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display.c
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C/C++ Source or Header
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1990-05-23
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24KB
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904 lines
/*
* The functions in this file handle redisplay. The redisplay system knows
* almost nothing about the editing process; the editing functions do,
* however, set some hints to eliminate a lot of the grinding. There is more
* that can be done; the "vtputc" interface is a real pig. Two conditional
* compilation flags; the GOSLING flag enables dynamic programming redisplay,
* using the algorithm published by Jim Gosling in SIGOA. The MEMMAP changes
* things around for memory mapped video. With both off, the terminal is a
* VT52.
*/
#include "nondynvid.h"
#include "nrow.h"
#include "ncol.h"
#include "notab.h"
#include "def.h"
#include "line.h"
#include "kbd.h"
#include "buffer.h"
#include "window.h"
#ifdef ANSI
#include <string.h>
#endif
VOID
updext(), modeline();
#ifdef STANDOUT_GLITCH
extern int SG; /* number of standout glitches */
#endif
/*
* These two things are normally found in sysdef.h. They are currently
* defined to get the smallest code. They can be changed on a
* system-by-system basis to get better code generation if that happens on
* your system. For instance, VAXen prefer them both to both to be ints.
*/
#ifndef XCHAR
#define XCHAR char
#endif
#ifndef XSHORT
#define XSHORT short int
#endif
/*
* A video structure always holds an array of characters whose length is
* equal to the longest line possible. Only some of this is used if "ncol"
* isn't the same as "NCOL".
*/
struct video {
short v_hash; /* Hash code, for compares. */
short v_flag; /* Flag word. */
short v_color;/* Color of the line. */
XSHORT v_cost; /* Cost of display. */
char v_text[NCOL]; /* The actual characters. */
};
#define VFCHG 0x0001 /* Changed. */
#define VFHBAD 0x0002 /* Hash and cost are bad. */
#define VFEXT 0x0004 /* extended line (beond ncol) */
/*
* SCORE structures hold the optimal trace trajectory, and the cost of
* redisplay, when the dynamic programming redisplay code is used. If no
* fancy redisplay, this isn't used. The trace index fields can be "char",
* and the score a "short", but this makes the code worse on the VAX.
*/
struct score {
XCHAR s_itrace; /* "i" index for track back. */
XCHAR s_jtrace; /* "j" index for trace back. */
XSHORT s_cost; /* Display cost. */
};
int sgarbf = TRUE; /* TRUE if screen is garbage. */
int vtrow = 0; /* Virtual cursor row. */
int vtcol = 0; /* Virtual cursor column. */
int tthue = CNONE; /* Current color. */
int ttrow = HUGE; /* Physical cursor row. */
int ttcol = HUGE; /* Physical cursor column. */
int tttop = HUGE; /* Top of scroll region. */
int ttbot = HUGE; /* Bottom of scroll region. */
int lbound = 0; /* leftmost bound of the current line */
/* being displayed */
struct video *vscreen[NROW - 1]; /* Edge vector, virtual. */
struct video *pscreen[NROW - 1]; /* Edge vector, physical. */
struct video vid[2 * (NROW - 1)]; /* Actual screen data */
struct video blanks; /* Blank line image. */
/*
* Some prototypes
*/
static VOID ucopy
PROTO((struct video * vvp, struct video * pvp));
static VOID uline
PROTO((int row, struct video * vvp, struct video * pvp));
static VOID hash
PROTO((struct video * vp));
VOID setscores
PROTO((int offs, int size));
VOID traceback
PROTO((int offs, int size, int i, int j));
#ifndef NONDYNVID
/*
* This matrix is written as an array because we do funny things in the
* "setscores" routine, which is very compute intensive, to make the
* subscripts go away. It would be "SCORE score[NROW][NROW]" in old
* speak. Look at "setscores" to understand what is up.
*/
struct score dscore[NROW * NROW];
#endif
/*
* Initialize the data structures used by the display code. The edge vectors
* used to access the screens are set up. The operating system's terminal I/O
* channel is set up. Fill the "blanks" array with ASCII blanks. The rest is
* done at compile time. The original window is marked as needing full
* update, and the physical screen is marked as garbage, so all the right
* stuff happens on the first call to redisplay.
