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onames.h
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1988-07-26
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9KB
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329 lines
#define STRANGE_OBJECT 0
#define AMULET_OF_YENDOR 1
#define FOOD_RATION 2
#define TRIPE_RATION 3
#define PANCAKE 4
#define DEAD_LIZARD 5
#define FORTUNE_COOKIE 6
#define CARROT 7
#define SLICE_OF_PIZZA 8
#define CREAM_PIE 9
#define TIN 10
#define K_RATION 11
#define C_RATION 12
#define ORANGE 13
#define APPLE 14
#define PEAR 15
#define MELON 16
#define BANANA 17
#define CANDY_BAR 18
#define EGG 19
#define CLOVE_OF_GARLIC 20
#define LUMP_OF_ROYAL_JELLY 21
#define DEAD_HUMAN 22
#define DEAD_GIANT_ANT 23
#define DEAD_GIANT_BAT 24
#define DEAD_CENTAUR 25
#define DEAD_DRAGON 26
#define DEAD_FLOATING_EYE 27
#define DEAD_FREEZING_SPHERE 28
#define DEAD_GNOME 29
#define DEAD_HOBGOBLIN 30
#define DEAD_STALKER 31
#define DEAD_JACKAL 32
#define DEAD_KOBOLD 33
#define DEAD_LEPRECHAUN 34
#define DEAD_MIMIC 35
#define DEAD_NYMPH 36
#define DEAD_ORC 37
#define DEAD_PURPLE_WORM 38
#define DEAD_QUANTUM_MECHANIC 39
#define DEAD_RUST_MONSTER 40
#define DEAD_SNAKE 41
#define DEAD_TROLL 42
#define DEAD_UMBER_HULK 43
#define DEAD_VAMPIRE 44
#define DEAD_WRAITH 45
#define DEAD_XORN 46
#define DEAD_YETI 47
#define DEAD_ZOMBIE 48
#define DEAD_ACID_BLOB 49
#define DEAD_GIANT_BEETLE 50
#define DEAD_COCKATRICE 51
#define DEAD_DOG 52
#define DEAD_ETTIN 53
#define DEAD_FOG_CLOUD 54
#define DEAD_GELATINOUS_CUBE 55
#define DEAD_HOMUNCULUS 56
#define DEAD_IMP 57
#define DEAD_JAGUAR 58
#define DEAD_KILLER_BEE 59
#define DEAD_LEOCROTTA 60
#define DEAD_MINOTAUR 61
#define DEAD_NURSE 62
#define DEAD_OWLBEAR 63
#define DEAD_PIERCER 64
#define DEAD_QUIVERING_BLOB 65
#define DEAD_GIANT_RAT 66
#define DEAD_GIANT_SCORPION 67
#define DEAD_TENGU 68
#define DEAD_UNICORN 69
#define DEAD_VIOLET_FUNGUS 70
#define DEAD_LONG_WORM 71
#define DEAD_XAN 72
#define DEAD_YELLOW_LIGHT 73
#define DEAD_ZRUTY 74
#define DEAD_SOLDIER 75
#define DEAD_GIANT 76
#define DEAD_DEMON 77
#define ARROW 78
#define SLING_BULLET 79
#define CROSSBOW_BOLT 80
#define DART 81
#define SHURIKEN 82
#define ROCK 83
#define BOOMERANG 84
#define MACE 85
#define AXE 86
#define FLAIL 87
#define LONG_SWORD 88
#define TWO_HANDED_SWORD 89
#define DAGGER 90
#define WORM_TOOTH 91
#define CRYSKNIFE 92
#define AKLYS 93
#define BARDICHE 94
#define BEC_DE_CORBIN 95
#define BILL_GUISARME 96
#define CLUB 97
#define FAUCHARD 98
#define GLAIVE 99
#define GUISARME 100
#define HALBERD 101
#define LUCERN_HAMMER 102
#define JAVELIN 103
#define KATANA 104
#define LANCE 105
#define MORNING_STAR 106
#define PARTISAN 107
#define RANSEUR 108
#define SCIMITAR 109
#define SPETUM 110
#define BROAD_SWORD 111
#define SHORT_SWORD 112
#define TRIDENT 113
#define VOULGE 114
#define SPEAR 115
#define BOW 116
#define SLING 117
#define CROSSBOW 118
#define WHISTLE 119
#define LEASH 120
#define MAGIC_WHISTLE 121
#define BLINDFOLD 122
#define MIRROR 123
#define EXPENSIVE_CAMERA 124
#define ICE_BOX 125
