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1993-03-14
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LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LAST DUEL
While playing, pause the game with <F9> and hold down the <Help>, left
<Shift> and <1> keys together. Unpause, and pressing the Function keys
will take you through the levels, and <F8> will give you 5 lives.
LAST NINJA
To get past the dragon at the end of level one, you must stand at the far
left side of the path just at the beginning of the Dragons rocky lair.
Throw a smoke bomb and if you are on target the Dragon will fall asleep.
You can now walk past without getting killed.
LAST NINJA 2
To board the helicopter at the end of level 5, you must first allow the
helicopter to leave the screen, then run to the end of the building and
jump in the direction that the helicopter went, making sure that you
completely exit the screen.
LAST NINJA 3
According to issue 27 of ZERO magazine (best mag!), to access the cheat
mode in this game, do the following: Gently moisten the underside of a
wild hedgehog with warm milk, turn it upside-down and shave its left leg.
Now place it on the keyboard for infinite lives. Compilers Note: I don't
how much good this will do the keyboard, the hedgehog or your sanity, but
go ahead and try it if you really feel the urge.
If for some strange reason this fails to work, try typing these codes in
on the high score table:
Level 1: SUSS
Level 2: IMED
Level 3: URTI
Level 4: BASD
Level 5: NOUS
Level 6: RERO
LEANDER
Here are a couple of codes:
Level 2: ZXFT
Level 3: LVFT
Also, after you have typed in the appropriate code, enter the letters
"LTUS" for infinite lives and the ability to select any weapon using
function keys <F1> through to <F5>.
LEATHER GODDESSES OF PHOBOS
The answer to the Sultan's riddle is "Riddle". To get past the assassin
in space, fight him until he is disarmed. Take his sword and give it
back to him. He will then realise that you are a good guy, and that he
has no chance of winning. He will then kill himself.
LEATHERNECK
While playing, type in "CUTHBERTNECK", then pressing <F3> will make you
invincible.
LED STORM
On the title screen, type "DAVID BROADHURST WANTS TO CHEAT" (put two
spaces between the second and third words) for infinite lives. If this
doesn't work, then See STRIDER - same cheat.
LEGEND OF FAERGHIL
Here are the answers to some of the riddles you'll be asked:
-- In the Elven Palace
Q: Who is Findals youngest uncle?
A: Scagnar
Q: Who is Findals father?
A: Findail
Q: Who is Findals great parent?
A: Alganor
-- In the Dragon Servant's Temple
Q: What lies between myself and my opposite?
A: And
-- In the Castle
Q: What tries to go up, but stops short, has but one foot, and cannot
walk?
A: Stairs
-- In the ruins of Ancient Oracle
Q: The more it gets, the more it eats, and has it eaten all, it dies.
What it is?
A: Fire
Q: I talk without soul, I hear without ears, I talk without mouth, and
I'm born in air. What am I?
A: Echo
Q: Two little windows, they have no glass, they stand together like
flowers in grass. Two little windows, they show us they world, they
show us the stars, the forest, the field, the fold. What could they
be?
A: Eyes
LEGEND OF THE LOST
Enter the password screen and enter one of these passwords.
2) STONES 3) LADDER 4) ESCAPE 5) LAVA 6) FINALE
You can now select which level you wish to begin on.
LEISURE SUIT LARRY
Press <ALT> and <X> to bypass the proof of age questions. You can go to
any location in the game by by hitting <ALT> & <D> and entering (TP). It
asks for a location number, so enter a number from 008 to 045.
LEISURE SUIT LARRY 3 (*) (Complete Solution)
Look through left binoculars
Look at the plaque
Go home
Go to work
Go home
Open mailbox
Get credit card
Goto beach
Look at girl
Talk to girl
Give credit card to girl
Get ginsu knife
Leave beach
Goto casino and sharpen knife on casino steps
Goto the wooded area right before your house
Get little piece of wood by the small grey tree and carve it with knife
Goto cave by Chip-n-Dales
Cut grass with knife and make grass skirt
Goto Cabana
Get soap by sink and drink water from sink
Enter cabana and read wall
Put on grass skirt
Goto beach and sell wood carving to girl
Got to cabana
Put on suit
Got to the showroom in the casino
Talk to man, show ticket and give man money
Watch the show
Walk around telephone and wait for girl
Look at girl
Talk to girl
When girl mentions farm, type in "Deed"
Go to lawyers office
Talk to receptionist about deed until he's not busy
Talk to lady lawyer
Type "Deed" until she's not busy
Leave building and re-enter building
Talk to receptionist about deed
Go to Chari Tarts door
Knock on door and give her deed
Dance
Explore island in showgirl outfit (optional for extra points)
Goto Cheri Tarts door and open it
Find clothes and put them on
Goto beach and get towel
Goto lawyers office
Divorce
Talk to lady about Divorce
Leave and re-enter building
Give money to man
Leave building
Goto cave by Chip-n-Dales
Enter cave
SAVE THE GAME!
Go to edge of cliff
Get flowers
Make lei
Exit cave
Go to the bar in the Casino
Sit down by the girl
Look at girl
Talk to girl
Give girl lei
say "divorce" to girl
get card
exit bar
Look at back of card - on the back are three businesses names. Get the
page numbers from each business. These numbers in order is the locker
combination you will need later.
At entrance of bar, look for the magic marker. If it's there, get it.
(Every time you enter the bar, look for it, and if it's there, grab it.
Go to Fat City
Insert card in far door
Look at girl
Talk to girl
Say "workout" to girl
Exit room
Go to the door on the left
Insert card
Type in "find locker 69"
Face locker
Open locker
Put on sweats
Close locker
Go to the right door in the locker room
There are four exercises you must do here. Stand next to each piece
of exercise equipment and type in "workout".
When you have lost enough weight, leave workout
Go to locker 69
Open locker
Take off sweats
Take towel and soap
Close locker
Go to left door
Turn shower on
Use soap
Rinse off
Turn shower off
Go to locker 69
Open locker
Dry off
Use deodorant
Get dressed
Close locker
Go into the room where the woman was working out
Look at woman
Type "help girl with video"
Exit
Goto cave by Chip-n-Dales
Enter cave
SAVE THE GAME!
Go to edge of cliff
Get flowers
Make lei
Exit cave
Go to bar
Get magic marker (If you don't have it)
Give Patti the lei
type in "ask patti for date"
Go to comedy club
Get bottle of wine
Go to casino
Use elevator
Push 9
Pour wine
(This is where you turn into Patti!)
Get Panties
get nylons
Get Bra
Get dress
Get bottle
Enter elevator
Push 1
Go to bar
Get magic marker (If you don't have it)
Look at piano } You can do these two steps over and over again until
Get tips } you get tired of it - you keep getting lotsa' points
Go to cabana
Fill bottle with water from sink
Drink water from sink
Go to Chip-n-Dales (Optional for points)
Go past comedy club to cliff
SAVE THE GAME!
Enter the bamboo past the upper cliff
Go to first T-junction and take the right path
Follow path
Go left
When delirious and on your knees, drink water from bottle
SAVE THE GAME!
Type in "drink from stream"
Go up to rock
Climb tree
SAVE THE GAME!
Get coconuts
Climb down
Get marijuana
SAVE THE GAME!
smoke marijuana
Wait
RESTORE GAME
Make rope
Walk to edge of cliff by tree
Throw rope
Tie rope to tree
Rip dress
SAVE THE GAME!
Climb rope
Go up and Left
Stop
Take off bra
Put coconuts in bra
Walk until boar comes out (Don't let him get you!)
Throw bra
Walk to river
Go into river
Move log
Get on to the log
Now ride the tide, saving the game as often as possible. The riding
will take a while.
Get captured by nudists
When in cage type "use magic marker"
When in anti-gravity type "unplug cord"
Well done! You have finished Leisure Suit Larry 3!
LEMMINGS
Typing "FQUIGGLY" on the title screen should make your Lemmings suicide-
proof. Alternatively, here is the total list of passwords:
FUN LEVEL
01.......no code
02.......IJJLDNCCCN
03.......NJLDLCADCY
04.......HLLHCIOECU
05.......LDLCAJNFCK
06.......DLCIJNLGCT
07.......LCANLLDHCO
08.......CINNLDLICJ
09.......CEKHMDLJCO
10.......MJHMDLCKCW
11.......NHMLHCALCT
12.......JOLHCMOMCV
13.......MDLCAJLNCR
14.......ELCIJNMOCN
15.......LCENLMDPCL
16.......CINLMDLQCQ
17.......CAJHLFLBDT
18.......KJHNGLBCDQ
19.......NJNNHCCDDT
20.......HLFLCONEDY
21.......LFLCCJLFDN
22.......NHCKKONGDQ
23.......LCCNMLFHDU
24.......CINLLGLIDL
25.......CCKHMGHJDM
26.......IJHOOHCKDM
27.......NKMFLCALDV
28.......HOOHCIOMDT
29.......OOHCGJLNDR
30.......GLCMJMMODT
TRICKY LEVEL
01.......LCANOMGPDO
02.......CMOLMFLQDY
03.......CAJJLDMBEV
04.......IKJNLICCEV
05.......OHLLICEDES
06.......HLDMCMNEEW
07.......LDMCAJNFEN
08.......DICMJLNGEW
09.......MCEOLLDHEW
10.......CMNLLEMIEP
11.......CEKKOLIJEK
12.......IKHMEMCKEX
13.......OJOLICCLEN
14.......HMDMCIOMEM
15.......MDMCGJMNEL
16.......LMBIJOOOEJ
17.......KCCOMMLPEU
18.......CKNLMDMQEV
19.......CCKHNNKBFR
20.......IJJLGMCCFF
21.......OHLFMCADFN
22.......ILFMCKOEFJ
23.......LFMCEJMFFT
24.......GICKKOLGFK
25.......MCGNMLFHFL
26.......BKOMNFIIFO
27.......CAJJMGMJFS
28.......KKKOOICKFV
29.......OHMFMCALFW
30.......HMGMCMOMFU
TAXING LEVEL
01.......MFMCGKLNFO
02.......GMCOKLMOFY
03.......MCANMMFPFO
04.......CINOMGMQFK
05.......GEKKNMJBGJ
06.......KJILDLGCGU
07.......NHNLJGCDGY
08.......ILDLGMOEGN
09.......LDLGCJOFGV
10.......ENGIJNLGGO
11.......LGANOLDHGJ
12.......GKNOLDLIGU
13.......GAJIMMHJGX
14.......OKHMDNGKGT
15.......OIMELGALGK
16.......HMDLGKOMGT
17.......MELGCKLNGN
18.......DLGIJOMOGV
19.......LGENMMDPGU
20.......GKNNOLHQGS
21.......GGKHNNHBHY
22.......KJJLFNGCHK
23.......NJLGNGADHW
24.......KNOHGOOEHL
25.......LFNGCJNFHJ
26.......GNGIJLLGHP
27.......HFANLLFHHU
28.......FINLLFHIHN
29.......FAJHMFHJHP
30.......IJHMFHFKHG
MAYHEM LEVEL
01.......NJMNLFELHX
02.......HMFJFINMHQ
03.......MFHFAJLNHX
04.......FHFIJLMOHQ
05.......HFANLMFPHN
06.......FINLMFHQHW
07.......FAJHLDIBIW
08.......IJHLDIFCIP
09.......NHLDIFADIN
10.......HLDIFINEIV
11.......LDIFAJLFIO
12.......DIFIJLLGIX
13.......MGCNNLEHIO
14.......FINLLDIIIN
15.......FAJHMDIJIP
16.......IJHMEMGKIO
17.......NHMDIFALIV
18.......HMDIFINMIO
19.......MDIFAJLNIX
20.......DIFIJLMOIQ
21.......IFANLMDPIN
22.......FINLMDIQIW
23.......FAJHLFIBJJ
24.......IJHLFIFCJS
25.......NHLFIFADJP
26.......HLFIFINEJY
27.......LFIFAJLFJR
28.......FIFIJLLGJK
29.......IFANLLFHKX
30.......FINLLFIIJQ
LEONARDO
Enter "FREIBIERC" as your password for unlimited lives. The screen will
flash and tell you that you have discovered the secret of Leonardo.
Here are some level passwords:
EMMENTALER - Level 10
ALPHORN - Level 20
MATTERHORN - Level 30
IVANHOE - ??
LIGHT CORRIDOR
Level codes are: 0000
5400
0101
3901
2602
9902
4303
9003
6904
3305
LINE OF FIRE
When on the joystick select screen, type in "OPERATION FERRET". This
should give you infinite lives/energy, but if it doesn't work, try typing
it with a full stop at the end. Also, now pressing <0> to <9> allows
you to skip levels.
LOGICAL
Passwords are:
Level 01....WELCOME Level 02....THE OTHER SIDE
Level 03....QUADRI QUADRA Level 04....STONE ROAD
Level 05....NICE COLORS Level 06....MORE COLORS
Level 07....REAL FUN Level 08....PINK AND PINK
Level 09....GREEN PATH Level 10....BAD DIRECTION
Level 11....DONT PANIC Level 12....COLORMANIA
Level 13....REFRESHMENT Level 14....FULL MOON
Level 15....RUNNING BALLS Level 16....GREEN RIVER
Level 17....TWO ISLANDS Level 18....MORE ISLANDS
Level 19....TIMES CHANGE Level 20....OTHER THINGS
Level 21....BE HONEST Level 22....BLUE N VIOLET
Level 23....THREE PATHS Level 24....DANGEROUS
Level 25....THE WANDERER Level 26....SECRET CHAMBER
Level 27....FALCONS FLIGHT Level 28....BLUE ANGEL
Level 29....FAR THUNDER Level 30....A SIMPLE ONE
Level 31....BLUE VELVET Level 32....PARADISE I
Level 33....CLASSIC ART Level 34....VENI VIDI VICI
Level 35....WE LIKE IT Level 36....FOREVER HERE
Level 37....WONDERLAND Level 38....THE SNARE
Level 39....CURE IT Level 40....SUN IS SHINING
Level 41....A RAINBOW Level 42....ARROW ROAD
Level 43....TURNING WHEELS Level 44....ACCELERATION
Level 45....THE PRESIDENT Level 46....HE IS MISSING
Level 47....PICKNICK TIME Level 48....WHO IS CALLING
Level 49....ANCIENT ART Level 50....SHE IS GONE
Level 51....LOGISTIC Level 52....TURNING COLORS
Level 53....PARAMOUNT Level 54....THE LADDER
Level 55....BACK IN RED Level 56....TREASURE ROOM
Level 57....DONT WANT THAT Level 58....FREE FALL
Level 59....CORRADO BEACH Level 60....MORE POPCORN
Level 61....WILD AT HEART Level 62....THE DARK AGE
Level 63....DIMLIGHTS Level 64....THE FIFTIES
Level 65....PICTURE OF HER Level 66....GORDIAN KNOT
Level 67....HIGH SPEED Level 68....ALEXANDRIA
Level 69....RUNNING TEARS Level 70....HER RAINBOW
Level 71....WALK IN CREAM Level 72....TOUCH HER
Level 73....SHADOWLAND Level 74....JACK IN BAG
Level 75....VITAMIN C Level 76....STUNT BALL
Level 77....MIRRORLAND Level 78....ACE QUEST
Level 79....BOA BOA BOA Level 80....DA DA DA
Level 81....HAUNTED HOUSE Level 82....THE SECRETS
Level 83....SMILING JOKE Level 84....CHILDREN GO
Level 85....IT IS ATLANTIS Level 86....ON THE ROAD
Level 87....BLUE IS FIRST Level 88....WOLFS MOON
Level 89....WILD CHINA Level 90....ITS LOGICAL
Level 91....SHE COMPARES Level 92....BIG MOUNTAINS
Level 93....TOMORROW Level 94....TELEPORTER JAM
Level 95....LEVER SUNLIGHT Level 96....NEW EXODUS
Level 97....THE PEACEPIPE Level 98....FINAL SURPRISE
Level 99....WHITE MIAMI Level 100...THE FINAL CUT
LOMBARD R.A.C. RALLY (*)
The complete list of answers for the TV interview section is below.
1. What is curious about the Cadet GSI?
B: It has a second footbrake
2. Who won the 1980 Lombard R.A.C. Rally?
B: H. Toivonen and P. White
3. The Ypres rally in Belgium is held over?
A: 24 hours
4. Which company provided the tyres for the 1988 Lombard R.A.C. rally?
A: Pirelli
5. Where is the Nuremburg 24 rally held?
B: Germany
6. How long has Lombard sponsered the rally?
C: 14 years
7. Who won the 1977 Olympus rally?
C: Ron Richardson
8. How many levels are R.A.C. M.S.A. rallies held over?
B: Five graded levels
9. What is the nationality of the driver Kenith Erikson?
A: Swedish
10. Carne De Passage is?
C: A customs document
11. How many times has the Ford Escort won the Lombard R.A.C. rally?
B: Eight
12. What is the overall length of the Ford Sierra RS Cosworth?
B: 4.46 metres
13. During what decade did the Lombard R.A.C. rally not run?
A: 1940-1950
14. Who won the 17th New Zealand rally?
C: Franz Whittingham
15. Which car won the first World Championship rally for Group A cars?
C: Lancia
16. How much does a Peugeot 205 GTI weigh?
A: 880 Kg
17. Franz Whittingham was the first Austrian to?
B: Win a world rally
18. Which is the only rally with more than one starting point?
A: Monte Carlo
19. The time spent between arrival control and stage start is known as?
B: Dead time
20. Part of the 1987 rally was run at Clumber Park. In which county is
this park in?
B: Nottinghamshire
21. A B.M.W. group A car is available in kit form, it is?
A: M3
22. How many times has the Mini won the rally?
A: 1
23. In what year was the rally cancelled due to foot and mouth disease?
B: 1967
24. What is the R.A.C. British Motorsport's Yearbook known as?
A: The Blue Book
25. The Japanese Supra 3.0I had which problem in the 1987 Safari rally?
A: Overheating
26. How many marshalls are involved in the running of the rally?
C: 15,000
27. Who was the 1987 Soviet Union national champion?
C: Ilmar Rossier
28. The Nissan 200SX made its first European rally appearance in?
A: Greece
29. What is the Targa system?
B: A route timing system
30. Who won the seventh Marlborough rally of Argentina?
C: Mickey Biassion
31. Are two-way radios allowed between crews and service crews?
A: Yes
32. What was the maximum number of starters allowed in the 1988 Lombard
R.A.C. Rally?
B: 180
33. What is the alternative route defining system known as?
C: The Tulip Card
34. What is the engine size of the Ford RS Cosworth?
B: 1993cc
35. What is the R.A.C. M.S.A. speed limit in road rallies?
A: 30 mph
36. Which manufacturer won the 1987 R.A.C. rally?
B: Lancia
37. Who was the first driver to participate in 100 W.C.R. events?
A: Hannu Mikoia
38. Lancia won the Monte Carlo Rally with Aereia in?
B: 1954
LORDS OF THE RISING SUN
Yoshitsune is more skilled at fighting than yoritomo, so at the start of
the game make sure you have almost full strength and men before you try
attacking anything. Your main objective now, because you are near
maximum status, is to deal with your brother and to capture enemy castles.
If you take over enemy castles, the enemy troops will have nowhere to
recruit more men and all your brother's men and land is yours if he dies.
Your next job is to try and secure the eastern half of the island. To do
this, take over all the castles and destroy or recruit all the armies on
that side of the island. Now concentrate on the rest of the island. In
Edo try to leave a general with the least siege abilities as he probably
won't need to siege castles anymore. Remember one general will do and
if the general is at Edo, Nagoya will be easier to storm by boat. If
you can send a general from Akita to Matsue via Aikawa you will have a
good base from which you attack the western catles.
Once you have complete control over the main island then you should be
able to wipe out the remaining four castles on the 2 smaller islands.
Don't go for these unless you have a very firm base otherwise you will
have to trek all the way back should a range trooper take over the
castle.
Yoritomo
A great politician and strategist but try to take Edo first because it's
the only castle you won`t have to lay siege to take. If you`re lucky
though, you may reach Toyama or Nigata before anyone else. The same
rules apply to yoritomo as with yoshitsune: wait until you nearly have
a full army before attacking. Be careful if you get into any fights,
because you have a low battle skill and a smaller army with a higher
skill can easily wipe you out. At the begining of the game try to avoid
taking risks and instead concentrate on improving your skills. If you
ever fight your brother and survive long enough, chase him on horseback,
because if you slay him things can change drmatically.
Overall...
Participate in battles as you tend to lose more men if you don`t.
Chasing the general on horseback often leads to early victory as you can
wipe out armies in one battle instead of at the end of the game, and once
you`re confident it`s possible to do it every time: but do not engage in
the siege sequence, because losing can be costly. The most important
factor in battle is strength and long jorneys can weary your troops, so
ensure they have plenty of rest before a battle. An army coming by sea
will be tired but faster and more flexible, so meet them on the shore
and the advantage will be with your men.
Whichever character you`ve chosen, try to isolate the rest of the island
so you`re more able to concentrate on attacking the enemy and won't have
to worry about defensive manoeuveres and precautions: but watch out for
the enemy trying to out-flank you. The islands will all be bitterly
fought over, so ensure that your troops have confident stength before
attacking. The islands are well worth going for though, because they
are ideal resting places for a tired force and good generals can inter-
change their armies from island to mainland without meeting to many
problems.
The key to early victory is to recruit many more armies than your enemy,
thus trapping him in a spiders web and gradually wearing him down (of
course he can always try the same tactic on you, so beware). It's
important to have a strong hold on north and south Japan, as a rogue
force can wreck havoc and open up flanks, causing all sorts of problems.
If you`re unsure of your force, avoid battles because he who fights and
runs away really does live to fight another day. Ninja assassins may
sound appealing, but only resort to them as a last resort and don`t send
them too hard a mission because they might turn back and recognise you
as the enemy.
LORDS OF TIME
After the shed go North east, West, Up, then North. Now tie the two
short planks together and drop them. Cross the river, give the
Narcissus the looking glass and he will give you the lodestone, then go
to the shed and type "GET KEYS WITH LODE". Shout to get the icicle.
Drop something cold to get accross the lake. For a winged gift, kneel
and pray.
LOST PATROL
If you rest for 50 minutes, your strength and morale will rise by a
couple of points, and the rest of your men will be restored by 99%.
LOTUS ESPRIT TURBO CHALLENGE
On the options screen, enter player one's name as "FIELDS OF FIRE" and
player two's name as "IN A BIG COUNTRY". This cheat will allow you to
continue no matter how badly you perform. Alternatively, enter player
one's name as "MONSTER" and player two's name as "SEVENTEEN" and you
should now be able to get into a bonus game.
LOTUS TURBO CHALLENGE 2 (*)
Hidden away in LTC2 is a hidden game. Enter your password as "DUX"
to play a version of Carnival. To jump tracks, use these passwords:
Forest: No Code
Night: TWILIGHT
Fog: PEA SOUP
Snow: THE SKIDS
Desert: PEACHES
Motorway: LIVERPOOL
Marsh: BAGLEY
Storm: E BOW
Entering "TURPENTINE" as a password should give you infinite time.
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MAD PROFESSOR MARIATI
Here is the solution for the Chemistry Lab level:
From the starting screen, head left and trip the switch that you find
there. This turns off some of the deadly electrical devices and allows
you to enter a previously inaccessible screen. Go up the ladder and
walk to the left, then use the conveyor belt to fall down and collect
the crowbar.
Next make your way to the auto ladder. Use the crowbar and jump on the
lever three times.
Go up and collect the jam jar, before returning down and heading right
to where the other jar is. Go down two levels and head right. Use the
jam jars, and you will be able to read the tiny password and pass through
the locked door. Go right. Collect the hammer and take it up to the
top level.
Head left and collect the phial (there's a clue about a "strong aroma"),
and head down to where the 'test your strength' machine is. Use the
potion and the hammer and you will ring the bell, revealing an oil can
as your prize. Take this up to the top-right hand screen and use it on
the pipe and, voila, you have completed the level!
MAGIC GARDEN
Here are some hints for this weird game: Never have more than nine items
in your pockets at a time. There is a key hidden in one of the drawers
of the shed. The second time you enter the old tree, you should find a
heart. Use it behind the bird table to fly.
MAGIC MARBLE
Here are the passwords:
Level 1 - ADVERTISER
Level 2 - EVERYWHERE
Level 3 - TOOTHPASTE
Level 4 - CONNECTION
Level 5 - CLEVERNESS
Level 6 - COPYWRITER
Level 7 - TELEVISION
Level 8 - CIGARETTES
Level 9 - COMPLICATE
Level 10 - IMPOSSIBLE
End - INTERESTED
MAGIC POCKETS
When you die, press and hold Fire, and you will start again while
keeping your old score.