*/
VOID
vtinit()
{
register struct video *vp;
register int i;
ttopen();
ttinit();
vp = &vid[0];
for (i = 0; i < NROW - 1; ++i) {
vscreen[i] = vp;
++vp;
pscreen[i] = vp;
++vp;
}
blanks.v_color = CTEXT;
for (i = 0; i < NCOL; ++i)
blanks.v_text[i] = ' ';
}
/*
* Tidy up the virtual display system in anticipation of a return back to the
* host operating system. Right now all we do is position the cursor to the
* last line, erase the line, and close the terminal channel.
*/
VOID
vttidy()
{
ttcolor(CTEXT);
ttnowindow(); /* No scroll window. */
ttmove(nrow - 1, 0); /* Echo line. */
tteeol();
tttidy();
ttflush();
ttclose();
}
/*
* Move the virtual cursor to an origin 0 spot on the virtual display screen.
* I could store the column as a character pointer to the spot on the line,
* which would make "vtputc" a little bit more efficient. No checking for
* errors.
*/
VOID
vtmove(row, col)
{
vtrow = row;
vtcol = col;
}
/*
* Write a character to the virtual display, dealing with long lines and the
* display of unprintable things like control characters. Also expand tabs
* every 8 columns. This code only puts printing characters into the virtual
* display image. Special care must be taken when expanding tabs. On a screen
* whose width is not a multiple of 8, it is possible for the virtual cursor
* to hit the right margin before the next tab stop is reached. This makes
* the tab code loop if you are not careful. Three guesses how we found this.
*/
VOID
vtputc(c)
register int c;
{
register struct video *vp;
vp = vscreen[vtrow];
if (vtcol >= ncol)
vp->v_text[ncol - 1] = '$';
else if (c == '\t'
#ifdef NOTAB
&& !(curbp->b_flag & BFNOTAB)
#endif
) {
do {
vtputc(' ');
} while (vtcol < ncol && (vtcol & 0x07) != 0);
} else if (ISCTRL(c)) {
vtputc('^');
vtputc(CCHR(c));
} else
vp->v_text[vtcol++] = c;
}
/*
* Put a character to the virtual screen in an extended line. If we are not
* yet on left edge, don't print it yet. Check for overflow on the right
* margin.
*/
VOID
vtpute(c)
int c;
{
register struct video *vp;
vp = vscreen[vtrow];
if (vtcol >= ncol)
vp->v_text[ncol - 1] = '$';
else if (c == '\t'
#ifdef NOTAB
&& !(curbp->b_flag & BFNOTAB)
#endif
) {
do {
vtpute(' ');
}
while (((vtcol + lbound) & 0x07) != 0 && vtcol < ncol);
} else if (ISCTRL(c) != FALSE) {
vtpute('^');
vtpute(CCHR(c));
} else {
if (vtcol >= 0)
vp->v_text[vtcol] = c;
++vtcol;
}
}
/*
* Erase from the end of the software cursor to the end of the line on which
* the software cursor is located. The display routines will decide if a
* hardware erase to end of line command should be used to display this.
*/
VOID
vteeol()
{
register struct video *vp;
vp = vscreen[vtrow];
while (vtcol < ncol)
vp->v_text[vtcol++] = ' ';
}
/*
* Make sure that the display is right. This is a three part process. First,
* scan through all of the windows looking for dirty ones. Check the framing,
* and refresh the screen. Second, make sure that "currow" and "curcol" are
* correct for the current window. Third, make the virtual and physical
* screens the same.
