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d127
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bounce
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bounce.c
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C/C++ Source or Header
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1988-01-01
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6KB
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223 lines
/********************************************************
* *
* Bounce *
* ====== *
* *
* Authors: Steve Hansel and Tom Hansel *
* *
* This program creates little dots that bounce around *
* and multiply. These dots (balls) react to collisions *
* in the following manner: *
* *
* 1) If a ball hits a wall of color 2, it bounces off *
* in an elastic collision. *
* *
* 2) If a ball hits a wall of color 1 or another ball *
* it bounces off with a random speed and direction. *
* *
* 3) If a ball hits a red pixel, it divides. *
* *
* This program will run until someone hits the close *
* gadget. *
* *
********************************************************/
#include "exec/types.h"
#include "exec/tasks.h"
#include "exec/libraries.h"
#include "exec/devices.h"
#include "devices/keymap.h"
#include "graphics/copper.h"
#include "graphics/display.h"
#include "graphics/gfxbase.h"
#include "graphics/text.h"
#include "graphics/view.h"
#include "graphics/gels.h"
#include "graphics/regions.h"
#include "hardware/blit.h"
#include "intuition/intuition.h"
#include "intuition/intuitionbase.h"
struct Ball
{ short x,y,vx,vy;
struct Ball *next;
};
struct GfxBase *GfxBase; /* Export library base pointers */
struct IntuitionBase *IntuitionBase;
struct IntuiMessage *message;
struct Screen *screen;
struct Window *window;
struct RastPort *rport;
struct NewWindow nwindow =
{ 0,10,639,175,
1,2,CLOSEWINDOW, SMART_REFRESH | WINDOWDRAG | WINDOWDEPTH | WINDOWCLOSE,
NULL,NULL,(char *)"Bounce By SJH & TJH",
NULL,NULL,
20,20,650,100,WBENCHSCREEN
};
struct Ball firstball = {120,120,2,3,NULL},*curball,*tempball;
main ()
{
short x,y;
char flag = TRUE;
short random ();
if ((IntuitionBase = (struct IntuitionBase *)OpenLibrary("intuition.library",0))==0)
{ printf("Problems opening intuition\n");
exit ();
}
if ((GfxBase = (struct GfxBase *) OpenLibrary("graphics.library",0))==0)
{ printf ("Problems opening graphics library\n");
CloseLibrary (IntuitionBase);
exit ();
}
window = (struct Window *)OpenWindow(&nwindow);
if (window == 0)
{ printf ("Window Failed\n");
CloseScreen (screen);
CloseLibrary (GfxBase);
CloseLibrary (IntuitionBase);
exit ();
};
rport = window -> RPort;
SetAPen (rport,3L);
Move (rport,320L,75L);
Draw (rport,320L,115L);
SetAPen (rport,2L);
Move (rport,60L,160L);
Draw (rport,60L,30L);
Draw (rport,350L,30L);
for (x=80;x<300;x+=10)
{ Move (rport,(long)x,150L);
Draw (rport,(long)x,120L);
}
SetAPen (rport,1L);
for (x=400;x<500;x+=5)
for (y=40;y<100;y+=7)
WritePixel (rport,(long)x,(long)y);
Move (rport,40L,170L);
Draw (rport,250L,170L);
while (flag)
{ curball = &firstball;
while (curball != NULL)
{ SetAPen (rport,0L);
WritePixel (rport,(long)(curball -> x >> 2), (long)(curball -> y >> 2));
x = curball -> x + curball -> vx;
y = curball -> y + curball -> vy;
switch (ReadPixel (rport,(long)(x >> 2), (long)(y >> 2)))
{ case 3:
NewBall (curball);
break;
case 1:
do
{ curball -> vx = random () - 4;
curball -> vy = random () - 4;
}
while (!(curball -> vx && curball -> vy));
break;
}
if (ReadPixel (rport,(long)(x >> 2),(long)(curball -> y >> 2)))
{ curball -> vx = - curball -> vx;
x = curball -> x;
}
if (ReadPixel (rport,(long)(curball -> x >> 2),(long)(y >> 2)))
{ curball -> vy = - curball -> vy;
y = curball -> y;
}
if (ReadPixel (rport,(long)(x >> 2),(long)(y >> 2)))
{ curball -> vy = - curball -> vy;
curball -> vx = - curball -> vx;
x = curball -> x;
y = curball -> y;
}
SetAPen (rport,1L);
WritePixel (rport,(long)(x >> 2),(long)(y >> 2));
curball -> x = x;
curball -> y = y;
curball = curball -> next;
}
if (message = (struct IntuiMessage *) GetMsg (window -> UserPort))
{ flag = (message -> Class != CLOSEWINDOW);
ReplyMsg (message);
}
}
curball = firstball.next;
while (curball != NULL)
{ tempball = curball -> next;
FreeMem (curball,(long)sizeof (struct Ball));
curball = tempball;
}
CloseWindow (window);
CloseLibrary (GfxBase);
CloseLibrary (IntuitionBase);
}
NewBall (splitball)
struct Ball *splitball;
{
struct Ball *newball;
short i,j,random();
static short count = 1;
if (newball = (struct Ball *) AllocMem ((long)sizeof (struct Ball),0L))
{ newball -> next = firstball.next;
firstball.next = newball;
i = -2; j = -2;
while (ReadPixel (rport,(long)(i + (splitball -> x >> 2)),
(long)(j + (splitball -> y >> 2))))
{ ++i;
if (i > 1)
{ i = -2;
++j;
}
}
newball -> x = i * 4 + splitball -> x;
newball -> y = j * 4 + splitball -> y;
do
{ newball -> vx = random () - 4;
newball -> vy = random () - 4;
}
while (!(newball -> vx && newball -> vy));
}
}
short random ()
{
static short number = 143;
number = (((number & 1) ^ (number >> 1 & 1)) ^ ((number >> 3 & 1) ^ (number >> 12 & 1))) << 14 | (number >> 1);
return (short) (number & 7);
}