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Jason Aller Floppy Collection
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BT3DOX.TXT
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1990-11-26
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"Bard's Tale ]I[ Spells and Bard Songs
"Typed by Alpha-Omega Hacking Unlimited
"---------------------------------------
"KEY:
"View affects line of sight
"1 Foe affects a single monster regardless of the number your party
" faces
"1 Wall affects a wall in the direction the spellcaster faces
"All Foes affects all the monsters your party faces
"Group affects one monster group
"Self affects the spellcaster only
"##' affects anything in the direction the spellcaster is facing
" for the number of feet specified with ##
"Char affects the party member you designate
"Special affects the special member you designate
"* signifies a spell that hits with full effectiveness up to
" the listed range, and at a reduced effectiveness when it hits
" at double the listed range
"N/A provides information, knowledge, or some other effect that does
" not have a range
"
"Combat lasts until combat ends through party victory, monster victory,
" or running away.
"1 Move lasts for exactly one move
"1 Round lasts for the entire round of combat
"Short lasts a few minutes only
"Medium lasts several minutes
"Long lasts twice as long as Short spells
"Indef lasts until dispelled or until the party enters an anti-magic
" zone
"Misc has multiple/variable ranges
"N/A result of the spell is immediate
"
"
"
"
"Abbreviation Spell Point Cost Range Duration
"
"
"Conjurer Spells
"
"Level One
"
"MAFL 2 View Medium
"Mage Flame-generates light
"ARFI 3 1 Foe (10') N/A
"Arc Fire-attack spell, 1 to 4 hits of damage X caster's level
"TRZP 2 30' N/A
"Trap Zap-disarms traps (including chests)
"
"Level Two
"
"FRFO 3 Group Combat
"Freeze Foes-makes enemies easier to hit
"MACO 3 N/A Medium
"Kiel's Magic Compass-shows direction
"WOHL 4 Char N/A
"Word of Healing-heals 4 to 16 points of damage
"
"Level Three
"
"LERE 5 View Long
"Lesser Revelation-an extended Mage Flame that also reveals secret doors
"LEVI 4 Party Short
"Levitation-party can float over traps; up and down portals
"WAST 5 Group (20') N/A
"Warstrike-attack spell, 5 to 20 hits of damage
"
"Level Four
"
"INWO 6 Party N/A
"Elik's Instant Wolf-summons a giant wolf to join the party
"FLRE 6 Char N/A
"Flesh Restore-heals 10 to 40 hits; cures insanity and poisoning
"
"Level Five
"
"GRRE 7 View Long
"Greater Revelation-operates like Lesser Revelation, but for longer
"SHSP 7 Group (30')* N/A
"Shock Sphere-attack spell, 10 to 40 hits of damage
"
"Level Six
"
"FLAN 12 Party N/A
"Flesh Anew-operates like Flesh Restore, but affects the whole party
"MALE 8 Party Indef
"Major Levitation-operates like Levitation, but lasts until dispelled
"
"Level Seven
"
"REGN 12 Char N/A
"Regeneration-restores all hit points of a selected character
"APAR 15 Party N/A
"Apport Arcane-teleports the party to selected coordinates
"FAFO 18 Group N/A
"Far Foe-moves a group 40 feet further away (up to 90')
"INSL 12 Party N/A
"Elik's Instant Slayer-materializes a slayer that joins your party
"
"
"Magician Spells
"
"Level One
"
"VOPL 3 Char Combat
"Vorpal Plating-causes member to inflict 2 to 8 additional damage points
"QUFI 3 Char N/A
"Quick Fix-regenerates exactly 8 hit points
"SCSI 2 Party N/A
"Scry Site-causes a dungeon to reveal the party's location
"
"Level Two
"
"HOWA 4 1 Foe (10') N/A
"Holy Water-causes 6 to 24 points of damage to any evil being
"MAGA 5 Char Combat
"Mage Gauntlets-causes member to inflict 4 to 16 additional damage points
"AREN 5 30' Short
"Area Enchant-stairways in dungeons will call out if party facing it
"
"Level Three
"
"MYSH 6 Party Medium
"Ybarra's Mystic Shield-lowers armor class of party
"OGST 6 Char Combat
"Oscon's Ogrestrength-gives a member the strength of an ogre during battle
"STFL 6 Group (40')* N/A
"Starflare-attack spell, 10 to 40 damage points
"
"Level Four
"
"SPTO 8 1 Foe (70') N/A
