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* 30 SECRETS OF ATARI by Steve Bloom
=======================================================================
(c)1983 Carnegie Publications Corp.
(c)1987, 1989 Public Domain media
[Author's note: Here presents information I had compiled through
research and interviews with people from Atari, Inc. (a.k.a. the "old"
Atari)]
While I wrote this article back in 1983, I felt that much of the
information would be still interesting today. What is presented here is
not an exhaustive list. I used only the information I felt was not
common knowledge and some insight on others. Because the magazine that
originally published this, Computer Games, (February 1984) is no longer
in circulation, I felt that in the best interest of all that I re-
acquire publication rights. This is why I have placed this in the
public domain for everyone to enjoy. The entire article is unabridged
and unchanged from the original published format.
Steve Bloom,
May 29, 1989.
30 SECRETS OF ATARI:
The real story of Asteroids, Space Invaders, Pac-Man, Pong, and Pole
Position.
FORWARD
In its 11-year history, Atari has become one of the biggest, flashy,
most influential companies in history. They have had their share of
incredible successes and embarrassing failures. Perhaps more than
anything else, they have had their secrets.
Atari is very tight-lipped. At one point employees were asked to sign
confidentiality agreements and use magnetic ID cards to walk through the
company's corridors. Aside from the actual cartridges, the public
learns little about Atari's games and the people who created them.
Until now. We have interviewed dozens of employees of the company, past
and present. We have guaranteed them complete anonymity in exchange
for a tip, an insight, a never-before-heard anecdote. From these
interviews, we have compiled the following secrets of Atari, which are
published here for the first time.
1. Nolan Bushnell, Atari's founding father, originally named the
company Syzygy (the sun, moon, and earth in total eclipse). He
renamed it to Atari because another company already owned the name
Syzygy.
2. Bushnell is generally believed to be the author of Pong, Atari's
first game. Actually, Magnavox released the Odyssey 100, the first
home video game system, which included a game remarkably similar to
Pong, several months before Pong's debut in the arcades in 1972.
Years later, Bushnell admitted in court that he had seen an Odyssey
prototype on display earlier in 1972. The Odyssey 100 was designed
by Ralph Baer.
3. Bally/Midway rejected Bushnell's Pong when he demonstrated the game
in its Chicago offices in 1972. Bushnell went back to California
and started Atari.
4. Given a choice between Mappy and Pole Position, two arcade creations
by the Japanese firm Namco, Bally/Midway amazingly opted for Mappy.
Atari had to settle for Pole Position, which went on to become the
biggest game of 1983.
5. Gravitar was one of Atari's worst-selling arcade games. So they
took the game out of the cabinets and converted them all to Black
Widow.
6. Mike Hally designed Gravitar. He recently redeemed himself as the
project leader for Atari's spectacular Star Wars game.
7. Rick Mauer never programmed another game for Atari after he did
Space Invaders for the VCS. He is said to have earned only $11,000
for a game that grossed more than $100 million.
8. Todd Fry, on the other hand, has collected close to $1 million in
royalties for his widely criticized VCS Pac-Man.
9. The man for bringing Pac-Man home to Atari- Joe Robbins, former
president of coin-op- was severely reprimanded by the chairman of
the board Ray Kassar for making the deal with Namco without
consulting him. It seems Robbins was in Japan negotiating a legal
matter with Namco at the time, and Namco demanded that Atari buy the
home rights to Pac-Man as part of the settlement. Pac-Man had yet
to take off, but when it did, Robbin's gutsy decision paid off as
Pac-Man went on to become the company's best-selling cartridge ever.
10. The man for bringing E.T. to Atari? None other than Warner
Communications chairman, Steve Ross. So convinced was he that E.T.
possessed video game star quality, Ross paid Steven Spielberg an
enormous sum (did I hear $21 million?) for the rights to the little
extraterrestrial bugger. Designer Howie Warshaw spun the game out
in four months, only three million cartridges were sold and Atari
began to announce million dollar losses. E.T. is now selling for as
little as $5 in some stores.
11. Warshaw also designed Raiders of the Lost Ark cartridge, and Yar's
Revenge, which started out as a licensed version of the arcade game,
Star Castle. "Yar" is "Ray" Kassar backwards.
12. One of Atari's most popular early arcade game was Tank, only it
didn't say Atari anywhere on the cabinet or screen. Instead, it
said "Kee Games," which was another name for Atari from 1973-78.
Atari and Kee (named after Joe Keenan, Bushnell's longtime partner)
put out identical games in order to create more business for Atari.
