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Volume 12, Issue 11 Atari Online News, Etc. March 12, 2010
Published and Copyright (c) 1999 - 2010
All Rights Reserved
Atari Online News, Etc.
A-ONE Online Magazine
Dana P. Jacobson, Publisher/Managing Editor
Joseph Mirando, Managing Editor
Rob Mahlert, Associate Editor
Atari Online News, Etc. Staff
Dana P. Jacobson -- Editor
Joe Mirando -- "People Are Talking"
Michael Burkley -- "Unabashed Atariophile"
Albert Dayes -- "CC: Classic Chips"
Rob Mahlert -- Web site
Thomas J. Andrews -- "Keeper of the Flame"
With Contributions by:
To subscribe to A-ONE, change e-mail addresses, or unsubscribe,
log on to our website at: www.atarinews.org
and click on "Subscriptions".
OR subscribe to A-ONE by sending a message to: dpj@atarinews.org
and your address will be added to the distribution list.
To unsubscribe from A-ONE, send the following: Unsubscribe A-ONE
Please make sure that you include the same address that you used to
subscribe from.
To download A-ONE, set your browser bookmarks to one of the
following sites:
http://people.delphiforums.com/dpj/a-one.htm
Now available:
http://www.atarinews.org
Visit the Atari Advantage Forum on Delphi!
http://forums.delphiforums.com/atari/
=~=~=~=
A-ONE #1211 03/12/10
~ Internet Access A Right ~ People Are Talking! ~ Classic Gaming Expo!
~ Atari-Powered Simulator ~ PayPal's Anti-Phishing ~ sex.com on the Block!
~ Internet Speed Test Tool ~ Cyber-Bullying Heats! ~ Uncharted 2 Wins Big!
~ PS3: Winner in the End?! ~ ICANN: No Rush for Sex ~ FF XIII Falls Flat!
-* China to Google: Obey the Law *-
-* Online Censorship More Sophisticated *-
-* US To Allow Web Service Exports to Some? *-
=~=~=~=
->From the Editor's Keyboard "Saying it like it is!"
""""""""""""""""""""""""""
So much I wanna say, so little time. It will have to wait until next week
because I have deadlines to meet. <sigh>
This weekend marks the unofficial unofficial start of Spring - Daylight
Savings Time occurs this Sunday. Sure, we lose an hour of sleep, but the
days are longer, and eventually more nice. And it signifies that winter is
quickly coming to an end. But until that happens in a couple of days, we
need to get through this week's issue!
Until next time...
=~=~=~=
->A-ONE User Group Notes! - Meetings, Shows, and Info!
"""""""""""""""""""""""
CLASSIC GAMING EXPO ANNOUNCES DATES FOR 2010 SHOW
CGE Services Corporation has announced that the 2010 Classic Gaming Expo
will rock Tropicana Las Vegas on the weekend of July 31 and August 1, 2010.
Now in its 12th year as the ultimate destination for retro-gaming
aficionados, Classic Gaming Expo introduces the pioneers of video game
design to the players who grew up with their creations. In previous years,
the special guests at CGE have included such dignitaries as Ralph Baer (the
'father of home video games'), Nolan Bushnell (co-founder of Atari Inc.)
and million-selling game designers like Al Alcorn (Pong), David Crane
(Pitfall!) and Rob Fulop (Demon Attack). Luminaries like these will present
keynote speeches at CGE 2K10, where they will reveal the behind-the-scenes
stories of their greatest hits, answer questions and sign autographs for
fans. Please check the official CGE Web site at www.cgexpo.com for an
updated list of alumni who are expected to appear at this yearÆs show.
A major portion of the expo is devoted to retailers and collectors who buy,
sell and trade games, peripherals and gaming memorabilia. The main floor is
a giant showroom for vintage game vendors as well as publishers who create
new games for classic systems. Classic Gaming Expo regularly attracts
hardcore video game collectors from around the world; many of the rarest
and most valuable games have changed hands at CGE. Yet there are also plenty
of bargains to be had. Parents can introduce their kids to the Atari games
they played as teenagers; collectors can fill the holes in their Nintendo
libraries; amateur video game historians can learn about rare prototype
games and game systems. Classic Gaming Expo meets all of these needs and
more.
One of the showÆs most eye-opening exhibits is the CGE Museum, where over
1,000 of the most desirable video game artifacts are put on public display.
These are the 'holy grails' of video game collectors - one-of-a-kind
prototypes, limited-edition collectibles, rare hardware and ephemera. In
previous years, the CGE museum has proudly displayed such precious items as
the ultra-rare Stadium Events NES game (a copy recently sold for over
$13,000), the Nintendo World Championships 1990 cartridge (both the gray
and gold versions, valued at $18,000 and $5,000 respectively), unreleased
Atari systems and much more. Other attractions at Classic Gaming Expo:
live music, a variety of game tournaments, dozens of classic arcade games
set up for 'free play' (no tokens or quarters necessary!) and plenty of
classic home game systems available for attendees to walk up and play at
their leisure.
Another popular highlight is the Saturday-night CGE auction, where rare
games, systems and memorabilia are sold to the highest cash bidder in a
raucous atmosphere of collector camaraderie and one-upmanship.
Classic Gaming Expo 2010 is open to the public; gamers of all ages are
welcome. The Early Bird admission price is $25 for a weekend pass if you
register on the CGE Web site before May 31st. The second-tier advance
registration price will be $30 between June 1st and July 1st, or passes
can be had at the door for $35. Admission is free for children 8 years
old and under. Click the 'Discounts' tab at www.cgexpo.com for information
on Tropicana Las VegasÆ special room rates for CGE attendees.
