CHAPTER 1 : AN OVERVIEW............................ 1
GAME SCENARIO..................................1
STARTING THE GAME .............................3
COPY PROTECTION ...............................3
STARTING FROM SCRATCH .........................3
STRATEGIC CONTROL CENTER...................... 4
AMERICAN SIDE .................................4
LASER RESEARCH ............................... 4
LASER TESTING ................................ 5
CIA INTELLIGENCE/CARDINAL .................... 5
FBI SECURITY ................................. 5
SOVIET SIDE .................................. 6
SOVIET LASER STATUS .......................... 6
CIA ESPIONAGE..................................6
TREATIES/NEGOTIATIONS ........................ 6
THE ARCHER ................................... 6
SATELLITE RECONNAISSANCE ..................... 7
PRESIDENTIAL REVIEW .......................... 7
GAME TIME .................................... 7
TELEGRAM LINES ............................... 8
LEVELS ....................................... 8
CHAPTER 2: PLAYING THE GAME ....................... 9
KEYBOARD CONTROL...............................9
JOYSTICK CONTROL...............................9
MOUSE CONTROL .................................10
SPECIAL KEYS ..................................10
HELP...........................................10
USING THE STRATEGIC CONTROL CENTER ........... 11
USING LASER RESEARCH ......................... 11
POWER ........................................ 12
SOFTWARE ..................................... 12
REPLACING DEPARTMENT HEADS.....................13
RELIABILITY .................................. 13
STATUS ....................................... 13
I
II
PRIORITY.................................14
BURNOUT..................................14
EFFORT ..................................14
USING LASER TESTING ..........................15
POWER TEST ..............................16
SOFTWARE TEST .......................... 16
TARGETING TEST ......................... 16
USING POWER TESTING......................17
USING SOFTWARE TESTING -................ 18
USING TARGETING TESTING ................ 20
PERFORMING TESTS ....................... 21
TEST RESULT............................. 22
USING CIA INTELLIGENCE/CARDINAL ............. 23
DANGER.................................. 24
ACTIVITY ............................... 24
LAST CONTACT ........................... 24
AGENT SUB-SCREEN ....................... 24
USING FBI SECURITY........................... 26
SECURITY LEVEL ......................... 27
PROJECT INEFFICIENCY ................... 27
DEPARTMENT HEAD ........................ 27
RELIABILITY ............................ 27
SET SECURITY DETAILS.....................27
USING SOVIET LASER STATUS ................... 29
POWER .................................. 29
SOFTWARE ............................... 30
TARGETING .............................. 30
CONFIDENCE ............................. 30
PRIORITY ................................30
GROUP STATUS ........................... 30
USING CIA ESPIONAGE ......................... 30
PROCESS ................................31
CONFIDENCE ............................ 32
POSSIBLE ACTION ........................ 32
USING TREATIES/NEGOTIATIONS ................. 33
USING THE ARCHER ............................ 34
AGGRESSIVELY ATTACK ..................... 35
ENGAGE WHEN OPPORTUNE .................. 35
AVOID CONFLICT ......................... 35
WEAPONS AND SUPPLIES ................... 35
MAP......................................36
ATTACK BRIGHT STAR ......................37
FIGHTING IN AFGHANISTAN ................. 38
USING SATELLITE, RECONNAISSANCE ............. 40
LASER TARGETS .......................... 40
GROUND RECON ........................... 40
TARGETING SYSTEM ....................... 40
TRACKING NETWORK ....................... 40
USA......................................41
II
III
USSR..........................41
WORLD MAP.....................41
LAUNCH SATELLITE..............41
USING PRESIDENTIAL REVIEW..........44
SATELLITE DESTRUCTION..............44
DEPARTMENT HEAD RESCUE..................46
WINNING THE GAME........................47
SAVING A GAME...........................48
LOADING A GAME..........................48
APPENDIX A: DEPT HEAD DOSSIERS...........A-1
APPENDIX B: GLOSSARY....................B-1
III
IV
THE ULTIMATE CHALLENGE.
FROM THE AUTHOR OF THE HUNT FOR RED OCTOBER AND RED
STORM RISING COMES THE RIVETING STORY OF SPIES AND SCIENTISTS,
NEGOTIATORS AND COVERT OPERATORS - MASTERFULLY LINKED IN THE
TECHNOLOGICAL RACE TO DEVELOP A STAR WARS DEFENSE SYSTEM. BASED ON
TOM CLANCY'S MULTIMILLION BEST SELLER, THE CARDINAL OF THE KREMLIN
COMPUTER SIMULATION CHALLENGES YOU TO DEVELOP AMERICA'S LASER
ANTI-MISSILE DEFENSES.
THE CARDINAL OF THE KREMLIN OFFERS A REALISTIC GLIMPSE
OF THE COMPLEXITIES AND DANGERS IN MAINTAINING AMERICA'S STRATEGIC
DEFENSES. ESPIONAGE AND MISINFORMATION, KIDNAPPING OF SCIENTISTS,
SATELLITE LAUNCHES AND LASER TECHNOLOGY TESTING ALL COME INTO
PLAY. YOU ASSEMBLE A TEAM OF COMPUTER PROGRAMMERS, SCIENTISTS, AND
ENGINEERS; RUN A SPY NETWORK; MONITOR PEACE NEGOTIATIONS; DEAL
WITH THIRD WORLD REVOLUTIONARIES AND MORE.
A STUNNING GRAPHIC OPENING, WITH ORIGINAL MUSIC SCORE,
SETS THE STAGE FOR THE GLOBAL EVENTS ABOUT TO UNFOLD. YOU MUST
MANIPULATE A MYRIAD OF INTERNATIONAL FORCES, DEVELOP AND TEST YOUR
LASER SYSTEMS AND ANTICIPATE THE SOVIET'S NEXT MOVES. THE FATE OF
AMERICA'S LASER ANTI-MISSILE PROJECT, CODE NAME: TEA CLIPPER, IS
IN YOU HANDS.
THE EXCITEMENT AND INTRIGUE OF THIS QUEST TO RULE THE
STRATOSPHERE, AS TOLD IN TOM CLANCY'S SPELLBINDING NOVEL, NOW
COMES TO LIFE IN THE CAPTIVATING STRATEGY COMPUTER SIMULATION, THE
CARDINAL OF THE KREMLIN.
IV
V
FOREWORD BY TOM CLANCY
SINCE THE CARDINAL OF THE KREMLIN WAS RELEASED IN 1988, THE WORLD
POLITICAL CLIMATE HAS BEEN TRANSFORMED. WITH THE FALL OF THE
BERLIN WALL AND THE EMERGENCE OF MORE DEMOCRATIC GOVERNMENTS IN
EASTERN EUROPE, CRITICS HAVE QUESTIONED WHETHER THE EVENTS AND
STRATEGIC DEFENSE PROGRAMS DEPICTED IN THE BOOK ARE RELEVANT
TODAY. THE ANSWER IS A DEFINITIVE YES.
LET ME ASSURE YOU THAT THE SOVIETS COMMITMENT TO SPACE-DEFENSE
RESEARCH HAS NEVER FALTERED. HEADLINES MAY DECLARE THE END OF THE
"COLD WAR", YET THE WORK OF THE SOVIET, AND AMERICAN, INTELLIGENCE
AGENCIES QUIETLY GOES ON. ESPIONAGE AND COVERT ACTIONS ARE NECES-
SARY TOOLS TO CONFRONT TERRORISM AND THE ALL TOO REAL POTENTIAL OF
WAR.
THE DEVELOPMENT OF AMERICA'S STRATEGIC DEFENSE INITIATIVE IS OF
VITAL IMPORTANCE TO OUR COUNTRY. IT WILL BE AT OUR NATIONAL PERIL
SHOULD THE SDI CRITICS EVER SUCCEED IN WEAKENING SUPPORT FOR THIS
PROGRAM. IN THE CURRENT MIDDLE EAST CRISIS, IT IS OUR SATELLITE
INTELLIGENCE WHICH ALLOWS THE UNITED STATES TO TRACK IRAQI TROOP
MOVEMENTS. THE RECENT ACTIONS OF SADDAM HUSSIEN HAVE VIVIDLY
DEMONSTRATED WHY LASER ANTI-MISSILE DEFENSES AND SIMILAR TECHNOLO-
GIES ARE CRUCIAL FOR THE SECURITY OF OUR NATION AND THE WORLD.
COMPUTER GAMES, LIKE NOVELS, ARE ENTERTAINMENT. THEY GIVE US AN
OPPORTUNITY TO VICARIOUSLY PARTICIPATE IN EVENTS BEYOND OUR DAILY
LIKE. REALISM IS THE HALLMARK OF MY NOVELS AND THE BENCHMARK FOR
JUDGING COMPUTER GAMES BASED ON MY BOOKS. FOR CARDINAL OF THE
KREMLIN, THE CHALLENGE TO CAPSTONE WAS CREATE A GAME THAT SUCCESS-
FULLY CAPTURES THE BOOK'S COMPLEXITIES, HUMAN DRAMA, AND THE
INTERPLAY OF ESPIONAGE, TECHNOLOGY AND INTERNATIONAL POLITICS. IT
IS A SUPERB STRATEGY COMPUTER SIMULATION. CONGRATULATIONS,
CAPSTONE. WELL DONE.
AUGUST, 1990 TOM CLANCY
V
1
CHAPTER 1: AN OVERVIEW
GAME SCENARIO
NOW YOU CAN CONTROL THE OUTCOME OF THE STORY OF THE
CARDINAL OF THE KREMLIN. YOU HAVE THE POWER TO MANIPULATE ALL
PHASES OF THE STORY TO REACH THE DESIRED OUTCOME OF DEPLOYING THE
UNITED STATES' MISSILE DEFENSE SYSTEM. THE SCENARIO BELOW SETS THE
STAGE FOR YOUR DRAMATIC EFFORT:
MIKHAIL FIIITOV IS A WAR HERO AND RED ARMY COLONEL. HE IS
ALSO ONE OF THE CIA'S MOST VALUABLE SPIES. HIS CODENAME
"CARDINAL".
THE CARDINAL HAS BEEN SENDING INFORMATION ABOUT A NEW SOVIET
PROJECT: "BRIGHT STAR" -- A HIGH-POWERED LASER DEFENSE SYSTEM,
CAPABLE OF DESTROYING INCOMING MISSILES.
THE U.S.A. IS ALSO WORKING ON A LASER PROJECT, CODENAME "TEA
CLIPPER". PROJECT LEADER: MAJOR ALAN GREGORY, LEADER OF SOFTWARE
DEVELOPMENT FOR TEA CLIPPER.
