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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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calali
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room.pov
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1994-04-09
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// Persistance of Vision Raytracer V2.0
// World definition file.
//
// Contains 1 lights, 2 textures and 7 primitives.
//
// This file was generated for POV-Ray V2.0 by
// MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
//
// Date : 10/18/1993 (18.10.1993)
//
#declare BezFlatness = 0.01
#declare BezUStep = 3
#declare BezVStep = 3
camera { // Camera StdCam
location <-2.385, -27.898, 9.280>
direction <0.0, 0.0, 1.2807>
sky <0.0, 0.0, 1.0> // Use right handed-system!
up <0.0, 0.0, 1.0> // Where Z is up
right <1.3333, 0.0, 0.0>
look_at <0.046, -0.011, 4.383>
}
// ******* L I G H T S *******
object { // Light source Light3
light_source {
<-23.265, -27.098, 8.547>
color red 0.365 green 0.365 blue 0.365
}
}
//
// ******** T E X T U R E S *******
//
#include "ROOM.INC"
// ******** O B J E C T S *******
box { // wall1
<-1, -1, -1>, <1, 1, 1>
texture {
white_paint
}
scale <30.000000, 1.000000, 20.000000>
translate <0.000000, 8.100000, 10.000000>
}
#declare wall = box {
<-1, -1, -1>, <1, 1, 1>
texture {
white_paint
}
scale <30.000000, 1.000000, 20.000000>
translate <-0.511183, -32.000000, 10.000000>
}
#declare pane1 = box {
<-1, -1, -1>, <1, 1, 1>
texture {
white_paint
}
scale <2.000000, 2.000000, 5.000000>
translate <-10.988375, -32.318751, 13.808000>
}
#declare pane2 = box {
<-1, -1, -1>, <1, 1, 1>
texture {
white_paint
}
scale <2.000000, 2.000000, 5.000000>
translate <-6.888375, -32.318751, 13.808000>
}
#declare pane3 = box {
<-1, -1, -1>, <1, 1, 1>
texture {
white_paint
}
scale <2.000000, 2.000000, 5.000000>
translate <-6.888375, -32.318751, 3.708000>
}
#declare pane4 = box {
<-1, -1, -1>, <1, 1, 1>
texture {
white_paint
}
scale <2.000000, 2.000000, 5.000000>
translate <-10.988375, -32.318751, 3.708000>
}
//commented out for error tracing
//difference {
// object { wall }
// object { pane1 }
// object { pane2 }
// object { pane3 }
// object { pane4 }
// texture {
// white_paint
// }
//}
// commented out for error tracing
//box { // floor
// <-1, -1, -1>, <1, 1, 1>
// texture {
// DMFLightOak
// }
// scale <30.000000, 20.000000, 1.000000>
// translate <0.000000, -10.000000, -11.000000>
//}