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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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lysdat
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lilys.pov
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Text File
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1993-02-19
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8KB
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366 lines
// Persistance of Vision Raytracer V1.0
//
// "Lilys", a raytrace by Douglas Otwell
// Copyright 1993, Douglas Otwell
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
camera { // Camera cam1
location <0.2 5.0 -8.0>
direction <0.0 0.0 2.0>
sky <0.0 1.0 0.0>
up <0.0 1.0 0.0>
right <1.3333 0.0 0.0>
look_at <0.000 1.0 0.000>
}
object {
light_source {
<0 20 -12>
color White
spotlight
point_at <-1 0.5 3>
tightness 2
radius 3
falloff 8
}
}
object {
light_source {
<2.5 20 -12>
color White
spotlight
point_at <1 0 -1>
tightness 1
radius 3
falloff 8
}
}
#declare OrangeYellow = color red 1.0 green 0.65 blue 0.0
#declare lily_texture1 = texture {
leopard
turbulence 0.5
color_map {
[0.0 0.25 color OrangeYellow color OrangeYellow]
[0.25 0.55 color OrangeYellow color Brown]
[0.55 1.0 color Brown color Brown]
}
scale <0.05 0.05 0.0125>
}
#declare lily_texture2 = texture {
onion
turbulence 0.05
color_map {
[0.0 0.35 color Clear color Clear]
[0.35 0.65 color Clear color OrangeYellow]
[0.65 1.0 color OrangeYellow color Orange]
}
scale <1.01 1.01 0.51>
translate <0 1 0>
rotate <0 0 -45>
wrinkles 1.0
}
#declare lily_texture =
texture {lily_texture1 ambient 0.0 diffuse 1.0}
texture {lily_texture2 ambient 0.0 diffuse 1.0}
#declare sphere_x = 1
#declare sphere_y = 1
#declare sphere_z = 0.5
#declare leaf_texture = texture {
leopard
turbulence 1.0
color_map {
[0.0 0.1 color ForestGreen color MediumForestGreen]
[0.1 0.4 color MediumForestGreen color White]
[0.4 0.6 color White color GreenYellow]
[0.6 1.001 color GreenYellow color GreenYellow]
}
scale <0.1 0.1 0.1>
phong 1.0 phong_size 70.0
}
#declare lily_petal = object {
quartic { // Torus MinRadius= 0.500 MajRadius= 1.500
< 1.000 0.000 0.000 0.000 2.000
0.000 0.000 2.000 0.000 -5.000
0.000 0.000 0.000 0.000 0.000
0.000 0.000 0.000 0.000 0.000
1.000 0.000 0.000 2.000 0.000
-5.000 0.000 0.000 0.000 0.000
1.000 0.000 4.000 0.000 4.000 >
sturm
translate <1 0 0>
}
clipped_by {
quadric {
Sphere
scale <1 1 0.5>
translate <0 1 0>
rotate <0 0 -45>
}
}
bounded_by {
quadric {
Sphere
scale <1 1 0.5>
translate <0 1 0>
rotate <0 0 -45>
}
}
texture {lily_texture}
}
// lily_petals
#declare lily_petals = composite {
object {
lily_petal
scale <1 2.0 1>
translate <0.2 0 0>
rotate <0 -90 0 >
}
object {
lily_petal
scale <1.2 1.3 1.2>
translate <0.2 0 0>
rotate <0 30 0 >
}
object {
lily_petal
scale <1 1.65 1>
translate <0.2 0 0>
rotate <0 150 0 >
}
object {
lily_petal
scale <1 1.7 1>
rotate <0 0 -15>
translate <0.2 0 0>
rotate <0 -30 0 >
}
object {
lily_petal
scale <1 1.6 1>
rotate <0 0 -15>
translate <0.2 0 0>
rotate <0 90 0 >
}
object {