AFGHANISTAN REMAINS A CRISIS POINT. AN AFGHAN REBEL, ARCHER,
CONTACTED BY THE U.S., IS COVERTLY GIVEN WEAPONS AND SUPPLIES FOR
HIS GUERRILLA ATTACKS ON SOVIET TROOPS
SURVEILLANCE SATELLITES HAVE REVEALED A NEW SOVIET INSTALLA-
TION IN THE MOUNTAINS JUST NORTH OF THE AFGHANISTAN BORDER.
THE CARDINAL VERIFIES THIS INFORMATION. IT IS BRIGHT STAR! IT
IS ALSO HEAVILY FORTIFIED AGAINST ATTACK BY CRACK RED ARMY AND KGB
SOLDIERS.
MEANWHILE, IN THE NEWS, THE U.S. AND SOVIET NEGOTIATING TEAMS
ARE HAMMERING OUT A NEW TREATY THAT COULD MEAN PEACE ... OR WAR!
FBI SECURITY ON TEA CLIPPER IS HIGHLY EFFECTIVE. EVEN SO,
THE KGB IS ONE OF THE MOST CAPABLE INTERNATIONAL ESPIONAGE
GROUPS. SOME THINGS BOUND TO LEAK ...
1
2
SUDDENLY, A CHANCE ENCOUNTER IN A MOSCOW SUBWAY HAS THE KGB
ON THE CARDINAL'S TRAIL. THE CARDINAL MUST BE VERY CAREFUL IN HIS
OPERATIONS, TO KEEP HIMSELF FROM BEING TRACKED DOWN.
INTERNATIONAL TENSION MOUNTS AS THE TREATY TALKS COME TO A
STANDSTILL. U.S. AND SOVIET FORCES SILENTLY PREPARE FOR A
POSSIBLE THIRD WORLD WAR.
THE KGB STRIKES AT THE U.S. LASER PROJECT BY KIDNAPING A TEA
CLIPPER DEPARTMENT HEAD! THE PROJECT WILL SLOW MISERABLY UNLESS
THE SCIENTIST CAN BE RECOVERED ALIVE.
YOUR OBJECTIVES ARE ...
*...AS TEA CLIPPER PROJECT LEADER, TO COMPLETE THE TEA CLIPPER
PROJECT ...
... AS CIA CHAIRMAN, TO DIRECT THE ACTIVITIES OF OUR
SPY NETWORK ...
*...AS NSA DIRECTOR, TO CONSTRUCT A COMPLETE SPY SATELLITE NETWORK
...
*...AS A U.S. NEGOTIATOR, TO SETTLE THE TERMS OF THE
TREATY ...
...AS THE FBI, TO SECURE TEA CLIPPER AGAINST THE KGB
...AS THE ARCHER, TO DESTROY OR DISABLE BRIGHT STAR
...AND TO SAVE THE PLANET FROM WORLD WAR III!
2
3
STARTING THE GAME
REFER TO YOUR USER'S MANUAL FOR INFORMATION ON LOADING AND
RUNNING THE PROGRAM.
THE FIRST THING THAT WILL APPEAR WHEN YOU RUN THE PROGRAM IS
A KILLER SATELLITE DRIFTING ACROSS THE OPEN SKIES AND STILL OUT AT
A SMALL ENEMY SATELLITE. THE PROGRAM WILL THEN DISPLAY PLAY SOME
CREDITS.
NEXT, A HORIZONTAL GAUGE WILL APPEAR. THIS GAUGE WILL MOVE TO
THE RIGHT AS THE PROGRAM INITIALIZES ITSELF. THIS WILL A TAKE A
FEW SECONDS, BEFORE PROCEEDING TO THE INTRODUCTION SCREEN.
THE INTRODUCTION WILL LAY OUT THE GAME SCENARIO, ACCOMPANIED
BY IMAGES DEPICTING THE STORY. PRESS THE SPACE 1 TO SKIP PAST THIS
SEQUENCE.
COPY PROTECTION
THE GAME WILL THEN PRESENT YOU WITH A PICTURE OF ONE OF 15
DEPARTMENT HEADS. REFER TO APPENDIX A OF THIS MANUAL TO FIND THE
ID NUMBER THAT CORRESPONDS TO THIS PERSON. TYPE THE NUMBER AND
PRESS THE ENTER KEY. YOU WILL BE GIVEN THREE OPPORTUNITIES TO
ENTER THE CORRECT CODE, OTHERWISE YOU WILL NOT BE ALLOWED INTO THE
PROGRAM.
STARTING FROM SCRATCH
WHEN THE GAME BEGINS, THE TEA CLIPPER AND BRIGHT STAR PROJ-
ECTS ARE IN THEIR INFANCY. YOU HAVE NO SCIENTISTS, DEPARTMENT
HEADS, NO SATELLITES IN ORBIT, AND NO RESEARCH HAS BEEN CONDUCTED.
THINGS AREN'T ALL BAD! YOU DO HA NINE AGENTS IN PLACE THROUGHOUT
THE WORLD, INCLUDING THE CARDINAL. ALSO, THE ARCHER IS IN AFGHAN-
ISTAN WAITING FOR YOUR COMMANDS.
HOWEVER, YOU CAN BE ASSURED THAT THE SOVIETS, CONTROLLED BY
THE COMPUTER, ARE ALREADY FAST AT WORK ON BRIGHT STAR.
3 CARDINAL OF THE KREMLIN PLAYER'S GUIDE
4
STRATEGIC CONTROL CENTER
THE STRATEGIC CONTROL CENTER IS THE HEART OF THE PROGRAM.
FROM HERE YOU WILL BRANCH TO ALL OTHER PARTS OF THE PROGRAM. BELOW
IS AN ILLUSTRATION OF THE CONTROL CENTER, FOLLOWED BY A DESCRIP-
TION OF EACH SECTION. DETAILED DESCRIPTIONS OF HOW TO USE EACH
SECTION FOLLOW IN CHAPTER 2 OF THIS MANUAL.
$STRATEGIC CONTROL CENTER
LASER RESEARCH SOVIET LASER STATUS
LASER TEST CIA ESPIONAGE
CIA INTELLIGENCE/CARDINAL TREATIES/NEGOTIATIONS
FBI SECURITY THE ARCHER
SATELLITE RECONNAISSANCE PRESIDENTIAL REVIEW
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
AMERICAN SIDE
THE OPTIONS GROUPED UNDER THE AMERICAN FLAG TAKE PLACE PRI-
MARILY ON AMERICAN SOIL OR WITH AMERICAN PERSONNEL.
LASER RESEARCH
LASER RESEARCH IS THE PAINSTAKING PROCESS OF SCIENTIFIC DISCOVERY,
DELICATE MACHINING, ALL NIGHT SOFTWARE PROGRAMMING SESSIONS AND
FAILURE AFTER FAILURE.
4
5
THERE WILL BE SETBACKS, BUT THE RESEARCH ON TEA CLIPPER MUST
PROCEED. CHOOSE THE BEST DEPARTMENT LEADERS AND SET THE WORK
PACE: TOO SLOW, AND THE SOVIETS WILL OUTSTRIP TOO FAST, AND YOUR
TEAMS WILL BURNOUT.
LASER TESTING
WHEN THE THINK-SESSIONS ARE OVER, IT IS TIME TO PUT THE
RESEARCH TO THE TEST. THERE ARE SEVERAL DIFFERENT TESTS YOU CAN
APPLY TO EACH DIFFERENT PART OF YOUR TEA CLIPPER PROJECT DEPENDING
ON HOW ADVANCED EACH GROUP IS, YOU MAY NEED TO CHECK WITH THE
SATELLITE LAUNCH SCREENS TO BE SURE THERE ARE ENOUGH 'BIRDS'
(SATELLITES) IN THE SKY FOR YOU TEST WITH.
SOMETHING TO BE CAREFUL OF IS THE SOVIET FACTOR: IF YOU TEST
THE SOVIETS ARE INTERESTED IN YOUR PROJECTS, THEY WILL LEARN A
GREAT DEAL ABOUT YOUR PROGRESS.
CIA INTELLIGENCE/CARDINAL
THE CENTRAL INTELLIGENCE AGENCY IS RESPONSIBLE FOR YOUR
NETWORK OF OVERSEAS INFORMANTS. THE AGENTS ON YOUR SCREEN ARE ALL
PLACED IN STRATEGIC JOBS IN THE SOVIET UNION. MUST CONTROL THEM.
DECIDE WHO IS TO ATTEMPT TO LEARN WHAT INFORMATION, AND
WHEN. ALL THESE OPTIONS ARC IMPORTANT. IF YOU HAVE HAD TIM-
ING, FOR EXAMPLE, THE SOVIETS WILL LIKELY CATCH YOUR UNDERCOVER
OPERATIVE. IF THAT HAPPENS, YOU MIGHT NOT EVEN REALIZE IT, BECAUSE
THE RUSSIANS COULD SEND BACK FALSE INFORMATION.
FBI SECURITY
THE FBI HANDLES THE SECURITY OF THE TEA CLIPPER PROJECT. ALL
OF THE PEOPLE ON THE STAFF ARE MONITORED TO VARIOUS DEGREES. THE
'DEGREE' OR SEVERITY OF THE FBI SECURITY MEASURES WILL AFFECT THE
PACE AT WHICH THE PROJECT PROCEEDS. MORE SO THAN MOST ORDINARY
MILITARY PERSONNEL, SCIENTIFIC RESEARCHERS ARE VERY SENSITIVE TO
HIGH SECURITY LEVELS. SLOWDOWNS IN WORK CAN BE CAUSED DUE TO
SEVERAL REASONS:
OBTRUSIVENESS
REBELLION OF STAFF
SECURITY SLIP-UPS
5
6
SOVIET SIDE
THE OPTIONS GROUPED UNDER THE SOVIET FLAG TAKE PLACE
" PRIMARILY ON SOVIET SOIL OR WITH SOVIET PERSONNEL.
SOVIET LASER STATUS
THIS SCREEN SHOWS INFORMATION REFLECTING HOW THE U.S.
THINKS THE SOVIET BRIGHT STAR PROJECT IS COMING ALONG. THE
INTELLIGENCE REPORTS FROM OUR C.I.A. MOLES ARE GIVEN TO
VARIOUS DEPARTMENT HEADS FOR ANALYSIS. DEPENDING ON THE
AGE OF THE REPORT AND THE EXPERIENCE OF THE DEPARTMENT
HEAD, YOUR CONFIDENCE IN THE EVALUATION WILL VARY.
A LOW CONFIDENCE DOESN'T MEAN THAT THE SOVIETS ARE DOING
POORLY; IT MEANS THAT WE ARE NOT SURE HOW THEY ARE DOING. IF
YOU'RE MISSING A DEPARTMENT HEAD, YOU WON'T GET ANY CONFIDENCE
INFORMATION AT ALL.
