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The Complete Doom Accessory Pack 3
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pentdrom.txt
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1994-08-13
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THE PENTADROME
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* * * * * * * *
* *
* *
* -by- *
* *
* Chris Plummer *
* *
* *
* *
* *
* *
* *
This DOOMish level requires the registered version 1.2 of the DOOM
operating system. DOOM is the property of ID software. This bonus DOOM
level was Created by Chris Plummer using the DEU v5.2 and BSP utilities.
The Pentadrome level may be freely distributed to registered DOOM owners.
The Pentadrome is not a product of ID software. As such, it is not
supported by ID's technical staff.
To play, go to your DOOM directory and type:
DOOM -FILE PENTDROM
The Pentadrome replaces Episode One, Mission One.
Features: One player
Two players
Three players
Four players
Coopoerative and Deathmatch starts
Adventure phase
2 Shodown phases
Demented architecture
Distinct regions to explore
Lots of baddies (and goodies)
Overview: The pace of action in The Pentadrome is best suited for
cooperative play, but once the monsters are thinned down,
it's a fabulous place for a deathmatch. With few dead ends
and lots of twists and secrets, The Pentadrome keeps you
on the edge of your mouse pad (and your sanity!)
The objective is to explore the three major regions of the
Pentadrome, which requires the player to locate 3 key cards,
and then make it to the exit lift alive.
If you make it to the exit lift and still have a load of
energy... find the secret button chamber (it'll be close by)
that activates the showdown phase of The Pentadrome. If
you have the stomach for the finale, be prepared to re-
explore your immediate surroundings and take advantage of
secret passages. If you look close, you'll always find them.
The finale comes in two phases. The second phase of the
finale requires some creativity in getting up to the room
that triggers the final showdown. When you find some new
buttons durring the end-game, try pushing them and returning
to the main arena to see the results.
Good luck!
Give-Aways: The endgame is tough, but there is more than enough ammo
around. You have to find it, though. Try the silver wall
at the top of the exit lift!
Once you find the exit room (Southern tip of the main arena),
you can take the lift to the exit or push on the West wall,
which reveals a secret room. There you'll find a BFG and
a button that triggers the first round of the showdown. A
new chamber and tunnel also opens up.
The buttons that you find durring the end game (in the new
tunnel) allow you to change the topography of the main arena
in the Pentadrome. This can be useful when being chased by
Cybedemons. Each "arm" of the main arena is split into four
definned surfaces: 1) The main floor
2) Inner Column
3) Mid Fang
4) Outer Fang
The Mid and Outer Fangs are arranged symetrically, like
concentric triangles. The Inner Columns are in the middle of
each Mid Fang. All of this is part of the main floor when the
game begins. The middle button (of three) raises the Inner
Columns to the ceiling. The other two buttons raise the Mid
and Outer Fangs in incements of 16 and 32. The two buttons
directly behind the outer buttons lower the corresponding
Fangs to the floor. This can also be done with the two levers
located in the balcony overlooking the main floor of the
arena, which are visible at the start of the game.
To trigger the final phase of the finale, you have to raise
the Fangs high enough into the air so that you can leap from
the arena balcony onto the Outer Fang and then jump over to
secret room that the Cacodemons came from. There you'll see
a door and a button that starts the second round, which will
also open up a new tunnel.
Happy Hunting!
I hope you enjoy The Pentadrome!
Let me know what you think.
You can E-mail me on America Online
under my screen name,"Number1 CP"