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mui.h
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1994-08-08
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2,185 lines
/***************************************************************************
**
** MUI - MagicUserInterface
** (c) 1993 by Stefan Stuntz
**
** Main Header File
**
****************************************************************************
** Class Tree
****************************************************************************
**
** rootclass (BOOPSI's base class)
** +--Notify (implements notification mechanism)
** +--Family (handles multiple children)
** ! +--Menustrip (describes a complete menu strip)
** ! +--Menu (describes a single menu)
** ! \--Menuitem (describes a single menu item)
** +--Application (main class for all applications)
** +--Window (handles intuition window related topics)
** +--Area (base class for all GUI elements)
** +--Rectangle (creates (empty) rectangles)
** +--Image (creates images)
** +--Text (creates some text)
** +--String (creates a string gadget)
** +--Prop (creates a proportional gadget)
** +--Gauge (creates a fule gauge)
** +--Scale (creates a percentage scale)
** +--Boopsi (interface to BOOPSI gadgets)
** +--Colorfield (creates a field with changeable color)
** +--List (creates a line-oriented list)
** ! +--Floattext (special list with floating text)
** ! +--Volumelist (special list with volumes)
** ! +--Scrmodelist (special list with screen modes)
** ! \--Dirlist (special list with files)
** +--Group (groups other GUI elements)
** +--Register (handles page groups with titles)
** +--Virtgroup (handles virtual groups)
** +--Scrollgroup (handles virtual groups with scrollers)
** +--Scrollbar (creates a scrollbar)
** +--Listview (creates a listview)
** +--Radio (creates radio buttons)
** +--Cycle (creates cycle gadgets)
** +--Slider (creates slider gadgets)
** +--Coloradjust (creates some RGB sliders)
** +--Palette (creates a complete palette gadget)
** +--Colorpanel (creates a panel of colors)
** +--Popstring (base class for popups)
** +--Popobject(popup a MUI object in a window)
** \--Popasl (popup an asl requester)
**
****************************************************************************
** General Header File Information
****************************************************************************
**
** All macro and structure definitions follow these rules:
**
** Name Meaning
**
** MUIC_<class> Name of a class
** MUIM_<class>_<method> Method
** MUIP_<class>_<method> Methods parameter structure
** MUIV_<class>_<method>_<x> Special method value
** MUIA_<class>_<attrib> Attribute
** MUIV_<class>_<attrib>_<x> Special attribute value
** MUIE_<error> Error return code from MUI_Error()
** MUII_<name> Standard MUI image
** MUIX_<code> Control codes for text strings
** MUIO_<name> Object type for MUI_MakeObject()
**
** MUIA_... attribute definitions are followed by a comment
** consisting of the three possible letters I, S and G.
** I: it's possible to specify this attribute at object creation time.
** S: it's possible to change this attribute with SetAttrs().
** G: it's possible to get this attribute with GetAttr().
**
** Items marked with "Custom Class" are for use in custom classes only!
*/
#ifndef LIBRARIES_MUI_H
#define LIBRARIES_MUI_H
#ifndef EXEC_TYPES_H
#include "exec/types.h"
#endif
#ifndef INTUITION_CLASSES_H
#include "intuition/classes.h"
#endif
#ifndef INTUITION_SCREENS_H
#include "intuition/screens.h"
#endif
#ifndef CLIB_INTUITION_PROTOS_H
#include "clib/intuition_protos.h"
#endif
/***************************************************************************
** Library specification
***************************************************************************/
#define MUIMASTER_NAME "muimaster.library"
#define MUIMASTER_VMIN 8
/*
** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
** Warning, the macros in this header file work only with muimaster.library
** V8 and above. If you recompile your programs, be sure to open
** muimaster.library with MUIMASTER_VMIN as version number.
** !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*/
#define MUI_OBSOLETE /* include obsolete identifiers */
/***************************************************************************
** Object Types for MUI_MakeObject()
***************************************************************************/
#define MUIO_Label 1 /* STRPTR label, ULONG flags */
#define MUIO_Button 2 /* STRPTR label */
#define MUIO_Checkmark 3 /* STRPTR label */
#define MUIO_Cycle 4 /* STRPTR label, STRPTR *entries */
#define MUIO_Radio 5 /* STRPTR label, STRPTR *entries */
#define MUIO_Slider 6 /* STRPTR label, LONG min, LONG max */
#define MUIO_String 7 /* STRPTR label, LONG maxlen */
#define MUIO_PopButton 8 /* STRPTR imagespec */
#define MUIO_HSpace 9 /* LONG space */
#define MUIO_VSpace 10 /* LONG space */
#define MUIO_HBar 11 /* LONG space */
#define MUIO_VBar 12 /* LONG space */
#define MUIO_MenustripNM 13 /* struct NewMenu *nm, ULONG flags */
#define MUIO_Menuitem 14 /* STRPTR label, STRPTR shortcut, ULONG flags, ULONG data */
#define MUIO_BarTitle 15 /* STRPTR label */
#define MUIO_Label_SingleFrame (1<< 8)
#define MUIO_Label_DoubleFrame (1<< 9)
#define MUIO_Label_LeftAligned (1<<10)
#define MUIO_Label_Centered (1<<11)
/***************************************************************************
** ARexx Interface
***************************************************************************/
struct MUI_Command
{
char *mc_Name;
char *mc_Template;
LONG mc_Parameters;
struct Hook *mc_Hook;
LONG mc_Reserved[5];
};
#define MC_TEMPLATE_ID ((STRPTR)~0)
#define MUI_RXERR_BADDEFINITION -1
#define MUI_RXERR_OUTOFMEMORY -2
#define MUI_RXERR_UNKNOWNCOMMAND -3
#define MUI_RXERR_BADSYNTAX -4
/***************************************************************************
** Return values for MUI_Error()
***************************************************************************/
#define MUIE_OK 0
#define MUIE_OutOfMemory 1
#define MUIE_OutOfGfxMemory 2
#define MUIE_InvalidWindowObject 3
#define MUIE_MissingLibrary 4
#define MUIE_NoARexx 5
#define MUIE_SingleTask 6
/***************************************************************************
** Standard MUI Images
***************************************************************************/
#define MUII_WindowBack 0 /* These images are configured */
#define MUII_RequesterBack 1 /* with the preferences program. */
#define MUII_ButtonBack 2
#define MUII_ListBack 3
#define MUII_TextBack 4
#define MUII_PropBack 5
#define MUII_PopupBack 6
#define MUII_SelectedBack 7
#define MUII_ListCursor 8
#define MUII_ListSelect 9
#define MUII_ListSelCur 10
#define MUII_ArrowUp 11
#define MUII_ArrowDown 12
#define MUII_ArrowLeft 13
#define MUII_ArrowRight 14
#define MUII_CheckMark 15
#define MUII_RadioButton 16
#define MUII_Cycle 17
#define MUII_PopUp 18
#define MUII_PopFile 19
#define MUII_PopDrawer 20
#define MUII_PropKnob 21
#define MUII_Drawer 22
#define MUII_HardDisk 23
#define MUII_Disk 24
#define MUII_Chip 25
#define MUII_Volume 26
#define MUII_PopUpBack 27
#define MUII_Network 28
#define MUII_Assign 29
#define MUII_TapePlay 30
#define MUII_TapePlayBack 31
#define MUII_TapePause 32
#define MUII_TapeStop 33
#define MUII_TapeRecord 34
#define MUII_GroupBack 35
#define MUII_SliderBack 36
#define MUII_SliderKnob 37
#define MUII_TapeUp 38
#define MUII_TapeDown 39
#define MUII_Count 40
#define MUII_BACKGROUND 128 /* These are direct color */
#define MUII_SHADOW 129 /* combinations and are not */
#define MUII_SHINE 130 /* affected by users prefs. */
#define MUII_FILL 131
#define MUII_SHADOWBACK 132 /* Generally, you should */
#define MUII_SHADOWFILL 133 /* avoid using them. Better */
#define MUII_SHADOWSHINE 134 /* use one of the customized */
#define MUII_FILLBACK 135 /* images above. */
#define MUII_FILLSHINE 136
#define MUII_SHINEBACK 137
#define MUII_FILLBACK2 138
#define MUII_HSHINEBACK 139
#define MUII_HSHADOWBACK 140
#define MUII_HSHINESHINE 141
#define MUII_HSHADOWSHADOW 142
#define MUII_LASTPAT 142
/*#define MUII_N1HSHINE 143*/
/***************************************************************************
** Special values for some methods
***************************************************************************/
#define MUIV_TriggerValue 0x49893131
#define MUIV_NotTriggerValue 0x49893133
#define MUIV_EveryTime 0x49893131
#define MUIV_Application_Save_ENV ((STRPTR) 0)
#define MUIV_Application_Save_ENVARC ((STRPTR)~0)
#define MUIV_Application_Load_ENV ((STRPTR) 0)
#define MUIV_Application_Load_ENVARC ((STRPTR)~0)
#define MUIV_Application_ReturnID_Quit -1
#define MUIV_List_Insert_Top 0
#define MUIV_List_Insert_Active -1
#define MUIV_List_Insert_Sorted -2
#define MUIV_List_Insert_Bottom -3
#define MUIV_List_Remove_First 0
#define MUIV_List_Remove_Active -1
#define MUIV_List_Remove_Last -2
#define MUIV_List_Remove_Selected -3
#define MUIV_List_Select_Off 0
#define MUIV_List_Select_On 1
#define MUIV_List_Select_Toggle 2
#define MUIV_List_Select_Ask 3
#define MUIV_List_GetEntry_Active -1
#define MUIV_List_Select_Active -1
#define MUIV_List_Select_All -2
#define MUIV_List_Redraw_Active -1
#define MUIV_List_Redraw_All -2
#define MUIV_List_Move_Top 0
#define MUIV_List_Move_Active -1
#define MUIV_List_Move_Bottom -2
#define MUIV_List_Move_Next -3 /* only valid for second parameter */
#define MUIV_List_Move_Previous -4 /* only valid for second parameter */
#define MUIV_List_Exchange_Top 0
#define MUIV_List_Exchange_Active -1
#define MUIV_List_Exchange_Bottom -2
#define MUIV_List_Exchange_Next -3 /* only valid for second parameter */
#define MUIV_List_Exchange_Previous -4 /* only valid for second parameter */
#define MUIV_List_Jump_Top 0
#define MUIV_List_Jump_Active -1
#define MUIV_List_Jump_Bottom -2
#define MUIV_Colorpanel_GetColor_Active -1
#define MUIV_Colorpanel_SetColor_Active -1
#define MUIV_List_NextSelected_Start -1
#define MUIV_List_NextSelected_End -1
/***************************************************************************
** Control codes for text strings
***************************************************************************/
#define MUIX_R "\033r" /* right justified */
#define MUIX_C "\033c" /* centered */
#define MUIX_L "\033l" /* left justified */
#define MUIX_N "\033n" /* normal */
#define MUIX_B "\033b" /* bold */
#define MUIX_I "\033i" /* italic */
#define MUIX_U "\033u" /* underlined */
#define MUIX_PT "\0332" /* text pen */
#define MUIX_PH "\0338" /* highlight text pen */
/***************************************************************************
** Parameter structures for some classes
***************************************************************************/
struct MUI_Palette_Entry
{
LONG mpe_ID;
ULONG mpe_Red;
ULONG mpe_Green;
ULONG mpe_Blue;
LONG mpe_Group;
};
#define MUIV_Palette_Entry_End -1
struct MUI_Scrmodelist_Entry
{
char *sme_Name;
ULONG sme_ModeID;
};
