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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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decset
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fshdcntr.bak
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Text File
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1994-01-20
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4KB
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167 lines
//This file contains all the textures for the decanter set.
#declare GlassFrit = texture {
pigment {
spotted
turbulence 0.25
color_map {
[0.0, 0.1 color Brown color Black]
[0.1, 0.5 color White filter 0.98 color White filter 0.98]
[0.5, 0.51 color Brown color Black]
[0.51, 1.0 color White filter 0.98 color White filter 0.98]
}
}
finish {
ambient 0.2
diffuse 0.5
specular 1.0
reflection 0.15
refraction 1.0
ior 1.33
roughness 0.0001
}
scale <.1, .1, .1>
}
#declare RedEyeTex = texture {
pigment { color red 1.000 green 0.000 blue 0.000 }
finish {
ambient 0.10
diffuse 0.50
phong 1.00
phong_size 100.00
}
}
#declare BaseTexture =
texture { //the base color with frit
pigment {
spotted
turbulence 0.25
color_map {
[0.0, 0.15 color Brown color Black]
[0.15, 1.0 color LightBlue5 color LightBlue5]
}
}
scale <0.05, 0.05, 0.05>
}
texture { //the rootbeer shards
pigment {
bozo
turbulence 0.15
color_map {
[0.0, 0.4 color BurlyWood color Brown]
[0.4, 1.0 color White filter 1.0 color White filter 1.0]
}
}
translate <-.25, 0, 0>
}
texture { //the ruby trailing
pigment {
gradient z
turbulence 0.25
color_map {
[0.0, 0.1 color White filter 1.0 color White filter 1.0]
[0.1, 0.12 color Red color Black]
[0.12, 0.3 color White filter 1.0 color White filter 1.0]
[0.3, 0.32 color Red color Black]
[0.32, 0.6 color White filter 1.0 color White filter 1.0]
[0.6, 0.62 color Red color Black]
[0.62, 0.7 color White filter 1.0 color White filter 1.0]
[0.7, 0.72 color Red color Black]
[0.72, 0.9 color White filter 1.0 color White filter 1.0]
[0.9, 0.92 color Red color Black]
[0.92, 1.0 color White filter 1.0 color White filter 1.0]
}
}
finish {
ambient 0.2
diffuse 0.6
specular 1.0
reflection 0.15
roughness 0.0001
}
}
#declare FishBodyTex = texture {
pigment {
gradient x
turbulence 0.075
color_map {
[0.0, 0.2 color LightBlue5 color LightBlue5]
[0.2, 0.33 color Red color Black]
[0.33, 0.53 color LightBlue5 color LightBlue5]
[0.53, 0.66 color Red color Black]
[0.66, 0.86 color LightBlue5 color LightBlue5]
[0.86, 1.0 color Red color Black]
}
translate <1, 0, 0>
}
finish {
ambient 0.2
diffuse 0.6
specular 1.0
reflection 0.15
roughness 0.0001
}
scale <6, 1, 1>
rotate <-90, 0, 0>
rotate <0, 25, 0>
}
#declare FinTex = texture {
pigment {
color Red filter 0.5
}
finish {
ambient 0.2
diffuse 0.6
specular 1.0
reflection 0.15
refraction 1.0
ior 1.33
roughness 0.0001
}
}
#declare pupiltex = texture {
pigment { color red 0.000 green 0.000 blue 0.000 }
finish {
ambient 0.00
diffuse 0.00
}
}
#declare StemBeadTex = texture {
pigment {
radial
color_map {
[0.5 color Red]
[0.5 color LightBlue5]
}
frequency 12
rotate -x*90
}
finish {
ambient 0.2
diffuse 0.6
specular 1.0
reflection 0.15
roughness 0.0001
}
}
#declare LipWrapTex = texture {
pigment {
image_map {gif "stripes.gif" map_type 5 interpolate 2}
}
finish {
ambient 0.2
diffuse 0.6
specular 1.0
reflection 0.15
roughness 0.0001
}
rotate <-90, 0, 0>
}