MANCHESTER UNITED
If you are losing a game, press the appropriate key/button to start a
two player game, and the other team should freeze, enabling you to win
with ease.
MANIAC MANSION
After Bernard has broken the glass in the piano room, go into the
sitting room and put the tape into the machine. The chandelier will
break and the key is yours.
MANIC MINER
While playing, pause with <Space Bar> and press the <*> on the numeric
keypad. Unpause the game with <Space Bar> again, and you should have
nine lives. Repeat this when necessary.
MANIC MINER 2
See MANIC MINER - same cheat
MARBLE MADNESS
Stay where you are on the first level for a surprise.
MEAN STREETS
The locations of the eight pass cards are:
Scientists Homes Nav Codes
Carl Linsky.........4660/4663/4675
Cal Davis...........3720
Sam Jones...........0021
John Claus..........7012
Larry Hammond.......4935
Ron Morgan..........1998/6470/1710
Greg Cale...........4753/8911/1700
Bosworth Clark......9932
The passwords for the particular coloured cards are:
Colour Password
Blue.........Bishop
Black........Rook
Purple.......Knight
Green........Pawn
Orange.......Checkmate
Grey.........King
Yellow.......Queen
Red..........Stalemate
MENACE
While playing type in "XR3ITURBONUTTERBASTARD". Now, pressing keys <1>
to <6> on the numeric keypad will take you to the appropriate level,
<Help> will replenish weapons, and <Return> will take you to the end of
level guardian.
A different source suggests that "XR31 TURBO NUTTER BASTARD" should be
typed in instead, and the same keys as listed above then apply to the
cheat.
MERCENARY - THE SECOND CITY
Flying the Dominion Dart, fly to above 350 metres and level off. Now
your speed should be 1,781 kph. Fire a missile. Pick the missile up
once you get close to it, and then land. Go to 08,08, take the crashed
inter-galactic craft and go to 08,06, go underground, exit your ship, go
through the triangular door, and now you will be in the authors cheat
room. Here you can get keys to every door, passes to get out of prison.
and the ability to carry oodles of goodies in your pockets.
MERCS
When on level 5, go to the right hand side of the screen, just before
you reach the tank, and blast the hedge blocking your way. Keep blast-
ing until it explodes, then you can go past it and into a a hidden area
containing heaps of pick-ups. There is also a clowns head here. If
you pick it up you will be given a weapon that destroys everthing on
contact.
METAL MASTERS
If you are fighting a losing battle, press <F4> to freeze an opponent.
MICKY MOUSE
While playing, type in "61315688", then press <F2> to open the sub-game,
<F3> to fight the witch, and <F4> to obtain/refill the water pistol.
MIDNIGHT RESISTANCE
While playing, type in "ITS EASY WHEN YOU KNOW HOW" for infinite every-
thing. If this doesn't work, try typing it without spaces.
MIDWINTER
At the start of the game:
You are on skis. Don't stop to snipe. Get as quickly as you can to the
nearest garage. You need missiles against the bombers. Try to get a
Wolf snow-buggy. You can dodge the mortars on skis the same way as on
a buggy: turn quickly 90 degrees and speed off. If you stop to snipe,
the mortars will get you. When you get the snow-buggy speed to your
next point while blasting the bombers as they appear.
Tips On Invulnerability
** Against missiles
Whether you are skiing or driving a snow-buggy, the moment you hear the
missile being launched, stop immediately and begin to turn around. Keep
turning on the spot. The missile will narrowly miss you then come back
and keep pace alongside you for a while until it finally speeds off to
clobber someone else not so smart.
** Against mortars
Watch for the bomber. It will always come over the horizon in front of
you. If you are stopped, wait until it is approximately half way to
you (otherwise it may be able to dodge your missile) then blast it. If
you are moving quickly, blast it the moment it appears over the horizon.
If a bomber does manage to drop mortars, turn 90 degrees quickly and
speed off.
MIGHT AND MAGIC 2 (*)
To earn heaps of experience points, make a backup of your original play
disc. Now boot and insert the disk that contains your characters. Save
them onto your second backup by going to the inn. Buy three tickets
(green, yellow, red or black) and try to win in all three arenas.
Remember to save after each victory. Once you have a victory in each
arena, go to the castle where the bishop is held captive. Before enter-
ing flick the write protect tab to protect your disk. Then enter and
free the bishop with the correct key. He will give you 10,000 experience
points if you have won three fights of the same color. Exit and go to
town. Open the write protect tab and save at the inn. You can repeat
this several times. Once you have acquired mega-experience, save your
party using your original backup of the play disk.
Here are also some locations:
Weapons:
A-01 Todilor - Luxus Palace - 00,06 }
J-26 Fluxer - Castle Pinehurst - 07,06 }\ You need all of these
M-27 Radicon - Castle Woodhaven - 02,11 }/ to get the Elemental Orb
N-19 Capitor - Castle Hillstone - 03,13 }
Sword of Courage - D4 14,11
Sword of Nobility - D1 00,08
Sword of Valor - A2 11,02
Discs:
Air Disc - Castle Xabran - 15,15
Earth Disc - Castle Xabran - 06,02
Fire Disc - Castle Xabran - 16,14
Water Disc - Castle Xabran - 15,00
Talons:
Air Talon - On a pedestal in the Plane of Air - 11,07
Earth Talon - In a shrine in the Plane of Earth - 08,08
Fire Talon - In the Plane of Fire - 04,04
Water Talon - In a shrine in the Plane of Water - 10,10
People/Creatures/Places:
Castle Xabran - 9th century - C2 14,08
Dead Eye and Red Duke - D1 14,01
Lloyd of Lloyd's Beacon Fame - Corak's Cave - 07,11
Mist Warrior - Mist Haven - 15,11
Mr. Wizard - Arcane Wilderness - 01,14
Queen Beetle - E2 11,06
Serpent King - E3 05,06
Sherman - Native's Cove - 10,01
Spaz Twit - 7th century - A1 11,03
Supreme Dragon Lord - D1 10,12
The Gourmet - A3 07,07
The Long One - 8th century - E2 05,04
To find the Evil Wizard, follow the dark path: 1-3-1-3-9-11-A-C-G-I
To find the Good Wizard, follow the light path: 2-2-4-6-6-12-A-D-F-I
Clerical Spells:
Air Encasement - A1 - 01,14
Air Transmutation - A1 - 08,08
Earth Encasement - E4 - 14,01
Earth Transmutation - E4 - 08,08
Fire Encasement - E1 - 14,14
Fire Transmutation - E1 - 08,08
Frenzy - B4 - 08,01
Holy Word - C1 - 09,07?
Walk on Water - C2 - ??,??
Water Encasement - A4 - 01,01
Water Transmutation - A4 - 08,08
Sorcerer's Spells:
Lloyd's Beacon - Corak's Crypt - 07,11
Wizard's Eye - Sandsobar
Fingers of Death - C1 - 01,08
Dancing Sword - A1 - 15,11
Hirelings
- Dead Eye and Red Duke are in Bozorc's (BOSS ORC) control in D1 at
14,01.
- Sir Kill and Jed I are in Sarakin's Mines. Unfortunately, you have
to kill Sarakin first (and his undead friends!)
- Might Nakazama and Lord Peabody's servant Sherman were last seen having
some problems with amazons near Native's Cove at 10,1.
- A couple of guys are in prison in Atlantium - break `em out!
- A couple of kids are in kept in prison by kobolds in kobold's HQ in the
dungeons beneath Middlegate
- Buy fried troll's liver at bar in Vulcania. I think there are a couple
of hirelings who like your taste...But ya gotta demonstrate your skills
to them first... (So what is killing a dozen cripples and misers...)
- A couple of hirelings are almost dinner for the snowbeast in Tundara.
Kill the snowbeast (in the outer walls of the city), skip the emerald
ring or you will be accused of murder, and save the 2 hirelings.
- A lichlord guards a high level wizard in Area D3.
- A couple of guys are currently being held in prison in Castle Hillstone.
- Anyway, with the exception of Sherman, most of the hirelings are not
necessary to win the game. They are nice to have around. The most a
hireling can cost is 50000 gold a day. There is a list of all the
hirelings and their locations in the hall of hirelings in Castle Xabran.
General:
- New tips appear in the bars every odd, even, 30th and 180th days.
- Catch a Ferry to Murray's resort isle at C3-7,9.
- Star Burst is in the centre of the Dead Zone
- The password for use at Square lake is WAFE
- To unlock the frozen secrets of evil, try Right 46, Left 23.
- To free the mystic Thaumaturge of Good, enter Right 32, Left 64.
- Go to bar in Tundara and eat red-hot wolf nipple chips. Then go to
Druid's Grove (C3 - 1,9) and you will find a druid eating the same
thing. He'll like your breath so much he will give you the Nature's
Gate spell
- For the clerical Divine Intervention spell, Go to the Druid's Cave,
and at 14,15 is a arch druid who needs a favor from you. Find Horvath!
Well, Horvath is within the cave (5,3?) find him and kill him. Horvath
is a pretty tough opponet so beware. If you succeed, go back to the
druid and he will grant you this spell.
- For the Eagle Eyes spell, complete Nordon's quest in Middlegate, and
this spell is part of the reward.
- You will need some sort of protection to get the Starburst spell!
It is supposed to be in the middle of the Dead Zone, but I do not
know anyone who has actually got it.
- For the Enchant Item spell, find the Gemmaker in the Gemmaker's Cave
(D1 - 10,12? - a bit north of Vulcania!) The Gemmaker is at 3,3 in
the dungeon. Warning: His fee is TIME! (Your character gets AGED.)
- A list of all spells to be found is at the Hall of spells in Castle
Xabran.
- On days 140-170 at B2 - 14,4 (the circus grounds), there is a circus.
Now try a few events there. You will probably lose, but you do a
consolation prize...A cupie doll! Now go (fly is quicker) to D3
7,13? (somewhere there!) and meet this old raving hermit. He will
take the doll and direct you to the pool in the Inner Limits (E2 -
10,11?). Bath in this pool (usually it is acid) and you will feel
like a WINNER! Go back to the circus grounds and choose a category
you want to improve on. For example, if you want improved strength,
try to ring the bell. Horseshoes for improved accuracy, Kissing booth
for better personality, Shell game for better intelligence, Sack race
for better speed, Head dunk for better endurance, etc. +10 to the
category.
Individual Quests
For one to be true, each class must fulfil his quest. Each class must be
alone or be in the company of thieves. When the quest is done, return to
Mt. Farview in area D2 - 07,00 to claim true status (+) and 5 million
experience.
Tasks for individual characters are:
Archers must defeat Baron Wilfrey. (B2 11,02)
Barbarians must defeat Brutal Bruno, the barbarian chieftain. (C4 00,15)
Clerics must defeat a haunt of ghosts at C1 10,15 in the Lost Soul's
Woods and collect Corak's Soul. Then go to Corak's Crypt and
reunite the soul with his body. One must have an Admit 8 Pass
to enter the crypt though, and to obtain one, you have to get it
from a zombie in the dungeon beneath Sandsobar (or find one as
treasure after a fight!)
Knights must defeat the Dread Knight of Jouster's Way. (B3 05,14)
Ninjas must assassinate the chaotic Dawn of Dawn's mist bog. (D4 08,09)
Paladins must defeat the Frost Dragon who resides in the dungeon beneath
the Forbidden Forest. (B3)
Sorcerers must release both the Good and the Evil wizards from the Isle
of the Ancients.
For Evil (dark), follow this set of markeddoors: 1, 3, 1, 7, 9,
11, A, C, G, I. The combination to free the evil wizard is
Right 46 (type 46 when you enter the right alcove) and Left 23
(type 23 when you enter the left alcove!)
For Good (Light), follow this path: 2, 2, 4, 6, 6, 12, A, D,
F, I. The combination to free the good wizard is Right 32 and
Left 64.
Robbers must accompany some/all characters on their relevant quests.
Triple Crowns
Buy a key of the appropriate colour. Buy several arena tickets and then
fight in the 3 different arenas (Middlegate's ARENA, Sandsobar's Monster
Bowl, and Atlantium's Colliseum). Once you have won all 3 fights, you
are a triple crown winner of that colour. Go to the bishop of the
appropriate colour to claim the experience earned. There are 4 colours
and 4 types of tickets.
Green Key - Key Shoppe in Middlegate
Green Ticket - Supplies Store in Middlegate
Green Bishop - Castle Woodhaven
Yellow Key - Key Shoppe in Sandsobar
Yellow Ticket - Supplies Store in Sandsobar
Yellow Bishop - Castle Hillstone
Red Key - Key Shoppe in Vulcania
Red Ticket - Supplies Store in Vulcania
Red Bishop - Castle Pinehurst
Black Key - Key Shoppe in Atlantium
Black Ticket - Supplies Store in Atlantium
Black Bishop - Luxus Castle
You have to be both True and a Black Triple Crown winner to qualify for
the quest for Princess Lamanda (goal of the game).
To finish the game
Get the four weapons (Tolidor, Fluxer, etc.)
Get the Element Orb. (Dawns mist bog cavern - 10,15)
You can't leave with Orb in hand! There should be a teleporter in
the dungeon (very near the entrance), use that instead and you should
end up in Murray's Cave in Murray's Resort Isle. Another way is to
transfer the Orb to the hireling and then Dismissing my hireling. Now
I can leave the cave with no problem and I can find the hireling with
the Orb same and sound back at the original inn.
Get the four elemental talons.
Use Lord Peabody's time machine to get to the 9th Century (Era 8), and
go to Castle Xabran at C2 - 14,08.
Get the four discs
Using the time machine in Castle Pinehurst, or through the vortex holes
at the corners of each elemental planes, travel back to the years 100,
200, 300, 400 to find the talons. The locations of the talons are
given above. Each shrine which holds a talon requires the appropriate
disc to open.
Now you should have all 4 talons and the orb. Go back to the 9th Century
again and find King Kalohn at C4 - 14,5 and see him fighting the Mega
Dragon. When he sees you with the talons and Orb, you will haved changed
history because history had said the battle would have been lost. Now
that the dragon has been vanquished, King Kalohn will live after all.
You return to the 10th Century and you go back to Luxus Palace. Instead
of Princess Lamanda, you now see King Kalohn! He tells you of the final
quest. To go to Square Lake and try to stop the villain that is going to
doom Cron.
You enter this fantastic maze. At the end of this simple maze, you meet
him. SHELTEM and his elemental friends...You should be able to defeat
him, but alas, can you beat his recorded message? He has left a pre-
recorded message and REAL-TIME cryptogram puzzle. If time expires, the
world crashes into the Sun. Now, the encription algorithm changes EVERY
time so I can't help you with that. But the message is the same every
time:
We, the people of Terra, in order to form a more perfect union, establish
justice, insure domestic tranquility, provide for the common defense.
The answer of this is given already, Preamble. Now, find the corre-
sponding encryption and translate the word Preamble to its encrypted code
and then you are done! Cron is saved from crashing into the Sun.
MILLENIUM 2.2
The first thing to do is to activate the Mk.I Solagen which is already
in stock in the energy module. Once this is up and running, it's simply
a question of initiating the Resource Complex to get enough material to
build a Mk.II. Once the Mk.II has been researched, you'll find that
there isn't enough energy to build the thing. Turn off the Resource
Complex, build the Mk.II and then turn it back on again. After that,
it's simply a matter of researching and building increasingly powerful
Solagens up to the Mk.X. Don't worry about the failed Mk.III. Simply
use the Mk.II which should be in store and repeat the process.
Once the base is operating properly, you have a number of options. But
before many of the items can be built, extra minerals are needed. To
get these quickly, and simply, research and build a small fleet of
Grazers. These can continually ferry small amounts of much-needed ores
from the asteroid field.
The central part of the game focuses on the growth and expansion of the
moon and it's colonies. This is a matter of finding which moons or
planets provide the best sources of raw materials, setting up colonies
and shuttling to and from these. The colonies provide minerals and
ores, while the moonbase sends replacement Solagens, Fighters and
Orbital Lasers. The latter equipment - as if you hadn't already dis-
covered - is employed in the continual fending off of Martian attacks.
Orbital Lasers are very effective, but can only be used once: obviously
it's best to keep a reasonable store in each colony and the Moonbase
(later on in the game you'll need a full complement of lasers on the
moon so keep building !)
To find more info about the Solar system, continually build and launch
probes. However, don't bother sending them to the inner planets, Mars
and it's moons, Jupiter and it's moons, or the asteroid belt, since they
either get destroyed or yeild no/useless info.
The key to completing the game is Triton: probe, research and colonise
as soon as possible, for reasons which will become clear later. When
reports of Martian flu come in, research and produce the required
vaccine. Don't just ferry it to the infected base though, but produce
enough for all colonies and the Moonbase since the strain is virulent
and soon spreads throughout the inhabited worlds.
At some point you will be informed of the crashed Martian Fleet Carrier,
and the details beamed back to the Moonbase. Research this immediately:
it's important that one be built. However, you'll find it takes rather
a lot of materials!
Once the fleet carrier is built, fill it full of fighters and head for
Mars. While in orbit the carrier is attacked by a fleet of Martians,
at which point all the fighters should be launched (lower right icon on
left hand side). A ferocious, if slightly tedious battle ensues but the
Martians should eventually surrender.
After this, Mars can be colonised in the usual way. The colonists then
find plans of a Martian transforming machine, capable of making the
Earth's air breathable. Again, this should be researched and built ASAP.
However, you'll find that the stock of chromium is pretty much nil.
This is where Triton comes in: you should, by now, have enough chromium
collected for shuttling back to the moon.
Once the Terraformer is built, you'll find that even the Fleet Carrier
isn't large enough to carry it to Earth. Don't despair: the researchers
redesign the ship so that the Terraformer just fits in. The newly
customised juggernaut can now take it to the Earth, although it cannot
take off again.
While the Earth is being transformed, previous reports of a huge Martian
fleet prove to be true, when the Moonbase is attacked by over 200
fighters!
At this point the stockpile of Orbital Lasers - up to 16 - should be
used, prior to launching your fighters. Even after all this, it stands
a very good chance that the attack cannot be repelled completely, and
the Moonbase still gets duffed up a treat. In this case you'll find that
the Moonbase's population has been reduced to zero. Don't panic: send
a couple of Carracks to the moon to dismantle them. The population
increases by 80 for every Carrack destroyed.
Having survived the Martian final assualt, it should now be just a
question of time before Earth is colonisable. In the mean time, all your
colonies start declaring independance. As long as you have a good stock
of materials, don't worry about it. When a report comes in stating that
Earth is once more habitable, build the necessary SIOS, and send it to
Earth, and then throw your joystick around the room, and out through the
window, as you are greeted with the naff ending sequence!
MINDSHADOW (Complete Solution)
Firstly, Get Shell
Go to Hut
When inside the hut, Get Straw
Now, from the hut, go east to the Ship
Look Ship and Get Steel
Continue east to the jungle and Get Vine
Go Back to the beach, then east to the rocks
Drop all
Tie Vine to Rock
Climb the Vine and Enter the Cave
Look Cave and get Rock
Dig and get Map
- This map is used to get through the quicksand maze
Go back to Hut then got North to the Sign
Now go N,N,E,N,E,E,S,S,E
Look around and get Rum
Now W,N,N,W,W,S,W,S,S and back to the Beach
Now bang rock on steel
- This makes a spark which lights the straw on fire
When the Pirate arrives, give him the rum
Once on the ship, go N,W,S, to a group of pirates
Kick man
After the men all back off, go South into the kitchen and get the meat
Cleaver
Move to the anchor that is chained up and cut the chain with the cleaver
- This stops the ship so that you can get off
Return to where you were first let on and Go Plank
- It may take a few moves for the royal navy to catch up with you, so
- waste some time until `er majesty's has caught up!
- Also, don't walk by the captain after cutting the chain or he will kill
- you for letting the navy catch him
Once the ship appears, Go Ship
After being deposited on the docks, keep going east to the alley, then
go south
Search the man and get all
From here, return to the street before the alley and go north
East to cafe, give hat once seated and have drink.
Look drink
Then follow man
Talk to man (Remember the name of the ship Tycoon?)
Think Tycoon
On your way out of the cafe, get hat
- Oo! Its changed!
Look at hat and think Bob
Once out of the cafe, go S,W,N
Bribe Man
Then S,S
Buy Pole
Return to Docks and use Pole
Get Newspaper
Read paper and think Arcman
From here go E,E,N,N
Say Chandralt and buy Ticket
From here go W,S,S,W,N,N
Go plane
Once out of plane N,E to Bar
Then Booth 11
Search Man, Get all
Read message and look ID
Think Jared
Think Bob Masters
Exit bar and continue north to the hotel
Go east to get in
Get room number
Climb stairs and go into your room
Once inside, duck
Get parchment
Look parchment
- The parchment shows you where something is buried, by the two trees
From outside Hotel go E,E,S,S,E
Dig and get paper
Read paper
Once back on the street, enter bank
Say AN11649 (The account on the paper)
Once you have the box, open it
Get Gun
Go back to hotel and up stairs to Jared's room
- For fun, you can try the other rooms, too!
Once in Jared's room, shoot man
Get note and Think William
- You will start to remember all types of things
Think Arcman
Think Jared
Think Tycoon
Think Bob Masters
Think William
You now have your memory back and the story is revealed.
Hooray, the end!
MONTY PYTHON'S FLYING CIRCUS (*)
Type "SEMPRINI" as your name in the high score list and you will be able
to start on any level up to the one you reached in the previous game, as
well as having the choice to show or hide the hidden bonuses.
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NARC
Walk right until you come to the first rubbish bin. Kneel down and keep
shooting the bin until it turns blue. You should now have infinite
lives.
NARCO POLICE
While playing, type in "ABRIR" to open doors, "NOENEMIG" to vaporise all
the bad guys, "COMENZAR" to bring them back again, "BLAST" to activate
a smart bomb, and "MUNICON" to top up your ammunition.
NAVY MOVES (Complete Solution)
Strange: One source says that the code for level 2 is "786169", and
another states it to be "2277".
Here is the complete Solution to the game:
Right, Down, Right
Shoot 2nd Official and take his code
Left, Up
Enter door
Right
Shoot 1st Official and take his code
Left
Enter door
Up, Right, Right, Right, Down, Down, Right, Up
Enter door
Down
Enter "EMERGE" on the computer followed by the 1st Offical's code
Now enter "STOP MOTOR" and enter 1st Officals code again
Left, Up, Left, Left
Enter door
Up, Right, Right, Right, Right, Down
Enter door
Right
Enter door
Right
Enter door
Right, Down, Down, Left, Left, Left
Shoot the Transmission Official and take his code
Left
Type on the computer "OPEN DOOR" then enter 2nd Officials code
Left
Set bomb on left side of the screen
Right, Right, Right, Right, Right, Up, Up, Right
Type on computer "TRANSMIT" then enter transmission Officials code
Now enter "OABERBYAMD"
Left, Left, Up, Up, Up
Go to left side of screen.
The End!
NAVY SEALS
Enter your name as "PSBOYS" on the high score list. Start the game and
press <H> to pause. Now press <Escape> and you will be transported to
the next level. Any time you want to skip a level from then on, simply
press <H> then <Escape>.
NEBULUS (*)
After selecting the required mission type in "HELLOIAMJMP" for infinite
lives. While playing, <F1> to <F8> will advance you through the un-
finished towers on that level.
NEBULUS 2
Firstly, some passwords:
Tower 5: ICEHOUSE
Tower 9: LANDANDLOVE
Tower 13: GREENTREES
If you can't collect enough weapons, type in "HOUSEBLUES" on the `up'
towers, or "BLUESHOUSE" on the `down' towers.
NECRIS DOME
Type in "SPRAY SUIT" to use the Thermo-plas suit.
NEUROMANCER
When you first begin, sell all your body parts. You can get along just
fine without them for now, and it gives you enough to get a half way
decent deck. You will eventually need to buy them back before you start
entering cyber-space, or you will be killed easily.
NEVER MIND
At the main screen type "328GTS". A message, "cheat now on steve", will
appear. Now you can skip to the next level at any time by pressing the
right mouse button.
