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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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decset
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decset.pov
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1994-01-20
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//This is a sample .pov file that demonstrates placing the objects in a scene.
//Simply render this file. Warning! Glass ahead! This may take a long time. <G>
//I hereby release the data contained in this archive to the public domain.
//Robert A. Mickelsen 71042,751
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
#declare BezFlatness = 0.01
#declare BezUStep = 3
#declare BezVStep = 3
camera { //set up for "left-handed" coordinate system where y=up
//location <0, 7, -50> //for straight-on view
location <25, -5, -25> //for dramatic look-up-at view
direction <0, 2, 0> //change to <0, 2.448, 0> for straight-on view
sky <0, 1, 0>
up <0, 1, 0>
right <1.3333, 0.0, 0.0>
look_at <0, 0, 0> //just about the dead center of the decanter
}
object { // positioned as descibed in the group project announcement
light_source {
<-5000, 5000, -5000>
color red 1.0 green 1.0 blue 1.0
}
}
object { // positioned as described in the group project announcement
light_source {
<5000, 5000, -5000>
color red 1.0 green 1.0 blue 1.0
}
}
object { //surface for objects to sit on
plane {<0, 1, 0>, -8.2} //to place the bottoms of the objects at y*0,
texture { //translate them y*8.2
pigment {
checker
color Black
color White
}
finish {
ambient 0.1
diffuse 0.3
reflection 0.25
specular 1.0
roughness 0.003
}
scale <4, 4, 4>
}
rotate <0, -45, 0>
}
#include "fshdcntr.inc" // the texture file
#include "fshgob.inc" // the file that contains the goblets
#include "decanter.inc" // the file that contains the decanter