home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Frozen Fish 1: Amiga
/
FrozenFish-Apr94.iso
/
bbs
/
alib
/
d4xx
/
d493
/
screenmod.lha
/
ScreenMod
/
ScreenSet.DOC
< prev
next >
Wrap
Text File
|
1991-06-06
|
5KB
|
128 lines
======================================
= ScreenSet v1.0 =
= ~~~~~~~~~ ~~~~ =
= Program and Documentation by: =
= Syd L. Bolton =
= =
= Copyright ©1991 =
= Legendary Design Technologies Inc. =
= Freely Redistributable =
======================================
WHAT IS SCREENSET?
~~~~~~~~~~~~~~~~~~
ScreenSet is a companion program to ScreenMod. It takes a file
written by ScreenMod and puts any changes to a screen into effect.
It works by looking for a screen title that matches one in the file,
and it also checks the WIDTH and the HEIGHT to make sure it has the
right screen. It's great for modifying the position of a screen, or
the colors within it. Once a file has written, the process of making
these changes is completely automated.
HOW DO I WORK THIS?
~~~ ~~ ~ ~~~~ ~~~~~
First use ScreenMod and save a settings file using the "SAVE
SETTINGS" option from the PROJECT menu. I recommend saving the file
as something you will remember. For example, if you make changes to
the ScreenMod screen itself, save the file as "SMPREFS" or something
like that.
Once a file has been created, ScreenSet should be run by
using the filename as a parameter. For example:
1>screenset smprefs
The SCREEN MUST BE OPENED! Otherwise, you will get a warning
message and the program will terminate. To automate the process,
I suggest creating a batch file. Let's say you have a program called
"WonderUtility". Create a batch file that looks like this:
run wonderutility
screenset wuprefs
Note that you must "run" WonderUtility so that control can be
given back to the batch file so ScreenSet will be run. If you are
using Workbench primarily, you can create this batch file and then
use something like ICONX to make it work from an ICON. True Workbench
support will be forthcoming if I get some response from people.
That's about it!
HOW THIS PROGRAM WAS WRITTEN
~~~ ~~~~ ~~~~~~~ ~~~ ~~~~~~~
This program was developed on an Amiga 1000 with 2.5MB of RAM,
using CygnusED Professional Editor, from ASDG.
This program was compiled using MANX AZTEC C V5.0.
FEATURES TO BE ADDED
~~~~~~~~ ~~ ~~ ~~~~~
Please see the ScreenMod.DOC file for this information.
WHAT WE'RE WORKING ON
~~~~ ~~~~~ ~~~~~~~ ~~
Look soon for Legendary Design Technologies Inc. to be producing
some commerical software. The following titles are being worked on
and might be available "someday".
1) INVESTMENT ANALYZER - people complain not enough business software is
available for the Amiga. This one allows you to calculate ACTUAL rate
of return on investments, regardless of what types of commissions or
front-load fees are applied. Works with any kind of investment, but
most useful with Mutual funds.
2) FRACTAL CONSTRUCTION SET - Yes more fractals! But this one does
animation like a breeze, will save in ANIM format directly, and is
a complete tutor about fractals. Not only does it support Mandelbrot
and Julia sets, but Peano curves, Snowflake curves and so on and on!
3) KWIKCHANGE UTILITIES - We have already developed a converter to
change PAGERENDER 3D files to VIDEOSCAPE 3D files and vice versa.
Allows QUICK RENDER preview of the object in 3D, and will do multiple
files at once. ** THIS PRODUCT IS FINISHED -- IF YOU WOULD LIKE
FURTHER INFO PLEASE CALL OR WRITE **. We have also developed a package
that will take PRINTMASTER PLUS files and allow you save individual
files as IFF, or take IFF files and convert them to PRINTMASTER PLUS
format. Also supports PRINTSHOP from the Commodore 64 (both COMMODORE
and NON-COMMODORE graphic files). Supports IBM PM PLUS files too! Will
rotate and reverse the images as well, and includes a simple graphics editor.
Again, call or write for more details.
4) MARKS MASTER - The ultimate marks program for teachers. Includes
graphs, homeroom IDs, attendance sheets and so on. Even supports
POSTSCRIPT printers.
5) We are working on an incredible 3D system that can TRULY handle
curves. Any of you ever seen ALIAS? ... I'll say no more...
6) A multi-level fantasy adventure game. 3D perspective, great sounds,
auto-mapping and save game feature. 32 incredibly nasty monsters will
hinder your way, each with different intelligence and strategy.
7) We are working on developing games for the Atari Lynx portable
game system. I know, I know. ATARI. But remember, the development
system uses an Amiga and the thing was designed partly by Dave Needle
and RJ Mical of Amiga-fame. Uses a modified 6502 which makes us original
Commodore 64 assembly language programmers right at home!
8) We are also working on getting some sleep!
HOW TO REACH US
~~~ ~~ ~~~~~ ~~
Legendary Design Technologies Inc.
25 Frontenac Avenue
Brantford, Ontario
CANADA N3R 3B7
(519)-753-6120 (519)-754-4059 FAX
Have a heck of a day!
-Syd Bolton, President.