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The Fred Fish Collection 1.5
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PORTING
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1987-07-08
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Porting ADL to a new system shouldn't be much trouble, as long
as the operating system is 'UN*X-like' enough. MS-DOS is UN*X-like
enough, as is AmigaDos.
After you have unpacked all of the shar files, look in the file
include/adltypes.h. There you will find #defines of the following:
HPUX 1 if on an HP-UX, SysIII, or SysV computer, 0 otherwise
BSD 1 if on a 4.x BSD computer, 0 otherwise
MSDOS 1 if on an MS-DOS computer, 0 otherwise
AMIGA 1 if on an Amiga, 0 otherwise
LATTICE 1 if Lattice 'C' was used to compile this, 0 otherwise
PCC 1 if a true K&R compiler was used, 0 otherwise
DEBUG 1 if detailed error checking desired in adlrun,
0 otherwise
HPTERM 1 if screen I/O is going to an HP terminal, 0 otherwise
ANSI 1 if screen I/O is going to an ANSI term, 0 otherwise
TERMCAP 1 if screen I/O will use termcap, 0 otherwise
Change these to reflect your system. If your system is not one
of those listed, examine the constants, etc. defined in the same file.
Create a new name (MYSYS, or whatever) for the system, then create
new constants and macros.
The files adlcomp/codegen.c, adlrun/adlmach.c, util/virtmem.c, and
misc/adldebug.c include some code to compose integers from bytes -
this may have to be changed on a machine which has other than 8
bits per byte.
Once all changes to the .c files have been made, it will be
necessary to modify the Makefile in each directory to reflect
1. Where the programs are to be installed
2. Whether to use termcap, termlib, or nothing in adlrun
After all of this has been done, just type "make install" at this level, and
then make all. Everything should be made. If you don't have the make
utility available, follow these steps in compiling:
1. Compile the files in the util directory, like this:
cc -c *.c -O -I../include
2. Compile the files in the adlcomp directory, like this:
cc -c *.c -O -I../include
cc -o adlcomp *.o ../util/*.o
mv adlcomp {wherever you want it}
3. Compile the files in the adlrun directory, like this:
cc -c *.c -O -I../include
cc -o adlrun *.o ../util/*.o {add -ltermcap or -ltermlib,
if appropriate}
mv adlrun {wherever you want it}
4. Compile the files in the misc directory, like this:
cc -c *.c -O -I../include
cc -o adldebug adldebug.o global.o ../util/v*.o
cc -o adltouch adltouch.o
mv adldebug adltouch {wherever you want them}
5. You should now have adlcomp, adlrun, adldebug, and adltouch.
Go to the samples/demos directory. For a test, do:
adlcomp tiny.adl -o tiny
This should create a file named "tiny" in this directory. Type
adlrun tiny
You should now be running the sample dungeon. If not, check
all of the above steps, and start over :-(.
6. Finish compiling the dungeons:
adlcomp actdemo.adl -o actdemo
adlcomp chrdemo.adl -o chrdemo
adlcomp alldemo.adl -o alldemo
adlcomp newtiny.adl -o newtiny -i..
adlcomp baby.adl -o baby -i..
cd ../aard
adlcomp aard.adl -o aard -i..
cd ../mpu
adlcomp mpu -o mpu -i..
7. Play the games :-).
Please send all changes to:
Ross Cunniff
UUCP: ...{ucbvax,hplabs}!hpda!cunniff
ARPA: cunniff%hpda@hplabs.ARPA