Please visit www.cgexpo.com for more details.
PRESS CONTACT:
media@cgexpo.com
or
John Hardie, CGE Services Corporation (516) 568-9768
ABOUT CGE SERVICES CORPORATION
Classic Gaming Expo is a production of CGE Services Corporation. Currently
in its 12th year, Classic Gaming Expo remains the industry's only annual
event dedicated to celebrating and preserving the history of electronic
entertainment, bringing together industry pioneers, gaming enthusiasts
and the media for the ultimate experience in learning, game-playing and
networking.
Classic Gaming Expo (CGE) is a trademark of CGE Services, Corp.
=~=~=~=
PEOPLE ARE TALKING
compiled by Joe Mirando
joe@atarinews.org
Hidi ho, friends and neighbors. So what's goin' on this week? Damned if I
know. There are a lot of things I could talk about, I guess, but I'm not
really hot about any of them.
There are two things that I'm kind of toying with right now, though. This
ongoing thing with Toyota's cars (some of them) and the impending arrival
of Daylight Saving Time this weekend (or last weekend if you're reading
this late).
Let's start off with DST, shall we? Way back in the day, someone decided
it'd be a good thing to 'adjust' the time of day so that it'd be light
'later' in the day and we could get more work done.
And I apologize, but Ben Franklin did not propose Daylight Saving
Time, no matter what they said in NATIONAL TREASURE. He wrote an anonymous
satire while Envoy to France suggesting that Parisians rise at the crack
of dawn and thereby save on the cost of candles. Other things he
mentioned, if I remember correctly, were taxing the sale of shutters and
ringing church bells at dawn to wake people up.
I'm guessing that just about any kiwi could tell you that George Hudson of
New Zealand was the first to propose the idea of DST, or "Summer Time".
Regardless of who came up with the idea and when it started being used, it
remains a fixture in our lives... at least here in the states it does. It
heralds the arrival of spring. As the days are getting longer, the "spring
ahead" gives us a little later sunrise, but the sun is rising earlier and
earlier anyway. Where it "comes in handy" is in the afternoon. While
"standard" time would have the sun setting at, say, 6:30, now it's going
to set at 7:30 and continue setting later each day until late in June,
when the days will again begin to shorten.
And as with most things, while there is a positive aspect, there is also a
negative. In this case, the positive is having an extra hour of daylight
in the evening. The negative is that we'll get an hour less to sleep this
Sunday morning. A small price to pay for all those evening walks and kids'
baseball games and the extra time to cut the lawn.
As I said earlier, the other thing I want to mention is this habit Toyota
cars have started to develop with out-of-control acceleration. What's up
with that? First it was supposed to be because of the accelerator pedals
getting stuck in the floor mat... yeah, I didn't buy that one either. Then
they it turned out that there was a problem with the brakes not "kicking
in" right away. "A safety feature", said Toyota. Now, in just the past
week, there have been two instances of Toyotas (one a Prius and the other
a Camry) accelerating without cause. One of them took the poor owner on a
long ride on a California highway, at times forcing him to dodge through
traffic at up to 95 miles an hour.
This incident would have been cast aside by the manufacturer and dealers
as well, I'm guessing, if it weren't for one thing: It was witnessed by a
police officer. The cop said that when he caught up with the runaway car,
he could smell the burnt brakes and could see that the driver was standing
on the brake pedal with both feet (I'm assuming he ASSUMED this rather than
actually being able to see the driver's feet on the pedal).
Now, the driver ignored the policeman's instructions to try to shut off
power to the car, and I can understand his reluctance to comply. I don't
know if ANYONE knows for sure that the 'transmission' of a Prius would
keep spinning, albeit at an ever-slowing rate, if the power was cut, but
going down the highway at 95 mph and chancing locking that puppy up solid
and possibly sending the car into a spiraling roll from the pent up
momentum would give ME pause too.
Shortly after the Prius incident, in the space of 2 days, three Toyotas
(all Camry) had "acceleration problems". A man died when his Camry crashed
through a guardrail, a woman's Camry slammed into her church's front steps
and guardrails then down the walkway and across the street, taking out a
small amount of stone wall, and a third crashed and rolled over.
Now what really interests me about these three 'accidents' isn't so much
that they all occurred within the space of two days, but that they all
occurred here in Connecticut.
Yep, out of about 330 million people in the country, these three accidents
happened in a state of about 3.5 million. I have no doubt but that there
either have been or will be many more incidents with these cars before
this thing has run its course.
But WHY is it happening. It doesn't seem to be a case of the manufacturer
cutting corners to save money, really, since the problem doesn't seem to
be tied to a physical deficiency of any kind. It SEEMS (and I've got to
stress that part) to be tied more to software or firmware... some bug in
the code that these cars run on. Of course, it remains to be seen if that
really is the case, since tests by both the manufacturer and outside
testers doesn't seem to indicate that kind of a problem. When that
happens, the company of course surmises operator error. But these three
incidents so close together in such a short amount of time should tell us
something.
So now Toyota is saying that they'll test these cars again and see if they
can figure out what's wrong for REAL this time. Yeah, I know, I added the
emphasis myself, but c'mon, what's the deal with that? Did they REALLY
think that the software involved in these systems couldn't be the cause?
Have these people ever SEEN what some of this stuff looks like?
On a very real note, I'm guessing that the answer to that is a resounding
"no".
You see, although Toyota has sold more than 20,454,000 cars in the United
States in the last ten years, the 'special laptops' that they use for
diagnosing problems in these 'onboard systems' are in short supply.
