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1995-01-27
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803KB
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20,407 lines
CONTENTS OF
May/June 1994 FreshFish CD-ROM
This file contains some overview information about the contents of this CD,
followed by list of one-line descriptions for each "product" for which there
is a Product-Info file. Note that not all the material has a corresponding
product info file yet, so this list only describes a subset of what is
actually on this CD.
------------------------
STRUCTURE OF THIS CD-ROM
------------------------
The 650 Mb on this CD is divided into roughly three sections; (1) new
material, which includes newly released floppy disks as well as material
which does not appear in the floppy distribution, (2) useful utilities that
can be used directly off the CD if desired, thus saving 100 Mb or more of
hard disk space, and (3) older material from previously released floppy
disks or CD's.
The portion of the disk dedicated to new material that I've not previously
published on a CD or floppy disk is 241 Mb, broken down as follows:
11 Mb Archived (BBS ready) contents of floppy disks 976-1000.
22 Mb Unarchived (ready-to-run) contents of floppy disks 976-1000.
82 Mb Archived "new material" not included in floppy distribution.
126 Mb Unarchived "new material" not included in floppy distribution.
The portion of the disk dedicated to useful tools and other interesting
material that will be updated for each FreshFish CD is 383 Mb, broken down
as follows:
6 Mb Commodore includes, libs, and developer tools (V37-V40).
6 Mb Reviews of Amiga hardware, software, and other products.
13 Mb CD-ROM administration tools, documentation, etc.
33 Mb PasTeX source, fonts, and binaries.
42 Mb Miscellaneous useful tools, libraries, and examples.
46 Mb GNU binaries, libraries, and AmigaGuide info files.
86 Mb Archived (BBS ready) GNU source, binaries, libs & includes.
151 Mb Full GNU source code for supplied GNU executables.
The portion of the disk dedicated to old material is 26 Mb, broken down as
follows:
17 Mb Descriptions of contents of previous CD-ROM's & floppies.
9 Mb Archived (BBS ready) material from Mar/Apr FreshFish CD-ROM.
--------
GNU CODE
--------
Here are the current GNU distributions which are included in both source and
binary form. In most cases, they are the very latest distributions ftp'd
directly from the FSF machines and compiled with the version of gcc included
on this CD-ROM. I have personally compiled all of the GNU binaries supplied
on this CD-ROM, to verify that the compiler is solid and that the binaries
are in fact recreatable from the supplied source code.
bc-1.02 find-3.8 grep-2.0 rcs-5.6.0.1
binutils-1.8.x flex-2.4.6 groff-1.09 sed-2.03
bison-1.22 gas-1.38 gzip-1.2.4 shellutils-1.9.4
cpio-2.3 gawk-2.15.4 indent-1.9.1 tar-1.11.2
dc-0.2 gcc-2.3.3 ispell-4.0 termcap-1.2
diffutils-2.6 gcc-2.5.8 libg++-2.5.3 texinfo-3.1
doschk-1.1 gdb-4.12 m4-1.1 textutils-1.9
emacs-18.59 gdbm-1.7.1 make-3.70 uuencode-1.0
f2c-1993.04.28 ghostscript-2.6.1 patch-2.1
fileutils-3.9 gmp-1.3.2 perl-4.036
Here is an "ls -C" of the GNU binary directory which can be added to your
path to make these utilities usable directly off the CD-ROM, once it is
mounted:
[ df gdb ident paste tee
addftinfo diff genclass indent patch test
afmtodit diff3 geqn info pathchk texi2dvi
ar dir gindxbib install pfbtops texindex
as dirname glookbib ispell pr tfmtodit
autoconf doschk gneqn ixconfig printenv touch
autoheader du gnroff ixtrace printf tr
awk echo gperf join protoize true
basename egrep gpic ksh ps2ascii unexpand
bc emacs grefer ld ps2epsi uniq
bdftops env grep lkbib psbb unprotoize
bison etags grodvi ln ranlib uudecode
c++ expand groff locate rcs uuencode
cat expr grog logname rcsdiff v
chgrp f2c grops look rcsmerge vdir
chmod false grotty ls rlog wc
chown fgrep gs m4 rm who
ci find gsbj make rmdir whoami
cksum flex gsdj makeinfo sdiff xargs
cmp flex++ gslj merge sed yes
co fold gslp mkdir sh zcat
comm font2c gsnd mkfifo size zcmp
cp g++ gsoelim mknod sleep zdiff
cpio gawk gtbl mt sort zforce
csplit gcc gtroff mv split zgrep
cut gcc-2.3.3 gunzip nice strip zmore
d gcc-2.5.8 gzexe nl sum znew
date gccv gzip nm tac
dc gccv-2.3.3 head nroff tail
dd gccv-2.5.8 id od tar
----------------------
Other Useful Utilities
----------------------
Here is an "ls -C" of the Useful/Sys/C binary directory which can be added
to your path to make these utilities usable directly off the CD-ROM, once it
is mounted:
A-Kwic ExpungeXRef LoadDB PerfMeter Viewtek flushlibs
AD2HT Flush LoadLibrary Play Vim lha
ARTM History LoadXRef PowerSnap WDisplay look
AZap IView MKProto RSys XIcon mg
AmigaGuide Installer MakeAnim7 SD Xoper tapemon
Degrader LHArc MuchMore SnoopDos brik vt
DeviceLock LHWarp NewZAP SuperDuper bsplit zoo
DiskSalv Less PackIt SysInfo chksum
============================================================================
This rest of this file is generated automatically from the product
info files included on the CD.
============================================================================
==========
BTNTape 3.0 A "Better-Than-Nothing" scsi tape driver
The "Better Than Nothing" SCSI tape device handler. It provides flat-file
access to a SCSI tape drive from application programs using simple calls to
DOS or C library I/O functions. It can also be used with the Amiga TAR
utility for disk backups. It uses your existing SCSI adapter's device
driver for access to the bus. This version fixes a number of bugs and
includes several new features including file number tracking and append-only
and read-only safety modes.
Author: Robert Rethemeyer
Path: BBS/AmigaLib/d1000/BTNtape.lha
==========
Disk1000-Overhead ?.? Library admin files for disk 1000.
Library admin files for disk 1000.
Author: (null)
Path: BBS/AmigaLib/d1000/Disk1000.lha
==========
Enforcer 37.60 Tool to monitor illegal memory access.
A tool to monitor illegal memory access for 68020/68851, 68030, and
68040 CPUs. This is a completely new Enforcer from the original idea
by Bryce Nesbitt. It contains many new and wonderful features and
options and no longer contains any exceptions for specific software.
Enforcer can now also be used with CPU or SetCPU FASTROM or most any
other MMU-Kick- start-Mapping tool. Major new output options such as
local output, stdout, and parallel port. Highly optimized to be as
fast as possible.
Author: Michael Sinz
Path: BBS/AmigaLib/d1000/Enforcer.lha
==========
FishRachel 1.0 Cartoon picture for use as WB backdrop.
This picture is a hand drawn cartoon picture of Rachel the Raccoon
"Just Fishin'" to commemorate Fred Fish's 1000th disk. It is an
NTSC-Hires-Interlace (704x480) IFF picture, and is provided in
8-color, 16-color, and 128-color versions for use on all Amigas.
Author: Les Dietz
Path: BBS/AmigaLib/d1000/FishRachel.lha
==========
PolyFit 1.21 "Method of least squares" line fitting
A program to fit straight lines, polynomes and exponentional curves to sets
of points. Can fit to polynomes of degree of 16 and lower. Calculated
coefficients can be printed and saved. A graph of the points and curve can
be shown (in any screen resolution), printed and saved as an IFF file.
Supports localization. Binary only.
Author: Camiel Rouweler
Path: BBS/AmigaLib/d1000/PolyFit.lha
==========
Disk976-Overhead ?.? Library admin files for disk 976.
Library admin files for disk 976.
Author: (null)
Path: BBS/AmigaLib/d976/Disk976.lha
==========
Replex 2.0 OS Patch to use substitute tools
REPLace EXecutable. This handy patch substitutes program names that are
about to be executed, e.g. if an icon default tool specifies ":c/MuchMore"
and you prefer to use "c:TextRead", you can have it defined as such. You
won't have to change the icon. This version also has a "catch" option to
automatically ask for a substitute if a tool wasn't found. Replex has a
font-sensitive intuition interface, a snapshot option and an unlimited
number of definitions.
Author: ASWare, by Ekke Verheul
Path: BBS/AmigaLib/d976/Replex.lha
==========
UChess 2.78 Amiga port of GNU chess (part 1 of 2).
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and better
Amiga systems. Eval/search and clock enhancements from original gnu port.
Fully multitasking, automatically detects and supports 640X480X256 color AGA
mode machines, and does not at any time BUSY wait. Supports a variety of
standard features such as load, save, edit board, autoplay, swap sides,
force move, undo, time limits, hints, show thinking, and a supervisor mode
that will allow two humans to play with the computer acting as a
"supervisor".
This version supports 3rd party graphics cards. This is part 1 of a 2
part distribution. Part 1 contains the executables and documentation.
Part 2 contains the source and is included on disk 977.
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: BBS/AmigaLib/d976/UChess.lha
==========
Disk977-Overhead ?.? Library admin files for disk 977.
Library admin files for disk 977.
Author: (null)
Path: BBS/AmigaLib/d977/Disk977.lha
==========
Forth ?.? Forth Programming language
An update to the MVP-Forth directory on AmigaLibDisk #9.
Provided is an improved, faster screen editor which uses
the keyboard cursor keys, backspace and delete keys and
function keys which allow fast moving thru the screens,
pasting from PAD and the printing of screen, triad or PAD
to the printer port prt:. F1 is the OOPs key. Control
Keys give fast editing. The control keys and Function
keys can be reprogrammed by the user if desired. Runs on
Amiga 1000 and 3000. Probably on Amiga 500 and 2000
(Untested).
Author: Glenn Tenney
Fantasia Systems, Inc
John Bos
Path: BBS/AmigaLib/d977/Forth.lha
==========
KingCON 1.2 Useful replacement to CON: and RAW: devs
A console-handler that optionally replaces the standard 'CON:' and 'RAW:'
devices. It is 100% compatible, but adds some VERY useful features, such
as: Filename-completion (TAB-expansion); A review-buffer; Intuition menus;
Jump scroll (FAAST output!). Cursor-positioning using the mouse; MC68020
optimized version; And more... Binary only
Author: David Larsson
Path: BBS/AmigaLib/d977/KingCON.lha
==========
LibraryGuide 1.1 AmigaGuide list/desc of common libraries
An AmigaGuide file that lists about 210 different PD, Shareware and
Commercial "libraries" often found in the LIBS: directory and a simple
description of their purpose, version info, where to get them, etc.
May help you determine whether or not you actually "need" some of these
spaceconsuming things.
Author: Dan Elgaard
Path: BBS/AmigaLib/d977/LibraryGuide.lha
==========
UChess 2.78 Amiga port of GNU chess (part 2 of 2).
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and better
Amiga systems. Eval/search and clock enhancements from original gnu port.
Fully multitasking, automatically detects and supports 640X480X256 color AGA
mode machines, and does not at any time BUSY wait. Supports a variety of
standard features such as load, save, edit board, autoplay, swap sides,
force move, undo, time limits, hints, show thinking, and a supervisor mode
that will allow two humans to play with the computer acting as a
"supervisor".
This version supports 3rd party graphics cards. This is part 2 of a 2
part distribution. Part 1 contains the executables and documentation
and can be found on disk 976. Part 2 contains the source and is included
on disk 977.
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: BBS/AmigaLib/d977/UChess.lha
==========
Disk978-Overhead ?.? Library admin files for disk 978.
Library admin files for disk 978.
Author: (null)
Path: BBS/AmigaLib/d978/Disk978.lha
==========
MakeCat 38.02 Makes creating locale catalog files easy
Makes creating locale catalog files easy. It makes catalog files from ASCII
files that contain the strings and ID numbers that should be included in the
catalog. Reverse operation is also possible with UnMakeCat, so that existing
catalogs can easily be translated or changed. Includes example of how to use
locale.library to read catalogs. Binary only.
Author: Camiel Rouweler
Path: BBS/AmigaLib/d978/MakeCat.lha
==========
Man 1.11a Unix type Man command
This is a simple MAN command, known from UNIX systems.
The advantage is, that it recognizes .guide files to be
AmigaGuide© documents. MAN then uses a different viewer
in order to display the AmigaGuide© document. Furthermore
MAN recognizes TeX-DVI files as well, using a different
viewer to display them. You may configure MAN using
environment variables.
Author: Kai Iske
Path: BBS/AmigaLib/d978/Man.lha
==========
MiserPrint 1.11 Print util for HP-Deskets and compatible
MiserPrint is a print utility that puts up to 8 normal pages of text on one
sheet of paper. You are able to save paper and time. MiserPrint uses the
small built-in fonts (Courier and Letter Gothic) of the HP-Deskjet printers.
Author: Heinz-Guenter Boettger
Path: BBS/AmigaLib/d978/MiserPrint.lha
==========
MouseClock 1.22 Battery backed-up clock/calendar project
A hardware/software project of a low cost, very small external battery
backed up clock calendar for all Amigas (especially for A1200, A500, A600).
It is connected to the mouse port #2.
Author: Adriano De Minicis
Path: BBS/AmigaLib/d978/MouseClock.lha
==========
NewEdit 1.8 Adds new edit functions to string gads
A commodity, that patches all string gadgets of the system (better:
it installs a global edithook for the string gadgets). Beside some new edit
functions, NewEdit supports copy and paste of text between the clipboard and
string gadgets.
Author: Uwe Roehm, based on work by Oliver Wagner
Path: BBS/AmigaLib/d978/NewEdit.lha
==========
RachelValley 1.0 Cartoon picture for use as WB backdrop
A 256 colour and 16 colour IFF picture of "Rachel Raccoon"
resting after a hike. These pictures are suitable as Workbench
backdrops with the right software.
Author: Les Dietz
Path: BBS/AmigaLib/d978/RachelValley.lha
==========
Disk979-Overhead ?.? Library admin files for disk 979.
Library admin files for disk 979.
Author: (null)
Path: BBS/AmigaLib/d979/Disk979.lha
==========
KeysPlease 1.3 Get RAWKEYs and ASCII codes with GUI
Displays a nice rendition of the Amiga keyboard and allows you to either
click on a key-gadget or press a key to find that key's rawcode or ascii
value. Codes are displayed in both decimal and hexidecimal.
Author: Brian Koetting
Path: BBS/AmigaLib/d979/KeysPlease.lha
==========
MouseAideDEMO 9.81a Extremely versatile mouse utility
A DEMO version of a "Mouse" utility which has all the standard functions:
Acceleration with threshold, window & screen cycling by mouse & keyboard,
mouse & screen blanking, mouse & key Auto-Activation, user "hot key" command,
Keyboard "String" macros, etc... But also has many functions other "Mouse"
programs do NOT, such as: Shell-Cycling, Key Clicking, Mouse Port switching
KeyClosing, Multi-Icon-Select with Mouse, Middle Mouse Button Windowing,
EZ-Date generation, Workbench to the front function, Ez-Dragging & Sizing,
Key zipping, Freezing Mouse & Keyboard of all input, etc... Now features a
easy to use Pop-Up 2.xx style intuition interface (that functions in 1.3)
and the ability to function correctly in all the new screen modes! Written in
assembly for efficiency in size and CPU usage. Binary only.
Author: Thomas J. Czarnecki
Path: BBS/AmigaLib/d979/MouseAideDEMO.lha
==========
QMouse 2.90 Small multi-functional mouse utility
An unusually small and feature-packed "mouse utility". Was inspired by,
but not derived from, the original QMouse by Lyman Epp. Features include
automatic window activation (like WindX), top-line blanking for A3000/A2320
users, system friendly mouse blanking, mouse acceleration/threshold,
"Pop-CLI", click-to-front/back, "SunMouse", "NoClick", "WildStar", Northgate
key remapping, and more. Only 3K.
Author: Dan Babcock
Path: BBS/AmigaLib/d979/QMouse.lha
==========
SnoopLibs 0.9 Library function-call monitor
A clever tool for developers and others with a more-than-usual interest
in the functioning of tasks, to patch and monitor any library-function-call
from a certain task. The output-formats can be changed and the results
can be printed to a window, a file or printer. Includes six ".sl" files
(library data) and a tool (fd2sl + source) to add more. Comes with an
AmigaGuide manual. First public release.
Author: ASWare, by Ekke Verheul & Dirk Reisig
Path: BBS/AmigaLib/d979/SnoopLibs.lha
==========
StartWindow ?.? Launch applications from WB zipwindow
Configurable WorkBench "launch-program" type utility. Opens a zipwindow
that when activated, presents the user with a listwindow of pre-configured
commands. Ideal for those commands used infrequently enough that you don't
want a dock-icon cluttering up your WorkBench for.
Author: Heinz Reinert
Path: BBS/AmigaLib/d979/StartWindow.lha
==========
SuperDuper 3.1 High-speed disk copier and formatter
SuperDuper is an exciting, high-speed disk copier and formatter. Typical
timings are 99s for a disk-to-disk verified copy, or 38s for a four disk
non-verified format. Also available are buffering in RAM, on a hard disk
image file or on any sector-based Amiga device, like RAD:, VDO:, FMS:, etc.
Real-time compression using the Xpk standard allows to copy in one pass most
disks on 1M Amigas, especially in conjunction with a special utility which
"hides" external drives to the system (but not to SuperDuper). Bells and
whistles include high density floppy support, voice, automatic date
increment, a list of the disks copied, and automatic start of operations
based on disk insertion/ejection sensing. Works on any Amiga under 2.0 and
beyond. The changes from version 3.0 are mainly bug fixes and some new
features, namely optional simple refresh windows, the new NoStartup switch,
automatic source disk reads, and better window management.
Author: Sebastiano Vigna
Path: BBS/AmigaLib/d979/SuperDuper.lha
==========
APipe-Handler 37.5 Alternative pipe handler (incl. source)
The `APipe-Handler' allows you to add the `APIPE:' DOS device to your
system. This device acts as a pipe between two programs, but in a
different manner than the standard `PIPE:' device does. This handler
interprets the text after the `APIPE:' prefix as a command line
to execute, and the process/command which opens the file indicated
by the mention of `APIPE:' can now read the standard output or write
the standard input of the program indicated by the command line
depending on whether the `APIPE:' file was opened for reading or
writing, respectively. Thus, the opening an `APIPE:' file is analogous
to the UNIX `popen()' call, but it is more widely available to the user.\n
Complete source is included and can be used as an example of a handler.
Author: Per Bojsen
Path: BBS/AmigaLib/d980/APipe.lha
==========
Disk980-Overhead ?.? Library admin files for disk 980.
Library admin files for disk 980.
Author: (null)
Path: BBS/AmigaLib/d980/Disk980.lha
==========
HWGRCS 5.6pl8 GNU Revision Control Sys 5.6pl8 (1 of 3)
A three part distribution of an RCS 5.6.0.1 port to the Amiga, currently at
patch level 8. Part 1 contains the executables and documentation in
AmigaGuide and "man" format, part 2 contains the source code to RCS, and
part 3 contains the source code and binaries for patch and diffutils.
The Revision Control System (RCS) manages multiple revisions of text files.
RCS automates the storing, retrieval, logging, identification, and merging
of revisions. RCS is useful for text that is revised frequently. For
example: programs, documentation, graphics, papers, form letters, etc.
Included are RCS 5.6, GNU diffutils 2.6 and an LP utility to support paged
diff outputs.
Author: Walter Tichy
Paul Eggert
Amiga port by Heinz Wrobel
Path: BBS/AmigaLib/d980/HWGRCS.lha
==========
BootUte 1.0 Allows more old pgms run on 1200/4000
Enables more older software work on the Amiga 1200 and 4000 series,
it is also useful for users with accelerators.
Author: Paul Toyne
Path: BBS/AmigaLib/d981/BootUte.lha
==========
CloudsAGA 1.01 Creates random clouds in AGA resolutions
This program creates random clouds which you might use in your paint
program, as a texture in a ray tracing program or as a background for
your workbench. Uses all AGA resolutions. This is a complete rewrite
in OBERON-2. Removed more enforcer hits.
Author: Daniel Amor
Path: BBS/AmigaLib/d981/CloudsAGA.lha
==========
ConPaste 37.25 Commodity to paste clipped text anywhere
ConPaste is a 2.0 commodity that allows you to paste clipped text into
anything. Paste into string gadgets. Paste into any text application. In
this new version, ConPaste drops its priority by 1 when pasting text to
allow sufficient processor time for the receiving task or window to process
the text.
When you press a user-defined key or key combination, ConPaste will take any
FTXT found in clipboard unit 0, convert the text back into input events, and
send the input events into the input stream. The output will go to the
active window or string gadget.
The built-in default key combination for pasting with ConPaste is now
RightAmiga-j (previously RightAmiga-i which was not a great combination
since that is supposed to bring up Info). You can define a different
combination with the KEY= tooltype by supplying a commodities-type key
description such as:
KEY=RCOMMAND j (RightAmiga-j)
KEY=LALT p (LeftAlt-p)
KEY=f1 (function key f1)
NOTE: You must first clip the console text to the clipboard via the normal
2.0 drag select and RightAmiga-C, or by using a text editor which supports
clipping or copying of text to the clipboard. You can also use
SYS:Utilities/More to display and clip text from any plain ASCII text file.
Author: Carolyn Scheppner
Path: BBS/AmigaLib/d981/ConPaste.lha
==========
Disk981-Overhead ?.? Library admin files for disk 981.
