home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Gold Fish 1
/
GoldFishApril1994_CD1.img
/
d1xx
/
d194
/
moria
/
moria_change.notes
< prev
next >
Wrap
Text File
|
1989-03-13
|
4KB
|
103 lines
The following is a list of changes that were made to Moria V2.0
- Stores keepers are now friendlier, they will now give regular customers
better prices without having to haggle as much. The purchase and sell
haggling is seperate, so even if you have purchased a lot of stuff from
a store, you will still have to haggle the first few times you sell
something.
- Females are different then Males (this may be news to some of you). Females
are faster (dexterity) and Males and stronger (Strength).
- FASTER, Faster, faster... (You'll see the difference).
- The character statistics now change colors. The hit points and mana
turn green when thay are at their max, white when slightly down, yellow
when below 50% and red when below 25%. The chacteristics stats (strength,
wisdom, intelligence, dexterity, constitution, charisma and experience
points) turn yellow if they are below their max.
- Color messages are now displayed. The messages can be toggled off (all
white) and on (colors) by using the k command (or corresponding menu item).
See MORIA.DOC for a description of what each color means.
- The town level is now prettier. The buildings look more like buildings. The
doors are always on the right or bottom side of the building. The sign on
the roof of the building indicates the type of the store.
- You can move the character using the mouse. Just click on the screen and
the character will attempt to move towards the pointer. The following
picture shows which direction the character will move if you click in the
area where the arrow resides. The X in the center is the character.
^
\ | /
\ /
<-- X -->
/ \
/ | \
V
- You can use the mouse to identify creatures or objects on the display.
Just type a '/' and then select the item with the Mouse. The item can be
anywhere on the display (even in another room (hint, hint)).
- There are now different symbols for the different wall types in the
dungeon. The quartz viens are lighter. The Magma veins are darker.
- There are 28 new items in the lower levels of the dungeon. (They were
really there before but we had them buried a little too deep.)
- Miscellaneous. (I'm not go'na tell ya! So there!!)
------------------------------------------------------------------------------
The following is list of changes to Moria v1.0:
- by popular request, Moria V2.0 now has font type graphics for all
critters and objects.
- the following weapons have been enhanced/added :
o Defenders (defends better)
o Holy Avenger (a must for any worthy Paladin)
o Holy Defender (new, guess!)
o Godly Might (Balrog's Bane, as well as for most everything else)
- stairs MAY take you up/down more than one level.
- characters may now go up to the 50th level (extras spells will be added
in the next version).
- time is now displayed, instead of turns. The format is:
ddd hh:mm:ss ddd - days,
hh - hours (military),
mm - minutes,
ss - seconds (10 per turn)
- resting will automatically terminate when the player is fully rested.
- mana and hit points are updated on the display, as you recover.
- the character screen now displays the characters maximum stats, as
well as the current stats (don't want to waste to many restore potions).
- modified the basic starting equipment for characters. All fighter types
now get leather armor, with the Warrior getting Studded Leather and a
shield (only fair, since all the other classes get spells).
- pickup mode has been added. You can enable/disable auto pickup (now you
don't have to walk around all the junk in the dungeon). Note that the
game starts with auto-pickup OFF (keypad 5, rest one turn, will pickup
an item that you are standing on). The mode is toggled using the ',' key.
- just for you people who insists on playing brain dead characters, there
is now an emergency exit from a level. If you get into a situation where
you simply can't locate a staircase, or you're getting your buns baked.
Try 'groveling' and just maybe, a nice deity will assist you. Don't
forget, all things have a price!
- modified the way some of the creatures play, as well as the experience
points received for dealing with them. Also, added a few critters (some
of them will help you carry some of your objects and that nasty mithril).
- you can now recall up to 25 messages, using ^M.