*/
VOID
update()
{
register struct line *lp;
register struct window *wp;
register struct video *vp1;
struct video *vp2;
register int i;
register int j;
register int c;
register int hflag;
register int currow;
register int curcol;
#ifndef NONDYNVID
register int offs;
register int size;
#endif
VOID traceback();
if (typeahead())
return;
if (sgarbf) { /* must update everything */
wp = wheadp;
while (wp != NULL) {
wp->w_flag |= WFMODE | WFHARD;
wp = wp->w_wndp;
}
}
hflag = FALSE; /* Not hard. */
wp = wheadp;
while (wp != NULL) {
if (wp->w_flag != 0) { /* Need update. */
if ((wp->w_flag & WFFORCE) == 0) {
lp = wp->w_linep;
for (i = 0; i < wp->w_ntrows; ++i) {
if (lp == wp->w_dotp)
goto out;
if (lp == wp->w_bufp->b_linep)
break;
lp = lforw(lp);
}
}
i = wp->w_force; /* Reframe this one. */
if (i > 0) {
--i;
if (i >= wp->w_ntrows)
i = wp->w_ntrows - 1;
} else if (i < 0) {
i += wp->w_ntrows;
if (i < 0)
i = 0;
} else
i = wp->w_ntrows / 2;
lp = wp->w_dotp;
while (i != 0 && lback(lp) != wp->w_bufp->b_linep) {
--i;
lp = lback(lp);
}
wp->w_linep = lp;
wp->w_flag |= WFHARD; /* Force full. */
out:
lp = wp->w_linep; /* Try reduced update. */
i = wp->w_toprow;
if ((wp->w_flag & ~WFMODE) == WFEDIT) {
while (lp != wp->w_dotp) {
++i;
lp = lforw(lp);
}
vscreen[i]->v_color = CTEXT;
vscreen[i]->v_flag |= (VFCHG | VFHBAD);
vtmove(i, 0);
for (j = 0; j < llength(lp); ++j)
vtputc(lgetc(lp, j));
vteeol();
} else if ((wp->w_flag & (WFEDIT | WFHARD)) != 0) {
hflag = TRUE;
while (i < wp->w_toprow + wp->w_ntrows) {
vscreen[i]->v_color = CTEXT;
vscreen[i]->v_flag |= (VFCHG | VFHBAD);
vtmove(i, 0);
if (lp != wp->w_bufp->b_linep) {
for (j = 0; j < llength(lp); ++j)
vtputc(lgetc(lp, j));
lp = lforw(lp);
}
vteeol();
++i;
}
}
if ((wp->w_flag & WFMODE) != 0)
modeline(wp);
wp->w_flag = 0;
wp->w_force = 0;
}
wp = wp->w_wndp;
}
lp = curwp->w_linep; /* Cursor location. */
currow = curwp->w_toprow;
while (lp != curwp->w_dotp) {
++currow;
lp = lforw(lp);
}
curcol = 0;
i = 0;
while (i < curwp->w_doto) {
c = lgetc(lp, i++);
if (c == '\t'
#ifdef NOTAB
&& !(curbp->b_flag & BFNOTAB)
#endif
)
curcol |= 0x07;
else if (ISCTRL(c) != FALSE)
++curcol;
++curcol;
}
if (curcol >= ncol - 1) { /* extended line. */
/* flag we are extended and changed */
vscreen[currow]->v_flag |= VFEXT | VFCHG;
updext(currow, curcol); /* and output extended line */
} else
lbound = 0; /* not extended line */
/*
* make sure no lines need to be de-extended because the cursor is no
* longer on them
*/
wp = wheadp;
while (wp != NULL) {
lp = wp->w_linep;
i = wp->w_toprow;
while (i < wp->w_toprow + wp->w_ntrows) {
if (vscreen[i]->v_flag & VFEXT) {
/* always flag extended lines as changed */
vscreen[i]->v_flag |= VFCHG;
if ((wp != curwp) || (lp != wp->w_dotp) ||
(curcol < ncol - 1)) {
vtmove(i, 0);
for (j = 0; j < llength(lp); ++j)
vtputc(lgetc(lp, j));
vteeol();
/* this line no longer is extended */
vscreen[i]->v_flag &= ~VFEXT;
}
}
lp = lforw(lp);
++i;
}
/* if garbaged then fix up mode lines */
if (sgarbf != FALSE)
vscreen[i]->v_flag |= VFCHG;
/* and onward to the next window */
wp = wp->w_wndp;
}
if (sgarbf != FALSE) { /* Screen is garbage. */
sgarbf = FALSE; /* Erase-page clears */
epresf = FALSE; /* the message area. */
tttop = HUGE; /* Forget where you set */
ttbot = HUGE; /* scroll region. */