The passwords to the first 26 levels are:
00......MMMRHM
01......AMMRHA
02......HMMRHH
03......VMMRHV
04......PMMRHP
05......GMMRHG
06......IMMRHI
07......RMMRHR
08......MAMRHW
09......AMMRHN
10......HAMRHZ
11......VAMRHT
12......HMMWHH
13......CMMRHQ
14......IAMRHB
15......RAMRHF
16......MHMWHM
17......AHMWHA
18......HMMWHJ
19......VHMWHV
20......PHMWHP
21......GHMWHG
22......IHMWHI
23......RHMWHR
24......MVMWHM
25......AVMWHN
NEW YORK WARRIORS
Stay all the way to the right on level 4 to reach the subway without
much trouble.
NEW ZEALAND STORY
Before playing, type in "MOTHERFUCKENKIWIBASTARD" then, while playing,
press <Help> to advance you a level. Alternatively, you can type in
"FLUFFYKIWIS" for the same effect.
NIGHTBREED
Type in "RISEN FROM THE DEAD" for infinite lives. Try typing it in
on the title screen or while playing, with or without pausing the game.
NIGHT SHIFT
Level codes are listed below:
Level Code
02.......Cherry, Banana, Banana, Lemon.
03.......Banana, Cherry, Pineapple, Plum.
04.......Pineapple, Lemon, Pineapple, Pineapple.
05.......Pineapple, Pineapple, Lemon, Cherry.
06.......Cherry, Plum, Plum, Pineapple.
07.......Cherry, Pineapple, Lemon, Banana.
08.......Pineapple, Banana, Pineapple, Cherry.
09.......Pineapple, Lemon, Lemon, Cherry.
10.......Lemon, Banana, Plum, Plum.
NINJA SPIRIT
While playing, pause the game with <F9> and press Left <Shift>. Then
unpause with <F9> again, and you will be invincible.
NINJA WARRIORS
While playing, type in the following cheats, but make sure that you have
<Caps Lock> on while typing them and that you take it off afterwards:
"THE TERMINATOR" - body parts explode when you die
"MONTY PYTHON" - enemies walk on backwards
"SKIPPY" - enemies bounce
"A SMALL STEP FOR A MAN" - jumping baddies jump off screen
"STEVE AUSTIN" - <S> toggles slow motion on/off
"KYLIE" - flip screen upside down
"SNOW WHITE" - ninjas become dwarves
"OPEN THE POD BAY DOORS HAL" - infinite shurikens
"MAY THE FORCE BE WITH YOU" - infinite energy
"CHEDDAS" - infinite credits
"WARP FACTOR ONE, MR SULU" - (then when <Caps Lock> is off, press <1> to
<6> to go to that level) - skips levels
NITRO (*)
Enter your name as "MAJ" and you will be awarded 5000 fuel points and 50
coins.
NORTH AND SOUTH (*)
An easy way to kill off enemy armies is to, in battle mode, bring your
infantry to the bottom of the screen, move backwards to get them into
retreat formation, then move forward to the enemy. You will see that the
enemy cannot get quite as far down the screen as you and so they are
stuck trying to move downwards. Now you can just advance and shoot them
all down with minimal losses. This will only work when playing the
computer of course. It may be harder to win if your human opponent has
read this hint as well!
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
OH NO! MORE LEMMINGS
Here are all the passwords:
Tame
01......No Code 02......IHRTDNCCAD 03......LRTDLCADAO
04......RTDLCILEAH 05......TDLCAITFAP 06......DLCIHVTGAJ
07......LCALVTDHAG 08......CILVTDLIAP 09......CAHRVDLJAR
10......IHRUDLCKAK 11......LRUDLCALAH 12......RUDLCILMAQ
13......UDLCAHVNAJ 14......DLCIHVUOAS 15......LCALVUDPAP
16......CILVUDLQAI 17......CAHRTFLBLL 18......IHRTFLCCBE
19......LRTFLCADBR 20......RTFLCILEBK
OLLIES FOLLIES
To skip levels, wait until the game is running and type in a code:
Level 05: FRANK
Level 09: FANDA
Level 15: NORBI
Level 19: ZOOOM
OOPS UP
Some level codes are: DK51
Q058
D04G
WAQD
DK49
XPE4
FE50
10F4
DK39
467H
VE96
S04L
PW04
MC90
TRP2
FUKO
JU68
R2T7
EB01
ER7E
A234
C5J0
4799
OPERATION THUNDERBOLT
Gain a score of 50,000 points or more and enter your name into the high
score table as "WIGAN NINJA" or "EDOM TAEHC" for infinite lives and while
playing press <F2>x to advance a level. Alternatively, enter your name
as "SPECCY MODE" to play a much harder game.
ORK
In the in-game computer, fire in all four corners of the screen. Now,
press <A> for Ammunition, <F> for Fuel, <H> for Help, <Return> to Take
off or land whenever necessary, and, er, another key to replenish energy.
(In looking at the other cheats here, I'd say it was <E>.)
OUTRUN
While playing, type in "RED BARCHETTA", then pressing <T> will give you
more time and <G> will advance you a stage. This cheat may only work
with the European version.
OVERLANDER
A Few Hints:
* When cruising the highway don't stop shooting.
* Always choose the highest paid mission.
* Buy fuel carefully - only enough for that level.
* After level 1 you MUST buy a leanburner.
* Try to stay in the middle of the road and travel fast - travelling
slowly only burns more fuel.
* Fire bombs are more useful than smart bombs when you learn how to use
them.
* Bulletproofing is necessary after level 2.
* When travelling through the barriers the best speed is 90-120mph.
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
P47 THUNDERBOLT
Type your name in as "ZEBEDEE" on the high score table. Then <F1> to
Skip a Level and <F2> to Renew Lives.
PACLAND
On the title screen type in "AVALON" for infinite lives.
PANDORA (*) (Complete Solution)
Wait a few moments for Amy to appear.
Take ID Amy and find the Second Officer. Pick up the Lazer Rifle from
the table next to him.
Put Lazer Rifle into backpack-don't use it yet.
Find the Engineer, take his ID and the Sonic Driver.
Find the Lt Commander, take his ID and carry it.
Find the Commander, take his ID and carry it. Also take the Code Blue
and Code Scarlet.
Find the Captain, take his SDI disk and leave the ID Lt. Commander.
Shoot the Ice Lord with the Lazer Rifle.
Carry the ID Engineer to go through the force field.
Find the AWOL officer and take his ID.
Carry the Sonic Driver and head for the Robomechanic.
Swap the Sonic Driver for the Code Ochre.
Carry the SDI Disk and go to the SDI computer.
Give the SDI computer these items in the following order: SDI Disk,
Code Scarlet, Code Ochre and Code Blue.
Carry the Engineer's ID and exit the Engineering Section. Then switch
to ID AWOL.
Go the transporter and enter along the arrow.
The End!
PANG
On the map screen, type in "WHAT A NICE CHEAT". The picture should then
turn purple and allow you to travel to any location.
PARASOL STARS
When you are in Ocean World on the fourth level, paralyse all the
nasties and get the purple heart in the top left corner (if there is
one). Get all three green fruits, and you will be transported to the
last world.
PEGASUS
Here are some codes for the later parts of your quest:
SCREECH
DRAGONFLY
BEEBOP
CELESTIAL
PERSONAL NIGHTMARE
The safe can be opened by reading the date on the painting.
PETER BEARDSLEY'S INTERNATIONAL SOCCER
Continual tapping of the fire button while in possession of the ball
prevents other players from tackling you.
PIPE DREAM (*)
Most of the codes are listed:
Level 1: Not Needed
Level 5: HAHA
Level 9: GRIN
Level 13: REAP
Level 17: SEED
Level 21: GROW
Level 25: TALL
Level 29: YALI
PIPELINE
Some codes are: FOLD
TEAR
DUCT
EYES
PEAS
PODS
EGGS
PIPEMANIA
The codes are:
Level 4: GRIP
Level 8: TICK
Level 12: DOCK
Level 16: OOZE
Level 20: BLOB
Level 24: BALL
Level 28: WILD
PIT FIGHTER
Start the game as normal, and while playing, hold down <Shift> (PM: left
one, I suppose?) and type in "lobsters". Now you can use the following
keys for various effects:
<1> to <0> - Jump to selected level
<C> - Jump to championship level
<L> - Jump to elimination match
PLAGUE
First make your score end in a three (by shooting the bubbles). Then hit
<P> to pause the game, then hit Escape, then click "No" when asked if you
want to play again. This takes you to the title screen with the drooling
barbarian. Now type the following "kom je illegaal door de plaag dan
grijpt de jungle command je in de kraag", then hit <Return>. Border
should turn green. Hit fire button to return to game. Now you have
infinite lives. You must do all this on Level 1 before you are killed
even once.
PLATOON
On the title screen type "HAMBURGER" then press <F5> for effect. While
playing, <F1> to <F4> will take you to the various parts of the game.
POLICE QUEST 2
Your business card, which you need for your locker combination, is in
your wallet.
POOL OF RADIANCE
Once you find any item you can make as many copies of it as you want.
1 - Create a dummy character.
2 - Load a saved game and transfer all the good items to the dummy.
3 - Remove the dummy character from the party.
4 - Load the dummy character back in.
5 - Transfer the items to other members.
6 - Drop the dummy character from the party.
7 - Repeat steps 4-6 as many times as needed.
POPULOUS
Here are a few codes in Conquest mode:
Level Codeword
000.....GENESIS
002.....JOSAMAR
003.....TIMUSLUG
004.....CALDIEHILL
005.....SCOQUEMET
006.....SWAUER
007.....KILLPEING
008.....EOAOZORD
009.....BURLWILDON
010.....MORINGILL
011.....NIMHILL
012.....BILCEMET
013.....RINGMPED
014.....WEAVHIPHAM
015.....ALPOUTOND
016.....BADACON
017.....IMMUSILL
018.....HOBDIETORY
019.....BUGQUEEND
020.....SHADTED
021.....CORPEHAM
022.....BINOZOND
023.....SADWILLO
024.....LOWINGICK
025.....QUAZITORY
026.....VERYMEEND
027.....MINMPME
028.....HAMHIPOLD
029.....FUTOUTBOY
030.....SUZALOW
031.....DOUUSICK
032.....SHIDIEHOLE
033.....HURTLOPLAS
034.....JOSTME
035.....TIMPEOLD
036.....CALOZBOY
037.....SCOWILDOR
038.....SWAINGPAL
039.....KILLOHOLE
040.....EOAMELAS
041.....BURMPAL
042.....MORPHIPPIL
043.....NIMOUTJOB
044.....BILADOR
045.....RINGGBPAL
046.....WEAVINPERT
047.....ALPLOPOUT
048.....BADTAL
049.....IMMPEPIL
050.....HOBOZJOB
052.....SHADOGODON
056.....LOWWHIPBAR
058.....VERYELIN
060.....HAMINMAR
064.....SHIOZER
068.....CAMELUG
072.....EOAEING
077.....RINGOXMET
083.....BUGMPTORY
090.....VERYYTORY
097.....FLIRTDIHOLE
103.....KILLSODPAL
106.....MOREAAL
110.....WEAVDEPAL
114.....HOBIEPIL
118.....BINYPERT
120.....LOWEAT
123.....MINULIN
126.....SUZKOPLUG
128.....SHIEBAR
132.....CALYMAR
133.....SCOOXLUG
136.....EOAQUEED
138.....MORDEORD
139.....NIMDICON
141.....RINGINGTORY
146.....HOBYCON
151.....SADUHAM
155.....MININGHOLE
161.....HURTAICK
166.....SWADEBOY
172.....BILASPIL
178.....HOBQUET
179.....BUGUPIL
184.....LOWIOUT
190.....SUZUSMAR
198.....SWAILUG
200.....EOAMPHET
205.....RINGINILL
211.....BUGINGLOW
216.....LOWOUTOLD
219.....MININICK
224.....SHIWILBOY
226.....JOSOICK
229.....SCOHIPAL
237.....RINGEAPIL
238.....WEAVIKEJOB
246.....BINGBLIN
247.....SADINDON
257.....HURTKOPHILL
263.....KILLYLUG
269.....RINGDECON
273.....IMMEED
278.....BINOXTORY
285.....FUTKOPHOLE
290.....JOSSODDOR
295.....KILLQUEPIL
299.....NIMKOPPERT
305.....IMMYPAL
311.....SADDELIN
316.....HAMCEBAR
320.....SHIOXMAR
322.....JOSDIEHILL
327.....KILLWILCON
333.....RINGOUTOND
348.....HAMALOW
353.....HURTPEOID
359.....KILLMPAL
363.....NIMUSPAL
371.....BUGIPERT
376.....LOWALIN
381.....FUTPEBAR
385.....HURTOMAR
391.....KILLGBORD
399.....ALPOCON
403.....BUGOUTME
407.....SADIOPICK
410.....VERYEAME
412.....HAMOGOBOY
419.....TINGBBOY
422.....SWATHOLE
430.....WEAVKOPOUT
435.....BUGLOPDON
437.....COROXOUT
443.....MINDIMAR
451.....TIMOXLUG
455.....KILLUING
460.....BILEMET
467.....BUGIKEEND
470.....BINDEOND
478.....SUZYLOW
486.....SWAKOPPAL
492.....BILYDOR
493.....RINGAPAL
494.....WEAVUSPERT
999.....KILLUSPAL
Now begin again at: 000.....SHISODING
POPULOUS 2 (*)
Note that I have gotten both of these cheats to work! Amazing!
Activate lightning, hold down the Left Mouse Button, Press <1> on the
keyboard, and release the Mouse Button. Now the lightning remains and
your manna won't decrease. Amazing!
For maximum experience in all attributes, enter the code for the level
as: ADKIUCKBZNZEFIWX. Amazing!
Here also is a list of some passwords:
020...NGAF 026...UXCCAF 032...LDOMAD
036...ADUHAK 042...ALJIAC 048...PEHE
054...IIDDAF 060...INUNAD 066...LOISAB
070...OOOMAC 075...EMAAG 090...UXII
096...LDAKAG 108...MEOMAB 114...ERNEAT
120...PIABAF 131...ACFEAG 136...OPUMAB
141...HEAGAF 147...NEMMAC 149...ITIMAT
155...IMALAF 161...MONEAC 167...WOOP
173...UPSIAG 179...TTAFAK 184...PIMOAT
190...JIERAF 195...ACUH 201...AMJIAG
202...UMQU 208...QUSOAG 211...NESIAF
214...MMFEAK 220...DDLLAB 224...LDAGAD
228...ADERAK 234...ALAAAC 235...UNNEAK
241...SUABAK 244...EGUX 249...NEIIAK
251...LYLY 260...OMLOAF 263...AGISAK
268...UBMMAT 274...TUOWAF 280...VEEGAD
(I won't say it again...)
POWERDRIFT
Well, I dunno about this one, but here we go...
Select any course except D and win all the races (you must win them to
get a gold medal - finishing in the top 3 is NOT good enough!). Collect
all the gold medals and you enter a bonus round on a secret course with
you in control of the F-14 Tomcat from Afterburner! Do the same thing
on course D and collect all the gold medals and this time you will be in
control of the Super Hang-On bike!
POWERDROME
Here are some tips on the various tracks:
Oval: The secret with this track is to use as much afterburner as
possible, but without blowing up your engines. Keep your eye on
the temperature gauge. This track is fairly wide, so switch the
centering field OFF and pick up speed. Go around as fast as you
can.
Antacorp: A difficult track. Turn the centering field up to four or
five, which will put you in the middle of the course. When
you go through the underground chicane, hold down the right
shift key. This will take you through the vertical scanner
without slowing down; then straighten.
Clortek: Shortly after the start line, you will encounter a trench.
Don't waste your time flying through it; just go over it.
When you reach the pressure gate, which is around half way,
don't slow down. If you're going to crash into it then slow
down. Hopefully this won't occur, but in this instance it's no
use fighting the consequences. When you come out of the
exit, switch the afterbunrers on. Go for speed on this next
stretch.
Otyaka: It's main section's underground, very dark and at first quite
difficult. The track careers from left to right so turn the
centering on at around level five. Once you emerge into the
open, you'll come across a nasty right hand hairpin, so hold
down the centering key again. This section takes some practice.
Banzal: So named because it really is the hardest track. Crank the
centering up as much as possible but reduce it down to six if
feasible and necessary. You'll encounter the same kind of
underground dip as on the Otyaka course, so use the same tactics.
If you get through this you are GOOD.
Apocalypt: This section has an alarmingly tight hairpin situated three
corners from the start. Take it using centring mode. While
underground you will go through a loop de loop. You get
through this using gentle movements of the mouse, with centr-
ing set around six. This should see you right.
Estoria: Back into sunny climes and a fairly wide track. Bomb around
the course with a low centring setting or none at all.
General: As you've probably noticed, the centring field is a pretty
useful gizmo in this game. Specifically introduced to the Amiga
version, the centring field should make Powerdrome accessible
to beginners.
POWERMONGER
In winter, take a lone captain to the north of the map. Leave him there,
but keep an eye on him, because apparently he starts shearing a sheep.
And then, apparently, he eats it.
POWERPLAY
Remove disc B from the drive and replace it with a blank disc. You
should now be asked the same question every time.
PP HAMMER
The codes up to level 63 are listed below.
02......WUCREBWA 03......HTSJVAUW
04......WRIJWVIW 05......HJBIJUWV
06......WIWHSTSU 07......HGIHGRRU
08......WFFGIJFT 09......HEVECITS
10......WCSEEGHS 11......HBEFVFGR
12......WABFAEBR 13......IVRCSCIJ
14......AUHDUBDI 15......ITADHACI
16......ASUAIWUH 17......IJGCCUEG
18......AIDCETWG 19......IHTUWSUF
20......AFFUBJEF 21......IECTSIWE
22......ADSWUHVD 23......IBIWHFJD
24......AABVJEAC 25......FWVJIDSB
26......BUHICBRB 27......UTEJEAFA
28......BSUJUWTA 29......FJRRWUGW
30......BIDSJTFV 31......UHASTSAV
32......BFREGJIV 33......FEHFIIDT
34......BDACCHCT 35......UCUBEGUS
36......BAGBVEES 37......GWDABDWR
38......CVTHSCVJ 39......VTJHUAJJ
40......CSCGGWAI 41......IGRWFVSH
42......CIIECTRH 43......VHFFFSFG
44......CGVFWRTG 45......GEHRBIRF
46......CDESSHFE 47......VCUSUGTE
48......CARIHEHD 49......DWDJGDGC
50......SVAJICBC 51......STJUCAIB
52......DSGUDWDB 53......DRWTUVCA
54......SJTWWUTW 55......SHFWRSDW
56......DGCVTRVV 57......DFTBGJVJ
58......SDJBIHJU 59......SCCBCGAT
60......DBWBEFST 61......EWICWDRS
62......TVFDBCFR 63......TUVDSBTR
PREDATOR
If your energy gets on the low side, simply press <F10> to restore it.
PREDATOR 2
Pause the game and type in "YOU'RE ONE UGLY MOTHER". Now restart the
game and you should have unlimited lives and bullets. If this doesn't
work, try typing it without the apostrophe.
PREHISTORIK
After killing the strange turtle-like creature on the first level, you
should come to a screen with two carnivorous fish bouncing up and down
in the water, as well as four banks. Do not jump over the first well!
Jump inside it and you will fall down into a secret room.
Later on in the first level, look out for a ladder near some water which
leads up to a platform and an egg. Climb the ladder, take the egg, then
go to the left, into the water, and you will find a submarine secret
room.
PRINCE OF PERSIA
While playing, press and hold <Caps Lock> while pressing <L> to skip
levels.
PROPHECY 1: THE VIKING CHILD
Here are the codes to help you get through the game:
IMAGITEC - The Forest
THE BLIZ - The Bridge
SHARKMAN - The Labyrinth
NYMHARSW - The Desert
PUFFY'S SAGA
While playing, press all the Function keys from <F1> to <F7> individually
for extra keys, help points and a warp to the next level.
PUZZNIC
Level codes from level 48 to level 60 are listed below.
Level 48: ICHI NICH
Level 49: IGAN BARO
Level 50: PASS WORD
Level 51: MINA SAMA
Level 52: NO.O KAGE
Level 53: DE.N ANTO
Level 54: KASH IAGA
Level 55: RIMA SITA
Level 56: THAN KYOU
Level 57: MAID OOKA
Level 58: IAGE ITAD
Level 59: AKIM ASHI
Level 60: TEAR IGAT
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ
QUADRALIEN (*)
The level codes are:
Level 1: 170961
Level 2: 010655
Level 3: 610169
QUESTRON 2 (*)
Here are some general hints for the game:
- While playing Wizards Squares, I find that the ball usually lands
on Red or Blue.
- If you have low hit points, watch out for Slasher Boars. Also,
steer clear of swamps and mountains, as they contain the toughest
of monsters (Hurlers, Ice Urchins, Spikers,etc.). Grub Snufflers
are the best monster to meet because they have a much greater pro-
fit ratio. (hit points against gold carried)
- The game is finished in the realm of sorcerers, in the Dungeon of
Despair. You must have about 10,000 hit points and many spells
to finish it. An absolute neccessity is the "Scroll of Scalna",
which can be found in the other dungeon in the realm. The Scroll
is a magical map, and it automatically maps your path.
- Watch out in the dungeons, and constantly check ahead of you with
the "Xamine" command at the bottom of the list of commands, as bear
traps or spikes whip up and destroy your amour, or do up to 4000
hit points damage.
- Some weapons are better than others for killing certain monsters.
Here is a table indicating what weapon is best against some of the
different monsters.
Tanglers - Dagger
Wave Slappers - Rapier
Spincers - Rapier
Mutant Carps - Cudgel
Slasher Boars - Spear
Ramdarts - Bow and Arrow
Giant Cockroach - Fauchard
Spiker - Staff
- Make sure that you have plenty of food before descending into any
dungeons or tombs, as you may get lost and run out of food. This
will cause you to starve to death
- Some magic items can help you in your quest - If you Use the wand
of power, you gain 200 hit points, and if you Use the moonstone
amulet, you gain 100 food.
Here is a part solution. If I ever get round to it, I may even update
to the full solution someday!
Solution key:
Location...............Action - additional information
-------------------------------------------------------------------
Start outside Folman
Redstone Castle........Go hall of visions - use gold key to get in
Speak - GO UP LEVEL
Lyton..................Gamble - get about 400 gold
Seacrest...............Buy hatchet - weaponry shop
Sell dagger - weaponry shop
Buy hit points
Gamble - get as much gold as possible
Octapoint..............Buy ring mail - at armour shop
Sell rawhide - at armour shop
Buy rope and hooks - at travel shop
Buy as many spells as possible - spell shop
Outside Lyton..........Fight to get gold from monsters
Lyton..................Gamble - get as much gold as possible
Buy hit points
Octapoint..............Buy as many spells as possible - spell shop
(you should have at least 30 magic missiles
and 30 fireballs)
Rivercrest Cathedral...Loot chest (not the one next to the priest)
Kill the first two guards to attack you
Go into tomb
Get moonstone amulet
Get brass key from Morle
Exit tomb
Octapoint..............Buy spells - as many as possible
Rivercrest Cathedral...Outside - fight monsters to get gold
OPTIONAL - Gamble at Lyton to get more gold
Buy bread of life - Rivercrest cathedral
Redstone Castle........Raid Redstone - steal all treasure, kill all
guards
(to raid Redstone you must have at least 150
food, the moonstone amulet, and total hit
points [hit points + bread of life] of about
600)
(After raiding Restone, your items should be
as follows: Gold Key
Iron Key
Brass Key
Copper Key
Emerald Key
Unicorn Horn
Book of Magic
Moonstone Amulet
Rope and Hooks)
Octapoint..............Buy spells - as many as possible
Rivercrest Cathedral...Go into tomb - must have at least 250 food
and total hit points of about
500
Go to emerald door - use emerald key to get
past
Get wand of power
Exit tomb
Redstone Castle........Go hall of visions
Speak - GO UP LEVEL
Get Magical Orb
Seacrest...............Buy staff - weaponry shop
Sell hatchet - weaponry shop
Octapoint..............Buy bar mail - armour shop
Sell ring mail - armour shop
Buy sonic whine spells - spell shop - as many
as you can afford
Buy food
Rivercrest Cathedral...Go to Morle the Magician in the tomb
Speak to him and accept his offer
YOU WILL THEN BE TELEPORTED TO THE REALM OF SORCERERS!!!
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR
R-TYPE
Enter your name as "SUMITA." (with full stop) into the high score table
for infinite lives.
R-TYPE 2
While playing, press <P> to pause the game, hold down the Left Mouse
Button and press <F1>. The border should flash, and you will be
invincible.
RAIDER
Here is the complete set of codes: SHOT
DYKE
HIGH
LINK
PEAR
KILN
BAND
RAILROAD TYCOON
While playing, hold down <Shift> and <Y> for lots of money. Stop at
about 32 million.