lily_petal
scale <1 2.0 1>
rotate <0 0 -15>
translate <0.2 0 0>
rotate <0 210 0 >
}
}
// sepal
#declare sepal = object {
union {
difference {
quadric {Ellipsoid scale <0.25 1 0.25>}
quadric {Ellipsoid scale <0.25 1 0.25> translate <0 0.1 0>}
}
sphere {<0 0 0> 0.25}
}
texture {
color ForestGreen
phong 1.0
bumps 1.0
scale <0.1 1 0.1>
}
}
// stamen
#declare stamen = composite {
object {
intersection {
quartic {
<1 0 0 0 2 0 0
2 0 -18.000450 0 0 0 0
0 0 0 0 0 0 1
0 0 2 0 17.999550 0 0
0 0 1 0 -18.000450 0 80.995949>
}
plane {<0 0 1> 0 inverse}
plane {<0 0 1> 0 rotate <0 -50.000000 0>}
}
bounded_by {
box {<1.918721 -0.015000 0.000000>
<3.015000 0.015000 2.309624>}
}
texture {color YellowGreen phong 1.0 phong_size 120}
rotate <-90 0 0>
}
object {
union {
quadric {Ellipsoid scale <0.08 0.02 0.02> translate <0 0 0.01>}
quadric {Ellipsoid scale <0.08 0.02 0.02> translate <0 0 -0.01>}
}
texture {color Brown}
translate <3 0 0>
rotate <0 0 50>
}
translate <-3 0 0>
}
//stem
#declare stem = object {
// Major radius: 12.000000 Minor radius: 0.080000
intersection {
quartic {
<1 0 0 0 2 0 0
2 0 -288.012787 0 0 0 0
0 0 0 0 0 0 1
0 0 2 0 287.987213 0 0
0 0 1 0 -288.012787 0 20734.156250>
}
plane {<0 0 1> 0 inverse}
plane {<0 0 1> 0 rotate <0 -60.000000 0>}
}
bounded_by {
box {<5.960000 -0.080000 0.000000>
<12.080000 0.080000 10.461587>}
}
texture {
color ForestGreen
phong 1.0
}
rotate <90 0 0>
translate <-12 -1 0>
}
// lily
#declare lily = composite {
composite {lily_petals}
object {sepal}
object {stem}
composite {stamen}
composite {
stamen
rotate <0 0 -15>
rotate <0 170 0>
}
composite {
stamen
rotate <0 0 -30>
rotate <0 80 0>
}
composite {
stamen
rotate <0 0 -25>
rotate <0 30 0>
}
composite {
stamen
rotate <0 0 -20>
rotate <0 340 0>
}
composite {
stamen
rotate <0 0 -35>
rotate <0 290 0>
}
composite {
stamen
rotate <0 0 -10>
rotate <0 240 0>
}
bounded_by {sphere {<0 0 0> 3.5}}
}
#declare bud = composite {
object {
union {
quadric {Ellipsoid scale <0.25 1.125 0.25> translate <-0.08 0 -0.08>}
quadric {Ellipsoid scale <0.25 1.125 0.25> translate <0.08 0 -0.08>}
quadric {Ellipsoid scale <0.25 1.125 0.25> translate <0.08 0 0.08>}
quadric {Ellipsoid scale <0.25 1.125 0.25> translate <-0.08 0 0.08>}
}
texture {
color OrangeYellow
wrinkles 0.8
scale <0.125 3 0.125>
}
translate <0 1 0>
}
object {sepal}
object {stem}
}
//
// The Scene Description
//
composite {
lily
rotate <0 45 0>
translate <-1 -0.5 3>
}
composite {
lily
translate <1 -1 -1>
}
composite {
bud
rotate <-20 0 45>
translate <2.5 1 2.5>
}
composite {
bud
rotate <0 0 35>
rotate <0 -75 0>
translate <-3.5 -1 5>
}
composite {
bud
rotate <0 0 35>
rotate <0 135 0>
translate <-3 -1.5 0.5>
}
// Sky
object {
sphere {<0 0 0> 100}
texture {
bozo
color_map {
[0.0 0.4 color Gray20 color Gray20]
[0.4 1.0 color Gray20 color Gray50]
}
ambient 0.4 diffuse 0.0
scale <8 8 8>
translate <0 100 0>
}
texture {
bozo
turbulence 0.1
color_map {
[0.0 0.1 color OrangeYellow color OrangeYellow]
[0.1 0.5 color OrangeYellow color Clear]
[0.5 1.0 color Clear color Clear]
}
ambient 0.4 diffuse 0.0
scale <16 16 16>
}
}