"Spectre Touch-attack spell, 15 to 60 damage points
"DRBR 7 Group (30')* N/A
"Dragon Breath-attack spell, 11 to 44 damage points
"
"Level Five
"
"ANMA 8 Party Combat
"Anti-Magic-absorbs attack spells, helps in disbelieving illusions
"GIST 10 Party Combat
"Giant Strength-increases party damage by 10
"
"Level Six
"
"PHDO 10 1 Wall 1 Move
"Phase Door-turns almost any wall to air for one move
"YMCA 10 Party Indef
"Ybarra's Mystical Coat of Armor-lowers party armor class
"
"Level Seven
"
"REST 25 Party N/A
"Restoration-completely heals entire party, including insanity and poisoning
"DEST 16 1 Foe (10') N/A
"Deathstrike-very likely to instantly kill one selected enemy
"ICES 11 Group (50') N/A
"Ice Storm-attack spell, 20 to 80 damage points
"STON 20 Char N/A
"Stone to Flesh-reverses the effect if a character has been turned to stone
"
"
"Sorcerer Spells
"
"Level One
"
"MIJA 3 1 Foe (40')* N/A
"Mangar's Mind Jab-attack spell, 2 to 8 damage points times spellcaster's level
"PHBL 2 Party Combat
"Phase Blur-lowers chance of party being hit
"LOTR 2 30' Short
"Locate Traps-detects traps in direction party is facing
"
"Level Two
"
"DISB 4 Party N/A
"Disbelieve-destroys any illusionary foes
"WIWA 5 Party N/A
"Wind Warrior-creates the illusion of a battle-ready warrior amongst your ranks
"FEAR 4 Group Combat
"Word of Fear-reduces the ability of a group of foes
"
"Level Three
"
"WIOG 6 Party N/A
"Wind Ogre-creates an illusionary ogre to fight beside you
"INVI 6 Party N/A
"Kylearan's Invisibility Spell-lowers chance of party being hit
"SESI 6 30' Medium
"Second Sight-heightens the party's awareness of traps and tricks ahead
"
"Level Four
"
"CAEY 7 View Indef
"Cat Eyes-gives the party perfect night vision
"WIDR 12 Party N/A
"Wind Dragon-creates an illusionary red dragon
"
"Level Five
"
"DIIL 8 All Foes Combat
"Disrupt Illusion-destroys all illusionary foes and exposes dopplegangers
"MIBL 10 All Foes (30')* N/A
"Mangar's Mind Blade-attack spell, 25 to 100 damage points
"
"Level Six
"
"WIGI 11 Party N/A
"Wind Giant-creates an illusionary storm giant
"SOSI 11 30' Indef
"Sorcerer Sight-an indefinite Second Sight spell
"
"Level Seven
"
"RIME 20 All Foes (40') N/A
"Rimefang-attack spell, 50 to 200 damage
"WIHE 16 Party N/A
"Wind Hero-creates an illusionary hero to join your party
"MAGM 40 All Foes (90') N/A
"Mage Maelstrom-can cause 60 to 240 damage, turn to stone, or kill outright
"PREC 50 All Foes Combat
"Preclusion-prevents monsters from summoning more help
"
"
"Wizard Spells
"
"Level One
"
"SUEL 10 Party N/A
"Summon Elemental-creates a fire-being to join your party
"FOFO 11 Group (10') N/A
"Fanskar's Force Focus-attack spell, 25 to 100 damage points
"
"Level Two
"
"DEBA 11 1 Foe (30') N/A
"Demon Bane-inflicts 100 to 400 damage points to an evil/supernatural creature
"PRSU 14 Party N/A
"Prime Summoning-forces a powerful undead creature to join your party
"
"Level Three
"
"FLCO 14 Group (30') N/A
"Flame Column-attack spell, 22 to 88 damage points
"DISP 12 Char N/A
"Dispossess-restores a possessed character's state of consciousness
"
"Level Four
"
"HERB 13 Party N/A
"Summon Herb-summons Herb to join your party
"ANDE 14 Char Combat
"Animate Dead-reanimates a dead party member to fight as if alive--combat ONLY
"
"Level Five
"
"SPBI 16 1 Foe N/A
"Baylor's Spell Bind-forces an enemy to join your party
"SOWH 13 1 Foe (70') N/A
"Storal's Soul Whip-attack spell, 50 to 200 damage points
"
"Level Six
"
"GRSU 22 Party N/A
"Greater Summoning-causes a powerful elemental creature to fight for you
"BEDE 18 Char N/A
"Beyond Death-restores life and one hit point to a deceased character
"
"Level Seven
"
"WIZW 16 Group (50') N/A
"Wacum's Wizard War-attack spell, 50 to 200 damage points
"DMST 25 Group (50') N/A
"Demon Strike-200 to 400 damage points to evil/supernatural beings
"
"
"Archmage Spells
"
"Level One
"
"HAFO 15 All Foes 1 Round
"Oscon's Haltfoe-if successful, causes all foes to do nothing the next round
"MEME 20 Group N/A
"Melee Men-pulls an attacking group into melee range (10')
"
"Level Two
"
"BASP 28 Party Misc.