Library admin files for disk 981.
Author: (null)
Path: BBS/AmigaLib/d981/Disk981.lha
==========
HuntWindows 3.3 Finds active window on oversize screens
Starting with 2.0 you can make screens bigger than the visual size of your
monitor. On a double-size workbench, catching windows like requesters etc.
can be quite annoying at times. This little utility hangs itself on the VBI
(Vertical Blank Interrupt) to find out which window is being activated and
moves the screen to show the window in full view.
Author: Jörg Bublath
Path: BBS/AmigaLib/d981/HuntWindows.lha
==========
HWGRCS 5.6pl8 GNU Revision Control Sys 5.6pl8 (2 of 3)
A three part distribution of an RCS 5.6.0.1 port to the Amiga, currently at
patch level 8. Part 1 contains the executables and documentation in
AmigaGuide and "man" format, part 2 contains the source code to RCS, and
part 3 contains the source code and binaries for patch and diffutils.
The Revision Control System (RCS) manages multiple revisions of text files.
RCS automates the storing, retrieval, logging, identification, and merging
of revisions. RCS is useful for text that is revised frequently. For
example: programs, documentation, graphics, papers, form letters, etc.
Included are RCS 5.6, GNU diffutils 2.6 and an LP utility to support paged
diff outputs.
Author: Walter Tichy
Paul Eggert
Amiga port by Heinz Wrobel
Path: BBS/AmigaLib/d981/HWGRCS.lha
==========
Bin2Hunk 2.2 Create a linkable hunk from any file
Convert any binary file to an AmigaDOS hunk (or object file) that can be
linked with your linker into your program. This is most useful when you
wish some form of data to be a part of your executable. This data can be
sound samples, images, text, or whatever. Sports a ReadArgs() CLI
interface, as well as a GadTools Intuition interface. Memory type options
include ANY, CHIP, and FAST. Allows naming of your hunks. An optional data
item containing the size of your data can also be specified.
Author: Brian Koetting
Path: BBS/AmigaLib/d982/Bin2Hunk.lha
==========
Disk982-Overhead ?.? Library admin files for disk 982.
Library admin files for disk 982.
Author: (null)
Path: BBS/AmigaLib/d982/Disk982.lha
==========
HWGRCS 5.6pl8 GNU Revision Control Sys 5.6pl8 (3 of 3)
A three part distribution of an RCS 5.6.0.1 port to the Amiga, currently at
patch level 8. Part 1 contains the executables and documentation in
AmigaGuide and "man" format, part 2 contains the source code to RCS, and
part 3 contains the source code and binaries for patch and diffutils.
The Revision Control System (RCS) manages multiple revisions of text files.
RCS automates the storing, retrieval, logging, identification, and merging
of revisions. RCS is useful for text that is revised frequently. For
example: programs, documentation, graphics, papers, form letters, etc.
Included are RCS 5.6, GNU diffutils 2.6 and an LP utility to support paged
diff outputs.
Author: Walter Tichy
Paul Eggert
Amiga port by Heinz Wrobel
Path: BBS/AmigaLib/d982/HWGRCS.lha
==========
JoyRide 1.0 Intuition front-end for joystick events.
JoyRide is a commodity that provides an intuition front-end for joystick
events. This has some nice advantages for both users and programmers.
There are three (3) basic features you get: a) A simple joystick interface
through a window's IDCMP port. No joystick-specific code has to be used,
JoyRide initializes and handles all the trigger-setting and reading of the
joystick. The joystick events are passed to your application in the same
manner as all other intuition events through your window's IDCMP, just like
IDCMP_RAWKEY and IDCMP_MOUSEBUTTON. b) Application shareable joystick
events. Normally, only one application can allocate the joystick at a time.
In other words, no two applications that both use the joystick can
multitask. JoyRide handles this in the same manner the keyboard.device
handles key presses. That is, it sends them down the input.device where
they are passed to the active window (or "input focus"). In this way, many
programs can now share joystick events. c) Joystick events now pass through
the input.device stream. This is helpful because now screen blankers know
that you're using the computer and won't blank during joystick games!
Author: Brian Koetting
Path: BBS/AmigaLib/d982/JoyRide.lha
==========
CapsLockExt 1.0 Extends CapsLock to ALL keys
A Commodity that extends the effect of the CapsLock key to every key on the
keyboard, and allows the Shift key to temporarily cancel the CapsLock key.
This causes CapsLock to act like a SHIFT-lock key on a typewriter.
Author: Douglas Nelson
Path: BBS/AmigaLib/d983/CapsLockExt.lha
==========
Disk983-Overhead ?.? Library admin files for disk 983.
Library admin files for disk 983.
Author: (null)
Path: BBS/AmigaLib/d983/Disk983.lha
==========
FastJPEG 1.10 JPEG viewer, both fast and good quality.
FastJPEG is a fast JPEG picture viewer. Besides being fast, it has
many other advantages. An important goal was to not trade quality for
speed. In fact, FastJPEG is both fast and has an excellent quality.
Most other JPEG viewers either produce ugly pictures, or need ages to
perform the conversion to HAM mode.
The key to the improved quality is a technique called `dithering',
where colors not displayable on the Amiga are approximated by giving
neighboring pixels similar colors, which the eye then mixes to the
desired one.
A common variety of this method is the `Floyd-Steinberg' error
dispersion algorithm, which is very time intensive, but produces the
best pictures.
FastJPEG does not use this method, as it would drastically reduce
performance. The dithering method used in FastJPEG, however, produces
pictures of similar quality.
Author: Christoph Feck
Path: BBS/AmigaLib/d983/FastJPEG.lha
==========
Harridan 1.0 Simple "Reminder" type utility
A "Reminder" type program for your startup-sequence. Each time you boot,
Harridan will check your event list, if an event is 'due', Harridan opens
a window to remind you. If nothing is 'due', you're not bothered. Designed
under Amiga DOS 2.04 and takes advantage of all it's easy to use features.
Binary only.
Author: Andy Maxey
Path: BBS/AmigaLib/d983/Harridan.lha
==========
TitleClock 3.3 Configurable clock hides in title bar
A little commodity (about 4k) that throws up a clock in the top right corner
of a screen's titlebar. It may be set up to display itself on one or more
screens without running multiple copies of the program. It may also be set
to follow your default public screen and also to always display on the frontmost
screen.
Author: Anders Hammarquist
Path: BBS/AmigaLib/d983/TitleClock.lha
==========
Viewtek 2.1 Feature packed picture/animation viewer
A feature packed Picture/Animation Viewer. Shows most ILBM's (including
24-bit ILBM's), most Compuserve GIF format images, most JFIF format JPEG
images and most ANIM Op-5 format animations, with support for different
palettes for each frame. Supports SHAM, CTBL, and PCHG images, full
support of ECS/AGA display modes (ie. show 256 color GIF's directly, show
800x600 HAM animations, etc.). Supports viewing contents of clipboard.
Iconifies to a Workbench AppIcon. Includes versions for DCTV, EGS, IV-24,
Firecracker, OpalVision, Retina, and Picasso
Author: Thomas Krehbiel
Path: BBS/AmigaLib/d983/Viewtek.lha
==========
Yass 2.0 Yet another Screen Selector Commodity
Yet Another Screen Selector, a commodity with several nice
features such as: Completely controllable via keyboard (of
course you can use your mouse, if you really want to); Shows
Screens and Windows (option); Shows PublicScreenname or
ScreenTitle (option); Ability to change the default Public
screen; Opens window even on non-public screens (option).
Font-sensitive; Resizeable window. Binary only.
Author: Albert Schweizer
Path: BBS/AmigaLib/d983/Yass.lha
==========
AGIndex 1.04 Creates index for AmigaGuide document
Creates an index for AmigaGuide documents. Indicies are sorted
alphabetically and can be accessed (in AmigaGuide) by pressing the
'Index' button. Index entries can be extracted from the source
document using two different selecting methods: by reference or by
declaration. Binary only.
Author: Camiel Rouweler
Path: BBS/AmigaLib/d984/AGIndex.lha
==========
Disk984-Overhead ?.? Library admin files for disk 984.
Library admin files for disk 984.
Author: (null)
Path: BBS/AmigaLib/d984/Disk984.lha
==========
ForceIcon 1.4 Substitute Icon images and positions
ForceIcon is an utility mainly for users of CD-ROM drives. Since one
can not snapshot the position of a volume's icon, nor replace it by a
user-defined one, this utility was written. ForceIcon allows you to
set the position of a disk's icon and/or replace it by a different
image/icon which doesn't have to be a disk.info file. All types of
".info" files may be selected.
Author: Kai Iske
Path: BBS/AmigaLib/d984/ForceIcon.lha
==========
IconToClip 1.0 Copies icon name to clipboard
A link between the Workbench and the Shell. It adds an item to the Tools
menu that, when selected, puts the name of any highlighted icon into the
Clipboard, from which it can be pasted to the Shell or any other program
that uses the Amiga Clipboard. Has an option for writing the full pathname.
Can handle multiple icon selections, writing the names in row or column
format. Can also be used as an AppWindow.
Author: Douglas Nelson
Path: BBS/AmigaLib/d984/IconToClip.lha
==========
Imploder 4.0 Reduce executable size using compression
The Imploder allows you to reduce the size of executable files while
having them retain their full functionality. There are other
"crunchers" or "packers" available for the Amiga, but none are as
mindful of the complexities of your Amiga system as the Imploder
(IMHO). In addition to this, its algorithms are more efficient, both
in terms of speed, and size reduction.
The FInf drawer contains a versatile directory lister and file type
recognizer. This one is bursting with options, many of which are
sorely needed but not present in any of the other listing utilities I
know of. Of course it recognizes whether files are Imploded or not.
The DImp drawer contains a disk-archiver that makes use of the
Implosion algorithm. Special features include the creation of self
extracting and explaining disk archives, support for any device with a
floppy like track layout, and the flexible selection of cylinder
ranges.
Author: Albert-Jan Brouwer
Peter Struijk
Paul van der Valk
Erwin Zwart
Path: BBS/AmigaLib/d984/Imploder.lha
==========
TWA 1.4 Remembers last active window on any scr
A commodity that remembers the last active window on any screen.
If screens are shuffled, the window is automatically re-activated
when that screen is brought to front. This version fixes a problem
which made it impossible to autoscroll on a screen which is partially
in the background. Binary only.
Author: Matthias Scheler
Path: BBS/AmigaLib/d984/TWA.lha
==========
WindowDaemon 1.6 Extended control to intuition windows
Window Daemon gives extended control to intuition windows
and screens through HotKeys and Arexx. In addition there
is better workbench drawer manipulation, you can close
the current drawer window when opening another drawer,
and when closing a drawer can open its parent
automatically. Using a hotkey you can manage the task
priority owning the current window and even suspend the
task. Also the active window can be brought to the front
or pushed to the back by simply holding down both mouse
buttons.
Author: David Swasbrook
Path: BBS/AmigaLib/d984/WindowDaemon.lha
==========
AGAiff 1.0 An IFF-to-RAW converter
An IFF-to-RAW converter which can load all ILBM graphics supported
by the AGA chipset. It is also able to save 24 Bit colors and
sprites wider than 16 pixels. Some features make this program
quite attractive: Coded as a Commodity; Coded completely in fast
Assembler; Font-sensitive User Interface; <MANY> different save
formats; Powerful ARexx-Port, supporting all stuff from the GUI;
Runs even from small Assembler Workdisks if you don't need ARexx,
Hotkey and all Displaymodes; ... and more !
Author: Michael Krause
Path: BBS/AmigaLib/d985/AGAiff.lha
==========
Disk985-Overhead ?.? Library admin files for disk 985.
Library admin files for disk 985.
Author: (null)
Path: BBS/AmigaLib/d985/Disk985.lha
==========
ILBMKiller 1.0 An IFF/AGA ILBM file viewer w/delete
An IFF/AGA ILBM file viewer. Has optional delete facility
that allows you to sift though large collections of pictures,
keeping only the ones you want.
Author: David and Coralie Tucker
Path: BBS/AmigaLib/d985/ILBMKiller.lha
==========
Lines 2.4 OS friendly game where you draw lines.
An OS friendly game, played with the mouse, where the goal is to draw as
many lines as you can, obeying the rules. The basic rules are that only
eight directions (horizontal, vertical, and diagonal) are allowed, a line
is exactly five points long, and each new line can include at most one
point that was used in a previous line. Includes both PAL and NTSC
versions.
Author: Mika Kortelainen
Path: BBS/AmigaLib/d985/Lines.lha
==========
NewIFF 39.11 New IFF code modules and examples
Commodore IFF code modules and examples for OS 1.3 through 3.x. Code
requires V39+ includes to compile, and under 1.3 requires the V37
iffparse.library to run. Examples include handling AA display, brush
loading, 8SVX playing, clipboard FTXT reading/writing, etc.
Author: Submitted by Carolyn Scheppner
Path: BBS/AmigaLib/d985/NewIFF.lha
==========
NewTool 2.6 Replace default tool in project icons.
A program that will quickly replace the default tool in project icons.
NewTool allows you to specify the default tool to use, use a file
requester to pick the default tool, or it will automatically choose
the proper tool depending on the file type using WhatIs library. This
version is a complete rewrite from v37.203 which appeared on disk 947.
Now more style guide compliant. Also included is NewToolPrefs v1.1
which is a GUI to quickly and easily edit your NewTools.prefs file.
Author: Michael J Barsoom
Path: BBS/AmigaLib/d985/NewTool.lha
==========
SmallPlayer 1.0a Small module player
A small player for those really big modules. The file is less than 10k.
Plays powerpacked Protracker modules. First public release. Binary only.
Author: Hallvard Korsgaard
Path: BBS/AmigaLib/d985/SmallPlayer.lha
==========
Disk986-Overhead ?.? Library admin files for disk 986.
Library admin files for disk 986.
Author: (null)
Path: BBS/AmigaLib/d986/Disk986.lha
==========
FDPro2Demo 2.0 Very realistic flight simulator
Demo of Jaeger Software Inc's WWII flight simulator for the Amiga. It has
full support for analog joystick and rudder pedals and runs in Hi-res
Interlace or in DBL NTSC/PAL on AGA machines.
Author: Bill Manders
Matt Shaw
Drew Dorman
Ted Jump
Path: BBS/AmigaLib/d986/FDPro2Demo.lha
==========
MeMon 1.1 Dec/HEX/bin/ASCII converter/mem-monitor.
An intuition-based utility that allows you to monitor or change specific
memory addresses. User may select byte, word, or long word alignment.
Displays in binary, hex, and signed or unsigned decimal. Also useful for
displaying ascii codes of various character key mappings and/or as a
hex/binary/decimal converter. Binary only.
MeMon is designed to be so neat and pretty that all programmers will want to
have It on their harddisk. Why?\n
-MeMon is mouse- and FULLY keyboard driven.\n
-MeMon uses 2.0 gadgets\n
-MeMon reads its settings from the ToolType field.\n
-MeMon adjust gadgets to the system font.\n
-MeMon has a small icon and program size.\n
MeMon is a nice tool for every programmer in need of converting numbers
between different bases, needing to know what code the © character has etc.
MeMon is also a perfect tool to help in debugging or just to learn how
the hardware registers on the Amiga work.
Author: David Ekholm, Datadosen
Path: BBS/AmigaLib/d986/MeMon.lha
==========
PhoneDir 2.0 Personal Phone Directory
Personal Phonedirectory is a database for addresses and phone numbers.
It can also dial the numbers automatically. Its window can be hidden,
and shown again by selecting from the Workbench Tools menu. Binary only.
Author: Hallvard Korsgaard
Path: BBS/AmigaLib/d986/PhoneDir.lha
==========
WBrain v2.1a A thinking game for the WorkBench
A thinking game for the WorkBench. The player must reproduce a random
pattern by filling in a grid in the correct order. The difficulty ranges
from moderately easy to impossible. Uses very little CPU time and very
little memory, so is ideal for playing while raytracing, etc.
Author: Sean Russell
Path: BBS/AmigaLib/d986/WBrain.lha
==========
XFD 1.00 Utilities/shared library for decrunching
This software package allows you to decrunch nearly every crunched file
known to the Amiga. It consists of the xfdmaster.library as the brain
and a couple of programs that offer certain functions to the user. The
xfdmaster.library, successor of the decrunch.library, is a standard
Amiga shared runtime library. It works with Kickstart V33+, and offers
applications the possibility to directly support crunched files of any
kind. Binary only.
Author: Georg Hörmann
Path: BBS/AmigaLib/d986/XFD.lha
==========
Calc v2.0 An RPN calculator with a stack window
An RPN (Reverse Polish Notation) calculator with a 7-element stack window.
Includes the standard arithmetic operators, plus swap, drop, power, root,
natural log, exponential, sin, cos, tan, arcsin, arccos, arctan and hex /
decimal display modes. Binary only.
Author: Sean Russell
Path: BBS/AmigaLib/d987/Calc.lha
==========
Disk987-Overhead ?.? Library admin files for disk 987.
Library admin files for disk 987.
Author: (null)
Path: BBS/AmigaLib/d987/Disk987.lha
==========
History 37.5 List and control shell command history.
This is a 2.04/3.0/3.1 compatible version of the history command. It
allows listing, saving, loading, and execution of the standard
con-handler command line history.
Author: Andy Finkel
Path: BBS/AmigaLib/d987/History.lha
==========
LhSFX 1.5 Creates self-extracting Lh archives.
An oldie, but goodie, that somehow missed getting included in the AmigaLibDisks.
LhSFX is a self-extracting archive creator. Update from the original program
written by Mike Kennedy. Now uses a file requester. Many bugs fixed.
Author: Ralf Thanner and Mike Kennedy
Crunch/decrunch routines by Holger P. Krekel & Olaf `Olsen' Barthel
Path: BBS/AmigaLib/d987/LhSFX.lha
==========
LoanCalc 2.0 A mortgage/loan calculation utility
A mortgage/loan calculation utility. Although similar programs exist,
this one is unique in that it is designed to track 'Open' mortgages that
allow any size payment to be made at any time, as well as providing a
printed Amortization Table for Fixed mortgages with monthly, semi-monthly,
bi-weekly and weekly payment re-schedules. Binary only.
Author: Robert Bromley
Path: BBS/AmigaLib/d987/LoanCalc.lha
==========
MCalc 1.3 A powerful MUI-based calculator.
MUIProCalc is a MUI-based calculator much like Jimmy Yang`s Calc 3.0.
It still lacks the plotter, but it offers a quite flexible history
facility for inserting previously entered expressions. Different
output formats offered and plenty of functions the user may choose
from. Furthermore the look of the calculator may be customized. ARexx
Port for ease of calculating from within an editor. Some functions are
able to return TeX compatible output. Results or inputs may be copied
to the Clipboard.
MUIProCalc comes with a fancy GUI you may configure to your needs.
Function gadgets may be flipped through using pages so that they don`t
eat up too much of space. MUIProCalc supports an input/output history
you may configure so that you may re-insert previously entered
expressions/results. History entries may be copied to a
userdefiniable clipboard unit. It features various display/output
bases such as decimal, hexadecimal, octal, and binary and of course
calculation sizes ranging from 8 Bit to 32 Bit width. Angles may be
displayed as radians or degrees. MUIProCalc offers an ARexx port you
may use to calc expressions externally. These commands are able to
return TeX compatible output such as "1\cdot 10^{-5}". It comes with
two example scripts for use with CED Pro.
Author: Kai Iske
Path: BBS/AmigaLib/d987/MCalc.lha
==========
Disk988-Overhead ?.? Library admin files for disk 988.
Library admin files for disk 988.
Author: (null)
Path: BBS/AmigaLib/d988/Disk988.lha
==========
DQua 1.00 GUI-based Quadratic equation solver
A simple utility that solves quadratic equations.
Author: Lee Kindness
Path: BBS/AmigaLib/d988/DQua.lha
==========
MegaBall 3.0 Amiga action game with AGA support.
Classic amiga action game! Comes with two graphics files, one that lets it
run on older Amigas (even ones running WB 1.2!), and another that lets it
take advantage of dazzling 24-bit AGA graphics if ya got 'em! Packed with
a whole bunch of exciting new features, music and boards. Documentation in
AmigaGuide format.
Author: Ed Mackey
with new music by Al Mackey
Path: BBS/AmigaLib/d988/MegaBall.lha
==========
MemClear 1.8 Fill unused memory with selected byte
A tool for programmers which fills unused memory chunks with zeros or any
other byte value. In addition to that, it is a pure replacement for 'Avail'
and can flush unused system resources, such as libraries, devices, and fonts.
The memory type to be filled can be selected (chipmem, fastmem, both). It
also warns if a defective memory structure is recognized. Binary only.
Author: Ralf Thanner
Path: BBS/AmigaLib/d988/MemClear.lha
==========
AntiCicloVir 2.1 Link/File/BB/Validator/Memory virus elim
A link virus detector and exterminator. Also detects other types of viri.
This version can detect: 126 Bootblock; 17 Link; 28 File; 7 Disk-Validator;
14 Trojans; and 8 Bombs; Automatically checks each inserted disk for boot
block and disk-validator viruses. Can scan all files of a specified directory
for known link viruses, and constantly monitors memory and system vectors.
Author: Matthias Gutt
Path: BBS/AmigaLib/d989/AntiCicloVir.lha
==========
Disk989-Overhead ?.? Library admin files for disk 989.
Library admin files for disk 989.
