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TILES1.V
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1992-03-15
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// tiles
#include color.vc
studio {
from 8 -5 8
at 4.5 4.5 -2
up 0 0 1
angle 50
res 640 480
antialias adaptive
threshold 2
aspect 4/3
background {
greys.map
}
ambient white * .1
}
light {
type point
falloff 1
position -3 4 10
color white*9
}
light {
type point
falloff 1
position 12 -5 10
color white*9
}
/* base surface */
surf { diff plum * .4 }
ring { center 0 0 -0.1 normal 0 0 1 radius 1000 }
/* chrome objects */
surf {
diff light_steel_blue
spec white * .5
shine 100
}
sphere { center 7 5 1.1 radius 1 }
cone { base 3 4 .1 apex 3 4 1 base_radius .6 apex_radius 1 }
cone { base 3 4 1 apex 3 4 2.5 base_radius 1 apex_radius .5 }
ring { center 3 4 2.5 normal 0 0 1 radius .5 }
transform { scale .5 rotate 0 0 40 translate 6 2 .6 }
#include cube.vo
transform_pop
/* tile surface */
surf {
texture {
pattern spherical
turbulence {
terms 6
amp 6
}
blend .8
radius 1
radius 3
surf { diff 0 .3 .6 shine 20 white }
surf { diff 0 .1 .2 shine 20 white }
}
}
#include tiles.vo