RAINBOW ISLANDS
At the title screen featuring the colour-cycling rainbow, the following
codes may be typed in.
BLRBJSBJ - Fast Feet
RJSBJSBR - Double Rainbows
SSSLLRRS - Fast Rainbows
BJBJBJRS - Hint 1
LJLSLBLS - Hint 2
SJBLRJSR - A helpful fairy
LBSJRLJL - Continue on all rounds
When you have typed in the code, click up a credit and an icon should
appear in the bottom left hand corner of the start screen. This bonus
is now operative throughout the game, but you will have to re-enter the
code after all credits are used.
RALLY CROSS CHALLENGE
When you reach the track called "Locomotion", drive your car up the
railway track to the end. The race will automatically finish and you'll
be awarded with loads of coins to power up your vehicle.
RAMBO 2
Stage 2: When you are back in camp again, walk to the bottom left.
There is a black shed here. Throw knives at it from the bottom
and the POWs will be released. Now go back to your helicopter.
Stage 3: Have another joystick in port 1 and pull it back while pushing
the other one forward. This makes your chopper fly faster. A
word of warning - don't let go!
RAMBO 3
Type in "RENEGADE" on the high score table, then, while playing, presing
<1>, <2> or <3> will take you to the appropriate level.
RBI BASEBALL 2
If you stand in the very top corner when batting it is possible to hit
the ball out of the stadium. When your opponent reaches third base,
hold the joystick left, hold down <Shift> and press Fire, and he will
be hit out.
RETURN OF THE JEDI
Enter your name as "DARTH VADER" on the high score table, then while
playing pressing <F2> will advance you a level.
RETURN TO GENESIS
Type "WASP.ASM" on the title screen and then press <F5> for invincibility.
RICK DANGEROUS
Enter your name as "POOKY" in the high score table and you will be able
to continue from the highest level you managed to get to.
RICK DANGEROUS 2
Apparently it is the same cheat for RICK DANGEROUS (see above), only
this time it allows you to choose whether you want to play short or long
levels.
RINGS OF MEDUSA
After entering your name, type "DESOXYRIBONUKLEINSAEURE", then press
<Help>.
ROAD BLASTERS
While playing type in "LAVILLASTRANGIATO", then pressing <1> to <4> will
supply you with the different weapons, <S> will advance you to the next
stage, <X> spins the car, <G> will end the game, and <F> will supply you
with extra fuel.
ROADWAR 2000 (*)
When you visit certain cities, special options are given to you. For
example, in the sequel to Roadwar 2000, Roadwar Europa, if you visit
Bordeaux in France, you are given the opportunity to allow your men to
indulge in a little wine quaffing, and if you do they get into a drunken
brawl. The cities and choices in Roadwar 2000 are:
Anaheim / Santa Ana / Garden Grove
There is an amusement park here - If you allow your men to have a go on
the rides, morale is improved.
Dallas / Fort Worth
Here you can get some fuel addatives.
Detroit
Huge power-ups for your vehicles.
Houston
The space research centre is here! You can get some food additives here.
Las Vegas
You can allow your men to gamble. I'm not sure what this does, though!
Minneapolis / St. Paul
The home of the Mayo Clinic. You can get a doctor here.
Napa / Vallejo / Fairfield
Wine country! If you allow your men to indulge some wander off in a
state of drunkeness. Lose some men!
New Orleans
The Mardi Gras is in town! If you allow your men to join in with the
celebrations morale is improved.
New York
The home of the U.N. - get a politician.
Pittsburgh
Huge power-ups for your vehicles.
San Jose / Mtn. View
You can visit SSI headquarters! Here your game will be altered by an
SSI official and you will gain many things (Power ups for your vehicles,
doctor, politician, drill sergeant.)
These may not be all of the special cities, though. Explore and find
out.
ROBIN HOOD
Here are some cheats. To use them, hold down the <Alt> key and type
them in:
370 Outlaw stag hunting
371 Outlaw Robin Hood
372 Outlaw Merry Men
373 Put a price on Robin's head
441 Cycle through the seasons
213 Move to island near Little John
214 Move to spring near Wizard
659 Make Merry men join up
103 Make Marion fall in love with Robin
166 Maximum heroism
167 Minimum heroism
828 Legalise Robin Hood
666 Start a church service
ROBOCOD
On the title screen, type in "THE LITTLE MERMAID". Now use these keys
during the game for various effects:
<Return> -- Infinite shield
<F6> -- 50 Hz
<F7> -- 60 Hz
<K> -- Suicide
<P> -- Gives you an aeroplane
<X> -- Warps to nearest exit post
<M> -- Map select
When on Map screen, you can leap to various points in the game. These
are accessed by using the following numbers:
Level 1-1........01 Level 1-2........02
Level 1-3........03 Level 3-1........13
Level 3-2........15 Level 3-3........17
Level 3-4........18 Level 4-1........20
Level 4-2........21 Level 5-1........30
Level 5-2........31 Level 5-3........32
Level 5-4........33 Level 5-5........34
Level 5-6........35 Level 6-1........05
Level 6-2........08 Level 6-3........09
Level 7-1........25 Level 7-2........26
Level 7-3........27 Level 7-4........28
Level 7-5........29 Level 8..........39
Level 9-1........41 Level 9-2........49
Bonus Level 1....04 Bonus Level 2....06
Bonus Level 3....07 Bonus Level 4....14
Bonus Level 5....16 Bonus Level 6....19
Bonus Level 7....22 Bonus Level 8....23
Bonus Level 9....36 Bonus Level 10...38
Bonus Level 11...40 Bonus Level 12...42
Bonus Level 13...43 Bonus Level 14...44
Bonus Level 15...45 Bonus Level 16...46
Bonus Level 17...47 Level 1&2 Boss...10
Level 5&6 Boss...11 Level 7&8 Boss...12
Hard Level.......48 End Animation....50
Here are some of the secret level locations.
After you have finished the bath level, drop down to the bottom of the
castle. Walk left until you get to the small snowman statues. Jump
on these and they'll turn into a moving platform. Once you get into
the top of the screen, walk left into thin air. Now jump and you should
be next to some doors. Go through them for heaps o' bonuses. This will
also work after the sweets level, but go to the left of the castle.
On the second teddy bear level, keep jumping over the spikes until you
see a hole above you. Jump up through this and catapult yourself off
the bus there. Now get on the higher level and keep walking left,
bounce on the trampoline and collect the wings. Now fly along the
screen to the right and you should find a different exit. Go through
this for a special bonus level.
At the start of the castle, go right until the screen stops scrolling.
Now jump up onto the nearby roof and walk left until you are transported
to the extra levels.
ROBOCOP (*)
While playing, pause the game and type in "BEST KEPT SECRET" for infinite
shields.
ROBOCOP 2
On the title screen type in "SERIALINTERFACE". Then while playing, <F9>
will replenish lost energy and <F10> will skip the main levels.
ROBOCOP 3
Hold down the <Shift> key and type "THE DIDDY MEN". Now press <Escape>
to get onto the next level.
ROCK `N' ROLL
This cheat will allow you to start on any level. Start the game but
enter your name as "RAINBOW ARTS". Twelve noughts will then be shown.
For the first two digits, type in the number of the level you wish to
start on. Remember that if you want to start on levels 1 to 9, you
you should put a `0' in front of the number. (i.e. - not `8' but `08'
Follow this with `xx'. Then, for the next four numbers, type in the
digits that add up to the level number that you require. (eg. - for
level 3, type in `1110' or any other combination of four numbers that add
up to three. Now type in another `xx'. Then for the last two numbers,
enter the number of the level you want, but backwards. (eg. - `03'
becomes `30'. So the number might look like: 04xx1111xx40). Then,
Then, while playing:
<F3> gives you an extra pick axe
<F4> gives you an extra speed up
<F5> supplies you with some spikes
<F6> supplies you with some armour
<F7> supplies you with an extra bomb
<F8> gives you an extra parachute
<F9> increases the map depth
and <F10> takes you to the next level
Keys <1> to <4> also have various effects. Alternatively, entering your
name as "COUNTRY" lets you play the jukebox.
ROCKET RANGER (Complete Solution)
* Starting the Game
When you have loaded the game and you are greeted with the option menu,
go straight to the War Room. Now move two of your agents to South
America, and place the other three agents in Africa. Forget about flashy
Joe on Germany, move them straight to these areas, then exit.
Now takeoff. Forget the fuel depot. Enter 23 into your tank to get you
to the Atlantic.
* The Zeppelin
On the first screen, the Zeppelin will move from left to right across
the screen. You can not hit it with your gun, but you can destroy the
torpedoes that are fired at you. Once ten torpedoess have been fired,
regardless of whether you have hit them all or not, you go automatically
onto the next screen.
On the second screen, the zeppelin is much closer. Here you have to aim
at the gondola just below the main airsack. Torpedoes are also fired at
you. Try to dodge them; do not bother about destroying them unless they
get in the way. The main objective here is to shoot the gondola. If you
successfully hit it, a green flash will appear. Do not fire anymore, and
you will go onto the next screen. If you accidently shoot the airsack
on the zepp, then it blows up and you have failed this bit. But do not
worry, as you have not lost the game. See the `Barnstoff's Captured'
section in this solution for more details.
On the third screen, you will now be in the zeppelin gondola, where Jane
and the Prof are. After she says something to you, on the FIRST time you
successfully rescue them, you reply like this:
"Loosen up Dollface"
"I like your style"
"I oughtta teach you"
"I took the scenic route"
"Can you use some help?"
Once this has been entered, you automatically fly back to Fort Dix, with
Jane and the Prof. Later in the game, the Nazi's capture Jane and the
Prof again from the USA, in which you have to attack the Zeppelin again,
it happens three times in all. The second time you successfully get into
the Gondola your relies are:
"I'm glad to see you too"
"I just want to help you"
"Can you use some help?"
The third time, your replies are :-
"I'd be happy to leave"
"I just want to help you"
"Can you use some help?"
These replies ALWAYS work successfully if you enter them in the correct
order, unlike some suggestions that I have seen in magazines concerning
this game !!
* The War Room
You should return here after you have returned from the first zeppelin
raid. Your agents should be flashing so read the reports. Your first
objective is to find the Nazi Bases. The next objective is to find the
5 Rocket parts, organise resistance in the west, and knock Nazi effeciency
down a bit.
The Temple base is nearly always in SOUTH AMERICA, whereas the DESERT
BASE is nearly always in AFRICA. Try these places for both bases:
South America: Venezuela, Columbia, etc
Africa: Middle-East, Kenya, East Africa, Egypt, etc.
Once a base is found, organise resistance and fly to it straight away.
When you go for a fly, try to visit more than one country if possible.
ie, attack a Rocket Factory, then go to a base. Once resistance is
organized, Lunarium comes flooding in.
It is also useful having a bash at a Zeppelin Factory, or a fighter
base, or a brain washing plant just to slow the Zeppelins down.
Once the two bases are found etc, you must locate the 5 parts of the
Rocket. It is also usefull to try and get Canada, and all of South
America turned brown, which means resistance organized, as it gives you
extra time for locating rocket parts, as the zeppelins take longer to
occupy a country with resistance organized in it.
Try to keep two agents in the left side of the world, leaving three
agents to investigate the right part. If you have less than three agents
left, and you are still locating the two bases, FORGET IT - start again!
Once you have all 5 parts, and enough Lunarium, you can construct your
rocket and fly to the moon.
* Barnstoff's Captured
If you blow up the zeppelin (silly bod!) then they are first taken to
Germany in a sub, when you get back to Fort Dix, you get a message saying
that they are going to get exterminated, and it suggests you fly to
Germany. Well I strongly advise you not too. I have completed the game
by ignoring this message, it is up to you, but I advise you don't. If
you forget about it, you later get another message saying they have been
taken to the desert base (one of the Lunarium ones you are trying to
find!). If you ignore it again, they just get sent to the moon unharmed.
If you want to fly to Germany, when you get the message about Jane and the
Prof, then you get the Shoot Planes screen.
If you kill them (easy as there are only eight!) you land in Germany,
where you get immiediately captured, you then get interrogated, and you
answer as the zeppelin screen. I never got this right. I once told him
that "Hitler eats Babies" in which I escaped to another country, but I
did not free Jane and the Prof.
If you are unsuccessful, then when you get the next message about them
being taken to the Desert Base, fly to it (that is if you have found it!)
and you get captured again, with the same screen as Germany! Which is
why I ignored it as I could never get the answers right! As I mentioned
before, it is not necessary to go through this bit.
If you fly to Germany when Jane and the Prof are not there, and success-
fully shoot the planes down, then when you land you get a message saying
well done, and Nazi efficiency has gone down by 5%.
* Nazi Efficiency
This is where you can knock down the percentage in the top right hand
screen, to slow the Zeppelin down. You do this by your agents reporting
about a brainwashing plant, or looting of art treasure, zeppelin factory.
If you fly to the country, then all it is, is the plane shoot, and once
this is done you get a suitable message saying efficiency down by 10%.
It is only worth doing this in the early stages of the game, as the plane
shoot gets much harder later on.
* ME 109's
On this screen you are soaring above the clouds, ME 109's attack in
formations, the best way I have found is to stay at the bottom and pick
them off. This screen, in my opinion, is the hardest screen of the game,
except for perhaps the moon shoot out. Once you have been hit three
times, then kaput. You'd better have enough Lunarium to get home!
* Takeoff
Make sure you have loaded up with enough Lunarium - a heavy load is harder
to take off of course, but if you press the button, in time to his legs
being directly underneath his body, you should manage it. Watch out for
the lame seagull, and also watch out for the UFO which appears from time
to time on the screen where you soar up through the sky.
* The Ack-Ack Screen
This is the attack on the Desert Base. It is at night, and ack-ack
batteries come at you from the top of the screen. If you fire your gun a
bit before the batteries, you will destroy them. Once you have hit ten
you have done it! You can only take three hits from Flak! Very easy.
* The Temple Shootout
This is also very, very easy. This places you in front of a temple,
where you have to knock out machine guns positioned at the windows. Pull
down on the joystick and the bullets miss you, you have three seconds
before the machine gun opens up, so rush to the window and fire slightly
above it, and KABOOM! If you get hit three times then you have failed.
Once you destroy all guns, the door opens and you have done it!
* The Punch Up
When you fly to a rocket factory, upon landing you have to bash the pulp
out of a guard. There are four moves and two ducks, the ducks are use-
less. The first three guards are dead easy, the last two can be sorted
out if you keep the joystick pressed up, and press the firebutton when
his face is uncovered, knock his bar down, and BLAM, you did it!
* The Moonbase
Once you have the final rocket part and 500 units of Lunarium, assemble
your rocket, load the Lunarium and blast off!
You will then find yourself in the Mine. You have to shoot the women
zombie slaves from the platforms in similiar fashion to the Temple shoot
out. To hit them stay down until the girls cease firing, then move over
and shoot them. Be quick as they will escape on ropes and return.
Repeat the process carefully, for those on the right. Don't forget that
your vision becomes impaired due to the effects of the Lunarium, so
hurry. If you have succeeded, the world is saved! If you are to slow,
then Nazi's are in the Whitehouse!
RODLAND
While playing, pause the game, press <Help> five times and unpause. You
should now have infinite lives.
ROLLING RONNY
Try both of these: Entering your name as "RONNY" on the high score list
or typing in "MICHAEL" when you die at the end of the game will give you
the ability to fly. If this doesn't work, try pressing <F9> to get all
your energy back.
ROLLING THUNDER
On the title screen, type "JIMBBBY" for infinite energy.
ROTOR
Some passwords are: GAG
SLY
AWE
LIP
MEN
TNT
and PIT
RUBICON
While playing, pause the game and type "thereaper". Now press <F1>
to <F7> and <F10> to select weapons and <L> to skip levels.
SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
SARAKON
Passwords are "LUNKWILL" and "VRANX".
SATAN
During game one, hold down <Alt>, <1> and <D> for infinite lives. For the
same effect in game two, hold down <Alt>, <1> and <M>.
SAVAGE
Codes are:
Level 2: SABATTA
Level 3: PORSCHE
Last level: FERGUS
Or enter BRUISER for infinite lives.
SCORPION
Get a high score, then type "IMPORTLIGAT" for ten lives.
Another source quoth thusly:
To get another eight lives, type "INPORTLIGAT" into the high score table.
Try also typing in "CRL", and "CLEMENT" for weird effects.
S.D.I. (Activision)
Type "ALERIC" on the high score table, then you can select a level by
pressing the appropriate Function Key.
S.D.I. (Cinemaware)
When you're in the Russian space station, pick one man and keep firing
at him 10 to 15 times. No other men will appear and you can keep doing
it until you get the girl.
SEARCH FOR THE KING (Complete Solution)
Look on desk
Listen to radio
- Now go behind the desk
Open drawer
Look in dawer
Get thermos
Get lunch bag
Look in lunch bag
Drop jar
Get jar
Look in jar
Close jar
- Leave the room going to the east
- Stand next to the locked door
Look at fountain
Open thermos
Fill thermos with water
- Go to the boss's office
- Save your game
The boss's office:
Look
Watch TV
Ask Boss for raise
- After a while the boss calls Stella for your references
- When the boss is looking at Stella's ass grab the keys on the table,
Get keys
- These are the keys to the locked door to the west
- Go to this door and...
Unlock door
Open door
Look
Look in toolbox
Get ID
Look at ID
- Leave the room and close the door
- Go to the elevator and...
Press button
- Downstairs you will find a sleeping guard
- Steal his dream!
Look guard
Look dream
Get dream
- Now leave the building to the north
- Go two screens to the right and go up the stairs
Ring bell
Show ID
- You will notice the scarf in the case
- Talk to the woman
Look
Look in case
Sit on couch
Ask about weather
Ask for soda
Show scarf
- Now you gotta make the bitch angry! So...
Spill soda on scarf
- Finally she kicks you out
- Go to the right and behind the fence
- There you got the scarf hanging around...
Climb fence
Get scarf
Climb fence
- Now go to the circus (west)
- On the left hand side there is a wagon
- Approach it
Knock on door
Ask for work
- Go south and
Get shovel
- Now work your ass off and go back to the wagon
Drop shovel
Knock on door
Talk to man
Ask for ticket
- Now go to the right hand side of Madame Zamooska
Look wagon
Kiss Zamooska
Look candle
Take wax
Look at lizard
Touch lizard
Get card
Exit
- Now go to the strongest man on his platform
Look man
Look luigi
Give wax to luigi
Take rosin
- Now go to the world's smallest man Helmut
Look man
Give dream to Helmut
Get Helmut
- Now go to the Test-o-Strength next to the tent
Get popcorn
- Enter the tent and drop the popcorn
- Go to the right
Look
Give rosin to man
Get cape
- Now go back to the bus terminal
Open box
Put Helmut in box
- Then go back to the Test-o-Strength
Look man
- Go onto the platform
- Now you are in Las Vegas!
Las Vegas:
Open mailbox
Look in mailbox
Get Helmut
- Go to the east and then one screen south
Answer phone
- After the talk, open your thermos and drink the water
North, West, West
- Enter the Hotel
Look
Ask Bernardo about the king
Ask Bernardo about Hotel
- Go two screens to the right
Look picture'
- Go back to Bernardo
Ask Bernardo about fabulous
Page fabulous
North-west, West
Sit on lounge
Look woman
Wait
Get sunglasses
East, East, East, East
Enter
Press button
- Exit the elevator and find the typical room
- Enter the bathroom
Look in bathroom
Look in sink
Get floss
- Go to the appartment's door
Look at door
Look sign
Get sign
Turn sign over
Read sign
- Now you try to get the key on the cleaning woman's cart
Look on cart
Sit on bed
Wait
Stand
Now leave the room and
Put sign on door
- Now the girl enters the room
Get key
- Enter the elevator again
Press button
- Enter the suite
- Go to the left as far as possible
Look drain
Look inside drain
Tie floss to Helmut
Lower Helmut into drain
Get floss
- Helmut will bring a receipt with him
- You will need this downstairs at the dry cleaning
- Enter the elevator
Press button
- Enter the cleaning room
Open door
Look girl
Give receipt to Susie
Get suit
Exit
- Now exit the hotel
Look
Hitchhike
Some Hippies will take you to the Kingdom
The Kingdom:
- You find yourself outside a closed gate
South
- Look for the bar (northeast of the map, next to the phone booth)
- Enter the phone booth
Wear suit
- Exit the phonebooth and go to the bar
- Open door
Sing
- Now go to the left hand side of the map (across the street) and
- Enter a building marked with a star (attractions)
- Enter the building and go to the dining-room (north)
Look table
Look on table
Look fruit-bowl
Look in fruit-bowl
Get banana
- Go upstairs
- At the east side of the room you will find some small cupboards
Open bureau
Look in bureau
Press button
Slide pole
Wait
Release pole
- Face the counter
Open counter
Look under counter
Get bread
Peel banana
Make sandwich
- Go to the door (east)
Open door
South
- You should be in the room with the bear-skin
Look inside mouth
Put Helmut into mouth
- Now go to the room with the broken guitar
Get guitar
Look guitar
Fix guitar with floss
Look in case
Get microphone
- Now you look like the REAL Elvis!
- Go back to the bar
- Enter the bar
- And Sing!
Now You are the new King of Entertainment! Congratulations!
SEASTALKER (Complete Solution)
Get Mike
Turn on Mike
Turn on Video
Turn Knob
Tell me about problem
Tell me about monster
Goodbye
Drop Mike
East, East
Examine panel
Pull breaker
West
South, South, West
Get Capsule
North, South
Get Magazine
Insert capsule in Reactor
Close Reactor
Close hatch
Fill tank
Open Magazine
Turn on Reactor
Turn on Engine
Open gate
Open Throttle
East, Down, East
Open Throttle
Wait, Wait, Wait, Wait, Wait
North, North, East, East, North
Wait, Wait, Wait, Wait
East
Wait, Wait, Wait, Wait, Wait
North
Wait, Wait, Wait, Wait, Wait, Wait
East
Close Throttle
Turn on Autopilot
Wait
Open Throttle
Wait 50 Times
Close Throttle
Turn Search light to Starboard
Turn Search light to Port
Push Test Button
Open Throttle
Wait, Wait, Wait
Turn on Sonarphone
Goodbye
Wait
Open Throttle
Get gear
Open Hatch
Exit
North, North
Ask Bly about problem
North
Examine System
Ask Tip for tool
Open door with tool
Get Relay
Screw Relay back in
Close door
South
Ask Bly about problem
Tell Me about evidence
Open box with tool
Examine box
Ask Bly about crew
Read article
Yes, Yes, Yes, Yes, Yes, Yes
Show article to Doc
Yes, No, Yes, No
South
No
Ask Tip about Grid
Yes, Yes
South
East
Install Gun on Scimitar
East
South
Get Survival unit
North
West
Give Survival unit to Bill
Tell Bill to install unit on Scimitar
Wait
South, South, South
Push Test Button
Examine Unit
Get Hypo
Open Hatch
Exit
North, North
Give Hypo to Doc
Yes
South
Wait, Wait
Get Hypo from Doc
Show Hypo to Bill
Look, Look, Look, Look
Turn off electricity
Turn on electricity
West, West, West, South, South, South
Fill Tank
Push Test Button
Turn on Engine
Open Gate
Open Throttle
South
Open Throttle
Wait, East, Wait
Yes, Yes, No, Yes
Turn on Sonarscope
North, North
Close Throttle
Wait, Wait, Wait, Wait
Look
Aim Bazooka at Sea Cat
Fire Bazooka
Yes
*** Note
If you are wondering how the idea of the grid is presented to Tip, you
may find out by taking out the scimitar to hunt the Snark. (Sans Grid).
SENTINEL
Here's some Level Codes:
0001 23778582 0002 44881440
0003 70511958 0004 51737669
0005 17877351 0006 50994690
0007 84257688 0008 16257084
0009 75861478 0010 43428170
0011 40556356 0013 64263669
0015 64046644 0016 66974534
0017 4085948 0018 68627185
0019 55742564 0022 96779955
0034 77979086 0035 14767076
0036 97578966 0050 61185004
0061 26060764 0066 68657887
0080 18452261 0103 36873128
0127 06567770 0150 92856449
0169 16788555 0196 72957558
0225 38546570
SHADOW DANCER
While playing, pause the game and type in "GIVE ME INFINITES". Press
<Return>. This should give you infinite lives and, you will now be
able to press <X> to skip a level.
