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caslotr.txt
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1994-11-07
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74 lines
================================================================
Title : Castle of the Renegades
Filename : CASLOTR.WAD
Author : Scott F. Crank
Email Address : scott46901@aol.com
Description : Well, here it is and only 3 months in the
making. Maybe now I can reclaim my life.
At least until I start my first Doom II
level. ;) I already have some ideas for
that. This one should keep you death-
matchers busy for a while. It's got sniper
points overlooked by sniper points over-
looked by sniper points! I've also set it
up to prevent early exits from deathmatches.
To see what I mean, try going through that
yellow door before you have lowered all the
key pedestals. I've included separate .txt
files explaining the plot (such as it is) and
some interesting technical points that I
encountered in the making of CASLOTR.WAD.
Let me know what you think. Enjoy!
Additional Credits to : Jean-Michel Jarre and Brian Havis for the
cool midi. Really kicks in Gen. Midi.
===============================================================
* Play Information *
Episode and Level # : E2M1
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : Yes
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Doom Construction Kit 1.1a
BSP1.2x
Midi2Mus
Dmmusic
Dmgraph 1.1
Neopaint 2.2
Reject Map Builder 2.0
Known Bugs : I encountered some interesting node
building problems, but was able to
work around them. See NODE.NFO for
details. If you play with Doom 1.2,
you won't be able to save at the
beginning on ultra-violent. It over-
flows the savegame buffer. 1.666 has
a larger buffer and so no problem.
* Copyright / Permissions *
Use it if you want to but keep it intact and give me credit for it.
Please Include this text file with the WAD.