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2013-12-06
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DELMPAINT vMCXXL (THIS IS A TOS-CREW 'INFINITE-5' RELEASE!!!)
IDEA BY........................JURI OF NEWLINE
CODED BY.......................MR.COKE OF THE INDEPENDENT
BUG REPORTS BY.................STALLION OF AURA
SWAPPED BY.....................BULL OF THE INDEPENDENT
TECHNICAL DATA: - DELMPAINT vMCXXL RUNS ONLY ON THE
ATARI FALCON 030.
- IT RUNS ON VGA AND ON TV MODES
a) ON VGA MODE: 320 * 240
b) ON TV MODE: 320 * 200
- IT IS POSSIBLE TO LOAD PI1 PICTURES
(16 TO 256 COLOR CONVERTER INCLUDED)
- IT IS POSSIBLE TO LOAD PI9 PICTURES
(PICTURES FROM RISKS 'FUCKPAINT')
- A NEW PACKED PICTURE FORMAT THE '*.DEL'
- LOAD/SAVE PALETTE FUNCTION
- BLOCKED AND TRANSPARENT BLOCK FUNCTION
- SHADEBOBS AND SHADEDOTS FUNCTION
- EASY COLORRANGE FUNCTION IN PALETTE
HOW TO USE DELMPAINT:
THE MOUSE INSTRUCTIONS: DON'T HOLD THE MOUSE !!!
THAT MEANS THAT IF YOU
WANT TO MAKE A LINE FOR
EXAMPLE THEN CLICK THE
BUTTON ONCE! THEN MOVE
THE MOUSE AND THE LINE
WILL FOLLOW IT, THEN
CLICK AGAIN AND THE LINE
WILL BE DRAWN.
THE MAIN MENU: TO GET INTO THE WORKSCREEN (1-4)
PRESS SPACE - TO GET OUT PRESS
SPACE AGAIN.
IF YOU HOLD ANY WORKSCREEN (1-4)
YOU CAN PULL THE SCREEN ONTO
ANOTHER ONE.
- LEFT BUTTON=COPY GRAPHIC
- RIGHT BUTTON=COPY PALETTE
THE WORKSCREEN: TO CHANGE THE COLOR PRESS 'S'
(LIKE SETCOLOR). NOW YOU ARE
IN THE SETCOLOR SCREEN. LEAVE IT
BY PRESSING SPACE.
TO ENTER THE ZOOM PRESS F1-F6.
NOW YOU CAN CHOOSE YOUR ZOOM
FIELD. CLICK ONCE AND YOU ARE IN
THE ZOOMSCREEN.
PRESS ESC TO REACH THE BLOCK FUNCTION.
PRESS 'B' TO GET YOUR OLD BLOCK
FROM BUFFER.
THE BLOCK: SELECT YOUR BLOCK. FIRST CLICK ONCE THE
UPPER LEFT START POINT, THEN CLICK THE
LOWER RIGHT ENDING POINT. NOW PLACE YOUR
BLOCK SOMEWHERE IN THE PICTURE...
IF YOU WANT TO HAVE A TRANSPARENT BLOCK,
PRESS 'T' - PRESS AGAIN TO CHANGE TO
BLOCKED. AFTER SELECTING A BLOCK THE
BLOCK IS IN THE BUFFER.
PRESS 'E' FOR EREASER.
PRESS 'M' FOR MASK.
PRESS 'B' FOR BLOCKED BLOCK FUNKTION.
THE ZOOMSCREEN: CHOOSE YOUR COLOR AND DRAW YOUR
WAY THROUGH THE PICTURE.
TO MOVE YOUR ZOOMFIELD USE THE
ARROWKEYS. TO INCREASE OR DECREASE
THE COLOR PRESS '.' OR ',' TO DRAW
WITH THE COLOR SET.
PRESS LEFT BUTTON TO PAINT - TO GET THE
COLOR PRESS RIGHT BUTTON.
TO FILL AN AREA PRESS 'F'
PRESS UNDO TO CHANGE YOUR LAST MOVE.
THE SETCOLOR SCREEN: CLICK YOUR FAVORITE COLOR.
NOW YOU CAN CHANGE THE RGB VALUES.
IF YOU CLICK ON
A COLOR WITH THE RIGHT BUTTON
THEN DELMPAINT WILL CALCULATE
A RANGE BETWEEN THE CHOOSEN
COLOR AND THE LAST COLOR.
HERE ARE THE FOLLOWING KEYPAD KEYS:
+ TO LIGHT THE COLOR
- TO DARK THE COLOR
7 INCREASE RED
8 INCREASE GREEN
9 INCREASE BLUE
4 DECREASE RED
5 DECREASE GREEN
6 DECREASE BLUE
TO COPY A COLOR PRESS 'C'.
IF YOU ARE USING A VGA
MONITOR, YOU CAN MOVE YOUR
PAINTING PICTURE IN THE BOTTOM
OF THE SCREEN, WHILE PRESSING
THE LEFT OR RIGHT MOUSE
BUTTON THERE.