The estimate I've heard two or three times about how many of these
computers are available here in the states for diagnosing these problems
is...
ONE. Yes, that's right. For the approximately 6.6 million Toyotas sold in
the United States between 2007 and 2009 (the range of the suspected
trouble), there is exactly ONE of these diagnostic tools available. Oh,
and it's a beta model too.
The company says that they hope to have up to a hundred of them available
sometime this year, but we'll see how that works out.
Now, there IS a reason for me mentioning this, and it's not to bash
Toyota. I have very fond memories of my first car, which was a used Toyota
Corona station wagon. Yeah, go ahead and laugh if you want to, but that
old rattle trap kept me from having to buy a new car for almost three
years. It served me quite well for those three years.
Anyway, the reason I mention "the Toyota thing" is that it fits one of my
long-held beliefs about what happens when you assume that you can't make a
particular mistake because you are... well, because you are you.
Toyota will emerge from this... unless there's more that we still haven't
seen, like cars falling apart on the highway or the paint fumes from new
cars killing kittens or spotted owls or something... and they will
hopefully emerge stronger and smarter than before. That's the essence of
learning. Maybe they'll be able to teach that particular lesson to
whatever American car companies that happen to be left by then.. THEY
don't seem to be as interested in learning anymore. They're more caught up
in trying to find a quick fix for their stock prices these days. Their
product is now that all-important stock price, not the cars and trucks
that they used to take such pride in. Those are now just inconvenient
steps on the way to their final prize... a prize they now feel entitled
to.
Well, that's about it for this week, kiddies. Tune in again next week,
same time, same station, and be ready to listen to what they are saying
when...
PEOPLE ARE TALKING
=~=~=~=
->In This Week's Gaming Section - Atari-Powered Simulator!
""""""""""""""""""""""""""""" Sony PS3 Will Win in the End!
'Final Fantasy XIII' Falls Flat!
And more!
=~=~=~=
->A-ONE's Game Console Industry News - The Latest Gaming News!
""""""""""""""""""""""""""""""""""
Sony PlayStation 3 Will Win in the End
The Sony PlayStation 3 may be the number-two console now, but one
analyst group predicted that the console will be the last man standing.
The firm also speculated on when the industry will have to start
shifting consumers to next-generation devices.
Strategy Analytics said Monday that it predicts that the PS3 will still
be a commercial platform five years after Nintendo replaces its Wii.
Strategy Analytics predicted that Sony will sell 127 million PS3s over
the course of the console's life, although the console will still remain
runner-up to the Wii in terms of annual sales. Nintendo will sell 103
million Wiis over the course of the console's existence, the firm said;
it did not release anticipated Xbox 360 lifetime sales.
For 2010, SA predicted that sales of the Wii are expected to reach 17.5
million units; the PlayStation 3 will sell 14.0 million; the Xbox 360,
10.5 million; and the PS2, 5.5 million.
"Nintendo has done a great job with the Wii in bringing console games to
new audiences," said David Mercer, principal analyst, in a statement.
"But its sales are now falling, particularly in mature markets, and its
installed base will peak in 2011. Ownership of both the PS3 and the Xbox
360 will hit their highest points between 2012 and 2014."
Strategy Analystics predicts that the game console market will dip 9
percent in 2010, although the installed base will hit 220 million by the
end of 2010.
But, by 2011, SA predicts that the game console market will have peaked
in terms of sales. At that point, the industry will have to look ahead
toward next-generation boxes, the firm said. When will that happen? SA
didn't give a concrete time, but indicated that both PS3 and Xbox 360
ownership will peak between 2012 and 2014.
Meanwhile, both Sony and Microsoft appear to be exploring porting their
respective gaming console architectures into new directions. Sony has
called reports of a PlayStation phone "speculation," but Microsoft chief
executive Steve Ballmer has publicly mentioned the possibility of new form
factors for the Xbox.
'Final Fantasy XIII' Falls Flat
During the 1990s, the Square brand was synonymous with the role-playing
video game. A generation of gamers got hooked on the challenging quests,
quirky characters and sweeping story lines of Square RPGs like "Chrono
Trigger," "The Secret of Mana" and, of course, the "Final Fantasy" series.
Over the last decade, though, the Japan-based company - now Square Enix -
has ceded the RPG crown to U.S. developers. Games like Bethesda Softworks'
"Fallout 3" and BioWare's "Dragon Age: Origins" have all the epic drama of
Square's classics, while adding grittier stories, real-time combat and
free-roaming exploration.
Still, as a gamer who's devoured almost every "Final Fantasy" chapter,
I've been eagerly awaiting "Final Fantasy XIII" (Square Enix, for the
Xbox 360, PlayStation 3, $59.99). And it breaks my fanboy heart to
acknowledge how disappointed I am with it.
The adventure begins in the floating city of Cocoon, where humans are
protected by a mysterious race called the fal'Cie. A rogue fal'Cie from
Pulse, the world underneath Cocoon, breaks loose, and some humans are
branded as l'Cie, servants of the aliens. They're targeted for
elimination by Cocoon's government, but several escape and set out on a
mission to rescue a friend.
There are six primary characters, and they are some of the most
irritating people ever to appear in a game. There's surly soldier
Lightning, cocky stud Snow, whiny orphan Hope and spacey chatterbox
Vanille - no one you'd want to have lunch with, much less spend the
dozens of hours it takes to complete "XIII." I did grow to like Sazh,
who comes off at first as a Chris Tucker impersonator but turns out to
be the one sensible guy in the gang, and late arrival Fang delivers some
much needed sex appeal.