CIA ESPIONAGE
THE CIA ESPIONAGE INDICATORS ARE MORE INDIRECT THAN ANY OF THE
OTHER DISPLAYS. THEY SHOW HOW WE THINK THE SOVIETS THINK WE ARE
DOING, AS OPPOSED TO 'HOW WE ARE DOING', OR 'HOW WE THINK THE
SOVIETS ARE DOING'.
THIS IS VITAL INFORMATION NEEDED FOR PLANNING YOUR SECURITY LEVEL,
AS WELL AS TRYING TO ANTICIPATE ANY POSSIBLE SOVIET ACTIONS, SUCH
AS A KIDNAPPING ATTEMPT.
TREATIES/NEGOTIATIONS
INTERNATIONAL TENSION CAN CONTRIBUTE TO THE PREMATURE ENDING OF
THE GAME -- VIA THE OUTBREAK OF WORLD WAR III. WHEN TENSION
LEVELS RISE, THE AMERICANS AND THE SOVIETS MUST BOTH WORK TO HAS
OUT A NEW LEVEL OF DETENTE. THIS WILL PROLONG YOUR GAME FOR
AWHILE.
THE ARCHER
THIS IS A VERY IMPORTANT RESOURCE. THE ARCHER WILL, WHEN YOU HAVE
EQUIPPED AND INFORMED HIM, ATTACK THE SOVIET BRIGHT STAR INSTALLA-
TION TO EITHER DESTROY OR DAMAGE AS MUCH OF IT AS POSSIBLE. GIVE
ARCHER WEAPONS, BUT NOT TOO MANY,
6
7
AS HE'LL USE THEM DO DEFEND HIS HOMELAND, AFGHANISTAN, AGAINST
INVADING SOVIET TROOPS. IF HE IS TOO MUCH OF A THORN IN THE SOVI-
ET'S SIDE, THEY WILL SEND A TASK FORCE OUT TO ATTEMPT TO KILL HIM.
IF YOU DON'T KEEP HIM HAPPY, VIA WEAPONS, SUPPLIES, AND INFORMA-
TION, HE WILL ABANDON YOUR CAUSE.
SATELLITE RECONNAISSANCE
THE SKY ABOVE IS FILLED WITH MANY KINDS OF SATELLITES. BOTH THE
U.S. AND THE SOVIETS HAVE MILITARY SATELLITES THAT CAN BE CLASSI-
FIED IN ONE OF FOUR WAYS. ALSO, THE CLASSIFICATION OF 'SPACE JUNK'
OR 'UNKNOWN' CAN APPLY. YOUR DIFFERENT TYPES OF SATELLITES DETER-
MINE HOW WELL YOU TEST TEA CLIPPER, HOW EFFECTIVE YOUR SATELLITE
TRACKING IS, YOUR LASER ATTACK EFFECTIVENESS, AS WELL AS YOUR
GROUND-WATCHING SATELLITE RECONNAISSANCE.
KEEP IN MIND, OF COURSE, THE SOVIETS HAVE SATELLITES TOO.
THERE ARE MANY UNFRIENDLY EYES IN THE SKY.
PRESIDENTIAL REVIEW
EVERY SO OFTEN, YOU MUST TURN TO THE PRESIDENT OF THE U.S. FOR A
PROGRESS REVIEW. WHILE HE IS NOT CONCERNED WITH THE DAY-TO-DAY
OPERATIONS OF YOUR MISSION, YOU STILL ARE RESPONSIBLE TO HIM. USE
HIS JUDGMENT AS A GUIDE AS TO HOW WELL YOU ARE PROGRESSING IN THE
GAME. HE WILL ALSO OFFER INSIGHT INTO HOW THE SOVIETS ARE PROG-
RESSING.
HOWEVER, THE PRESIDENT IS A VERY BUSY PERSON. DO NOT BOTHER HIM
TOO OFTEN.
GAME TIME
THE COUNTER ON THE LOWER LEFT-HAND PORTION OF THE SCREEN
WILL KEEP YOU APPRISED OF THE ELAPSED TIME OF THE SIMULATION IN
BOTH DAYS AND HOURS. YOUR GOAL IS TO DEPLOY YOUR SYSTEM IN THE
LEAST AMOUNT OF TIME. THE CLOCK RUNS CONSTANTLY WHILE YOU ARE
PLAYING THE GAME.
THE GAME CAN RUN IN TWO SPEEDS. THE DEFAULT SPEED IS SLOW. PRESS
THE F KEY TO DOUBLE THE RATE AT WHICH TIME PASSES. PRESS THE R
KEY TO RETURN TO THE DEFAULT (SLOWER) RATE.
7
8
TELEGRAM LINES
ON THE BOTTOM OF THE SCREEN ARE TWO TELEGRAM LINES. YOU
WILL BE INFORMED OF ANY PROBLEMS, CHANGES IN STATUS, OR ANY
OTHER VITAL INFORMATION, ON THESE LINES. YOU CAN ONLY SEE
THE LAST TWO MESSAGES, WITH THE MOST RECENT ONE ON THE BOT-
TOM. ANY TIME THAT A NEW MESSAGE APPEARS, A BEEP WILL SOUND.
YOU CAN TURN THE BEEP OFF AND ON BY PRESSING THE B KEY.
YOU CAN SCROLL THROUGH THE MESSAGES BY CLICKING ON THE
UP/DOWN ARROW BUTTONS TO THE LEFT OF THE TELEGRAM LINES.
OFTEN TIMES, SEVERAL TELEGRAMS WILL ARRIVE IN A SHORT PERIOD OF
TIME. YOU MUST MONITOR THESE LINES TO KEEP YOURSELF ABREAST OF
ANY DEVELOPMENTS THAT MAY REQUIRE YOUR ATTENTION. THESE LINES ARE
ALWAYS VISIBLE ON ANY OF THE MENU SCREENS OF THE GAME.
YOU CAN HAVE THE PROGRAM DISPLAY ONLY ONE TELEGRAM LINE. PRESS
THE W KEY TO TOGGLE BETWEEN 1 AND 2 TELEGRAM LINES.
LEVELS
CARDINAL OF THE KREMLIN CAN BE PLAYED AT THREE DIFFERENT LEVELS:
NOVICE, EASY, AND REGULAR. THE DEFAULT LEVEL IS REGULAR. TO
CHANGE LEVELS,PRESS THE D KEY WITHIN THE FIRST 10 DAYS OF THE
GAME. YOU WILL THEN BE ASKED TO ENTER N FOR NOVICE, E FOR EASY,
OR R FOR REGULAR.
THE LEVELS EFFECT AT THE SPEED AT WHICH THE AMERICANS AND SOVIETS
ARE ABLE TO DEVELOP THEIR RESPECTIVE MISSILE DEFENSE SYSTEMS. ON
THE NOVICE LEVEL, THE AMERICAN DEVELOPMENT IS FAIRLY RAPID, WHILE
THE SOVIET DEVELOPMENT IS SLOW. ON THE REGULAR LEVEL, THE AMERI-
CAN DEVELOPMENT IS MUCH SLOWER, WHILE THE SOVIET DEVELOPMENT IS
FASTER. THE EASY LEVEL IS IN BETWEEN NOVICE AND REGULAR.
NOTE: YOU CAN ONLY CHANGE LEVELS WITHIN THE FIRST 10 DAYS OF THE
GAME TIME.
8
9
CHAPTER 2: PLAYING THE GAME
KEYBOARD CONTROL
IF YOU HAVE SELECTED KEYBOARD CONTROL IN THE INSTALLATION PROGRAM,
USE THE CURSOR KEYS ON THE KEYBOARD TO MOVE THE POINTER AROUND
THE SCREE. TO MOVE THE ARROW AROUND THE SCREEN, PRESS ANY OF THE
CURSOR KEYS ON YOUR KEYBOARD TO MOVE THE CURSOR IN THAT DIRECTION.
TO MOVE QUICKLY, HOLD THE KEY DOWN. THE CURSOR WILL MOVE IN THAT
DIRECTION FOR AS LONG AS YOU HOLD THE KEY.
THROUGHOUT THIS MANUAL, YOU ARE ASKED TO CLICK ON AN ITEM. WHEN
USING THE KEYBOARD, PRESS THE 5 KEY ON YOUR NUMERIC KEYPAD. IN
OTHER INSTANCES, YOU WILL BE ASKED TO RIGHT-CLICK ON AN ITEM.
WHEN USING THE KEYBOARD, PRESS THE DEL KEY ON YOUR NUMERIC KEYPAD.
JOYSTICK CONTROL
IF YOU HAVE A JOYSTICK CONNECTED TO YOUR COMPUTER AND HAVE SE-
LECTED JOYSTICK CONTROL IN THE INSTALLATION PROGRAM, YOU WILL USE
THE JOYSTICK TO MOVE THE POINTER AROUND THE SCREEN.
IF THE MANUAL TELLS YOU TO CLICK ON AN ITEM, PRESS THE LEFT
JOYSTICK BUTTON. IF THE MANUAL TELLS YOU TO RIGHT-CLICK ON AN
ITEM, PRESS THE RIGHT JOYSTICK BUTTON.
9
10
MOUSE CONTROL
IF YOU HAVE A MOUSE INSTALLED ON YOUR COMPUTER AND HAVE SELECTED
MOUSE CONTROL IN THE INSTALLATION PROGRAM, YOU WILL USE YOUR MOUSE
TO MOVE THE POINTER AROUND THE SCREEN. IF THE MANUAL TELLS YOU TO
CLICK ON AN TIME, PRESS THE LEFT MOUSE BUTTON. IF THE MANUAL
TELLS YOU TO RIGHT-CLICK ON AN TIME, PRESS THE RIGHT MOUSE BUT-
TON.
SPECIAL KEYS
BELOW IS A LIST OF KEYS USED THROUGHOUT THE PROGRAM.
P-PAUSES THE GAME. PRESS ANY KEY TO RESUME PLAY.
S-SAVE THE GAME. SEE SAVING THE GAME FOR DETAILS
L-LOAD A GAME. SEE LOADING A GAME FOR DETAILS
G-TOGGLE THE TESTING AND SATELLITE ANIMATION
N-TOGGLE GAME SOUND OFF AND ON.
B-TOGGLE THE TELEGRAM BEEP OFF AND ON
D-SET THE LEVEL OF DIFFICULTY
F-INCREASE THE SPEED OF THE GAME CLOCK
R-DECREASE THE SPEED OF THE GAME CLOCK
W-TOGGLE BETWEEN 1 AND 2 TELEGRAM LINES
ESC-QUIT THE GAME. SEE QUITTING THE GAME FOR DETAILS
CARDINAL OF THE KREMLIN EMPLOYS EVERY POINT-AND-SHOOT INTERFACE.
