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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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_pov_dat
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skinsu
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skinsu.pov
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1993-11-16
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45 lines
// POV control file for SKINSU
#include "colors.inc"
#include "shapes.inc"
#include "textures.inc"
/* Texture declarations for object 'skinsu' */
#declare t_1 = texture {
finish { Shiny }
pigment { color red 1.000 green 1.000 blue 1.000 }
}
height_field {
tga "skinsu.tgi"
smooth
translate < -0.5, -0.5, -0.5> // center the field on the axes
scale <-327.6600, 131.3488, 327.6001> // scale back to microns
rotate <0, 135, 0> // rotate to match previous display
texture { t_1 }
}
// Rows 0 to 127, interval 1
// Columns 0 to 255, interval 1
// X from 12075.601 to 12403.261; mean 12239.431; range 327.660
// Y from 7922.600 to 8250.200; mean 8086.400; range 327.600
// Z from -64.958 to 66.391; mean 0.717; range 131.349
// Each side of the area is 327.6 microns (0.013 in.) long. The
// mountain is 131 microns (.005 in.) high.
camera {
location <0.0, 327.600 * 2.0, -327.600 * 4.5>
direction <0, 0, 5>
look_at <0.000, 0.000, 0.000>
}
light_source {
<1638.300, 982.980, 0.000> color Wheat
}
light_source {
<-1638.300, 982.980, 0.000> color SkyBlue
}