Author: (null)
Path: BBS/AmigaLib/d989/Disk989.lha
==========
FlipIt 1.0 Flip through screens via hotkeys.
Commodity that lets you install hotkeys for flipping through screens.
FlipIt lets you specify a hotkey to push the frontmost screen to the back,
and a hotkey to bring the rearmost screen to the front. This is useful
when using programs that do not have depth gadgets on their screens.
Author: Michael J Barsoom
Path: BBS/AmigaLib/d989/FlipIt.lha
==========
PicCon 2.01 Image converter for programmers.
PicCon is a program to aid developers of Amiga software for including
graphical images in their own programs.\n\n
In a full featured GUI you are able to cut out any portion of a loaded
picture and save it back to disk in a variety of formats. Supported formats
include: ordinary bitplanes, interleaved bitplanes, chunkypixels,
blittermasks, Amiga sprites, IFF ILBMs, workbench icons and lots of
variations on these main formats.\n
You can also save the picture's palette in a variety of formats, including
ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists, IFF ILBM and more.\n
All saves can be done in either binary, as linkmodules (objectfiles), or in
sourcecode (assembler, C or Pascal).\n\n
The pictures which contain your images can be stored in IFF ILBM or any
format you've got datatypes' support for as the datatypes.library supplied
with OS3.0 is used (if present) by PicCon. RAW images and workbench icons
can also be loaded (for e.g. reediting).\n\n
Some simple (but, in this context, useful) imageprocessing tools have been
included in version 2 of PicCon, like pen remapping, palette compression
and pen usage statitics. Other features that have proved very handy for
time-saving purposes are the "gridsave", "autocrop" and "autoscan" functions.
The "autoscan" function makes it possible to process a whole picture full
of images in one operation. The "gridsave" feature lets you save hundreds
of e.g. maptiles for backgroundgraphics in a game in a single command.\n\n
Author: Morten Eriksen
Path: BBS/AmigaLib/d989/PicCon.lha
==========
VirusZII 1.03 AntiVirus utility with file decrunching
Release II of this popular virus detector that now recognizes 279 boot and
145 file viruses. The filechecker can also decrunch files for testing. The
memory checker removes all known viruses from memory without 'Guru Meditation'
and checks memory for viruses regularly. VirusZ has easy to use intuitionized
menus including keycuts for both beginners and experienced users. Binary only.
Author: Georg Hörmann
Path: BBS/AmigaLib/d989/VirusZII.lha
==========
BootWriter 1.2 A bootblock installer with many features
A bootblock installer with many features. You can install either
an official bootblock, an inbuilt one with the possibility to enter
some text, or any other bootblock of your choice. Bootblocks can be
saved and loaded as either normal or powerpacked files. Bootblock
files and disks' bootblocks are checked for viruses using the
recognition code of VirusZ, and, if available, the bootblock.library
and brainfile (BBBF). There are about 550 different bootblocks
recognized. All filing systems are supported. This package also
contains the assembler includes for the Bootblock.library which were
missing on AmigaLibDisk919. Binary only.
Author: Ralf Thanner
Bootblock recognition code by Georg Hörmann
Bootblock.library by Johan Eliasson
Inbuild bootblock by Timm Mueller
Path: BBS/AmigaLib/d990/BootWriter.lha
==========
Disk990-Overhead ?.? Library admin files for disk 990.
Library admin files for disk 990.
Author: (null)
Path: BBS/AmigaLib/d990/Disk990.lha
==========
SCSIutil 2.02 Do low-level operations on a SCSI dev.
CLI utility to issue commands to a SCSI disk using a specific SCSI id
number. Commands include inquiry, seek, start/stop motor, read
sector(s), play audio CD sectors, insert, eject, read capacity, etc.
Author: Gary Duncan
Heiko Rath
Path: BBS/AmigaLib/d990/SCSIUtil.lha
==========
Stocks 3.04a Comprehensive stocks analysis program.
Demo version of a stocks analysis program. Provides powerful technical
analysis using numerous studies including Candlesticks, traditional bar
charts, 3 moving averages, MACD, Stochastics, Gann, TrendLines,%R, Average
Volume and more. It generates buy/sell signals based on customizable
trading rules and graphs daily, weekly, and monthly charts using a simple
ASCII data file format compatable with CompuServe historical data.
Displays on Workbench or Custom Public Screen. Includes on-line AmigaGuide
help text.
Author: James Philippou, Bug-Free Development
Path: BBS/AmigaLib/d990/Stocks.lha
==========
ASwarmII 2.0 Screenblanker Commodity, funny graphics
A "high security" Screenblanker commodity (will not burn-in the
phosphor even when the CPU is really busy). Based loosely upon Jeff
Buterworth's "xswarm" for X11 Windowing System, it shows from 1-10
"wasps" being chased by 1-500 "bees". Screen will blank entirely
under periods of high CPU usage.
Author: Markus Illenseer
Matthias Scheler
Path: BBS/AmigaLib/d991/ASwarmII.lha
==========
CopColEd 1.2 Programmers Copper color editor
An editor for colors that can be displayed using the Amiga's COPPER.
This program was made for PROGRAMMERS.
Author: Ludwig Huber
Path: BBS/AmigaLib/d991/CopColEd.lha
==========
Disk991-Overhead ?.? Library admin files for disk 991.
Library admin files for disk 991.
Author: (null)
Path: BBS/AmigaLib/d991/Disk991.lha
==========
Iconian 1.90ß Icon editor using OS 3.x & AGA features.
An icon editor that supports OS 3.x functions, AGA display modes such
as palette sharing, and 256 colors. Iconian should do everything
IconEdit can, and more. IFF brushes are remapped to the current
Workbench screen colors, using the new palette sharing functions under
KickStart 3.x. All common drawing tools are present, including bevel
boxes. Several resizable windows are used. Other features include
multiple undos, font and text support, cut and paste brushes, and
16 levels of magnification.
Author: Chad Randall
Path: BBS/AmigaLib/d991/Iconian.lha
==========
MMBCommodity 1.0 Define actions for middle mouse button
THE ultimate utility for the 3-buttonmouse-owner. Near free
definition for the midbutton, more qualifiers in conjunction
with the right button etc. Binary only.
Author: Roland Janus
Path: BBS/AmigaLib/d991/MMBCommodity.lha
==========
PrtSc 1.75 Utilize PrtSc key for screen/file dump
Have you ever noticed that there is a PrtSc key on the numeric keypad?
This program makes it work! By pressing the PrtSc key on your keypad,
you get a screen dump to your printer. Now includes a GadTools interface
for better looks and the ability to dump the screen to a file instead of
the printer if desired.
Author: Jan Hagqvist
Path: BBS/AmigaLib/d991/PrtSc.lha
==========
SmartCache 1.77a Floppy disk caching program
A small (about 3K) 100% assembly language program that patches itself
into the 'trackdisk.device' to provide a whole cylinder 'Caching'
mechanism for all the floppy disk drives (including the new HD floppy
drives) that you have connected to your Amiga. This program has been
designed to boost the floppy performance by using your excess memory
in a shared cache scheme. This program is a must for floppy based
systems, that have the free memory! Tested under 1.3 through 2.1.
Author: Thomas J. Czarnecki
Path: BBS/AmigaLib/d991/SmartCache.lha
==========
Csh 5.37 Replacement for the shell, like UN*X csh
Replacement for the Amiga shell, similar to UN*X csh. Main features
include over 100 built in commands, 70 functions, new system variables,
file name completion, freely programmable command line editing, file
classes, auto cd, lazy cd, intuition menus for the shell window, automatic
RX-ing, local variables, $( ), statement blocks, high speed, plus much
more.
Author: Andreas M. Kirchwitz
Urban Dominik Mueller
C Borreo
Steve Drew
Matt Dillon
Path: BBS/AmigaLib/d992/Csh.lha
==========
CyberPager 1.4 Send alpha-numeric messages to pagers.
Allows one to send alpha-numeric (i.e., full text) messages to a pager from
an Amiga. This is accomplished by dialing into an IXO protocol compliant
pager central and uploading messages. Features include: Alias file for
commonly paged people to be referred to by name rather than cryptic PIN
numbers; "Groups" file allowing messages to be easily sent to many people
working on the same project, in the same department, etc; Supports multiple
pager centrals through a services configuration file; Full logging of
messages spooled, dialout attempts, etc. Includes sample rexx scripts to
generating automatic messages, paging the current person on duty, etc.
Version 1.4 incorporates a couple bug fixes from the last released version
(1.2). It also provides support for services which require a real password
at login time. This support will require you to update your services file.
Author: Christopher A. Wichura
Path: BBS/AmigaLib/d992/CyberPager.lha
==========
Disk992-Overhead ?.? Library admin files for disk 992.
Library admin files for disk 992.
Author: (null)
Path: BBS/AmigaLib/d992/Disk992.lha
==========
KMI ?.? Some more 8-color MagicWB Icons
Kochtopfs MagicWB Icons (KMI) are some new icons for MagicWB by
Martin Huttenloher, includes some Directory Icons, some Prefs Icons,
WBStartup Icons, and many Toolmanager Dock Icons.
Author: Christian Scholz
Path: BBS/AmigaLib/d992/KMI.lha
==========
Wbsm 1.2 Enable/Disable WBStartup progs at boot
Activates or deactivates programs that are run from the WBStartup drawer.
When run from the user-startup script holding down the LEFTMOUSEBUTTON
during boot up will popup the Workbench Startup Manager GUI. Since the
user-startup script is executed before the programs in the WBStartup
drawer are run, your selection will be valid in that very session.
Binary only.
Author: Herbie van Staveren
Path: BBS/AmigaLib/d992/Wbsm.lha
==========
Disk993-Overhead ?.? Library admin files for disk 993.
Library admin files for disk 993.
Author: (null)
Path: BBS/AmigaLib/d993/Disk993.lha
==========
Fleuch 3.0 Scrolling, shoot-em-up, gravity game
A little game with 29 extra large stages. The object is to pickup up your
cargo and climb safely to the next stage, without being shot or running into
anything, (including your cargo!). Scrolling, shooting, some gravitation,
similar to Thrust (C64). Binary only.
Author: Karsten Goetze
Andreas Spreen
Path: BBS/AmigaLib/d993/Fleuch.lha
==========
IRMaster 2.2 Replace IR remote controls with Amiga.
Software/hardware project to control devices with an infra-red remote
control (tv set, cd player etc.) with the amiga. Using the IR-editor
you can build a remote control and learn the IR commands. The
projects are launched by the IR-runner. That means you can control
e.g. your tv set from the Workbench.
Author: Jürgen Frank
Michael Watzl
Path: BBS/AmigaLib/d993/IRMaster.lha
==========
MUIFFR 1.1 GUI for selecting files of Fidonet boxes
MUI Fido File Request is a GUI for selecting files from a filelist,
which almost every Fidonet mailbox provides for download. The list of
selected files is written to a .REQ-file in your outbound directory.
The next time you call up your Fido Boss these files are automatically
downloaded by your Fidonet communications software.
Author: Martin Steppler
Path: BBS/AmigaLib/d993/MUIFFR.lha
==========
AddPower 37.14 Multi-Purpose OS Commodity
A utility that adds some miscellaneous useful features to the 2.0+ OS.
Includes: file requesters in any program, stop drive clicking, fix menus
and pen colors of pre-2.0 programs, wildcard * = #?, make screen borders
black, open any window on front screen. All features are independantly
configurable. Workbench and AmigaDOS interfaces with online AmigaGuide
documentation. Binary only.
Author: Ian J. Einman
Path: BBS/AmigaLib/d994/AddPower.lha
==========
Disk994-Overhead ?.? Library admin files for disk 994.
Library admin files for disk 994.
Author: (null)
Path: BBS/AmigaLib/d994/Disk994.lha
==========
JukeBox 1.2530 GUI-based audio CDROM disk player
A program to play compact digital audio discs by emulating
a graphical user interface similar to common CD players. Supports
various vendor's SCSI-CDROM-player, CDTV and A570. It provides a
command line oriented, fully programmable ARexx user interface,
as well.
Author: Franz-Josef Reichert
Path: BBS/AmigaLib/d994/JukeBox.lha
==========
TheGuru 2.3 Explain specific GURU numbers.
The Guru is a program that helps you to understand the strange GURU
message numbers like 8000000B. This is the first public release.
Author: E.Lensink
Path: BBS/AmigaLib/d994/TheGuru.lha
==========
ToolType 37.210 Edit ToolTypes easily.
A program to make it easier to edit tooltypes in icons. ToolType will
read the tooltypes from an icon file and let you use your favorite
text editor to change or add to the tooltypes. ToolType can be run
from shell, Workbench, or set up as an appicon. Includes an option to
sort the tooltypes alphabetically.
Author: Michael J Barsoom
Path: BBS/AmigaLib/d994/ToolType.lha
==========
BrowserII 2.41 Directory maintenance utility
A "Programmer's Workbench". Allows you to easily and conveniently move, copy,
rename, and delete files & directories using the mouse. Also provides a method to
execute either Workbench or CLI programs by double-clicking them or by selecting
them from a ParM like Menu with lots of arguments. Uses whatis.library to detect
file types and executes commands based on these. Binary only.
Author: Pierre Carrette, Sylvain Rougier
Path: BBS/AmigaLib/d995/BrowserII.lha
==========
Disk995-Overhead ?.? Library admin files for disk 995.
Library admin files for disk 995.
Author: (null)
Path: BBS/AmigaLib/d995/Disk995.lha
==========
ParM 4.5 Create menus to run your favorite tools
Parametrable Menu. ParM allows you to build menus to run your favorite tools.
ParM can run programs either in workbench or CLI mode. ParM can have it's own
little window, can attach menus to the CLI window you are running it from, or
to the WB menus. It has a builtin mouse accelerator, screen blanker,...
Available languages: english, french, deutsch, italiano, norsk, svenska, dansk
Author: Pierre Carrette, Sylvain Rougier
Path: BBS/AmigaLib/d995/ParM.lha
==========
WhatIs 4.0 Shared lib that recognizes file types
WhatIs.library can detect file types and is fully parametrable
by an ascii file. You can describe file types and they will be
recognized by the library. Includes a few tools (w/source) for
the manipulation of filenames.
Author: Sylvain Rougier, Pierre Carrette
Path: BBS/AmigaLib/d995/WhatIs.lha
==========
XprKermit 2.35 XPR-compatible file transfer protocol
An Amiga shared library which provides Kermit file transfer capability
to any XPR-compatible communications program. Supports version 2.0 of
the XPR Protocol specification. In addition to fixing known bugs in
XPR Kermit 1.111, it adds: sliding windows support, attribute packets,
full update of download status (# bytes transferred, time elapsed, time
left) and many other features.
Author: Stephen R. Walton
Frank da Cruz
Marco Papa
Path: BBS/AmigaLib/d995/XprKermit.lha
==========
Aren 1.2 An extension of the DOS Rename command
An extension of the C= Rename command. It allows you to change a part
of filename, or either to remove a prefix/suffix. Wildcards are
supported.
Author: Marc Mendez
Path: BBS/AmigaLib/d996/Aren.lha
==========
Disk996-Overhead ?.? Library admin files for disk 996.
Library admin files for disk 996.
Author: (null)
Path: BBS/AmigaLib/d996/Disk996.lha
==========
ECopy 1.10 Copy files from HD to min # of floppies
ECopy is a utility to copy files from mass storage devices
onto floppy disks, so that it takes the minimum number of
disks. Files can be optionally moved. Uncopied files can
have their names saved to a file and be used for copying
at a later time. Great for picture and music collectors.
Author: Sam Yee
Path: BBS/AmigaLib/d996/ECopy.lha
==========
NewExt 1.0 Replaces or removes file extensions
A CLI command which renames files, retaining the original name minus
the extension and adding on the specified extension. Supports
wildcards.
Author: Lee Kindness
Path: BBS/AmigaLib/d996/NewExt.lha
==========
StartUp-Menu 1.00 Customizable startup utility
This utility produces a decisive menu (ie one choice then it quits) on
start-up which is fully customizable and offers an unlimited number of
gadgets/choices. Also includes a small script file utility call
GetOption, with Pascal source.
Author: Lee Kindness
Path: BBS/AmigaLib/d996/Startup-Menu.lha
==========
TauIcons 1.5 Third release of MagicWB style icons
Third release of these icons for MagicWB users. Includes several new
and many updated icons to that of the first release. Also includes step
by step documentation on how to install the icons retaining the tooltypes
of the originals.
Author: Osma Ahvenlampi
Path: BBS/AmigaLib/d996/TauIcons.lha
==========
Disk997-Overhead ?.? Library admin files for disk 997.
Library admin files for disk 997.
Author: (null)
Path: BBS/AmigaLib/d997/Disk997.lha
==========
MTool 2.0a Directory utility resembling DMaster.
MultiTool II is a directory utility resembling DMaster V1.4 (cosmetically
only). It offers all basic functions (copy, delete,...), special features
can be configured using external programs. LH-Archives can be double
clicked like directories causing MTool to display the archive contents in
the directory list. Now you can copy files into the archive (add), out of
the archive (extract) or delete them. MTool supports different
screenmodes, localization, fonts, it opens an appwindow and works as a
commodity. Everything is set up with a very user friendly prefs editor.
MTool needs OS2.0 (or higher).
Author: Boris Jakubaschk
Path: BBS/AmigaLib/d997/MTool.lha
==========
bBaseIII 1.43 Full-Featured database program
An easy to use, versatile, yet full featured database program that will
run on any Amiga with WB1.3 or subsequent. Search or sort on any field,
print mailing labels, (un)delete records, mail merge, get reports in many
formats, scramble files, flag records, and more. Fields are user
configurable, so bBase can be used to keep track of addresses, tape or
video collections, recipe files, or anything else you can think of.
One program does it all! bBaseIII is a greatly enhanced successor to
bBaseII. Binary only.
Author: Robert Bromley
Path: BBS/AmigaLib/d998/bBaseIII.lha
==========
Disk998-Overhead ?.? Library admin files for disk 998.
Library admin files for disk 998.
Author: (null)
Path: BBS/AmigaLib/d998/Disk998.lha
==========
ScreenSelect 2.2 Change screen order with listview
A commodity to change screen order by selecting a screen name from a
listview. Also allows binding of hotkeys to any screen with a proper name.
Supports automatic activation of windows (remembers last activations) when
changing to new screen, is configurable with Preferences program, has a full
intuition interface and is font sensitive (including proportional fonts).
Documentation in AmigaGuide, ASCII and DVI formats.
Author: Markus Aalto
Path: BBS/AmigaLib/d998/ScreenSelect.lha
==========
TexPrt 3.0 Front-end for DVI printer drivers
A front-end for DVI printer drivers based on Stefan Stuntz's MUI. It is
highly configurable and can be used with various DVI printer drivers.
Configuration files for Georg Hessmann's DVIPrint (PasTeX), DVILJP (AmigaTeX)
and DVILJ2P (Gustaf Neumann) are included. TeXPrt has an ARexx port and
interprets 17 ARexx commands. TeXPrt opens an AppWindow and supports an
(optional) AppIcon for selecting DVI files.
Author: Richard A. Bödi
Path: BBS/AmigaLib/d998/TeXPrt.lha
==========
Touch 1.3 Unix type Touch command
Touch is another Unix style Touch command for the
Amiga. For every given file (including patterns)
it will set the time and date to the current
system time and date. If a given file does not
exist it will be created then, just the way Unix
Touch handles non existent files.
Author: Kai Iske
Path: BBS/AmigaLib/d998/Touch.lha
==========
ADAM_V3 3 Calculates to 1000's of decimal places
ADAM_V3 is the third version of a calculation program that is able
to calculate numbers to a length of some thousand digits before
and after the decimal point.
Author: Michael Lorek
Path: BBS/AmigaLib/d999/ADAM.lha
==========
Asplit 2.0 Split large files into definable sizes
A command to split binary/text file under Shell, to be transfered on
removable storage units. It looks like 'split' under Unix., but this
version allows you to specify the size in bytes (instead of lines).
Source are in ANSI C, so can be compiled on any machine.
Author: Marc Mendez
Path: BBS/AmigaLib/d999/ASplit.lha
==========
DBB 1.1.9 DBB is a digital logic circuit simulator
Digital Breadboard is a full GUI digital circuit simulator. Digital
Breadboard currently supports 2 and 3 input AND, OR, NAND, and NOR
gates, NOT and XOR gates, D, JK, and SR edge-triggered flip-flops,
multiple independant clocks, switched and pulsed inputs, outputs, Vcc,
GND, independant 4-channel trace scope, event counters, variable speed
timer, preferences printing, and more. Includes combinational logic
design utilities.
Author: Dan Griffin
Path: BBS/AmigaLib/d999/DBB.lha
==========
Disk999-Overhead ?.? Library admin files for disk 999.
Library admin files for disk 999.
Author: (null)
Path: BBS/AmigaLib/d999/Disk999.lha
==========
HQMM 1.14 MapMaker for Hero Quest
Hero Quest MapMaker. With HQMM, you can create your own missions
for Hero Quest, the board game. You can place all objects that are
in the Hero Quest set (doors, traps, furniture, monsters etc.) on
the map and you can write your own story to go with it. All this
will be printed out in the same style as the original Hero Quest
missions.
Author: Camiel Rouweler
Path: BBS/AmigaLib/d999/HQMM.lha
==========
QuadraComp 2.03 Protracker and EMOD music tracker
A music tracker which uses the internal Amiga sound capabilities.
