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Igromania 1999 February
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17_02_1999.iso
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doom
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ddbin065p.exe
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ATTACKS.DDF
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Text File
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1998-12-21
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13KB
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629 lines
{ DOSDoom Attacks Definition File }
[ARACHNOTRON_PLASMA]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=13;
DAMAGE_RANGE=8;
DAMAGE_MULTI=5;
ATTACK_HEIGHT=32;
SPEED=25;
KEEP_FIRING_CHANCE=10;
LAUNCH_SOUND=PLASMA;
DEATH_SOUND=FIRXPL;
ATTACK_SPECIAL=FACE_TARGET;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
TRANSLUCENCY=0.45;
STATES=APLS:A:5:BRIGHT:NOTHING,
APLS:B:5:BRIGHT:NOTHING;
DEATHSTATES=APBX:A:5:BRIGHT:ALTERVISIBILITY:6554,
APBX:B:5:BRIGHT:NOTHING,
APBX:C:5:BRIGHT:NOTHING,
APBX:D:5:BRIGHT:NOTHING,
APBX:E:5:BRIGHT:NOTHING,
#REMOVE;
[ARCHVILE_FIRE]
ATTACKTYPE=TRACKER;
RADIUS=20;
HEIGHT=16;
ATTEMPT_SOUND=VILATK;
ENGAGED_SOUND=BAREXP;
DAMAGE=20;
EXPLOD_DAMAGE=70;
ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET;
TRANSLUCENCY=0.8;
STATES=FIRE:A:2:BRIGHT:TRACKERSTART,
FIRE:B:2:BRIGHT:TRACKERFOLLOW,
FIRE:A:2:BRIGHT:TRACKERFOLLOW,
FIRE:B:2:BRIGHT:TRACKERFOLLOW,
FIRE:C:2:BRIGHT:TRACKERACTIVE,
FIRE:B:2:BRIGHT:TRACKERFOLLOW,
FIRE:C:2:BRIGHT:TRACKERFOLLOW,
FIRE:B:2:BRIGHT:TRACKERFOLLOW,
FIRE:C:2:BRIGHT:TRACKERFOLLOW,
FIRE:D:2:BRIGHT:TRACKERFOLLOW,
FIRE:C:2:BRIGHT:TRACKERFOLLOW,
FIRE:D:2:BRIGHT:TRACKERFOLLOW,
FIRE:C:2:BRIGHT:TRACKERFOLLOW,
FIRE:D:2:BRIGHT:TRACKERFOLLOW,
FIRE:E:2:BRIGHT:TRACKERFOLLOW,
FIRE:D:2:BRIGHT:TRACKERFOLLOW,
FIRE:E:2:BRIGHT:TRACKERFOLLOW,
FIRE:D:2:BRIGHT:TRACKERFOLLOW,
FIRE:E:2:BRIGHT:TRACKERACTIVE,
FIRE:F:2:BRIGHT:TRACKERFOLLOW,
FIRE:E:2:BRIGHT:TRACKERFOLLOW,
FIRE:F:2:BRIGHT:TRACKERFOLLOW,
FIRE:E:2:BRIGHT:TRACKERFOLLOW,
FIRE:F:2:BRIGHT:TRACKERFOLLOW,
FIRE:G:2:BRIGHT:TRACKERFOLLOW,
FIRE:H:2:BRIGHT:TRACKERFOLLOW,
FIRE:G:2:BRIGHT:TRACKERFOLLOW,
FIRE:H:2:BRIGHT:TRACKERFOLLOW,#REMOVE;
[BARON_CLOSECOMBAT]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=8;
DAMAGE_MULTI=10;
ENGAGED_SOUND=CLAW;
ATTACKRANGE=64;
ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET;
[BARON_FIREBALL]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=8;