For instance, Spike (Kee) and Rebound (Atari) were volleyball games
that came out a month apart in 1974.
13. Tank was designed by Steve Bristow, who is still with the company
after all these years. Most recently, he has been in charge of
Ataritel, Atari's telecommunications project which had been
code named, "Falcon."
14. Code-names have always been popular at Atari. The VCS was "Stella,"
the 400 computer was "Candy," the 800 was "Colleen," the 5200 was
"Pam." All were named after well-endowed female employees working
at Atari (except for Stella, which was a bicycle trade name).
15. And there was "Sylvia," the 5200 that never was. Pam, as everyone
by now knows, was a stripped down 400 computer for the sole purpose
of game playing. Sylvia was intended to be Atari's answer to
Intellivision and was in the works long before Pam was born. But
problems developed largely because the 5200 was projected to be
compatible with VCS software, which limited the design of the
hardware. When push finally came to shove, Sylvia went out the
window, and Pam walked in the door.
16. Cosmos, Atari's experiment with holography, was a battery-operated
game system that was introduced at a New York press conference in
the spring of 1980. Created by Al Alcorn, Cosmos was never to be
seen again.
17. Alcorn was the first engineer hired by Nolan Bushnell. His first
project was Pong. His second project was Space Race, the forerunner
to Frogger.
18. Another project announced was a remote-control VCS. Since it was
wireless, you could play games at 30 feet without having to hassle
with the console. It too mysteriously disappeared from Atari's
catalogue. (Note: it looked almost exactly like the 5200).
19. Nobody in Atari coin-op liked Dig-Dug, the company's first Japanese
import, except for Brian McGhie, now with Starpath. It was McGhie
who added the finishing touches to Dig Dug. His latest game is
Rabbit Transit.
20. Quantum and Food Fight were not designed by Atari. They were the
work of General Computer Corp. of Cambridge, Massachusetts. GCC
broke into the business selling kits that would speed-up Missile
Command. Atari sued and settled with GCC for the above mentioned
games.
21. Tempest was originally intended to be a first-person Space Invaders
-type game. Then Dave Theurer came up with idea for tubes on the
screen. Theurer also designed Missile Command.
22. The first 200 Asteroid machines were actually Lunar Landers. Atari
was so hot on Asteroids, that it cut short the production run on
Lunar Lander- Atari's first vector game- and released the 200
complete with Lunar Lander art.
23. Asteroids had two incarnations before it achieved its spectacular
success. The first, Planet Grab, simply required you to claim
planets by touching them with your spaceship. The second version,
allowed you to blow up the planets and duel with another ship,
Space-Wars style. Only in Asteroids, which came along two years
later, did Atari engineer Lyle Rains introduce the concept of
floating rocks.
24. Many at Atari, past and present, dispute Rains' claim that he was
solely responsible for Asteroids. Ed Logg, who programmed it, and
who also had his hand at the design of Centipede and Millipede, is
said to be the true mastermind behind Asteroids.
25. One of Ed Logg's game that has never been released in the arcades is
called Maze Invaders.
26. Battlezone Ed Rotberg left Atari after he was forced to convert his
favorite game to Army specifications. Dubbed the MK-60 by the Army,
it included 30 game variations, improved steering and magnification,
and simulations of Russian and American tanks. It sold for $30,000.
27. Rotberg joined two other Atari engineers, Howard Delman and Roger
Hector, and formed Videa, which not too long ago was bought by Nolan
Bushnell for more than $1 million amd renamed Sente Technologies.
28. President of Apple Computers Steve Jobs began his high-tech career
at Atari. He was known to walk around barefoot, kick up his dirty
feet on executives' desks, and talked continuously of going to India
to meet a guru. Not only did he do the latter, he designed Breakout
before leaving Atari for good.
29. Before they left Atari, designers Al Miller, David Crane, Larry
Kaplan, and Bob Whitehead were working on games that would later
become Activision cartridges. Crane's Dragster was a spin-off of
the Atari coin-up Drag Race and Kaplan's Kaboom was based on the
Atari coin-op Avalanche.
30. Warren Robinett, tired of Atari's policy of no author credit for
game designers, decided to sign his game, Adventure, in an obscure
secret room in the program. He never told his fellow designers
about this for fear of word getting out and he being reprimanded.
Ultimately, a 12 year-old in Salt Lake City discovered the room
where it was written: "Created by Warren Robinett." To his
surprise, Robinett was never punished. He too left Atari shortly
thereafter.