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H2_PLAY.TXT
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1995-02-23
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Excuses for bad english, full version has corrected english.
How to play PING 2000
PING 2000 is played either with the joystick or the new Atari
joypads. You can play with both at the same time, no need to
change parameters.
You start PING 2000 by clicking PING2000.PRG twice after you
have copied every file into the same directory on your harddisk.
You see a little rubble at first: this does not mean you machi-
ne has crashed; your game is loading fine. After some time the
music comes on and the title screen appears. Press fire (joypad
button A) to continue.
You now enter the selection screen. You can choose between
PING 2000, PING DUEL, PING CLASSIC and Quit to GEM.
Pressing <c> on the selection screen clears the saved games and
beasty mode setting. The porces is inreversible so be careful when
you press it.
Pressing (r) during the game returns the game to the selection
screen.
PING 2000 starts a one player game of you against the
computer. You play the right bat. You are presented with a selec-
tion screen with saved starting points and a ´just start´ option.
Just start will take you to the first level. Other options bring
you to the designated level. After that the information screen
comes up, you can press fire button, and wait for the main game.
As it starts the ball is hanging at the upper end of the stage.
You can move it left and right, or release it by pressing the
fire button.
If you release it the ball will fall towards a central objet,
on which it will bounce to your side! So be prepared by
moving up and down to position your bat. After this your on
your own.
The ball will bounce against all non-moving obstacles. It
will also bounce back from the front of your and the computers
bat, but it will bounce up or down if you try to get it on your
top or bottom of your bat. Be quick: react!
If the ball bounces against the nasty companion or the litt-
le diamond, it will be altered in it's path in quite a random way,
so watch out if the ball is heading towards one. The gas cloud in
itself is neutral: it might harm you, or protect you; it might
harm the computer or protect it.
The diamonds are power-ups or power-downs. You can enable
most power-ups by hitting it with the ball AND being the last bat
actually touching the ball. If the computer touches the ball last
most of the power-ups will be cancelled. In all cases the next
power-up will be released to drift into the stage.
The black diamond gives your bat greater speed. This can be
positive as you can get the ball easier, or negative because the
speed you are used to is altered.
The blue diamond slows your bat down. If you had taken the
black diamond speeds is back to normal, otherwise you have just
become a little slow.
The green diamond gives you an extra life. Extra lifes will
appear in the next round.
The bright green diamond creates a very fast ball. The ball
will automatically change it's direction toward the enemy, but
if the enemy bounces it or the ball bounces against something
different, have lighting reflexes or expect hell to pay.
The red diamond creates a slow ball. If you just had fast
ball than the ball will return to normal speed, if not then the
ball is just going a little bit slower, although this doesn't
mean it's neccesary easier!
The bright red diamond wil make the ball fall. If the ball
falls on the enemies side you're saved and are of to the next
test, but if it's on your side doom is your fate.
If the ball thouches either the left or the right side it
will fall. If it's the left side you win and move on to the next
test. if it's the right side: pity you but you have lost a life
and must try again.
Lives left are displayed at the right upper corner. For
every three test made an extra life is awarded.
PING DUEL is in all respects the same as PING 2000, except for
the small detail you'll need a friend to play. It's one on one in
the Ping arena. All power-ups automatically fall to the one whose
bat last touched the ball. Ball out is randomly distributed
between the two players. It also bounces randomly from the central
object. You can play it until one player lost his last life after
which victory and (almost) ever lasting glory goes to the other
player.
PING CLASSIC gives you the traditional ping game and let you play
against the computer. If you win the computer gets a little bet-
ter, if you lose the computer gets a little slower. A life is
awarded for every three wins.
Quit to GEM quits the game, as the name suggests and returns
to the desktop from which you launched PING2000.PRG. Screen reso-
lution and colours are restored.
Sound setting. Before running ping2000.prg you can set the sound
level with the Sound Setup in the Control Panel. PING 2000 has
been set up to not blow your boxes if you set sound level to 15.