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The Fred Fish Collection 1.5
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ffcollection-1-5-1992-11.iso
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300-399
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ff329.lzh
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Empire
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Help
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Ships
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1990-03-02
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Ships
Each player can have many ships or fleets. Both are moved via the
navigate command. Ships are built via the build command. You must have a
harbor on the waterfront and have sufficient production units to build a ship.
Ship Types
type name cost sp vis rng civ mil sh gun plns ore bars vrng
------------------------------------------------------------------
p PT boat 30 50 6 1 - 10 10 1 - - - 4
s submarine 70 25 1 2 - 25 27 2 - - - 3
b battleship 127 25 25 8 - 127 127 4 - - - 6
d destroyer 60 35 15 3 - 80 40 2 - - - 4
f freighter 80 20 20 - 127 5 127 127 5 127 127 3
m minesweeper 50 20 20 1 - 25 10 1 - - - 3
t tender 100 30 20 1 - 100 127 30 2 - - 3
c carrier 127 25 25 2 - 60 60 3 127 - - 4
cost) number of production units needed. You also need cost * 9 dollars
sp) speed factor
vis) how visible the ship is to radar and lookout
rng) twice the maximum gun firing distance
civ) number of civilians it can carry
mil) number of military it can carry
sh) number of shells it can carry
gun) number of guns it can carry/fire (tender can fire one, freighter 0)
plns) number of planes it can carry
ore) number of tons of ore it can carry
bars) number of gold bars it can carry
vrng) how far it can see (radar and lookout) - subs are special
Submarines can launch torpedoes and have sonar to see other subs. It takes
3 shells to fire one torpedo. Destroyers can drop mines and depth charges and
have sonar so they can see submarines. Minesweepers remove mines when they
move into a sector. Tenders can resupply other ships at sea. Carriers are
like mobile airfields.
Ships must be at least 60% efficient before they can sail. If they drop
below 20% efficient (as a result of shelling, torpedoes, etc.) they will
sink. You can type HELP <shiptype> for more info on that class of ship.
When a ship is built, your current technology level is stored with it,
and it will not go up with your countries technology level unless you
use the refurbish command. A ship also keeps track of it's age, and if it
becomes older than 25 days, you start losing some range and speed. At first
you lose only a little, but if it becomes more than 60 days old your will
only get 10% of the normal functions of the ship. To correct this you also
use the refurbish command. It will cost $800 for a crew to go over your ship
and do the many small repairs it may need. This is indipendant of the
tech level, and any country can repair a ship even if the ship is more
advanced than their country. You can not repair a ship until it is older
than 25 days.
Sample ship report
# type r,c f eff TL c/m sh gun pln ore bars mu Built
--------------------------------------------------------------------
0 battleship 0,-1 a 100% 40 127 3 4 0 0 0 127 <date built>
1 submarine 0,-1 * 100% 32 20 0 2 0 0 0 127 <date built>
row,col | | | | | |
fleet| | crew shells mobility units
| |
efficiency tech level