Features: Uses standard intuition windows; Handles the Protracker and
Extended Module (EMOD) formats; Built-in synth in the sample editor;
More and longer samples can be used than in normal trackers; Amusing
realtime sample displays. Binary only. Package also includes QuadraPlayer,
a relatively small, freeware module player, that handles both Protracker
modules and Extended Modules (EMOD's). The music is shown visually in
the Monoscope, VU-Meters and SpectraScope. Version 1.0, binary only.
Author: Bo Lincoln & Calle Englund
Path: BBS/AmigaLib/d999/QuadraComp.lha
==========
NDUK 37 Partial CBM Native Developer Update Kit
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: BBS/CBM/NDUK-V37.lha
==========
NDUK 39 Partial CBM Native Developer Update Kit
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: BBS/CBM/NDUK-V39.lha
==========
NDUK 40 Partial CBM Native Developer Update Kit
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: BBS/CBM/NDUK-V40.lha
==========
NDUK include files 40 Amiga include files for gcc binary tree.
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: BBS/CBM/os-include.lha
==========
NDUK libraries 40 Amiga libraries for gcc binary tree.
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: BBS/CBM/os-lib.lha
==========
bash 1.13.4 GNU Bourne Again SHell - Amiga diffs
This is GNU Bash. Bash is the GNU Project's Bourne Again SHell, an
interactive shell with Bourne shell syntax (/bin/sh); but also with
interactive command line editing, job control on architectures that
support it, Csh-like history features and brace expansion, and a slew
of other stuff. Bash is ultimately intended to be a faithful
implementation of the IEEE Posix Shell and Tools specification (IEEE
Working Group 1003.2).
These are only Amiga specific diffs to the FSF reference source.
Author: Chet Ramey, Case Western Reserve University
Path: BBS/GNU/bash-1.13.4-src.lha
==========
bash 1.13.5 GNU Bourne Again SHell - orig FSF source
This is GNU Bash. Bash is the GNU Project's Bourne Again SHell, an
interactive shell with Bourne shell syntax (/bin/sh); but also with
interactive command line editing, job control on architectures that
support it, Csh-like history features and brace expansion, and a slew
of other stuff. Bash is ultimately intended to be a faithful
implementation of the IEEE Posix Shell and Tools specification (IEEE
Working Group 1003.2).
This is the original FSF source, before any Amiga specific changes.
Author: Chet Ramey, Case Western Reserve University
Path: BBS/GNU/bash-1.13.5.tar.gz
==========
bc 1.02 GNU Calculator language - Amiga binary
A language that supports arbitrary precision numbers with interactive
execution of statements. There are some similarities in the syntax to
the C programming language.
A standard math library is available by command line option. If
requested, the math library is defined before processing any files.
bc starts by processing code from all the files listed on the command
line in the order listed. After all files have been processed, bc
reads from the standard input. All code is executed as it is read.
(If a file contains a command to halt the processor, bc will never
read from the standard input.)
This version of bc contains several extensions beyond traditional bc
implementations and the POSIX draft standard. Command line options
can cause these extensions to print a warning or to be rejected. This
document describes the language accepted by this processor.
Extensions will be identified as such.
Author: Philip A. Nelson
Path: BBS/GNU/bc-1.02-bin.lha
==========
bc 1.02 GNU Calculator language - Amiga src+diff
A language that supports arbitrary precision numbers with interactive
execution of statements. There are some similarities in the syntax to
the C programming language.
A standard math library is available by command line option. If
requested, the math library is defined before processing any files.
bc starts by processing code from all the files listed on the command
line in the order listed. After all files have been processed, bc
reads from the standard input. All code is executed as it is read.
(If a file contains a command to halt the processor, bc will never
read from the standard input.)
This version of bc contains several extensions beyond traditional bc
implementations and the POSIX draft standard. Command line options
can cause these extensions to print a warning or to be rejected. This
document describes the language accepted by this processor.
Extensions will be identified as such.
Author: Philip A. Nelson
Path: BBS/GNU/bc-1.02-src.lha
==========
bc 1.02 GNU Calculator language - orig FSF src
A language that supports arbitrary precision numbers with interactive
execution of statements. There are some similarities in the syntax to
the C programming language.
A standard math library is available by command line option. If
requested, the math library is defined before processing any files.
bc starts by processing code from all the files listed on the command
line in the order listed. After all files have been processed, bc
reads from the standard input. All code is executed as it is read.
(If a file contains a command to halt the processor, bc will never
read from the standard input.)
This version of bc contains several extensions beyond traditional bc
implementations and the POSIX draft standard. Command line options
can cause these extensions to print a warning or to be rejected. This
document describes the language accepted by this processor.
Extensions will be identified as such.
This is the original FSF source archive before any Amiga changes.
Author: Philip A. Nelson
Path: BBS/GNU/bc-1.02.tar.gz
==========
binutils 1.8.x Binary file utilities - Amiga binaries
Various tools for operating on object and executable files. Includes "ld",
"size", "nm", "strip", "ar", "objdump", and "ranlib".
Author: Free Software Foundation
Path: BBS/GNU/binutils-1.8.x-bin.lha
==========
binutils 1.8.x Binary file utilities - Amiga src+diffs
Various tools for operating on object and executable files. Includes "ld",
"size", "nm", "strip", "ar", "objdump", and "ranlib".
This is the source for the Amiga port.
Author: Free Software Foundation
Path: BBS/GNU/binutils-1.8.x-src.lha
==========
binutils 1.8.x Binary file utilities - orig FSF source.
Various tools for operating on object and executable files. Includes "ld",
"size", "nm", "strip", "ar", "objdump", and "ranlib".
This is the original FSF source distribution, before any Amiga specific
changes.
Author: Free Software Foundation
Path: BBS/GNU/binutils-1.8.x.tar.gz
==========
binutils 1.9 Binary file utilities - orig FSF source.
Various tools for operating on object and executable files. Includes "ld",
"size", "nm", "strip", "ar", "objdump", and "ranlib".
This is the original FSF source distribution, before any Amiga specific
changes. It has not yet been ported to the Amiga, using the 1.8.x version
as a base.
Author: Free Software Foundation
Path: BBS/GNU/binutils-1.9.tar.gz
==========
bison 1.22 GNU Parser generator - Amiga binary
Bison is a parser generator in the style of yacc (1). It should be
upwardly compatible with input files designed for yacc. Input files
should follow the yacc convention of ending in ".y". Unlike yacc, the
generated files do not have fixed names, but instead use the prefix of
the input file. For instance, a grammar description file named
parse.y would produce the generated parser in a file named
parse.tab.c, instead of yacc 's y.tab.c.
This is the Amiga binary, documentation, and other "runtime" type
files.
Author: Free Software Foundation
Path: BBS/GNU/bison-1.22-bin.lha
==========
bison 1.22 GNU Parser generator - Amiga src + diffs
Bison is a parser generator in the style of yacc (1). It should be
upwardly compatible with input files designed for yacc. Input files
should follow the yacc convention of ending in ".y". Unlike yacc, the
generated files do not have fixed names, but instead use the prefix of
the input file. For instance, a grammar description file named
parse.y would produce the generated parser in a file named
parse.tab.c, instead of yacc 's y.tab.c.
This is the Amiga source plus diffs to the reference FSF source.
Author: Free Software Foundation
Path: BBS/GNU/bison-1.22-src.lha
==========
bison 1.22 GNU Parser generator - Orig FSF source.
Bison is a parser generator in the style of yacc (1). It should be
upwardly compatible with input files designed for yacc. Input files
should follow the yacc convention of ending in ".y". Unlike yacc, the
generated files do not have fixed names, but instead use the prefix of
the input file. For instance, a grammar description file named
parse.y would produce the generated parser in a file named
parse.tab.c, instead of yacc 's y.tab.c.
This is the original FSF distribution archive.
Author: Free Software Foundation
Path: BBS/GNU/bison-1.22.tar.gz
==========
cpio 2.3 Copy to/from archives - Amiga binary
Cpio copies files into or out of a cpio or tar archive, which is a
file that contains other files plus information about them, such as
their pathname, owner, timestamps, and access permissions. The
archive can be another file on the disk, a magnetic tape, or a pipe.
Cpio has three operating modes. In copy-out mode, cpio copies files
into an archive. It reads a list of filenames, one per line, on the
standard input, and writes the archive onto the standard output. A
typical way to generate the list of filenames is with the find
command; you should give find the -depth option to minimize problems
with permissions on directories that are unwritable or not searchable.
In copy-in mode, cpio copies files out of an archive or lists the
archive contents. It reads the archive from the standard input. Any
non-option command line arguments are shell globbing patterns; only
files in the archive whose names match one or more of those patterns
are copied from the archive. Unlike in the shell, an initial `.' in a
filename does match a wildcard at the start of a pattern, and a `/' in
a filename can match wildcards. If no patterns are given, all files
are extracted.
In copy-pass mode, cpio copies files from one directory tree to
another, combining the copy-out and copy-in steps without actually
using an archive. It reads the list of files to copy from the
standard input; the directory into which it will copy them is given as
a non-option argument.
Cpio supports the following archive formats: binary, old ASCII, new
ASCII, crc, HPUX binary, HPUX old ASCII, old tar, and POSIX.1 tar.
The binary format is obsolete because it encodes information about the
files in a way that is not portable between different machine
architectures. The old ASCII format is portable between different
machine architectures, but should not be used on file systems with
more than 65536 i-nodes. The new ASCII format is portable between
different machine architectures and can be used on any size file
system, but is not supported by all versions of cpio; currently, it is
only supported by GNU and Unix System V R4. The crc format is like
the new ASCII format, but also contains a checksum for each file which
cpio calculates when creating an archive and verifies when the file is
extracted from the archive. The HPUX formats are provided for
compatibility with HPUX's cpio which stores device files differently.
The tar format is provided for compatability with the tar program. It
can not be used to archive files with names longer than 100
characters, and can not be used to archive "special" (block or
character devices) files. The POSIX.1 tar format can not be used to
archive files with names longer than 255 characters (less unless they
have a "/" in just the right place).
By default, cpio creates binary format archives, for compatibility
with older cpio programs. When extracting from archives, cpio
automatically recognizes which kind of archive it is reading and can
read archives created on machines with a different byte-order.
Some of the options to cpio apply only to certain operating modes; see
the SYNOPSIS section for a list of which options are allowed in which
modes.
This archive contains the Amiga binary and associated documentation.
Author: Phil Nelson
David MacKenzie
John Oleynick
Path: BBS/GNU/cpio-2.3-bin.lha
==========
cpio 2.3 Copy to/from archives - Amiga src+diffs
Cpio copies files into or out of a cpio or tar archive, which is a
file that contains other files plus information about them, such as
their pathname, owner, timestamps, and access permissions. The
archive can be another file on the disk, a magnetic tape, or a pipe.
Cpio has three operating modes. In copy-out mode, cpio copies files
into an archive. It reads a list of filenames, one per line, on the
standard input, and writes the archive onto the standard output. A
typical way to generate the list of filenames is with the find
command; you should give find the -depth option to minimize problems
with permissions on directories that are unwritable or not searchable.
In copy-in mode, cpio copies files out of an archive or lists the
archive contents. It reads the archive from the standard input. Any
non-option command line arguments are shell globbing patterns; only
files in the archive whose names match one or more of those patterns
are copied from the archive. Unlike in the shell, an initial `.' in a
filename does match a wildcard at the start of a pattern, and a `/' in
a filename can match wildcards. If no patterns are given, all files
are extracted.
In copy-pass mode, cpio copies files from one directory tree to
another, combining the copy-out and copy-in steps without actually
using an archive. It reads the list of files to copy from the
standard input; the directory into which it will copy them is given as
a non-option argument.
Cpio supports the following archive formats: binary, old ASCII, new
ASCII, crc, HPUX binary, HPUX old ASCII, old tar, and POSIX.1 tar.
The binary format is obsolete because it encodes information about the
files in a way that is not portable between different machine
architectures. The old ASCII format is portable between different
machine architectures, but should not be used on file systems with
more than 65536 i-nodes. The new ASCII format is portable between
different machine architectures and can be used on any size file
system, but is not supported by all versions of cpio; currently, it is
only supported by GNU and Unix System V R4. The crc format is like
the new ASCII format, but also contains a checksum for each file which
cpio calculates when creating an archive and verifies when the file is
extracted from the archive. The HPUX formats are provided for
compatibility with HPUX's cpio which stores device files differently.
The tar format is provided for compatability with the tar program. It
can not be used to archive files with names longer than 100
characters, and can not be used to archive "special" (block or
character devices) files. The POSIX.1 tar format can not be used to
archive files with names longer than 255 characters (less unless they
have a "/" in just the right place).
By default, cpio creates binary format archives, for compatibility
with older cpio programs. When extracting from archives, cpio
automatically recognizes which kind of archive it is reading and can
read archives created on machines with a different byte-order.
Some of the options to cpio apply only to certain operating modes; see
the SYNOPSIS section for a list of which options are allowed in which
modes.
This archive contains the Amiga source and Amiga specific diffs that
apply to the base FSF distribution to produce this source version.
Author: Phil Nelson
David MacKenzie
John Oleynick
Path: BBS/GNU/cpio-2.3-src.lha
==========
cpio 2.3 Copy to/from archives - orig FSF source.
Cpio copies files into or out of a cpio or tar archive, which is a
file that contains other files plus information about them, such as
their pathname, owner, timestamps, and access permissions. The
archive can be another file on the disk, a magnetic tape, or a pipe.
Cpio has three operating modes. In copy-out mode, cpio copies files
into an archive. It reads a list of filenames, one per line, on the
standard input, and writes the archive onto the standard output. A
typical way to generate the list of filenames is with the find
command; you should give find the -depth option to minimize problems
with permissions on directories that are unwritable or not searchable.
In copy-in mode, cpio copies files out of an archive or lists the
archive contents. It reads the archive from the standard input. Any
non-option command line arguments are shell globbing patterns; only
files in the archive whose names match one or more of those patterns
are copied from the archive. Unlike in the shell, an initial `.' in a
filename does match a wildcard at the start of a pattern, and a `/' in
a filename can match wildcards. If no patterns are given, all files
are extracted.
In copy-pass mode, cpio copies files from one directory tree to
another, combining the copy-out and copy-in steps without actually
using an archive. It reads the list of files to copy from the
standard input; the directory into which it will copy them is given as
a non-option argument.
Cpio supports the following archive formats: binary, old ASCII, new
ASCII, crc, HPUX binary, HPUX old ASCII, old tar, and POSIX.1 tar.
The binary format is obsolete because it encodes information about the
files in a way that is not portable between different machine
architectures. The old ASCII format is portable between different
machine architectures, but should not be used on file systems with
more than 65536 i-nodes. The new ASCII format is portable between
different machine architectures and can be used on any size file
system, but is not supported by all versions of cpio; currently, it is
only supported by GNU and Unix System V R4. The crc format is like
the new ASCII format, but also contains a checksum for each file which
cpio calculates when creating an archive and verifies when the file is
extracted from the archive. The HPUX formats are provided for
compatibility with HPUX's cpio which stores device files differently.
The tar format is provided for compatability with the tar program. It
can not be used to archive files with names longer than 100
characters, and can not be used to archive "special" (block or
character devices) files. The POSIX.1 tar format can not be used to
archive files with names longer than 255 characters (less unless they
have a "/" in just the right place).
By default, cpio creates binary format archives, for compatibility
with older cpio programs. When extracting from archives, cpio
automatically recognizes which kind of archive it is reading and can
read archives created on machines with a different byte-order.
Some of the options to cpio apply only to certain operating modes; see
the SYNOPSIS section for a list of which options are allowed in which
modes.
This archive is the original FSF source distribution before any
Amiga specific changes.
Author: Phil Nelson
David MacKenzie
John Oleynick
Path: BBS/GNU/cpio-2.3.tar.gz
==========
dc 0.2 GNU RPN desk calc - Amiga binary & docs.
DC is a reverse-polish desk calculator which supports unlimited
precision arithmetic. It also allows you to define and call macros.
Normally DC reads from the standard input; if any command arguments
are given to it, they are filenames, and DC reads and executes the
contents of the files before reading from standard input. All output
is to standard output.
This is the Amiga binary and documentation.
Author: Free Software Foundation
Path: BBS/GNU/dc-0.2-bin.lha
==========
dc 0.2 GNU RPN desk calc - Amiga source + diffs
DC is a reverse-polish desk calculator which supports unlimited
precision arithmetic. It also allows you to define and call macros.
Normally DC reads from the standard input; if any command arguments
are given to it, they are filenames, and DC reads and executes the
contents of the files before reading from standard input. All output
is to standard output.
This is the Amiga source and diffs that can be applied to the base
FSF source distribution to produce the Amiga specific source.
Author: Free Software Foundation
Path: BBS/GNU/dc-0.2-src.lha
==========
dc 0.2 GNU RPN desk calculator - Orig FSF src.
DC is a reverse-polish desk calculator which supports unlimited
precision arithmetic. It also allows you to define and call macros.
Normally DC reads from the standard input; if any command arguments
are given to it, they are filenames, and DC reads and executes the
contents of the files before reading from standard input. All output
is to standard output.
This is the original FSF source archive before any Amiga specific
changes.
Author: Free Software Foundation
Path: BBS/GNU/dc-0.2.tar.gz
==========
diffutils 2.6 Diff & cmp utils, Amiga binary + docs
This directory contains the GNU diff, diff3, sdiff, and cmp utilities.
Their features are a superset of the Unix features and they are
significantly faster. cmp has been moved here from the GNU textutils.
Computer users often find occasion to ask how two files differ.
Perhaps one file is a newer version of the other file. Or maybe the
two files started out as identical copies but were changed by
different people.
You can use the diff command to show differences between two files, or
each corresponding file in two directories. diff outputs differences
between files line by line in any of several formats, selectable by
command line options. This set of differences is often called a diff
or patch. For files that are identical, diff normally produces no
output; for binary (non-text) files, diff normally reports only that
they are different.
You can use the cmp command to show the offsets and line numbers where
two files differ. Cmp can also show all the characters that differ
between the two files, side by side.
You can use the diff3 command to show differences among three files.
When two people have made independent changes to a common original,
diff3 can report the differences between the original and the two
changed versions, and can produce a merged file that contains both
persons' changes together with warnings about conflicts.
You can use the sdiff command to merge two files interactively.
You can use the set of differences produced by diff to distribute
updates to text files (such as program source code) to other people.
This method is especially useful when the differences are small
compared to the complete files. Given diff output, you can use the
patch program to update, or patch, a copy of the file. If you think
of diff as subtracting one file from another to produce their
difference, you can think of patch as adding the difference to one
file to reproduce the other.
This archive contains the Amiga binaries and documentation.
Author: Free Software Foundation
et. al.
Path: BBS/GNU/diffutils-2.6-bin.lha
==========
diffutils 2.6 Diff & cmp utils, Amiga source + diffs
This directory contains the GNU diff, diff3, sdiff, and cmp utilities.
Their features are a superset of the Unix features and they are
significantly faster. cmp has been moved here from the GNU textutils.
Computer users often find occasion to ask how two files differ.
Perhaps one file is a newer version of the other file. Or maybe the
two files started out as identical copies but were changed by
different people.
You can use the diff command to show differences between two files, or
each corresponding file in two directories. diff outputs differences
between files line by line in any of several formats, selectable by
command line options. This set of differences is often called a diff
or patch. For files that are identical, diff normally produces no
output; for binary (non-text) files, diff normally reports only that
they are different.
You can use the cmp command to show the offsets and line numbers where
two files differ. Cmp can also show all the characters that differ
between the two files, side by side.
You can use the diff3 command to show differences among three files.
When two people have made independent changes to a common original,
diff3 can report the differences between the original and the two
changed versions, and can produce a merged file that contains both
persons' changes together with warnings about conflicts.
You can use the sdiff command to merge two files interactively.
You can use the set of differences produced by diff to distribute
updates to text files (such as program source code) to other people.
This method is especially useful when the differences are small
compared to the complete files. Given diff output, you can use the
patch program to update, or patch, a copy of the file. If you think
of diff as subtracting one file from another to produce their
difference, you can think of patch as adding the difference to one
file to reproduce the other.
This archive contains the Amiga source and diffs that were applied to
the base FSF release to generate this source.
Author: Free Software Foundation
et. al.
Path: BBS/GNU/diffutils-2.6-src.lha
==========
diffutils 2.6 Diff & cmp utils, original FSF src dist.
This directory contains the GNU diff, diff3, sdiff, and cmp utilities.
Their features are a superset of the Unix features and they are
significantly faster. cmp has been moved here from the GNU textutils.
Computer users often find occasion to ask how two files differ.
Perhaps one file is a newer version of the other file. Or maybe the
two files started out as identical copies but were changed by
different people.
You can use the diff command to show differences between two files, or
each corresponding file in two directories. diff outputs differences
between files line by line in any of several formats, selectable by
command line options. This set of differences is often called a diff
or patch. For files that are identical, diff normally produces no
output; for binary (non-text) files, diff normally reports only that
they are different.
You can use the cmp command to show the offsets and line numbers where
two files differ. Cmp can also show all the characters that differ
between the two files, side by side.
You can use the diff3 command to show differences among three files.
When two people have made independent changes to a common original,
diff3 can report the differences between the original and the two
changed versions, and can produce a merged file that contains both
persons' changes together with warnings about conflicts.
You can use the sdiff command to merge two files interactively.
You can use the set of differences produced by diff to distribute
updates to text files (such as program source code) to other people.