"Batchspell-performs the following multiple spells: Greater Revelation,
"Ybarra's Mystical Coat of Armor, Sorcerer Sight, Major Levitation, and
"Kiel's Magic Compass
"
"Level Three
"
"CAMR 26 Party N/A
"Camaraderie-has a 50% chance of calming monsters in your party that are hostile
"
"Level Four
"
"NILA 30 Group (90') N/A
"Fanskar's Night Lance-attack spell, 100 to 400 damage points
"
"Level Five
"
"HEAL 50 Party N/A
"Heal All-resurrects every party member, heals completely, reverses those who
"have been turned to stone, heals paralysis and insanity
"
"Level Six
"
"BRKR 60 Party N/A
"The Brothers Kringle-enough brothers appear to fill empty slots in your party
"
"Level Seven
"
"MAMA 80 All Foes (90') N/A
"Mangar's Mallet-attack spell, 200 to 800 damage points
"
"
"Chronomancer Spells
"
"Level One
"
"VITL 12 Char N/A
"Vitality-heals 4 to 8 hit point times spellcaster's level
"
"Level Two
"
"WIFI 20 Group (20') N/A
"Witherfist-attack spell, 300 to 600 damage points
"COLD 20 Group (80') N/A
"Frost Force-attack spell, 50 to 400 damage points
"
"Level Three
"
"GOFI 25 Group (80') N/A
"God Fire-attack spell, 60 to 240 damage points
"STUN 30 All Foes N/A
"Stun-attack spell, 50 to 200 damage points
"
"Level Four
"
"LUCK 45 Party Combat
"Luck Chant-increases party's chances of hitting or defending by 8 points
"FADE 50 1 Foe (30') N/A
"Far Death-long-range instant death spell
"
"Level Five
"
"WHAT 60 1 Object N/A
"Identify-will correctly identify one item in spellcaster's inventory
"OLAY 60 1 Char N/A
"Youth-cures one character of oldness
"
"Level Six
"
"GRRO 65 1 Char Misc.
"Grave Robber-casts Beyond Death and Regeneration
"FOTA 70 Group Misc.
"Force of Tarjan-casts Witherfist and Sandstorm
"
"Level Seven
"
"SHSH 60 Party Indef
"Shadow Shield-lowers party's armor class by 4
"FAFI 100 All Foes N/A
"Fatal Fist-attack spell, 400 to 1500 points of damage
"
"
"Geomancer Spells
"
"Level One
"
"EADA 5 Group (40') N/A
"Earth Dagger-attack spell, 200 to 800 damage points
"EASO 5 1 Dungeon Level N/A
"Earth Song-reveals all booby-trapped areas on an entire dungeon level
"EAWA 8 1 Dungeon Level N/A
"Earth Ward-casts the Trap Zap spell on an entire dungeon level
"
"Level Two
"
"TREB 10 All Foes N/A
"Trebuchet-attack spell, 150 to 600 damage points
"EAEL 15 Party N/A
"Earth Elemental-summons an Earth Elemental to join the party
"WAWA 15 Wall Misc.
"Wall Warp-works like Phase Door until the party leaves
"
"Level Three
"
"ROCK 18 1 Foe (60') N/A
"Petrify-turns an enemy into the hardest stone
"ROAL 20 1 Dungeon Level N/A
"Roscoe's Alert-reveals where anti-magic areas are
"
"Level Four
"
"SUSO 20 1 Dungeon Level N/A
"Succor Song-shows all heal-party areas
"SAST 25 Group N/A
"Sandstorm-all foes are whipped back 60 feet
"
"Level Five
"
"SANT 30 1 Dungeon Level N/A
"Sanctuary-shows all spell point regeneration areas
"GLST 40 1 Foe (90') N/A
"Glacier Strike-attack spell, 400 to 1600 damage points
"
"Level Six
"
"PATH 40 1 Dungeon Level N/A
"Pathfinder-shows the entire maze that the party is in
"MABA 50 Group (50') N/A
"Magma Blast-attack spell, 300 to 1200 damage points
"
"Level Seven
"
"JOBO 60 All Foes N/A
"Jolt Bolt-attack spell, 400 to 1600 damage points
"EAMA 80 Group (50') N/A
"Earth Maw-commands the Earth to swallow up the group of enemies
"
"
"Bard Songs
"
"Sir Robin's Tune-the party can always run away from a fight; the monsters
" cannot call for additional help
"Safety Song-the party can never be attacked by wandering monsters
"Sanctuary Score-the party's armor class is lowered
"Bringaround Ballad-gives the Bard hit points while travelling; gives
" everyone hit points during combat
"Rhyme of Duotime-regenerates spell points two times as fast while travelling;
" gives party extra attacks in combat
"The Watchwood Melody-creates light; may even work in anti-magic zones
"Kiel's Overture-creates a compass while travelling; casts the Trebuchet
" spell for one round during combat
"Minstrel Shield-lowers armor class; during combat halves monster damage