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The Complete Doom Accessory Pack 3
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TheCompleteDoomAccessoryPackVolumeIiiCd.bin
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idwbsp
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doomdata.h
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C/C++ Source or Header
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1994-05-28
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5KB
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203 lines
/* DoomData.h */
/*
all external data is defined here
most of the data is loaded into different structures at run time
*/
#ifndef __DOOMDATA__
#define __DOOMDATA__
#ifndef __BYTEBOOL__
#define __BYTEBOOL__
typedef enum {false, true} boolean;
typedef unsigned char byte;
#endif
/*
===============================================================================
map level types
===============================================================================
*/
/* lump order in a map wad */
enum {ML_LABEL, ML_THINGS, ML_LINEDEFS, ML_SIDEDEFS, ML_VERTEXES, ML_SEGS,
ML_SSECTORS, ML_NODES, ML_SECTORS , ML_REJECT, ML_BLOCKMAP};
typedef struct
{
short x,y;
} mapvertex_t;
typedef struct
{
short textureoffset;
short rowoffset;
char toptexture[8], bottomtexture[8], midtexture[8];
short sector; /* on viewers side */
} mapsidedef_t;
typedef struct
{
short v1, v2;
short flags;
short special, tag;
short sidenum[2]; /* sidenum[1] will be -1 if one sided */
} maplinedef_t;
#define ML_BLOCKING 1
#define ML_BLOCKMONSTERS 2
#define ML_TWOSIDED 4 /* backside will not be present at all */
/* if not two sided */
/*
if a texture is pegged, the texture will have the end exposed to air held
constant at the top or bottom of the texture (stairs or pulled down things)
and will move with a height change of one of the neighbor sectors
Unpegged textures allways have the first row of the texture at the top
pixel of the line for both top and bottom textures (windows)
*/
#define ML_DONTPEGTOP 8
#define ML_DONTPEGBOTTOM 16
#define ML_SECRET 32 /* dont map as two sided: ITS A SECRET! */
#define ML_SOUNDBLOCK 64 /* dont let sound cross two of these */
#define ML_DONTDRAW 128 /* dont draw on the automap */
#define ML_MAPPED 256 /* set if allready drawn in automap */
typedef struct
{
short floorheight, ceilingheight;
char floorpic[8], ceilingpic[8];
short lightlevel;
short special, tag;
} mapsector_t;
typedef struct
{
short numsegs;
short firstseg; /* segs are stored sequentially */
} mapsubsector_t;
typedef struct
{
short v1, v2;
short angle;
short linedef, side;
short offset;
} mapseg_t;
enum {BOXTOP,BOXBOTTOM,BOXLEFT,BOXRIGHT}; /* bbox coordinates */
#define NF_SUBSECTOR 0x8000
typedef struct
{
short x,y,dx,dy; /* partition line */
short bbox[2][4]; /* bounding box for each child */
unsigned short children[2]; /* if NF_SUBSECTOR its a subsector */
} mapnode_t;
typedef struct
{
short x,y;
short angle;
short type;
short options;
} mapthing_t;
#define MTF_EASY 1
#define MTF_NORMAL 2
#define MTF_HARD 4
#define MTF_AMBUSH 8
/*
===============================================================================
texture definition
===============================================================================
*/
typedef struct
{
short originx;
short originy;
short patch;
short stepdir;
short colormap;
} mappatch_t;
typedef struct
{
char name[8];
boolean masked;
short width;
short height;
void **columndirectory; /* OBSOLETE */
short patchcount;
mappatch_t patches[1];
} maptexture_t;
/*
===============================================================================
graphics
===============================================================================
*/
/* posts are runs of non masked source pixels */
typedef struct
{
byte topdelta; /* -1 is the last post in a column */
byte length;
/* length data bytes follows */
} post_t;
/* column_t is a list of 0 or more post_t, (byte)-1 terminated */
typedef post_t column_t;
/* a patch holds one or more columns */
/* patches are used for sprites and all masked pictures */
typedef struct
{
short width; /* bounding box size */
short height;
short leftoffset; /*pixels to the left of origin */
short topoffset; /* pixels below the origin */
int columnofs[8]; /* only [width] used; the [0] is &columnofs[width] */
} patch_t;
/*
a pic is an unmasked block of pixels
*/
typedef struct
{
byte width,height;
byte data;
} pic_t;
/*
===============================================================================
status
===============================================================================
*/
#endif /* __DOOMDATA__ */