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Fred Fish's Product-Info
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1994-11-26
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3KB
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83 lines
# This file contains product information that can be used by
# KingFisher 2.0 and other similar tools.
.name
AmigaMUD
.type
Strategy Game
.short
Amiga Multi-User Dungeon game
.description
The AmigaMUD system is a software system for the Commodore Amiga line
of computers which implements a MUD (Multi-User-Dungeon). MUDs have
existed on various computers for about 20 years, usually run at
universities on networked computers. In a typical MUD, several people
connect to the system at the same time and interact by typing in
messages and commands to the MUD. MUDs are usually set up somewhat
like text adventures, in that they contain a small world in which the
players can explore, solve puzzles, etc. MUDs add to the adventure the
possibility of interaction, within the world, of the various players.
Players can talk to others in the same location; they can cooperate in
solving puzzles; they can compete in improving their characters or
personnas; they can engage in combat, etc.
The world in which the MUD is set is chosen and built by one or more
people who are the implementors or "wizards" or "gods" of the MUD. MUD
worlds have been set in various fictional as well as real situations,
such as Star Trek, Xanth, the Discworld, etc. Other MUDs specialize in
role playing, where the players pick a persona and do their best to
stay within it. For example, "furries" on FurryMUD all pick a furred
animal as their character.
Many MUDs exist on the 'internet', the international network of
computer systems, mostly supported by various governments. Amiga
computers are not often on this network, so they will usually get
their multiple players through serial ports and modems. Amiga-based
BBS systems often have multiple lines, and these can be used for
connections to AmigaMUD.
Today, most MUDs are strictly text based. That is, users do all
operations in the MUD by typing commands, and all output is via text
messages. In the last couple of years, colour graphics have become
quite common on home computers and workstations. MUDs are beginning to
take advantage of that capability by introducing simple graphics
output. Sound output is also possible.
AmigaMUD provides graphics and sound output as a standard element. It
also allows the use of the mouse and numeric keypad as input. The
system still provides the full text input and output interfaces,
however, and can be used in a text-only mode. The standard
availability of graphics output and mouse input can change the nature
of a MUD, and make it available to those who aren't terribly good at
typing, or who are uncomfortable with computers.
.version
0.7
.author
Chris Gray
.reference
FreshFish-Jul94:New/game/role/AmigaMUD/
0.5
.distribution
Copyrighted but Freely Redistributable
.address
#808 - 8515 - 112 St.
Edmonton, AB
CANADA T6G 1K7
.email
cg@ami-cg.GraySage.Edmonton.AB.CA
.docs
README
Client/Doc/Intro.txt
Client/Doc/Building.txt
Client/Doc/MUD.txt
Client/Doc/Playing.txt
Client/Doc/ToDo.txt
Server/Doc/MUDAgent.txt
Server/Doc/MUDServ.txt
Server/Doc/SMUD.txt
Server/Doc/Decisions.txt
.described-by
Dan Fish (daf@daffy.amigalib.com)
.submittal
Downloaded via ftp from wuarchive.wustl.edu.