For the first 25 hours (really), the characters are split into groups of
two or three as they explore Pulse. The story is strictly linear, with
no towns to visit, no interesting side characters, no
off-the-beaten-path missions to pursue. "XIII" settles quickly into a
dull rhythm: fight, walk, fight, watch a non-interactive cut scene,
fight, save your game.
"XIII" does have its rewards. This series has long delivered on the eye
candy, and Square has pulled out all the stops for its first installment
on the current generation of high-definition consoles. The landscapes,
whether urban or bucolic, are breathtaking, and the character animation
is vividly lifelike.
The battles are built on an innovative engine. You control one
character, while the others in your party are computer-operated. But you
can change your teammates' specialties on the fly, so if you're taking
too much of a beating, you can have one character focus on healing
rather than fighting. I still miss the combat of previous "FF" games,
which let you control all your characters' actions more precisely, but
the alternative here is faster-paced and still demands some strategic
thinking. And there's an unusually deep assortment of monsters and human
villains to fight.
"Final Fantasy XIII" does pick up steam about two-thirds of the way
through, as the characters' stories coalesce and the action branches out
beyond the straight-ahead path. Unfortunately, I suspect many players -
especially series newbies - will lose patience long before then. Two
stars out of four.
'Uncharted 2' Nabs 5 Trophies at Video Game Awards
"Uncharted 2: Among Thieves" stole the show at the Game Developers Choice
Awards.
The high-octane PlayStation 3 action-adventure game developed by Naughty
Dog won five trophies at the Game Developers Conference ceremony
Thursday, including game of the year. "Uncharted 2," which casts players
in the role of globe-trotting treasure hunter Nathan Drake, was also
honored Thursday evening for best writing, audio, technology and visual
art.
"It"s one thing to have an idea," said art director Robh Ruppel, "but
you really need a great crew to make a game."
"Uncharted 2" foiled fellow game of the year nominees Rocksteady
Studios' "Batman: Arkham Asylum," Ubisoft Montreal's "Assassin's Creed
II," From Software's "Demon's Souls" and BioWare's "Dragon Age:
Origins." The unstoppable PlayStation 3 exclusive previously nabbed
three prizes at December's Spike TV Video Game Awards, including game of
the year.
Selected by a jury of game creators, the Game Developers Choice Awards
honor the best games of the past year. The 10th annual ceremony was
hosted by "Deus Ex" and "Epic Mickey" lead designer Warren Spector. The
show was capped off with the debut teaser trailer for "Deus Ex: Human
Revolution," the third installment in the futuristic role-playing game
franchise.
Other winners at the Moscone Convention Center ceremony included 5th
Cell's word-happy puzzler "Scribblenauts" for best handheld game and
innovation, Rocksteady Studios' stealthy "Batman: Arkham Asylum" for
best game design, Runic Games' fantasy outing "Torchlight" for best
debut game and thatgamecompany's free-flowing "Flower" for best
downloadable game.
"Think about what you can do to affect the people around the world, not
just for entertainment or distraction but something that's deeper and
more meaningful," "Flower" designer Jenova Chen told the crowd of game
makers during his speech.
John Carmack, the id Software co-founder and lead programmer of such
games as "Doom" and Quake," was awarded the lifetime achievement award.
Gabe Newell, Valve Corp. co-founder, won the pioneer award and used his
speech to tease the upcoming sequel to "Portal." Jerry Holkins, Mike
Krahulik and Robert Khoo of Penny Arcade received the ambassador award.
Earlier in the evening, several trophies were handed out at the 12th
annual Independent Games Festival Awards. Pocketwatch Games' "Monaco"
won the top honor, taking home the $20,000 Seumas McNally grand prize
for best independent game as well as the award for excellence on design.
Other indie winners included Cactus' "Tuning" and PlayDead's "Limbo."
=~=~=~=
->A-ONE Gaming Online - Online Users Growl & Purr!
"""""""""""""""""""
Atari-Powered Simulator Offers Educational Opportunity
ItÆs not every day that a person can put the words 'Atari 2600' and
'education' together.
Welcome to every day in Chad ShumakerÆs 8th-grade science classroom at
Claymont Junior High.
A self-proclaimed Classic Gamer, Shumaker owns a rather large collection
of classic video game systems such as the Atari, Intellivision,
Colecovision and Vectrex and recently bought a 1983 game titled 'Space
Shuttle: A Journey Into Space' produced by Activision. The game is a space
shuttle simulator, and Shumaker envisioned having his students learning
about space with the help of the game.
"I am a firm believer that kids learn the most when they can work with
something hands on," Shumaker said. "Yes, lecture and notes sessions are
important, as are tests and quizzes, but kids really look forward to lab
days!"
"They know they will get to produce, witness or experience something
cool that may just teach them something in the process."
Simply buying the game wasnÆt enough for Shumaker. He wanted to take the
experience to the next level.
And that level includes an actual cabinet to house the game.
So Shumaker talked with friend and social studies teacher Jordan Beebe,
a woodworker in his free time, to coordinate the building of his cabinet.
What began on Feb. 15 blossomed into a very cool cockpit similar to
those found in video arcades for racing games.
Eighth-grader Dylan Sterling said that the setup of the simulator made
the 25-year old graphics come to life.
"The space shuttle simulator is amazing," said Sterling. "Even though
the graphics werenÆt very good, it still seemed very realistic thanks to
Mr. Shoe talking to you from outside (the students wear headsets inside
and Shumaker guides them with a walkie-talkie outside of the cabinet."
"The whole setup is great. I hope we keep toying with it for the rest of
the year."
