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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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lion
/
nosespn.inc
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Text File
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1993-05-01
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5KB
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169 lines
/*-----------------------------------------------------------------------------*/
/* This file generated by Connect The Dots Smoother v2.0d (c) 1992 Truman Brown*/
/*-----------------------------------------------------------------------------*/
#declare YourTexture =
texture {
color ReddishBrown
ambient 0.3
diffuse 0.6
specular 1.0
roughness 0.001
}
#declare Dot =
quadric {
< 1.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
#declare Connector_1 =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
#declare Connector_2 =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#declare transx1 = 0
#declare transy1 = 0
#declare transz1 = 0
#declare transx2 = 0
#declare transy2 = 0
#declare transz2 = 0
#declare scalex1 = 1
#declare scaley1 = 1
#declare scalez1 = 1
/*----------------------------------------------------------------------------*/
#declare Nose_Spine =
composite {
object {
quadric {
Dot
translate <-0.052190 -0.052190 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.726038 }
plane { < 1.000000 0.000000 0.000000> 0.254113 inverse }
}
translate <-0.726038 0.000000 0.000000>
scale < 1.055818 1.000000 1.000000>
translate <-0.687655 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 83.659474>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.052190 -0.052190 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.350000 0.350000 0.350000>
translate <-0.156580 0.887270 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.346773 }
plane { < 1.000000 0.000000 0.000000> 0.247695 inverse }
}
translate <-0.346773 0.000000 0.000000>
scale < 7.312923 1.000000 1.000000>
translate <-0.047419 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 81.870117>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.156580 0.887270 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.250000 0.250000 0.250000>
translate <-0.260960 1.617950 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.249458 }
plane { < 1.000000 0.000000 0.000000> 0.199567 inverse }
}
translate <-0.249458 0.000000 0.000000>
scale < 15.165656 1.000000 1.000000>
translate <-0.016449 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 74.054501>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.260960 1.617950 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.200000 0.200000 0.200000>
translate <-0.469730 2.348640 0.000000>
}
texture { YourTexture }
}
object {
quadric { Connector_2 }
clipped_by {
plane { < 1.000000 0.000000 0.000000> 0.199426 }
plane { < 1.000000 0.000000 0.000000> 0.149569 inverse }
}
translate <-0.199426 0.000000 0.000000>
scale < 13.165852 1.000000 1.000000>
translate <-0.015147 0.000000 0.000000>
rotate < 0.000000 180.000000 0.000000>
rotate < 0.000000 0.000000 71.565051>
rotate < 0.000000 -180.000000 0.000000>
translate <-0.469730 2.348640 0.000000>
texture { YourTexture }
}
object {
quadric {
Dot
scale < 0.150000 0.150000 0.150000>
translate <-0.678500 2.974950 0.000000>
}
texture { YourTexture }
}
bounded_by {
quadric {
Dot
scale < 2.522325 2.522325 2.522325>
translate <-0.052190 1.036380 0.000000>
}
}
}