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The Fred Fish Collection 1.5
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DVORAKKEYMAP
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1991-11-01
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Article 2203 of net.micro.amiga:
Relay-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site unisoft.UUCP
Path: unisoft!lll-lcc!lll-crg!caip!cbmvax!skipper!amiga!kodiak
From: kodiak@amiga.UUCP (Robert [Kodiak] R. Burns)
Newsgroups: net.micro.amiga
Subject: Dvorak keymap for 1.2 release (LONG!)
Message-ID: <1262@amiga.amiga.UUCP>
Date: 5 Jun 86 23:44:50 GMT
Date-Received: 6 Jun 86 08:21:09 GMT
Reply-To: kodiak@peabody.UUCP (Robert [Kodiak] R. Burns)
Organization: Kodiak Software, 165 Morrene Dr., Campbell CA 95008
Lines: 575
So now that I'm wrapping up my work here at Commodore, I find that there's
no better time to share with y'all things such as the structure of a keymap
for 1.2. I do so with a map for the ever-touted Dvorak keyboard.
If you're REALLY serious about it, note that only the [{ and ]}
keys need to be repainted for this layout. I have access to spare
keyboards so I repositioned all the keys to this layout -- they're
a little bumpy 'cause the sculpted keys are on different rows, but
it's usable.
The concept of dead keys is what's new for 1.2. It allows you to
make keys that do nothing, but modify other keys. This example shows
most of how that is done: the only mystery not revealed here is how to
combine two dead keys to form a third graphic (e.g. combine '` to get
dead ^). That's used on the German (D) keymap, for example.
I've not been a good citizen and assembled it native, but I have great
faith that, if you have a 1.2 development environment (specifically
the 1.2 devices/.keymap.i file), you'll have no problem. I'm a little
concerned about the size of this posting: if you have comments about
same please use e-mail to get them to me.
- Kodiak n_n phone: (408) 374-3635
/ ..\ uucp: pyramid!amiga!kodiak
\_m or: {ihnp4|seismo|caip|allegra}!cbmvax!amiga!kodiak
disclaimer: The views expressed above are not necessarily those of my employer.
codicil: I am self-employed.
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