Eighth-grader Kelly Tantarelli added that the experience taught her
about more than just space.
"It wasnÆt like a normal video game but it was really fun," said
Tantarelli. "It gave me an idea of how hard it must be for actual
astronauts."
The space shuttle simulator is 3 feet wide, 5 feet tall and 4 1/2 feet
long and the cost was a meager $250.
"I have to say that Mr. Beebe did an incredible job," Shumaker said. "I
told him what I was thinking about and he took it and ran with it. He
made the blueprint in his mind and it only took a day to build."
"And I have to give props to (Principal) Scott Golec because he was
excited when I told him what I wanted to do and he gave us the funding
we needed to complete this project."
Beebe said he couldnÆt wait to build the cabinet.
"ItÆs been a lot of fun seeing how excited the kids are after they are
in it," Beebe said. "They have a lot of enthusiasm for it."
Beebe said his services are available for other educational projects -
within reason.
"If you need a house built, probably not, but if you need a flight
simulator, I guess IÆm an expert," he said with a laugh.
Contained within the simulator is the Atari 2600 VCS Unit, the earliest
version of the system. The unit also houses a joystick that is "pilot
style" and cost just $1 at Goodwill.
Finally, the coup de gras is a comfortable chair and a 19-inch Zenith
Space Command Television purchased from a thrift store. "This works just
fine and was what the Atari 2600 was intended to be used with in the
first place," Shumaker said.
The students sit in the chair and close a curtain to feel as though they
really are in a cockpit. They put on the headphones and Shumaker guides
them through space, tackling different parts of the game.
"When we talk about the concept of space, itÆs very difficult for the
students; they have a tough time imagining how big the universe really
is," Shumaker said. "This allows them to see aspects of space while
breaking it down in a way they can understand. What is great is that
now, they donÆt even refer to it as a ægame.Æ They call it the
simulator."
And you canÆt simulate that excitement.
Contained within the simulator at Claymont Junior High is the Atari 2600
VCS Unit, the earliest version of the system. Here is some background on
one of the first game systems:
- The Atari 2600 is a video game console released in October 1977. It is
credited with popularizing the use of microprocessor-based hardware and
cartridges containing game code, instead of having non-microprocessor
dedicated hardware with all games built in. The first game console to
use this format was the Fairchild Channel F; however, the Atari 2600 is
credited with making the plug-in concept popular among the gaming public.
- The console was originally sold as the Atari VCS, for Video Computer
System. Following the release of the Atari 5200, in 1982, the VCS was
renamed 'Atari 2600,' after the unitÆs Atari part number, CX2600.
=~=~=~=
A-ONE's Headline News
The Latest in Computer Technology News
Compiled by: Dana P. Jacobson
Report Finds Online Censorship More Sophisticated
Repressive regimes have stepped up efforts to censor the Internet and jail
dissidents, Reporters Without Borders said in a study out Thursday.
China, Iran and Tunisia, which are on the group's "Enemies of the
Internet" list, got more sophisticated at censorship and overcoming
dissidents' attempts to communicate online, said Reporters Without
Borders' Washington director, Clothilde Le Coz.
Meanwhile, Turkey and Russia found themselves on the group's "Under
Surveillance" list of nations in danger of making the main enemies list.
Although Zimbabwe and Yemen dropped from the surveillance list, that was
primarily because the Internet isn't used much in either country, rather
than because of changes by the governments, Le Coz said.
Reporters Without Borders issued the third annual report ahead of
Friday's World Day Against Cyber Censorship, an awareness campaign
organized by the Paris-based media advocacy group.
Le Coz said repressive regimes seemed to be winning a technological
tussle with dissidents who try to circumvent online restrictions. She
said some U.S. technology companies have been aiding the regimes by
selling products that could be used for such censorship, or by
cooperating with authorities and requests for censorship.
Companies she cited include Cisco Systems Inc., which has been
criticized by activists who say that it sells networking equipment that
could be used in official efforts to monitor and control Internet use.
In a statement Thursday, the company reiterated that it does not provide
any government with any special capabilities, and said products sold in
China are the same ones sold elsewhere.
Reporters Without Borders said it was optimistic about Google Inc.'s
public threats to leave China if the Silicon Valley powerhouse cannot
reach a deal that lets the company offer search results there free of
censorship.
"A year from now, I would be happy to tell you that Google opened the
path," Le Coz said. "That's a bit idealistic."
In fact, she worries that more democratic nations would be joining the
list.
Australia is among the countries under the group's surveillance for its
efforts to require Internet service providers to block sites that the
government deems inappropriate, including child pornography and
instructions in crime or drug use. Critics are worried that the list of
sites to be blocked and the reasons for doing so would be kept secret,
opening the possibility that legitimate sites might be censored.
In Russia, newly added to the watch list, politically active bloggers
have been increasingly arrested, Reporters Without Borders said. In
Turkey, several sites, including the video-sharing service YouTube, have
been blocked.
China and Tunisia, meanwhile, have employed increasingly sophisticated
filtering, while Iran stepped up its Internet crackdown and surveillance
amid a disputed presidential election last summer. Countries such as
China have defended their Internet practices and accused critics in the
U.S. in particular of "information imperialism."
Joining those three countries on the main enemies list are Cuba, Egypt,
Myanmar, North Korea, Saudi Arabia, Syria, Turkmenistan, Uzbekistan and
Vietnam.
Chinese Minister Insists Google Obey The Law
China's top Internet regulator insisted Friday that Google must obey its
laws or "pay the consequences," giving no sign of a possible compromise in
their dispute over censorship and hacking.