TO SELECTION AN OPTION ON THE STRATEGIC CONTROL CENTER SCREEN, OR
ANY SUB-SCREEN, SIMPLY POINT AT THE BOX(NOT THE ICON) AND CLICK.
HELP
ON-LINE HELP IS AVAILABLE THROUGHOUT THE GAME. HELP IS AVAILABLE
FOR ANY OPTION THAT HAS AN ICON (SMALL PICTURE) NEXT TO IT. TO
ACCESS THE HELP SCREEN, SIMPLY CLICK ON THE ICON. A SCREEN WILL
APPEAR WITH THE INFORMATION REGARDING THAT PARTICULAR OPTION.
ONCE YOU HAVE READ THE SCREEN RIGHT-CLICK TO RETURN TO THE MENU.
10
11
USING THE STRATEGIC CONTROL CENTER
FROM THE STRATEGIC CONTROL CENTER SCREEN YOU CAN ACCESS ANY OF THE
DIFFERENT SUB-SCREENS. TO ACCESS A SUB-SCREEN, CLICK WITHIN ONE OF
THE TEN BOXES WITH AN OPTION IN IT (I.E. LASER RESEARCH). TO
RETURN TO THE STRATEGIC CONTROL CENTER FROM A SUB-SCREEN, RIGHT-
CLICK. HELP IS AVAILABLE FOR ALL TEN OPTIONS. ALSO, CLICK ON THE
AMERICAN OR SOVIET FLAGS FOR INFORMATION REGARDING EACH SIDE.
USING LASER RESEARCH
WHEN YOU SELECT THE LASER RESEARCH OPTION ON THE STRATEGIC CONTROL
CENTER SCREEN, THE LASER RESEARCH SUB-SCREEN WILL APPEAR.
POWER DEPARTMENT
EFFORT HEAD
RELIABILITY
PRIORITY STATUS POSITION UNFILLED
SOFTWARE DEPARTMENT
EFFORT HEAD
RELIABILITY
PRIORITY STATUS POSITION UNFILLED
TARGETING DEPARTMENT
EFFORT HEAD
RELIABILITY
PRIORITY STATUS POSITION UNFILLED
DAY 8 HOUR 8
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT SIDE!
FROM THIS SCREEN YOU CAN CONTROL THE OPERATION OF EACH OF THE
THREE DEPARTMENTS: POWER, SOFTWARE, TARGETING.
11
12
POWER
THE TEA CLIPPER IS THE MOST POWERFUL LASER EVER DESIGNED. TO MAKE
IT EFFECTIVE, THE LASER BEAM INTENSITY(LASER POWER) MUST BE AS
HIGH AS POSSIBLE--BUT ITS NOT AS EASY AS RUNNING ANOTHER POWER
LINE TO THE ELECTRIC STATION.
HIGH-POWER LASER PROBLEMS INCLUDE BLOOMING DISTORTION OF THE BEAM
IN THE ATMOSPHERE) AND PUMPING EFFICIENCY (THE MORE POWER THAT IS
WASTED IN HEAT, THE MORE THE RISK OF A COSTLY BREAKDOWN).
SOFTWARE
TEA CLIPPER HAS SEVERAL DISTINCT FUNCTIONS THAT ARE CONTROLLED BY
SOFTWARE:
MISSILE PROTECTION
SATELLITE DESTRUCTION
GROUND-BASED TARGET DESTRUCTION
THE SOFTWARE PROGRAMMERS MUST CREATE CONTROL PROGRAMS TO TRACK
(VIA SATELLITE) AND DESTROY INCOMING MISSILES WITHOUT DAMAGING
AMERICAN EQUIPMENT.
TARGETING
THE PROBLEM IS TO DIRECT THE LASER BEAM OVER A DISTANCE OF TENS OF
THOUSANDS OF KILOMETERS WITH AN ACCURACY OF LESS THAN A METER.
TARGETING: THE TARGETING TEAM IS TRYING TO CREATE A HIGH-SPEED,
SUPER ACCURATE, DYNAMIC MIRROR-TARGETING SYSTEM.
THIS IS NOT AN EASY TASK. THE MIRROR MUST BE LARGE, AND ABLE TO
WITHSTAND MILLIONS OF WATTS OF LASER POWER, YET BE THIN ENOUGH,
AND PRECISE ENOUGH; TO MOVE VERY QUICKLY UNDER THE CONTROL OF THE
SOFTWARE.
HIRING DEPARTMENT HEADS
THE FIRST THING THAT YOU NEED TO DO IS HIRE A PERSON TO RUN EACH
OF THE THREE DEPARTMENTS. WHEN YOU FIRST GO TO THIS SCREEN, THE
THREE DEPARTMENT HEAD BOXES ARE EMPTY. TO REVIEW THE AVAILABLE
SCIENTISTS, CLICK ON ONE OF THE EMPTY DEPARTMENT HEAD BOXES. YOU
WILL NOW SEE A DOSSIER OF ONE OF THE AVAILABLE SCIENTIST. THERE
ARE FIVE CANDIDATES FOR EACH OF THE THREE POSITIONS. TO FLIP
THROUGH THE CANDIDATES,
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CLICK ON THE NEXT OR PREVIOUS BUTTONS. WHEN THE DOSSIER FOR THE
SCIENTIST YOU WANT TO HIRE IS ON THE SCREEN, RIGHT-CLICK TO RETURN
TO THE LASER RESEARCH SCREEN. YOU WILL NOTICE THAT THE SCIENTISTS
LAST NAME NOW APPEARS IN THE DEPARTMENT HEAD BOX. REPEAT THE
HIRING PROCESS FOR THE OTHER TWO DEPARTMENT HEADS.
REPLACING DEPARTMENT HEADS
IF IT BECOMES NECESSARY TO REPLACE A DEPARTMENT SIMPLY CLICK ON
THE DEPARTMENT HEAD BOX (WHICH CONTAINS THE NAME OF THE SCIENTIST
YOU WISH TO REPLACE), AND FOLLOW THE PROCEDURE FOR HIRING A DE-
PARTMENT HEAD. WHEN YOU RIGHT-CLICK TO RETURN TO THE LASER RE-
SEARCH SCREEN, YOU WILL BE ASKED TO CONFIRM THE CHANGE IN DEPART-
MENT HEAD.
RELIABILITY
BELOW EACH DEPARTMENT HEAD BOX IS A RELIABILITY INDICATOR. THIS
GRAPH WILL GIVE YOU AN INDICATION OF HOW RELIABLE THE DEPARTMENT
HEAD IS AT ANY GIVEN TIME. RELIABILITY IS AFFECTED BY KNOWLEDGE,
EXPERIENCE, FATIGUE, AND MANY OTHER FACTORS. IF A DEPARTMENT HEAD
BECOMES INCREASINGLY UNRELIABLE, YOU MAY WANT TO MAKE A STAFFING
CHANGE.
STATUS
THIS BOX WILL SHOW YOU THE STATUS OF THE DEPARTMENT HEAD AT ANY
GIVEN TIME. THERE ARE AT LEAST FIVE DIFFERENT THINGS THAT MAY
APPEAR IN THIS BOX. THE MOST COMMON ARC BELOW:
OFF-DUTY - THIS IS FAIRLY OBVIOUS. THE DEPARTMENT IS IN
EFFECT CLOSED. NO TESTS CAN BE SCHEDULED OR PERFORMED.
LEARNING - THE DEPARTMENT HEAD IS LEARNING A NEW
SKILL THAT HE/SHE NEEDS TO PERFORM HIS/HER JOB
RESEARCH - THE DEPARTMENT HEAD IN CONDUCTING RESEARCH THAT
RELATES TO HIS/HER DEPARTMENT. NO TESTS CAN BE SCHEDULED OR PER-
FORMED.
BRIEFING - THE DEPARTMENT HEAD IS BEING BROUGHT UP TO DATE ON
ANY NEW DEVELOPMENTS THAT MAY RELATE TO HIS/HER DEPARTMENT. NO
TESTS CAN BE SCHEDULED OR PERFORMED.
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WORKING - THIS IS WHEN THE ACTION TAKES PLACE. TESTS CAN BE
PERFORMED AND PROGRESS CAN BE MADE.
PRIORITY
YOU CAN SELECT ONE OF FOUR PRIORITIES TO ASSIGN TO EACH DEPART-
MENT. THE DEFAULT PRIORITY IS VERY HIGH (THE RIGHT-HAND MOST
BOX). YOU CAN CHANGE PRIORITIES BY POINTING TO ONE OF THE FOUR
BOXES AND CLICKING. THE PRIORITIES ARE FROM LEFT TO RIGHT: LOW,
MEDIUM, HIGH, AND VERY HIGH.
THE HIGHER THE PRIORITY, THE MORE THE DEPARTMENT HEAD AND HIS/HER
STAFF WILL WORK. PROGRESS CAN COME VERY QUICKLY IN HIGH OR VERY
HIGH PRIORITY MODE. HOWEVER, THIS PROGRESS CAN COME A VERY HIGH
PRICE. THE MORE A DEPARTMENT WORKS, THE MORE SUSCEPTIBLE THEY ARE
TO ERRORS AND BURNOUT (SEE BELOW). ALSO, AN INCREASED SCHEDULE IS
LIKELY TO ATTRACT THE ATTENTION OF SOVIET MOLES. IT IS RECOM-
MENDED THAT HIGH AND VERY HIGH PRIORITY ONLY BE USED FOR SHORT
PERIODS OF TIME.
BURNOUT
IF A DEPARTMENT HAS BEEN OPERATING IN HIGH OR VERY HIGH MODES FOR
AN EXTENDED PERIOD OF TIME, THE LIKELIHOOD OF BURNOUT IS HIGH. IF
A DEPARTMENT HEAD GOES INTO BURNOUT, YOU WILL BE NOTIFIED ON THE
TELEGRAM LINES. THE WORD BURNOUT, WILL ALSO APPEAR ON THE LASER
RESEARCH SCREEN BY THAT DEPARTMENT'S NAME. IT IS CRITICAL THAT
YOU IMMEDIATELY LOWER THE PRIORITY OF THIS DEPARTMENT.
EFFORT
UNDERNEATH EACH DEPARTMENT NAME IS THE RELATED EFFORT INDICATORS.
THIS GRAPH REPRESENTS HOW HARD THE DEPARTMENT HEAD AND RELATED
STAFF ARE WORKING AT A GIVEN TIME. THIS WILL DEPEND ON THE DE-
PARTMENT HEADS LEADERSHIP ABILITY, THE STAFF'S LEVEL OF FATIGUE,
THE DEPARTMENT'S PRIORITY AND THE TIME OF DAY
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USING LASER TESTING]
WHEN YOU SELECT THE LASER TESTING OPTION ON THE STRATEGIC
CONTROL CENTER SCREEN, THE LASER TESTING SUB-SCREEN
APPEAR.