This method is especially useful when the differences are small
compared to the complete files. Given diff output, you can use the
patch program to update, or patch, a copy of the file. If you think
of diff as subtracting one file from another to produce their
difference, you can think of patch as adding the difference to one
file to reproduce the other.
This archive contains the Amiga source and diffs that were applied to
the base FSF release to generate this source.
This archive is the original FSF source distribution before any Amiga
specific changes.
Author: Free Software Foundation
et. al.
Path: BBS/GNU/diffutils-2.6.tar.gz
==========
doschk 1.1 Check DOS/SYSV filenames, Amiga bin+docs
This program is intended as a utility to help software developers
ensure that their source file names are distinguishable on MS-DOS and
14-character SYSV platforms. To perform this task, doschk reads a
list of filenames and produces a report of all the conflicts that
would arise if the files were transferred to a MS-DOS or SYSV
platform.
This archive contains the Amiga binaries and documentation.
Author: DJ Delorie
Path: BBS/GNU/doschk-1.1-bin.lha
==========
doschk 1.1 Check DOS/SYSV filenames, Amiga src+diff
This program is intended as a utility to help software developers
ensure that their source file names are distinguishable on MS-DOS and
14-character SYSV platforms. To perform this task, doschk reads a
list of filenames and produces a report of all the conflicts that
would arise if the files were transferred to a MS-DOS or SYSV
platform.
This archive contains the Amiga source and any diffs that were
applied to the base FSF distribution to generate the Amiga source.
Author: DJ Delorie
Path: BBS/GNU/doschk-1.1-src.lha
==========
doschk 1.1 Check DOS/SYSV filenames, orig FSF src.
This program is intended as a utility to help software developers
ensure that their source file names are distinguishable on MS-DOS and
14-character SYSV platforms. To perform this task, doschk reads a
list of filenames and produces a report of all the conflicts that
would arise if the files were transferred to a MS-DOS or SYSV
platform.
This archive is the original FSF source distribution.
Author: DJ Delorie
Path: BBS/GNU/doschk-1.1.tar.gz
==========
emacs 18.59 GNU Emacs editor, Amiga binaries & docs.
GNU Emacs is the GNU incarnation of the advanced, self-documenting,
customizable, extensible real-time display editor Emacs. (The `G' in
`GNU' is not silent.)
We say that Emacs is a "display" editor because normally the text
being edited is visible on the screen and is updated automatically as
you type your commands.
We call it a "real-time" editor because the display is updated very
frequently, usually after each character or pair of characters you
type. This minimizes the amount of information you must keep in your
head as you edit.
We call Emacs advanced because it provides facilities that go beyond
simple insertion and deletion: filling of text; automatic indentation
of programs; viewing two or more files at once; and dealing in terms
of characters, words, lines, sentences, paragraphs, and pages, as well
as expressions and comments in several different programming
languages. It is much easier to type one command meaning "go to the
end of the paragraph" than to find that spot with simple cursor keys.
"Self-documenting" means that at any time you can type a special
character, `Control-h', to find out what your options are. You can
also use it to find out what any command does, or to find all the
commands that pertain to a topic.
"Customizable" means that you can change the definitions of Emacs
commands in little ways. For example, if you use a programming
language in which comments start with `<**' and end with `**>', you
can tell the Emacs comment manipulation commands to use those strings.
Another sort of customization is rearrangement of the command set.
For example, if you prefer the four basic cursor motion commands (up,
down, left and right) on keys in a diamond pattern on the keyboard,
you can have it.
"Extensible" means that you can go beyond simple customization and
write entirely new commands, programs in the Lisp language to be run
by Emacs's own Lisp interpreter. Emacs is an "on-line extensible"
system, which means that it is divided into many functions that call
each other, any of which can be redefined in the middle of an editing
session. Any part of Emacs can be replaced without making a separate
copy of all of Emacs. Most of the editing commands of Emacs are
written in Lisp already; the few exceptions could have been written in
Lisp but are written in C for efficiency. Although only a programmer
can write an extension, anybody can use it afterward.
This archive has the Amiga binaries, documentation, libraries, and other
runtime files.
Author: Richard Stallman
Path: BBS/GNU/emacs-18.59-bin.lha
==========
emacs 18.59 GNU Emacs editor, Amiga source & diffs.
GNU Emacs is the GNU incarnation of the advanced, self-documenting,
customizable, extensible real-time display editor Emacs. (The `G' in
`GNU' is not silent.)
We say that Emacs is a "display" editor because normally the text
being edited is visible on the screen and is updated automatically as
you type your commands.
We call it a "real-time" editor because the display is updated very
frequently, usually after each character or pair of characters you
type. This minimizes the amount of information you must keep in your
head as you edit.
We call Emacs advanced because it provides facilities that go beyond
simple insertion and deletion: filling of text; automatic indentation
of programs; viewing two or more files at once; and dealing in terms
of characters, words, lines, sentences, paragraphs, and pages, as well
as expressions and comments in several different programming
languages. It is much easier to type one command meaning "go to the
end of the paragraph" than to find that spot with simple cursor keys.
"Self-documenting" means that at any time you can type a special
character, `Control-h', to find out what your options are. You can
also use it to find out what any command does, or to find all the
commands that pertain to a topic.
"Customizable" means that you can change the definitions of Emacs
commands in little ways. For example, if you use a programming
language in which comments start with `<**' and end with `**>', you
can tell the Emacs comment manipulation commands to use those strings.
Another sort of customization is rearrangement of the command set.
For example, if you prefer the four basic cursor motion commands (up,
down, left and right) on keys in a diamond pattern on the keyboard,
you can have it.
"Extensible" means that you can go beyond simple customization and
write entirely new commands, programs in the Lisp language to be run
by Emacs's own Lisp interpreter. Emacs is an "on-line extensible"
system, which means that it is divided into many functions that call
each other, any of which can be redefined in the middle of an editing
session. Any part of Emacs can be replaced without making a separate
copy of all of Emacs. Most of the editing commands of Emacs are
written in Lisp already; the few exceptions could have been written in
Lisp but are written in C for efficiency. Although only a programmer
can write an extension, anybody can use it afterward.
This archive has the Amiga source files and diffs that were applied
to the base FSF distribution to generate the Amiga source.
Author: Richard Stallman
Path: BBS/GNU/emacs-18.59-src.lha
==========
emacs 18.59 GNU Emacs editor, original FSF source.
GNU Emacs is the GNU incarnation of the advanced, self-documenting,
customizable, extensible real-time display editor Emacs. (The `G' in
`GNU' is not silent.)
We say that Emacs is a "display" editor because normally the text
being edited is visible on the screen and is updated automatically as
you type your commands.
We call it a "real-time" editor because the display is updated very
frequently, usually after each character or pair of characters you
type. This minimizes the amount of information you must keep in your
head as you edit.
We call Emacs advanced because it provides facilities that go beyond
simple insertion and deletion: filling of text; automatic indentation
of programs; viewing two or more files at once; and dealing in terms
of characters, words, lines, sentences, paragraphs, and pages, as well
as expressions and comments in several different programming
languages. It is much easier to type one command meaning "go to the
end of the paragraph" than to find that spot with simple cursor keys.
"Self-documenting" means that at any time you can type a special
character, `Control-h', to find out what your options are. You can
also use it to find out what any command does, or to find all the
commands that pertain to a topic.
"Customizable" means that you can change the definitions of Emacs
commands in little ways. For example, if you use a programming
language in which comments start with `<**' and end with `**>', you
can tell the Emacs comment manipulation commands to use those strings.
Another sort of customization is rearrangement of the command set.
For example, if you prefer the four basic cursor motion commands (up,
down, left and right) on keys in a diamond pattern on the keyboard,
you can have it.
"Extensible" means that you can go beyond simple customization and
write entirely new commands, programs in the Lisp language to be run
by Emacs's own Lisp interpreter. Emacs is an "on-line extensible"
system, which means that it is divided into many functions that call
each other, any of which can be redefined in the middle of an editing
session. Any part of Emacs can be replaced without making a separate
copy of all of Emacs. Most of the editing commands of Emacs are
written in Lisp already; the few exceptions could have been written in
Lisp but are written in C for efficiency. Although only a programmer
can write an extension, anybody can use it afterward.
This archive is the original FSF source distribution before applying
any Amiga specific changes.
Author: Richard Stallman
Path: BBS/GNU/emacs-18.59.tar.gz
==========
f2c 93.04.28 F77 to C translator, Amiga bin+libs+docs
F2c converts Fortran 77 source code in files with names ending in `.f'
or `.F' to C (or C++) source files in the current directory, with `.c'
substituted for the final `.f' or `.F'. If no Fortran files are
named, f2c reads Fortran from standard input and writes C on standard
output. Filenames that end with `.p' or `.P' are taken to be
prototype files, as produced by option `-P', and are read first.
This archive contains the Amiga binaries, libraries, and documentation.
Author: David Gay
Stu Feldman
Mark Maimone
Norm Schryer
Path: BBS/GNU/f2c-1993.04.28-bin.lha
==========
f2c 93.04.28 F77 to C translator, Amiga source+diffs
F2c converts Fortran 77 source code in files with names ending in `.f'
or `.F' to C (or C++) source files in the current directory, with `.c'
substituted for the final `.f' or `.F'. If no Fortran files are
named, f2c reads Fortran from standard input and writes C on standard
output. Filenames that end with `.p' or `.P' are taken to be
prototype files, as produced by option `-P', and are read first.
This archive contains the Amiga source and the diffs that are applied
to the original FSF source to generate the Amiga source.
Author: David Gay
Stu Feldman
Mark Maimone
Norm Schryer
Path: BBS/GNU/f2c-1993.04.28-src.lha
==========
f2c 93.04.28 F77 to C translator, orig FSF source.
F2c converts Fortran 77 source code in files with names ending in `.f'
or `.F' to C (or C++) source files in the current directory, with `.c'
substituted for the final `.f' or `.F'. If no Fortran files are
named, f2c reads Fortran from standard input and writes C on standard
output. Filenames that end with `.p' or `.P' are taken to be
prototype files, as produced by option `-P', and are read first.
This archive contains the original source as distributed by the FSF.
Author: David Gay
Stu Feldman
Mark Maimone
Norm Schryer
Path: BBS/GNU/f2c-1993.04.28.tar.gz
==========
fileutils 3.9 File management utils, Amiga bins+docs.
These are the GNU file management utilities. Most of these programs
have significant advantages over their Unix counterparts, such as
greater speed, additional options, and fewer arbitrary limits.
The programs that can be built with this package are: chgrp, chown,
chmod, cp, dd, df, du, install, ln, dir, vdir, ls, mkdir, mvdir,
mkfifo, mknod, mv, rm, rmdir and touch. But mvdir is built only on
systems that lack the rename system call.
The programs cat, cut, expand, head, paste, split, tac, tail and
unexpand, which used to be part of the fileutils, are now part of the
textutils. Cmp is now part of the diff distribution.
This archive contains the Amiga binaries and documentation.
Author: Free Software Foundation
Path: BBS/GNU/fileutils-3.9-bin.lha
==========
fileutils 3.9 File management utils, Amiga src+diffs
These are the GNU file management utilities. Most of these programs
have significant advantages over their Unix counterparts, such as
greater speed, additional options, and fewer arbitrary limits.
The programs that can be built with this package are: chgrp, chown,
chmod, cp, dd, df, du, install, ln, dir, vdir, ls, mkdir, mvdir,
mkfifo, mknod, mv, rm, rmdir and touch. But mvdir is built only on
systems that lack the rename system call.
The programs cat, cut, expand, head, paste, split, tac, tail and
unexpand, which used to be part of the fileutils, are now part of the
textutils. Cmp is now part of the diff distribution.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF distribution to generate the Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/fileutils-3.9-src.lha
==========
fileutils 3.9 File management utils, FSF source dist
These are the GNU file management utilities. Most of these programs
have significant advantages over their Unix counterparts, such as
greater speed, additional options, and fewer arbitrary limits.
The programs that can be built with this package are: chgrp, chown,
chmod, cp, dd, df, du, install, ln, dir, vdir, ls, mkdir, mvdir,
mkfifo, mknod, mv, rm, rmdir and touch. But mvdir is built only on
systems that lack the rename system call.
The programs cat, cut, expand, head, paste, split, tac, tail and
unexpand, which used to be part of the fileutils, are now part of the
textutils. Cmp is now part of the diff distribution.
This archive is the original FSF source distribution before any
Amiga specific changes were made.
Author: Free Software Foundation
Path: BBS/GNU/fileutils-3.9.tar.gz
==========
find 3.8 Find, xargs, and locate; Amiga bin+docs
This package contains the GNU find, xargs, and locate programs. This
version of find and xargs comply with POSIX 1003.2, and also support
some additional options, some borrowed from Unix and some unique to
GNU.
To gain speed, GNU find now avoids statting files whenever possible.
It does this by: (1) Checking the number of links to directories and
not statting files that it knows aren't directories until it
encounters a test or action that needs the stat info. (2) Rearranging
the command line, where possible, so that it can do tests that don't
require a stat before tests that do, in hopes that the latter will be
skipped because of an OR or AND. (But it only does this where it will
leave the output unchanged.)
The locate utility is based on James Woods' public domain fast-find
code, which is also distributed with the 4.3BSD find. Because POSIX
requires `find foo' to have the same effect as `find foo -print', the
fast-find searching has been moved to a separate program, `locate';
the same thing has been done in 4.3BSD-reno/4.4BSD. If you use
locate, you should run the included `updatedb' script from cron
periodically (typically nightly).
This archive contains the Amiga binaries and documentation.
Author: Free Software Foundation
Path: BBS/GNU/find-3.8-bin.lha
==========
find 3.8 Find, xargs, and locate; Amiga src+diffs
This package contains the GNU find, xargs, and locate programs. This
version of find and xargs comply with POSIX 1003.2, and also support
some additional options, some borrowed from Unix and some unique to
GNU.
To gain speed, GNU find now avoids statting files whenever possible.
It does this by: (1) Checking the number of links to directories and
not statting files that it knows aren't directories until it
encounters a test or action that needs the stat info. (2) Rearranging
the command line, where possible, so that it can do tests that don't
require a stat before tests that do, in hopes that the latter will be
skipped because of an OR or AND. (But it only does this where it will
leave the output unchanged.)
The locate utility is based on James Woods' public domain fast-find
code, which is also distributed with the 4.3BSD find. Because POSIX
requires `find foo' to have the same effect as `find foo -print', the
fast-find searching has been moved to a separate program, `locate';
the same thing has been done in 4.3BSD-reno/4.4BSD. If you use
locate, you should run the included `updatedb' script from cron
periodically (typically nightly).
This archive contains the Amiga source and diffs that were applied
to the FSF baseline distribution to generate the Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/find-3.8-src.lha
==========
find ?.? Find, xargs, and locate; orig FSF source
This package contains the GNU find, xargs, and locate programs. This
version of find and xargs comply with POSIX 1003.2, and also support
some additional options, some borrowed from Unix and some unique to
GNU.
To gain speed, GNU find now avoids statting files whenever possible.
It does this by: (1) Checking the number of links to directories and
not statting files that it knows aren't directories until it
encounters a test or action that needs the stat info. (2) Rearranging
the command line, where possible, so that it can do tests that don't
require a stat before tests that do, in hopes that the latter will be
skipped because of an OR or AND. (But it only does this where it will
leave the output unchanged.)
The locate utility is based on James Woods' public domain fast-find
code, which is also distributed with the 4.3BSD find. Because POSIX
requires `find foo' to have the same effect as `find foo -print', the
fast-find searching has been moved to a separate program, `locate';
the same thing has been done in 4.3BSD-reno/4.4BSD. If you use
locate, you should run the included `updatedb' script from cron
periodically (typically nightly).
This gzip compressed tar archive is the original FSF source
distribution before any Amiga specific changes were applied.
3.8
Author: Free Software Foundation
Path: BBS/GNU/find-3.8.tar.gz
==========
flex 2.4.6 Makes lexical analyzers, Amiga bin+docs
Flex is a tool for generating scanners, programs which recognized
lexical patterns in text. Flex reads the given input files, or its
standard input if no file names are given, for a description of a
scanner to generate. The description is in the form of pairs of
regular expressions and C code, called rules. Flex generates as
output a C source file, lex.yy.c, which defines a routine yylex().
This file is compiled and linked with the -lfl library to produce an
executable. When the executable is run, it analyzes its input for
occurrences of the regular expressions. Whenever it finds one, it
executes the corresponding C code.
This archive contains the Amiga binary, documentation, and link
time library.
Author: Vern Paxson
Van Jacobson
Jef Poskanzer
Path: BBS/GNU/flex-2.4.6-bin.lha
==========
flex 2.4.6 Makes lexical analyzers, Amiga src+diffs
Flex is a tool for generating scanners, programs which recognized
lexical patterns in text. Flex reads the given input files, or its
standard input if no file names are given, for a description of a
scanner to generate. The description is in the form of pairs of
regular expressions and C code, called rules. Flex generates as
output a C source file, lex.yy.c, which defines a routine yylex().
This file is compiled and linked with the -lfl library to produce an
executable. When the executable is run, it analyzes its input for
occurrences of the regular expressions. Whenever it finds one, it
executes the corresponding C code.
This archive contains the Amiga source and the diffs that were
applied to the baseline FSF source to generate the Amiga source.
Author: Vern Paxson
Van Jacobson
Jef Poskanzer
Path: BBS/GNU/flex-2.4.6-src.lha
==========
flex 2.4.6 Makes lexical analyzers, orig FSF source
Flex is a tool for generating scanners, programs which recognized
lexical patterns in text. Flex reads the given input files, or its
standard input if no file names are given, for a description of a
scanner to generate. The description is in the form of pairs of
regular expressions and C code, called rules. Flex generates as
output a C source file, lex.yy.c, which defines a routine yylex().
This file is compiled and linked with the -lfl library to produce an
executable. When the executable is run, it analyzes its input for
occurrences of the regular expressions. Whenever it finds one, it
executes the corresponding C code.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes.
Author: Vern Paxson
Van Jacobson
Jef Poskanzer
Path: BBS/GNU/flex-2.4.6.tar.gz
==========
gas 1.38.1 GNU assembler, Amiga binary + docs.
The GNU assembler, pre-BFD version. This archive contains the
Amiga binary and documentation.
Author: (null)
Path: BBS/GNU/gas-1.38.1-bin.lha
==========
gas 1.38.1 GNU assembler, Amiga source + diffs.
The GNU assembler, pre-BFD version. This archive contains the
Amiga source and the diffs that were applied to the baseline
FSF source to generate the Amiga source.
Author: (null)
Path: BBS/GNU/gas-1.38.1-src.lha
==========
gas 1.38.1 GNU assembler, orig FSF source dist.
The GNU assembler, pre-BFD version. This gzip compressed tar archive
is the original FSF source distribution before applying any Amiga
specific changes.
Author: (null)
Path: BBS/GNU/gas-1.38.1.tar.gz
==========
gawk 2.15.4 Pattern scan & process, Amiga bin+docs.
Gawk is the GNU Project's implementation of the AWK programming
language. It conforms to the definition of the language in the POSIX
1003.2 Command Language And Utilities Standard. This version in turn
is based on the description in "The AWK Programming Language", by Aho,
Kernighan, and Weinberger, with the additional features defined in the
System V Release 4 version of UNIX awk. Gawk also provides some
GNU-specific extensions.
The command line consists of options to gawk itself, the AWK program
text (if not supplied via the -f or --file options), and values to be
made available in the ARGC and ARGV pre-defined AWK variables.
This archive contains the Amiga binary and documentation.
Author: Paul Rubin
Jay Fenlason
Path: BBS/GNU/gawk-2.15.4-bin.lha
==========
gawk 2.15.4 Pattern scan & process, Amiga src+diffs.
Gawk is the GNU Project's implementation of the AWK programming
language. It conforms to the definition of the language in the POSIX
1003.2 Command Language And Utilities Standard. This version in turn
is based on the description in "The AWK Programming Language", by Aho,
Kernighan, and Weinberger, with the additional features defined in the
System V Release 4 version of UNIX awk. Gawk also provides some
GNU-specific extensions.
The command line consists of options to gawk itself, the AWK program
text (if not supplied via the -f or --file options), and values to be
made available in the ARGC and ARGV pre-defined AWK variables.
This archive contains the Amiga source and the diffs that were
applied to the baseline FSF source to generate the Amiga source.
Author: Paul Rubin
Jay Fenlason
Path: BBS/GNU/gawk-2.15.4-src.lha
==========
gawk 2.15.4 Pattern scan & process, orig FSF source.
Gawk is the GNU Project's implementation of the AWK programming
language. It conforms to the definition of the language in the POSIX
1003.2 Command Language And Utilities Standard. This version in turn
is based on the description in "The AWK Programming Language", by Aho,
Kernighan, and Weinberger, with the additional features defined in the
System V Release 4 version of UNIX awk. Gawk also provides some
GNU-specific extensions.
The command line consists of options to gawk itself, the AWK program
text (if not supplied via the -f or --file options), and values to be
made available in the ARGC and ARGV pre-defined AWK variables.
This gzip compressed tar archive is the original baseline FSF source
distribution before applying any Amiga specific changes.
Author: Paul Rubin
Jay Fenlason
Path: BBS/GNU/gawk-2.15.4.tar.gz
==========
gcc 2.3.3 C/C++/Obj-C compiler, Amiga bin + doc.
The GNU C, C++, and Objective C compilers. Includes all support for
compiling C, C++ and Objective C, including a run-time library for
Objective C.
This archive contains the Amiga binaries and documentation.