ATTACK_HEIGHT=32;
SPEED=15;
FAST=1.33333;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
ATTACK_SPECIAL=FACE_TARGET;
TRANSLUCENCY=0.65;
STATES=BAL7:A:4:BRIGHT:NOTHING,
BAL7:B:4:BRIGHT:NOTHING;
DEATHSTATES=BAL7:C:7:BRIGHT:ALTERVISIBILITY:6554,
BAL7:D:7:BRIGHT:NOTHING,
BAL7:E:7:BRIGHT:NOTHING,#REMOVE;
[CACO_CLOSECOMBAT]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=6;
DAMAGE_MULTI=10;
ATTACKRANGE=64;
ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET;
[CACO_FIREBALL]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=5;
ATTACK_HEIGHT=32;
SPEED=10;
FAST=2;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
ATTACK_SPECIAL=FACE_TARGET;
TRANSLUCENCY=0.75;
STATES=BAL2:A:4:BRIGHT:NOTHING,
BAL2:B:4:BRIGHT:NOTHING;
DEATHSTATES=BAL2:C:6:BRIGHT:ALTERVISIBILITY:6553,
BAL2:D:6:BRIGHT:NOTHING,
BAL2:E:6:BRIGHT:NOTHING,#REMOVE;
[DEMON_CLOSECOMBAT]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=10;
DAMAGE_MULTI=4;
ATTACKRANGE=64;
ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET;
[ELEMENTAL_SPAWNER]
ATTACKTYPE=SPAWNER;
ATTACK_HEIGHT=8;
ATTACK_SPECIAL=PRESTEP_SPAWN;
SPAWNED_OBJECT=LOST_SOUL;
SPAWN_OBJECT_STATE=MISSILE:2;
ATTACK_SPECIAL=FACE_TARGET;
[ELEMENTAL_DEATHSPAWN]
ATTACKTYPE=TRIPLE_SPAWNER;
ATTACK_HEIGHT=8;
ATTACK_SPECIAL=PRESTEP_SPAWN,FACE_TARGET;
SPAWNED_OBJECT=LOST_SOUL;
SPAWN_OBJECT_STATE=MISSILE:2;
[FORMER_HUMAN_CHAINGUN]
ATTACKTYPE=SHOT;
SHOTCOUNT=1;
DAMAGE_RANGE=5;
DAMAGE_MULTI=3;
ACCURACY=0.2;
ENGAGED_SOUND=SHOTGN;
KEEP_FIRING_CHANCE=40;
ATTACK_SPECIAL=FACE_TARGET;
[FORMER_HUMAN_PISTOL]
ATTACKTYPE=SHOT;
SHOTCOUNT=1;
DAMAGE_RANGE=5;
DAMAGE_MULTI=3;
ACCURACY=0.2;
ENGAGED_SOUND=PISTOL;
ATTACK_SPECIAL=FACE_TARGET;
[FORMER_HUMAN_SHOTGUN]
ATTACKTYPE=SHOT;
SHOTCOUNT=3;
DAMAGE_RANGE=5;
DAMAGE_MULTI=3;
ACCURACY=0.5;
ENGAGED_SOUND=SHOTGN;
KEEP_FIRING_CHANCE=10;
ATTACK_SPECIAL=FACE_TARGET;
[IMP_CLOSECOMBAT]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=8;
DAMAGE_MULTI=3;
ENGAGED_SOUND=CLAW;
ATTACKRANGE=64;
ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET;
[IMP_FIREBALL]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=3;
ATTACK_HEIGHT=32;
SPEED=10;
FAST=2;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
ATTACK_SPECIAL=FACE_TARGET;
TRANSLUCENCY=0.65;
STATES=BAL1:A:4:BRIGHT:NOTHING,
BAL1:B:4:BRIGHT:NOTHING;
DEATHSTATES=BAL1:C:6:BRIGHT:ALTERVISIBILITY:6554,
BAL1:D:6:BRIGHT:NOTHING,
BAL1:E:6:BRIGHT:NOTHING,#REMOVE;
[MANCUBUS_FIREBALL]