#define PICK_AXE 126
#define MAGIC_MARKER 127
#define STETHOSCOPE 128
#define CAN_OPENER 129
#define LAMP 130
#define MAGIC_LAMP 131
#define BADGE 132
#define HEAVY_IRON_BALL 133
#define IRON_CHAIN 134
#define ENORMOUS_ROCK 135
#define HELMET 136
#define PLATE_MAIL 137
#define SPLINT_MAIL 138
#define BANDED_MAIL 139
#define CHAIN_MAIL 140
#define SCALE_MAIL 141
#define RING_MAIL 142
#define STUDDED_LEATHER_ARMOR 143
#define ELFIN_CHAIN_MAIL 144
#define BRONZE_PLATE_MAIL 145
#define CRYSTAL_PLATE_MAIL 146
#define LEATHER_ARMOR 147
#define ELVEN_CLOAK 148
#define SHIELD 149
#define HAWAIIAN_SHIRT 150
#define PAIR_OF_GLOVES 151
#define POT_RESTORE_STRENGTH 152
#define POT_GAIN_ENERGY 153
#define POT_BOOZE 154
#define POT_INVISIBILITY 155
#define POT_FRUIT_JUICE 156
#define POT_HEALING 157
#define POT_PARALYSIS 158
#define POT_MONSTER_DETECTION 159
#define POT_OBJECT_DETECTION 160
#define POT_SICKNESS 161
#define POT_CONFUSION 162
#define POT_GAIN_STRENGTH 163
#define POT_SPEED 164
#define POT_BLINDNESS 165
#define POT_GAIN_LEVEL 166
#define POT_EXTRA_HEALING 167
#define POT_LEVITATION 168
#define POT_HALLUCINATION 169
#define POT_HOLY_WATER 170
#define SCR_MAIL 173
#define SCR_ENCHANT_ARMOR 174
#define SCR_DESTROY_ARMOR 175
#define SCR_CONFUSE_MONSTER 176
#define SCR_SCARE_MONSTER 177
#define SCR_BLANK_PAPER 178
#define SCR_REMOVE_CURSE 179
#define SCR_ENCHANT_WEAPON 180
#define SCR_DAMAGE_WEAPON 181
#define SCR_CREATE_MONSTER 182
#define SCR_TAMING 183
#define SCR_GENOCIDE 184
#define SCR_LIGHT 185
#define SCR_TELEPORTATION 186
#define SCR_GOLD_DETECTION 187
#define SCR_FOOD_DETECTION 188
#define SCR_IDENTIFY 189
#define SCR_MAGIC_MAPPING 190
#define SCR_AMNESIA 191
#define SCR_FIRE 192
#define SCR_PUNISHMENT 193
#define WAN_LIGHT 198
#define WAN_SECRET_DOOR_DETECTION 199
#define WAN_CREATE_MONSTER 200
#define WAN_WISHING 201
#define WAN_STRIKING 202
#define WAN_NOTHING 203
#define WAN_SLOW_MONSTER 204
#define WAN_SPEED_MONSTER 205
#define WAN_UNDEAD_TURNING 206
#define WAN_POLYMORPH 207
#define WAN_CANCELLATION 208
#define WAN_TELEPORTATION 209
#define WAN_MAKE_INVISIBLE 210
#define WAN_PROBING 211
#define WAN_DIGGING 212
#define WAN_MAGIC_MISSILE 213
#define WAN_FIRE 214
#define WAN_SLEEP 215
#define WAN_COLD 216
#define WAN_DEATH 217
#define WAN_LIGHTNING 218
#define SPE_MAGIC_MISSILE 220
#define SPE_FIREBALL 221
#define SPE_SLEEP 222
#define SPE_CONE_OF_COLD 223
#define SPE_FINGER_OF_DEATH 224
#define SPE_HEALING 225
#define SPE_DETECT_MONSTERS 226
#define SPE_FORCE_BOLT 227
#define SPE_LIGHT 228
#define SPE_CONFUSE_MONSTER 229
#define SPE_CURE_BLINDNESS 230
#define SPE_SLOW_MONSTER 231
#define SPE_CREATE_MONSTER 232
#define SPE_DETECT_FOOD 233
#define SPE_HASTE_SELF 234
#define SPE_CAUSE_FEAR 235
#define SPE_CURE_SICKNESS 236
#define SPE_DETECT_UNSEEN 237
#define SPE_EXTRA_HEALING 238
#define SPE_CHARM_MONSTER 239
#define SPE_LEVITATION 240
#define SPE_RESTORE_STRENGTH 241
#define SPE_INVISIBILITY 242
#define SPE_DETECT_TREASURE 243
#define SPE_DIG 244
#define SPE_REMOVE_CURSE 245
#define SPE_MAGIC_MAPPING 246
#define SPE_IDENTIFY 247