/***************************************************************************
**
** Macro Section
** -------------
**
** To make GUI creation more easy and understandable, you can use the
** macros below. If you dont want, just define MUI_NOSHORTCUTS to disable
** them.
**
** These macros are available to C programmers only.
**
***************************************************************************/
#ifndef MUI_NOSHORTCUTS
/***************************************************************************
**
** Object Generation
** -----------------
**
** The xxxObject (and xChilds) macros generate new instances of MUI classes.
** Every xxxObject can be followed by tagitems specifying initial create
** time attributes for the new object and must be terminated with the
** End macro:
**
** obj = StringObject,
** MUIA_String_Contents, "foo",
** MUIA_String_MaxLen , 40,
** End;
**
** With the Child, SubWindow and WindowContents shortcuts you can
** construct a complete GUI within one command:
**
** app = ApplicationObject,
**
** ...
**
** SubWindow, WindowObject,
** WindowContents, VGroup,
** Child, String("foo",40),
** Child, String("bar",50),
** Child, HGroup,
** Child, CheckMark(TRUE),
** Child, CheckMark(FALSE),
** End,
** End,
** End,
**
** SubWindow, WindowObject,
** WindowContents, HGroup,
** Child, ...,
** Child, ...,
** End,
** End,
**
** ...
**
** End;
**
***************************************************************************/
#define MenustripObject MUI_NewObject(MUIC_Menustrip
#define MenuObject MUI_NewObject(MUIC_Menu
#define MenuObjectT(name) MUI_NewObject(MUIC_Menu,MUIA_Menu_Title,name
#define MenuitemObject MUI_NewObject(MUIC_Menuitem
#define WindowObject MUI_NewObject(MUIC_Window
#define ImageObject MUI_NewObject(MUIC_Image
#define BitmapObject MUI_NewObject(MUIC_Bitmap
#define BodychunkObject MUI_NewObject(MUIC_Bodychunk
#define NotifyObject MUI_NewObject(MUIC_Notify
#define ApplicationObject MUI_NewObject(MUIC_Application
#define TextObject MUI_NewObject(MUIC_Text
#define RectangleObject MUI_NewObject(MUIC_Rectangle
#define ListObject MUI_NewObject(MUIC_List
#define PropObject MUI_NewObject(MUIC_Prop
#define StringObject MUI_NewObject(MUIC_String
#define ScrollbarObject MUI_NewObject(MUIC_Scrollbar
#define ListviewObject MUI_NewObject(MUIC_Listview
#define RadioObject MUI_NewObject(MUIC_Radio
#define VolumelistObject MUI_NewObject(MUIC_Volumelist
#define FloattextObject MUI_NewObject(MUIC_Floattext
#define DirlistObject MUI_NewObject(MUIC_Dirlist
#define SliderObject MUI_NewObject(MUIC_Slider
#define CycleObject MUI_NewObject(MUIC_Cycle
#define GaugeObject MUI_NewObject(MUIC_Gauge
#define ScaleObject MUI_NewObject(MUIC_Scale
#define BoopsiObject MUI_NewObject(MUIC_Boopsi
#define ColorfieldObject MUI_NewObject(MUIC_Colorfield
#define ColorpanelObject MUI_NewObject(MUIC_Colorpanel
#define ColoradjustObject MUI_NewObject(MUIC_Coloradjust
#define PaletteObject MUI_NewObject(MUIC_Palette
#define GroupObject MUI_NewObject(MUIC_Group
#define RegisterObject MUI_NewObject(MUIC_Register
#define VirtgroupObject MUI_NewObject(MUIC_Virtgroup
#define ScrollgroupObject MUI_NewObject(MUIC_Scrollgroup
#define PopstringObject MUI_NewObject(MUIC_Popstring
#define PopobjectObject MUI_NewObject(MUIC_Popobject
#define PoplistObject MUI_NewObject(MUIC_Poplist
#define PopaslObject MUI_NewObject(MUIC_Popasl
#define ScrmodelistObject MUI_NewObject(MUIC_Scrmodelist
#define VGroup MUI_NewObject(MUIC_Group
#define HGroup MUI_NewObject(MUIC_Group,MUIA_Group_Horiz,TRUE
#define ColGroup(cols) MUI_NewObject(MUIC_Group,MUIA_Group_Columns,(cols)
#define RowGroup(rows) MUI_NewObject(MUIC_Group,MUIA_Group_Rows ,(rows)
#define PageGroup MUI_NewObject(MUIC_Group,MUIA_Group_PageMode,TRUE
#define VGroupV MUI_NewObject(MUIC_Virtgroup
#define HGroupV MUI_NewObject(MUIC_Virtgroup,MUIA_Group_Horiz,TRUE
#define ColGroupV(cols) MUI_NewObject(MUIC_Virtgroup,MUIA_Group_Columns,(cols)
#define RowGroupV(rows) MUI_NewObject(MUIC_Virtgroup,MUIA_Group_Rows ,(rows)
#define PageGroupV MUI_NewObject(MUIC_Virtgroup,MUIA_Group_PageMode,TRUE
#define RegisterGroup(t) MUI_NewObject(MUIC_Register,MUIA_Register_Titles,(t)
#define End TAG_DONE)
#define Child MUIA_Group_Child
#define SubWindow MUIA_Application_Window
#define WindowContents MUIA_Window_RootObject
/***************************************************************************
**
** Frame Types
** -----------
**
** These macros may be used to specify one of MUI's different frame types.
** Note that every macro consists of one { ti_Tag, ti_Data } pair.
**
** GroupFrameT() is a special kind of frame that contains a centered
** title text.
**
** HGroup, GroupFrameT("Horiz Groups"),
** Child, RectangleObject, TextFrame , End,
** Child, RectangleObject, StringFrame, End,
** Child, RectangleObject, ButtonFrame, End,
** Child, RectangleObject, ListFrame , End,
** End,
**
***************************************************************************/
#define NoFrame MUIA_Frame, MUIV_Frame_None
#define ButtonFrame MUIA_Frame, MUIV_Frame_Button
#define ImageButtonFrame MUIA_Frame, MUIV_Frame_ImageButton
#define TextFrame MUIA_Frame, MUIV_Frame_Text
#define StringFrame MUIA_Frame, MUIV_Frame_String
#define ReadListFrame MUIA_Frame, MUIV_Frame_ReadList
#define InputListFrame MUIA_Frame, MUIV_Frame_InputList
#define PropFrame MUIA_Frame, MUIV_Frame_Prop
#define SliderFrame MUIA_Frame, MUIV_Frame_Slider
#define GaugeFrame MUIA_Frame, MUIV_Frame_Gauge
#define VirtualFrame MUIA_Frame, MUIV_Frame_Virtual
#define GroupFrame MUIA_Frame, MUIV_Frame_Group
#define GroupFrameT(s) MUIA_Frame, MUIV_Frame_Group, MUIA_FrameTitle, s
/***************************************************************************
**
** Spacing Macros
** --------------
**
***************************************************************************/
#define HVSpace MUI_NewObject(MUIC_Rectangle,TAG_DONE)
#define HSpace(x) MUI_MakeObject(MUIO_HSpace,x)
#define VSpace(x) MUI_MakeObject(MUIO_VSpace,x)
#define HCenter(obj) (HGroup, GroupSpacing(0), Child, HSpace(0), Child, (obj), Child, HSpace(0), End)
#define VCenter(obj) (VGroup, GroupSpacing(0), Child, VSpace(0), Child, (obj), Child, VSpace(0), End)
#define InnerSpacing(h,v) MUIA_InnerLeft,(h),MUIA_InnerRight,(h),MUIA_InnerTop,(v),MUIA_InnerBottom,(v)