ATTACKTYPE=FIXED_SPREADER;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=8;
ATTACK_HEIGHT=32;
SPEED=20;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
ATTEMPT_SOUND=MANATK;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
TRANSLUCENCY=0.80;
STATES=MANF:A:4:BRIGHT:NOTHING,
MANF:B:4:BRIGHT:NOTHING;
DEATHSTATES=MISL:B:8:BRIGHT:ALTERVISIBILITY:6554,
MISL:C:6:BRIGHT:NOTHING,
MISL:D:4:BRIGHT:NOTHING,#REMOVE;
[PLAYER_MISSILE]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=11;
DAMAGE_RANGE=8;
DAMAGE_MULTI=20;
ATTACKRANGE=1024;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
ATTACK_HEIGHT=32;
SPEED=20;
EXPLOD_DAMAGE=128;
LAUNCH_SOUND=RLAUNC;
DEATH_SOUND=BAREXP;
STATES=MISL:A:1:BRIGHT:NOTHING;
DEATHSTATES=MISL:B:0:BRIGHT:ALTERVISIBILITY:6554,
MISL:B:8:BRIGHT:EXPLOSIONDAMAGE,
MISL:C:6:BRIGHT:NOTHING,
MISL:D:4:BRIGHT:NOTHING,#REMOVE;
[CYBERDEMON_MISSILE]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=11;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
DAMAGE_RANGE=8;
DAMAGE_MULTI=20;
ACCURACY=1;
ATTACK_HEIGHT=44;
X_OFFSET=20;
SPEED=20;
EXPLOD_DAMAGE=128;
LAUNCH_SOUND=RLAUNC;
DEATH_SOUND=BAREXP;
ATTACK_SPECIAL=FACE_TARGET;
STATES=MISL:A:1:BRIGHT:NOTHING;
DEATHSTATES=MISL:B:0:BRIGHT:ALTERVISIBILITY:6554,
MISL:B:8:BRIGHT:EXPLOSIONDAMAGE,
MISL:C:6:BRIGHT:NOTHING,
MISL:D:4:BRIGHT:NOTHING,#REMOVE;
[PLAYER_PLASMA]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=13;
DAMAGE_RANGE=8;
DAMAGE_MULTI=5;
ATTACK_HEIGHT=32;
SPEED=25;
KEEP_FIRING_CHANCE=10;
ATTACKRANGE=1024;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=PLASMA;
DEATH_SOUND=FIRXPL;
TRANSLUCENCY=0.55;
STATES=PLSS:A:2:BRIGHT:NOTHING,
PLSS:B:2:BRIGHT:NOTHING;
DEATHSTATES=PLSE:A:4:BRIGHT:NOTHING,
PLSE:B:4:BRIGHT:NOTHING,
PLSE:C:4:BRIGHT:NOTHING,
PLSE:D:4:BRIGHT:NOTHING,
PLSE:E:4:BRIGHT:NOTHING,#REMOVE;
[PLAYER_PISTOL]
ATTACKTYPE=SHOT;
SHOTCOUNT=1;
DAMAGE_RANGE=3;
DAMAGE_MULTI=5;
ATTACK_HEIGHT=32;
ACCURACY=0.9;
ENGAGED_SOUND=PISTOL;
ATTACKRANGE=1024;
[PLAYER_SHOTGUN]
ATTACKTYPE=SHOT;
SHOTCOUNT=7;
DAMAGE_RANGE=3;
DAMAGE_MULTI=5;
ATTACK_HEIGHT=32;
ACCURACY=0.8;
ENGAGED_SOUND=SHOTGN;
ATTACKRANGE=1024;
[PLAYER_SHOTGUN2]
ATTACKTYPE=SHOT;
SHOTCOUNT=20;
DAMAGE_RANGE=3;
ATTACK_HEIGHT=32;
DAMAGE_MULTI=5;
ACCURACY=0.6;
ENGAGED_SOUND=DSHTGN;
ATTACKRANGE=1024;
[PLAYER_CHAINGUN]
ATTACKTYPE=SHOT;
SHOTCOUNT=1;
DAMAGE_RANGE=3;
ATTACK_HEIGHT=32;
DAMAGE_MULTI=5;
ACCURACY=0.85;
ATTACKRANGE=1024;
ENGAGED_SOUND=CHGUN;
[PLAYER_SAW]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=10;
