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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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dolphi
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fin2.inc
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Text File
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1993-04-08
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7KB
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210 lines
/*-----------------------------------------------------------------------------*/
/* This file generated by Connect The Dots Smoother v2.0d (c) 1992 Truman Brown*/
/*-----------------------------------------------------------------------------*/
#declare YourTexture =
texture { //a nice gray-blue
color red 0.32 green 0.46 blue 0.45
ambient 0.3
diffuse 0.6
specular 1.0
roughness 0.001
}
//texture {Chrome_Texture} //for something a little different
#declare Dot =
quadric {
< 1.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
#declare Connector_1 =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
#declare Connector_2 =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#declare transx1 = 0
#declare transy1 = 0
#declare transz1 = 0
#declare transx2 = 0
#declare transy2 = 0
#declare transz2 = 0
#declare scalex1 = 1
#declare scaley1 = 1
#declare scalez1 = 1
/*----------------------------------------------------------------------------*/
#declare Fin2 =
composite {
object {
quadric {
Dot
scale < 0.200000 0.200000 0.200000>
translate <-0.052190 -0.052190 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.293036 }
plane { < 1.000000 0.000000 0.000000> 0.195357 inverse }
}
translate <-0.195357 0.000000 0.000000>
scale < 4.559783 1.000000 1.000000>
translate <-0.042844 0.000000 0.000000>
rotate < 0.000000 0.000000 63.434400>
translate <-0.052190 -0.052190 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.300000 0.300000 0.300000>
translate < 0.156580 0.365340 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.395008 }
plane { < 1.000000 0.000000 0.000000> 0.296256 inverse }
}
translate <-0.296256 0.000000 0.000000>
scale < 6.270242 1.000000 1.000000>
translate <-0.047248 0.000000 0.000000>
rotate < 0.000000 0.000000 80.538123>
translate < 0.156580 0.365340 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.400000 0.400000 0.400000>
translate < 0.260960 0.991650 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.496458 }
plane { < 1.000000 0.000000 0.000000> 0.397166 inverse }
}
translate <-0.397166 0.000000 0.000000>
scale < 8.356058 1.000000 1.000000>
translate <-0.047530 0.000000 0.000000>
rotate < 0.000000 0.000000 82.875237>
rotate < 0.000000 -180.000000 0.000000>
translate < 0.260960 0.991650 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.500000 0.500000 0.500000>
translate < 0.156580 1.826720 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.688111 }
plane { < 1.000000 0.000000 0.000000> 0.491508 inverse }
}
translate <-0.491508 0.000000 0.000000>
scale < 5.356471 1.000000 1.000000>
translate <-0.091760 0.000000 0.000000>
rotate < 0.000000 0.000000 73.300353>
rotate < 0.000000 -180.000000 0.000000>
translate < 0.156580 1.826720 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.700000 0.700000 0.700000>
translate <-0.156580 2.870560 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.890775 }
plane { < 1.000000 0.000000 0.000000> 0.692825 inverse }
}
translate <-0.692825 0.000000 0.000000>
scale < 6.930519 1.000000 1.000000>
translate <-0.099967 0.000000 0.000000>
rotate < 0.000000 0.000000 63.435132>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.156580 2.870560 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.900000 0.900000 0.900000>
translate <-0.782880 4.123170 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.892535 }
plane { < 1.000000 0.000000 0.000000> 0.743779 inverse }
}
translate <-0.892535 0.000000 0.000000>
scale < 7.715792 1.000000 1.000000>
translate <-0.115676 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 63.434949>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.782880 4.123170 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.750000 0.750000 0.750000>
translate <-1.304800 5.167010 0.000000>
}
texture { YourTexture }
}
bounded_by {
quadric {
Dot
scale < 3.488351 3.488351 3.488351>
translate <-0.696920 2.832410 0.000000>
}
}
}