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Frozen Fish 1: Amiga
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SMakefile
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Makefile
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1993-02-21
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3KB
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88 lines
#
# Makefile for the SAS/C v6.2 `C' compiler
#
# To set the default number of context lines to something other than 2,
# change the value of this line.
CONTEXT = 2
# To set the default right margin to something other than 0, change
# the value of this line.
RMARGIN = 0
# To set the default left margin to something other than 0, change
# the value of this line (note that game prompts are not indented, only
# game output text).
LMARGIN = 0
# To set the default number of input lines to be stored in the history
# buffer to something other than 20, change the value of this line.
HISTORY_LINES = 20
# There should be no need to change the following line.
DEFINES = DEFINE=CONTEXT=$(CONTEXT) DEFINE=LMARGIN=$(LMARGIN) DEFINE=RMARGIN=$(RMARGIN) \
DEFINE=HISTORY_LINES=$(HISTORY_LINES) \
DEFINE=FNAME_LST="Story" DEFINE=FEXT_LST=".Dat",".Data" \
DEFINE=SAVE_EXT=".Save" DEFINE=SCRIPT_FILE="PRT:" \
DEFINE=NOSIGNALS DEFINE=ESC_CHAR="@"
# Comment this line if you do not want the compiler to run the
# optimizer phase.
OPTIMIZE = OPTIMIZE OPTINLOCAL OPTTIME
# Compiler and linker flags, there should be no need to change these lines.
CFLAGS = STREQ STRMERGE NOSTKCHK $(OPTIMIZE) $(DEFINES) IGNORE=161
LFLAGS = SMALLCODE SMALLDATA NODEBUG
# Terminal interface modules.
TERM = amiga.o amiga_clip.o amiga_console.o amiga_data.o amiga_game.o \
amiga_script.o amiga_sound.o
# Interpreter and terminal interface modules.
OBJS = file.o funcs.o infocom.o init.o input.o interp.o jump.o \
object.o options.o page.o print.o property.o support.o \
variable.o getopt.o $(TERM)
# The runtime libraries to link with, there should be no need to change this line.
LIBS = LIB:sc.lib LIB:amiga.lib
# This is where the interpreter is built.
pinfo: $(OBJS)
SLINK FROM LIB:c.o $(OBJS) TO $@ LIBRARY $(LIBS) $(LFLAGS)
# File dependencies.
file.o: file.c infocom.h
funcs.o: funcs.c infocom.h
infocom.o: infocom.c infocom.h patchlevel.h
init.o: init.c infocom.h
input.o: input.c infocom.h
interp.o: interp.c infocom.h
jump.o: jump.c infocom.h
object.o: object.c infocom.h
options.o: options.c infocom.h
page.o: page.c infocom.h
print.o: print.c infocom.h
property.o: property.c infocom.h
support.o: support.c infocom.h patchlevel.h
variable.o: variable.c infocom.h
amiga.o: amiga.c amiga_global.h patchlevel.h infocom.h amiga_data.h amiga_protos.h
amiga_data.o: amiga_data.c amiga_global.h patchlevel.h infocom.h amiga_data.h amiga_protos.h
amiga_sound.o: amiga_sound.c amiga_global.h patchlevel.h infocom.h amiga_data.h amiga_protos.h
amiga_console.o: amiga_console.c amiga_global.h patchlevel.h infocom.h amiga_data.h amiga_protos.h
amiga_clip.o: amiga_clip.c amiga_global.h patchlevel.h infocom.h amiga_data.h amiga_protos.h
amiga_script.o: amiga_script.c amiga_global.h patchlevel.h infocom.h amiga_data.h amiga_protos.h
amiga_game.o: amiga_game.c amiga_global.h patchlevel.h infocom.h amiga_data.h amiga_protos.h