#define SPE_TURN_UNDEAD 248
#define SPE_POLYMORPH 249
#define SPE_CREATE_FAMILIAR 250
#define SPE_TELEPORT_AWAY 251
#define SPE_CANCELLATION 252
#define SPE_GENOCIDE 253
#define Adornment u.uprops[0].p_flgs
#define RIN_ADORNMENT 258
#define HTeleportation u.uprops[1].p_flgs
#define Teleportation ((HTeleportation) || index("LNt", u.usym))
#define RIN_TELEPORTATION 259
#define HRegeneration u.uprops[2].p_flgs
#define Regeneration ((HRegeneration) || index("TVi", u.usym))
#define RIN_REGENERATION 260
#define Searching u.uprops[3].p_flgs
#define RIN_SEARCHING 261
#define HSee_invisible u.uprops[4].p_flgs
#define See_invisible ((HSee_invisible) || index("I", u.usym))
#define RIN_SEE_INVISIBLE 262
#define Stealth u.uprops[5].p_flgs
#define RIN_STEALTH 263
#define Levitation u.uprops[6].p_flgs
#define RIN_LEVITATION 264
#define HPoison_resistance u.uprops[7].p_flgs
#define Poison_resistance ((HPoison_resistance) || index("abcghikqsuvxyADFQSVWXZ&", u.usym))
#define RIN_POISON_RESISTANCE 265
#define Aggravate_monster u.uprops[8].p_flgs
#define RIN_AGGRAVATE_MONSTER 266
#define Hunger u.uprops[9].p_flgs
#define RIN_HUNGER 267
#define HFire_resistance u.uprops[10].p_flgs
#define Fire_resistance ((HFire_resistance) || index("gD&", u.usym))
#define RIN_FIRE_RESISTANCE 268
#define HCold_resistance u.uprops[11].p_flgs
#define Cold_resistance ((HCold_resistance) || index("gFY", u.usym))
#define RIN_COLD_RESISTANCE 269
#define Protection_from_shape_changers u.uprops[12].p_flgs
#define RIN_PROTECTION_FROM_SHAPE_CHAN 270
#define Conflict u.uprops[13].p_flgs
#define RIN_CONFLICT 271
#define Gain_strength u.uprops[14].p_flgs
#define RIN_GAIN_STRENGTH 272
#define Increase_damage u.uprops[15].p_flgs
#define RIN_INCREASE_DAMAGE 273
#define Protection u.uprops[16].p_flgs
#define RIN_PROTECTION 274
#define Warning u.uprops[17].p_flgs
#define RIN_WARNING 275
#define HTeleport_control u.uprops[18].p_flgs
#define Teleport_control ((HTeleport_control) || index("t", u.usym))
#define RIN_TELEPORT_CONTROL 276
#define Polymorph u.uprops[19].p_flgs
#define RIN_POLYMORPH 277
#define Polymorph_control u.uprops[20].p_flgs
#define RIN_POLYMORPH_CONTROL 278
#define HShock_resistance u.uprops[21].p_flgs
#define Shock_resistance ((HShock_resistance) || index("g;", u.usym))
#define RIN_SHOCK_RESISTANCE 279
#define DILITHIUM_CRYSTAL 281
#define DIAMOND 282
#define RUBY 283
#define SAPPHIRE 284
#define EMERALD 285
#define TURQUOISE 286
#define AQUAMARINE 287
#define AMBER 288
#define TOPAZ 289
#define OPAL 290
#define GARNET 291
#define AMETHYST 292
#define JASPER 293
#define FLUORITE 294
#define JADE 295
/* #define WORTHLESS_PIECE_OF_WHITE_GLASS 296 */
/* #define WORTHLESS_PIECE_OF_BLUE_GLASS 297 */
/* #define WORTHLESS_PIECE_OF_RED_GLASS 298 */
/* #define WORTHLESS_PIECE_OF_YELLOWISH_BROWN_GLAS 299 */
/* #define WORTHLESS_PIECE_OF_GREEN_GLASS 300 */
#define CORPSE DEAD_HUMAN
#define DEAD_KOP DEAD_KOBOLD
#define DEAD_GIANT_SPIDER DEAD_GIANT_SCORPION
#define DEAD_ROCKMOLE DEAD_GIANT_RAT
#define LAST_GEM (JADE+1)
#define LAST_RING 22
#define MAXSPELL 35
#define NROFOBJECTS 300