THE RANGE: TO SLECT YOUR RANGE (HORIZONTAL ONLY AT THE
MOMENT) PRESS '*' ON THE KEYPAD. PRESS LEFT
MOUSE BUTTON FOR 'S'TART AND RIGHT MOUSE-
BUTTON TO 'E'ND. THEN PRESS SPACE.
NOW SELECT YOUR FRAME BY PRESSING THE LEFT
MOUSEBUTTON.
DRAW: CLICK BUTTON TO DRAW. IF YOU WANNA SET THE SLOW
DRAW FUNCTION PRESS '<'. THE CURSOR WILL FLASH(!).
PRESS '<' ANOTHER TIME TO CHANGE TO NORMAL.
PRESS 'H' AND IT'S POSSIBLE TO USE THE
DRAWSHADER.
LINE: CLICK ONCE TO SELECT THE STARTPOINT, THEN
POSITION THE MOUSE TO THE ENDPOINT AND CLICK
TO SET THE ENDPOINT.
AIRBRUSH: CLICK ONCE AND SELECT THE HEIGHT OF THE AIR-
BRUSHER, THEN CLICK ANOTHER TIME, NOW SPRAY
NORMALLY YOUR WAY. TO SELECT THE HEIGHT
AGAIN PRESS RIGHT MOUSE BUTTON.
TO ENTER THE SHADEBRUSH OPTION PRESS 'H'
TO CHANGE TO NORMAL BRUSH PRESS 'H' AGAIN.
PRESS '*' ON THE NUMBER KEY AND YOU MAY
BRUSH A PICTURE FROM WORKSCREEN 4 INTO
ANOTHER.
X-ER: DURING N_CORNER MODE PRESS 3-0 FOR CHANGING N(!).
UNDO: PRESS UNDO TO CHANGE YOUR LAST MOVE.
HELP: PRESS HELP TO GO TO THE KURPIELA - MEMORY.
THIS MEMORY IS DEDICATED TO OUR GOOD FRIEND
STALLION WHO WANTS A FEW LITTLE NICE COLORS.
STEER THE CURSOR BY THE KEYPAD. PRESS '+' TO
LIGHT AND '-' TO DARK, LIKE IN THE SETCOLOR
SCREEN.
FILE FORMATS:
'*.PI1' [DEGAS (ELITE)]:
2 BYTES RESOLUTION ($0000)
32 BYTES PALETTE DATA (COLORS #0 TO 15)
32000 BYTES GRAPHIC DATA
( 32 BYTES ANIMATION DATA (WILL BE IGNORED) )
THIS FORMAT CAN'T BE SAVED!
'*.PI9' [FUCKPAINT]:
1024 BYTES PALETTE DATA (COLORS #0 TO 255)
76800 BYTES GRAPHIC DATA
THIS FORMAT CAN BE SAVED!
'*.DEL' [DELMPAINT]:
'*.DEL' IS A PACKED FORMAT (USING THE 'CRACK ART' PACKER).
THAT MEANS YOU'LL HAVE 3 BLOCKS (3*32000 BYTES).
IF YOU WANT TO USE DEL-PICS IN YOUR OWN PROJECTS:
THE FIRST 2 LONGS ARE POINTERS THAT SHOW ON THE 2 OTHER
PACKED BLOCKS (STARTPOINTS TO DEPACK).
NOW YOU HAVE TO DEPACK ALL 3 BLOCKS (WITH THE CRACK ART
DECRUNCHER).
AFTER YOU HAVE DECRUNCHED THE BLOCKS THE FIRST 1024 BYTES
ARE THE PICTURE PALETTE(!!!).
THE NEXT (76800/VGA; 64000/TV) BYTES ARE THE GRAPHIC DATA.
ATTENTION !!!
THIS FORMAT IS SUBJECT TO CHANGE WITH THE VERY NEXT VERSION
OF DELMPAINT! (THE INFORMATION ABOUT '*.DEL' IS INCLUDED
ONLY FOR THOSE GUYS WHO JUST CAN'T WAIT FOR THE VERY NEXT
VERSION)
NOTE FROM COKE:
IF YOU HAVE ANY NICE CODE, SOME PICS DONE WITH DELMPAINT OR
SOME NEW IDEAS, OR A BUGREPORT, SEND IT TO ME.
MY ADDRESS:
JÖRG TOBERGTE
ADELBERT-STIFTER-STR.10
27753 DELMENHORST
GERMANY
DON'T FORGET TO ENCLOSE INTERNATIONAL REPLY COUPONS!
HI TO
TOM G, JURI, STALLION, BULL, ANZAC, SMART, MR.NI
TOMMY, MC FLY, CHAOS, THYROXIN, JET POWER, INSH_ALLAH
TRAITOR, INNOVATOR, SAMURAI, QUESTOR, ULF, WINGLEADER
BAT, JESTER
AND
DANNY O.