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- CHAPTER ONE: A GREETING
-
- Hi.
-
- Welcome to the Official Cheesy Demo Version of AFTERLIFE, the game which
- will someday be known as "The Final Word in Sim Games...Literally." Sadly, all you
- can play right now is this teeny lil' demo, with its crippled buttons,
- sparse sound effects, unpolished AI, and devastatingly evil bugs, but what do you expect
- for free?
-
- CHAPTER TWO: THE GOAL
-
- The goal of AFTERLIFE is simple: Punish the Damned, Reward the Blessed,
- Reincarnate everyone who wants to go back, and try to turn a profit.
-
- How do you do that? I'm glad you asked...
-
- CHAPTER THREE: THE BIG PICTURE
-
- If you look closely at your screen, you'll notice two planes floating in space.
- The one with all the blue rivers is Heaven; the one with all the red rivers is Hell.
- In between the two planes is a tiny little planet. On that planet is a population of
- humanoid aliens, a population that has begun to believe in the AFTERLIFE.
-
- When these aliens (we call them "Ethically Mature Biological Organisms", or "EMBOs")
- die, their essences, their "Stuff Of Unending Life" (or "SOULs"), drift towards the nearest
- available Afterlife, seeking their Eternal Rewards. Luckily for you, your little slices of
- Heaven and Hell are remarkably close to the planet. If you can meet the various expectations
- of these SOULs, the Powers That Be (your enigmatic bosses) will pay you many Pennies From Heaven
- for your efforts.
- CHAPTER FOUR: GATES
-
- The first thing you'll want to do as Demiurge of this planet's Afterlife is build a GATE.
-
- When a SOUL first arrives in Heaven or Hell, it must "check-in" at a GATE before travelling on
- to its expected Reward and/or Punishment. Once the SOUL's sins/virtues have been tallied by
- one of the GATE's demonic/angelic caseworkers, the GATE opens, the SOUL walks through, and the
- Powers That Be give you a couple of Pennies From Heaven for "processing" the SOUL.
-
- To build a GATE, left-click on the GATE Button on your Remote Control (It's on the third row down, on the left.
- A further aside: If you right-click on just about any of the buttons, a little window will pop up,
- telling you what the button's function is.). A window will pop up, showing you a variety of GATES
- you can choose from. Highlight the GATE you'd like to build, and left-click your mouse. The window
- will close, and the display at the top of your Remote Control will reflect that your are now "ZONING: GATES."
- If you move your mouse around, you'll notice that your cursor looks like a gate, and that a 3x3 shadow
- is following your cursor all over the place.
-
- Zoom in a couple of magnification levels (the ZOOM IN/OUT Buttons are the "magnifying glasses" buttons
- in the center of your Remote Control), and scroll to a relatively empty part of Heaven or Hell
- (it doesn't matter which realm you start in). Move your mouse until you've found an empty spot for
- your GATE, left-click your mouse button, and let go. If you've done everything right, you should
- see your brand new GATE, ready to receive fresh SOULs.
- CHAPTER FIVE: ROADS
-
- Now that you've built a GATE, it's time to lay down some ROADS.
-
- In order to get from place to place in the Afterlife, SOULs must walk. In order to walk,
- they need ROADs.
-
- Let's build a ROAD leading outward from your GATE. Left-click on the ROAD Button on your
- Remote Control (it's just to the right of the GATE Button), and let go. The display on top
- of the Remote will now reflect that you're "ZONING: ROADS." Now, scroll up to where you built
- your GATE. Find an empty piece of astral territory right next to the GATE, and left-click your
- mouse, but don't let go. With the mouse-button still down, drag your cursor around; a road-shaped
- shadow will follow your cursor. When you've gotten a road shape you can live with, let go of the
- mouse button. Now you've got a road!
-
- CHAPTER SIX: REWARDING AND PUNISHING
-
- Now that you've built a GATE and some ROAD, it's time to get about that actual business of
- Rewarding and Punishing.
-
- When a SOUL enters the Afterlife, it expects to be Rewarded or Punished, based on its individual
- beliefs about the nature of the Afterlife. The Rewarding and Punishing takes place in what are
- called "FATE STRUCTURES," 'cause that's where SOULs meet their eternal "Fate." To build a FATE
- STRUCTURE, you must first decide what sort of FATE STRUCTURE you want, then designate (or "zone")
- an empty patch of your Afterlife for that types of FATE STRUCTURE.