tthue = CNONE; /* Color unknown. */
ttmove(0, 0);
tteeop();
for (i = 0; i < nrow - 1; ++i) {
uline(i, vscreen[i], &blanks);
ucopy(vscreen[i], pscreen[i]);
}
ttmove(currow, curcol - lbound);
ttflush();
return;
}
#ifndef NONDYNVID
if (hflag != FALSE) { /* Hard update? */
for (i = 0; i < nrow - 1; ++i) { /* Compute hash data. */
hash(vscreen[i]);
hash(pscreen[i]);
}
offs = 0; /* Get top match. */
while (offs != nrow - 1) {
vp1 = vscreen[offs];
vp2 = pscreen[offs];
if (vp1->v_color != vp2->v_color
|| vp1->v_hash != vp2->v_hash)
break;
uline(offs, vp1, vp2);
ucopy(vp1, vp2);
++offs;
}
if (offs == nrow - 1) { /* Might get it all. */
ttmove(currow, curcol - lbound);
ttflush();
return;
}
size = nrow - 1;/* Get bottom match. */
while (size != offs) {
vp1 = vscreen[size - 1];
vp2 = pscreen[size - 1];
if (vp1->v_color != vp2->v_color
|| vp1->v_hash != vp2->v_hash)
break;
uline(size - 1, vp1, vp2);
ucopy(vp1, vp2);
--size;
}
if ((size -= offs) == 0) /* Get screen size. */
panic("Illegal screen size in update");
setscores(offs, size); /* Do hard update. */
traceback(offs, size, size, size);
for (i = 0; i < size; ++i)
ucopy(vscreen[offs + i], pscreen[offs + i]);
ttmove(currow, curcol - lbound);
ttflush();
return;
}
#endif
for (i = 0; i < nrow - 1; ++i) { /* Easy update. */
vp1 = vscreen[i];
vp2 = pscreen[i];
if ((vp1->v_flag & VFCHG) != 0) {
uline(i, vp1, vp2);
ucopy(vp1, vp2);
}
}
ttmove(currow, curcol - lbound);
ttflush();
}
/*
* Update a saved copy of a line, kept in a VIDEO structure. The "vvp" is the
* one in the "vscreen". The "pvp" is the one in the "pscreen". This is
* called to make the virtual and physical screens the same when display has
* done an update.
*/
static VOID
ucopy(vvp, pvp)
register struct video *vvp;
register struct video *pvp;
{
vvp->v_flag &= ~VFCHG; /* Changes done. */
pvp->v_flag = vvp->v_flag; /* Update model. */
pvp->v_hash = vvp->v_hash;
pvp->v_cost = vvp->v_cost;
pvp->v_color = vvp->v_color;
bcopy(vvp->v_text, pvp->v_text, ncol);
}
/*
* updext: update the extended line which the cursor is currently on at a
* column greater than the terminal width. The line will be scrolled right or
* left to let the user see where the cursor is
*/
VOID
updext(currow, curcol)
int currow, curcol;
{
register struct line *lp; /* pointer to current line */
register int j; /* index into line */
/* calculate what column the left bound should be */
/* (force cursor into middle half of screen) */
lbound = curcol - (curcol % (ncol >> 1)) - (ncol >> 2);
/* scan through the line outputing characters to the virtual screen */
/* once we reach the left edge */
vtmove(currow, -lbound);/* start scanning offscreen */
lp = curwp->w_dotp; /* line to output */
for (j = 0; j < llength(lp); ++j) /* until the end-of-line */
vtpute(lgetc(lp, j));
vteeol(); /* truncate the virtual line */
vscreen[currow]->v_text[0] = '$'; /* and put a '$' in column 1 */
}
/*
* Update a single line. This routine only uses basic functionality (no
* insert and delete character, but erase to end of line). The "vvp" points
* at the VIDEO structure for the line on the virtual screen, and the "pvp"
* is the same for the physical screen. Avoid erase to end of line when
* updating CMODE color lines, because of the way that reverse video works on
* most terminals.