Author: Free Software Foundation
Path: BBS/GNU/gcc-2.3.3-bin.lha
==========
gcc 2.3.3 C/C++/Obj-C compiler, Amiga src + diffs
The GNU C, C++, and Objective C compilers. Includes all support for
compiling C, C++ and Objective C, including a run-time library for
Objective C.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF distribution to generate that source.
Author: Free Software Foundation
Path: BBS/GNU/gcc-2.3.3-src.lha
==========
gcc 2.3.3 C/C++/Obj-C compiler, orig FSF src dist
The GNU C, C++, and Objective C compilers. Includes all support for
compiling C, C++ and Objective C, including a run-time library for
Objective C.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/gcc-2.3.3.tar.gz
==========
gcc 2.5.8 C/C++/Obj-C compiler, Amiga bin + doc.
The GNU C, C++, and Objective C compilers. Includes all support for
compiling C, C++ and Objective C, including a run-time library for
Objective C.
This archive contains the Amiga binaries and documentation.
Author: Free Software Foundation
Path: BBS/GNU/gcc-2.5.8-bin.lha
==========
gcc 2.5.8 C/C++/Obj-C compiler, Amiga src + diffs
The GNU C, C++, and Objective C compilers. Includes all support for
compiling C, C++ and Objective C, including a run-time library for
Objective C.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF distribution to generate that source.
Author: Free Software Foundation
Path: BBS/GNU/gcc-2.5.8-src.lha
==========
gcc 2.5.8 C/C++/Obj-C compiler, orig FSF src dist
The GNU C, C++, and Objective C compilers. Includes all support for
compiling C, C++ and Objective C, including a run-time library for
Objective C.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/gcc-2.5.8.tar.gz
==========
gdb 4.12 GNU debugger, Amiga binary and docs.
The purpose of a debugger such as GDB is to allow you to see what is
going on "inside" another program while it executes, or what another
program was doing at the moment it crashed.
GDB can do four main kinds of things (plus other things in support of
these) to help you catch bugs in the act: (1) start your program,
specifying anything that might affect its behavior, (2) make your
program stop on specified conditions, (3) examine what has happened,
when your program has stopped, (4) change things in your program, so
you can experiment with correcting the effects of one bug and go on to
learn about another.
You can use GDB to debug programs written in C, C++, and Modula-2.
Fortran support will be added when a GNU Fortran compiler is ready.
This is currently only a partial amiga port. This archive contains
the Amiga binary and documentation.
Author: Free Software Foundation
Path: BBS/GNU/gdb-4.12-bin.lha
==========
gdb 4.12 GNU debugger, Amiga source and diffs.
The purpose of a debugger such as GDB is to allow you to see what is
going on "inside" another program while it executes, or what another
program was doing at the moment it crashed.
GDB can do four main kinds of things (plus other things in support of
these) to help you catch bugs in the act: (1) start your program,
specifying anything that might affect its behavior, (2) make your
program stop on specified conditions, (3) examine what has happened,
when your program has stopped, (4) change things in your program, so
you can experiment with correcting the effects of one bug and go on to
learn about another.
You can use GDB to debug programs written in C, C++, and Modula-2.
Fortran support will be added when a GNU Fortran compiler is ready.
This is currently only a partial amiga port. This archive contains
the Amiga source and the diffs that were applied to the baseline
FSF distribution to generate the Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/gdb-4.12-src.lha
==========
gdbtest 4.12 GNU debugger testsuite, orig FSF source.
A testsuite for the GNU debugger gdb. This gzip compressed tar archive
is the original FSF source distribution before any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/gdb-4.12-testsuite.tar.gz
==========
gdb 4.12 GNU debugger, orig FSF source dist.
The purpose of a debugger such as GDB is to allow you to see what is
going on "inside" another program while it executes, or what another
program was doing at the moment it crashed.
GDB can do four main kinds of things (plus other things in support of
these) to help you catch bugs in the act: (1) start your program,
specifying anything that might affect its behavior, (2) make your
program stop on specified conditions, (3) examine what has happened,
when your program has stopped, (4) change things in your program, so
you can experiment with correcting the effects of one bug and go on to
learn about another.
You can use GDB to debug programs written in C, C++, and Modula-2.
Fortran support will be added when a GNU Fortran compiler is ready.
This is currently only a partial amiga port. This gzip compressed
tar archive is the original FSF source distribution before any Amiga
specific changes.
Author: Free Software Foundation
Path: BBS/GNU/gdb-4.12.tar.gz
==========
gdbm 1.7.1 Database manager library, Amiga bin+docs
GNU dbm is a library of routines that manages data files that contain
key/data pairs. The access provided is that of storing, retrieval,
and deletion by key and a non-sorted traversal of all keys. A process
is allowed to use multiple data files at the same time.
This archive contains the Amiga library and documentation.
Author: Philip A. Nelson
Path: BBS/GNU/gdbm-1.7.1-bin.lha
==========
gdbm 1.7.1 Database manager library, Amiga src+diff
GNU dbm is a library of routines that manages data files that contain
key/data pairs. The access provided is that of storing, retrieval,
and deletion by key and a non-sorted traversal of all keys. A process
is allowed to use multiple data files at the same time.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution to generate the Amiga source.
Author: Philip A. Nelson
Path: BBS/GNU/gdbm-1.7.1-src.lha
==========
gdbm 1.7.1 Database manager library, orig FSF src.
GNU dbm is a library of routines that manages data files that contain
key/data pairs. The access provided is that of storing, retrieval,
and deletion by key and a non-sorted traversal of all keys. A process
is allowed to use multiple data files at the same time.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes.
Author: Philip A. Nelson
Path: BBS/GNU/gdbm-1.7.1.tar.gz
==========
gmp 1.3.2 Arbitrary precision math, Amiga bin+docs
GNU MP is a library for arbitrary precision arithmetic, operating on
signed integers and rational numbers. It has a rich set of functions,
and the functions have a regular interface.
The author has tried to make these functions as fast as possible, both
for small operands and for huge operands. The speed is achieved by
using fullwords as the basic arithmetic type, by using fast
algorithms, by defining inline assembler for mixed sized
multiplication and division (i.e 32*32->64 bit multiplication and
64/32->32,32 bit division), and by hacking the code with emphasis on
speed (and not simplicity and elegance).
The speed of GNU MP is about 5 to 100 times that of Berkeley MP for
small operands. The speed-up increases with the operand sizes for
certain operations, for which GNU MP has asymptotically faster
algorithms.
This archive contains the Amiga link libraries and documentation.
Author: Torbjorn Granlund
Path: BBS/GNU/gmp-1.3.2-bin.lha
==========
gmp 1.3.2 Arbitrary precision math, Amiga src+diff
GNU MP is a library for arbitrary precision arithmetic, operating on
signed integers and rational numbers. It has a rich set of functions,
and the functions have a regular interface.
The author has tried to make these functions as fast as possible, both
for small operands and for huge operands. The speed is achieved by
using fullwords as the basic arithmetic type, by using fast
algorithms, by defining inline assembler for mixed sized
multiplication and division (i.e 32*32->64 bit multiplication and
64/32->32,32 bit division), and by hacking the code with emphasis on
speed (and not simplicity and elegance).
The speed of GNU MP is about 5 to 100 times that of Berkeley MP for
small operands. The speed-up increases with the operand sizes for
certain operations, for which GNU MP has asymptotically faster
algorithms.
This archive contains the Amiga source and diffs that were applied
to the baseline FSF distribution to generate the Amiga source.
Author: Torbjorn Granlund
Path: BBS/GNU/gmp-1.3.2-src.lha
==========
gmp 1.3.2 Arbitrary precision math, orig FSF src.
GNU MP is a library for arbitrary precision arithmetic, operating on
signed integers and rational numbers. It has a rich set of functions,
and the functions have a regular interface.
The author has tried to make these functions as fast as possible, both
for small operands and for huge operands. The speed is achieved by
using fullwords as the basic arithmetic type, by using fast
algorithms, by defining inline assembler for mixed sized
multiplication and division (i.e 32*32->64 bit multiplication and
64/32->32,32 bit division), and by hacking the code with emphasis on
speed (and not simplicity and elegance).
The speed of GNU MP is about 5 to 100 times that of Berkeley MP for
small operands. The speed-up increases with the operand sizes for
certain operations, for which GNU MP has asymptotically faster
algorithms.
This gzip compressed tar archive is the original FSF source
distribution before any Amiga specific changes have been
applied.
Author: Torbjorn Granlund
Path: BBS/GNU/gmp-1.3.2.tar.gz
==========
GNU-Startup 1.0 Script and files to setup GNU environ.
This archive contains the GNU:Sys/S/GNU-Startup script which
should be called from S:User-Startup at boot time to setup the
GNU environment. It also contains a few other files that
are no other convenient home.
Author: (null)
Path: BBS/GNU/GNU-Startup.lha
==========
grep 2.0 GNU grep package, Amiga binaries + docs.
GNU grep is based on a fast lazy-state deterministic matcher (about
twice as fast as stock Unix egrep) hybridized with a Boyer-Moore-
Gosper search for a fixed string that eliminates impossible text from
being considered by the full regexp matcher without necessarily having
to look at every character. The result is typically many times faster
than Unix grep or egrep. (Regular expressions containing
backreferencing will run more slowly, however.)
This archive contains the Amiga binaries and documentation.
Author: Mike Haertel
Arthur David Olson
Richard Stallman
Karl Berry
Henry Spencer
Scott Anderson
David MacKenzie
James Woods
Andrew Hume
Path: BBS/GNU/grep-2.0-bin.lha
==========
grep 2.0 GNU grep package, Amiga source + diffs.
GNU grep is based on a fast lazy-state deterministic matcher (about
twice as fast as stock Unix egrep) hybridized with a Boyer-Moore-
Gosper search for a fixed string that eliminates impossible text from
being considered by the full regexp matcher without necessarily having
to look at every character. The result is typically many times faster
than Unix grep or egrep. (Regular expressions containing
backreferencing will run more slowly, however.)
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution to generate the Amiga source.
Author: Mike Haertel
Arthur David Olson
Richard Stallman
Karl Berry
Henry Spencer
Scott Anderson
David MacKenzie
James Woods
Andrew Hume
Path: BBS/GNU/grep-2.0-src.lha
==========
grep 2.0 GNU grep package, original FSF source.
GNU grep is based on a fast lazy-state deterministic matcher (about
twice as fast as stock Unix egrep) hybridized with a Boyer-Moore-
Gosper search for a fixed string that eliminates impossible text from
being considered by the full regexp matcher without necessarily having
to look at every character. The result is typically many times faster
than Unix grep or egrep. (Regular expressions containing
backreferencing will run more slowly, however.)
This gzip compressed tar archive is the original FSF source
distribution before any Amiga specific changes.
Author: Mike Haertel
Arthur David Olson
Richard Stallman
Karl Berry
Henry Spencer
Scott Anderson
David MacKenzie
James Woods
Andrew Hume
Path: BBS/GNU/grep-2.0.tar.gz
==========
groff 1.09 Document formatting sys, Amiga bin+docs.
This is the GNU groff document formatting system. Included in this
release are implementations of troff, pic, eqn, tbl, refer, the -man
macros and the -ms macros, and drivers for PostScript, TeX dvi format,
and typewriter-like devices. Also included is a modified version of
the Berkeley -me macros, an enhanced version of the X11 xditview
previewer, and an implementation of the -mm macros.
This archive contains the Amiga binaries, fonts, and documentation.
Author: James Clark
Path: BBS/GNU/groff-1.09-bin.lha
==========
groff 1.09 Document formatting sys, Amiga src+diffs
This is the GNU groff document formatting system. Included in this
release are implementations of troff, pic, eqn, tbl, refer, the -man
macros and the -ms macros, and drivers for PostScript, TeX dvi format,
and typewriter-like devices. Also included is a modified version of
the Berkeley -me macros, an enhanced version of the X11 xditview
previewer, and an implementation of the -mm macros.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source release to generate the Amiga version.
Author: James Clark
Path: BBS/GNU/groff-1.09-src.lha
==========
groff 1.09 Document formatting sys, orig FSF source
This is the GNU groff document formatting system. Included in this
release are implementations of troff, pic, eqn, tbl, refer, the -man
macros and the -ms macros, and drivers for PostScript, TeX dvi format,
and typewriter-like devices. Also included is a modified version of
the Berkeley -me macros, an enhanced version of the X11 xditview
previewer, and an implementation of the -mm macros.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes.
Author: James Clark
Path: BBS/GNU/groff-1.09.tar.gz
==========
ghostscript 2.6.1.4 Ghostscript interpreter, Amiga bin+docs.
Ghostscript is the name of a set of software that provides an
interpreter for the PostScript (TM) language, and a set of C
procedures (the Ghostscript library) that implement the graphics
capabilities that appear as primitive operations in the PostScript
language.
This archive contains the Amiga binary, documentation, fonts, and
other "runtime" type files.
Author: L. Peter Deutsch
Path: BBS/GNU/gs-2.6.1.4-bin.lha
==========
ghostscript 2.6.1.4 Ghostscript interpreter patches 1-4
Ghostscript is the name of a set of software that provides an
interpreter for the PostScript (TM) language, and a set of C
procedures (the Ghostscript library) that implement the graphics
capabilities that appear as primitive operations in the PostScript
language.
This archive contains four patches to version 2.6.1 of the
baseline FSF source distribution.
Author: L. Peter Deutsch
Path: BBS/GNU/gs-2.6.1.4-fix.tar.gz
==========
ghostscript 2.6.1.4 Ghostscript interpreter, Amiga src+diffs
Ghostscript is the name of a set of software that provides an
interpreter for the PostScript (TM) language, and a set of C
procedures (the Ghostscript library) that implement the graphics
capabilities that appear as primitive operations in the PostScript
language.
This archive contains the Amiga source and the diffs that were
applied to the FSF baseline source distribution to generate
the Amiga source.
Author: L. Peter Deutsch
Path: BBS/GNU/gs-2.6.1.4-src.lha
==========
ghostscript 2.6.1 Ghostscript interpreter, orig FSF source
Ghostscript is the name of a set of software that provides an
interpreter for the PostScript (TM) language, and a set of C
procedures (the Ghostscript library) that implement the graphics
capabilities that appear as primitive operations in the PostScript
language.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes
or additions.
Author: L. Peter Deutsch
Path: BBS/GNU/gs-2.6.1.4.tar.gz
==========
ghostscript 2.6.1 Ghostscript interpreter, orig FSF fonts.
Ghostscript is the name of a set of software that provides an
interpreter for the PostScript (TM) language, and a set of C
procedures (the Ghostscript library) that implement the graphics
capabilities that appear as primitive operations in the PostScript
language.
This gzip compressed tar archive is the original fonts archive as
distributed by the FSF.
Author: L. Peter Deutsch
Path: BBS/GNU/gs-fonts-2.6.1.tar.gz
==========
gzip 1.2.4 Compress/decompress, Amiga bin + doc
Gzip reduces the size of the named files using Lempel-Ziv coding
(LZ77). Whenever possible, each file is replaced by one with the
extension .gz, while keeping the same ownership modes, access and
modification times. (The default extension is -gz for VMS, z for
MSDOS, OS/2 FAT, Windows NT FAT and Atari.) If no files are specified,
or if a file name is "-", the standard input is compressed to the
standard output. Gzip will only attempt to compress regular files.
In particular, it will ignore symbolic links.
If the compressed file name is too long for its file system, gzip
truncates it. Gzip attempts to truncate only the parts of the file
name longer than 3 characters. (A part is delimited by dots.) If the
name consists of small parts only, the longest parts are truncated.
For example, if file names are limited to 14 characters,
gzip.msdos.exe is compressed to gzi.msd.exe.gz. Names are not
truncated on systems which do not have a limit on file name length.
By default, gzip keeps the original file name and timestamp in the
compressed file. These are used when decompressing the file with the
-N option. This is useful when the compressed file name was truncated
or when the time stamp was not preserved after a file transfer.
Compressed files can be restored to their original form using gzip -d
or gunzip or zcat. If the original name saved in the compressed file
is not suitable for its file system, a new name is constructed from
the original one to make it legal.
gunzip takes a list of files on its command line and replaces each
file whose name ends with .gz, -gz, .z, -z, _z or .Z and which begins
with the correct magic number with an uncompressed file without the
original extension. gunzip also recognizes the special extensions
".tgz" and ".taz" as shorthands for .tar.gz and .tar.Z respectively.
When compressing, gzip uses the .tgz extension if necessary instead of
truncating a file with a .tar extension.
gunzip can currently decompress files created by gzip, zip, compress,
compress -H or pack. The detection of the input format is automatic.
When using the first two formats, gunzip checks a 32 bit CRC. For
pack, gunzip checks the uncompressed length. The standard compress
format was not designed to allow consistency checks. However gunzip
is sometimes able to detect a bad .Z file. If you get an error when
uncompressing a .Z file, do not assume that the .Z file is correct
simply because the standard uncompress does not complain. This
generally means that the standard uncompress does not check its input,
and happily generates garbage output. The SCO compress -H format (lzh
compression method) does not include a CRC but also allows some
consistency checks.
Files created by zip can be uncompressed by gzip only if they have a
single member compressed with the 'deflation' method. This feature is
only intended to help conversion of tar.zip files to the tar.gz
format. To extract zip files with several members, use unzip instead
of gunzip.
zcat is identical to gunzip -c. (On some systems, zcat may be
installed as gzcat to preserve the original link to compress.) zcat
uncompresses either a list of files on the command line or its
standard input and writes the uncompressed data on standard output.
zcat will uncompress files that have the correct magic number whether
they have a .gz suffix or not.
Gzip uses the Lempel-Ziv algorithm used in zip and PKZIP. The amount
of compression obtained depends on the size of the input and the
distribution of common substrings. Typically, text such as source
code or English is reduced by 60-70%. Compression is generally much
better than that achieved by LZW (as used in compress), Huffman coding
(as used in pack), or adaptive Huffman coding (compact).
Compression is always performed, even if the compressed file is
slightly larger than the original. The worst case expansion is a few
bytes for the gzip file header, plus 5 bytes every 32K block, or an
expansion ratio of 0.015% for large files. Note that the actual number
of used disk blocks almost never increases. gzip preserves the mode,
ownership and timestamps of files when compressing or decompressing.
Author: Jean-loup Gailly
Path: BBS/GNU/gzip-1.2.4-bin.lha
==========
gzip 1.2.4 Compress/decompress, Amiga src + diff
Gzip reduces the size of the named files using Lempel-Ziv coding
(LZ77). Whenever possible, each file is replaced by one with the
extension .gz, while keeping the same ownership modes, access and
modification times. (The default extension is -gz for VMS, z for
MSDOS, OS/2 FAT, Windows NT FAT and Atari.) If no files are specified,
or if a file name is "-", the standard input is compressed to the
standard output. Gzip will only attempt to compress regular files.
In particular, it will ignore symbolic links.
If the compressed file name is too long for its file system, gzip
truncates it. Gzip attempts to truncate only the parts of the file
name longer than 3 characters. (A part is delimited by dots.) If the
name consists of small parts only, the longest parts are truncated.
For example, if file names are limited to 14 characters,
gzip.msdos.exe is compressed to gzi.msd.exe.gz. Names are not
truncated on systems which do not have a limit on file name length.
By default, gzip keeps the original file name and timestamp in the
compressed file. These are used when decompressing the file with the
-N option. This is useful when the compressed file name was truncated
or when the time stamp was not preserved after a file transfer.
Compressed files can be restored to their original form using gzip -d
or gunzip or zcat. If the original name saved in the compressed file
is not suitable for its file system, a new name is constructed from
the original one to make it legal.
gunzip takes a list of files on its command line and replaces each
file whose name ends with .gz, -gz, .z, -z, _z or .Z and which begins
with the correct magic number with an uncompressed file without the
original extension. gunzip also recognizes the special extensions
".tgz" and ".taz" as shorthands for .tar.gz and .tar.Z respectively.
When compressing, gzip uses the .tgz extension if necessary instead of
truncating a file with a .tar extension.
gunzip can currently decompress files created by gzip, zip, compress,
compress -H or pack. The detection of the input format is automatic.
When using the first two formats, gunzip checks a 32 bit CRC. For
pack, gunzip checks the uncompressed length. The standard compress
format was not designed to allow consistency checks. However gunzip
is sometimes able to detect a bad .Z file. If you get an error when
uncompressing a .Z file, do not assume that the .Z file is correct
simply because the standard uncompress does not complain. This
generally means that the standard uncompress does not check its input,
and happily generates garbage output. The SCO compress -H format (lzh
compression method) does not include a CRC but also allows some
consistency checks.
Files created by zip can be uncompressed by gzip only if they have a
single member compressed with the 'deflation' method. This feature is
only intended to help conversion of tar.zip files to the tar.gz
format. To extract zip files with several members, use unzip instead
of gunzip.
zcat is identical to gunzip -c. (On some systems, zcat may be
installed as gzcat to preserve the original link to compress.) zcat
uncompresses either a list of files on the command line or its
standard input and writes the uncompressed data on standard output.
zcat will uncompress files that have the correct magic number whether
they have a .gz suffix or not.
Gzip uses the Lempel-Ziv algorithm used in zip and PKZIP. The amount
of compression obtained depends on the size of the input and the
distribution of common substrings. Typically, text such as source
code or English is reduced by 60-70%. Compression is generally much
better than that achieved by LZW (as used in compress), Huffman coding
(as used in pack), or adaptive Huffman coding (compact).