#define GroupSpacing(x) MUIA_Group_Spacing,x
#ifdef MUI_OBSOLETE
/***************************************************************************
**
** String-Object
** -------------
**
** The following macro creates a simple string gadget.
**
***************************************************************************/
#define String(contents,maxlen)\
StringObject,\
StringFrame,\
MUIA_String_MaxLen , maxlen,\
MUIA_String_Contents, contents,\
End
#define KeyString(contents,maxlen,controlchar)\
StringObject,\
StringFrame,\
MUIA_ControlChar , controlchar,\
MUIA_String_MaxLen , maxlen,\
MUIA_String_Contents, contents,\
End
#endif
#ifdef MUI_OBSOLETE
/***************************************************************************
**
** CheckMark-Object
** ----------------
**
** The following macro creates a checkmark gadget.
**
***************************************************************************/
#define CheckMark(selected)\
ImageObject,\
ImageButtonFrame,\
MUIA_InputMode , MUIV_InputMode_Toggle,\
MUIA_Image_Spec , MUII_CheckMark,\
MUIA_Image_FreeVert , TRUE,\
MUIA_Selected , selected,\
MUIA_Background , MUII_ButtonBack,\
MUIA_ShowSelState , FALSE,\
End
#define KeyCheckMark(selected,control)\
ImageObject,\
ImageButtonFrame,\
MUIA_InputMode , MUIV_InputMode_Toggle,\
MUIA_Image_Spec , MUII_CheckMark,\
MUIA_Image_FreeVert , TRUE,\
MUIA_Selected , selected,\
MUIA_Background , MUII_ButtonBack,\
MUIA_ShowSelState , FALSE,\
MUIA_ControlChar , control,\
End
#endif
/***************************************************************************
**
** Button-Objects
** --------------
**
** Note: Use small letters for KeyButtons, e.g.
** KeyButton("Cancel",'c') and not KeyButton("Cancel",'C') !!
**
***************************************************************************/
#define SimpleButton(label) MUI_MakeObject(MUIO_Button,label)
#ifdef MUI_OBSOLETE
#define KeyButton(name,key)\
TextObject,\
ButtonFrame,\
MUIA_Text_Contents, name,\
MUIA_Text_PreParse, "\33c",\
MUIA_Text_HiChar , key,\
MUIA_ControlChar , key,\
MUIA_InputMode , MUIV_InputMode_RelVerify,\
MUIA_Background , MUII_ButtonBack,\
End
#endif
#ifdef MUI_OBSOLETE
/***************************************************************************
**
** Cycle-Object
** ------------
**
***************************************************************************/
#define Cycle(entries) CycleObject, MUIA_Cycle_Entries, entries, End
#define KeyCycle(entries,key) CycleObject, MUIA_Cycle_Entries, entries, MUIA_ControlChar, key, End
/***************************************************************************
**
** Radio-Object
** ------------
**
***************************************************************************/
#define Radio(name,array)\
RadioObject,\
GroupFrameT(name),\
MUIA_Radio_Entries,array,\
End
#define KeyRadio(name,array,key)\
RadioObject,\
GroupFrameT(name),\
MUIA_Radio_Entries,array,\
MUIA_ControlChar, key,\
End
/***************************************************************************
**
** Slider-Object
** -------------
**
***************************************************************************/
#define Slider(min,max,level)\
SliderObject,\
MUIA_Slider_Min , min,\
MUIA_Slider_Max , max,\
MUIA_Slider_Level, level,\
End
#define KeySlider(min,max,level,key)\
SliderObject,\
MUIA_Slider_Min , min,\
MUIA_Slider_Max , max,\
MUIA_Slider_Level, level,\
MUIA_ControlChar , key,\
End
#endif
/***************************************************************************
**
** Button to be used for popup objects
**
***************************************************************************/
#define PopButton(img) MUI_MakeObject(MUIO_PopButton,img)
/***************************************************************************
**
** Labeling Objects
** ----------------
**
** Labeling objects, e.g. a group of string gadgets,
**
** Small: |foo |
** Normal: |bar |
** Big: |foobar|
** Huge: |barfoo|
**
** is done using a 2 column group:
**
** ColGroup(2),
** Child, Label2("Small:" ),
** Child, StringObject, End,
** Child, Label2("Normal:"),
** Child, StringObject, End,
** Child, Label2("Big:" ),
** Child, StringObject, End,
** Child, Label2("Huge:" ),
** Child, StringObject, End,
** End,
**
** Note that we have three versions of the label macro, depending on
** the frame type of the right hand object:
**
** Label1(): For use with standard frames (e.g. checkmarks).
** Label2(): For use with double high frames (e.g. string gadgets).
** Label() : For use with objects without a frame.
**
** These macros ensure that your label will look fine even if the
** user of your application configured some strange spacing values.
** If you want to use your own labeling, you'll have to pay attention
** on this topic yourself.
**
***************************************************************************/
#define Label(label) MUI_MakeObject(MUIO_Label,label,0)
#define Label1(label) MUI_MakeObject(MUIO_Label,label,MUIO_Label_SingleFrame)
#define Label2(label) MUI_MakeObject(MUIO_Label,label,MUIO_Label_DoubleFrame)
#define LLabel(label) MUI_MakeObject(MUIO_Label,label,MUIO_Label_LeftAligned)
#define LLabel1(label) MUI_MakeObject(MUIO_Label,label,MUIO_Label_LeftAligned|MUIO_Label_SingleFrame)
#define LLabel2(label) MUI_MakeObject(MUIO_Label,label,MUIO_Label_LeftAligned|MUIO_Label_DoubleFrame)
#define KeyLabel(label,key) MUI_MakeObject(MUIO_Label,label,key)
#define KeyLabel1(label,key) MUI_MakeObject(MUIO_Label,label,MUIO_Label_SingleFrame|(key))
#define KeyLabel2(label,key) MUI_MakeObject(MUIO_Label,label,MUIO_Label_DoubleFrame|(key))
#define KeyLLabel(label,key) MUI_MakeObject(MUIO_Label,label,MUIO_Label_LeftAligned|(key))
#define KeyLLabel1(label,key) MUI_MakeObject(MUIO_Label,label,MUIO_Label_LeftAligned|MUIO_Label_SingleFrame|(key))
#define KeyLLabel2(label,key) MUI_MakeObject(MUIO_Label,label,MUIO_Label_LeftAligned|MUIO_Label_DoubleFrame|(key))
/***************************************************************************
**
** Controlling Objects
** -------------------
**
** set() and get() are two short stubs for BOOPSI GetAttr() and SetAttrs()
** calls:
**
** {
** char *x;
**
** set(obj,MUIA_String_Contents,"foobar");
** get(obj,MUIA_String_Contents,&x);
**
** printf("gadget contains '%s'\n",x);
** }
**
** nnset() sets an attribute without triggering a possible notification.
**
***************************************************************************/
#define get(obj,attr,store) GetAttr(attr,obj,(ULONG *)store)
#define set(obj,attr,value) SetAttrs(obj,attr,value,TAG_DONE)
#define nnset(obj,attr,value) SetAttrs(obj,MUIA_NoNotify,TRUE,attr,value,TAG_DONE)
#define setmutex(obj,n) set(obj,MUIA_Radio_Active,n)
#define setcycle(obj,n) set(obj,MUIA_Cycle_Active,n)
#define setstring(obj,s) set(obj,MUIA_String_Contents,s)
#define setcheckmark(obj,b) set(obj,MUIA_Selected,b)
#define setslider(obj,l) set(obj,MUIA_Slider_Level,l)
#endif /* MUI_NOSHORTCUTS */
/***************************************************************************
**
** For Boopsi Image Implementors Only:
**
** If MUI is using a boopsi image object, it will send a special method
** immediately after object creation. This method has a parameter structure
** where the boopsi can fill in its minimum and maximum size and learn if
** its used in a horizontal or vertical context.
**
** The boopsi image must use the method id (MUIM_BoopsiQuery) as return
** value. That's how MUI sees that the method is implemented.
**
** Note: MUI does not depend on this method. If the boopsi image doesn't
** implement it, minimum size will be 0 and maximum size unlimited.
**
***************************************************************************/
#define MUIM_BoopsiQuery 0x80427157 /* this is send to the boopsi and */
/* must be used as return value */
struct MUI_BoopsiQuery /* parameter structure */
{
ULONG mbq_MethodID; /* always MUIM_BoopsiQuery */
struct Screen *mbq_Screen; /* obsolete, use mbq_RenderInfo */
ULONG mbq_Flags; /* read only, see below */
LONG mbq_MinWidth ; /* write only, fill in min width */
LONG mbq_MinHeight; /* write only, fill in min height */
LONG mbq_MaxWidth ; /* write only, fill in max width */
LONG mbq_MaxHeight; /* write only, fill in max height */
LONG mbq_DefWidth ; /* write only, fill in def width */
LONG mbq_DefHeight; /* write only, fill in def height */
struct MUI_RenderInfo *mbq_RenderInfo; /* read only, display context */
/* may grow in future ... */
};
#define MUIP_BoopsiQuery MUI_BoopsiQuery /* old structure name */
#define MBQF_HORIZ (1<<0) /* object used in a horizontal */
/* context (else vertical) */
#define MBQ_MUI_MAXMAX (10000) /* use this for unlimited MaxWidth/Height */
/****************************************************************************/
/** Notify **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Notify[];
#else
#define MUIC_Notify "Notify.mui"
#endif
/* Methods */
#define MUIM_CallHook 0x8042b96b /* V4 */
#define MUIM_FindUData 0x8042c196 /* V8 */