SHADOWGATE
Try talking to the rope - it is magical. The word on the wall will help
you here. To get the Cyclops, use the sling with a stone. The stones
are near the waterfall. To get the flute you need the steel glove.
Operate the well and examine the bucket. When you get the flute, play
it. What you get from doing this fits into the hole in the King's room.
With the wand, go back to the bridge, remove all excess equipment and
cross it. Try out the wand on the snake. To get the horn, pour holy
water on the Hell Hound.
SHADOW OF THE BEAST
Wait until the main title screen (the one with the beast reaching out at
the word `Beast') and hold down the left mouse button and the joystick
button until you are told to change discs. This gives you infinite
lives. If this doesn't work, try it holding down the joystick button and
both mouse buttons.
SHADOW OF THE BEAST 2 (*) (Complete Solution)
Note: While the cheat is verified, the solution has not yet been fully
tested.
When you start the game, run right until you come to the man with the
spear, press `A' to ask a question, type in "TEN PINTS" and press
<Return>. You should now have infinite energy.
When asked to whisper the password, try whispering either "SUNSTONE",
"OBERON", "NECROPOLIS", or "ETERNITY".
Here also is a full solution:
First you should go left. Through the trees tossing their balls about
at you, and across the bridge. You will now arrive at a tree stump with
a guard (Don't kill him!). Here you'll need to be as fast as possible
to jump up about four times and kill the oversized mosquito that is
going to carry the guard away. When he's dead then stand still and
listen to what the guard says. Now ask him about "traps" and he will
say either "Upper" or "Lower". Now descend the stepped branches to the
left and jump into the side tunnel on the left. Walk along until a
cousin of the mosquito that you killed above will fly past. Turn around
fast and go to the right where the mosquito is cutting through the rope.
KILL him quickly or else you're stuffed. Once he's dead just stand on
edge of the ledge and wait for a strong dude to push a stone towards
you. When he reaches the very edge where you're standing, hit him once
and he'll kick the bucket.
Now go to the left and up the rise where the hovering mosquito is
waiting for you to kill it. So oblige it then go back to the right
where a key has fallen when you swatted the bug. Take the key the go
back to the left. Drop off the edge, walk across the see-saw then jump
up onto the rope that's hangin' around waiting to be climbed. Climb it
and jump off onto the ledge at the top.
Use that key you found open the way for you. Continue to the right until
you come to a wall with two switches. Now remember what the guard told
you? Was it upper or lower? Hit the switch (with your mace) that the
guard told you. (ONLY that switch!) If you killed the guard by mistake,
the try the upper switch. If you hit the wrong switch the ground
disappears and you get you're feet wet. If you got it right then stand
still and the cage above you will be lowered. Stand on it and wait. It
will then rise up.
Step off at the top and go the right, across the pit with the guard and
the puppy dog. Continue until the end where you will find a key. Climb
a chain from the ceiling to get to a high ledge where you'll find some
goodies. Then return back to the pit with the guard and his pet puppy
dog. Carefully climb down the chain and when you're near the bottom jump
to the left otherwise you'll wake the guard which will mean restart the
game. Use the key you found above and release Fido. He'll then scare
the chicken soup out of the sleeping guard who then goes off to look for
a better life and a large bottle of scotch. Hit the bottom lever at the
right off the pit, then climb back out and return to the cage at the left
and descend.
Continue to the left and go back down the rope you climbed. Go to the
left until you reach a wall with 3 switches. These switches operate the
crane that is above you. The lower switch moves the crane up or down,
the middle one moves it left or right and the upper one opens and closes
the claw. Now use the crane to pick up the huge boulder where you're
standing carry it across to the right hand spike and drop it. It will
then break up. Be careful when using the switches or else you'll break
the boulder and you're knackered.
Now push the rock piece left over to the see-saw. Now climb the rope
and after some practise manage to properly jump off to the other side of
the see-saw where the rock is launched into the air and lands in the
suspended cage. Quickly run to the left and stand on the other cage. The
rock's weight will then lower it's cage thus raising your cage up to a
ledge. Go to the left, chat to the dragon if you like, then whip him
into a fudge brownie. Next hit the bag hanging from the branch and the
original guard's brother will then drop down. Ask him about "ishran" and
he will then give you a password for you to remember.
Now return right, down, right, upabit, rightdownabit, right and you
should be at the edge of the ledge with the rope at your right.
Climb down the rope and continue to the left until you confront a big
lumberjack with a skin complaint. Hit him until he falls back into the
acid pool. Continue until you reach the tavern. Enter go to the left
and take the bottle of booze you find. You can talk to the barman on
the right but he's rather boring. Leave the tavern, go right and down
the stepped branches with the leaping greenies. Go to the wall with
the ghostly apparition of somebody's granny behind it. Speak the
password that you were told (you did remember it, didn't you ???).
Then continue on until you reach a big dude who gives you a parchment
of a prehistoric playboy centrefold to help you while away the time
on those cold lonely nights. Now return all the way back to where back
to where you originally started. Continue to the right, through the
forest full of uglies with oversized toothpicks, until you reach an
area where there are jumping green booger balls. Make you're way up
until you confront Simon the Snot-Nose Monster. Kill him and collect
the axe that he drops. Look around and you'll find a couple of chests,
one's to you're left and the other's above to the right. After you've
raided the chests then go back down to the ground.
Go to the rock platform that defies gravity on the left. Under it you'll
find a patch of grass that looks slightly different to the rest of the
ground. Jump on it a few times until it collapses. Go down the stairs
and across to the left. Run to the left until you wake a guard who
starts to run off. Keep running until you reach a wall with a sliding
floor in front of it. Stand up against the wall and use the axe you
found to kill the guard who's winding the floor in before you fall and
have to restart.
Once he's dead you can then kill the other guard and break through the
wall using your mace. You'll find a chain so go ahead and climb it.
You'll find a switch so activate it then run as fast as your little
Reeboks will carry you to the left where you have to activate another
switch then run back to the right before the timer runs out. If it
runs out and you didn't activate the cheat then you'll be a skewered
corpse. Go down until you find four cards sitting around playing poker.
Kill the two on the right and collect the key. Go left until you are
caught in a cage. Don't worry it's harmless. Wait for the guards to
take you to a cell. Once in the cell offer the bottle of booze you got
from the tavern to the guard sitting outside the cell. He'll then take
it and drink himself to sleep so you are then able to bash down the
door of the cell.
Jump onto the chain and climb up to kill the guard on the left. Go back
down and kill the sleeping guard, take the key and go back up to release
the prisoner with it. Now climb up to the top of the chain where you'll
kill any guard you find and take a rather large ring. Go to the right
where the prisoners are waiting at a door. Open it with the other key
and run along with the prisoners, who should get impaled by the Heavy
Duty Deluxe Model Stainless Steel Low Calorie Toothpicks. Then return
to the entrance up at the ground level.
You'll need to find your way to the right where there is a bridge. If
you go right from the entrance and go down the rope and into the water
there will be a rope that you can climb up to get to the bridge. On the
right side of the bridge you'll find a large postman with an equally
large letter opener. Get him to follow you back to the bridge. To do
this go up close to him then run away quickly. Once he's on the bridge
he'll fall through. Go to the right and avoid the hole in the bridge.
You'll find a guy who you'll give the parchment and ring to, and he'll
then give you a rather useful new weapon.
Go back to the bridge and fall down into the river where you'll get
sucked in by the whirlpool. Make your way across and down collecting
energy (wow) and the Horn. Go across until you find and angry snail
sitting on the world's largest magic mushroom. Ask him about "karamoon"
and he'll then offer to take you for a ride for 36 gold (which you
should have collected by now if not, restart etc...) so you accept of
course. He'll take you to Karamoon where you go to the right until you
are at the edge of a great sea. Blow your horn and your limousine will
arrive to take you to Zelek's castle where you enter and seek out Zelek
to take your revenge.
That's it you've now finished the game and you can live happily ever
after until Shadow of the Beast III.
SHADOW WARRIORS
You may need someone's help with this one. When the intro sequence is
running, hold down the following keys: <Control>, <J>, <Esc>, <5>, <F2>,
Right <Alt>, <(>, <V>, <Enter>, and <Help>. Note: the <Enter> and <(>
keys refer to keys on the numeric keypad. Then, while playing, pressing
<Help> advances you a level, and <Q> turns off the collision detection,
making you invincible.
SHADOWS OF MORDOR
Make sure you build the raft in the right place or else you won't be able
to move it!
SHINOBI
Pause the game and type in "LARSXViii" for infinite credits.
SHOCKWAVE
Here are some tips on the game:
Mines......Each time a mine is purchased, the income you receive for each
`time pass' doubles.
Factories..The more factories you have, the faster more weapons are pro-
duced.
Rigs.......Rigs supply you with the fuel for each mission run. The more
rigs you have the greater the amount of fuel you get for each
`time pass'.
Armys......For every army unit you own, the enemy slows down slightly.
If more than 50% of the sector is occupied by the enemy then you will
lose one of your assets for each `time pass' that occurs. The best
solution is to, when 30% is occupied, attack the enemy.
SILKWORM (*)
For early versions:
Get to the controls set-up page by pressing F10 from attract mode, hold
down <Help> and press Fire to get infinite lives.
For later versions:
Press F10 from attract mode for the controls page and type "scrap 28".
The screen will flash once and You now have infinite lives. Pressing
<F1> to <F10> will slow the game down from normal (F1) to a crawl (F10).
Pressing <1> to <-> lets you jump levels.
SIM CITY (*)
While playing, hold down <Shift> and type in "FUND" for an extra $10,000.
However, after using this cheat a few times you will probably get an
earthquake, so it is best not to build much until you have done this.
SINBAD AND THE THRONE OF THE FALCON
When you are about to die, select the close icon, and then continue.
You'll be as good as new and back at the map.
SKIDZ
Start the game as usual and hold down the Fire button, <Alt>, and <C> for
infinite lives. Holding down the Fire button along with <Alt> and <L>
allows you to access any level at any time. Note: do not activate both
cheats or you will not be able to get past level 2.
SKULL AND CROSSBONES (*)
Keep your sword power high by picking up the small coins.
DO NOT look at Medusa.
The lunge and the back slash are the most effective moves.
SLAYER
Go to the end of the first stage, making sure that your on your last
life. Blow up all the enemy guns and the little green monster. Next,
crash into the machine it resided in. You will then start on level 2
with infinite lives.
SLY SPY
For infinite credits, enter "007" as a level code and then type in
"shaken not stirred".
SNOOPY (Complete Solution)
Here is the full solution:
Pick up the food bowl and go right. Give the food bowl to Charlie
Brown, wait, and eat the food. Go to the hut, pick up the typewriter,
use and give letter to Charlie Brown. Eat cookies and use the cookie
jar to catch the frog. Get umbrella, use it to walk under the rain
cloud and get ball. Kick the ball onto the river, pick up coin and
jump over barrels and ball. Toss the coin into the well. Jump back
across and get catapult. Jump back and burst the balloons. Get the
pump. Pump up Lucy's paddling pool. Fill pool with hose water, get
frog in jar and scare Lucy by letting it loose. Pick up horse and take
it to the tree with the kite. Get pump and pump up the horse. Jump on
horse to get the kite. Get to the rain cloud with the kite, and give
the kite to Charlie Brown. Follow him, pick up the key, use it in the
school lockers. Get blanket and give it to Linus.
The End!
SOLOMAN'S KEY
When it says `Press any key to load', press <Help>.
SONIC BOOM
On the hi-score table, enter DOUGAL. The next time you play, press <F1>
to increase energy, <F2> to receive a full drone squadron, or <F3> to go
to the next level.
SORCERER (Complete Solution)
South
- You'll be eaten by the hellhound and then wake up.
Frotz me
Get up,
West, West
Pull hanging
Get key
Open drawer,
Unlock journal
Read journal
- Inside the journal is a written code word which will change every
- time the disk is booted. write the code word down - you will be
- referring to it later in the game.
Drop key
Drop journal
East, south, south, west
Get matchbook
Get vial
Open vial
Drink potion
Drop vial
East
Open mailbox
Put matchbook in mailbox
East
Get scroll
Gnusto meef
West
- Now, if you haven't heard the doorbell ring yet, keep typing "wait"
- until the mailman arrives and delivers the mail. if you've heard
- the bell, then the mail is already here!
Open mailbox
Get orange vial
Down
- Now we need to unlock this trunk. The combination of buttons to push
- depends upon the codeword found in Belboz' journal. Following are the
- various words and their associated combinations:
Example: If the code is `Bloodworm', you would input:
Push white,
Push gray,
Push black,
Push red,
Push gray
Bloodworm: white, gray, black, red, gray
Brogmoid: red, purple, red, black, purple
Dorn: gray, purple, black, gray, white
Dryad: black, gray, white, red, red
Grue: black, black, red, black, purple
Hellhound: purple, white, gray, red, gray
Kobold: red, purple, black, purple, red
Nabiz: purple, black, black, black, red
Orc: red, gray, purple, gray, red
Rotgrub: gray, red, gray, purple, red
Surmin: black, black, purple, red, purple
Yipple: gray, purple, white, purple, black
- The lock should pop open and then you should
Get moldy scroll
Aimfiz Belboz
North-East
- That should get you away from the hellhound.
Down, Down, South
- You should be in the crater.
North-East, North-East, East, North, North-East
Memorize Izyuk,
Izyuk me
Up
Get guano
Get scroll
Gnusto fweep
D, South-West, Up, West, West, North-East, South-East, East, East
Put guano in cannon
Get scroll
West
Lower flag
Search flag
Get aqua vial
West, North-West, South-West, West, Down, Down, South
- You should be back at the crater.
West
Memorize Izyuk
Memorize Izyuk
- This is so you can remember the spell longer.
Izyuk Me
West, West, North
Get coin
South, East
Izyuk Me
East, East
- About this time, you may need to sleep. If not, you might want to
- type "wait" a few times until you get tired. Then type "sleep".
North-East, North-East, East, East
Wake gnome
Give coin
East, East, North, North
- Now, on to the maze! You need to memorize the `Fweep' spell at least
- three times in order to get through this. The spell wears off after a
- while and you will not be allowed to carry anything (like your spell
- book) while you're a bat. If you haven't memorized it enough, you'll
- forget it. so...
Drop all but book
Memorize fweep
Again
Again
Fweep Me
East, North, East, South, South, West, Down, East, East, North, North
Up, Up, South
- You should now return to human form.
East
Get scroll
Drop scroll in hole
Fweep Me
West, West, South, East, Down, Down, West, West, Up, Up, North, North
Down, East
- Your fweep spell should wear off at this point.
Fweep Me
South, East, North, Down, West, South, West, Up, West
- You've done it! Now keep typing "wait" `til you're human again.
- Now...
Get all
South, South, East
Get scroll
Gnusto Swanzo
- Sleep if you need to...you probably will by the time you get to the
- amusement park.
West, West, West
Search gnome
West, West, South-West, South-West, South, South-West, West
- A gnome will appear.
Give coin
West, West, South
Get ball
Open aqua vial
Drink aqua potion
Throw ball at bunny
Drop aqua vial
North, East, East, North-East, South
Yonk the malyon
Malyon the dragon
- At this point, keep typing "wait" `til your muscles feel the effect
- of the aqua potion wearing off. Then...
South
Open orange vial
East
Drink potion
- At this point, your twin should appear. This is an interesting time-
- puzzle that must be solved correctly in order to get past it with the
- scroll you've found and your spell book still intact.
Give book
- When you give your spell book to your older self, he'll give you a
- combination number... remember it, then...
Drop vial
East
Set dial to whatever number you were given.
Open door
East
Get rope
Up, South-West
Get Timber
South, North-East, North, West
Tie rope to timber
Drop timber
Drop rope down chute
Climb down rope
Get scroll
Golmac me
Open lamp
Get smelly scroll
Down
Tell younger self "the combination is x" (substitute x for the number
you were given
- Remember to use the quotes when you talk to your younger self.
- This way he should then give you your spell book. You should
- immediately go...
Down
- Now "wait" a few times until the orange potion wears off and you
- feel tired.
Sleep
Gnusto vardik
Memorize Meef
Again
Drop book
Swim in lagoon
Down
Meef weeds
Get crate
Up, West
Drop crate
Get book
Open crate
Get suit
Get can
North-East, North
Meef vines
Spray repellent on suit
West, West
Memorize Vardik
Vardik Me
Open white door
Memorize Swanzo
Swanzo belboz
All finished!
SORCEROR'S APPRENTICE
Press the <Tab> key after the first title screen and type in either
"wizard", "spells, "arcane" or "druid".
SORCERY+
While playing, type in "GAS MASK WHEELER WANTS CHEAT" for infinite lives.
SPACE ACE
Just as Borf is attacking you, pause the game and type "DODEMODEXTER",
press Fire and <Return> then press <P> to restart the game. The game
should now complete itself. If it doesn't work, try doing it on your
last life.
SPACE HARRIER
Enter your name as "RAF" into the second from the top place in the high
score list for unlimited lives.
SPACE QUEST 3 (Complete Solution)
Escaping from Planet 1
Get the wire in the tunnel and go to the conveyor belt. Climb on to
the conveyor and jump. Travel left until you reach the u-turn and climb
down into the mobile-chair. Go around the U-turn and two-thirds of the
way into the next screen. Collect the motivator. Travel right and stop
just until you reach a chute. Examine the wall and then the hole. Take
the reactor. Climb the ladder and take it.
Make your way to the robot's head and, after you've been mugged by the
rat, go back down the chute and retrieve the wire and reactor from
where the reactor was first found.
Use the ladder, climb it and get it again. Go back to the robot's head
and get as near to the broken eye as possible. Climb. Use the ladder
on the side of the ship and climb again. Open the hatch. Use the
reactor and the wire. Sit in the pilot's seat and examine the screen.
Switch the radar and the engines on and Whoosh! Having stopped, press
<8> to instigate weapons. Turn on the shields and fire.
Pleebhut
Travel to Pleebhut at light speed and once arrived, go to the "World of
Wonders". Show that you have the gem. Say "no" twice and then "yes" at
425 Buckazoids. Now for a shopping spree.
What to buy:
- Orat on a stick
- Heat-proof underwear
- Astro-chicken flight-hat
Return to your ship. Enter the screen via the X on the map. Travel left
and once you see the "Terminator" footprints, walk around the killer-
pods, leaving the nasty to walk under them and perish! Do not attempt
to Pick up the Invisibility Belt! Stand to the left of the belt and use
Orat. Return to your ship.
Time for a Snack
Travel to "Monolith Burgers". Walk to the arcade and insert Buckazoid.
Play the arcade game until your score stops increasing (298/738). Order
a fun-meal from the counter. Sit down to eat your meal and you should
find a decoder-ring. Enter the tunnel and climb-down.
Off to the Hot One!
Once entered the ship, wear the underwear. Fly to Ortega and when you
arrive, go to the other ship. Travel to the scientists and wait behind
the rock until they leave. Take the detonator and the pole. Go to the
screen on the right, then walk two screens up. Walk down to the edge
of the hole. Drop the detonator and climb down. Return to the ship and
at the point where the unstable rock have disappeared, use the pole.
Enter the ship.
Let's go to Scumsoft!
When you've arrived at Scumsoft, any direction will lead to the bushes.
Wear and use the belt. Enter Scumsoft and go down the steps. Press the
button and walk forward. Enter the first door on the (left or right?)
then examine the closet. Take the coveralls (all objects carried will be
dropped but don't fret) and leave. Walk forward and enter the door on
your right (without the keycard monitor).
SAVE the game at this point.
Work your way to the top of the screen. You should come across a picture
with the nearby photocopier and replace the original. Once in the bosses
office, empty the bin with the vaporiser. Exit the screen to the right
and then return, by which time the boss should have left the office.
Take the keycard and go back to the corridor. Find the correct door and
use the keycard.
Use photocopy and press the button. Stand right next to one of the men
and use the vaporiser.
SAVE the game.
You should suddenly find yourself in a giant robot about to fight the
big bossman. Continue walking forward and punching repeatedly until the
boss topples... You now find yourself back at the ship.
SAVE the game yet again to prevent any personal bloodshed!
Press '8' to use your weapons. Repeatedly alternate the shield between
front and back (when the shield is not needed, you MUST turn it off) and
when you have destroyed five ships...PRESTO!
The end! Return to the cockpit view to watch the end of game sequence.
SPACE QUEST 4 (Complete Solution)
For the first section of the game, look in pages 8 and 9 of your Space
Piston book and follow the walk-through provided. When you have followed
the walk-through successfully you will find yourself in the sewers. From
here:
Sewer Room:
Go to the table and get the jar. Look under the pad on the table and
press the button that is there. When the picture show has finished, go
to the large contraption to the left of you and turn the handle. The
door will open, enabling you to go inside. Do so now. You are now in
the sewers underneath Xenon. Move to the left hand side of the sewers
and move down. A little thingie will start to follow you. Let it follow
you until the bottom screen, wait until it gets near you and use the jar
to scoop it up. Now quickly get out of the way and wait until the slime
has gone. Go from here to the ladder and climb up. Go to the screen to
the left and here you will find a spaceship. Climb into the landing gear.
Main Computer:
Save the game now, in case you muck the next couple of commands up. Go
to the right hand screen and a time pod should appear. Quickly get into
it. When you are inside, enter any combination you like, but note down
what you entered. You might like to try different combinations.
Space Quest 10:
When you land, get out of the pod and walk around a bit. Go left - you
will see something down the path, so go back to the time pod and take the
path near it. A large bird comes along and picks you up. Oh dear! When
your in its nest, wait until one of the evil guards drops in, then search
him and you'll find a piece of paper. Go to the hole in the nest and click
on it with the Hand icon to go through it. In the next screen you will
meet some nice young ladies. Get into the sub. When you get to the
hideout, wait until a slug turns up. When the slug tries to eat you,
press the button that activates the lasers on either side of the chair.
Now get one of the oxygen tanks and shove it into the slugs mouth.
Shopping Centre:
Pick up the card that the girl has dropped, then get on the walkway.
Go to the Men's clothing shop and talk to the droid there. When you
have your new clothes, pay the man. Next, go to the Mamolith burgers
and ask the Pig there for a job. You can do the arcade bit if you want
to, but it isn't compulsory.
From here, go back to the place where you came into the shopping centre
and get the cigar. Now go to the cash machine, which stands next to
the software shop. Use the card you picked up in the machine. It
won't work. Now go to the ladies clothes shop and talk to the droid at
the desk - she should give you some clothes. Pay for the clothes and
go back to the cash machine. Now you can use the card and get some
money out. Go into the software shop and look in the bargain bin to
get the Space Quest hint book, which should be underneath the other
software. Pay for the book and then look at it. Use the stick icon
to reveal the answers.
Go from here to Radio Shock and look at the catalogue. Look at the
electrical gadgets and go through them until you come to the adaptor for
the Pocket pal. Get the adaptor which is at the bottom right of the
screen. Now go back to the ladie's clothes store and into the changing
rooms. Get dressed. When you have finished, go to the arcade. Go
over to the Ms Astro Chicken and insert a buckazoid. Play the game
as many times as you want. After a while the game will blow up. A
time pod should appear. When a soldier comes after you, just leave
the screen and go to the zero gravity skate place. Go to the top of
this and wait for the guard to come after you. From here, dodge the
guard and go back to the arcade. Get into the time pod.
To work out where to go, take the codes that are in the hint book and
type them out. Then type in the code that is written on the piece of
paper you found.
Space Quest One:
Go to the bar, where you'll find some nice people. When you've been
thrown out, kick over the bikes. Now go back to the bar, but on the way
there, jump out of the way of the biker. In the bar, get the matches
from the bar table. Now go back to the Time Pod - but you'll have to
jump out of the way of the bikers again. When you're in the time pod,
go back to the start of the game.
Start of the Game:
Go to the far right-hand side screen. Use the acid on the door lock.
When you're in the tunnel, use the matches on the cigar. This should
show you where the lasers are. Now go to the Bunny, look at it and
take the battery out of it. Put the battery in the computer. Look
at the panel on the wall and type in any number you like. The best
way to get the lasers in line is to experiment. I found that using
100 each time sometimes works.
When you've managed this, go to the room to the north. You'll now
be in the main computer. Wait till the droid appears from the left,
then go back to the previous screen. Go back to the main computer.
By now, you should have given the droid the slip. Go from here down
the left-hand path until you come to another room with a control panel.
Now use the numbers given in the hint book to open the door.
Go into the next room. You should now be given a screen with lots of
objects on it. Move all the objects onto the toilet, but not the
SQ4 one. Now leave here and goto the main computer. If you can't find
your way back, use your computer with the sockets that are around the
place.