Compression is always performed, even if the compressed file is
slightly larger than the original. The worst case expansion is a few
bytes for the gzip file header, plus 5 bytes every 32K block, or an
expansion ratio of 0.015% for large files. Note that the actual number
of used disk blocks almost never increases. gzip preserves the mode,
ownership and timestamps of files when compressing or decompressing.
Author: Jean-loup Gailly
Path: BBS/GNU/gzip-1.2.4-src.lha
==========
gzip 1.2.4 Compress/decompress, orig FSF src dist
Gzip reduces the size of the named files using Lempel-Ziv coding
(LZ77). Whenever possible, each file is replaced by one with the
extension .gz, while keeping the same ownership modes, access and
modification times. (The default extension is -gz for VMS, z for
MSDOS, OS/2 FAT, Windows NT FAT and Atari.) If no files are specified,
or if a file name is "-", the standard input is compressed to the
standard output. Gzip will only attempt to compress regular files.
In particular, it will ignore symbolic links.
If the compressed file name is too long for its file system, gzip
truncates it. Gzip attempts to truncate only the parts of the file
name longer than 3 characters. (A part is delimited by dots.) If the
name consists of small parts only, the longest parts are truncated.
For example, if file names are limited to 14 characters,
gzip.msdos.exe is compressed to gzi.msd.exe.gz. Names are not
truncated on systems which do not have a limit on file name length.
By default, gzip keeps the original file name and timestamp in the
compressed file. These are used when decompressing the file with the
-N option. This is useful when the compressed file name was truncated
or when the time stamp was not preserved after a file transfer.
Compressed files can be restored to their original form using gzip -d
or gunzip or zcat. If the original name saved in the compressed file
is not suitable for its file system, a new name is constructed from
the original one to make it legal.
gunzip takes a list of files on its command line and replaces each
file whose name ends with .gz, -gz, .z, -z, _z or .Z and which begins
with the correct magic number with an uncompressed file without the
original extension. gunzip also recognizes the special extensions
".tgz" and ".taz" as shorthands for .tar.gz and .tar.Z respectively.
When compressing, gzip uses the .tgz extension if necessary instead of
truncating a file with a .tar extension.
gunzip can currently decompress files created by gzip, zip, compress,
compress -H or pack. The detection of the input format is automatic.
When using the first two formats, gunzip checks a 32 bit CRC. For
pack, gunzip checks the uncompressed length. The standard compress
format was not designed to allow consistency checks. However gunzip
is sometimes able to detect a bad .Z file. If you get an error when
uncompressing a .Z file, do not assume that the .Z file is correct
simply because the standard uncompress does not complain. This
generally means that the standard uncompress does not check its input,
and happily generates garbage output. The SCO compress -H format (lzh
compression method) does not include a CRC but also allows some
consistency checks.
Files created by zip can be uncompressed by gzip only if they have a
single member compressed with the 'deflation' method. This feature is
only intended to help conversion of tar.zip files to the tar.gz
format. To extract zip files with several members, use unzip instead
of gunzip.
zcat is identical to gunzip -c. (On some systems, zcat may be
installed as gzcat to preserve the original link to compress.) zcat
uncompresses either a list of files on the command line or its
standard input and writes the uncompressed data on standard output.
zcat will uncompress files that have the correct magic number whether
they have a .gz suffix or not.
Gzip uses the Lempel-Ziv algorithm used in zip and PKZIP. The amount
of compression obtained depends on the size of the input and the
distribution of common substrings. Typically, text such as source
code or English is reduced by 60-70%. Compression is generally much
better than that achieved by LZW (as used in compress), Huffman coding
(as used in pack), or adaptive Huffman coding (compact).
Compression is always performed, even if the compressed file is
slightly larger than the original. The worst case expansion is a few
bytes for the gzip file header, plus 5 bytes every 32K block, or an
expansion ratio of 0.015% for large files. Note that the actual number
of used disk blocks almost never increases. gzip preserves the mode,
ownership and timestamps of files when compressing or decompressing.
Author: Jean-loup Gailly
Path: BBS/GNU/gzip-1.2.4.tar.gz
==========
indent 1.9.1 C code beautifier, Amiga binary + docs.
The `indent' program can be used to make code easier to read. It can
also convert from one style of writing C to another, and understands a
substantial amount about the syntax of C, but it also attempts to cope
with incomplete and misformed syntax. In version 1.2 and more recent
versions, the GNU style of indenting is the default.
This archive contains the Amiga binary and documentation.
Author: Free Software Foundation
Path: BBS/GNU/indent-1.9.1-bin.lha
==========
indent 1.9.1 C code beautifier, Amiga source + diffs.
The `indent' program can be used to make code easier to read. It can
also convert from one style of writing C to another, and understands a
substantial amount about the syntax of C, but it also attempts to cope
with incomplete and misformed syntax. In version 1.2 and more recent
versions, the GNU style of indenting is the default.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF distribution to generate the Amiga version.
Author: Free Software Foundation
Path: BBS/GNU/indent-1.9.1-src.lha
==========
indent 1.9.1 C code beautifier, orig FSF source dist.
The `indent' program can be used to make code easier to read. It can
also convert from one style of writing C to another, and understands a
substantial amount about the syntax of C, but it also attempts to cope
with incomplete and misformed syntax. In version 1.2 and more recent
versions, the GNU style of indenting is the default.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/indent-1.9.1.tar.gz
==========
ispell 4.0 Spelling checker, Amiga binary + docs.
Ispell is a program that helps you to correct typos in a file, and to
find the correct spelling of words. When presented with a word that
is not in the dictionary, ispell attempts to find near misses that
might include the word you meant.
The best way to use ispell is with GNU EMACS. For documentation about
this mode, see the info topic "ispell".
Ispell can also be used by itself, and in this case the most common
usage is "ispell filename". If ispell finds a word that is not in the
dictionary, it is printed at the top of the screen. Ispell then
checks the dictionary for near misses \- words that differ only by a
single letter, a missing or extra letter, or a pair of transposed
letters. Any that are found are printed on the following lines, and
finally, two lines of context containing the word are printed at the
bottom of the screen. If your terminal can type in reverse video, the
word itself is highlighted.
If you think the word is correct as it stands, you can type either
"Space" to accept it this one time, "A" to accept it for the rest of
this file, or "I" to accept it and put it in your private dictionary.
If one of the near misses is the word you want, type the corresponding
number. Finally, you can type "R" and you will be prompted for a
replacement word. The string you type will be broken into words, and
each one will also be checked. You can also type "?" for help.
If ispell is started with no arguments, it enters a loop reading words
from the standard input, and printing messages about them on the
standard output. You can use this mode to find the spelling of a
problem word.
This archive contains the Amiga binary and documentation.
Author: Pace Willisson
Path: BBS/GNU/ispell-4.0-bin.lha
==========
ispell 4.0 Spelling checker, Amiga source + diffs.
Ispell is a program that helps you to correct typos in a file, and to
find the correct spelling of words. When presented with a word that
is not in the dictionary, ispell attempts to find near misses that
might include the word you meant.
The best way to use ispell is with GNU EMACS. For documentation about
this mode, see the info topic "ispell".
Ispell can also be used by itself, and in this case the most common
usage is "ispell filename". If ispell finds a word that is not in the
dictionary, it is printed at the top of the screen. Ispell then
checks the dictionary for near misses \- words that differ only by a
single letter, a missing or extra letter, or a pair of transposed
letters. Any that are found are printed on the following lines, and
finally, two lines of context containing the word are printed at the
bottom of the screen. If your terminal can type in reverse video, the
word itself is highlighted.
If you think the word is correct as it stands, you can type either
"Space" to accept it this one time, "A" to accept it for the rest of
this file, or "I" to accept it and put it in your private dictionary.
If one of the near misses is the word you want, type the corresponding
number. Finally, you can type "R" and you will be prompted for a
replacement word. The string you type will be broken into words, and
each one will also be checked. You can also type "?" for help.
If ispell is started with no arguments, it enters a loop reading words
from the standard input, and printing messages about them on the
standard output. You can use this mode to find the spelling of a
problem word.
This archive contains the Amiga source and the diffs that were
applied to the baseline FSF source distribution to generate the
Amiga source version.
Author: Pace Willisson
Path: BBS/GNU/ispell-4.0-src.lha
==========
ispell 4.0 Spelling checker, orig FSF source dist.
Ispell is a program that helps you to correct typos in a file, and to
find the correct spelling of words. When presented with a word that
is not in the dictionary, ispell attempts to find near misses that
might include the word you meant.
The best way to use ispell is with GNU EMACS. For documentation about
this mode, see the info topic "ispell".
Ispell can also be used by itself, and in this case the most common
usage is "ispell filename". If ispell finds a word that is not in the
dictionary, it is printed at the top of the screen. Ispell then
checks the dictionary for near misses \- words that differ only by a
single letter, a missing or extra letter, or a pair of transposed
letters. Any that are found are printed on the following lines, and
finally, two lines of context containing the word are printed at the
bottom of the screen. If your terminal can type in reverse video, the
word itself is highlighted.
If you think the word is correct as it stands, you can type either
"Space" to accept it this one time, "A" to accept it for the rest of
this file, or "I" to accept it and put it in your private dictionary.
If one of the near misses is the word you want, type the corresponding
number. Finally, you can type "R" and you will be prompted for a
replacement word. The string you type will be broken into words, and
each one will also be checked. You can also type "?" for help.
If ispell is started with no arguments, it enters a loop reading words
from the standard input, and printing messages about them on the
standard output. You can use this mode to find the spelling of a
problem word.
This gzip compressed tar archive is the original FSF source
distribution before applying any Amiga specific changes.
Author: Pace Willisson
Path: BBS/GNU/ispell-4.0.tar.gz
==========
ixemul 39.47 Unix emulation environment, Amiga lib.
The ixemul.library provides a Unix emulation environment for the Amiga.
This makes porting of typical Unix applications very easy, with almost
no changes required to the Unix source code.
This archive contains two versions of the runtime dynamic library
"ixemul.library" that is needed by Amiga binaries that have been
compiled to use this environment. It also contains a couple of
auxiliary programs, "ixconfig" and "ixtrace", for configuring the
environment and for doing library tracing when the tracing version
of the library is installed.
Author: Markus Wild
Path: BBS/GNU/ixemul-39.47-bin.lha
==========
ixemul 39.47 Unix emulation environment, devel files.
The ixemul.library provides a Unix emulation environment for the Amiga.
This makes porting of typical Unix applications very easy, with almost
no changes required to the Unix source code.
This archive contains the include files, the C runtime startup modules,
the link time library that interfaces to ixemul.library (libc.a), and
the manual pages for the supported functions.
Author: Markus Wild
Path: BBS/GNU/ixemul-39.47-env-bin.lha
==========
libg++ 2.5.3 C++ class library, Amiga library + docs.
A C++ class library for use with the GNU C++ compiler. This
archive contains the Amiga libraries and the installed
documentation.
Author: (null)
Path: BBS/GNU/libg++-2.5.3-bin.lha
==========
libg++ 2.5.3 C++ class library, Amiga source + diffs.
A C++ class library for use with the GNU C++ compiler. This
archive contains the Amiga source and the diffs that were
applied to the baseline FSF distribution to generate the
Amiga source.
Author: (null)
Path: BBS/GNU/libg++-2.5.3-src.lha
==========
libg++ 2.5.3 C++ class library, orig FSF source dist.
A C++ class library for use with the GNU C++ compiler. This gzip
compressed tar archive is the original FSF source distribution, before
any Amiga specific changes have been applied.
Author: (null)
Path: BBS/GNU/libg++-2.5.3.tar.gz
==========
libm x.x Math library, Amiga library + docs.
This runtime math library is from BSD. It is used with the GNU C
compiler when the -lm option is given to gcc. This archive
contains the Amiga libraries and installed documentation.
Author: (null)
Path: BBS/GNU/libm-bin.lha
==========
libm x.x Math library, Amiga source + diffs.
This runtime math library is from BSD. It is used with the GNU C
compiler when the -lm option is given to gcc. This archive
contains the Amiga source and the diffs that were applied to the
baseline BSD distribution.
Author: (null)
Path: BBS/GNU/libm-src.lha
==========
m4 4.1.1 Macro processor, Amiga binary + docs.
This is GNU m4, a program which copies its input to the output,
expanding macros as it goes. m4 has built-in functions for including
named files, running Unix commands, doing integer arithmetic,
manipulating text in various ways, recursion, etc... Macros can also
be user-defined, and can take any number of arguments.
This archive contains the Amiga binary and installed documentation.
Author: Rene' Seindal
Path: BBS/GNU/m4-1.1-bin.lha
==========
m4 4.1.1 Macro processor, Amiga source + diffs.
This is GNU m4, a program which copies its input to the output,
expanding macros as it goes. m4 has built-in functions for including
named files, running Unix commands, doing integer arithmetic,
manipulating text in various ways, recursion, etc... Macros can also
be user-defined, and can take any number of arguments.
This archive contains the Amiga source and diffs that were applied to
the baseline FSF distribution to generate the Amiga source.
Author: Rene' Seindal
Path: BBS/GNU/m4-1.1-src.lha
==========
m4 4.1.1 Macro processor, orig FSF source dist.
This is GNU m4, a program which copies its input to the output,
expanding macros as it goes. m4 has built-in functions for including
named files, running Unix commands, doing integer arithmetic,
manipulating text in various ways, recursion, etc... Macros can also
be user-defined, and can take any number of arguments.
This gzip compressed archive is the original unchanged FSF source
distribution, before applying any Amiga specific changes.
Author: Rene' Seindal
Path: BBS/GNU/m4-1.1.tar.gz
==========
make 3.70 POSIX compatible make, Amiga binary+docs
The "make" utility automatically determines which pieces of a large
program need to be recompiled, and issues commands to recompile them.
GNU "make" conforms to section 6.2 of "IEEE Standard 1003.2-1992"
(POSIX.2).
This archive contains the Amiga binary and installed documentation.
Author: Richard Stallman
Roland McGrath
Path: BBS/GNU/make-3.70-bin.lha
==========
make 3.70 POSIX compatible make, Amiga src+diffs.
The "make" utility automatically determines which pieces of a large
program need to be recompiled, and issues commands to recompile them.
GNU "make" conforms to section 6.2 of "IEEE Standard 1003.2-1992"
(POSIX.2).
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution in order to generate the
Amiga source version.
Author: Richard Stallman
Roland McGrath
Path: BBS/GNU/make-3.70-src.lha
==========
make 3.70 POSIX compatible make, orig FSF source.
The "make" utility automatically determines which pieces of a large
program need to be recompiled, and issues commands to recompile them.
GNU "make" conforms to section 6.2 of "IEEE Standard 1003.2-1992"
(POSIX.2).
This gzip compressed tar archive is the original unchanged FSF source
distribution, before applying any Amiga specific changes.
Author: Richard Stallman
Roland McGrath
Path: BBS/GNU/make-3.70.tar.gz
==========
make 3.70 POSIX compatible make, orig FSF docs.
The "make" utility automatically determines which pieces of a large
program need to be recompiled, and issues commands to recompile them.
GNU "make" conforms to section 6.2 of "IEEE Standard 1003.2-1992"
(POSIX.2).
This gzip compressed tar archive is the original unchanged FSF
distribution of the documentation.
Author: Richard Stallman
Roland McGrath
Path: BBS/GNU/make-doc-3.70.tar.gz
==========
patch 2.1 Apply diff file, Amiga binary + docs.
Patch will take a patch file containing any of the four forms of
difference listing produced by the diff program and apply those
differences to an original file, producing a patched version. By
default, the patched version is put in place of the original, with the
original file backed up to another name.
This archive contains the Amiga binary and installed documentation.
Author: Larry Wall
Path: BBS/GNU/patch-2.1-bin.lha
==========
patch 2.1 Apply diff file, Amiga source + diffs.
Patch will take a patch file containing any of the four forms of
difference listing produced by the diff program and apply those
differences to an original file, producing a patched version. By
default, the patched version is put in place of the original, with the
original file backed up to another name.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution to generate the Amiga source.
Author: Larry Wall
Path: BBS/GNU/patch-2.1-src.lha
==========
patch 2.1 Apply diff file, orig FSF source dist.
Patch will take a patch file containing any of the four forms of
difference listing produced by the diff program and apply those
differences to an original file, producing a patched version. By
default, the patched version is put in place of the original, with the
original file backed up to another name.
This gzip compressed tar archive is the original unchanged FSF
source distribution, before applying any Amiga specific changes.
Author: Larry Wall
Path: BBS/GNU/patch-2.1.tar.gz
==========
pdksh 4.5 PD ksh compatible shell, Amiga bin+docs.
A PD shell with a very high degree of compatibility with the standard
Unix shell (/bin/sh) and the Korn shell (/bin/ksh).
This archive contains the Amiga binary and the installed documentation.
Author: Charles Forsyth
Eric Gisin
John R MacMillan
et. al.
Path: BBS/GNU/pdksh-bin.lha
==========
pdksh 4.5 PD ksh compatible shell, Amiga source.
A PD shell with a very high degree of compatibility with the standard
Unix shell (/bin/sh) and the Korn shell (/bin/ksh).
This archive contains the Amiga source.
Author: Charles Forsyth
Eric Gisin
John R MacMillan
et. al.
Path: BBS/GNU/pdksh-src.lha
==========
perl 4.036 Extraction & Report Lang, Amiga src+diff
Perl is an interpreted language optimized for scanning arbitrary text
files, extracting information from those text files, and printing
reports based on that information. It's also a good language for many
system management tasks. The language is intended to be practical
(easy to use, efficient, complete) rather than beautiful (tiny,
elegant, minimal). It combines (in the author's opinion, anyway) some
of the best features of C, sed, awk, and sh, so people familiar with
those languages should have little difficulty with it. (Language
historians will also note some vestiges of csh, Pascal, and even
BASIC-PLUS.) Expression syntax corresponds quite closely to C
expression syntax.
Unlike most Unix utilities, perl does not arbitrarily limit the size
of your data. If you've got the memory, perl can slurp in your whole
file as a single string. Recursion is of unlimited depth. And the
hash tables used by associative arrays grow as necessary to prevent
degraded performance. Perl uses sophisticated pattern matching
techniques to scan large amounts of data very quickly. Although
optimized for scanning text, perl can also deal with binary data, and
can make dbm files look like associative arrays (where dbm is
available). Setuid perl scripts are safer than C programs through a
dataflow tracing mechanism which prevents many stupid security holes.
If you have a problem that would ordinarily use sed or awk or sh, but
it exceeds their capabilities or must run a little faster, and you
don't want to write the silly thing in C, then perl may be for you.
There are also translators to turn your sed and awk scripts into perl
scripts.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution to generate the Amiga version.
Author: Larry Wall
Path: BBS/GNU/perl-4.036-src.lha
==========
perl 4.036 Extraction & Report Lang, orig FSF src.
Perl is an interpreted language optimized for scanning arbitrary text
files, extracting information from those text files, and printing
reports based on that information. It's also a good language for many
system management tasks. The language is intended to be practical
(easy to use, efficient, complete) rather than beautiful (tiny,
elegant, minimal). It combines (in the author's opinion, anyway) some
of the best features of C, sed, awk, and sh, so people familiar with
those languages should have little difficulty with it. (Language
historians will also note some vestiges of csh, Pascal, and even
BASIC-PLUS.) Expression syntax corresponds quite closely to C
expression syntax.
Unlike most Unix utilities, perl does not arbitrarily limit the size
of your data. If you've got the memory, perl can slurp in your whole
file as a single string. Recursion is of unlimited depth. And the
hash tables used by associative arrays grow as necessary to prevent
degraded performance. Perl uses sophisticated pattern matching
techniques to scan large amounts of data very quickly. Although
optimized for scanning text, perl can also deal with binary data, and
can make dbm files look like associative arrays (where dbm is
available). Setuid perl scripts are safer than C programs through a
dataflow tracing mechanism which prevents many stupid security holes.
If you have a problem that would ordinarily use sed or awk or sh, but
it exceeds their capabilities or must run a little faster, and you
don't want to write the silly thing in C, then perl may be for you.
There are also translators to turn your sed and awk scripts into perl
scripts.
This gzip compressed archive is an unchanged copy of the original
FSF source distribution, before any Amiga specific changes.
Author: Larry Wall
Path: BBS/GNU/perl-4.036.tar.gz
==========
rcs 5.6.0.1 Revision Control System, Amiga bin+docs.
RCS, the Revision Control System, manages multiple revisions of files.
RCS can store, retrieve, log, identify, and merge revisions. It is
useful for files that are revised frequently, e.g. programs,
documentation, graphics, and papers.
This archive contains the Amiga binary and installed documentation.
Author: Walter F. Tichy
et. al.
Path: BBS/GNU/rcs-5.6.0.1-bin.lha
==========
rcs 5.6.0.1 Revision Control System, Amiga src+diffs
RCS, the Revision Control System, manages multiple revisions of files.
RCS can store, retrieve, log, identify, and merge revisions. It is
useful for files that are revised frequently, e.g. programs,
documentation, graphics, and papers.
This archive contains the Amiga source and the diffs applied to the
baseline FSF distribution to generate the Amiga version.
Author: Walter F. Tichy
et. al.
Path: BBS/GNU/rcs-5.6.0.1-src.lha
==========
rcs 5.6.0.1 Revision Control System, Amiga src+diffs
RCS, the Revision Control System, manages multiple revisions of files.
RCS can store, retrieve, log, identify, and merge revisions. It is
useful for files that are revised frequently, e.g. programs,
documentation, graphics, and papers.