#define MUIM_GetUData 0x8042ed0c /* V8 */
#define MUIM_KillNotify 0x8042d240 /* V4 */
#define MUIM_MultiSet 0x8042d356 /* V7 */
#define MUIM_NoNotifySet 0x8042216f /* V9 */
#define MUIM_Notify 0x8042c9cb /* V4 */
#define MUIM_Set 0x8042549a /* V4 */
#define MUIM_SetAsString 0x80422590 /* V4 */
#define MUIM_SetUData 0x8042c920 /* V8 */
#define MUIM_WriteLong 0x80428d86 /* V6 */
#define MUIM_WriteString 0x80424bf4 /* V6 */
struct MUIP_CallHook { ULONG id; struct Hook *Hook; ULONG param1; /* ... */ };
struct MUIP_FindUData { ULONG id; ULONG udata; };
struct MUIP_GetUData { ULONG id; ULONG udata; ULONG attr; ULONG *storage; };
struct MUIP_KillNotify { ULONG id; ULONG TrigAttr; };
struct MUIP_MultiSet { ULONG id; ULONG attr; ULONG val; APTR obj; /* ... */ };
struct MUIP_NoNotifySet { ULONG id; ULONG attr; char *format; ULONG val; /* ... */ };
struct MUIP_Notify { ULONG id; ULONG TrigAttr; ULONG TrigVal; APTR DestObj; ULONG FollowParams; /* ... */ };
struct MUIP_Set { ULONG id; ULONG attr; ULONG val; };
struct MUIP_SetAsString { ULONG id; ULONG attr; char *format; ULONG val; /* ... */ };
struct MUIP_SetUData { ULONG id; ULONG udata; ULONG attr; ULONG val; };
struct MUIP_WriteLong { ULONG id; ULONG val; ULONG *memory; };
struct MUIP_WriteString { ULONG id; char *str; char *memory; };
/* Attributes */
#define MUIA_AppMessage 0x80421955 /* V5 ..g struct AppMessage * */
#ifdef MUI_OBSOLETE
#define MUIA_HelpFile 0x80423a6e /* V4 isg STRPTR */
#endif /* MUI_OBSOLETE */
#define MUIA_HelpLine 0x8042a825 /* V4 isg LONG */
#define MUIA_HelpNode 0x80420b85 /* V4 isg STRPTR */
#define MUIA_NoNotify 0x804237f9 /* V7 .s. BOOL */
#define MUIA_Revision 0x80427eaa /* V4 ..g LONG */
#define MUIA_UserData 0x80420313 /* V4 isg ULONG */
#define MUIA_Version 0x80422301 /* V4 ..g LONG */
/****************************************************************************/
/** Family **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Family[];
#else
#define MUIC_Family "Family.mui"
#endif
/* Methods */
#define MUIM_Family_AddHead 0x8042e200 /* V8 */
#define MUIM_Family_AddTail 0x8042d752 /* V8 */
#define MUIM_Family_Insert 0x80424d34 /* V8 */
#define MUIM_Family_Remove 0x8042f8a9 /* V8 */
#define MUIM_Family_Sort 0x80421c49 /* V8 */
#define MUIM_Family_Transfer 0x8042c14a /* V8 */
struct MUIP_Family_AddHead { ULONG id; Object *obj; };
struct MUIP_Family_AddTail { ULONG id; Object *obj; };
struct MUIP_Family_Insert { ULONG id; Object *obj; Object *pred; };
struct MUIP_Family_Remove { ULONG id; Object *obj; };
struct MUIP_Family_Sort { ULONG id; Object *obj[1]; };
struct MUIP_Family_Transfer { ULONG id; Object *family; };
/* Attributes */
#define MUIA_Family_Child 0x8042c696 /* V8 i.. Object * */
/****************************************************************************/
/** Menustrip **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Menustrip[];
#else
#define MUIC_Menustrip "Menustrip.mui"
#endif
/* Methods */
/* Attributes */
#define MUIA_Menustrip_Enabled 0x8042815b /* V8 isg BOOL */
/****************************************************************************/
/** Menu **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Menu[];
#else
#define MUIC_Menu "Menu.mui"
#endif
/* Methods */
/* Attributes */
#define MUIA_Menu_Enabled 0x8042ed48 /* V8 isg BOOL */
#define MUIA_Menu_Title 0x8042a0e3 /* V8 isg STRPTR */
/****************************************************************************/
/** Menuitem **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Menuitem[];
#else
#define MUIC_Menuitem "Menuitem.mui"
#endif
/* Methods */
/* Attributes */
#define MUIA_Menuitem_Checked 0x8042562a /* V8 isg BOOL */
#define MUIA_Menuitem_Checkit 0x80425ace /* V8 isg BOOL */
#define MUIA_Menuitem_Enabled 0x8042ae0f /* V8 isg BOOL */
#define MUIA_Menuitem_Exclude 0x80420bc6 /* V8 isg LONG */
#define MUIA_Menuitem_Shortcut 0x80422030 /* V8 isg char */
#define MUIA_Menuitem_Title 0x804218be /* V8 isg STRPTR */
#define MUIA_Menuitem_Toggle 0x80424d5c /* V8 isg BOOL */
#define MUIA_Menuitem_Trigger 0x80426f32 /* V8 ..g struct MenuItem * */
/****************************************************************************/
/** Application **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Application[];
#else
#define MUIC_Application "Application.mui"
#endif
/* Methods */
#ifdef MUI_OBSOLETE
#define MUIM_Application_GetMenuCheck 0x8042c0a7 /* V4 */
#endif /* MUI_OBSOLETE */
#ifdef MUI_OBSOLETE
#define MUIM_Application_GetMenuState 0x8042a58f /* V4 */
#endif /* MUI_OBSOLETE */
#define MUIM_Application_Input 0x8042d0f5 /* V4 */
#define MUIM_Application_InputBuffered 0x80427e59 /* V4 */
#define MUIM_Application_Load 0x8042f90d /* V4 */
#define MUIM_Application_PushMethod 0x80429ef8 /* V4 */
#define MUIM_Application_ReturnID 0x804276ef /* V4 */
#define MUIM_Application_Save 0x804227ef /* V4 */
#ifdef MUI_OBSOLETE
#define MUIM_Application_SetMenuCheck 0x8042a707 /* V4 */
#endif /* MUI_OBSOLETE */
#ifdef MUI_OBSOLETE
#define MUIM_Application_SetMenuState 0x80428bef /* V4 */
#endif /* MUI_OBSOLETE */
#define MUIM_Application_ShowHelp 0x80426479 /* V4 */
struct MUIP_Application_GetMenuCheck { ULONG id; ULONG MenuID; };
struct MUIP_Application_GetMenuState { ULONG id; ULONG MenuID; };
struct MUIP_Application_Input { ULONG id; LONGBITS *signal; };
struct MUIP_Application_Load { ULONG id; STRPTR name; };
struct MUIP_Application_PushMethod { ULONG id; Object *dest; LONG count; /* ... */ };
struct MUIP_Application_ReturnID { ULONG id; ULONG retid; };
struct MUIP_Application_Save { ULONG id; STRPTR name; };
struct MUIP_Application_SetMenuCheck { ULONG id; ULONG MenuID; LONG stat; };
struct MUIP_Application_SetMenuState { ULONG id; ULONG MenuID; LONG stat; };
struct MUIP_Application_ShowHelp { ULONG id; Object *window; char *name; char *node; LONG line; };
/* Attributes */
#define MUIA_Application_Active 0x804260ab /* V4 isg BOOL */
#define MUIA_Application_Author 0x80424842 /* V4 i.g STRPTR */
#define MUIA_Application_Base 0x8042e07a /* V4 i.g STRPTR */
#define MUIA_Application_Broker 0x8042dbce /* V4 ..g Broker * */
#define MUIA_Application_BrokerHook 0x80428f4b /* V4 isg struct Hook * */
#define MUIA_Application_BrokerPort 0x8042e0ad /* V6 ..g struct MsgPort * */
#define MUIA_Application_BrokerPri 0x8042c8d0 /* V6 i.g LONG */
#define MUIA_Application_Commands 0x80428648 /* V4 isg struct MUI_Command * */
#define MUIA_Application_Copyright 0x8042ef4d /* V4 i.g STRPTR */
#define MUIA_Application_Description 0x80421fc6 /* V4 i.g STRPTR */
#define MUIA_Application_DiskObject 0x804235cb /* V4 isg struct DiskObject * */
#define MUIA_Application_DoubleStart 0x80423bc6 /* V4 ..g BOOL */
#define MUIA_Application_DropObject 0x80421266 /* V5 is. Object * */
#define MUIA_Application_ForceQuit 0x804257df /* V8 ..g BOOL */
#define MUIA_Application_HelpFile 0x804293f4 /* V8 isg STRPTR */
#define MUIA_Application_Iconified 0x8042a07f /* V4 .sg BOOL */
#ifdef MUI_OBSOLETE
#define MUIA_Application_Menu 0x80420e1f /* V4 i.g struct NewMenu * */
#endif /* MUI_OBSOLETE */
#define MUIA_Application_MenuAction 0x80428961 /* V4 ..g ULONG */
#define MUIA_Application_MenuHelp 0x8042540b /* V4 ..g ULONG */
#define MUIA_Application_Menustrip 0x804252d9 /* V8 i.. Object * */
#define MUIA_Application_RexxHook 0x80427c42 /* V7 isg struct Hook * */
#define MUIA_Application_RexxMsg 0x8042fd88 /* V4 ..g struct RxMsg * */
#define MUIA_Application_RexxString 0x8042d711 /* V4 .s. STRPTR */
#define MUIA_Application_SingleTask 0x8042a2c8 /* V4 i.. BOOL */
#define MUIA_Application_Sleep 0x80425711 /* V4 .s. BOOL */
#define MUIA_Application_Title 0x804281b8 /* V4 i.g STRPTR */
#define MUIA_Application_Version 0x8042b33f /* V4 i.g STRPTR */
#define MUIA_Application_Window 0x8042bfe0 /* V4 i.. Object * */
/****************************************************************************/
/** Window **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Window[];
#else
#define MUIC_Window "Window.mui"
#endif
/* Methods */
#ifdef MUI_OBSOLETE
#define MUIM_Window_GetMenuCheck 0x80420414 /* V4 */
#endif /* MUI_OBSOLETE */
#ifdef MUI_OBSOLETE
#define MUIM_Window_GetMenuState 0x80420d2f /* V4 */
#endif /* MUI_OBSOLETE */
#define MUIM_Window_ScreenToBack 0x8042913d /* V4 */
#define MUIM_Window_ScreenToFront 0x804227a4 /* V4 */
#define MUIM_Window_SetCycleChain 0x80426510 /* V4 */
#ifdef MUI_OBSOLETE
#define MUIM_Window_SetMenuCheck 0x80422243 /* V4 */
#endif /* MUI_OBSOLETE */
#ifdef MUI_OBSOLETE
#define MUIM_Window_SetMenuState 0x80422b5e /* V4 */
#endif /* MUI_OBSOLETE */
#define MUIM_Window_ToBack 0x8042152e /* V4 */
#define MUIM_Window_ToFront 0x8042554f /* V4 */
struct MUIP_Window_GetMenuCheck { ULONG id; ULONG MenuID; };
struct MUIP_Window_GetMenuState { ULONG id; ULONG MenuID; };
struct MUIP_Window_SetCycleChain { ULONG id; Object *obj[1]; };
struct MUIP_Window_SetMenuCheck { ULONG id; ULONG MenuID; LONG stat; };