LASER TESTING
TEA CLIPPER
POWER PRIOR TEST RESULTS
TEST URGENCY NO TESTING YE
SOFTWARE I PRIOR TEST RESULTS
TEST URGENCY NO TESTING YET
TARGETING PRIOR TEST RESULTS
TEST URGENCY NO TESTING YE
DAY 0 HOUR 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
THIS SCREEN GIVES YOU SOME VERY IMPORTANT INFORMATION ABOUT THE
STATUS OF YOUR TESTING. FROM THIS SCREEN YOU ALSO CAN CONTROL THE
TESTING OF EACH OF THE THREE DEPARTMENTS: POWER, SOFTWARE, TARGET-
ING.
THERE ARE TWO HORIZONTAL BAR INDICATORS FOR EACH DEPARTMENT. THE
TOPMOST INDICATOR IS THE TEST URGENCY FOR THAT DEPARTMENT. THIS
WILL SHOW YOU HOW NECESSARY IT IS TO PERFORM A TEST AT ANY GIVEN
TIME. IF URGENCY IS HIGH AND YOU DO NOT PERFORM A TEST, DEVELOP-
MENT MAY STALL
THE SECOND INDICATOR IS LABELLED TEST RISK. THIS GRAPH WILL SHOW
YOU THE PROBABILITY OF A TEST IN THIS DEPARTMENT BEING A FAILURE.
THE LONGER THE BAR, THE MORE LIKELY A FAILURE WILL OCCUR. AS
RESEARCH PROGRESSES, THE RISK OF A TEST BEING A FAILURE WILL
DECREASE.
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POWER TEST
THE POWER OF THE LASER MUST BE TESTED -- AND IT MUST BE TESTED IN
DIFFERENT WAYS: LOW-POWER TESTING, LASER BEAM, COHERENCY TESTING
AND ATMOSPHERIC BLOOMING TESTING. BE SURE YOU KNOW WHEN THE SOVIET
INTEREST IN YOUR IN YOUR TEST IS HIGH (SEE THE SECTION ON CIA
ESPIONAGE), SO YOU DON'T INADVERTENTLY GIVE AWAY ANY DETAILS ON
HOW FAR YOU HAVE PROGRESSED IN YOUR DEVELOPMENT.
SEE THE SECTION ON USING POWER TESTING FORM MORE INFORMATION ON
HOW TO CONDUCT TESTS.
SOFTWARE TEST
LASER SOFTWARE TESTING CAN USUALLY TAKE PLACE COMPLETELY IN THE
REALM OF THE COMPUTER. HOWEVER, ONCE YOUR TRACKING SATELLITES ARE
IN ORBIT, YOU'LL NEED TO HAVE TRIAL RUNS OF THE DEFENSE/ATTACK
SOFTWARE.
SEE THE SECTION ON USING SOFTWARE TESTING FOR MORE INFORMATION ON
HOW TO CONDUCT TESTS.
TARGETING TEST
SINCE THE LASER TARGETING SYSTEMS IS SOLELY A MECHANICAL DEVICE,
IT'S RELATIVELY SIMPLE TO TEST. HOWEVER, THERE ARE MAY THINGS
THAT CAN GO WRONG WITH IT. SOME OF THE TESTS REQUIRE THE FULL
POWER OF THE LASER TO BE USED. ONE ERROR IN AIMING THE MIRROR,
AND YOU MIGHT MELT A HOLE IN THE WALL OF YOUR LABORATORY.
SEE THE SECTION ON USING TARGETING TESTING FOR MORE INFORMATION ON
HOW TO CONDUCT TESTS.
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USING POWER TESTING
TO INITIATE A POWER TEST, CLICK ON THE TEST BUTTON IN THE POWER
SECTION OF THE LASER TESTING SCREEN. THE POWER TEST SUB-SCREEN
WILL NOW APPEAR.
POWER TEST
TEST RESULTS POWER GENERATING CAPACITY
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
TEST RESULTS LASER BEAM COHERENCY
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
TEST RESULTS ATMOSPHERIC BLOOMING
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
DAY: 0 HOUR: 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
THERE ARE THREE DIFFERENT TESTS THAT CAN BE PERFORMED THE POWER
TEST SUB-SCREEN: POWER GENERATING C LASER BEAM COHERENCY, ATMO-
SPHERIC BLOOM; DESCRIPTION OF THE PURPOSE FOR EACH TEST IS GIVEN
INSTRUCTIONS ON PERFORMING THE TESTS, SEE THE SECTION PERFORMING
TESTS.
POWER GENERATING CAPACITY
THE POWER CAPACITY DETERMINES THE ABSOLUTE CAPACITY OF THE LASER
TO DESTROY. THIS SUB-DEPARTMENT SPECIALIZES IN INCREASING THE
WATTAGE THAT THE LASER IS CAPABLE OF EMITTING
LASER BEAM COHERENCY
A LASER GENERATES A VERY SPECIAL BEAM OF LIGHT; IT IS COHERENT.
UNLIKE A LIGHT BULB, WHICH SPREADS LIGHT AROUND IN ALL DIRECTIONS,
A LASER CONCENTRATES ALL ITS POWER IN A SINGLE DIRECTION. COHER-
ENCY IS RELATED TO THE DEGREE OF BEAM SPREADING. A PERFECT LASER,
ONE THAT WAS PERFECTLY COHERENT, WOULD ALSO
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HAVE A LIGHT BEAM THAT WAS THE SAME DIAMETER AT 1000 MILES AS IT
WAS WHEN IT LEFT THE LASER.
A LASER WITH LOW COHERENCY WILL NOT BE VERY DANGEROUS BECAUSE THE
ENERGY IS SPREAD OUT.
ATMOSPHERIC BLOOMING
WHEN A HIGH-ENERY LASER BEAM IS SHOT THROUGH THE ATMOSPHERE, IT
CAN IONIZE THE AIR MOLECULES, CREATING A PHENOMENA KNOWN AS
"BLOOMING". IONIZED AIR IS NOT AS TRANSPARENT AS UNIONIZED AIR,
AND THAT MAKES THE LASER MUST LESS EFFECTIVE AT GREAT DISTANCES
BECAUSE MUST OF THE LASER POWER IS EATEN UP BY THE PLASMA.
THE CURE FOR ALL OF THIS IS POWER MODULATION. A CORRECT FORMULA
FOR BEAM MODULATION MUST BE DETERMINED SO THAT THE LASER CAN BE
VARIED IN POWER TO MINIMIZE THE BLOOMING EFFECT.
USING SOFTWARE TESTING
TO INITIATE A SOFTWARE TEST, CLICK ON THE TEST BUTTON IN THE
SOFTWARE SECTION OF THE LASER TESTING SCREEN. THE SOFTWARE TEST
SUB-SCREEN WILL APPEAR.
SOFTWARE TEST
TEST RESULTS SIMULTANEITY
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
TEST RESULTS DISCRIMINATION
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
TEST RESULTS NETWORKING/COMMUNICATIONS
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
DAY: 0 HOUR: 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
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19
THERE ARE THREE DIFFERENT TESTS THAT CAN BE PERFORMED FROM THE
SOFTWARE TEST SUB-SCREEN: SIMULTANEITY, DISCRIMINATION, AND NET-
WORK/COMMUNICATION. A DESCRIPTION OF THE PURPOSE FOR EACH TEST IS
GIVEN BELOW. FOR INSTRUCTIONS ON PERFORMING THE TESTS, SEE THE
SECTION ON PERFORMING TEST.
SIMULTANEITY
THE SOFTWARE ELEMENT OF TEA CLIPPER DOES NOT MERELY CONTROL THE
LASER. IT RECEIVES INFORMATION FROM THE ORBITING TRACKING NETWORK
SATELLITES, AS WELL AS GROUND BASED RADAR STATIONS.
SIMULTANEITY DETERMINES THE ABILITY OF THE SOFTWARE TO TRACK,
CONTROL AND UPDATE MORE THAN ONE SPACE BORNE OBJECT AT A TIME.
DISCRIMINATION
WHILE THE SOFTWARE MAY BE ABLE TO TRACK OBJECTS IN SPACE, IT
ALSO NEEDS TO DETERMINE WHAT KIND OF OBJECT IT IS TRACKING. IT
WOULD BE A PITY TO DESTROY A NATIVE SATELLITE THAT THE SOFTWARE
THOUGHT WAS AN INCOMING MISSILE.
THIS TEST DETERMINES HOW WELL THE SOFTWARE CAN DETERMINE WHAT IS,
WHAT.
NETWORKING/COMMUNICATION
THE SOFTWARE MUST COMMUNICATE WITH THE MIRROR SATELLITES
IN ORDER TO DIRECT THEIR AIMING. IT MUST ALSO RECEIVE INFOR-
MATION FROM GROUND-BASED RADAR STATIONS, AS WELL THE
TRACKING NETWORK SATELLITES.
THE NETWORKING TEST CHECKS THE CAPABILITY OF THE TEA CLIP-
PER SOFTWARE TO HANDLE THE LARGE FLOW OF INFORMATION AS WELL
AS TO CONTROL THE AIMING OF THE SATELLITE MIRRORS SO THAT THEY
CAN ACCURATELY REFLECT THE LASER BEAM AT THE INTENDED TARGET.
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USING TARGETING TESTING
TO INITIATE A TARGETING TEST, CLICK ON THE TEST BUTTON IN THE
TARGETING SECTION OF THE LASER TESTING SCREEN. THE TARGETING TEST
SUB SCREEN WILL NOW APPEAR.
TARGETING TEST
TEST RESULTS ACCURACY/REPEATABILITY
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
TEST RESULTS TRACKING SPEED
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
TEST RESULTS SATELLITE REFLECTION
NO TESTS YET WORKING KNOWLEDGE
RISK OF LEAK NEED TO TEST
TEST
DAY: 0 HOUR: 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
THERE ARE THREE DIFFERENT TESTS THAT CAN BE PERFORMED FROM THE
TARGETING TEST SUB-SCREEN: ACCURACY/REPEATABILITY, TRACKING
SPEED, AND SATELLITE REFLECTION. A DESCRIPTION OF THE PURPOSE FOR
EACH TEST IS GIVEN BELOW. FOR INSTRUCTIONS ON PERFORMING THE
TESTS, SEE SECTION ON PERFORMING TESTS.
ACCURACY/REPEATABILITY
THE LASER MIRROR DEVICE, WHICH IS ALSO COMMON TO THE MIRROR SATEL-
LITES, IS A PRECISION DEVICE THAT CAN MOVE THE MIRROR WITH AN
ACCURACY MEASURED IN HUNDREDTHS OF AN ARCSECOND. (AN ARCSECOND IS
EQUAL TO APPROXIMATELY 1/10 OF AN INCH AT A DISTANCE OF ONE
MILE).
