home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Ray Tracing Box
/
RAY_CD.mdf
/
raytrace
/
_pov_dat
/
lion
/
eyeflap.inc
< prev
next >
Wrap
Text File
|
1993-04-27
|
6KB
|
191 lines
/*-----------------------------------------------------------------------------*/
/* This file generated by Connect The Dots Smoother v2.0d (c) 1992 Truman Brown*/
/*-----------------------------------------------------------------------------*/
#declare YourTexture =
texture {
color ReddishBrown
ambient 0.3
diffuse 0.6
specular 1.0
//roughness 0.001
}
#declare Dot =
quadric {
< 1.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
#declare Connector_1 =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
#declare Connector_2 =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#declare transx1 = 0
#declare transy1 = 0
#declare transz1 = 0
#declare transx2 = 0
#declare transy2 = 0
#declare transz2 = 0
#declare scalex1 = 1
#declare scaley1 = 1
#declare scalez1 = 1
/*----------------------------------------------------------------------------*/
#declare Eyeflap =
composite {
object {
quadric {
Dot
scale < 0.750000 0.750000 0.750000>
translate < 0.052190 -2.035490 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.890531 }
plane { < 1.000000 0.000000 0.000000> 0.742109 inverse }
}
translate <-0.742109 0.000000 0.000000>
scale < 6.839309 1.000000 1.000000>
translate <-0.108506 0.000000 0.000000>
rotate < 0.000000 0.000000 87.114662>
rotate < 0.000000 -180.000000 0.000000>
translate < 0.052190 -2.035490 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.900000 0.900000 0.900000>
translate < 0.000000 -1.000000 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.890830 }
plane { < 1.000000 0.000000 0.000000> 0.742359 inverse }
}
translate <-0.890830 0.000000 0.000000>
scale < 6.951667 1.000000 1.000000>
translate <-0.128146 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 87.160382>
rotate < 0.000000 -180.000000 0.000000>
translate < 0.000000 -1.000000 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.750000 0.750000 0.750000>
translate <-0.052190 0.052190 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.737802 }
plane { < 1.000000 0.000000 0.000000> 0.590241 inverse }
}
translate <-0.737802 0.000000 0.000000>
scale < 5.476652 1.000000 1.000000>
translate <-0.134718 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 90.000000>
translate <-0.052190 0.052190 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.600000 0.600000 0.600000>
translate <-0.052190 0.887270 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.577553 }
plane { < 1.000000 0.000000 0.000000> 0.385036 inverse }
}
translate <-0.577553 0.000000 0.000000>
scale < 3.552431 1.000000 1.000000>
translate <-0.162580 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 81.869349>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.052190 0.887270 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.400000 0.400000 0.400000>
translate <-0.156580 1.617950 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.392877 }
plane { < 1.000000 0.000000 0.000000> 0.294658 inverse }
}
translate <-0.392877 0.000000 0.000000>
scale < 5.227769 1.000000 1.000000>
translate <-0.075152 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 78.690490>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.156580 1.617950 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.300000 0.300000 0.300000>
translate <-0.260960 2.139870 0.000000>
}
texture { YourTexture }
}
bounded_by {
quadric {
Dot
scale < 2.906217 2.906217 2.906217>
translate < 0.000000 -0.172810 0.000000>
}
}
}