struct MUIP_Window_SetMenuState { ULONG id; ULONG MenuID; LONG stat; };
/* Attributes */
#define MUIA_Window_Activate 0x80428d2f /* V4 isg BOOL */
#define MUIA_Window_ActiveObject 0x80427925 /* V4 .sg Object * */
#define MUIA_Window_AltHeight 0x8042cce3 /* V4 i.g LONG */
#define MUIA_Window_AltLeftEdge 0x80422d65 /* V4 i.g LONG */
#define MUIA_Window_AltTopEdge 0x8042e99b /* V4 i.g LONG */
#define MUIA_Window_AltWidth 0x804260f4 /* V4 i.g LONG */
#define MUIA_Window_AppWindow 0x804280cf /* V5 i.. BOOL */
#define MUIA_Window_Backdrop 0x8042c0bb /* V4 i.. BOOL */
#define MUIA_Window_Borderless 0x80429b79 /* V4 i.. BOOL */
#define MUIA_Window_CloseGadget 0x8042a110 /* V4 i.. BOOL */
#define MUIA_Window_CloseRequest 0x8042e86e /* V4 ..g BOOL */
#define MUIA_Window_DefaultObject 0x804294d7 /* V4 isg Object * */
#define MUIA_Window_DepthGadget 0x80421923 /* V4 i.. BOOL */
#define MUIA_Window_DragBar 0x8042045d /* V4 i.. BOOL */
#define MUIA_Window_FancyDrawing 0x8042bd0e /* V8 isg BOOL */
#define MUIA_Window_Height 0x80425846 /* V4 i.g LONG */
#define MUIA_Window_ID 0x804201bd /* V4 isg ULONG */
#define MUIA_Window_InputEvent 0x804247d8 /* V4 ..g struct InputEvent * */
#define MUIA_Window_LeftEdge 0x80426c65 /* V4 i.g LONG */
#ifdef MUI_OBSOLETE
#define MUIA_Window_Menu 0x8042db94 /* V4 i.. struct NewMenu * */
#endif /* MUI_OBSOLETE */
#define MUIA_Window_MenuAction 0x80427521 /* V8 isg ULONG */
#define MUIA_Window_Menustrip 0x8042855e /* V8 i.. Object * */
#define MUIA_Window_NoMenus 0x80429df5 /* V4 is. BOOL */
#define MUIA_Window_Open 0x80428aa0 /* V4 .sg BOOL */
#define MUIA_Window_PublicScreen 0x804278e4 /* V6 isg STRPTR */
#define MUIA_Window_RefWindow 0x804201f4 /* V4 is. Object * */
#define MUIA_Window_RootObject 0x8042cba5 /* V4 i.. Object * */
#define MUIA_Window_Screen 0x8042df4f /* V4 isg struct Screen * */
#define MUIA_Window_ScreenTitle 0x804234b0 /* V5 isg STRPTR */
#define MUIA_Window_SizeGadget 0x8042e33d /* V4 i.. BOOL */
#define MUIA_Window_SizeRight 0x80424780 /* V4 i.. BOOL */
#define MUIA_Window_Sleep 0x8042e7db /* V4 .sg BOOL */
#define MUIA_Window_Title 0x8042ad3d /* V4 isg STRPTR */
#define MUIA_Window_TopEdge 0x80427c66 /* V4 i.g LONG */
#define MUIA_Window_Width 0x8042dcae /* V4 i.g LONG */
#define MUIA_Window_Window 0x80426a42 /* V4 ..g struct Window * */
#define MUIV_Window_ActiveObject_None 0
#define MUIV_Window_ActiveObject_Next -1
#define MUIV_Window_ActiveObject_Prev -2
#define MUIV_Window_AltHeight_MinMax(p) (0-(p))
#define MUIV_Window_AltHeight_Visible(p) (-100-(p))
#define MUIV_Window_AltHeight_Screen(p) (-200-(p))
#define MUIV_Window_AltHeight_Scaled -1000
#define MUIV_Window_AltLeftEdge_Centered -1
#define MUIV_Window_AltLeftEdge_Moused -2
#define MUIV_Window_AltLeftEdge_NoChange -1000
#define MUIV_Window_AltTopEdge_Centered -1
#define MUIV_Window_AltTopEdge_Moused -2
#define MUIV_Window_AltTopEdge_Delta(p) (-3-(p))
#define MUIV_Window_AltTopEdge_NoChange -1000
#define MUIV_Window_AltWidth_MinMax(p) (0-(p))
#define MUIV_Window_AltWidth_Visible(p) (-100-(p))
#define MUIV_Window_AltWidth_Screen(p) (-200-(p))
#define MUIV_Window_AltWidth_Scaled -1000
#define MUIV_Window_Height_MinMax(p) (0-(p))
#define MUIV_Window_Height_Visible(p) (-100-(p))
#define MUIV_Window_Height_Screen(p) (-200-(p))
#define MUIV_Window_Height_Scaled -1000
#define MUIV_Window_Height_Default -1001
#define MUIV_Window_LeftEdge_Centered -1
#define MUIV_Window_LeftEdge_Moused -2
#ifdef MUI_OBSOLETE
#define MUIV_Window_Menu_NoMenu -1
#endif /* MUI_OBSOLETE */
#define MUIV_Window_TopEdge_Centered -1
#define MUIV_Window_TopEdge_Moused -2
#define MUIV_Window_TopEdge_Delta(p) (-3-(p))
#define MUIV_Window_Width_MinMax(p) (0-(p))
#define MUIV_Window_Width_Visible(p) (-100-(p))
#define MUIV_Window_Width_Screen(p) (-200-(p))
#define MUIV_Window_Width_Scaled -1000
#define MUIV_Window_Width_Default -1001
/****************************************************************************/
/** Area **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Area[];
#else
#define MUIC_Area "Area.mui"
#endif
/* Methods */
#define MUIM_AskMinMax 0x80423874 /* Custom Class */ /* V4 */
#define MUIM_Cleanup 0x8042d985 /* Custom Class */ /* V4 */
#define MUIM_Draw 0x80426f3f /* Custom Class */ /* V4 */
#define MUIM_HandleInput 0x80422a1a /* Custom Class */ /* V4 */
#define MUIM_Hide 0x8042f20f /* Custom Class */ /* V4 */
#define MUIM_Setup 0x80428354 /* Custom Class */ /* V4 */
#define MUIM_Show 0x8042cc84 /* Custom Class */ /* V4 */
struct MUIP_AskMinMax { ULONG id; struct MUI_MinMax *MinMaxInfo; }; /* Custom Class */
struct MUIP_Draw { ULONG id; ULONG flags; }; /* Custom Class */
struct MUIP_HandleInput { ULONG id; struct IntuiMessage *imsg; LONG muikey; }; /* Custom Class */
struct MUIP_Setup { ULONG id; struct MUI_RenderInfo *RenderInfo; }; /* Custom Class */
/* Attributes */
#define MUIA_ApplicationObject 0x8042d3ee /* V4 ..g Object * */
#define MUIA_Background 0x8042545b /* V4 is. LONG */
#define MUIA_BottomEdge 0x8042e552 /* V4 ..g LONG */
#define MUIA_ControlChar 0x8042120b /* V4 i.. char */
#define MUIA_Disabled 0x80423661 /* V4 isg BOOL */
#define MUIA_ExportID 0x8042d76e /* V4 isg LONG */
#define MUIA_FixHeight 0x8042a92b /* V4 i.. LONG */
#define MUIA_FixHeightTxt 0x804276f2 /* V4 i.. LONG */
#define MUIA_FixWidth 0x8042a3f1 /* V4 i.. LONG */
#define MUIA_FixWidthTxt 0x8042d044 /* V4 i.. STRPTR */
#define MUIA_Font 0x8042be50 /* V4 i.g struct TextFont * */
#define MUIA_Frame 0x8042ac64 /* V4 i.. LONG */
#define MUIA_FramePhantomHoriz 0x8042ed76 /* V4 i.. BOOL */
#define MUIA_FrameTitle 0x8042d1c7 /* V4 i.. STRPTR */
#define MUIA_Height 0x80423237 /* V4 ..g LONG */
#define MUIA_HorizWeight 0x80426db9 /* V4 i.. LONG */
#define MUIA_InnerBottom 0x8042f2c0 /* V4 i.. LONG */
#define MUIA_InnerLeft 0x804228f8 /* V4 i.. LONG */
#define MUIA_InnerRight 0x804297ff /* V4 i.. LONG */
#define MUIA_InnerTop 0x80421eb6 /* V4 i.. LONG */
#define MUIA_InputMode 0x8042fb04 /* V4 i.. LONG */
#define MUIA_LeftEdge 0x8042bec6 /* V4 ..g LONG */
#define MUIA_Pressed 0x80423535 /* V4 ..g BOOL */
#define MUIA_RightEdge 0x8042ba82 /* V4 ..g LONG */
#define MUIA_Selected 0x8042654b /* V4 isg BOOL */
#define MUIA_ShowMe 0x80429ba8 /* V4 isg BOOL */
#define MUIA_ShowSelState 0x8042caac /* V4 i.. BOOL */
#define MUIA_Timer 0x80426435 /* V4 ..g LONG */
#define MUIA_TopEdge 0x8042509b /* V4 ..g LONG */
#define MUIA_VertWeight 0x804298d0 /* V4 i.. LONG */
#define MUIA_Weight 0x80421d1f /* V4 i.. LONG */
#define MUIA_Width 0x8042b59c /* V4 ..g LONG */
#define MUIA_Window 0x80421591 /* V4 ..g struct Window * */
#define MUIA_WindowObject 0x8042669e /* V4 ..g Object * */
#define MUIV_Font_Inherit 0
#define MUIV_Font_Normal -1
#define MUIV_Font_List -2
#define MUIV_Font_Tiny -3
#define MUIV_Font_Fixed -4
#define MUIV_Font_Title -5
#define MUIV_Font_Big -6
#define MUIV_Frame_None 0
#define MUIV_Frame_Button 1
#define MUIV_Frame_ImageButton 2
#define MUIV_Frame_Text 3
#define MUIV_Frame_String 4
#define MUIV_Frame_ReadList 5
#define MUIV_Frame_InputList 6
#define MUIV_Frame_Prop 7
#define MUIV_Frame_Gauge 8
#define MUIV_Frame_Group 9
#define MUIV_Frame_PopUp 10
#define MUIV_Frame_Virtual 11
#define MUIV_Frame_Slider 12
#define MUIV_Frame_Count 13
#define MUIV_InputMode_None 0
#define MUIV_InputMode_RelVerify 1
#define MUIV_InputMode_Immediate 2
#define MUIV_InputMode_Toggle 3
/****************************************************************************/
/** Rectangle **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Rectangle[];
#else
#define MUIC_Rectangle "Rectangle.mui"
#endif
/* Attributes */
#define MUIA_Rectangle_HBar 0x8042c943 /* V7 i.g BOOL */
#define MUIA_Rectangle_VBar 0x80422204 /* V7 i.g BOOL */
/****************************************************************************/
/** Image **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Image[];
#else
#define MUIC_Image "Image.mui"
#endif
/* Attributes */
#define MUIA_Image_FontMatch 0x8042815d /* V4 i.. BOOL */
#define MUIA_Image_FontMatchHeight 0x80429f26 /* V4 i.. BOOL */
#define MUIA_Image_FontMatchWidth 0x804239bf /* V4 i.. BOOL */
#define MUIA_Image_FreeHoriz 0x8042da84 /* V4 i.. BOOL */
#define MUIA_Image_FreeVert 0x8042ea28 /* V4 i.. BOOL */
#define MUIA_Image_OldImage 0x80424f3d /* V4 i.. struct Image * */
#define MUIA_Image_Spec 0x804233d5 /* V4 i.. char * */
#define MUIA_Image_State 0x8042a3ad /* V4 is. LONG */
/****************************************************************************/
/** Bitmap **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Bitmap[];
#else
#define MUIC_Bitmap "Bitmap.mui"
#endif
/* Attributes */
#define MUIA_Bitmap_Bitmap 0x804279bd /* V8 isg struct BitMap * */
#define MUIA_Bitmap_Height 0x80421560 /* V8 isg LONG */
#define MUIA_Bitmap_MappingTable 0x8042e23d /* V8 isg UBYTE * */
#define MUIA_Bitmap_SourceColors 0x80425360 /* V8 isg ULONG * */
#define MUIA_Bitmap_Transparent 0x80422805 /* V8 isg LONG */
