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Power CD-ROM!! 10
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PCD10.ISO
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dune2
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menu.hlp
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1993-08-22
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─────────────────────────────- Save Game Section -──────────────────────────────
Save Game:_SAVE045.DAT
Game Comment:These puppies are really gonna die now....
─────────────────────────────- Equipment Section -──────────────────────────────
[Alt-1] Initial Sort Mode: [6] #5+House on Top
[Alt-W] View Extra Data Window: False
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░F2 / E ═ Edit Units░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
───────────────────────────────Building Section─────────────────────────────────
[Alt-2] Initial Sort Mode: [2] House on Top
░░░░░░░░░░░░░░░░░░░░░░░░░░░░F3 / R ═ Edit Buildings░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
────────────────────────────────General Section─────────────────────────────────
[Alt-H] House: [0] Harkonnen
[Alt-V] Video Mode: [1] 80 x 25
░░░░░░░░░░░░░░░░░░░░░░░░░░CTRL-S ═ Save Configuration░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░S ═ Save File░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░F1 / L ═ Load File░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░Q ═ Quit Program░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░░? ═ Help From Whatever Menu░░░░░░░░░░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░Shift/Normal F9 = Min/Max All of House's Units░░░░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░Shift/Normal F10 = Min/Max All of House's Buildings░░░░░░░░░░░░░░░
░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░F12=Config Menu░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░
================================================================================
≡≡≡≡≡≡≡≡≡≡≡≡≡ Dune ][ Save Game Editor @ C.k. (wolvy@netcom.com) ≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
This is what the main menu looks like.
The commands are self-explanatory, but I will go over them anyways... :}
When you view items or buildings, the items/buildings are put into a sort
order. By hitting Alt-1 or Alt-2 here in this menu, you may change the
default sort order. You may save the configuration and everytime you run
this program, the sort order will be loaded along with a few other
attributes from the configuration file. You also have ability to choose
the sort method while in the individual editing screen.
Alt-W toggles the viewing of the debug window for the units. You really
don't need to look at this unless you're REALLY interested in the makeup
of the data set. There is only one for the units, I didn't spend as much
time looking at the buildings.
F2/E will edit the units. See the help file in that menu for more information.
F3/R will edit the Buildings. See the help file in that menu for more info.
I never actually found the byte in the game that shows what house the
human player is playing. (btw, this is a big hint if someone actually
knows this off-hand, I didn't feel like creating a bunch of look-alike
scenario files and then running them to see what comparisons could be
made to evaluate the house id, so I left it like this, seeing that once
you are playing one house, you will most likely not have to switch
this flag until you start over again with another house... no BFD!:})
Alt-v changes the video mode (like in alot of my prg's) There are 3, and
the real reason why it's in here is cause to view the debug window
correctly, you must be in 80x43 mode. Other than that, you will just
get more screen for your scream.....
Ctrl-S saves your configuration into the config file. Some commands do
this already, but I was not thorough enough and wanted some commands
NOT to save the configuration, soooo, because my mind is a wandering
type, I left this function in to save it yourself....
S=Save the file, self explanatory.
F1/L=Load a file, self explanatory, except for one thing. If you hit
? in the file window, it will view the readme.doc file.
Q=Quit Program, save your work before exiting. Q or Y will quit after
you hit this Q.
?=This help file. Hitting ? in any menu will bring up it's help file (*.hlp)
There is a help file in each of the 4 menus.
Shift-F9 will go through and Minimize the hit points on all of the current
house's UNITS to a number defined in the F12 config from the main menu.
It will only Minimize the UNITS that are identifiable by the program.
F9 will Maximize units in same way Shift-F9 Minimizes them.
Shift-F10 will Minimize the Buildings in the same way as Shift-F9 does the
units.
F10 will Maximize the units in the same way that F9 does the units.
The reason why these 4 commands are in here is for a quick fix to those
that want to do as less as possible on their behalf and just make themselves
invincible. Read the readme.doc file on the implications of changing the
hit points. There are a few things to take into consideration and the
optimium choice would be to edit them individually. I have only left these
options in here because I know that some people will find the individual
editor confusing (I've seen it happen too many times on the net!)
There is also an internal debugging command. I have left debugging keys in
just about every program I have written, but most of the time I don't
recognize them in the documentation because they are usually no longer
needed or whatever. By hitting ! in the main menu, it will activate two
more commands that I used to define the structure of the units and items.
I will not go into detail about their uses here. If you must need more
information about them, write me at usenet address specified in readme.doc.