-
- In Hell, there are eight types of FATE STRUCTURES:
- ENVY PUNISHMENTS
- AVARICE PUNISHMENTS
- GLUTTONY PUNISHMENTS
- SLOTH PUNISHMENTS
- LUST PUNISHMENTS
- WRATH PUNISHMENTS
- PRIDE PUNISHMENTS, and
- GENERIC PUNISHMENTS
-
- In Heaven, there are eight types of FATE STRUCTURES:
- CONTENTMENT REWARDS
- CHARITY REWARDS
- TEMPERANCE REWARDS
- DILIGENCE REWARDS
- CHASTITY REWARDS
- PEACEFULNESS REWARDS
- HUMILITY REWARDS, and
- GENERIC REWARDS
-
- Let's do some zoning. Left-click on the GENERIC ZONING Button on your Remote Control (it's on the second
- row down, on the right, and it's rainbow-colored), and let go. The display on your Remote will now
- reflect the fact that you're "ZONING: GENERIC." Scroll to where you've put down your GATE and ROAD, and
- find a nice empty piece of astral real estate next to your ROAD. Left-click where you want to start zoning,
- but don't let go of the mouse button. Drag your cursor around; a grey rectangle should follow your cursor
- wherever it goes. Move your cursor around until you got a 3x3 rectangle next your road (it doesn't have to be 3x3,
- but that's a pleasant size), and let go of your mouse button. You should now see a bunch of rainbow-colored
- tiles next to your ROAD. Congratulations, you've just successfully Zoned for GENERIC REWARDS (or PUNISHMENTS,
- as the case may be).
-
- If you've been following the Tutorial diligently, you've got a GATE, some ROAD leading out from that GATE,
- and some GENERIC Zones...and nothing's happening. That's because we've started the game with the clock turned
- off for your convenience. Left-click on the "Global" menu at the top of your screen, and select the "Tempo"
- option. A sub-menu will pop up, with the "Divine Intervention" option checked off. Select the "Demonic Speed"
- option, and wait a few seconds. Soon, various structures will begin to burble into existence. (For future
- reference, you can pause/unpause the game by hitting your <space> bar.)
-
- CHAPTER SEVEN: LOST SOULS
-
- After a while, you may begin to notice colored "spikes" emanating from your ROAD. These are LOST SOUL SPIKES,
- and they're a bad thing. They signify that one or more SOULs haven't found what they're looking for in your
- Afterlife, and have moved on to other Afterlifes that can meet their needs. Each time you lose a SOUL,
- the Powers That Be take back the Pennies they gave you when that SOUL entered your GATE, and also tack on a
- substantial "Penny Penalty" for early withdrawal. If you lose too many SOULs, you could lose all your Pennies,
- so it's extremely important to eliminate LOST SOUL SPIKES whenever you see them.
-
- How do you eliminate them? Actually, it's pretty easy. Take a look at one of your LOST SOUL SPIKES.
- There's probably a colored ball on top of it. The color of the ball tells you which type of FATE STRUCTURE
- the SOULs couldn't find when they became LOST SOULs (each type of FATE STRUCTURE is color-coded: ENVY and
- CONTENTMENT STRUCTURES are green, AVARICE and CHARITY are yellow, etc.). The quickest way to accommodate
- the needs of those LOST SOULs is to click on the similarly-colored FATE STRUCTURE Button near the top of your
- Remote Control, and "zone" for that type of structure near where the SOULs are being lost. In other words,
- zone orange for an orange spike, purple for a purple spike, and so on.
-
- If, after a few years, you're still getting more LOST SOUL SPIKES than you think you deserve, you might
- want to check to make sure that all of your ROADS are completely connected to each other. Remember, ROADS
- are the ONLY things SOULs can walk on.
- CHAPTER EIGHT: REINCARNATION BASICS
-
- Once you're happy with your zoning, you might want to try your hand at managing reincarnation.
-
- (This'll take a few pages to explain, so you may want to hit your <space> bar now...)
-
- Many SOULs believe in reincarnation, so it's your responsibility to make sure that they properly
- reincarnate back to the planet. Reincarnation is accomplished by transporting SOULs into KARMA PORTALs,
- which hover in a "Karma Plane" halfway between Heaven and Hell.
-
- If you Zoom Out a couple of levels and look at your Afterlife, you'll notice several large, pale
- rocks with pinkish nimbuses floating around them. These are KARMA PORTALS, floating between Heaven and Hell,
- waiting for SOULs to pass throught their transdimensional membrane for reincarnation. Zoom In on one of
- the Karma Portals, then scroll straight up to Heaven. Soon, you'll see what looks like a couple of trees
- holding up a nexus of swirling blue energy. This is a KARMA PORTAL ANCHOR, and it's holding the KARMA PORTAL
- in place. Now scroll straight down, past the KARMA PORTAL, until you're in Hell, and you see a big claw-like
- thingamabob with swirling red energies in it. This is Hell's version of a KARMA PORTAL ANCHOR, and it's
- also holding that KARMA PORTAL in place.
-
- You may be wondering: "How do I get my SOULs all the way from Heaven/Hell down/up to these Karma Portals?"
- Good question; here's the answer. Left-click on the KARMA STATION Button (it's just to the right of the ROAD Button). A window will pop up, offering
- you several KARMA STATIONS to choose from. Pick one. Scroll to an empty spot next to your ROAD
- (most structures need to be near a ROAD, so that SOULs can walk to them).