*/
static VOID
uline(row, vvp, pvp)
struct video *vvp;
struct video *pvp;
{
#ifdef MEMMAP
putline(row + 1, 1, &vvp->v_text[0]);
#else
register char *cp1;
register char *cp2;
register char *cp3;
char *cp4;
char *cp5;
register int nbflag;
if (vvp->v_color != pvp->v_color) { /* Wrong color, do a */
ttmove(row, 0); /* full redraw. */
#ifdef STANDOUT_GLITCH
if (pvp->v_color != CTEXT && SG >= 0)
tteeol();
#endif
ttcolor(vvp->v_color);
#ifdef STANDOUT_GLITCH
cp1 = &vvp->v_text[SG > 0 ? SG : 0];
/*
* the odd code for SG==0 is to avoid putting the invisable
* glitch character on the next line. (Hazeltine executive 80
* model 30)
*/
cp2 = &vvp->v_text[ncol - (SG >= 0 ? (SG != 0 ? SG : 1) : 0)];
#else
cp1 = &vvp->v_text[0];
cp2 = &vvp->v_text[ncol];
#endif
while (cp1 != cp2) {
ttputc(*cp1++);
++ttcol;
}
#ifndef MOVE_STANDOUT
ttcolor(CTEXT);
#endif
return;
}
cp1 = &vvp->v_text[0]; /* Compute left match. */
cp2 = &pvp->v_text[0];
while (cp1 != &vvp->v_text[ncol] && cp1[0] == cp2[0]) {
++cp1;
++cp2;
}
if (cp1 == &vvp->v_text[ncol]) /* All equal. */
return;
nbflag = FALSE;
cp3 = &vvp->v_text[ncol]; /* Compute right match. */
cp4 = &pvp->v_text[ncol];
while (cp3[-1] == cp4[-1]) {
--cp3;
--cp4;
if (cp3[0] != ' ') /* Note non-blanks in */
nbflag = TRUE; /* the right match. */
}
cp5 = cp3; /* Is erase good? */
if (nbflag == FALSE && vvp->v_color == CTEXT) {
while (cp5 != cp1 && cp5[-1] == ' ')
--cp5;
/* Alcyon hack */
if ((int) (cp3 - cp5) <= tceeol)
cp5 = cp3;
}
/* Alcyon hack */
ttmove(row, (int) (cp1 - &vvp->v_text[0]));
#ifdef STANDOUT_GLITCH
if (vvp->v_color != CTEXT && SG > 0) {
if (cp1 < &vvp->v_text[SG])
cp1 = &vvp->v_text[SG];
if (cp5 > &vvp->v_text[ncol - SG])
cp5 = &vvp->v_text[ncol - SG];
} else if (SG < 0)
#endif
ttcolor(vvp->v_color);
while (cp1 != cp5) {
ttputc(*cp1++);
++ttcol;
}
if (cp5 != cp3) /* Do erase. */
tteeol();
#endif
}
/*
* Redisplay the mode line for the window pointed to by the "wp". This is the
* only routine that has any idea of how the modeline is formatted. You can
* change the modeline format by hacking at this routine. Called by "update"
* any time there is a dirty window. Note that if STANDOUT_GLITCH is defined,
* first and last SG characters may never be seen.
