home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Jason Aller Floppy Collection
/
244.img
/
FS40BDX.ZIP
/
FLYING.HLP
< prev
next >
Wrap
Text File
|
1990-03-18
|
4KB
|
63 lines
MICROSOFT FLIGHT SIMULATOR
==========================
Flight Club Information
-----------------------
The text file included will help you in flying to different airports and
also see some neat scenery that is included in Flight Simulator. Here
are a few pointers to get you flying like a pro!
The ADF should ALWAYS be set to 000 when flying with a partner (you will
see I didn't include that in the coordinates you must adjust). Also, the
NAV 1 is to help you align with the runway. If the airport is to your
left, you will notice a vertical needle to the left. As you approach the
airport (and the signal emitter) the line will come closer to the middle.
As soon as it is about to be centered, turn in the direction of the needle's
original position. You must always use your MAP (hit NUM LOCK) for aligning
with the airport at this time! Zoom in to see exactly if the runway is
aligned and also use front visual as well. You will also use the HEADING
given to help and it will be the exact direction as the runway (make sure
you don't end up parallel though). Heading is determined through the
instrument on the left side that looks somewhat like your plane. Your
heading is the number on top of the NOSE diagram part. The runway numbers of
airports are actually the HEADING numbers, 24R signifies that the right runway
is at HEADING 240. This number represents direction, with HEADING 000 being
due NORTH, 090 EAST, 180 SOUTH, and 270 WEST (see diagram). Some airports have
(ILS) written beside their NAV 1 number. That means it is exactly the
position to land on the runway assigned. If the vertical line is centered
and horizontal also, that means you are coming in straight and at the right
altitude to land on the runway. Another thing to remember is that most
flights will be at an altitude of 2500 feet from ground level. For long
flights such as Willard to Kankakee you could have at 3000 feet. However,
flights with direct visual marker contact like at New York or San Francisco
you would have alt. at a ceiling of 2000 feet, so you could see different
things. Remember the fact that 1 mile equal 5,720 feet, so if you are at that
level you are about 1 mile above sea level. You are not necessarily above the
ground at that level due to mountains and such. Always remember to have your
speed at 120 KNOTS, which is good so that both planes can stay together.
One way to have accuracy and make sure you do not mess up is to have AUTO
PILOT on during flights with minimal heading changes. This way you can be
accurate and have time to chat with other pilot, look at views, or even
set instruments. Set AUTOPILOT by going to "5" Nav/Com. Always remind
yourself though to turn off Auto Pilot when you want to land/take over.
Another pointers are that you should have 1 flap down for takeoffs, and
eventually all flaps down for landing (or speed of 70 KNOTS is ideal).
Gear down is another important thing many forget! You might also wonder
what COM numbers are for...well, it just gives you contact with the airport
you will be arriving at and is sorta fun to read (you don't HAVE to set it
though). Hope this helps to understand the flight paths....and remember
that the MAP is a good tool to use to align with runways and be going in
the right direction. NOTE: When position setting you must TRANSFER CONTROL
TOWER COORDINATES TO AIRCRAFT.
315 000 45
Bonzai Bob \ │ /
(#2 at the Western Frontier) \ │ /
270______\│/______090
/│\
/ │ \
/ │ \
225 180 135
HEADING (with 000 being NORTH)