"If you want to do something that disobeys Chinese law and regulations,
you are unfriendly, you are irresponsible and you will have to pay the
consequences," Li Yizhong, the minister of Industry and Information
Technology, said on the sidelines of China's annual legislature.
Li gave no details of Beijing's talks with Google Inc. over the search
engine's January announcement that it planned to stop complying with
Chinese Internet censorship rules and might close its China-based site.
"Whether they leave or not is up to them," Li said. "But if they leave,
China's Internet market is still going to develop."
China has the world's most populous Internet market, with 384 million
people online. Google has about 35 percent of the Chinese search market,
compared with about 60 percent for local rival Baidu Inc. Chinese users
of Google and even some of China's state-controlled media have warned
the loss of a major competitor could slow the industry's development.
Beijing encourages Internet use for education and business but tries to
block access to material deemed subversive or pornographic, including
Web sites abroad run by human rights and pro-democracy activists.
Li insisted the government needs to censor Internet content to protect
the rights of the country and its people.
"If there is information that harms stability or the people, of course
we will have to block it," he said.
A Google spokeswoman, Courtney Hohne, declined to comment on the status
of contacts with the Chinese government or when the company might start
stop censoring search results.
Responding to Google's complaints of China-based hacking against its
e-mail service and several dozen major companies, Li said the government
opposes hacking.
Google CEO Eric Schmidt said Wednesday the company is in active
negotiations with Beijing and expects some resolution in the dispute soon.
Speaking at a conference in the United Arab Emirates, Schmidt declined
to provide specifics or predict how long the discussions would last. He
said Google has decided not to publicize details of the talks.
Even if the China-based Google.cn search site is shut down, Google wants to
keep a Beijing development center, advertising sales offices and a
fledgling mobile phone business, according to a person familiar with the
company's thinking.
Google will not say how many employees it has in China, but industry
analysts estimate the workforce at 700. The company, based in Mountain
View, California, employs about 20,000 people worldwide.
Beijing has rejected suggestions by Western security experts that
China's military or government agencies might have been involved in the
hacking.
"You cannot find evidence about who organizes such attacks. The Chinese
government has repeatedly opposed and deterred hacking attacks," Li said.
US To Allow Web Service Exports to Strict Nations
Washington will allow technology companies to export Internet services to
Iran, Cuba and Sudan in a bid to exploit their libertarian potential, The
New York Times reported late Sunday.
"The more people have access to a range of Internet technology and
services, the harder it?s going to be for the Iranian government to clamp
down on their speech and free expression," a senior administration official
told the paper.
The Treasury Department will issue a general license Monday for exports of
free personal Internet services such as instant messaging, chat and photo
sharing as well as software to all three countries, said the unnamed
official.
The move will allow Microsoft, Yahoo and other Internet services providers
to get around strict export restrictions, the report said.
Until now they had resisted offering such services for fear of violating
existing sanctions.
But there have been growing calls in Congress and elsewhere to lift the
restrictions, particularly after Iran's post-election protests illustrated
the power of Internet-based services such as Facebook and Twitter, The
Times said.
Internet Access Is a Universal Right
The right to life, liberty, and Internet access? Approximately four in
five adults worldwide believe that access to the Internet is a
fundamental right, according to a Monday report from the BBC.
The BBC commissioned GlobeScan to interview more than 27,000 adults in
26 countries between December 2009 and January 2010. Of those surveyed,
87 percent of those who use the Internet think Internet access should be
a "fundamental right of all people," while 71 percent of non-Internet
users also believed they should have the right to go online.
Of the 1,035 Americans who were polled, 51 percent strongly agreed and
25 percent somewhat agreed that Internet access should be a fundamental
right. Ten percent somewhat disagreed, while 11 percent strongly
disagreed.
Countries with the highest percentage of people who "strongly agreed"
that they have a right to Internet included Mexico (86 percent), Brazil
(83 percent), and South Korea (71 percent). Pakistan was at the lower
end of the spectrum, with only 12 percent in strong agreement (34
percent somewhat agreed).
In China, where the country's regulation of the Internet has been called
into question, about 53 percent strongly agreed and 34 percent somewhat
agreed that residents had a right to access the Web. Only 5 percent and
2 percent somewhat or strongly disagreed with that statement,
respectively.
China also had the highest percentage of respondents who were most
concerned about state censorship of content, at 29 percent. Only 6
percent of people in the U.S. had similar concerns.
The study also asked respondents if the Internet should be subject to
regulation "by any level of government anywhere." In the U.S., 32
percent of respondents strongly agreed and 25 percent somewhat agreed
that it should not be regulated. About 22 percent and 20 percent
somewhat or strongly disagreed, respectively.
The countries most open to regulation were Pakistan, Turkey, and China,
where only 12 to 16 percent of respondents strongly agreed that the
Internet should never be regulated.
The report found that Americans are more likely than most to say that
the Internet has given them greater freedom - 85 percent compared to 78
percent worldwide. Internet users in the U.S. are mostly likely to
express this freedom through speech, and 55 percent say that the
Internet is a safe place to express their views, compared to 48 percent
worldwide. Of most concern to Americans, however, are fraud and loss of
privacy.
Though the majority believes the Internet should be a right, what would
happen if it ceased to exist? Could people handle it?
When asked if they could cope without the Internet, about 34 percent of
Americans strongly agreed that they could survive, while 30 percent
somewhat agreed.
Others were less inclined. Only 4 percent of Mexicans and 9 percent of
Japanese and Chinese were in strong agreement that they could cope
without the Web. The same goes for 12 percent of respondents in South
Korea and Russia, and 14 percent of Egyptians.