*/
VOID
modeline(wp)
register struct window *wp;
{
register int n;
register struct buffer *bp;
int mode;
n = wp->w_toprow + wp->w_ntrows; /* Location. */
vscreen[n]->v_color = CMODE; /* Mode line color. */
vscreen[n]->v_flag |= (VFCHG | VFHBAD); /* Recompute, display. */
vtmove(n, 0); /* Seek to right line. */
bp = wp->w_bufp;
vtputc('-');
vtputc('-');
if ((bp->b_flag & BFCHG) != 0) { /* "*" if changed. */
vtputc('*');
vtputc('*');
} else {
vtputc('-');
vtputc('-');
}
vtputc('-');
n = 5;
n += vtputs("Mg: ");
if (bp->b_bname[0] != '\0')
n += vtputs(&(bp->b_bname[0]));
while (n < 42) { /* Pad out with blanks */
vtputc(' ');
++n;
}
vtputc('(');
++n;
for (mode = 0;;) {
n += vtputs(bp->b_modes[mode]->p_name);
if (++mode > bp->b_nmodes)
break;
vtputc('-');
++n;
}
vtputc(')');
++n;
while (n < ncol) { /* Pad out. */
vtputc('-');
++n;
}
}
/*
* output a string to the mode line, report how long it was.
*/
vtputs(s)
register char *s;
{
register int n = 0;
while (*s != '\0') {
vtputc(*s++);
++n;
}
return n;
}
#ifndef NONDYNVID
/*
* Compute the hash code for the line pointed to by the "vp". Recompute it if
* necessary. Also set the approximate redisplay cost. The validity of the
* hash code is marked by a flag bit. The cost understand the advantages of
* erase to end of line. Tuned for the VAX by Bob McNamara; better than it
* used to be on just about any machine.
*/
static VOID
hash(vp)
register struct video *vp;
{
register int i;
register int n;
register char *s;
if ((vp->v_flag & VFHBAD) != 0) { /* Hash bad. */
s = &vp->v_text[ncol - 1];
for (i = ncol; i != 0; --i, --s)
if (*s != ' ')
break;
n = ncol - i; /* Erase cheaper? */
if (n > tceeol)
n = tceeol;
vp->v_cost = i + n; /* Bytes + blanks. */
for (n = 0; i != 0; --i, --s)
n = (n << 5) + n + *s;
vp->v_hash = n; /* Hash code. */
vp->v_flag &= ~VFHBAD; /* Flag as all done. */
}
}
/*
* Compute the Insert-Delete cost matrix. The dynamic programming algorithm
* described by James Gosling is used. This code assumes that the line above
* the echo line is the last line involved in the scroll region. This is easy
* to arrange on the VT100 because of the scrolling region. The "offs" is the
* origin 0 offset of the first row in the virtual/physical screen that is
* being updated; the "size" is the length of the chunk of screen being
* updated. For a full screen update, use offs=0 and size=nrow-1.
*
* Older versions of this code implemented the score matrix by a two dimensional
* array of SCORE nodes. This put all kinds of multiply instructions in the
* code! This version is written to use a linear array and pointers, and
* contains no multiplication at all. The code has been carefully looked at
* on the VAX, with only marginal checking on other machines for efficiency.
* In fact, this has been tuned twice! Bob McNamara tuned it even more for
* the VAX, which is a big issue for him because of the 66 line X displays.
*
* On some machines, replacing the "for (i=1; i<=size; ++i)" with i = 1; do { }
* while (++i <=size)" will make the code quite a bit better; but it looks
* ugly.