When you get to the main computer to fight with Vohal, Move your man
with the cursor keys or joystick. Move to the middle of the platform
to fight, and after a while, you should be able to get him into the
middle of the screen. When you've done this, go down the ladder.
When you come back up, a disc will be in your inventory. Click the
disc icon on the disc drive. When the picture of the screen appears,
click on Upload beam, then Upload disc, then use the arrows to change
the arrow to Roger Jnr and click on Download beam.
You have now downloaded Vohal and finished Space Quest IV!
SPELLBOUND
Apparently, typing "HEYYOUDIDYOUCALLMYPINTAWOMANNUTS" at some stage does
somethin' or other. Another version of this cheat I have seen states
that these are in fact codes: HEYY, OUDI, DYOU, CALL, MYPI, NTAW, and
OMAN.
SPHERICAL
Type "BLADERUNNER" on the menu screen for a variety of effects.
Also, here are all the passwords:
Player One Mode: Player Two Mode:
radagast ghanima
yarmak gliep
orcslayer mournblade
skyfire jadawin
mirgal gumbachacmal
SPINDIZZY WORLDS (*)
There is actually a hidden level designer in Spindizzy. Load up the
game as usual and select a cluster of planets to view it close up.
Now type in "Edit" (capital "E", lowercase "dit") and a disclaimer
screen will appear. If you agree to the disclaimer, some brief
instructions will appear. Press joystick button to return to the planet
cluster and button again to play. There will not be any scenery there -
you can now create your own.
SPITTIN' IMAGE
The game is easiest if fought in this order:
1) Reagan, Pope
2) Gorby, Pope
3) Ayatollah, Pope
4) Botha, Pope
5) Margaret, Pope
SPY VS. SPY
Wait by the door to the airport and booby trap all doors. When the other
spy has got all the stuff, he'll get killed trying to get to the exit -
just go through the door which he tried to get through. Pick up the
stuff by searching the furniture and escape. If he does get through,
just beat the heck out of him and head for the exit.
ST DRAGON
Hold down Left Mouse Button and Fire Button until game loads for un-
limited lives. Alternatively, while playing, press <Caps Lock> and type
in "DECAFFEINATED" for the same effect.
I regret that I have been unable to get either of these cheats to work,
but try them yourself and write in if you discover the way to get it
right.
STAR GOOSE
Hit all the function keys from <F1> through to <F10> and you've got
infinite protection.
STARCROSS (Complete Solution)
The final part of the game invoolves shoving color coded rods into the
appropriately colored slots. (Freud would have been proud). The only
problem is in finding the rods and slots.
Beware: If you put a rod into a slot of a different color, it will
disappear forever!
*** The Landing
Get up
Get library
East
Push Red button
Read screen
- Get the coordinates for whichever unidentified mass (UM-??) has been
- chosen at random from the chart below:
Object R Theta Phi Type
-----------------------------------------
UM91 050 015 121 Uncharted mass
UM12 100 345 107 Uncharted mass
UM24 100 285 087 Uncharted mass
UM08 150 210 017 Uncharted mass
UM52 175 165 035 Uncharted mass
UM70 100 135 101 Uncharted mass
UM31 150 105 067 Uncharted mass
UM28 250 045 178 Uncharted mass
AB40 250 300 022 Asteroid (ceres)
MARS 250 120 012 Planet
US75 175 135 034 Ship
AX71 125 180 047 Asteroid
AX32 125 240 105 Asteroid
AX01 200 240 134 Asteroid
AX87 125 075 102 Asteroid
Enter couch
Say to computer "r is (r), phi is (phi), theta is (theta)"
- Wait for computer to reply that there is indeed a mass there. If it
- doesn't then you got the coordinates wrong! Try again. Then type:
Say to computer "confirmed."
Fasten belt
Wait
- The rockets will fire
Unfasten belt
Get up
East
Don suit
Get line
West
Sit
Fasten belt
Wait
- Wait or Look until the tentacles grab you and you are safely docked.
- A total of 7 waits
*** Getting in
Unfasten belt
Get up
Open inner
Out
Close inner
Open outer
Out
Press fourth bump
- The sculpture is supposed to be the solar system. You press the fourth
- bump because it corresponds to your home planet (Earth). Why is earth
- the fourth bump and not the third? Because the sun counts as the first
- bump!. At this point you should see a `tiny bump'.
Press tiny
- Now you will see a black rod rise up. This rod is a `self-destruct'
- device! Do not put it in any black slot, ever!
- The airlock door will open when you take the rod
Take black rod
In
Close outer
Open inner
In
- You are now in the `artifact'!
*** The Artifact
- Think of it as an intergalactic intelligence test. Put the right
- blocks in the right holes and win the prize. The artifact is cylin-
- drical in shape, and divided (like a pie) into four wedges, which
- (like the slots) are color coded. These colors are: red, blue, green,
- and yellow. These wedges are transected by 5 concentric rings.
- In short, the cylinder is divided into a sort of circular grid system
- of rings and colors. (this will be more obvious to you as you move
- about in the artifact.) Directions are: N,S,E,W,U, and D. Up and down
- correspond to in and out. East and west correspond to left and right,
- and also to Port and Starboard. When you enter the artifact, you will
- be unable to enter the yellow section without being eaten by the grues
- (which were apparently captured on the planet zork, but who escaped
- from the alien zoo for the express purpose of menacing adventurers
- foolhardy enough to travel without light.)
*** Collect those rods!
- You can get these in different orders, but the following order will
- definitely work: black, red, silver, yellow, pink, blue, gold, brown,
- violet, green, clear (crystal), white.
* Getting the Red rod:
- It's being held captive by `ant-men'! To get there:
North, West, Forward, East
- Now, the ant-men will be very nasty if you try to take their rod away.
- so let's keep them busy doing something else - like rebuilding their
- nest, throw something at the nest - the tape player will do nicely, and
- your space suit will also work if you want to bother taking it off.
- Then get red rod. Don't forget to reclaim whatever it was you threw!
Get library (or whatever)
* Getting the Silver rod:
- It's on the way to the yellow one, which we really need! From the
- nest:
West, Aft, West, South, South, Port
Get gun
Look into gun
Get silver rod
* Getting the Yellow rod: it's in the spaceship docked outside the blue
- airlock. From the weapons deck:
East, North
Open inner
Out
Close inner
Open outer
Out
South, South
- Give the tape library to the spider (the clue here was that he is
- intensely interested in news). He'll give you the yellow rod, but
- that's all he's good for.
Give tape
Get yellow rod.
- The yellow rod is one of the `useful' rods: you'll need to stick it in
- the yellow slot to get some of the others. To get to the yellow slot:
North, North
In
Close outer
Open inner
In
Up
- You are now in the grasslands. The weasels and unicorns here are
- strictly local colour, not useful.
South
Open hatch
Down
Put yellow rod in yellow slot
- Putting the yellow rod in the yellow slot will turn on the emergency
- lighting in the yellow section of the `artifact'. While you're here,
- put the red rod in the second red slot (this will turn on the life
- support system and get that tell-tale windex aroma out of the air in
- a few turns. Later on this will enable you to trade your old spacesuit
- For something truly useful (like a brown rod)).
Get card
- You'll need to put this into the computer - I suspect it's a disk II
- controller card - can't boot up without one!
* Getting the pink rod:
- it's in the spaceship docked outside the yellow airlock. Be careful,
- one false move and it's deep space for you. To get there:
Up, North, Down, West
Open inner
Out.
Close inner
Open outer
Get basket.
- This basket can be used to hold the rods `til you need them - that way
- they won't take up valuable inventory space.
Open outer (yes, again: it stuck the first time!)
Out
Attach line to spacesuit
Attach line to hook
Port
Get pink rod
* Getting the blue rod:
- It's in the laboratory, with other useful implements. To get there:
East
Detach line from hook
In
Close outer
Open inner
In
South, South
Put all rods in basket
East
Get all disks
- Now comes the tricky part: the rod is imbedded in the silver sphere.
- All we have at our disposal to obtain it is the 4-position dial and
- the two disks. Fortunately, these are `transporter disks'.
- Unfortunately, they explode into nothingness if you allow them to
- touch. Anyway, here's the procedure:
Put red disk under globe
Put blue disk on floor
Put card on globe
Turn dial to 4
Turn dial to 2
Get card
Get blue rod
Get all disks
Put blue rod in basket
West
Put blue disk on floor
- You have to put it on the floor here so the `maintenance mouse' can
- collect it and put it in the garage so you can transport there (and
- out of trouble) later!
* Getting the gold rod:
North, North, North, North, West, Aft
- Now you're in the computer room
Open panel
Put card in slot
Close panel
Turn computer on
- It will spew out a gold rod for you
Put gold rod in basket
- Look around if you like, but there's nothing else to do here. The
- enunciator panel tells you what you have to fix to put the artifact
- in order, but I'm going to tell you that anyway...
* Getting the brown rod:
North, West, West, South, South, East, East
Remove suit
- Look around or `wait' or something until the chieftain comes.
Offer suit to chief
Point at brown rod
* Getting the violet rod:
- You have no time to put the brown rod in your basket!
- Follow the chief when he leaves. It's the only way to get the the
- violet rod! Just keep typing "follow chief" until you get to the
- `center of the warren'. Then:
Down
Close inner
Open outer
Out
Port, Port
Get visor
North
Move skeleton
Get violet rod
- move the skeleton only once!
South, South
Put red disk on floor.
Stand on red disk
- With any luck you'll now be in the garage. If the mouse hasn't
- collected the blue disk yet, you'll be back outside the laboratory.
- You'll just have to wait till he comes and gets it, then transport
- to the garage.
* Getting the Green rod:
Enter bin
- Keep typing "again" until you find the green rod.
- It may take up to 10 tries.
Get green rod
Put green rod in basket.
* Getting the Clear rod:
Forward, Port, North, North, North, North, West
Look at laser through visor
Get clear rod
* Getting the white rod:
East, South, South, Up, South, South, Port, Up, Up
Jump
Put silver rod in silver slot
In
Get white rod
You've got all the rods now. All you have to do is figure out why
you've collected them.
*** Finishing Up
Put white rod in white slot
- A black slot will appear. Do not put the black rod in the black slot!.
* Getting to the control bubble:
Out
Up
Jump
Fire gun at drive bubble
Again
Again
- Your location should now be `on control bubble'
Down
Put gold rod in gold slot
In
Put clear rod in clear slot
- Five colored slots will appear
- Put the appropriate rod in each slot - the order you do it in
- doesn't matter.
*** The final sequence:
- You now use the various colored spots to set the course of the artifact
- toward earth.
Touch large square (The view now covers the area from the sun to Jupiter)
Touch brown spot (You will have to touch it four times, until the earth
is highlighted)
Touch violet spot (Three times, until the path forms a circle around the
earth. Don't stop at the ellipse!)
Touch green spot (The path will flash)
Touch blue spot. (Blast off! You win!)
Now you can sit back and bask in the glory of a perfect score.
STARFLIGHT (*)
In the trade depot at the space station buy " 1000" units of Endurium.
Now sell 990 units back and you get about 2,720,000 mu's.
STARGLIDER
Slow down your ship completely, and press <F1> for fixed sights. Press
<BackSpace> to Pause the game and type "js arg s". You should now be
invincible, and your fuel and shields will never deplete. Press <P> for
more missiles.
To enter the secret object viewer, press <Z>. Then press <P> to pause.
Select <[> and <]> and manipulate objects. You can use all keys but
<Q> and <Escape>. Use the Mouse to change point of view, and change
magnification with Right Mouse Button.
STARGLIDER 2 (*)
While playing, press <F> for fixed sights, slow the ship to a halt, press
the <Backspace> key to pause the game and type "WERE ON A MISSION FROM
GOD" and press <1> on the main keyboard. Then, pressing <K> gets all
the weapons and <F2> brings up some text.
Here are the nine items you need to build a Neutron Bomb (that is if you
don't want to cheat by using the above method !)
Crate of Castrobars
First get a petrified tree from Enos and take it to the depot on Castron.
You will automatically get the Castrobars.
Vistan Wine
Nip over to Vista. The wine is scattered all over the surface.
Flat Diamond
On Vista have a good look around. Somewhere you'll find a hole in the
ground spurting out Flat Diamonds. Tractor Beam one of `em.
Cluster of Nodules
These can be found on the Surface of Dante.
Asteroid
Get one of these in the asteroid belt between Millway and Apogee.
Egron Mini-Rocket
This can be found on Aldos. It takes a bit of a search but it is
definately there!
Nuclear Fuel
This can be found lying about on Aldos.
Rock
This is lying on Q-Beta.
Professor Taymar
He's driving an Emma 2 on Broadway. Emma's are pretty speedy, so it
may take a bit of time to trap him in your tractor beam. Don't carry
Castrobars when you try to catch him!
Here is how to complete the game once you have a Neutron Bomb:
Fly to one of the moons of Millway. Drop a bouncing bomb on a station
there and head into a tunnel. Pick up four missiles and fly to Q-Beta.
Just next to Q-Beta is a hologram. Fly into this and you will find a
Space Station and 8 mini sentinels. Blow away four of them & fly back
to Apogee to refuel. Fly to another moon of Millway and get four more
missiles, drop a bouncing bomb on a station. Pull down so you are facing
the Space station and bombs away. It should hit and you'll have finished
the game !
STARQUAKE
Here's a complete list of teleport codes:
FLIED CHING DAVARO SOLUN TABET LUANG TSOIN KALED
ROKEA HINDI SOCHI NICHI BORNO CWORE KWANG ADKEA
STARRAY
This cheat only works with the full price game, not the budget release.
On the options screen, type "AL YANKOVIC", and press <F5> for effect.
Also, pressing <X>, <C>, <T> and <Space Bar> produces a cheat screen.
STORMBALL
While playing, type in "let me win".
STORM LORD
On the credits screen, type in "DRAGONBRIDGE". A scrolly message should
come accross the screen reading "You cheating swine". Now, while play-
ing, press <Space Bar> to pause and then press <L> to skip the level.
Alternatively, when the game starts to load, hold down the Joystick Fire
button and the left mouse button and keep them down until the game loads.
Then when the game starts, pause it straight away and type "MNBVC". This
will give you unlimited lives and time, and if you pause the game and
press <L>, you will advance a level.
STORMTROOPER
Enter "JAMES CAMERON" on the high score table. Now, whenever you need
more lives, press <F9>.
STREET FIGHTER (US Gold)
On the title screen, type in "STREET CHEAT". Now, press <Help> while
playing to go to the next level.
The technique for getting past Sagat of Thailand is to watch for his
fireballs and long reach. Jump high, kick and retreat. Repeat this
until he carks it.
STRIDER
While playing, pause with <F9> then hold down <Help>, Left <Shift>, and
<1> together. Unpause and now keys <F1> to <F5> take you to the
appropriate level, and <1> to <5> advances you to various places in the
current level.
There seems to be a bit of disagreement about whether it's the `F' keys
that change levels and the number keys that change level position or
whether it's the other way around.
STRIDER 2
While playing the game, type in "SWIFT". Now press <Space> to turn
into a robot, <T> for super speed, <S> for a smart bomb, and <E> and
<D> for more energy.
STRYX
While playing, hold down <Help>, <M>, and <E> to replenish lost energy;
<Help>, <M>, <E> and <P> to get all the passes; and <Help>, <M>, <E> and
<F10> to be taken to the end of game puzzle.
SUPERCARS (*)
When asked for your name, there are a few names you can enter for special
effects: Enter...
RICH for half a million dollars
ODIE to start at level 2
BIGC to start at level 3
or POOR for five dollars
SUPERCARS 2
To access the cheat, enter player one's name as "WONDERLAND" and player
two's name as "THE SEER". You can now start the game in one or two
player mode with the cheat active.
SUPER HANG-ON (*)
There are two parts to this cheat, one verified and one unverified.
Get the highest score on the score table (The Africa course is easiest).
It may take a few attempts, so keep tryin'. Now you when you enter your
high score name, enter "750J". Now hold down the following keys: <Ctrl>,
Left <Alt>, <Z> and <T>.
This part of the cheat is verified:
Now, on your next courses, when you are hooning along, hold down the
Left <Amiga> key and a stream of yellow bullets will knock off any riders
in front of you. However, there are no sound effects!
This part of the cheat is, as yet, unverified:
After entering the "750J" on the high score list at the top, and holding
down the keys named above, when the screen goes back to the title page,
you should quickly zip off to a cheat page, where you can enter new
values using the numerical keypad. The values are the inner outer
coefficients on how well you handle corners. If you enter a high number
you will be more prone to skidding off on the corners. If you enter a
low number, say, 20 and 10 respectively, when you come to a corner at
about 300 mph, you can corner with no problem at all, making it easier
to complete a course.
SUPER OFF ROAD RACER
Buying tires before level two will help you in turning corners. Winning
races by short margins will slow down the other cars in the next level.
SUPREMECY
If you scrap a solar satellite on a planet with no reserves of fuel, you
will get 30,000 lonnes of the stuff.
SUSPENDED (Complete Solution)
Poet - Go to Weather Control
Sensa - Go to sub supply room
Whiz - Go to secondary channel
Sensa - Take ramp
Sensa - Go west
Sensa - Take container and grasper
Sensa - Go to hallway junction
Waldo - Go to hallway junction
Auda - Go to gamma repair
The above moves set the game up. Poet is needed to turn the weather
control off - this minimizes deaths at the surface (your primary goal).
sensa gets the ramp that is needed to allow the robots to go from one
level to another. Auda is sent to the gamma repair area because she
will be needed later, and without the humans coming for a while there
is nothing that can be done with her anyway. Waldo is sent to the
hallway junction to meet Sensa and take the container and grasper on his
way to fixing Iris who is reported to be out of order.
Poet - Turn second dial to 100
Poet - Go to hallway end
Iris - Go to main supply room
Sensa - Put ramp at dropoff
Auda - Listen
Waldo - Take container and grasper
Waldo - Go to main supply
Waldo - Install grasper
Waldo - Ttake red ic and yellow ic
Sensa - Go north
Sensa - Take ramp
Once Poet got to the weather control, he had to reset the faulty control
to 100. This is only a temporary fix because if you let the game go on
too long, all hell will break loose with various disasters and accidents
occuring which you will not be able to control. Poet is then sent to
the hallway end where he will be used to get the TV camera needed later.
Iris is sent to the main supply room where she can be fixed when Waldo
arrives. She will also help Waldo repair the machine there.
Sensa upon arriving puts the ramp in place so that Auda can get to gamma
repair and so that She and Poet can get to the other level. Waldo is
handed the grasper and container which he installs. This is done now to
save moves later.
Sensa - Go to small supply
Waldo - Open panel
Waldo - Replace rough device with rough object
Waldo - Close panel
Poet - Get in car
Poet - Get out of car
Poet - Go to biology lab
Waldo - Take burned and fried chip
Poet - Take camera
Sensa - Put ramp at holder
This stage sets the robots to their major gathering tasks. Waldo has
fixed Iris, and is now set on fixing the machine and salvaging its parts.
Poet has arrived at the hallway end, gotten in the car, exited the car
and is now getting the camera. Sensa has arrived at the small supply
room to take the cable cutter.
Sensa - Get on ramp
Sensa - Take cutter
Sensa - Get off ramp
Sensa - Take ramp
Sensa - Go to sloping corridor
Poet - Go to vehicle debarkation
Waldo - Put red ic in red socket
Waldo - Put yellow ic in yellow socket
Poet - Get in car
Poet - Get out of car
Sensa has completed her task of getting the metal tool that she will
need shortly. Poet has gotten the camera and is now coming back and
Waldo is in the midst of fixing and salvaging the machine with Iris in
the main supply room
Poet - Go to primary channel
Sensa - Put ramp at dropoff
Sensa (I think!) - Go to gamma repair
Waldo - Push button
Iris - Take fuse
Waldo - Take cable
Waldo - Go to the secondary channel
Iris - Go to middle supply
Iris - Take cable
Iris - Go to main supply
Poet has been sent to use the camera in the primary channel (this is a
kamikaze mission because he has to pass through the cavernous room to
get there). Sensa has gotten to the sloping corridor and reinstalled
the ramp so that She and Poet can get to the lower level. Waldo and
Iris have gotten the machine fixed and salvage one of the two needed
cables to set the fcs in balance.
Waldo is now sent on a kamikaze mission where Whiz will be waiting to
install the cable needed in the secondary channel.
Sensa - Examine object
Sensa - Turn flowswitch
Both Sensa and Auda - Move Fred
Sensa - Cut cable with cutter
Poet - Plug TV1 in
Poet - Aim TV1 at sign
- This is the important reset code so write it down - it's different
every game!
Sensa - Take cable
Sensa - Go to primary channel
Iris - Put cable in machine
Iris - Put fuse in machine
Sensa and Auda salvaged the remaining needed cable to fix the cable in
the primary channel. Sensa is now on her way. Poet valiently died
trying to work the camera in the primary channel after having corrosive
acid spilled on him. Iris has fixed the reset machine now only awaiting
the installation of the cables in the FCS to reset the systems to set
the surface world above right.
Whiz - Go to waldo
Whiz - Take fourteen-inch cable
Whiz - Replace the nine-inch cable with the fourteen-inch cable
Whiz - Drag Waldo to the east end
Auda - Go to sleep chamber
Sensa - Replace four-inch cable with twelve-inch cable
Iris - Press ----- circle
Iris - Press ----- circle
At this point the game is over, only 8000 are dead and you have
succeeded in your mission. It should be noted that this does not
answer all the questions and puzzles that are presented in the game
it just tells you how to win the game in the shortest number of moves.
SWITCHBLADE
Enter your name as "POOKY" on the high score table then hold down either
<1>, <2>, <3>, <4> or <5> and click on `end'. Still holding down the
key, start a new game and you will start on the chosen level.
SWITCHBLADE 2
Type "LEVELx" on the title screen where `x' is the number of the level
you wish to go to. Then press firebutton to begin play. Alternatively,
typing in "CHROME" (and waiting for a while) on the title screen gives
you access to a hidden sub-game.
This sub-game is called Chrome. here are some basic instructions:
On the title screen, press <F1> for player 1, <F2> for player 2, or <F3>
for both players. Now type in the code word for which ever level you
want and press <Return>. The game needs a joystick in port 2. Press
the firebutton to be shown the player and level number, and press it
again to begin play. When playing: not all bad guys can be killed; the
time bar near the bottom of the screen decays slowly, but decays faster
if your craft is touching an Anti-Time block; the craft begins with a
supply of 20 shots; up to 3 shots can be active at once; you begin with
3 lives; keep going until the craft can go no more, then the level will
end; a bonus is awarded according to time taken; you can skip the bonus
countdown by pressing the fire button; there is a high score table which
you can get your name on if you are good enough. The properties of the
magic yellow stars vary.
The Codes for CHROME are as follows:
Level 1: START
Level 2: TRUTH
Level 3: JELLY
Level 4: STORY
Level 5: CLOUD
Level 6: MOUSE
Level 7: HUMAN
Level 8: FLOOR
Level 9: PAPER
Level 10: EARTH
Level 11: SPACE
Level 12: GENAM
Level 13: APPLE
Level 14: JUICE
Level 15: CHESS
Level 16: WORLD
Level 17: AUDIO
Level 18: LOGIC
Level 19: TITLE
Level 20: VENUS
SWIV (*)
While playing, press <P> to pause the game and type "NCC-1701N". The
screen should flash. Press <P> again to unpause and from there on,
both players should have infinite lives.
SWORD OF ARAGON
*** Starting Out
The Ranger is the best man to have as your leader because the characters
he comes with, (mage, priest, warrior and two rangers) give you the
chance to build up your mage from the very start, and letting you get to
those mega powerful spells like Pyro and Disintegrate really quickly,
thus being able to do much more damage in battle, and from a distance
where you can't be hurt.
Also, decommision all your troops at the very start and reinforce your
bowmen, as these are by far the best men to have as they can attack
armies without having to engage with them, and save a lode those precious
hit. Infintry and mounted cavalry are not a very advisable because they
always take a lot of damage and take too long to get to the higher
levels.
If you really want to have a few armies with melee weapons then go the
whole hog and get some cavalry. These blokes can take a hell of a lot
of stick and still come out almost undamaged; at higher levels they can
totally decimate the enemy.
Remember to keep an eye on how your cities are doing, but don't spend
too much on developement. The best thing to do is save the same before
you go to the next month. That way if anything nasty happens you can
reload it and try again, thus avoiding the situation. Not all the
cities have to be taken by force, and if you can get one to become your
vassel it guarantees you a profit each month from that city.