#define MUIA_Bitmap_Width 0x8042eb3a /* V8 isg LONG */
/****************************************************************************/
/** Bodychunk **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Bodychunk[];
#else
#define MUIC_Bodychunk "Bodychunk.mui"
#endif
/* Attributes */
#define MUIA_Bodychunk_Body 0x8042ca67 /* V8 isg UBYTE * */
#define MUIA_Bodychunk_Compression 0x8042de5f /* V8 isg UBYTE */
#define MUIA_Bodychunk_Depth 0x8042c392 /* V8 isg LONG */
#define MUIA_Bodychunk_Masking 0x80423b0e /* V8 isg UBYTE */
/****************************************************************************/
/** Text **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Text[];
#else
#define MUIC_Text "Text.mui"
#endif
/* Attributes */
#define MUIA_Text_Contents 0x8042f8dc /* V4 isg STRPTR */
#define MUIA_Text_HiChar 0x804218ff /* V4 i.. char */
#define MUIA_Text_PreParse 0x8042566d /* V4 isg STRPTR */
#define MUIA_Text_SetMax 0x80424d0a /* V4 i.. BOOL */
#define MUIA_Text_SetMin 0x80424e10 /* V4 i.. BOOL */
/****************************************************************************/
/** String **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_String[];
#else
#define MUIC_String "String.mui"
#endif
/* Attributes */
#define MUIA_String_Accept 0x8042e3e1 /* V4 isg STRPTR */
#define MUIA_String_Acknowledge 0x8042026c /* V4 ..g STRPTR */
#define MUIA_String_AttachedList 0x80420fd2 /* V4 i.. Object * */
#define MUIA_String_BufferPos 0x80428b6c /* V4 .sg LONG */
#define MUIA_String_Contents 0x80428ffd /* V4 isg STRPTR */
#define MUIA_String_DisplayPos 0x8042ccbf /* V4 .sg LONG */
#define MUIA_String_EditHook 0x80424c33 /* V7 isg struct Hook * */
#define MUIA_String_Format 0x80427484 /* V4 i.g LONG */
#define MUIA_String_Integer 0x80426e8a /* V4 isg ULONG */
#define MUIA_String_MaxLen 0x80424984 /* V4 i.. LONG */
#define MUIA_String_Reject 0x8042179c /* V4 isg STRPTR */
#define MUIA_String_Secret 0x80428769 /* V4 i.g BOOL */
#define MUIV_String_Format_Left 0
#define MUIV_String_Format_Center 1
#define MUIV_String_Format_Right 2
/****************************************************************************/
/** Prop **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Prop[];
#else
#define MUIC_Prop "Prop.mui"
#endif
/* Attributes */
#define MUIA_Prop_Entries 0x8042fbdb /* V4 isg LONG */
#define MUIA_Prop_First 0x8042d4b2 /* V4 isg LONG */
#define MUIA_Prop_Horiz 0x8042f4f3 /* V4 i.g BOOL */
#define MUIA_Prop_Slider 0x80429c3a /* V4 isg BOOL */
#define MUIA_Prop_Visible 0x8042fea6 /* V4 isg LONG */
/****************************************************************************/
/** Gauge **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Gauge[];
#else
#define MUIC_Gauge "Gauge.mui"
#endif
/* Attributes */
#define MUIA_Gauge_Current 0x8042f0dd /* V4 isg LONG */
#define MUIA_Gauge_Divide 0x8042d8df /* V4 isg BOOL */
#define MUIA_Gauge_Horiz 0x804232dd /* V4 i.. BOOL */
#define MUIA_Gauge_InfoText 0x8042bf15 /* V7 isg char * */
#define MUIA_Gauge_Max 0x8042bcdb /* V4 isg LONG */
/****************************************************************************/
/** Scale **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Scale[];
#else
#define MUIC_Scale "Scale.mui"
#endif
/* Attributes */
#define MUIA_Scale_Horiz 0x8042919a /* V4 isg BOOL */
/****************************************************************************/
/** Boopsi **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Boopsi[];
#else
#define MUIC_Boopsi "Boopsi.mui"
#endif
/* Attributes */
#define MUIA_Boopsi_Class 0x80426999 /* V4 isg struct IClass * */
#define MUIA_Boopsi_ClassID 0x8042bfa3 /* V4 isg char * */
#define MUIA_Boopsi_MaxHeight 0x8042757f /* V4 isg ULONG */
#define MUIA_Boopsi_MaxWidth 0x8042bcb1 /* V4 isg ULONG */
#define MUIA_Boopsi_MinHeight 0x80422c93 /* V4 isg ULONG */
#define MUIA_Boopsi_MinWidth 0x80428fb2 /* V4 isg ULONG */
#define MUIA_Boopsi_Object 0x80420178 /* V4 ..g Object * */
#define MUIA_Boopsi_Remember 0x8042f4bd /* V4 i.. ULONG */
#define MUIA_Boopsi_TagDrawInfo 0x8042bae7 /* V4 isg ULONG */
#define MUIA_Boopsi_TagScreen 0x8042bc71 /* V4 isg ULONG */
#define MUIA_Boopsi_TagWindow 0x8042e11d /* V4 isg ULONG */
/****************************************************************************/
/** Colorfield **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Colorfield[];
#else
#define MUIC_Colorfield "Colorfield.mui"
#endif
/* Attributes */
#define MUIA_Colorfield_Blue 0x8042d3b0 /* V4 isg ULONG */
#define MUIA_Colorfield_Green 0x80424466 /* V4 isg ULONG */
#define MUIA_Colorfield_Pen 0x8042713a /* V4 ..g ULONG */
#define MUIA_Colorfield_Red 0x804279f6 /* V4 isg ULONG */
#define MUIA_Colorfield_RGB 0x8042677a /* V4 isg ULONG * */
/****************************************************************************/
/** List **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_List[];
#else
#define MUIC_List "List.mui"
#endif
/* Methods */
#define MUIM_List_Clear 0x8042ad89 /* V4 */
#define MUIM_List_Exchange 0x8042468c /* V4 */
#define MUIM_List_GetEntry 0x804280ec /* V4 */
#define MUIM_List_Insert 0x80426c87 /* V4 */
#define MUIM_List_InsertSingle 0x804254d5 /* V7 */
#define MUIM_List_Jump 0x8042baab /* V4 */
#define MUIM_List_Move 0x804253c2 /* V9 */
#define MUIM_List_NextSelected 0x80425f17 /* V6 */
#define MUIM_List_Redraw 0x80427993 /* V4 */
#define MUIM_List_Remove 0x8042647e /* V4 */
#define MUIM_List_Select 0x804252d8 /* V4 */
#define MUIM_List_Sort 0x80422275 /* V4 */
struct MUIP_List_Exchange { ULONG id; LONG pos1; LONG pos2; };
struct MUIP_List_GetEntry { ULONG id; LONG pos; APTR *entry; };
struct MUIP_List_Insert { ULONG id; APTR *entries; LONG count; LONG pos; };
struct MUIP_List_InsertSingle { ULONG id; APTR entry; LONG pos; };
struct MUIP_List_Jump { ULONG id; LONG pos; };
struct MUIP_List_Move { ULONG id; LONG from; LONG to; };
struct MUIP_List_NextSelected { ULONG id; LONG *pos; };
struct MUIP_List_Redraw { ULONG id; LONG pos; };
struct MUIP_List_Remove { ULONG id; LONG pos; };
struct MUIP_List_Select { ULONG id; LONG pos; LONG seltype; LONG *state; };
/* Attributes */
#define MUIA_List_Active 0x8042391c /* V4 isg LONG */
#define MUIA_List_AdjustHeight 0x8042850d /* V4 i.. BOOL */
#define MUIA_List_AdjustWidth 0x8042354a /* V4 i.. BOOL */
#define MUIA_List_CompareHook 0x80425c14 /* V4 is. struct Hook * */
#define MUIA_List_ConstructHook 0x8042894f /* V4 is. struct Hook * */
#define MUIA_List_DestructHook 0x804297ce /* V4 is. struct Hook * */
#define MUIA_List_DisplayHook 0x8042b4d5 /* V4 is. struct Hook * */
#define MUIA_List_Entries 0x80421654 /* V4 ..g LONG */
#define MUIA_List_First 0x804238d4 /* V4 ..g LONG */
#define MUIA_List_Format 0x80423c0a /* V4 isg STRPTR */
#define MUIA_List_InsertPosition 0x8042d0cd /* V9 ..g LONG */
#define MUIA_List_MultiTestHook 0x8042c2c6 /* V4 is. struct Hook * */
#define MUIA_List_Quiet 0x8042d8c7 /* V4 .s. BOOL */
#define MUIA_List_SourceArray 0x8042c0a0 /* V4 i.. APTR */
#define MUIA_List_Title 0x80423e66 /* V6 isg char * */
#define MUIA_List_Visible 0x8042191f /* V4 ..g LONG */
#define MUIV_List_Active_Off -1
#define MUIV_List_Active_Top -2
#define MUIV_List_Active_Bottom -3
#define MUIV_List_Active_Up -4
#define MUIV_List_Active_Down -5
#define MUIV_List_Active_PageUp -6
#define MUIV_List_Active_PageDown -7
#define MUIV_List_ConstructHook_String -1
#define MUIV_List_CopyHook_String -1
#define MUIV_List_CursorType_None 0
#define MUIV_List_CursorType_Bar 1
#define MUIV_List_CursorType_Rect 2
#define MUIV_List_DestructHook_String -1
/****************************************************************************/
/** Floattext **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Floattext[];
#else
#define MUIC_Floattext "Floattext.mui"
#endif
/* Attributes */
#define MUIA_Floattext_Justify 0x8042dc03 /* V4 isg BOOL */
#define MUIA_Floattext_SkipChars 0x80425c7d /* V4 is. STRPTR */
#define MUIA_Floattext_TabSize 0x80427d17 /* V4 is. LONG */
#define MUIA_Floattext_Text 0x8042d16a /* V4 isg STRPTR */
/****************************************************************************/
/** Volumelist **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Volumelist[];
#else
#define MUIC_Volumelist "Volumelist.mui"
#endif
/****************************************************************************/
/** Scrmodelist **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Scrmodelist[];
#else
#define MUIC_Scrmodelist "Scrmodelist.mui"
#endif
/* Attributes */
/****************************************************************************/
/** Dirlist **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Dirlist[];
#else
#define MUIC_Dirlist "Dirlist.mui"
#endif
/* Methods */
#define MUIM_Dirlist_ReRead 0x80422d71 /* V4 */
/* Attributes */
#define MUIA_Dirlist_AcceptPattern 0x8042760a /* V4 is. STRPTR */
#define MUIA_Dirlist_Directory 0x8042ea41 /* V4 is. STRPTR */
#define MUIA_Dirlist_DrawersOnly 0x8042b379 /* V4 is. BOOL */
