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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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gobo
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gobo1.pov
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1993-11-18
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// Sample file for the use of Gobo_Lights in your scenes
// Created by Roderick van Gelder
#include "gobo.inc" // The Gobo description file
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
camera {
location <-2.0, 5.0, -25.0 >
direction <0.0, 0.0, 2.0 >
up <0.0, 1.0, 0.0 >
right <1.33, 0.0, 0.0 >
look_at < 1.0, 5.0, 0.0 >
}
object {union { Gobo_Light1
rotate < -45, 0 , 0 > // Rotate X & Z axis here
rotate < 0, 30 , 0 > // Rotate Y-axis last
translate < -2 , 8 , 0 >
}
}
object {union { Gobo_Light2
rotate < 0, 0 , -45 > // Rotate X & Z axis here
rotate < 0, 0 , 0 > // Rotate Y-axis last
translate < 4 , 8 , -3 >
}
}
// Just a bit of a floor
box{ <-1, -1, -1>, <1, 1, 1>
scale < 8.0, 0.5, 12.0 >
texture {White_Marble
scale < 2, 1, 3 >
}
}
// And a sky
sphere {< 0, 0, 0 >, 100
texture{ Blue_Sky
scale < 30, 6, 10 >
ambient 0.8
}
}
// General Lighting
light_source{< 10 , 15 , 3 > color Gray50 }