home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Ray Tracing Box
/
RAY_CD.mdf
/
raytrace
/
_pov_dat
/
rex5
/
rextex.inc
< prev
next >
Wrap
Text File
|
1993-01-19
|
3KB
|
150 lines
//--- Textures For Space Rex & CTDS shapes
#declare Gold3 =
texture {
0.02
ambient 0.2
diffuse 0.4
colour red 0.71 green 0.65 blue 0.26
reflection 0.6
brilliance 8
specular 0.4
}
//--- Dark Metallic Steel
#declare HTex =
texture {
0.02
ambient 0.2
diffuse 0.5
color DarkSlateGray
reflection 0.6
brilliance 8
specular 0.4
}
#declare RayGunGreen =
texture {
0.02
ambient 0.2
diffuse 0.3
colour red 0.21 green 0.65 blue 0.44
reflection 0.5
brilliance 6
specular 0.4
}
#declare LaserDust =
texture {
color Clear
alpha .99
refraction .7
ior 2
ambient 1
diffuse 0
}
texture {
gradient <1 0 0>
color_map {
[0 .6 color Yellow alpha .5 color Clear]
[.6 1 color Clear color Clear]
}
scale <33 1 1>
}
#declare Laser =
texture {
color Red
ambient 1
diffuse .5
}
#declare EarComm_Texture = texture { Gold3 }
#declare ArmBand_Texture = texture { Gold3 }
#declare Arm_Texture = texture { HTex }
#declare Elbow_Texture = texture { Gold3 }
#declare Shoulder_Texture = texture { HTex }
#declare Knob_Texture = texture { Gold3 }
#declare Helmet_Texture = texture { HTex }
#declare Neck_Texture = texture { Gold3 }
#declare NeckRing_Texture = texture { HTex }
#declare Harness_Texture = texture { Gold3 }
#declare Chest_Texture = texture { HTex }
#declare Stomach_Texture = texture { HTex }
#declare EyeTexture = texture { HTex }
#declare Wire_Texture = texture { Gold3 }
#declare FM = texture { Gold3 }
#declare HandTexture = texture { Gold3 }
//--- CTDS Parts
// ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
#declare YourTexture = texture {
color red 0.556863 green 0.419608 blue 0.137255
ambient 0.1
diffuse 0.6
phong 1
}
#declare Dot =
quadric {
< 1.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
#declare Connector_1 =
object {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
clipped_by {
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}
}
#declare Connector_2 =
quadric {
< 1.0 -1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
0.0
rotate < 0.0 0.0 90.0>
}
#declare Connector_4 =
intersection {
quadric {
< 0.0 1.0 1.0>
< 0.0 0.0 0.0>
< 0.0 0.0 0.0>
-1.0
}
plane { < 1.0 0.0 0.0> 1.0 }
plane { <-1.0 0.0 0.0> 0.0 }
}