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itp1_v2c.txt
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1994-10-21
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108 lines
=============================================================================
Title :ITP1_v2c.WAD, Into The Pit 1 WAD for DOOM ][
Author :Mikael Wiberg
Email Address :mi9343@haddock.cd.chalmers.se
Description :This version is for DOOM ][. Another version for
DOOM (1) can be found in the DOOM directory and is
basically the same except for a couple of the new
monsters from DOOM ][.
This WAD started out as a test for what a WAD-editor
can do since I recently found out you really can
make your own WADs.
Tip: there are a lot of illusionary walls around this
place that's for sure.
I should have replaced DEMO2 with an LMP but after 15
minutes the demo fucks up. So instead in the
ZIP-file I included the LMP of me completing the WAD
getting as many percent as I could, of course on
ultra violence. The LMP seems to work fine but not
if I (with DoomEd 3,0 alpha 8) convert it to a demo.
Included in the WAD, at MAP02, is also an demo of my
next WAD, or the next after that. DEMO1 is also
replaced with a quite astonishing LMP of me getting
no damage at all on ultra violence and getting to
the end of the WAD (it is not ready yet which you
certainly will see). Hey maybe I will make a whole
new episode, who knows (your hateful or whatever
Email will decide that (good thing it is'nt possible
to send bombs via this type of mail (viruses are not
welcome))).
=============================================================================
* Play Information *
Version :DOOM ][
Episode, Level or map # :MAP01 (MAP02:sneak preview of my next WAD)
Single Player :Yes.
Cooperative 2-4 Player :?, never tested, probably not.
Deathmatch 2-4 Player :?, never tested, probably not.
Difficulty Settings :Yes:
1/2:Easy, for checking the level out... WIMP!!!
3 :Normal play for me (devastatingly violent).
4/5:Let the gorewars commence.
New Sounds :Yes, your own! But do think of your neighbours.
New Graphics :No.
Demos Replaced :DEMO2 should have been replaced but the fucking shit
doesn't work. So included in the ZIP-file is an LMP
with over 90 minutes of gorewar! (This seems to work
just fine.)
DEMO1, 900 minute... just kidding. 4 minute demo-
sneak-preview of my next or whatever WAD.
* Construction *
Base :New level.
Build Time :Time? Time flies.
Developed for :Doom v1,666, and later converted for DOOM ][.
Software used :DoomEd 3,0 alpha, DoomEd 2,60 beta 4, IdBSPwat 1,0,
IdBSP 1,0 and DOOM2WAD from EdMap. DOS sucks!
Started out with DoomEd 2,60 beta 4,and after
crashing my WAD a dozen times or so I found out that
there is a limit of 180 sectors! Grunt! Went on to
using DoomEd 3,0 alpha 8, and wondered why I had'nt
started out with this from the beginning. After a
short while I found out this version also has its
limits, whether it is 216 sectors or 1300something
nodes or lines or whatever (might also be IdBSPwat
and IdBSP that has these limits). So I had to
severely reduce my number of sectors (that's why you
probably will wonder why some places seem to stop
right after they have begun: elevator-room, nukeage-
room, soldiers' quarters and the end(!)).
Please-please-please Geoff Allan try and make your
DoomEd next-version "limitless", and available
yesterday or last week or something and of course
DOOM ][ compatible (check out DOOMEDEX.ZIP where I
have made additions to the file THINGS.DEF for
DoomEd).
Hardware used :Pentium 100MHz PCI (aaahh, a real computer at last),
WinFast graphics card with a 3DBENCHmark of 52,6
frames/second (getting an new 64-bit card soon this
one is too slow), 870MB HDD, SoundBlaster PRO, and a
puny 15" monitor.
Known Bugs :Only a couple of spiders (quite small ones really).
Level is slow even on a 486DX2-66 VLB (at least the
one I tested it on), but what could be expected from
a shitty old computer like that. Buy a real
computer!
=============================================================================
* Copyrights/Permissions *
What? No fucking way, just don't sell it without including my name.
Information wants to be free!
* Hints *
In the lava-pit you should try to get on top of one of the pillars and then
jump to the other, and then jump onto the ledge in the north wall long
BEFORE this pillar reaches the ceiling. Watch DEMO1.
The monsters in the "monster-conference"-room need not be attacked square on,
there are other ways. This goes for the whole level.