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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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fearle
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fearless.inc
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Text File
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1993-10-15
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4KB
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229 lines
// Persistance of Vision Raytracer V2.0
// Texture include file for areafr2.MDL scene.
//
// This file was generated for POV-Ray V2.0 by
// MORAY.EXE (c) '91 '92 '93 SoftTronics by Lutz Kretzschmar + Markus Lutz
//
// Fearless LL83z By Stephen Beardmore
// (c) 1993 Stephen Beardmore
//
// NOTE: Do *NOT* remove the comment lines containing '$MRY$'.
//
// ******* T E X T U R E S *******
// $MRY$: 'imagetex'
#declare imagetex = texture {
finish {
ambient 0.05
diffuse 0.50
brilliance 1.00
phong 1.00
phong_size 100.00
metallic
}
pigment {
image_map {
gif "newmark.gif" map_type 0 interpolate 4 once
}
}
}
// $MRY$: 'SideCutTex1'
#declare SideCutTex1 = texture {
finish {
ambient 0.05
diffuse 0.50
brilliance 1.00
phong 1.00
phong_size 100.00
metallic
}
pigment {
image_map {
gif "redpatch.gif" map_type 0 interpolate 4
}
}
}
// $MRY$: 'Hull_Tex01'
#declare Hull_Tex01 = texture {
pigment { color red 1.000 green 1.000 blue 1.000 }
finish {
ambient 0.05
diffuse 0.50
brilliance 1.00
phong 0.50
phong_size 200.00
specular 1.0000
roughness 0.0010
metallic
}
}
// $MRY$: 'INBARREL01'
#declare INBARREL01 = texture {
pigment { color red 0.000 green 0.125 blue 0.318 }
finish {
ambient 0.10
diffuse 0.50
brilliance 1.00
phong 0.60
phong_size 20.00
metallic
}
}
// $MRY$: 'Ring_Tex'
#declare Ring_Tex = texture {
pigment { color red 0.878 green 0.902 blue 1.000 }
finish {
ambient 0.05
diffuse 0.80
brilliance 1.00
phong 1.00
phong_size 200.00
metallic
reflection 0.100
}
}
// $MRY$: 'FinTex2'
#declare FinTex2 = texture {
pigment { color red 0.839 green 0.863 blue 0.957 }
finish {
ambient 0.05
diffuse 0.50
brilliance 1.00
phong 1.00
phong_size 20.00
metallic
}
}
// $MRY$: 'Canopy_tex'
#declare Canopy_tex = texture {
pigment { color red 0.016 green 0.137 blue 0.333 }
finish {
ambient 0.05
diffuse 0.70
brilliance 7.00
phong 1.00
phong_size 50.00
reflection 0.400
refraction 1.000 ior 1.500
}
}
// $MRY$: 'NewNoz'
#declare NewNoz = texture {
pigment { color red 0.227 green 0.220 blue 0.290 }
finish {
ambient 0.05
diffuse 0.80
brilliance 2.00
specular 1.0000
roughness 0.0010
metallic
}
}
// $MRY$: 'GlowTex'
#declare GlowTex = texture {
pigment { color red 1.000 green 0.953 blue 0.737 }
finish {
ambient 0.70
diffuse 1.00
brilliance 6.00
}
}
// $MRY$: 'Cop_Tex'
#declare Cop_Tex = texture {
pigment { color red 0.720 green 0.450 blue 0.200 }
finish {
ambient 0.05
diffuse 0.50
brilliance 5.00
phong 1.00
phong_size 50.00
metallic
reflection 0.050
}
}
// $MRY$: 'Flame_Tex'
#declare Flame_Tex = texture {
pigment {
gradient < 0.0 0.0 1.0 >
turbulence 0.15
colour_map {
[0.0 0.2 colour White
colour red .8 green .4 blue 0]
[0.20 0.6 colour red .8 green 0.4 blue 0
colour red 1.0 green 1.0 blue 1.0 filter 1]
[0.6 1.0 colour Clear
color Clear]
}
}
finish {
ambient 1
phong 0 }
}
// $MRY$: 'BlackTex'
#declare BlackTex = texture {
pigment { color red 0.000 green 0.000 blue 0.000 }
finish {
ambient 0.00
diffuse 0.00
}
}
// $MRY$: 'RedNavTex'
#declare RedNavTex = texture {
pigment { color red 1.000 green 0.208 blue 0.157 }
finish {
ambient 1.00
diffuse 0.50
brilliance 1.00
phong 0.60
phong_size 20.00
}
}
// $MRY$: 'Stars2_Tex'
#declare Stars2_Tex = texture {
finish {
ambient 1.00
diffuse 0.50
brilliance 1.00
}
pigment {
image_map {
gif "OldStars.gif" map_type 0 interpolate 4
}
}
}