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Example10.c
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C/C++ Source or Header
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1990-01-30
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6KB
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200 lines
/* Example10 */
/* This program will open a two normal windows with all system gadgets */
/* connected to them. If the first window is Activated, the pointer will */
/* chage shapes into a Zzz symbol, if the second window is activated, */
/* the pointer will look like a pistol. */
/* If your program is using Intuition you should include intuition.h: */
#include <intuition/intuition.h>
struct IntuitionBase *IntuitionBase;
/* Declare a pointer to the first Window structure: */
struct Window *my_window1;
/* Declare and initialize your first NewWindow structure: */
struct NewWindow my_new_window1=
{
50, /* LeftEdge x position of the window. */
25, /* TopEdge y positio of the window. */
200, /* Width 200 pixels wide. */
150, /* Height 150 lines high. */
0, /* DetailPen Text should be drawn with colour reg. 0 */
1, /* BlockPen Blocks should be drawn with colour reg. 1 */
NULL, /* IDCMPFlags No IDCMP flags. */
SMART_REFRESH| /* Flags Intuition should refresh the window. */
WINDOWCLOSE| /* Close Gadget. */
WINDOWDRAG| /* Drag gadget. */
WINDOWDEPTH| /* Depth arrange Gadgets. */
WINDOWSIZING, /* Sizing Gadget. */
NULL, /* FirstGadget No Custom Gadgets. */
NULL, /* CheckMark Use Intuition's default CheckMark (v). */
"Zzz", /* Title Title of the window. */
NULL, /* Screen Connected to the Workbench Screen. */
NULL, /* BitMap No Custom BitMap. */
80, /* MinWidth We will not allow the window to become */
30, /* MinHeight smaller than 80 x 30, and not bigger */
300, /* MaxWidth than 300 x 200. */
200, /* MaxHeight */
WBENCHSCREEN /* Type Connected to the Workbench Screen. */
};
/* Declare a pointer to the second Window structure: */
struct Window *my_window2;
/* Declare and initialize your second NewWindow structure: */
struct NewWindow my_new_window2=
{
300, /* LeftEdge x position of the window. */
25, /* TopEdge y positio of the window. */
200, /* Width 200 pixels wide. */
150, /* Height 150 lines high. */
0, /* DetailPen Text should be drawn with colour reg. 0 */
1, /* BlockPen Blocks should be drawn with colour reg. 1 */
NULL, /* IDCMPFlags No IDCMP flags. */
SMART_REFRESH| /* Flags Intuition should refresh the window. */
WINDOWCLOSE| /* Close Gadget. */
WINDOWDRAG| /* Drag gadget. */
WINDOWDEPTH| /* Depth arrange Gadgets. */
WINDOWSIZING, /* Sizing Gadget. */
NULL, /* FirstGadget No Custom Gadgets. */
NULL, /* CheckMark Use Intuition's default CheckMark (v). */
"BANG!", /* Title Title of the window. */
NULL, /* Screen Connected to the Workbench Screen. */
NULL, /* BitMap No Custom BitMap. */
80, /* MinWidth We will not allow the window to become */
30, /* MinHeight smaller than 80 x 30, and not bigger */
300, /* MaxWidth than 300 x 200. */
200, /* MaxHeight */
WBENCHSCREEN /* Type Connected to the Workbench Screen. */
};
/* Declare and initialize Sprite data for the Pointers: */
/* Zzz: (16 x 16 pixels) */
USHORT chip sprite_data_Zzz[36]=
{
0x0000, 0x0000, /* Used by Intuition only. */
0x0300, 0x0000,
0x1F9C, 0x0300,
0x3FFE, 0x1F9C,
0x63E3, 0x3FFE,
0x7A3B, 0x3FFE,
0xF7B7, 0x7FFE,
0xEF63, 0x7FFE,
0xE23F, 0x7FFE,
0x7FFE, 0x3FC0,
0x3fC0, 0x0F80,
0x0FB0, 0x0000,
0x0078, 0x0030,
0x0030, 0x0000,
0x0004, 0x0000,
0x000E, 0x0004,
0x0004, 0x0000,
0x0000, 0x0000 /* Used by Intuition only. */
};
/* Pistol: (16 x 11 pixels) */
USHORT chip sprite_data_Pistol[26]=
{
0x0000, 0x0000, /* Used by Intuition only. */
0x0000, 0x4010,
0x0000, 0xFFF8,
0x01E0, 0xFE18,
0x00E0, 0x071C,
0x0000, 0x03FC,
0x001C, 0x027E,
0x001C, 0x02BF,
0x001E, 0x01FF,
0x001E, 0x003F,
0x000E, 0x001F,
0x0000, 0x001F,
0x0000, 0x0000 /* Used by Intuition only. */
};
main()
{
/* Open the Intuition Library: */
IntuitionBase = (struct IntuitionBase *)
OpenLibrary( "intuition.library", 0 );
if( IntuitionBase == NULL )
exit(); /* Could NOT open the Intuition Library! */
/* We will now try to open the first window: */
my_window1 = (struct Window *) OpenWindow( &my_new_window1 );
/* Have we opened the first window succesfully? */
if(my_window1 == NULL)
{
/* Could NOT open the first Window! */
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We will now try to open the second window: */
my_window2 = (struct Window *) OpenWindow( &my_new_window2 );
/* Have we opened the second window succesfully? */
if(my_window2 == NULL)
{
/* Could NOT open the second Window! */
/* Close the first window: */
CloseWindow( my_window1 );
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
exit();
}
/* We will now call the function SetPointer() to change the windows */
/* default pointer: */
SetPointer( my_window1, sprite_data_Zzz, 16, 16, 0, 0);
SetPointer( my_window2, sprite_data_Pistol, 11, 16, 0, -1);
/* We have opened the windows, and everything seems to be OK. */
/* Wait for 30 seconds: */
Delay( 50 * 30);
/* We should always close the windows we have opened before we leave: */
CloseWindow( my_window2 );
CloseWindow( my_window1 );
/* Close the Intuition Library since we have opened it: */
CloseLibrary( IntuitionBase );
/* THE END */
}