#define MUIA_Dirlist_FilesOnly 0x8042896a /* V4 is. BOOL */
#define MUIA_Dirlist_FilterDrawers 0x80424ad2 /* V4 is. BOOL */
#define MUIA_Dirlist_FilterHook 0x8042ae19 /* V4 is. struct Hook * */
#define MUIA_Dirlist_MultiSelDirs 0x80428653 /* V6 is. BOOL */
#define MUIA_Dirlist_NumBytes 0x80429e26 /* V4 ..g LONG */
#define MUIA_Dirlist_NumDrawers 0x80429cb8 /* V4 ..g LONG */
#define MUIA_Dirlist_NumFiles 0x8042a6f0 /* V4 ..g LONG */
#define MUIA_Dirlist_Path 0x80426176 /* V4 ..g STRPTR */
#define MUIA_Dirlist_RejectIcons 0x80424808 /* V4 is. BOOL */
#define MUIA_Dirlist_RejectPattern 0x804259c7 /* V4 is. STRPTR */
#define MUIA_Dirlist_SortDirs 0x8042bbb9 /* V4 is. LONG */
#define MUIA_Dirlist_SortHighLow 0x80421896 /* V4 is. BOOL */
#define MUIA_Dirlist_SortType 0x804228bc /* V4 is. LONG */
#define MUIA_Dirlist_Status 0x804240de /* V4 ..g LONG */
#define MUIV_Dirlist_SortDirs_First 0
#define MUIV_Dirlist_SortDirs_Last 1
#define MUIV_Dirlist_SortDirs_Mix 2
#define MUIV_Dirlist_SortType_Name 0
#define MUIV_Dirlist_SortType_Date 1
#define MUIV_Dirlist_SortType_Size 2
#define MUIV_Dirlist_Status_Invalid 0
#define MUIV_Dirlist_Status_Reading 1
#define MUIV_Dirlist_Status_Valid 2
/****************************************************************************/
/** Group **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Group[];
#else
#define MUIC_Group "Group.mui"
#endif
/* Methods */
/* Attributes */
#define MUIA_Group_ActivePage 0x80424199 /* V5 isg LONG */
#define MUIA_Group_Child 0x804226e6 /* V4 i.. Object * */
#define MUIA_Group_Columns 0x8042f416 /* V4 is. LONG */
#define MUIA_Group_Horiz 0x8042536b /* V4 i.. BOOL */
#define MUIA_Group_HorizSpacing 0x8042c651 /* V4 is. LONG */
#define MUIA_Group_PageMode 0x80421a5f /* V5 is. BOOL */
#define MUIA_Group_Rows 0x8042b68f /* V4 is. LONG */
#define MUIA_Group_SameHeight 0x8042037e /* V4 i.. BOOL */
#define MUIA_Group_SameSize 0x80420860 /* V4 i.. BOOL */
#define MUIA_Group_SameWidth 0x8042b3ec /* V4 i.. BOOL */
#define MUIA_Group_Spacing 0x8042866d /* V4 is. LONG */
#define MUIA_Group_VertSpacing 0x8042e1bf /* V4 is. LONG */
#define MUIV_Group_ActivePage_First 0
#define MUIV_Group_ActivePage_Last -1
#define MUIV_Group_ActivePage_Prev -2
#define MUIV_Group_ActivePage_Next -3
/****************************************************************************/
/** Register **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Register[];
#else
#define MUIC_Register "Register.mui"
#endif
/* Attributes */
#define MUIA_Register_Frame 0x8042349b /* V7 i.g BOOL */
#define MUIA_Register_Titles 0x804297ec /* V7 i.g STRPTR * */
/****************************************************************************/
/** Virtgroup **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Virtgroup[];
#else
#define MUIC_Virtgroup "Virtgroup.mui"
#endif
/* Methods */
/* Attributes */
#define MUIA_Virtgroup_Height 0x80423038 /* V6 ..g LONG */
#define MUIA_Virtgroup_Left 0x80429371 /* V6 isg LONG */
#define MUIA_Virtgroup_Top 0x80425200 /* V6 isg LONG */
#define MUIA_Virtgroup_Width 0x80427c49 /* V6 ..g LONG */
/****************************************************************************/
/** Scrollgroup **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Scrollgroup[];
#else
#define MUIC_Scrollgroup "Scrollgroup.mui"
#endif
/* Attributes */
#define MUIA_Scrollgroup_Contents 0x80421261 /* V4 i.. Object * */
#define MUIA_Scrollgroup_FreeHoriz 0x804292f3 /* V9 i.. BOOL */
#define MUIA_Scrollgroup_FreeVert 0x804224f2 /* V9 i.. BOOL */
/****************************************************************************/
/** Scrollbar **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Scrollbar[];
#else
#define MUIC_Scrollbar "Scrollbar.mui"
#endif
/****************************************************************************/
/** Listview **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Listview[];
#else
#define MUIC_Listview "Listview.mui"
#endif
/* Attributes */
#define MUIA_Listview_ClickColumn 0x8042d1b3 /* V7 ..g LONG */
#define MUIA_Listview_DefClickColumn 0x8042b296 /* V7 isg LONG */
#define MUIA_Listview_DoubleClick 0x80424635 /* V4 i.g BOOL */
#define MUIA_Listview_Input 0x8042682d /* V4 i.. BOOL */
#define MUIA_Listview_List 0x8042bcce /* V4 i.. Object * */
#define MUIA_Listview_MultiSelect 0x80427e08 /* V7 i.. LONG */
#define MUIA_Listview_SelectChange 0x8042178f /* V4 ..g BOOL */
#define MUIV_Listview_MultiSelect_None 0
#define MUIV_Listview_MultiSelect_Default 1
#define MUIV_Listview_MultiSelect_Shifted 2
#define MUIV_Listview_MultiSelect_Always 3
/****************************************************************************/
/** Radio **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Radio[];
#else
#define MUIC_Radio "Radio.mui"
#endif
/* Attributes */
#define MUIA_Radio_Active 0x80429b41 /* V4 isg LONG */
#define MUIA_Radio_Entries 0x8042b6a1 /* V4 i.. STRPTR * */
/****************************************************************************/
/** Cycle **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Cycle[];
#else
#define MUIC_Cycle "Cycle.mui"
#endif
/* Attributes */
#define MUIA_Cycle_Active 0x80421788 /* V4 isg LONG */
#define MUIA_Cycle_Entries 0x80420629 /* V4 i.. STRPTR * */
#define MUIV_Cycle_Active_Next -1
#define MUIV_Cycle_Active_Prev -2
/****************************************************************************/
/** Slider **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Slider[];
#else
#define MUIC_Slider "Slider.mui"
#endif
/* Attributes */
#define MUIA_Slider_Level 0x8042ae3a /* V4 isg LONG */
#define MUIA_Slider_Max 0x8042d78a /* V4 isg LONG */
#define MUIA_Slider_Min 0x8042e404 /* V4 isg LONG */
#define MUIA_Slider_Quiet 0x80420b26 /* V6 i.. BOOL */
#define MUIA_Slider_Reverse 0x8042f2a0 /* V4 isg BOOL */
/****************************************************************************/
/** Coloradjust **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Coloradjust[];
#else
#define MUIC_Coloradjust "Coloradjust.mui"
#endif
/* Attributes */
#define MUIA_Coloradjust_Blue 0x8042b8a3 /* V4 isg ULONG */
#define MUIA_Coloradjust_Green 0x804285ab /* V4 isg ULONG */
#define MUIA_Coloradjust_ModeID 0x8042ec59 /* V4 isg ULONG */
#define MUIA_Coloradjust_Red 0x80420eaa /* V4 isg ULONG */
#define MUIA_Coloradjust_RGB 0x8042f899 /* V4 isg ULONG * */
/****************************************************************************/
/** Palette **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Palette[];
#else
#define MUIC_Palette "Palette.mui"
#endif
/* Attributes */
#define MUIA_Palette_Entries 0x8042a3d8 /* V6 i.g struct MUI_Palette_Entry * */
#define MUIA_Palette_Groupable 0x80423e67 /* V6 isg BOOL */
#define MUIA_Palette_Names 0x8042c3a2 /* V6 isg char ** */
/****************************************************************************/
/** Colorpanel **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Colorpanel[];
#else
#define MUIC_Colorpanel "Colorpanel.mui"
#endif
/* Methods */
/* Attributes */
/****************************************************************************/
/** Popstring **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Popstring[];
#else
#define MUIC_Popstring "Popstring.mui"
#endif
/* Methods */
#define MUIM_Popstring_Close 0x8042dc52 /* V7 */
#define MUIM_Popstring_Open 0x804258ba /* V7 */
struct MUIP_Popstring_Close { ULONG id; LONG result; };
/* Attributes */
#define MUIA_Popstring_Button 0x8042d0b9 /* V7 i.g Object * */
#define MUIA_Popstring_CloseHook 0x804256bf /* V7 isg struct Hook * */
#define MUIA_Popstring_OpenHook 0x80429d00 /* V7 isg struct Hook * */
#define MUIA_Popstring_String 0x804239ea /* V7 i.g Object * */
#define MUIA_Popstring_Toggle 0x80422b7a /* V7 isg BOOL */
/****************************************************************************/
/** Popobject **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Popobject[];
#else
#define MUIC_Popobject "Popobject.mui"
#endif
/* Attributes */
#define MUIA_Popobject_Follow 0x80424cb5 /* V7 isg BOOL */
#define MUIA_Popobject_Light 0x8042a5a3 /* V7 isg BOOL */
#define MUIA_Popobject_Object 0x804293e3 /* V7 i.g Object * */
#define MUIA_Popobject_ObjStrHook 0x8042db44 /* V7 isg struct Hook * */
#define MUIA_Popobject_StrObjHook 0x8042fbe1 /* V7 isg struct Hook * */
#define MUIA_Popobject_Volatile 0x804252ec /* V7 isg BOOL */
#define MUIA_Popobject_WindowHook 0x8042f194 /* V9 isg struct Hook * */
/****************************************************************************/
/** Poplist **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Poplist[];
#else
#define MUIC_Poplist "Poplist.mui"
#endif
/* Attributes */
#define MUIA_Poplist_Array 0x8042084c /* V8 i.. char ** */
/****************************************************************************/
/** Popasl **/
/****************************************************************************/
#ifdef _DCC
extern char MUIC_Popasl[];
#else
#define MUIC_Popasl "Popasl.mui"