The countries that were most confident that they could cope without the
Internet were Brazil (53 percent), the Philippines (44 percent), and
Spain (42 percent).
In October 2009, Finland's Ministry of Transport and Communications
ordered telecom providers to be ready to provide "every residence and
business office with access to a reasonably priced and high-quality
connection" by 2015. France made Internet access a human right, but
Finland was apparently the first country to make it a legal right.
Finland was not among the countries polled by BBC.
In the U.S., the Federal Communications Commission is expected to
deliver a plan for nationwide broadband access to Congress later this
month.
Cyber-Bullying Cases Put Heat on Google, Facebook
The Internet was built on freedom of expression. Society wants someone held
accountable when that freedom is abused. And major Internet companies like
Google and Facebook are finding themselves caught between those ideals.
Although Google, Facebook and their rivals have enjoyed a relatively
"safe harbor" from prosecution over user-generated content in the United
States and Europe, they face a public that increasingly is more inclined
to blame them for cyber-bullying and other online transgressions.
Such may have been the case when three Google executives were convicted
in Milan, Italy on February 24 over a bullying video posted on the site
-- a verdict greeted with horror by online activists, who fear it could
open the gates to such prosecutions and ultimately destroy the Internet
itself.
Journalist Jeff Jarvis suggested on his influential BuzzMachine blog
that the Italian court, which found Google executives guilty of
violating the privacy of an autistic boy who was taunted in the video,
was essentially requiring websites to review everything posted on them.
"The practical implication of that, of course, is that no one will let
anyone put anything online because the risk is too great," Jarvis wrote.
"I wouldn't let you post anything here. My ISP (Internet Service
Provider) wouldn't let me post anything on its services. And that kills
the Internet."
A seemingly stunned Chris Thompson, writing for Slate, said simply: "The
mind reels at this medieval verdict."
And Matt Sucherman, a Google vice president and general counsel, wrote
in a blog post that the company was "deeply troubled" by the case,
saying it "attacks the very principles of freedom on which the Internet
is built."
Legal experts have been more sanguine, saying the verdict in Milan will
most likely end up an outlier - unable to stand the scrutiny even of
the Italian appeals courts, never mind setting legal precedents elsewhere.
But in sentencing the executives to six-month suspended jail terms, the
court may have seized on a growing desire to hold Internet companies
responsible for the content posted by users.
"I actually think that this is probably not a watershed moment because
the Google convictions violate European law and ultimately they will be
overturned," said John Morris, general counsel for the Washington,
D.C.-based Center for Democracy and Technology.
"Having said that, yes we are quite worried about the trend in other
countries to suggest Internet service providers and Web sites should be
the policemen of the Internet," Morris said.
If the trend takes hold, it could put the companies on the defensive,
forcing them to spend more time defending such cases or fending off
calls to restrict content in some way.
China polices the web and demands cooperation from web companies, while
the United States has stuck up for Internet freedom in the face of
censorship by more repressive governments.
But social pressure often comes from the ground up, as Facebook recently
found out in Australia.
In that case Facebook pages set up in tribute to two children murdered
in February, 8-year-old Trinity Bates and 12-year-old Elliott Fletcher,
were quickly covered with obscenities and pornography, prompting calls
for the social network to be more accountable for its content.
"To have these things happen to Facebook pages set up for the sole
purpose of helping these communities pay tribute to young lives lost in
the most horrible ways adds to the grief already being experienced,"
Queensland Premier Ann Bligh wrote to Facebook founder and CEO Mark
Zuckerberg in a letter released to the Australian media.
"I seek your advice about whether Facebook can do anything to prevent a
recurrence of these types of sickening incidents," Bligh said in the
letter.
A Facebook spokeswoman responded that the popular social network, which
has more than 400 million users worldwide, had rules to check content
and that any reports of hate or threats would be quickly removed.
"Facebook is highly self-regulating and users can and do report content
that they find questionable or offensive," the spokeswoman, Debbie
Frost, said.
Calls for prosecution of cyber-bullying first reached a peak with the
case of a suburban mother accused of driving a love-lorn 13-year-old
girl, Megan Meier, to suicide in 2006 by tormenting her with a fake
MySpace persona.
Lori Drew, the mother of a girl with whom Meir had quarreled, was found
guilty of misdemeanor federal charges in a case dubbed the "MySpace
Suicide" in the U.S. media, but a judge later dismissed her conviction
on the grounds that the prosecution was selective the law
unconstitutionally vague.
But Meier's death and a series of child exploitation cases linked to
News Corp's MySpace brought pressure on the site to increase its
security measures and may have cost it in its apparently losing rivalry
with Facebook for social network dominance.
Such issues point to the business risks for the likes of Google and
Facebook as they seek to reconcile demands for accountability with the
impossibility of monitoring everything posted on their sites.
"We are a society that expects companies and people of authority to take
responsibility, not only for their own actions but for the actions of
those beneath them," said Karen North, director of the Annenberg Program
on Online Communities at the University of Southern California.
"The difficulty is, we've created an Internet culture where people are
invited to put up content, but the responsibility falls in both
directions," North said. "(On the Internet) we all share the
responsibility to monitor the content that we find and for our societal
standards to be maintained."
PayPal Recommends Anti-Phish Plugin
Paypal is recommending that users install the Iconix eMail ID software.
The free Iconix application integrates into many popular mail clients in
order to call out those messages which have been verified as sent by one
of a list of over 1500 senders including, obviously, PayPal, banks, credit
card companies, major retailers, and other popular sites like Monster.com
and The New York Times.
