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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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circuit
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circuit.pov
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1993-11-23
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2KB
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// POVRAY version 2 POV file for CircuitBoard*/
// Written by Don DeGracia, CIS address: 71331,3517
// This code is public domain and may be used freely.
// 11/23/93
// To use the circuit board, you must add the line:
// #include "circuit.inc"
// to your POV file, and have the file circuit.inc in your povray library path.
// You then only need to call the object CircuitBoard in your POV file.
// This may then be scaled, translated and given a texture as you please.
// Below is a sample POV file for rendering the circuit board.
// This file produced the image in CIRCUIT.GIF
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
#include "circuit.inc"
/* Camera and Light Area */
camera {
location <-0.90667, 9.90667, -5.24000>
direction <0, 0, 1.0>
up <0, 1, 0>
right <1.3333, 0, 0 >
look_at <-0.94667, -3.69333, 0.93333>
}
//Light 1
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <0.85882, 0.43922, 0.85882>
scale <1.00000, 1.10000, 1.00000>
translate < -5.10000, 15.70000, -4.00000>
} /* End Light Shape */
} /*End object*/
//Light 2
object
{
light_source
{ <0.0, 0.0, 0.0>
colour rgb <0.85882, 0.85882, 0.43922>
scale <1.00000, 1.10000, 1.00000>
translate < 8.30000, 15.80000, -4.00000>
} /* End Light Shape */
} /*End object*/
/*********************************/
//Define the scene:
object
{
CircuitBoard
//scale <x,y,z> scale the circuit board -
//translate <x,y,z> translate it too, just fill in x, y and z
texture {Chrome_Metal}
} //end object