DAMAGE_MULTI=2;
ATTACK_HEIGHT=28;
X_OFFSET=4;
ACCURACY=0.6;
ENGAGED_SOUND=SAWFUL;
ATTACK_SPECIAL=FACE_TARGET;
ATTACKRANGE=63.9;
[PLAYER_PUNCH]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=10;
DAMAGE_MULTI=2;
ATTACK_HEIGHT=32;
ATTACKRANGE=96;
ACCURACY=1;
ATTACK_SPECIAL=FACE_TARGET;
ENGAGED_SOUND=PUNCH;
{
[PLAYER_BERSERK]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=10;
DAMAGE_MULTI=20;
ATTACK_HEIGHT=32;
ATTACKRANGE=64;
ENGAGED_SOUND=PUNCH;
}
[BFG9000_SPRAY]
ATTACKTYPE=SPRAY;
HEIGHT=16;
RADIUS=20;
TRANSLUCENCY=0.7;
DAMAGE_RANGE=8;
DAMAGE_MULTI=15;
ATTACKRANGE=1024;
STATES=BFE2:A:8:BRIGHT:NOTHING,
BFE2:B:8:BRIGHT:NOTHING,
BFE2:C:8:BRIGHT:NOTHING,
BFE2:D:8:BRIGHT:NOTHING,#REMOVE;
[PLAYER_BFG9000]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=13;
SPEED=25;
DAMAGE_RANGE=8;
DAMAGE_MULTI=100;
DEATH_SOUND=rxplod;
ATTACK_HEIGHT=32;
ATTACKRANGE=1024;
TRANSLUCENCY=0.66;
SPARE_ATTACK=BFG9000_SPRAY;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
STATES=BFS1:A:4:BRIGHT:NOTHING,
BFS1:B:4:BRIGHT:NOTHING;
DEATHSTATES=BFE1:A:8:BRIGHT:NOTHING,
BFE1:B:8:BRIGHT:NOTHING,
BFE1:C:8:BRIGHT:SPARE_ATTACK,
BFE1:D:8:BRIGHT:NOTHING,
BFE1:E:8:BRIGHT:NOTHING,
BFE1:F:8:BRIGHT:NOTHING,#REMOVE;
[REVENANT_CLOSECOMBAT]
ATTACKTYPE=CLOSECOMBAT;
DAMAGE_RANGE=10;
DAMAGE_MULTI=6;
ATTEMPT_SOUND=SKESWG;
ENGAGED_SOUND=SKEPCH;
ATTACKRANGE=64;
[REVENANT_MISSILE]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=11;
DAMAGE_RANGE=8;
DAMAGE_MULTI=10;
ATTACK_HEIGHT=48;
SPEED=10;
NO_TRACE_CHANCE=4;
TOO_CLOSE_RANGE=196;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
ATTACK_SPECIAL=FACE_TARGET,SMOKING_TRACER;
LAUNCH_SOUND=SKEATK;
DEATH_SOUND=BAREXP;
STATES=FATB:A:2:BRIGHT:TRACER,
FATB:B:2:BRIGHT:TRACER;
DEATHSTATES=FBXP:A:8:BRIGHT:ALTERVISIBILITY:6554,
FBXP:B:6:BRIGHT:NOTHING,
FBXP:C:4:BRIGHT:NOTHING,#REMOVE;
[SKULL_ASSAULT]
ATTACKTYPE=SKULLFLY;
DAMAGE_RANGE=8;
DAMAGE_MULTI=3;
ASSAULT_SPEED=20;
ATTEMPT_SOUND=SKLATK;
ATTACK_SPECIAL=FACE_TARGET;
{ ------ BOSSBRAIN STUFF ----- }
[ANDY_DEMOSHOOTATK]
ATTACKTYPE=SHOOTTOSPOT;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=8;
ATTACK_HEIGHT=32;
SPEED=15;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
TRANSLUCENCY=0.25;
STATES=BAL7:A:4:BRIGHT:NOTHING,
BAL7:B:4:BRIGHT:NOTHING;
DEATHSTATES=BAL7:C:7:BRIGHT:ALTERVISIBILITY:6554,
BAL7:D:7:BRIGHT:NOTHING,
BAL7:E:7:BRIGHT:NOTHING,#REMOVE;
{ ------ NEW EXPERIMENTAL STUFF ------ }
[TRACER_MISSILE_L]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=11;