*** Decisions
Muscle isn't the only thing you're going to have to use. If you want
your people to stay loyal you'll have to make the right decisions. The
man Olaf who's up for murder is innocent and should be pardoned. When
the Elven diplomat arrives and asks you to stop developing the lumber
do as he wishes and become allied with the elves. Pay ransoms or the
people's morale will go down.
Trolls will sometimes demand money from Sur Nova, but if you take your
forces to the Troll's village and capture it, you shouldn't have any
more problems. The Nomads don't give you many problems if they become
your enemy, but become their ally anyhow just to be on the safe side.
*** Unknown Cities
There are a quite a few unknown cities in the unexplored lands of Aladda,
some of them friendly, most of them evil. Below are a small guidelines
on what to expect from these mysterious places and their inhabitants.
- Tranavan: City Of The Elves
Depending on how diplomatic you've been this place could be either
hostile or friendly. But if you've followed the tips you won't have any
problems.
- Gernok: City Of The Goblins
This place is filled with goblin forces plus a few rather nasty looking
monsters with magic capabilities, but it's not too hard to beat them.
However, remains of the Goblins will come back after and try to win back
the city.
- Xafanta: City Of The Dwarves
These chaps are having quite a few problems with the orcs of Zarnix,
and they will help you defeat the orcs in the pass just before Zarnix.
- Medeval: City Of The Elves
This is yet another city full of Elves, however, unlike the first city
the Elves aren't so nice and are pretty tough cookies.
- Char: City Of The Giants
This is where those big nasties hang out. Defeating them is quite a
problem, but with a few cavalry to aid your bowmen you should be able to
capture the city. A good reason for taking this city is that the giants
have control of a lake near to Tentula, and once you've got it back the
city's income should increase a little.
- Troll Village
If you're looking for a tough battle then this is the place to come.
There are tons of Troll and you'll need a lot of men to defeat them.
You'll also lose a lot of men in the process. This should stop any ran-
somed demands from the iliterate Trolls and make life a lot easier.
- Dersh: City Of The Titans
Dersh is probably the last unknown city you'll come to, and it is by
far the hardest. A huge number of men will be needed to take over this
city, and nearly all of them will be lost in the battle.
SWORD OF SODAN
Enter your name as "NANCY" into the high score table for infinite lives,
and while playing, pressing <Return> advances you a level.
According to another source...
Play a game, get into the high score table, enter your name, then play
another game. Press Fire so you can move about, find a safe place where
you could stand still for a while and not get killed, then stand still
a while and type in "discoverysoftware" and press <Return>. You should
see a message on screen.
You will now have infinite lives and will go to the next level. Now
you can press <Return> anytime to travel to the next level.
Alternatively, If you type "RAD" into the highscore table and play
another game, you will have unlimited lives!
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
TARGET RENEGADE
On the high score table enter your name as "PA...." for infinite lives.
TEENAGE MUTANT HERO TURTLES
On the security code entry area, enter the code "8859" and press
<Return>. Then enter "1506" and press <Return>. Now enter the correct
code and when playing, pressing <Help> will give you infinite energy.
TEENAGE MUTANT NINJA TURTLES
See TEENAGE MUTANT HERO TURTLES - same cheat
TERMINATOR 2
While playing, pause the game, press <F1>, <F2>, and the firebutton. Now
press <Escape> to skip a level.
TEST DRIVE
Holding down the joystick Fire button while going round corners will
prevent you from sliding and hitting the walls.
TEST DRIVE 2 - THE DUEL (*)
While playing type in "GAS". The sound will go off. Now press <S> to
get the sound back on again, and you will suddenly be about 10 metres
from the target gas station. Alternatively, type "AERTH" for better
braking and acceleration.
Compilers Note: If you do this before you even move it will work, and
you will have an average speed of about 3300 mph. However due to the
way the scoring system is done, if you have a speed that is this high,
you will actually score negative points. This brings your score down!
So do this cheat somewhere in the middle of the stage if you want to
achieve maximum points.
THE AMAZING SPIDERMAN
On the high score table type "generic". (I'm not sure if this means
type it or enter it as your name, so try `em both.) Now when you press
<Help> during play you'll receive full energy.
THE BLUES BROTHERS
On the character selection screen, type in "HOULQ", then a press number
from <1> to <6> depending on which level you want to start on. Now press
<Space Bar> to begin on your chosen level.
THE CRIMSON CROWN (Complete Solution)
East, North, East
Look in Crystal Ball
Read Sign
Say Windmill
North
Erik, Take Sword
South
Press Button
West, Down, Down, North
Talk to Gryphon
Yes
Fear
Cloud
Dream
Get Scepter
South, South, West, North, East
Enter House
Up
Get Candle
Down
Leave House
West, South, East, North
Light Candle
South, West, North, East
Enter House
Open Crate
Burn Zombie
Drop Candle
Get Mouse
Get Sack
Look in Sack
Leave House
West, South, West
Sabrina, Cast spell
West
Erik, Drink potion
East, East, South, South
Get Frog
West
Drop Frog
Climb Tree
Give Mouse to Owl
Down
Get Coin
East, North, North, North, North, East
Erik, Pry Grate with Sword
Down
Put Scepter in Sack
Put Coin in Sack
Get Censer
Say "Windmill"
West, Down, Down
Light Censer
South, West, North, West, North, North, North, Up
Wave Censer
North
Talk to Zin
South, Down, Down, Down
Sabrina, Get scroll
Sabrina, Read scroll
Up, Up, South, South, South, East, South, West, West
Sabrina, Cast spell
Drop Censer
Get Tablet
East, East, North, West, North
Get Frog
North, North, Up, North
Give Tablet to Zin (lorelei)
South, Down, South, South, South, East, North
Put Scroll in Sack
Get Flute
North, North
Play Flute
West
Get Coin
Talk to Sam
Give Coin
Look Sphere
North
Drop Flute
Say "Lorelei"
Examine Pit
Examine Water
Splash Water
Look Ground
Sabrina, Whistle
Get Branch and Beehive
Put Beehive in Hole
Hold Branch
Wait, Wait, Wait, Wait, Wait
Splash Water on Erik
North, West
Erik, Get sword
North, North
Get Scepter
North, North
Get Sphere
South, East
- Wait until the Troll appears then:
Pull Lever
Erik, Attack troll
Push Lever
West, South, West, West, North
Get Scepter
South, East, East, East
Get Ring
Wear Ring
North, East, East, West
Throw Sphere at Centaur
Get Bow and Arrow
East, East
Wave Scepter
Drop Scepter
West, South, West, North
Dip Arrow in Water
South, East, East, North
Load Bow
Shoot Sentinel
Drop Bow
South, South, West, South, West, South, East
Dig in Sand
Get Shell
Examine Shell
Listen to Shell
West, North, East, North, East, East, North
Call Fury
North
Erik, Get Crown
Erik, Wear Crown
Get Erik
South, South, South, West, South, West, South, East
Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait, Wait
The End!
THE GODFATHER
While playing, pause the game with the <Help> key and type in "Pizza
Hut" for infinite energy. (I'm not sure if any of the letters are meant
to be capitals or what, so, as usual, try, try, try...)
THE IMMORTAL
Codes for higher levels are:
Level 2: befe810006f70
Level 3: cc5ee21000e10
Level 4: 465fa31001eb0
Level 5: b57f943000eb0
Level 6: 1bbeb53010a41
Level 7: 8ddfb62010ac1
Level 8: e011f730178c1
In Level 4, walk around the ring on the floor three times to open the
floor. In level 7, when Norlac dives underwater, you must hurry back and
throw yourself into the whirlpool rather than climbing the ladder. In
level 8, to defeat the dragon and Mordamir, use the BLINK spell six
times, then use the fire protection spell just before he breathes fire at
you, and not when he takes a quick breath. When he pauses, hold up the
amulet and Mordamir will spin in. Use the STATUE spell three times to
avoid being killed by the lightning, then just as he starts his next
spell, put up a SONIC spell. Use STATUE twice more and when he animates
the bones, hit the statue just before they reach you. He will now say
that you have no more defences, so wait until he holds up the amulet then
cast the MAGNETIC spell. Bingo - end of game.
THE KILLING CLOUD
When the game asks for a mission code, enter "1KILLING". You will start
the game with 28 PUPs and 28 nets.
THE POWER
The codes up to level 50 are:
Level 02.....LEVEL2
Level 03.....VISUAL
Level 04.....COWBOY
Level 05.....URGENT
Level 06.....OOPSUP
Level 07.....TOPTEN
Level 08.....D14DH7
Level 09.....ASDFGH
Level 10.....SOLONG
Level 11.....SURFIN
Level 12.....RACKET
Level 13.....BULLIT
Level 14.....QRAZZY
Level 15.....36F6FR
Level 16.....UNLINK
Level 17.....PIXXEL
Level 18.....EUROPE
Level 19.....NEWTON
Level 20.....FREEZE
Level 21.....LAUNCH
Level 22.....M7MS49
Level 23.....GALVAN
Level 24.....KLOWWM
Level 25.....INDIGO
Level 26.....JINGLE
Level 27.....JOGGER
Level 28.....INSIDE
Level 29.....5P25PS
Level 30.....KNIGHT
Level 31.....HINOON
Level 32.....NOBODY
Level 33.....GOODIE
Level 34.....OQZAYB
Level 35.....ELTRIC
Level 36.....187293
Level 37.....QROVVY
Level 38.....DOUBLE
Level 39.....ROLLER
Level 40.....CLOSET
Level 41.....SLOWLY
Level 42.....BISNEZ
Level 43.....124816
Level 44.....TARGET
Level 45.....ANZING
Level 46.....VOHDOH
Level 47.....Z97531
Level 48.....WOODIS
Level 49.....Y2X3W5
Level 50.....XUQZOX
THE RUNNING MAN (Complete Solution)
Enter your name as "DdIiSsKk" on the high score table, and you should now
have infinite energy.
Alternatively, here is a complete solution:
Level 1
Right just make your way rightwards kicking the dog occasionally until
you spot the crevasse, now, you need to run up to the first ice platform
from the floor, and when you are a couple of paces from it, jump, and
keep jumping until you are over the crevasse. Once you've done this, the
only trouble you'll have is the `stalker' and a dog. Oh and also once
you have killed the `stalker', the place fills with gas. What you do is
this, run right, and kick the `stalker', when he comes by, the only way
he can harm you is by whacking his exploding pucks at you, or whacking
you with his stick (whatever you call it, and he doesn't do this very
often!) If he comes up behind you, run towards him and kick him, then
continue right. It is important that you get as far right as you can,
so that when you have killed the `stalker', you don't get killed by the
gas as you are running to the exit.
Level 2
Make your way to the right, when the dog comes give it a boot. Even-
tually you will come to the brick, pick this up and run with it until
you come to the pipe. Now chuck the brick, pick up the pipe, run with
pipe to right. You will then find the brick again. Put down the pipe,
pick up the brick, and chuck it again, pick up the pipe and continue
running right. Repeat this process of chucking the brick, putting down
the pipe, pickup the brick, chuck the brick, pickup the pipe, continue
right. Eventually you will get to a much needed medical pack. Collect
this, then collect the brick and crawl through the metal tube that's
ahead, when through, chuck the brick. Go back through the metal pipe,
and pick up the pipe, then go back through the metal pipe again, with
the pipe in your hand. Keep running to the right, kick the dog if
necessary, chuck the break when you find it. The `stalker' will appear,
chuck the brick at him, bash him with the pipe, after you have hit him,
crawl, as he can't get you if you duck and crawl, then hit him again,
don't forget to kick the dog, as the dog can get you when you crawl/duck.
Once killed, run for the exit (no gas this time!)
Level 3
Run to the medical pack and collect it, kick the dog when it comes. Keep
running until you find the `stalker'. Don't try hitting him, because if
you do, you'll get electricuted. Your objective now is to get past the
`stalker'. If he raises his hand and fires, duck and crawl past him.
If he lowers his hand and fires, just run and jump past him. Keep going
to the right until you come to the brick. When the `stalker' comes at
you in his battle car, jump at it in the way it's coming at you. This
way it won't knock you over. When you have found the brick collect it,
throw at the `stalker', then run or crawl towards it again, collect it
and throw it at the `stalker' again. Keep doing this until he is dead,
and run for the exit.
Level 4
Run to the right, kick the dog until you come to the `stalker'. When
you find him, keep moving about until he flys into the air (using his
flame thrower as a jet pack). Now keep running about in both dir-
ections, and when he comes near punch or kick him, watch out for the
flames though - duck. (quack!). When he is a dead duck, go to the exit.
Level 5
Very simple really: keep going to the right, bashing the dogs and
biffing the guards, and spiffo, you have reached the exit and finished.
THE SECRET OF MONKEY ISLAND
Compilers Note: There is a good chance that the Full Solution will be
here soon! (grumble...this game is too big!...grumble)
When you want to fight the Swordmaster on Melee Island, you don't have to
search through the forest - you can go to the shop and tell the shopkeeper
that you want to see the Swordmaster. Then, when he leaves the shop
quickly follow him and he will show you the way. To get into the safe,
the proper sequence is: pull, pull, push, pull, pull, pull, push, push,
push, push.
Part Solution:
Part Two - The Journey
Once the crew have talked to you and you have returned to your cabin,
open the drawer in the desk and look at the contents of the drawer.
Look at the book to read it. Pick up the feather quill and the jar of
ink, walk to the door to get to the deck, walk to the rope ladder and
pick up the Jolly Roger when you get to the top of the ladder. Go back
down to the deck and go down the hatch. Walk to the door to get to the
galley.
Open the cupboard and take the box of cereal. Open it to get the prize.
Look at and you will see that it is a small key. Now pick up the pot
and Walk back up the ladder. Walk to the hatch to get down into the
hold. Open the chest on the right and look at it to get some fine wine.
THE SEVEN GATES OF JAMBALA
The correct combination in the staff section is: Brown, Yellow, Violet,
Red, Light Blue, Blue, Green.
THE SIMPSONS
Type in "COWABUNGA" on the opening section of the game for infinite
lives.
When you have the whistle, stand by the last window of the Springfield
Retirement Home and blow it. Now a guy should appear and start throwing
lotsa money at you, so grab it and go on a shopping spree!
THE SPY WHO LOVED ME
Start the game, stop the car and type "MISS MONEYPENNY". You should
now have infinite lives and cash.
THE THREE STOOGES
To really slow down the hang that selects the scenes, do the slapping game
and pull Curly's ear; do it continuously until time runs out.
THUNDERBIRDS
Level codes are listed below:
Level 1: No coded needed
Level 2: RECOVERY
Level 3: ALOYSIUS
Level 4: ANDERSON
THUNDERBLADE
Type "CRASH" on the high scores table, then while playing, pressing
<Help> advances you a level.
THUNDERJAWS (*)
While playing, press and hold down the left mouse button and press <S>.
Now pressing the right mouse button will skip the level you are on.
TIME MACHINE
Enter your name on the high score table as "DIZZY" for infinite lives
and access to any of the zones.
TITAN
Here are some of the Game Codes:
1. J4JMKR 2. HBHCHC 3. 4492LI
5. 2401TO 6. 01LO38 7. 04KJOB
8. 198075 9. OVR70 10. H67JR1
11. 04JBR8 12. RDL89G 13. B8JLJ4
14. DNBE08 15. TMV281 16. LO9U3H
17. 9JHTQN 18. UKUTB8 19. 01HFJO
20. 1R7DCG 21. V30906 22. 4P4192
23. 40RSHP 24. E4DBQP 25. LFPOBO
26. 1H9615 27. MOBOPV 28. B9HH22
29. RN4RH9 30. BG6W61 31. 1W1440
32. 044080 33. E396V3 34. 740330
35. 2L41H1 36. SGOWOO 37. 48H093
38. FU5HJ9 39. OGU9PI 40. 294JBH
41. B608S0 42. P810B9 43. KWOHME
44. HC6YS8 45. 90OPNO 47. OOBI1O
48. HOO1OK 49. 1S4LOF 50. D80N6D
51. 3010LH 52. K47OMT 53. 09UPW9
54. OVE032 55. L29RHL 56. 6ORROR
57. H95LHT 60. 9LQHVU 61. HC932F
62. 117938 63. 6048HG 64. 4F039H
65. VOMO5V 66. CO1FHT 67. OS4500
68. 2U4BO5 69. CF6B71 70. 88H102
71. H844C3 72. OO5HOR 73. NOTON8
74. OD8V01 75. AH3HD8 76. TIDDI2
77. 43L6TV 78. 8HH0H3 79. 1I1S78
80. OIP4GO
TITUS THE FOX
Here is a complete list of access codes:
Level 01: 2625
Level 02: 8455
Level 03: 2974
Level 04: 4916
Level 05: 1933
Level 06: 0738
Level 07: 2237
Level 08: 5648
Level 09: 6390
Level 10: 8612
Level 11: 4187
Level 12: 1350
Level 13: 9813
Level 14: 5052
Level 15: 3360
Level 16: 2045
TOKI (*)
Compilers Note: I have seen at least five different supposed cheats for
Toki. However, this is the one that works for me, thus it is the one I
have printed here
Start the game and type in "killer". You should now have infinite
credits. Pressing <R> inverts the screen, and you can now press <F1> to
<F7> to go to that level or <F8> to see the end of game sequence. You
can play the game upside-down if your really weird, or you can return
things to normal by pressing <N>.
TORVAK THE WARRIOR
On the high score table, type in "CHEAT...." (with as many full stops
as you can fit in), then hold down Fire Button and <1> to <5> to be
transported to the level.
TOTAL ECLIPSE
While playing, hold down <1> and <9> on the main keyboard while pressing
Fire to see the fireworks display.
TOTAL RECALL
On the title screen type in "LISTEN TO THE WHALES" and the screen should
flip over. In game, you should have infinite energy. Also, when you
reach the taxi level type in "JIMMY HENDRIX" for an indestructable cab.
TOYOTA CELICA G.T. RALLY
While playing, press <C> to jump to the next stage. This should work,
but if it doesn't press <Escape> and <C> at the same time.
TRAILBLAZER
On the title screen hold down <Help>, <I>, <1> and <2>, then type
"CHEAT". In game, <F3> removes gravity, <F5> changes ball shape, <F6>
changes the other players ball, and press <Help> to hear laugh.
TRAINED ASSASSIN
Let the demo start then press and hold down <2>, <4>, <Y>, Left cursor
key, and <7> on the numeric keypad for infinite lives. Also, hold down
<A>, <T>, <.>, <4> and <Enter> on the numeric keypad. Now <F1> to <F5>
changes the level.
TREASURE ISLAND DIZZY
For moving around the map, stand as near as possible to the water. Hold
down the keys <S>, <P>, <A>, <C>, and <Space Bar>. Now, when you press
<C>, you disappear and pressing <Space Bar> makes you reappear. When you
have disappeared, <M> makes the map move around.
TRINITY
To survive in Earth orbit you must find a round airtight object in the
fantasy land. The snake can be distracted by feeding it but it prefers
live food. The roadrunner will wake the dog but if you drop the crumbs
there it will take some time for it to stop and eat them. Put Skiak in
your pocket and head to the top of the vortex to stop the icicle from
melting.
TURBO OUTRUN
After the countdown, type in "WEARPEEPEL". Now to get more turbos
press <D>, press <F> to see the ending, or <G> to lose a credit.
TURRICAN (*)
Enter your name as "BLUESMOBIL" on the high score table for 99 lives and
loads of mines, lasers, etc.
TURRICAN 2
Press <Help> to get into the music menu, press <4> to turn off the music,
then press <2>. After about 10 seconds of music, press <Escape> twice.
You can now start the game with infinite lives and power lines.
UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
ULTIMA 3
Visit lord British to get extra hit points of up to 550. There won't be
any sea monsters if you own two ships. The moon gates open about every
seventy to ninety moves.
ULTIMA 4
The candle of Love can be found in the township of Cove. You can find
the altar rooms in level 8 by peering at a gem and searching each room.
The secret passage can be found in the chamber of ANKH.
ULTIMA 5
You can fight for money but don't steal food. It can be bought in Moon-
glow. Look in the chambers of Lord British for the magic carpet. The
cities and shrines are almost the same as Ultima 4. You can find people
in every town who know the passwords to the dungeons. You will need to
get an item from Empath Abbey to climb the mountains before completing
the game.
Starting Off
When first starting the game you will find yourself in a hut in the
middle of a thick forest in the NW of Britannia. Before you leave this
hut have a good look around, not only inside but outside. Find the horse
and talk to him. You should save your game before you venture out into
the wilderness this will save you having to go through the stuff at the
start again if you happen to get killed. I recommend that the first
place you visit is the Castle of Lord British. Getting there should be
simple since now you know where you are. Just make your way East to the
Dragon Spine Mountains and then follow them south until you find the way
through. This appears on your map as an plain brown area. Save your
game along the way incase you run into some monsters and get killed.
Exploring and Mapping
Again in this type of game accurate map making is very important, map
everything, Towns, keeps, lighthouses and especially dungeons. Mark in
all doors, secret doors, traps and ways up or down. And label things
like Inns, taverns, Guilds, Apothecaries, pubs, shipwrights etc. Some
times it will be necessary to visit one place more than once so if a
certain person tells you to get a piece of information from somewhere
else then make note of where he or she was so you don't have to go
searching again when you return. Once you have found a Sextant (and
there is one to be found) make a list of all the localities and their
grid references, it will help. You will notice that there are a lot of
inscriptions or runes around the map. Make an effort to translate all
of them into English, you will need to know where some key locations are
later in the game.
Finding Your Party
Unlike other Role Playing Games in Ultima you must find your party and
not create it. Since Ultima IV (Quest Of The Avatar) the rest of your
party have gone on to live there own lives and do other things, you will
come across them in your travels and you should allow them to join you
once again. If you are new to Ultima you of course won't know who I am
talking about, when you come across them they will recognise you. But I
will give you a list of all of them and where to find them,
Jana - Secret passage under the town of Yew
Mariah - The Lycaeum
Katrina - New Magincia
Gefory - Buccaneer's Den
Dupre - Bordermarch Keep
You may only have six characters in your party at any one time so you
must choose who you will have.
Dungeons
Some of the dungeons you will delve into are very intricate, accurate
mapping is a must. I don't find it necessary to map dungeon rooms, I
just represent them as a square with an `R' in it. If the room contains
a way up or down I just put a little up or down arrow in the square.
Some rooms will have secret panels that you must push or walk over in
order to open up other parts of the room. Sometimes you may have to
throw something like an axe in order to activate a panel, or open a door.
It's a good idea that when you have defeated all the monsters in the
room to walk around a bit and push things in order to see if there are
any secret passages. A good guideline to follow is that if the word
"Victory" doesn't appear when you have killed all the beasties there is
something more to do.
Combat
Get into as much combat as you can. The more experience points you have
the more levels you will gain, and the stronger you will become. What's
different about the combat system used here is that the character who
kills the monster gets the experience points, instead of everybody
getting there share. So try and give everybody there share of kills, so
you won't have some characters falling behind in levels. Having a mage
that can cast spells from the 8th circle is a must, spells like Cone Of
Energy really come in handy in the latter stages of the game. Although
getting to the 8th Circle takes a long time. Don't keep weapons that are
of no use, sell what you don't want.
The Underworld
The Underworld is a big place and you must go there a few times in order
to recover certain artefacts. I always used a different save disc when I
visited the Underworld, it's a very hard place to map and you will get a
lot of combat practice. Getting lost is very easy to accomplish, so take
plenty of magic gems with you. You will also notice that there isn't
much light in the Underworld so make sure that you have plenty of torches
and enough of the appropriate reagents to mix a lot of Vas Lor (Great
light) spells.
UNDER PRESSURE
Type in "GRAYMALKIN" while playing. Now, <F1> will skip levels and <1>
to <9> will give you all the weapons.
UNINVITED (*)
To get past the ghostly lady, go towards the hall from the stairs, enter
the storage closet and take the No-Ghost bottle. Open the bottle and
go back to the hall. Operate the bottle on the lady. To get past the
dogs, say "INSTANTUM ILLUMINARIS ABRAXAS" to them. You will find a key
if you operate the knife on the left chair in the lounge. This key is
used to open the cabinet in the master bedroom. In the cathedral, say
"SPECAN HEAFOD ABRAXAS" to the plaster head.
UNREAL
On the animation screen featuring the 3D balls, type "ORDILOGICUS" and
press <Return>. The screen should flash white or colors. You now have
unlimited energy on the next play. Skip levels by pressing <Return>.