- Click on that empty spot, and let go. A darkened, 3x3 building should appear next to your ROAD. This
- is a KARMA STATION ANCHOR. Now, scroll straight up (or down if you're in Heaven) until you see a building that
- looks like the one you selected when you clicked the KARMA STATION Button. This is your KARMA STATION.
- SOULs who wish to reincarnate will walk into your KARMA STATION ANCHOR, and be levitated upward (or downward,
- if the ANCHOR is in Heaven) to your KARMA STATION.
-
- Now, we've successfully gotten your SOULs to a KARMA STATION, but how do we get them from the KARMA STATION
- to a KARMA PORTAL, so that they can reincarnate? Well, obviously, we need some KARMA TRACK, to
- connect the KARMA STATION to the KARMA PORTAL. Left-click on the KARMA TRACK Button
- (it's just to the right of the KARMA STATION Button). Now, scroll over to your KARMA STATION ANCHOR, and find
- an empty spot right next to the anchor. Left-click on that spot, hold down the mouse button, and drag
- the mouse around as if you were building ROADS. If you can see a KARMA PORTAL ANCHOR, try to drag the shadow
- all the way up to the side of the KARMA PORTAL ANCHOR, then let go of the button. With luck, a blue
- shimmering path will lead all the way from the side of your KARMA STATION ANCHOR to a KARMA PORTAL ANCHOR;
- if not, you may have to run several pieces of KARMA TRACK in a row to join the KARMA STATION ANCHOR to the
- KARMA PORTAL ANCHOR. You'll know when you've connected your PORTAL and STATION ANCHORS, because your KARMA STATION
- ANCHOR will suddenly light up.
-
- If you scroll up (or down) to your KARMA STATION, and hit the <space> bar to turn on the clock, you'll
- begin to notice little KARMA VEHICLES emerging from your KARMA STATIONS, whizzing down your KARMA TRACK,
- and disappearing in your KARMA PORTALS. Congratulations, you've begun taking care of Hell's (or Heaven's)
- reincarnation needs!
- CHAPTER NINE: OTHER STUFF
-
- With the first three rows of buttons on the Remote Control, you can master the basic tasks of AFTERLIFE:
- Rewarding, Punishing, and Reincarnating. Of course, there are a lot of other things you can try, including:
-
- The MICROVIEW Button ('m'): Turns your cursor into a magnifying glass. Click the magnifying glass on a
- building, and all kinds of intersting information about that building will pop up.
-
- The NUKE Button ('x'): Sometimes the only way to correct a mistake is to blow it up.
-
- The GRAPHVIEW Button ('d'): Brings up a window with all sorts of useuful graphs that tell you things like,
- for instance, how full your FATE STRUCTURES are.
-
- The MAPVIEW Button : Brings up a tiny, overhead map of either Heaven or Hell, with various functions.
-
- The TOPIA Button ('c'): Your "workforce" is comprised of Demons and Angels. Like all employees, they must be
- paid. Like all employess, they demand higher salaries when they have to commute. Build 'em a TOPIA, so
- they have someplace to live.
-
- The TRAINING CENTER Button: Better yet, train your own Angels and Demons from SOULs who happen to
- be wandering by. Place a TRAINING CENTER in the middle of your Afterlife, and watch your labor costs
- drop through the floor!
-
- The SOULVIEW Button ('i'): Go into SOULVIEW mode, and click on a FATE STRUCTURE. Gape at the face of
- an individual SOUL, plucked from the Great Beyond for your amusement!"
-
- The BAD THINGS Menu: Unleash one of four calamities on your unsuspecting Afterlife!
-
- CHAPTER TEN: THINGS YOU CAN'T DO
-
- Here are a whole host of cool things that won't be able to do/get/see in this Cheesy Demo,
- but will be made totally available in the Spiffy Release Version of AFTERLIFE:
-
- MORE COOL DISASTERS: Like the Hell In a Handbasket, the Paradise Pair of Dice, and the nerve-jangling Disco Inferno!
-
- REAL, IN-PROGRAM HELP: Aria Goodhalo and Jasper Wormsworth, your angelic and demonic majordomos, will
- talk you through the basics of the game, and lend you a hand every now and then. Just imagine, no
- more cheesy text tutorials!
-
- THE PLANETVIEW: Wield your influence on the planet! Make SOULs more evil!
-
- RADICAL REWARD STRUCTURES: Receive strange and wondrous buildings for each major population milestone!
-
- LIMBO BARS: Stave off those LOST SOUL SPIKES with a well-placed bar!
-
- AD INFINITUM SIPHONS: Learn the secrets of Infinitum, and use them to evolve your FATE STRUCTURES to greater heights!
-
- PENNY BANKS: Take out a few loans to keep your Afterlife running!
-
- PORTS: Ferry SOULs to and fro across the unswimmable rivers of Heaven and Hell!
-
- OMNIBOLGES and LOVE DOMES: When you reach 1 Billion SOULs, you'll get to start building some VERY big, VERY cool, FATE STRUCTURES!
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