DAMAGE_RANGE=8;
DAMAGE_MULTI=10;
ATTACK_HEIGHT=50;
X_OFFSET=-16;
SPEED=10;
NO_TRACE_CHANCE=4;
TOO_CLOSE_RANGE=196;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
ATTACK_SPECIAL=SMOKING_TRACER;
LAUNCH_SOUND=SKEATK;
DEATH_SOUND=BAREXP;
STATES=FATB:A:2:BRIGHT:TRACER,
FATB:B:2:BRIGHT:TRACER;
DEATHSTATES=FBXP:A:8:BRIGHT:ALTERVISIBILITY:6554,
FBXP:B:6:BRIGHT:NOTHING,
FBXP:C:4:BRIGHT:NOTHING,#REMOVE;
[TRACER_MISSILE_R]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=11;
DAMAGE_RANGE=8;
DAMAGE_MULTI=10;
X_OFFSET=16;
ATTACK_HEIGHT=50;
SPEED=10;
NO_TRACE_CHANCE=4;
TOO_CLOSE_RANGE=196;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
ATTACK_SPECIAL=SMOKING_TRACER;
LAUNCH_SOUND=SKEATK;
DEATH_SOUND=BAREXP;
STATES=FATB:A:2:BRIGHT:TRACER,
FATB:B:2:BRIGHT:TRACER;
DEATHSTATES=FBXP:A:8:BRIGHT:ALTERVISIBILITY:6554,
FBXP:B:6:BRIGHT:NOTHING,
FBXP:C:4:BRIGHT:NOTHING,#REMOVE;
[IMP_SPAWNER]
ATTACKTYPE=SPAWNER;
ATTACK_HEIGHT=0;
ATTACK_SPECIAL=REMOVE_FAILED_SPAWN;
SPAWNED_OBJECT=IMP;
SPAWN_OBJECT_STATE=CHASE:1;
ENGAGED_SOUND=TELEPT;
[MANCUBUS_FIREBALL_L]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=8;
ATTACK_HEIGHT=24;
X_OFFSET=-24;
SPEED=20;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
ACCURACY=0.4;
ATTEMPT_SOUND=MANATK;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
TRANSLUCENCY=0.80;
STATES=MANF:A:4:BRIGHT:NOTHING,
MANF:B:4:BRIGHT:NOTHING;
DEATHSTATES=MISL:B:8:BRIGHT:ALTERVISIBILITY:6554,
MISL:C:6:BRIGHT:NOTHING,
MISL:D:4:BRIGHT:NOTHING,#REMOVE;
[MANCUBUS_FIREBALL_R]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=6;
DAMAGE_RANGE=8;
DAMAGE_MULTI=8;
ATTACK_HEIGHT=24;
X_OFFSET=24;
SPEED=20;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
ACCURACY=0.4;
ATTEMPT_SOUND=MANATK;
LAUNCH_SOUND=FIRSHT;
DEATH_SOUND=FIRXPL;
TRANSLUCENCY=0.80;
STATES=MANF:A:4:BRIGHT:NOTHING,
MANF:B:4:BRIGHT:NOTHING;
DEATHSTATES=MISL:B:8:BRIGHT:ALTERVISIBILITY:6554,
MISL:C:6:BRIGHT:NOTHING,
MISL:D:4:BRIGHT:NOTHING,#REMOVE;
[PLAYER_SHOT]
ATTACKTYPE=PROJECTILE;
HEIGHT=8;
RADIUS=13;
DAMAGE_RANGE=8;
DAMAGE_MULTI=5;
ATTACK_HEIGHT=32;
SPEED=25;
PROJECTILE_SPECIAL=NOBLOCKMAP,MISSILE,DROPOFF,NOGRAVITY;
LAUNCH_SOUND=PLASMA;
DEATH_SOUND=FIRXPL;
ATTACK_SPECIAL=NEED_SIGHT,FACE_TARGET;
TRANSLUCENCY=0.75;
STATES=PLSS:A:2:BRIGHT:NOTHING,
PLSS:B:2:BRIGHT:NOTHING;
DEATHSTATES=PLSE:A:4:BRIGHT:NOTHING,
PLSE:B:4:BRIGHT:NOTHING,
PLSE:C:4:BRIGHT:NOTHING,
PLSE:D:4:BRIGHT:NOTHING,
PLSE:E:4:BRIGHT:NOTHING,#REMOVE;