UNTOUCHABLES
On the title screen, type in "SOUTHAMPTONGAZETTE" then while playing,
<F10> will advance you a level. On levels 2, 3 and 6, with the cheat
mode on, pressing <Help> will take you halfway through the level you are
on.
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
VAXINE (*)
Start the game as normal, then type in "WILDEBEESTE". Now you can press
keys for various effects. <F1> to go up a level, <F2> to go down a
level, <F3> to go up 10 levels, and <F10> to go up a level and get a
bonus.
VENOM WING
When the scrolly Thalamus logo appears type in "IDJ" and the screen
should flash. You should now have infinite lives.
VENUS: THE FLY TRAP
Passcodes to higher levels are:
Level 2 (The Frozen Wastes): MANTIDS
Level 3 (The Dead City): CICADAS
Level 4 (Wood World): PSYLLIDS
Level 5 (The Caverns): PIERIDS
Level 6 (Death Valley): SATYRID
Level 7 (The Creeping Swamp): LYCAENID
Level 8 (Tech World): PYRALID
Level 9 (Translucent Plain): NOCTUID
Level 10 (The Stygian Creek): NO PASSWORD
Alternatively, typing in the names of some of the planets of our solar
system apparently give special effects such as infinite time, etc.
VETERAN
Press <Help> to skip a level.
VIGILANTE
Enter your name as "GREEN CRYSTAL" into the high score table then, while
playing, pressing <F1> will give you extra lives and <F8> will advance
you a level.
VIKING CHILD
All codes are listed below:
Level 1: IMAGITEC
Level 2: JOJOSM
Level 3: GUSTAVUS
Level 4: NINJADL
VINDICATOR
Some level codes are: Level 2 - VALSALVA MANOEUVRE
Level 3 - EUSTACHIAN TUBES
VIRUS
While playing, hold down <Enter> on the numeric keypad and press <P> to
pause. Keeping <Enter> down, press <O> to unpause. Pressing <C> will
toggle special effects on/off, <L> will add one missile, <F> will re-
plenish lost fuel, <D> for demo on/off, and <N> for cheat mode on/off.
VIZ
On the selection screen, type in "WHAT A GREAT LOAD OF BOLLOCKS". Then
keys <1> to <5> will take you to the appropriate level.
VOODOO CASTLE
A rabbits foot is great for good luck in the lab.
VOODOO NIGHTMARE
This hint will make the game somewhat easier to play. You have probably
noticed by now that all the nasties go to sleep at night. When you pause
the game, the day/night timer still runs. Thus it is possible to play
only during the safe night periods, and pausing the game during the
dangerous daylight.
VOYAGER (*)
On the title screen type in "when the sweet showers of april fall" and a
forth option will apear. Select this option and you have access to
three different types of cheat: infinite shields, infinite fuel, and
all the equipment.
If you press <Enter> on the main option screen, when the cheat mode is
active, you have access to an object viewer:
<Shift>, <Delete>, <Help> - cycle through objects
Cursor Keys - rotate object
<7> - decrease size of object
<4> - enlarges size of object
<Space> to return to Main Menu
In game:
<F1> - Go down a level
<F2> - Go up a level
<F3> - Cycle through languages
<F8> - Game Position
<F9> - Data on object
<F10> - Frame rate
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
WAR IN MIDDLE EARTH
Here are the locations of some of the objects in the game:
Tuckborough - Black Flask
East of Buckland - Wooden Staff
Grey Havens & Michel Delving - Blue Potion
Forlond - Black Flask
South of Forland - Palantir
Belegost - Mithril Mail
Bombadils' House - Elven Blade
Barrows Downs - Elven Blade
North of Barrow Downs - Elven Blade
West of Annuminas - Golden Sceptre
South of Ost-in-Edhil - Ancient Sword
Rivendell - Mithril Mail
Lorien - Elven Cloak, Glowing Phial, Coil of Rope
North of Grebor - Dwarven Hammer
North of Dol Goldur - Dwarven Ring
South of Mount Gram - Black Flask, Red Arrow, Mithril Mail
If Gandalf goes to Derdingle, 1,000 huorns will go to Hornburg and 1,000
Ents will go to Isengard. Aragorn can be found at Bree and Merry can be
found at Buckland. Five-hundred trolls can easily handle everyone from
Minas Tirith, Osgiliath and Cair Andros.
WARZONE
On the title screen, press <F1>, followed by <F2>, followed by <F3>, and
you will get infinite lives.
WEIRD DREAMS
While playing, in the hall of mirrors, walk into the rightmost mirror as
far as you can go without passing to the other side and tap out "SOS" in
morse code with the <Help> key. Thats `Dot-Dot-Dot Dash-Dash-Dash
Dot-Dot-Dot'. This should give you infinite lives.
WINGS (*)
Each letter of the word WINGS on the main title screen does something.
Hold down Right Mouse Button, now hold down <Ctrl>, Left <Shift>, and
Left <Amiga>. Now click on a letter with the Left Mouse Button. The
effects are:
W - Toggles music on/off
I - Turns <Caps Lock> into an autofire button
N - No flight school missions
G - Guess (Dunno what this does!)
S - Saves game without having to exit game
Alternatively, go to flight school, and click on the bullseye on the
plane up the top of the screen with the Left Mouse Button. You will
be taken back to the main menu. (some versions may ask if you want to
quit - say no!) Now return to flight school if you have to, and create
a new pilot and call him "Orca The Killer Tomato" (it IS case sensitive
so type it in exactly as it appears here). Orca already has his wings
and is the best at all the skills.
To access a large menu of options, go to flight school, create a new
pilot and name him " Who is The Riddler" (yes, two spaces at the front
and it is case sensitive). But, instead of pressing <Return> to enter
the name, hit <Escape> instead. Now you can choose to run any or all
of these yummy cheats!
WINGS OF FURY
When on the carrier, type in "COLIN WAS HERE". Then <C> changes weapons
in flight, <M> gives you infinite weapons, <P> gives you an extra life,
<D> makes you immune, and <F> fully refuels you.
WITNESS
There is nothing you can do to stop the murder taking place. Make sure
that you examine the keyhole of the clock closely. A good hiding place
is the couch. Ask Duffy for hints - he can be quite helpful. Search the
Butler after the crime.
WIZBALL
While playing, pause and type in "RAINBOW". Then unpause and press <C>
to fill the pot, <S> to complete the level, and <T> to complete the game.
WIZBIZ
Put the token in the slot in the Gargoyle. To get ahead, drink the
beer. Give the water demon the earrings to keep him happy.
WOLFCHILD
When the title screen appears, type in "the perfect kiss". You will
now be able to start the game with infinite weapons. You could also
try typing in "its not all walking" while playing, and you will be able
to restart on that level.
WOLFMAN
Find the key under the lid. To get the book, insert, push, and remove
the key. To find the flask, go to the weed, then go north, west, then
south. When you get the flask, fill it by the stream. To get out of the
ungetoutable room, do this: open the chest, get the garment, remove the
doublet, burn it, wear the garment, examine your hands, wash them, look
in the mirror and wash your face. You can avoid killing the traveller on
the bridge by looking at the water and closing your eyes. In the caves,
throw the flint to get past the skeleton. When you see the hunters by
the fire, look around, climb the tree, look around again, then drop the
touch powder on the fire.
WONDERLAND (*)
Compilers note: This is a partial solution, but the complete solution
should be in the next release, so stay with it, WONDERLAND freaks!
Start:
East, Get pear, Go west, Go west, Wait for rabbit, Follow rabbit
across field, Down hole, Get jar.
Underground:
Move leaves, Get key, Go to hall, Get bottle from table, Get box from
under table, Wait for rabbit, Get fan and gloves, Go to music room, Take
music sheet when chair is near piano, Stand on chair and drink potion,
Open piano and Enter it, Get key and Leave piano, Get C Key, Go to closet,
Open it with C Key, Get overalls, Get hanger and card shoe, Go to hall,
Open fan and use it, Wear overalls, Wait for rabbit, Open curtain, Open
tiny door with G key, East.
Gates:
Get stick and Go along wiggly path until you come to fork, Take fork.
Rabbits House:
Go to rabbits house, Get peg from line, Untie line, Take line, Open door
and Enter, Go up, Open clock and get card, Look in basket and Get pouch,
Go down to kitchen, Get egg, Get cup from cupboard, Go to garden, Move
heap with fork, Get card, East, Put hanger in vice, Pull hanger, Open
Vice, Go upstairs to rabbits bedroom, Put music under door, Put wire in
hole, Get music, Get key, Drop music, Drop hanger, Open door with key,
Enter, Get bottle from shelf, Get fan and gloves from drawers and bed.
Palace Grounds:
Go to palace grounds, Get gardening gloves and Wear them.
Beaver Hole:
Go to Beaver hole, Enter hatch, Get lard from tub, East, Get tea chest,
South-west, Fold napkin and Take it, East, Get sack and Open it.
Walnut Tree:
Go to Walnut tree, Up, West, Tie line to limb, Drop line, Down, Get
hedgehog, Put it in sack and Close sack, Go up.
Duchess's House:
Go to Duchess's house, North, East, Put peg on nose, Remove gazettes,
Get card, Get lens from case on bookcase, North-east, East, Remove
shoes and Drop them, Get slippers from under bed and wear them. West,
South, East, Pull rope, West, Get knife and key from table, (All the
following in ONE command!:) Open cupboard, Get jug, Close cupboard,
East, Pull rope, West, North, Down, East, Open cabinet with glass key,
Get pass.
Fountain:
Go to fountain, Hold potion bottle in mist.
Horse Chestnut tree:
Go to tree, Fill saucer with cream from jug, Get sugar.
Mushroom:
Go to Mushroom, Give sherbert to caterpiller (note which side of the
mushroom gives what effect), Cut left/right side of mushroom with
knife (you need one piece of growth mushroom and the rest, shrink
mushroom, put in seperate containers and keep track of it).
Palace:
Go to Palace, Enter and show pass to guard, Give pink gloves and fan
to Rabbit, West, Get hook from coat-of-arms, Go to conservatory and get
handle, Go to throne room, Get growth chunk and Eat it, Stand on Queen's
throne, Pull bell pull, Get down, South, Get card, North, Go to kitchen,
Get steak, South-West, Open door with cellar key, North-East, Ask Chef
about paper, Go upstairs to landing.
WWF
Go outside the ring and pick up the steel chair. Now hold down the
Fire button and move around with your opponent and you should be able
to wollop him with the chair and drain his energy. Now all you have
to do is pin him down in the ring to win.
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
X-OUT (*)
In the shop, buy the most expensive ship and the cheapest satellite, then
with the satellite, click on the box that displays your current money
level, and it will now change to 500,000.
XENON
At level 2, kill the first guardian and then crash into the closest wall.
Now when play restarts, there shouldn't be any aliens for a while.
XENON 2
Pause the game and type in "RUSSIAN AIR". Unpause, and now pressing
<N> will skip a stage. Note: I don't think this works!
What And Where To Buy
---------------------
Level 1, Shop 1: Buy Health, Super Nashwan
Level 1, Shop 2: Sell Rear Shot, Buy Double Shot and Side Shot
Level 2, Shop 1: Buy Side Shot
Level 2, Shop 2: Sell Side Shot
Level 3, Shop 1: Buy Health and Rear Shot.
Level 3, Shop 2: Sell Rear Shot, Buy Side Shot, Laser, and Power Up
Level 4, Shop 1: Sell Rear Shot, Sell Side Shot
Try to stick with your best weapon, and end up with 2 Cannons, 2 Lasers,
and either Side Shot or Rear Shot. Always spend your money as you cannot
take leftover cash.
Halfway and End-Of-Level Monsters
---------------------------------
Snail: Shoot at eye, avoid mines.
Alien: Shoot eyes at either side at top. Move back and shoot centre
eye.
Spider: Destroy as much web as possible. Fly down to face spider and
fire continuously.
Crayfish: Travels in figure eight. Stay below and fire in it's face.
Snake: Attacks from left of screen.
Dragon: Shoot the side heads first, then tail, then main head.
Head: Shoot both eyes, avoiding laser fire and extending tongue. Shoot
at head when tongue goes in.
Tank: Use missiles.
Gand Spaceship: Shoot all cannons until totally destroyed.
ITEM COST COMMENTS
+--------------------+---------+--------------------------------+
| Advice | 200 | Only useful after Level 1 |
| Speedup | 500 | Essential to survival |
| Half Health | 500 | Restores half your energy |
| Autofire | 500 | Needed if joystick has none |
| Nashwan | 600 | 10 Seconds of sheer heaven |
| Full Health | 1000 | Restores full energy |
| Rear Shot | 1000 | Very effective on later levels |
| Small Mine | 1000 | Useless |
| Side Shot | 1000 | Cannot be used with Rear Shot |
| Electroball | 1200 | Too sensitive to control |
| Power-Up | 2000 | Double bullet size |
| Large Mine | 3000 | Useless |
| Double Shot | 3000 | Recommended on later levels |
| Cannon | 4000 | Effective when using two |
| Dive | 4000 | Waste of Money, but fun |
| Missiles | 4000 | Weak to start with |
| Laser | 4000 | Awesome when using two or more |
| Drone | 4500 | Two slow |
| Flamer | 5000 | Extremely limited range |
| Bomb | 5500 | Limited range but powerful |
| Extra Life | 6000 | You'll need lots of these! |
| Homers | 6000 | Four slow but powerful missiles|
| Protection | 6000 | Doesn't do much |
| Bitmap Shades | 6000 | Darkens Screen - useless |
+--------------------+---------+--------------------------------+
XYBOTS
Enter "ALF" into the high score table for infinite energy.
YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
Are there actually any games that start with `Y'?
(Apart from Yolanda I mean, which as far as I know hasn't got a cheat.)
ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ
Z-OUT
While playing, press <J> and <K> together for infinite lives. Then hold
down <J> while presing one of the keys from <1> to <8> to be taken to the
respective level.
ZAK MACKRAKEN
To find the lighter, pick up the first passenger seat in the plane. It
is hidden underneath.
ZANY GOLF
To get to the secret level, make it to the last level (energy), and
find the mouse hole where two eyes appear occasionally. When the eyes
turn red, putt the ball into the hole to warp to the secret level,
apparently called "Mystery".
ZOMBI (*)
Compilers note: This is a partial solution (partial to what, you might
ask? Ha! Ha!) and I hope to have the complete solution to ZOMBI in the
next release.
Go to level two and take the keys from the office. Take the lift to level
four and use the keys to enter the control room. Drop the keys and take
the three truck keys. Go down to level one, and move the trucks in front
of the entrance. This will stop zombies from entering the mall. When all
three trucks are blocking the entrance, leave the character inside the
truck - he can't be killed while he's there. Get the gun from the shop
on level two, and shoot the zombie in the head. When it is killed, put
the body in to the lift.
ZOOM
Press the F10 key when asked to select the starting level and you will be
able to start at level 30 instead of level 10.
ZORK (Complete Solution)
Here is the complete solution!
N, N, U
Get Egg
D, S, E
Open Window
W
Get All
W
Open Sack
Get Lunch And Garlic
Drop All
Get Sword And Lamp
Move Rug
Open Trapdoor
Open Case
E, U
Turn On Lamp
Get All
D, W
Drop Knife
* SAVE GAME
D, S, E
Get Painting
W, N
* SAVE GAME
N
Kill Troll
-Keep typing "again" until he's dead
-If you were wounded or killed restore your game
Drop Sword
E, E, SE, E
Tie Rope To Railing
D, S, E
Get Coffin
W, S
Pray
S, N, W, W, W
Open Coffin
Get Sceptre
Put Coffin And Painting In Case
E, E, E, E, D, D, N
Wave Sceptre
E, E, N, N
Get Shovel
NE
Dig Sand
Again
Again
Again
Drop Shovel
Get Scarab
SW, S, S, W, W
Get Pot
SW, U, U, NW, W, W, W
Put all but Lamp in Case
Get All but Sack and Garlic
Open Trapdoor
D, N, W, S, E, U
Get Bag And Key
SW, E, S, SE
Give Lunch And Water to Cyclops
Drop Bottle
* SAVE GAME
U
* SAVE GAME AGAIN IF YOU WERE NOT WOUNDED OR KILLED
If the Thief did not take your Egg before type in "GIVE EGG TO THIEF" And
SAVE GAME Again
Kill Thief
-If the Sword is here don't take it!
Get All but Stiletto
Drop Knife
D, NW, S, W, U, D, NE
Unlock Lock
Drop Key
Open Grate
U, S
Wind up Canary
Get Bauble
S, E, W, W
Get Canary
Put All But Lamp in Case
Get Garlic
D, N, E, N, NE, E, N
Get Matchbook
E
Push Yellow
Get Wrench Aand Screwdriver
W, S
Drop Garlic And Screwdriver
Turn Bolt With Wrench
Drop Wrench
E
Get Plastic
N
Drop Plastic
S, SW, S, E
Echo
Get Bar
W, SE, E, D
Turn Off Lamp
Get Torch
S
Get Bell
S
Get All
D, D
Ring Bell
Light Match
Light Candles With Match
Read Book
Turn Off Candles
Drop Book
S
Get Skull
N, U, N, N, N, W, W, S, U
Put Skull And Bar in Case
D, N, E, N, NE, E
Get Garlic and Screwdriver
W, N
Drop All But Torch
Get Trunk
N, N
Get Trident
S, S, S, SW, SW, W, S, U
Put Trunk And Trident in Case
D, N, E, N, NE, N
Get All
N, N, U, N, N, W, N, W
Drop Torch
Turn on Lamp
N
Get Figurine
S
Drop Figurine
N, E
Drop All But Lamp And Garlic
N, D, E, NE, SE, SW, D, D, S
Get Coal
N, U, U, N, E, S, N, U, S
Get All
Put Coal and Screwdriver in Basket
Light Match
Light Candles with Match
Put Candles in Basket
Lower Basket
Drop Matchbook
N, D, E, NE, SE, SW, D, D, W
Drop All
W
Get Coal and Candles and Screwdriver
S
Open Lid
Put Coal in Machine
Close Lid
Turn Switch with Screwdriver
Drop Screwdriver
Open Lid
Get Diamond
N
Put Diamond in Basket
Drop Candles
E
Get all but Timber
E, U, U, N, E, S, N
Get Sapphire
U, S
Raise Basket
Get Diamond
W, S
Get All
E, S, D, U
Drop Garlic
Put All But Lamp in Case
D, N, E, N, NE, N, N
Get Pump
S, S, E
Get Plastic
S, D, E, E, S
Drop Plastic
Inflate Plastic
Drop Pump
Enter Boat
Launch
Get Buoy
Land
Get out of Boat
S, W, W, SW, U, U, NW, W, W, W
Open Buoy
Put Emerald in Case
NOW THE LAST TREASURE WILL APPEAR, WHICH IS AN OLD PARCHMENT. YOU DO
NOT NEED IT IN THE CASE FOR A PERFECT SCORE SO YOU CAN READ IT IF YOU
WISH
E, E, N, W, SW, W
The End!
ZORK 2 (Complete Solution)
Here is the complete solution:
Take all
S, S, S, SW, S
Light Lamp
SE
Enter Gazebo
Get Teapot
Out
N, NE
Get Water
S, SE, S, S, W, SE (You should now be in the Riddle Room - If you aren't,
try again)
Say "A Well"
E
Get Pearls
E
Enter Bucket
Pour Water
Get out
E
Get Red cake, Green cake, Blue cake
Eat Green Cake
E
Throw Red Cake in Pool
Get Candy
W
Eat Blue Cake
NW
Tell Robot "E"
E
Tell Robot "Push Triangle"
Tell Robot "S"
S
Get Sphere
Tell Robot "Lift Cage"
Get Sphere
N, W, S (You Should be in the Tea Room - if you aren't, try again!)
W
Get in Bucket
Get Water
Get out
Drop Teapot
W, W, NW
Open Box
Get Violin
E, N, N
In
Drop all but Sword and Lamp
Get Mat and Opener
Out
S, S, W, N
Get Clay
N, N, U
Open Lid
Put Mat Under Door
Put Opener in Hole
Get Mat and Opener
Get Key
Unlock door with key
Open door
N
Get Sphere
S, D, S, S, S, E, N, N
In
Drop all but Brick, Sword, and Lamp
Get Newspaper and Matches
Out
S, S, W, SW
Get String
N, D, E, N, N
Attack Dragon
S
Attack Dragon
S
Attack Dragon
W, W
Get Ruby
S
Get in Basket
Open Receptical
Put Paper in Receptical
Light Match
Light Paper with Match
Wait, Wait
W
Tie Wire to Hook
Get out
Get Coin
S
Open Purple Book
Get Stamp
N
Get in Basket
Untie Wire
Wait, Wait, Wait
W
Tie Wire to Hook
Get out
S
Put String in Brick
Put brick in hole
Light match
Light string with match
N, S
Get Crown
N
Get in Basket
Untie Wire
Close Receptical
Wait, Wait, Wait, Wait, Wait
Get out
N, E, E, SE, E, N, N
In
Drop all but Lamp
Out
S, W, SW, N, N, N, W, N, N
Get Chest
Kiss Princess
S, S, S, SE, E, N, N
In
Wait (until Princess joins you)
Open Chest
Open Chest
Get Dragon
Drop Chest
Get Candy, Red Sphere, Blue Sphere and Pearls
Out
In
Drop Rose
Out
S, S, W, S, S, D, S
Get Club
SE, NE, NW, SW, W, U, N, N, SW, SW
Feed Lizard Candy
Unlock Door With Gold key
Open Door
S, W
Drop all but Lamp
E, N, N, NE, N, N, N, W, N, W, W, NE, E, S
Get Portrait
N
Enter Curtain
Enter South wall
Enter Curtain
Get Bills
Keep Waiting until you are killed
W, W, W
Get Lamp
S, S, S, SW, S, SE
In
Get All
Out
S, S, W, SW, SW, S, W
Drop all but Lamp
Get Club
W
Throw Club at Glass
Get Sphere
E
Get Red Sphere
Put Red Sphere on Ruby Stand
Get Blue Sphere
Put Blue Sphere on Sapphire Stand
Put White Sphere on Diamond Stand
Get Black Sphere
S
Put Sphere in Circle
N (Compilers Note: I'm fairly sure
Get Stamp, Violin, Ruby and Coin that you need to give the Demon
S more than just the Stamp, Ruby,
Give all but lamp to Demon Violin and Coin. In fact, I
Tell Demon "Give me Wand" think he wants the Gold Key,
Take Wand Sword, Ruby, Violin, Coin, Stamp,
N, E, N, N, NE, S Dragon Statuette, Crown, and the
Point Wand at Menhir Pearl necklace!)
SAY "FLOAT"
SW
GET COLLAR
NE, S, D, D
PUT COLLAR ON DOG
E
OPEN DOOR
S
TURN OFF LAMP
OPEN SECRET DOOR
S
Finished!
ZORK ZERO
To put the bedbug to sleep, sing to it and it will trouble you no more.
Sit on Dimwit's favourite throne and snap your fingers to reveal a secret
tunnel. In the library, rub the armour three times to find something
which may be useful to you.
THEEND*THEEND*THEEND*THEEND*THEEND*THEEND*THEEND*THEEND*THEEND*THEEND*THE
THANKS GO TO:
No one yet! (although I probably should thank my IBM owning friend,
Brendon "Ameagres Suck!" Hart for help with the Kings Quest Five biz,
putting this file on a BBS for me and generally being a bast!)
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
CHEATLIST - September 1992 Release
Source List
The following articles/lists are my sources in compiling CheatList.
.44 Calibre
Compiled by John R.
Amiga Action (Various Issues)
Europress Publications
Amiga Annual 1992
Saturday Magazine Pty. Ltd.
Amiga Cheat Disc 3
Compiled by Julian Smith (Vark)
Amiga Computing (Various Issues)
Europress Publications
Amiga Format (Various Issues)
Future Publishing
Amiga Power (Various Issues)
Future Publishing
Cheat_List
Compiled by Daniel Russell
CU Amiga (Various Issues)
EMAP Publishing
Leejan Enterprises Hints and Tips disc
Leejan Enterprises
Megadisc (Various Issues)
Megadisc Digital Publishing
Sierra/Dynamix News Magazine (Various Issues)
Sierra On-Line
The Solutions Disk
Compiled by Finny
The Ultimate Amiga Cheat List (February 1st, 1991 Edition)
Compiled By Mark Shnayer
ZERO (Various Issues)
Dennis Publishing Ltd.
ZERO Hints and Tips booklet (with issue 29)
Dennis Publishing Ltd.