home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Fraggin
/
Fraggin.iso
/
her-wads
/
fortlav2.txt
< prev
next >
Wrap
Text File
|
1995-02-03
|
4KB
|
89 lines
* General Information *
==============================================================================
Title : FORTLAV2.WAD (Fortress of Lava v2)
Description : Original Deathmatch PWAD for Heretic (Registered)
Author : Kenneth S. Forte
Email Address : fusioncon@globalone.net
Additional Credits to : Justin Powell, for his "storm the fort" PWAD for
DOOM ][ that inspired this PWAD.
Points of Interest : New in this version: Excess FireMace: OUT
Bombing Raven/Id: IN
(FireMace is now in the large lava pit with the
spare morph ovum (ovi?) and flyers and is only
accessible by flying there)
Take time to look at the signs. If you don't
follow their simple instructions, you will
probably die, and if you somehow muddle through,
you won't get a second chance to look at them
(at least during that particular match).
The exit is fairly hard to find unless you have
some odd ultraviolet-based vision. It isn't
really hidden in the strictest sense, but it is
camoflauged fairly well. It is NOT a cooperative
exit.
* Play Information *
==============================================================================
Episode and Level # : E1M1 (Hexedit it if you don't like it).
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Yes
Difficulty Settings : No
New Sounds : No
New Graphics : Yes
* Construction *
============================================================================
Base : New level from scratch.
Build Time : 12 packs of cigarettes, 8 pots of coffee
Editor(s) used : HEU v5.21, BSP 1.2x, DMGRAPH/WT2 bastardization
Known Bugs : More Moire. This is the same gripe as the
"TooManyThings" bug. If they decided to make
rain, sparkleys, exploding mines, etc, why
didn't they increase the capabilities of the
bloody engine to compensate? If they decided to
let you fly around, thus requiring sectors that
were taller than DOOM needed, why didn't they
increase the capabilities of the bloody engine
to compensate? It is NO fun at all to fly around
in little 512 x high sectors. It is NO fun at
all to avoid using the powered up Hellstaff
because suddenly the guy youre tearing into make
disappear. Lalalalala.
Something in the jury-rigged graphics patcher I
hacked up slightly mangled the palette. This is
the real reason why the signs get closed off
after you leave those area the first time, since
theyre just too fugly to look at. Not that I'm
any good at graphics either...
Moral of the Mace_Bug Story: I should read the
newsgroups much
more often.
* Copyright / Permissions *
============================================================================
Authors may use this level as a base to build additional levels.
You may distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file.
You can find this PWAD on: Official DOOM Site-of-the-Month: ftp.cdrom.com