THE SERVO-MECHANISIMS MUST BE PRECISE AND REPRODUCIBLE. THEY MUST
MOVE THE MIRROR, BE IT GROUND OR SATELLITE BASED, WITH A VERY HIGH
DEGREE OF ACCURACY.
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TRACKING SPEED
THE LASER MUST ALSO BE ABLE TO REACT QUICKLY, MAKING MULTIPLE
SHOTS IN A SHORT SPAN OF TIME. IF THE MIRROR IS ACCURATE BUT MOVES
TOO SLOWLY, THEN ONLY ONE OR TWO SHOTS WILL EVER BE FIRED. CON-
VERSELY, IF THE SPEED IS GOOD, BUT ACCURACY LOW, MANY SHOTS CAN BE
MADE, BUT THEY MAY MISS THE TARGET.
SATELLITE REFLECTION
THIS TESTS HOW WELL THE LASER BEAM IS REFLECTED BY THE SATELLITE
MIRROR. SMALL IMPERFECTIONS IN THE MIRROR SHAPE (AS RECENTLY
DISCOVERED IN THE HUBBLE SPACE TELESCOPE) CAN DEGRADE THE ACCURA-
CY OF THE REFLECTED BEAM. IMPERFECTIONS IN THE MIRROR SURFACE CAN
ALSO DEGRADE THE REFLECTIVELY OF THE MIRROR.
PERFORMING TESTS
AS YOU CAN SEE, ALL OF THE TEST SCREENS HAVE THE SAME BASIC
LAYOUT. FOR EACH OF THE THREE TESTS AVAILABLE ON EACH SCREEN,
THERE ARE THREE GRAPH INDICATORS ALONG WITH A TEST RESULTS SECTION
WILL DISPLAY 'NO TESTS YET'.
UNDERNEATH THE NAME OF EACH TEST (I.E. POWER GENERATING CAPACITY),
IS A LONG NARROW GRAPH INDICATOR. THIS INDICATOR IS THE WORKING
KNOWLEDGE INDICATOR. THIS INDICATOR WILL SHOW YOU HOW MUCH KNOWL-
EDGE YOU HAVE ACQUIRED. THIS IS KNOWLEDGE THAT HAS BEEN PROVEN
THROUGH TESTING. THIS IS THE MOST ACCURATE GAUGE OF HOW FAR RE-
SEARCH HAS PROGRESSED.
THE TWO SMALLER INDICATORS ARE RISK OF LEAK AND NEED TO TEST. RISK
OF LEAK SHOWS EXACTLY THAT. THIS IS THE PROBABILITY OF THE SOVIETS
RECEIVING INFORMATION REGARDING THE TEST OR ITS RESULTS.
NEED TO TEST INDICATES HOW CRITICAL IT IS TO PERFORM A TEST IN
ORDER FOR PROGRESS TO CONTINUE. AS EACH DEPARTMENT CONDUCTS RE-
SEARCH, IT MUST PERFORM TESTS THAT WILL PROVE OUT ITS THEORIES.
IF THE NEED TO TEST IS VERY HIGH AND NO TEST IS PERFORMED, PROG-
RESS WILL SLOW DOWN.
TO SCHEDULE ONE OF THE TESTS ON THE SCREEN POINT AT THE TEST
BUTTON AND CLICK. IF ALL SYSTEMS ARE GO, A COUNTDOWN WILL APPEAR
IN THE TEST RESULTS SECTION. THERE
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ARE SEVERAL THINGS THAT WILL PREVENT THE SCHEDULING OF A TEST,
INCLUDING: DEPARTMENT HEAD NOT AVAILABLE, ANOTHER TEST IS
SCHEDULED IN THIS DEPARTMENT, EQUIPMENT IS NOT READY, AND "ANY
MORE. AFTER YOU SCHEDULE A TEST, A CHECKMARK WILL APPEAR ON THE
TEST BUTTON FOR THAT DEPARTMENT ON THE LASER TESTING SCREEN.
NOTE: YOU MUST HIRE A DEPARTMENT HEAD FOR A DEPARTMENT BEFORE YOU
CAN SCHEDULE ANY TESTING IN THAT DEPARTMENT.
ONCE A COUNTDOWN IS IN PROGRESS, IT WILL CONTINUE NO MATTER WHAT
SCREEN YOU ARE ON. WHEN THE TEST BEGINS, YOU WILL SEE A TEST
PENDING MESSAGE ON YOUR SCREEN. SHORTLY, A SCREEN WILL COME ON TO
ALLOW YOU TO WATCH THE TEST. WHILE A TEST IS BEING PERFORMED, THE
CLOCK STOPS RUNNING. IF YOU HAVE TOGGLED THE GRAPHICS ANIMATION
OFF WITH THE G KEY, YOU WILL ONLY GET A MESSAGE ON THE TELEGRAM
LINE INFORMING YOU THAT [HE TEST WAS PERFORMED.
TEST RESULTS
AFTER A TEST IS COMPLETED, THE RESULTS WILL BE PUT INTO THE TEST
RESULTS SECTION OF THE TESTING SUB-SCREEN. IF YOU ARE NOT ON THIS
SCREEN AT THE TIME OF A TEST, YOU CAN GO TO THIS SCREEN AT ANY
POINT TO REVIEW THE RESULTS. THE RESULTS WILL STAY ON THIS SCREEN
UNTIL THE SAME TEST IS SCHEDULED AGAIN.
THE RESULTS WILL SHOW YOU SOME VERY IMPORTANT INFORMATION. FIRST,
IT WILL SHOW YOU THE TEST SUCCESS AS A PERCENTAGE. IT WILL ALSO
SHOW YOU THE DAY ON WHICH THE TEST WAS PERFORMED. IN ADDITION, ONE
OF FIVE FAILURE MODES WILL BE DISPLAYED. THE MODES ARE NUMBERED 0
THROUGH 4, AND THEIR DESCRIPTIONS FOLLOW:
FAILURE MODE 0 - NO FAILURE
FAILURE MODE 1 - DESIGN FAILURE.
FAILURE MODE 2 - HUMAN ERROR
FAILURE MODE 3 - AMBIENT CONDITIONS
FAILURE MODE 4 - IMPROPER TESTING PROCEDURES
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USING CIA INTELLIGENCE/CARDINAL
CIA INTELLIGENCE
AND THE CARDINAL
1 HAWK 4 TEXAS 7 OBERON
DANGER DANGER DANGER
ACTIVITY ACTIVITY ACTIVITY
LAST CONTACT: NONE LAST CONTACT:NONE LAST CONTACT: NONE
2 SNIPER 5 GOOBER 8 TUPI F
DANGER DANGER DANGER
ACTIVITY ACTIVITY ACTIVITY
LAST CONTACT: NONE LAST CONTACT:NONE LAST CONTACT: NONE
3 REFLECTION 6 RAZOR CARDINAL
DANGER DANGER DANGER
ACTIVITY ACTIVITY ACTIVITY
LAST CONTACT: NONE LAST CONTACT:NONE LAST CONTACT: NONE
DAY: 0 HOUR: 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
YOU CONTROL YOUR SECRET AGENTS FROM THIS SCREEN. WHEN THE GAME
BEGINS, YOU HAVE NINE OPERATIVES, INCLUDING THE CARDINAL, ALL
PLACED IN STRATEGIC JOBS IN THE SOVIET UNION. THESE OPERATIVES
HAVE THE POTENTIAL TO BE YOUR MOST IMPORTANT ASSET. WHEN THE GAME
BEGINS, NONE OF THE OPERATIVES HAVE BEEN GIVEN ANY OBJECTIVES.
WHEN AN AGENT IS ASSIGNED AN OBJECTIVE, IT HAS TWO EFFECTS.
FIRST, THE AMERICANS WILL GAIN KNOWLEDGE FROM THE ESPIONAGE.
SECOND, THE SOVIET'S PROGRESS IN THAT DEPARTMENT WILL SLOW DOWN.
THE FEWER OPERATIVES YOU HAVE ASSIGNED OBJECTIVES TO, THE QUICKER
THE SOVIETS WILL PROGRESS IN THEIR RESEARCH. YOU SHOULD ASSIGN AT
LEAST TWO AGENTS TO EACH OF THE SOVIET'S DEPARTMENTS (SEE THE
AGENT SUB-SCREEN SECTION IN ORDER TO ASSIGN OBJECTIVES).
EACH OF THE OPERATIVES HAS A BOX ON THIS SCREEN. THE BOX
SHOWS THEIR NAME, DANGER LEVEL ACTIVITY LEVEL AND LAST CONTACT.
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DANGER
THE DANGER INDICATOR WILL SHOW YOU THE PROBABILITY OF THE AGENT
BEING DISCOVERED BY THE SOVIETS. IF THE LEVEL GETS TOO HIGH, A
TELEGRAM MESSAGE WILL INFORM YOU OF THE AGENTS IMMINENT DANGER.
IF YOU DO NOT ACT QUICKLY AND REDUCE THE AGENT'S OBJECTIVES, THE
AGENT MAY DISAPPEAR OR BE ARRESTED. (SEE THE SECTION ON AGENT
SUB-SCREEN FOR INFORMATION ON CHANGING OBJECTIVES).
ACTIVITY
THE ACTIVITY INDICATOR GAUGES THE AGENT'S COVERT OPERATION. A
SKILLED AGENT CAN MAINTAIN A HIGH DEGREE OF ACTIVITY WITHOUT
SIGNIFICANTLY INCREASING HIS/HER DANGER LEVEL.
LAST CONTACT
THE IS THE NAME OF THE LAST CIA OPERATIVE THAT HIS AGENT HAD
CONTACT WITH TO PASS INFORMATION.
AGENT SUB-SCREEN
EACH OF THE NINE AGENTS HAS A SUB-SCREEN. TO ACCESS THIS SCREEN,
PLACE THE POINTER INSIDE THE AGENT'S BOX ON THE CIA INTELLIGENCE
SCREEN, AND CLICK. THE AGENT'S SUB-SCREEN WILL NOW APPEAR.
THE AGENT SUB-SCREEN PROVIDES YOU WITH A GREAT DEAL OF INFORMA-
TION, AND ALSO ALLOWS YOU TO CHANGE THE AGENTS OBJECTIVES. ON THE
TOP PORTION OF THE SCREEN IS A SECTION THAT GIVES THE AGENT'S LAST
CONTACT, RISK OF DISCOVERY AND RELIABILITY.
LAST CONTACT
THIS SERVES THE SAME PURPOSE AS THE LAST CONTACT NAME ON THE CIA
INTELLIGENCE SCREEN.
