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Ray Tracing Box
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RAY_CD.mdf
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raytrace
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povshell
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texture.tpl
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Text File
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1994-01-17
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795b
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30 lines
//Textures.tpl
/*
The most complete form for defining a texture is as follows:
texture {
TEXTURE_IDENTIFIER
pigment {...}
normal {...}
finish {...}
TRANSFORMATIONS...
}
Each of the items in a texture are optional but if they are present, the
identifier must be first and the transformations bust be last. The
pigment, normal and finish parameters modify any pigment, normal and finish
already specified in the TEXTURE_IDENTIFIER. If no texture identifier is
specified then the pigment, normal and finish statements modify the current
default values. TRANSFORMATIONs are translate, rotate and scale
statements. They should be specified last.
*/
texture {
pigment { }
normal { }
finish { }
}