Now let’s get back to some programming! As you work through this book, or as you work on your own, you should continually save your work by writing it to memory — internal, cartridge, or disk memory — your choice. Your most recent edit work will, of course, continually be held in the edit recall buffer, but remember, it will only hold the most recent work. Sometimes, you will need to recall data that wasn’t recently changed. Unless you saved that data to memory, you’re out of luck. As every session programmer knows, the saddest words in the world are, “you know, I liked it better the way you had it two minutes ago.” Those two minutes could be an eternity if you’ve changed several parameters and neglected to save as you went along.
Or at least that’s the way things used to be B.D. (Before DX7 — the Stone Age of synthesis). Will wonders never cease? The DX7II actually provides us with yet another amazing piece of memory, called compare mode, which allows us to do real-time comparisons between a modified sound and the original!