RISK OF DISCOVERY
THIS INDICATOR WILL SHOW YOU THE SAME INFORMATION AS THE DANGER
INDICATOR ON THE CIA INTELLIGENCE SCREEN.
RELIABILITY
THIS GRAPH WILL GIVE YOU AN INDICATION OF HOW RELIABLE THIS AGENT
HAS PROVED TO BE IN THE PAST, BASED ON INFORMATION SUPPLIED BY THE
AGENT THAT HAS PROVEN TO BE CORRECT.
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DOSSIER
THE DOSSIER PORTION OF THE SCREEN PROVIDES A PHOTO OF THE AGENT
ALONG WITH SEVERAL INTERESTING PIECES OF INFORMATION, INCLUDING:
BACKGROUND INFORMATION, PEOPLE THAT THE AGENT HAS REGULAR CONTACT
WITH, AND ANY POTENTIAL RISK FACTORS.
OBJECTIVES
THE MOST IMPORTANT SECTION OF THE SCREEN IS THE OBJECTIVES
PORTION. THERE ARE 5 POSSIBLE OBJECTIVES: POWER SECRETS, SOFTWARE
SECRETS, TARGETING SECRETS, KGB ACTIVITIES, AND BRIGHT STAR SECU-
RITY. EACH AGENT CAN BE ASSIGNED ANY COMBINATION OF THESE OBJEC-
TIVES. HOWEVER, THE MORE OBJECTIVES AN AGENT IS ASSIGNED, THE
HIGHER THEIR ACTIVITY LEVEL, AND OF COURSE, THE HIGHER THEIR RISK
OF DISCOVERY. BELOW IS A BRIEF DESCRIPTION OF EACH OF THE OBJEC-
TIVES:
POWER SECRETS - ANY INFORMATION REGARDING RESEARCH OR TESTING
INVOLVING THE POWER DEPARTMENT OF THE BRIGHT STAR PROJECT.
SOFTWARE SECRETS - ANY INFORMATION REGARDING RESEARCH OR TESTING
INVOLVING THE SOFTWARE DEPARTMENT BRIGHT STAR PROJECT.
TARGETING SECRETS - ANY INFORMATION REGARDING RESEARCH OR TESTING
INVOLVING THE TARGETING DEPARTMENT BRIGHT STAR PROJECT.
KGB ACTIVITIES - ANY INFORMATION REGARDING OPERATIONS AGAINST TEA
CLIPPER. THIS INCLUDES ESPIONAGE, COUNTER-INTELLIGENCE, AND SABO-
TAGE.
BRIGHT STAR SECURITY - ANY INFORMATION REGARDING WHAT SECURITY
MEASURES ARE IN PLACE, OR MAY BE PUT IN PLACE TO PROTECT THE
BRIGHT STAR PROJECT.
IT IS ADVISABLE TO ASSIGN ONLY ONE OR TWO OBJECTIVES TO ANY AGENT.
THE LOSS OF AN AGENT, ESPECIALLY THE CARDINAL, CAN PROVE VERY
COSTLY IF NOT FATAL, TO THE TEA CLIPPER PROJECT.
WHEN YOU ARE FINISHED WITH THE AGENT SUB-SCREEN, RIGHT-CLICK TO
RETURN TO THE CIA INTELLIGENCE/CARDINAL
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USING FBI SECURITY
WHEN YOU SELECT THE FBI SECURITY OPTION ON THE STRATEGIC CONTROL
CENTER SCREEN, THE FBI SUB-SCREEN WILL APPEAR.
FBI SECURITY
TEA CLIPPER
POWER PROJECT INEFFICIENCY
DEPARTMENT
HEAD
SET SECURITY DETAILS RELIABILITY
SOFTWARE PROJECT INEFFICIENCY
DEPARTMENT
SET SECURITY DETAILS HEAD
TARGETING PROJECT INEFFICIENCY
DEPARTMENT
SET SECURITY DETAILS HEAD
DAY: 0 HOUR: 00
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
THE FBI IS IN CHARGE OF THE SECURITY SURROUNDING THE TEA CLIPPER
PROJECT. IT IS VERY IMPORTANT THAT NO INFORMATION IS PASSED TO THE
KGB OR THAT THE SOVIETS NOT BE ABLE TO KIDNAP A SCIENTIST. THERE-
FORE, THE FBI MONITORS ALL OF THE PERSONNEL IN EACH DEPARTMENT.
THE FBI SECURITY SCREEN LETS YOU SET THE LEVEL OF SECURITY FOR
EACH OF THE THREE DEPARTMENTS. THIS SCREEN ALSO OFFERS A GAUGE OF
WHAT EFFECT THE SECURITY MEASURES ARE HAVING ON THE OPERATION OF
EACH DEPARTMENT.
EACH OF THE DEPARTMENTS HAS A SECTION ON THIS SCREEN. FOR
EACH DEPARTMENT THERE ARE SEVERAL IMPORTANT PIECES OF INFORMATION.
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SECURITY LEVEL
THIS GRAPH INDICATOR, WHICH IS UNDERNEATH THE DEPARTMENT NAME,
SHOWS THE LEVEL OF SECURITY CURRENTLY IMPLEMENTED FOR THIS DEPART-
MENT.
PROJECT INEFFICIENCY
THE DRAWBACK OF A HIGH SECURITY LEVEL IS THAT IT TENDS TO SLOW
DOWN PROGRESS. SECURITY MEASURES ARE OFTEN OBTRUSIVE AND CAN CAUSE
RESENTMENT AMONG THE STAFF. THE PROJECT INEFFICIENCY GRAPH WILL
INDICATE HOW THE SECURITY IS EFFECTING THE DEPARTMENT'S ABILITY TO
PERFORM ITS PRIMARY FUNCTION. INEFFICIENCY IS ALSO RELATED TO THE
NUMBER OF CIA AGENTS YOU HAVE IN THE FIELD. IF YOU HAVE SEVERAL
AGENTS IN THE FIELD WITH THE OBJECTIVE THAT CORRESPONDS TO A GIVEN
DEPARTMENT. THAT DEPARTMENT WILL BE MORE EFFICIENT BECAUSE THE
AGENTS ARE SUPPLYING IT WITH INFORMATION.
DEPARTMENT HEAD
THE NAME OF THE SCIENTIST THAT IS IN CHARGE OF THIS DEPARTMENT IS
ALSO SHOWN ON THIS SCREEN.
RELIABILITY
THIS GRAPH WILL GIVE YOU AN INDICATION OF HOW RELIABLE THE ;
DEPARTMENT HEAD IS AT ANY GIVEN TIME. RELIABILITY IS EFFECTED
BY KNOWLEDGE, EXPERIENCE, FATIGUE, AND MANY OTHER FACTORS.
SET SECURITY DETAILS
PLACE THE ARROW ON THE SET SECURITY DETAILS BOX AND CLICK TO
ACCESS THE SUB-SCREEN. YOU CAN MAKE TWO SELECTIONS ON THIS
SCREEN.
SECURITY DETAIL LEVEL
THERE ARE SEVEN LEVELS OF SECURITY, FROM MINIMAL TO OPPRESSIVE.
MINIMAL SECURITY PROVIDES LITTLE PROTECTION AGAINST INFORMATION
LEAKS. YOU SHOULD ONLY USE THIS LEVEL ON RARE OCCASIONS WHEN THE
SOVIETS ARE SHOWING LITTLE INTEREST IN DEVELOPMENTS IN THIS DE-
PARTMENT (SEE THE SECTION ON CIA ESPIONAGE). OPPRESSIVE SECURITY
SHOULD ALSO ONLY BE USED ON RARE OCCASIONS. VERY LITTLE PROGRESS
CAN OCCUR@R WHEN SECURITY IS THIS TIGHT.
27
28
TO SELECT A LEVEL, POINT AT ONE OF THE SEVEN BUTTONS AND CLICK.
THE GRAPHICS ON THE SCREEN WILL CHANGE TO INDICATE THE NEW LEVEL.
DEPARTMENT HEAD: IF CAPTURED
IF THERE IS A COMPLETE BREAKDOWN IN SECURITY, IT IS POSSIBLE
THAT THE SOVIETS MAY KIDNAP ONE OF YOUR SCIENTISTS. IF THIS
HAPPENS, YOU HAVE THREE OPTIONS: ATTEMPT A RESCUE, RESCUE IF
POSSIBLE, KILL OTHERWISE, OR DO NOTHING. YOU MUST SELECT ONE OF
THESE OPTIONS, SO THAT WHEN AND IF A KIDNAPPING OCCURS, THE FBI
KNOWS WHICH PROCEDURE TO FOLLOW.
ATTEMPT RESCUE
THE FBI WILL DISPATCH AGENTS TO TRY TO RECOVER THE AGENT. THIS
RESCUE EFFORT WILL TAKE PLACE IN THE FORM OF A CAR CHASE. SEE THE
SECTION LATER IN THE MANUAL ABOUT DEPARTMENT HEAD RESCUE FOR
INSTRUCTIONS ON USING THE CAR CHASE.
RESCUE IF POSSIBLE, KILL OTHERWISE
THIS IS THE SAME AS THE ATTEMPT RESCUE OPTION, BUT IF YOU FAIL TO
RECOVER THE SCIENTIST, THE FBI WILL DISPATCH AN AGENT TO ATTEMPT
TO KILL THE SCIENTIST. THIS IS DONE SO THAT THE SOVIETS CAN NOT
FORCE THE SCIENTIST TO REVEAL SECRET INFORMATION.
DO NOTHING
YOU MAY DECIDE THAT YOU WANT THE FBI TO DO NOTHING IF A DEPARTMENT
HEAD IS KIDNAPPED. IF YOU CHOOSE THIS OPTION AND THE DEPARTMENT
HEAD IS KIDNAPPED, YOU WILL SIMPLY BE NOTIFIED VIA TELEGRAM. YOU
MUST THEN REPLACE THIS DEPARTMENT HEAD.
TO SELECT AN OPTION, POINT AT THE BUTTON NEXT TO IT AND CLICK.
28
29
USING SOVIET LASER STATUS
WHEN YOU SELECT THE SOVIET LASER STATUS OPTION ON THE STRATEGIC
CONTROL CENTER SCREEN, THE SOVIET LASER STATUS SUB-SCREEN WILL
APPEAR.
SOVIET LASER STATUS
BRIGHT STAR
POWER CONFIDENCE
PRIORITY GROUP STATUS: NONE
SOFTWARE CONFIDENCE
PRIORITY GROUP STATUS: NONE
TARGETING CONFIDENCE
PRIORITY GROUP STATUS: NONE
DAY: 0 HOUR: 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
THIS IS ONE OF THE MOST IMPORTANT SCREENS IN THE GAME. FROM THIS
SCREEN YOU CAN SEE HOW WELL THE SOVIETS ARE DOING IN EACH OF THE
THREE DEPARTMENTS. THERE IS A LARGE GRAPH INDICATOR FOR EACH OF
THE THREE DEPARTMENTS.