*/
VOID
setscores(offs, size)
{
register struct score *sp;
struct score *sp1;
register int tempcost;
register int bestcost;
register int j;
register int i;
register struct video **vp;
struct video **pp, **vbase, **pbase;
vbase = &vscreen[offs - 1]; /* By hand CSE's. */
pbase = &pscreen[offs - 1];
dscore[0].s_itrace = 0; /* [0, 0] */
dscore[0].s_jtrace = 0;
dscore[0].s_cost = 0;
sp = &dscore[1]; /* Row 0, inserts. */
tempcost = 0;
vp = &vbase[1];
for (j = 1; j <= size; ++j) {
sp->s_itrace = 0;
sp->s_jtrace = j - 1;
tempcost += tcinsl;
tempcost += (*vp)->v_cost;
sp->s_cost = tempcost;
++vp;
++sp;
}
sp = &dscore[NROW]; /* Column 0, deletes. */
tempcost = 0;
for (i = 1; i <= size; ++i) {
sp->s_itrace = i - 1;
sp->s_jtrace = 0;
tempcost += tcdell;
sp->s_cost = tempcost;
sp += NROW;
}
sp1 = &dscore[NROW + 1];/* [1, 1]. */
pp = &pbase[1];
for (i = 1; i <= size; ++i) {
sp = sp1;
vp = &vbase[1];
for (j = 1; j <= size; ++j) {
sp->s_itrace = i - 1;
sp->s_jtrace = j;
bestcost = (sp - NROW)->s_cost;
if (j != size) /* Cd(A[i])=0 @ Dis. */
bestcost += tcdell;
tempcost = (sp - 1)->s_cost;
tempcost += (*vp)->v_cost;
if (i != size) /* Ci(B[j])=0 @ Dsj. */
tempcost += tcinsl;
if (tempcost < bestcost) {
sp->s_itrace = i;
sp->s_jtrace = j - 1;
bestcost = tempcost;
}
tempcost = (sp - NROW - 1)->s_cost;
if ((*pp)->v_color != (*vp)->v_color
|| (*pp)->v_hash != (*vp)->v_hash)
tempcost += (*vp)->v_cost;
if (tempcost < bestcost) {
sp->s_itrace = i - 1;
sp->s_jtrace = j - 1;
bestcost = tempcost;
}
sp->s_cost = bestcost;
++sp; /* Next column. */
++vp;
}
++pp;
sp1 += NROW; /* Next row. */
}
}
/*
* Trace back through the dynamic programming cost matrix, and update the
* screen using an optimal sequence of redraws, insert lines, and delete
* lines. The "offs" is the origin 0 offset of the chunk of the screen we are
* about to update. The "i" and "j" are always started in the lower right
* corner of the matrix, and imply the size of the screen. A full screen
* traceback is called with offs=0 and i=j=nrow-1. There is some
* do-it-yourself double subscripting here, which is acceptable because this
* routine is much less compute intensive then the code that builds the score
* matrix!
*/
VOID
traceback(offs, size, i, j)
{
register int itrace;
register int jtrace;
register int k;
register int ninsl;
register int ndraw;
register int ndell;
if (i == 0 && j == 0) /* End of update. */
return;
itrace = dscore[(NROW * i) + j].s_itrace;
jtrace = dscore[(NROW * i) + j].s_jtrace;
if (itrace == i) { /* [i, j-1] */
ninsl = 0; /* Collect inserts. */
if (i != size)
ninsl = 1;
ndraw = 1;
while (itrace != 0 || jtrace != 0) {
if (dscore[(NROW * itrace) + jtrace].s_itrace != itrace)
break;
jtrace = dscore[(NROW * itrace) + jtrace].s_jtrace;
if (i != size)
++ninsl;
++ndraw;
}
traceback(offs, size, itrace, jtrace);
if (ninsl != 0) {
ttcolor(CTEXT);
ttinsl(offs + j - ninsl, offs + size - 1, ninsl);
}
do { /* B[j], A[j] blank. */
k = offs + j - ndraw;
uline(k, vscreen[k], &blanks);
} while (--ndraw);
return;
}
if (jtrace == j) { /* [i-1, j] */
ndell = 0; /* Collect deletes. */
if (j != size)
ndell = 1;
while (itrace != 0 || jtrace != 0) {
if (dscore[(NROW * itrace) + jtrace].s_jtrace != jtrace)
break;
itrace = dscore[(NROW * itrace) + jtrace].s_itrace;
if (j != size)
++ndell;
}
if (ndell != 0) {
ttcolor(CTEXT);
ttdell(offs + i - ndell, offs + size - 1, ndell);
}
traceback(offs, size, itrace, jtrace);
return;
}
traceback(offs, size, itrace, jtrace);
k = offs + j - 1;
uline(k, vscreen[k], pscreen[offs + i - 1]);
}
#endif