#endif
/* Attributes */
#define MUIA_Popasl_Active 0x80421b37 /* V7 ..g BOOL */
#define MUIA_Popasl_StartHook 0x8042b703 /* V7 isg struct Hook * */
#define MUIA_Popasl_StopHook 0x8042d8d2 /* V7 isg struct Hook * */
#define MUIA_Popasl_Type 0x8042df3d /* V7 i.g ULONG */
/*************************************************************************
** Structures and Macros for creating custom classes.
*************************************************************************/
/*
** GENERAL NOTES:
**
** - Everything described in this header file is only valid within
** MUI classes. You may never use any of these things out of
** a class, e.g. in a traditional MUI application.
**
** - Except when otherwise stated, all structures are strictly read only.
*/
/* Global information for every object */
struct MUI_GlobalInfo
{
ULONG priv0;
Object *mgi_ApplicationObject;
/* ... private data follows ... */
};
/* Instance data of notify class */
struct MUI_NotifyData
{
struct MUI_GlobalInfo *mnd_GlobalInfo;
ULONG mnd_UserData;
ULONG priv1;
ULONG priv2;
ULONG priv3;
ULONG priv4;
ULONG priv5;
};
/* MUI_MinMax structure holds information about minimum, maximum
and default dimensions of an object. */
struct MUI_MinMax
{
WORD MinWidth;
WORD MinHeight;
WORD MaxWidth;
WORD MaxHeight;
WORD DefWidth;
WORD DefHeight;
};
#define MUI_MAXMAX 10000 /* use this if a dimension is not limited. */
/* (partial) instance data of area class */
struct MUI_AreaData
{
struct MUI_RenderInfo *mad_RenderInfo; /* RenderInfo for this object */
ULONG priv6;
struct TextFont *mad_Font; /* Font */
struct MUI_MinMax mad_MinMax; /* min/max/default sizes */
struct IBox mad_Box; /* position and dimension */
BYTE mad_addleft; /* frame & innerspacing left offset */
BYTE mad_addtop; /* frame & innerspacing top offset */
BYTE mad_subwidth; /* frame & innerspacing add. width */
BYTE mad_subheight; /* frame & innerspacing add. height */
ULONG mad_Flags; /* see definitions below */
/* ... private data follows ... */
};
/* Definitions for mad_Flags, other flags are private */
#define MADF_DRAWOBJECT (1<< 0) /* completely redraw yourself */
#define MADF_DRAWUPDATE (1<< 1) /* only update yourself */
/* MUI's draw pens */
#define MPEN_SHINE 0
#define MPEN_HALFSHINE 1
#define MPEN_BACKGROUND 2
#define MPEN_HALFSHADOW 3
#define MPEN_SHADOW 4
#define MPEN_TEXT 5
#define MPEN_FILL 6
#define MPEN_ACTIVEOBJ 7
#define MPEN_COUNT 8
/* Information on display environment */
struct MUI_RenderInfo
{
Object *mri_WindowObject; /* valid between MUIM_Setup/MUIM_Cleanup */
struct Screen *mri_Screen; /* valid between MUIM_Setup/MUIM_Cleanup */
struct DrawInfo *mri_DrawInfo; /* valid between MUIM_Setup/MUIM_Cleanup */
UWORD *mri_Pens; /* valid between MUIM_Setup/MUIM_Cleanup */
struct Window *mri_Window; /* valid between MUIM_Show/MUIM_Hide */
struct RastPort *mri_RastPort; /* valid between MUIM_Show/MUIM_Hide */
/* ... private data follows ... */
};
/* the following macros can be used to get pointers to an objects
GlobalInfo and RenderInfo structures. */
struct __dummyXFC2__
{
struct MUI_NotifyData mnd;
struct MUI_AreaData mad;
};
#define muiNotifyData(obj) (&(((struct __dummyXFC2__ *)(obj))->mnd))
#define muiAreaData(obj) (&(((struct __dummyXFC2__ *)(obj))->mad))
#define muiGlobalInfo(obj) (((struct __dummyXFC2__ *)(obj))->mnd.mnd_GlobalInfo)
#define muiUserData(obj) (((struct __dummyXFC2__ *)(obj))->mnd.mnd_UserData)
#define muiRenderInfo(obj) (((struct __dummyXFC2__ *)(obj))->mad.mad_RenderInfo)
/* User configurable keyboard events coming with MUIM_HandleInput */
enum
{
MUIKEY_RELEASE = -2, /* not a real key, faked when MUIKEY_PRESS is released */
MUIKEY_NONE = -1,
MUIKEY_PRESS,
MUIKEY_TOGGLE,
MUIKEY_UP,
MUIKEY_DOWN,
MUIKEY_PAGEUP,
MUIKEY_PAGEDOWN,
MUIKEY_TOP,
MUIKEY_BOTTOM,
MUIKEY_LEFT,
MUIKEY_RIGHT,
MUIKEY_WORDLEFT,
MUIKEY_WORDRIGHT,
MUIKEY_LINESTART,
MUIKEY_LINEEND,
MUIKEY_GADGET_NEXT,
MUIKEY_GADGET_PREV,
MUIKEY_GADGET_OFF,
MUIKEY_WINDOW_CLOSE,
MUIKEY_WINDOW_NEXT,
MUIKEY_WINDOW_PREV,
MUIKEY_HELP,
MUIKEY_POPUP,
MUIKEY_COUNT /* counter */
};
/* Some useful shortcuts. define MUI_NOSHORTCUTS to get rid of them */
#ifndef MUI_NOSHORTCUTS
#define _app(obj) (muiGlobalInfo(obj)->mgi_ApplicationObject)
#define _win(obj) (muiRenderInfo(obj)->mri_WindowObject)
#define _dri(obj) (muiRenderInfo(obj)->mri_DrawInfo)
#define _window(obj) (muiRenderInfo(obj)->mri_Window)
#define _screen(obj) (muiRenderInfo(obj)->mri_Screen)
#define _rp(obj) (muiRenderInfo(obj)->mri_RastPort)
#define _left(obj) (muiAreaData(obj)->mad_Box.Left)
#define _top(obj) (muiAreaData(obj)->mad_Box.Top)
#define _width(obj) (muiAreaData(obj)->mad_Box.Width)
#define _height(obj) (muiAreaData(obj)->mad_Box.Height)
#define _right(obj) (_left(obj)+_width(obj)-1)
#define _bottom(obj) (_top(obj)+_height(obj)-1)
#define _addleft(obj) (muiAreaData(obj)->mad_addleft )
#define _addtop(obj) (muiAreaData(obj)->mad_addtop )
#define _subwidth(obj) (muiAreaData(obj)->mad_subwidth )
#define _subheight(obj) (muiAreaData(obj)->mad_subheight)
#define _mleft(obj) (_left(obj)+_addleft(obj))
#define _mtop(obj) (_top(obj)+_addtop(obj))
#define _mwidth(obj) (_width(obj)-_subwidth(obj))
#define _mheight(obj) (_height(obj)-_subheight(obj))
#define _mright(obj) (_mleft(obj)+_mwidth(obj)-1)
#define _mbottom(obj) (_mtop(obj)+_mheight(obj)-1)
#define _font(obj) (muiAreaData(obj)->mad_Font)
#define _flags(obj) (muiAreaData(obj)->mad_Flags)
#endif
/* MUI_CustomClass returned by MUI_CreateCustomClass() */
struct MUI_CustomClass
{
APTR mcc_UserData; /* use for whatever you want */
struct Library *mcc_UtilityBase; /* MUI has opened these libraries */
struct Library *mcc_DOSBase; /* for you automatically. You can */
struct Library *mcc_GfxBase; /* use them or decide to open */
struct Library *mcc_IntuitionBase; /* your libraries yourself. */
struct IClass *mcc_Super; /* pointer to super class */
struct IClass *mcc_Class; /* pointer to the new class */
/* ... private data follows ... */
};
#endif /* MUI_H */