POWER
THIS INDICATES HOW WELL THE SOVIET BRIGHT STAR PROJECT IS MOVING
ALONG IN THE AREA OF POWER GENERATION.
THE SOVIETS ARE SOMEWHAT BETTER IN CREATING POWERFUL LASERS THAN
THE AMERICANS. THEREFORE, YOU WILL HAVE TO BE CAREFUL NOT TO GET
BEHIND IN YOUR POWER SYSTEM DEVELOPMENT.
29
30
SOFTWARE
THIS GRAPH SHOWS HOW WELL DEVELOPED THE SOVIET BRIGHT STAR SOFT-
WARE SYSTEMS ARE. WHILE THE SOVIETS ARE BETTER AT MAKING LASER
POWER, THE AMERICANS HAVE BETTER SOFTWARE ENGINEERS. THIS SHOULD
TELL YOU THAT, WHILE DEVELOPMENT OF THE SOFTWARE IS FASTER, AND
THE EVENTUAL QUALITY IS HIGHER, YOU MUST BE CAREFUL TO INCREASE
SECURITY SO THAT THE SOVIETS DON'T LEARN TOO MUCH FROM ESPIONAGE.
TARGETING
THIS INDICATOR;R DISPLAYS HOW ADVANCED THE SOVIET'S LASER TARGET-
ING SYSTEM IS. THE SOVIETS ARE ABOUT AS CAPABLE AS THE AMERICANS
IS THIS AREA, BUT YOU CAN BE SURE THAT IT TAKES LESS TIME TO STEAL
THE PLANS FOR SOMETHING, THAN IT TAKES TO TRY TO BUILD IT FROM
SCRATCH.
CONFIDENCE
THE OTHER LARGE GRAPHS ON THIS SCREEN, REFLECT THE AMERICAN CONFI-
DENCE IN THEIR INTELLIGENCE INFORMATION. THE INTELLIGENCE REPORTS
THAT ARE SUBMITTED BY THE AMERICAN OPERATIVES ARE GIVEN TO THE
DEPARTMENT HEADS FOR ANALYSIS. THE CONFIDENCE LEVEL REFLECTS THE
DEPARTMENT HEADS' FEELINGS AS TO THE ACCURACY OF THE INFORMATION
RECEIVED. THE HIGHER THE CONFIDENCE LEVEL, THE MORE ACCURATE THE
DEPARTMENT INDICATORS ON THE LEFT-HAND SIDE OF THE SCREEN WILL
BE.
PRIORITY
THE SOVIETS HAVE FOUR DIFFERENT PRIORITY LEVELS, MUCH LIKE THE
AMERICANS. THIS SCREEN WILL SHOW YOU WHAT PRIORITY THE SOVIETS
HAVE ASSIGNED TO RESEARCH IN EACH OF THEIR DEPARTMENTS. THE
PRIORITIES ARE, FROM LEFT TO RIGHT: LOW, MEDIUM, HIGH, AND VERY
HIGH.
GROUP STATUS
THIS WILL SHOW YOU THE LAST MAJOR TASK UNDERTAKEN BY THIS PARTICU-
LAR DEPARTMENT.
30
31
USING CIA ESPIONAGE
WHEN YOU SELECT THE CIA INTELLIGENCE/CARDINAL OPTION ON THE STRA-
TEGIC CONTROL CENTER SCREEN, THE CIA SUB-SCREEN WILL APPEAR.
CIA ESPIONAGE
POWER CONFIDENCE
PROGRESS
POSSIBLE ACTION NONE
SOFTWARE CONFIDENCE
PROGRESS
POSSIBLE ACTION NONE
TARGETING CONFIDENCE
PROGRESS
POSSIBLE ACTION NONE
DAY: 0 HOUR: 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
THIS SCREEN WILL SHOW THE CIA'S OPINION OF WHAT THE SOVIETS THINK
THE AMERICAN RESEARCH IN EACH DEPARTMENT HAS PRODUCED. THIS INFOR-
MATION IS VERY IMPORTANT IN PLANNING YOUR SECURITY LEVELS. IT CAN
ALSO GIVE YOU INSIGHT INTO ANY POSSIBLE SOVIET ACTIONS, SUCH AS A
KIDNAPPING ATTEMPT. THE ARE SEVERAL GAUGES FOR EACH DEPARTMENT.
PROGRESS
BELOW EACH DEPARTMENT NAME IS A PROGRESS INDICATOR. THIS GRAPH
SHOWS HOW MUCH THE SOVIETS THINK THE AMERICA HAVE ACHIEVED IN THIS
DEPARTMENT. IF THIS GRAPH IS VERY HIGH THE SOVIETS THINK THAT THE
AMERICANS ARE VERY CLOSE TO COMPLETING DEVELOPMENT OF THIS PHASE
OF TEA CLIPPER. WHEN THE GRAPH IS HIGH YOU WILL NEED TO BE CAU-
TIOUS OF ANY POSSIBLE SOVIET ACTION AGAINST THIS DEPARTMENT.
31
32
THE BOTTOM INDICATOR SHOWS HOW HARD THE SOVIETS THINK THE AMERI-
CANS ARE WORKING ON THIS PHASE. IN OTHER WORDS, HOW MUCH OF THE
AMERICAN RESOURCES ARE DEDICATED TO THIS DEPARTMENT.
CONFIDENCE
THE CONFIDENCE INDICATOR ON; THIS SCREEN REFLECTS THE CIA'S CONFI-
DENCE IN THE INTELLIGENCE INFORMATION IT HAS GATHERED REGARDING
THE SOVIETS PERCEPTION OF THE US DEVELOPMENT. THE HIGHER THIS
LEVEL, THE MORE ACCURATE THE OTHER INDICATOR'S ON THIS SCREEN WILL
BE.
POSSIBLE ACTION
THIS WILL SHOW YOU WHAT ACTION THE CIA IS CONSIDERING TAKING IN
ORDER TO GATHER MORE INFORMATION REGARDING THE SOVIET'S PERCEPTION
OF TEA CLIPPER.
32
33
USING TREATIES/NEGOTIATIONS
WHEN YOU SELECT THE TREATIES/NEGOTIATIONS OPTION ON THE STRATE-
GIC CONTROL CENTER SCREEN THE TREATIES/NEGOTIA-
TIONS SUB-SCREEN WILL APPEAR.
TREATIES / NEGOTIATIONS
POLITICAL POSITIONS
AMERICA MILITARY SATELLITES
AMERICA MISSILE TESTING
AMERICA AFGHANISTAN CRISIS
AMERICA CULTURAL EXCHANGE
SOVIET MILITARY SATELLITES
SOVIET MISSILE TESTING
SOVIET AFGHANISTAN CRISIS
SOVIET CULTURAL EXCHANGE
DAY: 0 HOUR: 0
TELEGRAM FROM THE PRESIDENT
THE SOVIETS HAVE STARTED WORK ON BRIGHT STAR!
THERE ARE FOUR DIFFERENT ISSUES THAT THE SOVIET AND AMERICAN
NEGOTIATORS ARE WORKING ON: RESTRICTING THE EMPLOYMENT OF MILITARY
SATELLITES, RESTRICTING MISSILE TESTING, RESOLVING THE AFGHANISTAN
CRISIS, AND INCREASING CULTURAL EXCHANGE.
THE EIGHT INDICATORS ON THE TREATIES/NEGOTIATIONS SCREEN WILL SHOW
YOU THE AMERICAN" AND SOVIET POSITION ON EACH ISSUE. THE FARTHER
TO THE RIGHT THE GRAPH IS, THE MORE THAT COUNTRY IS WILLING TO
ACCEPT THAT ISSUE. IN GENERAL THE MORE THE AMERICANS OR SOVIETS
ARE WILLING TO ACCEPT SOME OR ALL ISSUES, THE SLOWER THE DEVELOP-
MENT OF THEIR RESPECTIVE MISSILE DEFENSE SYSTEMS WILL BE.
YOU CAN CONTROL THE AMERICAN POSITION ON EACH ISSUE. TO PUSH
HARDER FOR THE ACCEPTANCE OF AN ISSUE, POINT AT THE
33
34
RIGHT-HAND ARROW AND CLICK TO PULL BACK SUPPORT FOR AN ISSUE,
POINT AT THE LEFT HAND ARROW AND CLICK.
YOU WILL FIND IT ADVANTAGEOUS TO INCREASE SUPPORT OF ALL ISSUES IF
THE AMERICAN DEVELOPMENT IS LAGGING BEHIND THAT OF THE SOVIETS.
THIS WILL SLOW DOWN THE SOVIET'S PROGRESS, AND MAY ALLOW YOU TO
MAKE UP GROUND. ALSO, WHEN BOTH COUNTRIES ARE SUPPORTING SOME OR
ALL THE ISSUES, IT IS EASIER FOR THE AMERICAN OPERATIVES TO GET
INFORMATION OUT OF THE SOVIET UNION. NATURALLY, IF THE AMERICANS
ARE AHEAD IN THEIR DEVELOPMENT, YOU WILL WANT TO PULL BACK YOUR
SUPPORT OF THESE ISSUES.
YOU WILL WANT TO REFER TO THIS SCREEN OFTEN, BECAUSE THE SOVIETS
ARE CONSTANTLY CHANGING THEIR POSITIONS. YOU CAN OFTEN GAUGE THE
SOVIETS DEVELOPMENT STATUS BY THEIR WILLINGNESS TO GIVE IN ON
ISSUES.
USING THE ARCHER
WHEN YOU SELECT THE ARCHER OPTION ON AT THE STRATEGIC CONTROL
CENTER SCREEN, THE ARCHER SUB-SCREEN WILL APPEAR.
THE ARCHER
AGGRESSIVELY ATTACK ATTACK
ENGAGE WHEN OPPORTUNE BRIGHT
AVOID CONFLICT STAR
WEAPONS LIST AVAILABLE HAS WANTS
CTHE FBI TO DO N EACH ISSUE APPED, YOU OVIET LASER STATUS OPTION ON THE STRATEGIC
CONTROL CEN CONFIDENCE
PRO
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PRO
OF ICEN CONFIDEIN YO D, YOU O°kW ADVANCED THE n
33 FBI TO DO N EACH ISSUE APPED, YOU OVIET LASER STATUS OPTION TAKE INTELLIGENCE INFORMATION. THE INTELLIGENCE RE ATTACK 7
PRO
OF IlLECDêEN THE GRAPH IS HIGH YOU WILL NEED TO BE CAU-
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TARGETING
VCSOVIETS HAVE STARTED WORK ON BRIGHT STAR!
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