The verification is based on existing e-mail authentication standards;
Iconix says they use "...technologies like DKIM, Domain Keys and Sender
ID...", all of which DNS-based services and special mail headers to
confirm that a particular message was actually sent by the e-mail domain
it purports to come from.
iconix2.jpgIn the nearby example, a message from Facebook has been
confirmed as coming from Facebook. Click on the special icon for that
message in your e-mail client and this verification box pops up.
DKIM is DomainKeys Identified Mail, a standard established many years
ago and led by Yahoo! and Cisco. It uses public key encryption to prove
not only that the message sender is authenticated, but that it has not
been modified in transit.
Any mail domain can implement these standards, but Iconix is only
verifying particular ones. This is good because a sender is not
trustworthy just because they are verified. So Iconix is picking only
trustworthy senders.
It's a shame that e-mail clients need an add-in to display this
information. Standards exist for mail clients to interact with 3rd party
verification/accreditation services, such as Iconix, so that the client
could implement this capability natively. Thus far, to my knowledge, only
webmail clients do this.
Iconix works with Gmail, MSN Hotmail, Windows Live Hotmail, Yahoo Mail,
Outlook 2003/2007, Outlook Express, Earthlink, AOL Webmail, AIM Webmail,
Mac and Linux are not yet supported.
Hat tip to Finextra.
FCC Releases Internet Speed Test Tool
The U.S. Federal Communications Commission on Thursday launched a
broadband test service to help consumers clock the speed of their
Internet.
Located at the site www.broadband.gov, the test is aimed at allowing
consumers to compare their actual speeds with the speeds advertised by
their providers.
The FCC release follows an FCC meeting in September where officials said
that actual speeds were estimated to lag by as much as 50 percent during
busy hours.
"The FCC's new digital tools will arm users with real-time information
about their broadband connection and the agency with useful data about
service across the country," FCC Chairman Julius Genachowski said in a
statement.
The FCC is also collecting information about where broadband is not
available. Consumers can email the FCC at fccinfo@fcc.gov or call the FCC.
Lender Putting www.sex.com Domain on Auction Block
Sex.com, often touted as one of the most valuable Internet domain names,
is due to head to the auction block next week.
DOM Partners LLC, a New Jersey lender that backed a 2006 purchase of the
domain name for a reported $14 million, is foreclosing on the Internet
property, and is due to auction it on March 18 at New York law firm Windels
Marx Lane & Mittendorf LLP, according to legal notices.
Bidding for the Internet property, the tumultuous past of which includes
several lawsuits and two books, is due to start at $1 million.
The auctions of simple domain names are seen as rare opportunities for
Internet entrepreneurs.
An auction for the www.pizza.com domain name in 2008 attracted bids above
$2.5 million.
But if it is true that sex sells, sex.com may be the most valuable domain
name in the world. At one point, the website was making at least $15,000
per day, according to a 2008 book, The Sex.com Chronicles, by attorney
Charles Carreon who has represented a former owner of the site.
In January 2006, Escom LLC acquired the domain name from Gary Kremen,
founder of dating website Match.com and chief executive of Grant Media.
Kremen registered the sex.com domain name in 1994.
A press statement announcing the 2006 sale said it was "believed to be
among the most significant domain sale transactions in history." Terms
of that deal were not disclosed, but it has since been reported that the
deal was worth about $14 million.
DOM Partners' loan to Escom for the deal has been in default for over a
year.
"The loan was in default and DOM partners is foreclosing pursuant to its
right under the security agreement," DOM's attorney Scott Matthews said.
Attempts to reach Escom and sex.com for comment were not immediately
successful.
But Richard Maltz, an auctioneer at Maltz Auctions who is running the
sale, said on Monday there was considerable interest in it.
"We don't know who's serious and who's not, but prospective bidders need
a $1 million certified check. It should be interesting."
Maltz said his firm was arranging for potential buyers to also be able
to bid online.
No .xxx Yet: Internet Agency Delays Porn Decision
Porn Web sites can't park themselves at a ".xxx" address quite yet.
A global Internet oversight agency on Friday deferred a decision until
June on whether to create a ".xxx" Internet suffix as an online
red-light district.
The board of the Internet Corporation for Assigned Names and Numbers, or
ICANN, initiated a 70-day process of consultations on a domain that
could help parents block access to porn sites. Use of the ".xxx" suffix
would be voluntary, though, and would not keep such content entirely
away from minors.
Backers of ".xxx" have billed the proposal as a way for the
adult-entertainment industry to clean up its act, though some porn sites
worry that governments would wind up mandating its use, and religious
groups are concerned it would legitimize porn sites.
Skeptics also note that porn sites would likely keep their existing
".com" storefronts, even as they set up shop in the new ".xxx" domain
name, thereby giving people even more ways to find pornography online.
ICM Registry LLC first proposed the ".xxx" domain in 2000, and ICANN has
rejected it three times already since then. But an outside panel last
month questioned the board's latest rejection in 2007, prompting the
board to reopen the bid.
"There's a lot of complex issues," ICANN CEO Rod Beckstrom said, without
elaborating.
As it concluded weeklong meetings Friday in the Kenyan capital, Nairobi,
ICANN's board gave its chief executive and its chief lawyer two weeks to
recommend options for the agency to proceed. Once the ICANN board
receives the options from them, it will open them to public comment for
45 days and then make a decision at its June meeting in Brussels.
Stuart Lawley, ICM's chief executive, said he is looking forward to
seeing proposals in the next 14 days.
=~=~=~=
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