This gzip compressed tar archive is the original FSF source distribution
before any Amiga specific changes were applied.
Author: Walter F. Tichy
et. al.
Path: BBS/GNU/rcs-5.6.0.1.tar.gz
==========
sed 2.03 GNU stream editor, Amiga binary + docs.
Sed copies named files, or the standard input, to the standard output,
edited according to a script of commands.
This archive contains the Amiga binary and installed documentation.
Author: Free Software Foundation
Path: BBS/GNU/sed-2.03-bin.lha
==========
sed 2.03 GNU stream editor, Amiga source + diffs.
Sed copies named files, or the standard input, to the standard output,
edited according to a script of commands.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution to generate the Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/sed-2.03-src.lha
==========
sed 2.03 GNU stream editor, orig FSF source dist.
Sed copies named files, or the standard input, to the standard output,
edited according to a script of commands.
This gzip compressed tar archive is the original FSF source distribution
before the application of any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/sed-2.03.tar.gz
==========
shellutils 1.9.4 Shell utilities, Amiga binary + docs.
This is a package of small shell programming utilities. They are
mostly compliant with POSIX.2, where applicable. The programs that
can be built with this package are: basename date dirname echo env
expr false groups id logname nice nohup pathchk printenv printf sleep
stty tee test true tty uname who whoami yes Some programs (uname,
nice, nohup, and stty) are built and installed only on systems that
have the features to support them.
This archive contains the Amiga binary and the installed documentation.
Author: Free Software Foundation
Path: BBS/GNU/shellutils-1.9.4-bin.lha
==========
shellutils 1.9.4 Shell utilities, Amiga source + diffs.
This is a package of small shell programming utilities. They are
mostly compliant with POSIX.2, where applicable. The programs that
can be built with this package are: basename date dirname echo env
expr false groups id logname nice nohup pathchk printenv printf sleep
stty tee test true tty uname who whoami yes Some programs (uname,
nice, nohup, and stty) are built and installed only on systems that
have the features to support them.
This archive contains the Amiga source and the diffs that were
applied to the baseline FSF source distribution to generate the
Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/shellutils-1.9.4-src.lha
==========
shellutils 1.9.4 Shell utilities, orig FSF source dist.
This is a package of small shell programming utilities. They are
mostly compliant with POSIX.2, where applicable. The programs that
can be built with this package are: basename date dirname echo env
expr false groups id logname nice nohup pathchk printenv printf sleep
stty tee test true tty uname who whoami yes Some programs (uname,
nice, nohup, and stty) are built and installed only on systems that
have the features to support them.
This gzip compressed tar archive is the unchanged original FSF
source distribution, before the application of any Amiga specific
changes.
Author: Free Software Foundation
Path: BBS/GNU/shellutils-1.9.4.tar.gz
==========
tar 1.11.2 GNU Tape Archiver, Amiga binary + docs.
Tar collects files into an archive which is normally written to tape or
other backup media. It can also be written to a normal file, and such
files have become a common intersystem exchange mechanism.
This archive contains the Amiga binary and the installed documentation.
Author: John Gilmore
Path: BBS/GNU/tar-1.11.2-bin.lha
==========
tar 1.11.2 GNU Tape Archiver, Amiga source + diffs.
Tar collects files into an archive which is normally written to tape or
other backup media. It can also be written to a normal file, and such
files have become a common intersystem exchange mechanism.
This archive contains the Amiga source and diffs that were applied to
the FSF source distribution to generate the Amiga source.
Author: John Gilmore
Path: BBS/GNU/tar-1.11.2-src.lha
==========
tar 1.11.2 GNU Tape Archiver, orig FSF source dist.
Tar collects files into an archive which is normally written to tape or
other backup media. It can also be written to a normal file, and such
files have become a common intersystem exchange mechanism.
This gzip compressed tar archive is the original unchanged FSF source
distribution before making any Amiga specific changes.
Author: John Gilmore
Path: BBS/GNU/tar-1.11.2.tar.gz
==========
termcap 1.2 Termcap library, Amiga library + docs.
This is the GNU termcap library, a library of C functions that enable
programs to send control strings to terminals in a way independent of
the terminal type. Most of this package is also distributed with GNU
Emacs, but it is available in this separate distribution to make it
easier to install as -ltermcap.
This archive contains the Amiga library and the installed documentation.
Author: Free Software Foundation
Path: BBS/GNU/termcap-1.2-bin.lha
==========
termcap 1.2 Termcap library, Amiga source + diffs.
This is the GNU termcap library, a library of C functions that enable
programs to send control strings to terminals in a way independent of
the terminal type. Most of this package is also distributed with GNU
Emacs, but it is available in this separate distribution to make it
easier to install as -ltermcap.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution to generate the Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/termcap-1.2-src.lha
==========
termcap 1.2 Termcap library, orig FSF source dist.
This is the GNU termcap library, a library of C functions that enable
programs to send control strings to terminals in a way independent of
the terminal type. Most of this package is also distributed with GNU
Emacs, but it is available in this separate distribution to make it
easier to install as -ltermcap.
This gzip compressed tar archive is the original unchanged FSF source
distribution before any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/termcap-1.2.tar.gz
==========
texinfo 3.1 Documentation system, Amiga binary+docs.
Texinfo is a documentation system that uses a single source file to
produce both on-line information and printed output. This means that
instead of writing two different documents, one for the on-line help
or other on-line information and the other for a typeset manual or
other printed work, you need write only one document. When the work
is revised, you need revise only one document. You can read the
on-line information, known as an "Info file", with an Info
documentation-reading program.
This archive contains the Amiga binaries and installed documentation.
Author: Free Software Foundation
Path: BBS/GNU/texinfo-3.1-bin.lha
==========
texinfo 3.1 Documentation system, Amiga src+diffs.
Texinfo is a documentation system that uses a single source file to
produce both on-line information and printed output. This means that
instead of writing two different documents, one for the on-line help
or other on-line information and the other for a typeset manual or
other printed work, you need write only one document. When the work
is revised, you need revise only one document. You can read the
on-line information, known as an "Info file", with an Info
documentation-reading program.
This archive contains the Amiga source and the diffs that were
applied to the baseline FSF source distribution to generate the
Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/texinfo-3.1-src.lha
==========
texinfo 3.1 Documentation system, orig FSF source.
Texinfo is a documentation system that uses a single source file to
produce both on-line information and printed output. This means that
instead of writing two different documents, one for the on-line help
or other on-line information and the other for a typeset manual or
other printed work, you need write only one document. When the work
is revised, you need revise only one document. You can read the
on-line information, known as an "Info file", with an Info
documentation-reading program.
This gzip compressed tar archive is the unchanged original FSF
source distribution before any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/texinfo-3.1.tar.gz
==========
textutils 1.9 Text processing utils, Amiga bin+docs.
These are the GNU text file (actually, file contents) processing
utilities. Most of these programs have significant advantages over
their Unix counterparts, such as greater speed, additional options,
and fewer arbitrary limits. The programs that can be built with this
package are: cat, cksum, comm, csplit, cut, expand, fold, head, join,
nl, od paste, pr, sort, split, sum, tac, tail, tr, unexpand, uniq, and
wc. The cmp program has moved to the GNU diff distribution.
This archive contains the Amiga binaries and the installed documentation.
Author: Free Software Foundation
Path: BBS/GNU/textutils-1.9-bin.lha
==========
textutils 1.9 Text processing utils, Amiga src + diffs
These are the GNU text file (actually, file contents) processing
utilities. Most of these programs have significant advantages over
their Unix counterparts, such as greater speed, additional options,
and fewer arbitrary limits. The programs that can be built with this
package are: cat, cksum, comm, csplit, cut, expand, fold, head, join,
nl, od paste, pr, sort, split, sum, tac, tail, tr, unexpand, uniq, and
wc. The cmp program has moved to the GNU diff distribution.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source distribution to generate the Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/textutils-1.9-src.lha
==========
textutils 1.9 Text processing utils, orig FSF source.
These are the GNU text file (actually, file contents) processing
utilities. Most of these programs have significant advantages over
their Unix counterparts, such as greater speed, additional options,
and fewer arbitrary limits. The programs that can be built with this
package are: cat, cksum, comm, csplit, cut, expand, fold, head, join,
nl, od paste, pr, sort, split, sum, tac, tail, tr, unexpand, uniq, and
wc. The cmp program has moved to the GNU diff distribution.
This gzip compressed tar archive is the original unchanged FSF source
distribution before applying any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/textutils-1.9.tar.gz
==========
uuencode 1.0 Encode/decode utils, Amiga binaries+docs
These programs are used to encode binary data in a printable ASCII
format which may be safely sent through e-mail or other communication
channel which does not support the transmission of eight bit data.
This archive contains the Amiga binaries and installed documentation.
Author: Free Software Foundation
Path: BBS/GNU/uuencode-1.0-bin.lha
==========
uuencode 1.0 Encode/decode utils, Amiga source+diffs.
These programs are used to encode binary data in a printable ASCII
format which may be safely sent through e-mail or other communication
channel which does not support the transmission of eight bit data.
This archive contains the Amiga source and the diffs that were applied
to the baseline FSF source to generate the Amiga source.
Author: Free Software Foundation
Path: BBS/GNU/uuencode-1.0-src.lha
==========
uuencode 1.0 Encode/decode utils, orig FSF source.
These programs are used to encode binary data in a printable ASCII
format which may be safely sent through e-mail or other communication
channel which does not support the transmission of eight bit data.
This gzip compressed tar archive is the original unchanged FSF source
distribution, prior to any Amiga specific changes.
Author: Free Software Foundation
Path: BBS/GNU/uuencode-1.0.tar.gz
==========
DiskCat 2.1 A configurable disk librarian
DiskCat is a configurable disk librarian. The files can be organized
any way you want. You can make and name any category you care to.
Categories and files can be moved. Through menu selection, all disks
that are inserted are automatically searched and the useful
information copied. A 45 character comment can be entered for each
file. The database can be searched and exported.
Author: Kenny Nagy
Path: BBS/Mar94/biz/dbase/DiskCat.lha
==========
OnTheBall 1.20 Demo version of a desktop aid program
Demo version of a desktop aid that contains: Calendar -- View & Print
adjustable week, month, and yearly schedules. Search forward &
backward through appointments. 9 repeat modes. reminder with snooze.
Addressbook -- Mailing labels, auto- dialer. Search & sort by any
field. Attatch notes. To-Do List -- Sorts by optional due dates.
Search/Print. NotePad, Full-featured text editor, have as many notes
open at one time as you like. Attach notes to any entry in any
application. Multi-lingual, works on all Amigas. Preferences.
ARexx. Imports Nag(c) files. Create personalized "Tags". Much
more...
Author: Jason Freund, Pure Logic Software
Path: BBS/Mar94/biz/demo/OnTheBall.lha
==========
TurboCalc 2.0 Demo version of powerful spreadsheet
A spreadsheet which was chosen as "spreadsheet of the year" for Amiga
computers by the readers of one of Germany's most important Amiga
magazines. This is a demo version with disabled save and print
functions. Has more than 100 functions and 120 macro commands,
include ARexx commands. Has an integrated database with search, sort,
copy, extract, delete, and other database functions such as number of
matches, average, etc. Diagrams and charts are included and very easy
to handle.
Author: Michael Friedrich
Path: BBS/Mar94/biz/demo/TurboCalc.lha
==========
CasioLink 1.0 Amiga to Casio FX-850P data link
A program for transmitting data between the Amiga and the Casio
FX850P (FX880P) pocket computer.
Author: Frank Nießen
Path: BBS/Mar94/comm/net/CasioLink.lha
==========
Hydra 1.0 A bidirectional file transfer protocol
HYDRA is a bidirectional file transfer protocol designed by Joaquim H.
Homrighausen and Arjen G. Lentz similar to Bimodem, a proprietary file
transfer protocol. It originated in the PC world and has been ported
to the Atari ST and Amiga. The HYDRA protocol can send and receive
data at the same time and also adds a chat option.
Author: Joaquim H. Homrighausen
Arjen G. Lentz
Olaf Barthel
Path: BBS/Mar94/comm/net/Hydra.lha
==========
DiceConfig 2.0 GUI based frontend for Dice C compiler
DiceConfig is a new GUI based frontend for the Dice C compiler.
Author: Laurent Faillie
Path: BBS/Mar94/dev/c/DiceConfig.lha
==========
MUI 2.0 Object oriented graphical user interface
An object oriented system to create and maintain graphical user
interfaces. From a programmer's point of view, using MUI saves a lot
of time and makes life much easier. Thinking about complicated terms
like window resizing or font sensitivity is simply not neccesary. On
the other hand, users of MUI based applications have the ability to
customize nearly every pixel of a program's interface according to
their personal taste. Includes developers support package and several
demos.
Author: Stefan Stuntz
Path: BBS/Mar94/dev/gui/MUI.lha
==========
CatEdit 1.1a A GUI catalog editor/translator
A GUI catalog editor/translator, allows you to translate localized
programs. You can also remove errors in the translation of a program
or even the Workbench. All you need to translate a program is a
catalog file in a language that you understand.
Author: Rafael D'Halleweyn
Path: BBS/Mar94/dev/misc/CatEdit.lha
==========
SetPatch 40.14 Utilities to patch AmigaDOS 2.04 - 3.1
Setpatch is designed to improve system operation by fixing (patching)
various system problems. Setpatch 37.39 is for AmigaDOS 2.04 (V37).
Setpatch 40.14 is for AmigaDOS 2.1 (V38) through AmigaDOS 3.1 (V40).
Author: Commodore Business Machines
Path: BBS/Mar94/dev/misc/SetPatch.lha
==========
CDDA 1.3 Play digital audio off Sony CD drives
This program replays digital audio data directly off a compact disc
using the Amiga audio hardware (in stereo where available). A special
type of CD-ROM drive is required since this program makes use of a
vendor unique command supported by Sony drives, such as the CDU-8003A
or the Apple CD-300 drive.
Please note that due to the work involved reading and converting the
audio data music may not always play smoothly. The program will also
consume large amounts of chip memory in order to supply the player
task with a contiguous stream of data (the maximum number of sound
queue packets can be adjusted using a command line parameter). Your
system may also experience heavy task loading since the incoming data
(more than 88K bytes per second) must be handled quickly and
efficiently in order to avoid `pops' and delays.
Author: Olaf Barthel
Path: BBS/Mar94/disk/cdrom/CDDA.lha
==========
DiskMon 2.6t Disk monitor - for most block devices
A Disk-Monitor that works with most block devices
(Floppies DFx, PCx, MFH, ... DD and HD, Harddisks including
RDSK-blocks, RAD:, MAP:, etc).
Features: Block-Monitor, File-Monitor, MFM-Editor for Floppies,
BAM-Editor, Track-Repair, Search (ASCII and HEX), ...
Author: Jörg Strohmayer
Path: BBS/Mar94/disk/moni/DiskMon.lha
==========
Find 2.3 A tool for searching disk partitions
Find is a tool for searching disk partitions and is particularly
useful with the disk validator tool "Val" by the same author. It
should work with any 512 byte block structured virtual or physical
disk partition i.e. it should work with any device that allows you to
do any CMD_READ of 512 bytes at multiples of 512 byte Offsets -
sequentially from any start block to any end block. Find by-passes
the FileSystem running on the device and does direct I/O to the device
itself.
Author: Andrew Kemmis
Path: BBS/Mar94/disk/salv/Find.lha
==========
Val 2.3 A disk partition validator (OFS or FFS)
A disk partition validator that only reads your disk (no writes to
it). Should work with any 512 byte block structured virtual or
physical disk partition which uses the Original File System (OFS) or
Fast File System (FFS). Val will check out the disk and output error
messages and warnings according to any problems it may find on the
disk, with a reasonably concise message about what it thinks is wrong.
Val will find errors that the standard Disk-Validator will ignore,
such as a file header that points to more or less blocks than the
filesize represents.
Author: Andrew Kemmis
Path: BBS/Mar94/disk/salv/Val.lha
==========
SOI 1.2B A strategy game of galactic colonization
Spheres of Influence is a game of galactic colonization for one to
eight players. Each player has control over many variables, from the
resources and industries on planets to the equipment and cargo of space
vessels. To set the scene, imagine that you have just assumed total rule
over the planet of your birth; in your quest for more power you turn your
attention outward--toward the planets in nearby space.
Author: Ed Musgrove
Path: BBS/Mar94/game/role/SOI.lha
==========
Arachnid 1.1 A game of patience using 2 card decks
The object of the game is to build a stack of cards in the same suit
from King to Ace and remove the stack from the table to the stacks
above. When all eight stacks have been built and removed, you have won
the game. A more challenging version of this is to leave all eight
stacks on the table until done instead of removing those that are
complete to the stacks above.
Author: Frank Nießen
Path: BBS/Mar94/game/think/Arachnid.lha
==========
ColConq 1.05 Space strategy game for 1 or 2 persons
Colonial Conquest is a space-strategy game for one or two persons.
The basic idea and concept have been heavily influenced by the
shareware game "Conquest" and the Microprose game "Civilization". The
aim of the game is to spread your civilization through the 26
earth-like planets of the universe map and to defend it from other
civilizations by building weapons and war ships. Unfortunately - like
all half-realistic simulations and strategy games - Colonial Conquest
will reward primitive destructive behavior and colonial instincts
without leaving much room for cooperative actions and peaceful living.
Take it as a game!
Author: Christian Mumenthaler
Path: BBS/Mar94/game/think/ColConq.lha
==========
Lines 2.2 A simple game to draw lines
A simple game with the object of drawing as many lines as you can on a
2-D grid of points. Each line can be drawn in the horizontal,
vertical, or diagonal direction, and is exactly 5 points long. Each
line must include at least 4 previously unused points.
Author: Mika Kortelainen
Path: BBS/Mar94/game/think/Lines.lha
==========
MasterMind 1.6 An interesting game of guess the colors
Master Mind is a simple but interesting game. The Amiga chooses some
colors randomly and places them in a row. You have to guess not only
the colors, but also their places in the row. To do this, you guess
some colors and place them in a row as you see appropriate. When
done, the Amiga shows you the results by way of white and black
circles. You use this information to help make a better guess in the
next row, until you either find the correct colors and their order, or
you lose.
Author: Kamran Karimi
Path: BBS/Mar94/game/think/MasterMind.lha
==========
UChess 2.71 Nicely done Amiga port of GNU chess
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and
better Amiga systems. Eval/search and clock enhancements from
original gnu port.
Fully multitasking, automatically detects and supports 640X480X256
color AGA mode machines, and does not at any time BUSY wait. Supports
a variety of standard features such as load, save, edit board,
autoplay, swap sides, force move, undo, time limits, hints, show
thinking, and a supervisor mode that will allow two humans to play
with the computer acting as a "supervisor".
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: BBS/Mar94/game/think/UChess.lha
==========
Duerer 1.01 A simple GeoPaint like paint program
A paint program which is easy to understand and simple to use. All
common functions for a paint program are included. A special feature
is the RAW file format in addition to the IFF format. The RAW format
is especially interesting to hardware programmers. Almost all Amiga
screen resolutions can be used. The program design is similar to
GeoPaint, a well-known C64 program.
Author: Stefan Kuwaldt
Path: BBS/Mar94/gfx/edit/Duerer.lha
==========
MainActor 1.23 Modular animation package
A modular animation package with many features. Modules included in
this release are IFF-Anim 5/7/8/AnimBrush, FLI, FLC, DL, PCX, GIF,
IFF. The features include playing from harddisk, playing animations
in windows (OS3.0), timing of animations and much much more. The
Picasso-II and Retina gfx boards are supported.
Author: Markus Moenig
Path: BBS/Mar94/gfx/edit/MainActor.lha
==========
Clouds 3.1 Creates random cloud images
This program creates random cloud images which you might use in your
paint program, as a texture in a ray tracing program or as a
background for your workbench. Uses all ECS and AGA resolutions.
Works with Workbench 1.2 up to 3.1.
Author: Daniel Amor
Path: BBS/Mar94/gfx/misc/Clouds.lha
==========
Verbes 1.1 A program to help practice French verbs
Ensemble Verbes is a program to help students practice and master
French verbs in the most common tenses of the language. It is
designed to support classroom work, not to replace it. Features
include online context-sensitive help via AmigaGuide, close adherence
to Amiga User Interface Style Guide, sound support, support for
international keyboards, and locale support for English and French.
Author: Peter Janes
Path: BBS/Mar94/misc/edu/Verbes.lha
==========
Accrete 1.1 Create random star-systems, with planets
A program, originally written in Pascal for the Apple ][, that
generates random star systems based, primarily, on Stephen Dole's
work, "Habitable Planets for Man". The output is a text file
describing the primary attributes of a star and its planets, including
density, mass, surface temperature and pressure, orbit and rotation
period and even the boiling point of water on the surface.
Author: Joe Nowakowski
Ethan Dicks
Path: BBS/Mar94/misc/sci/Accrete.lha
==========
HD_Frequency 38.051 Record sound samples to hard drive
A 'professional' hard disk recording system with many features.
Sampling rates of 60 khz on A1200 or 35 khz on standard A500 are no
problem any longer. The program includes a 4 track hd-sequencer that
manages replaying 4 tracks at the same time from HD. Also features a
module GUI and executables for 68020/68030 systems. Limited demo
version only.
Author: Michael Bock
Path: BBS/Mar94/mus/misc/HD_Frequency.lha
==========
DeviceLock 1.1 GUI interface for CLI command 'lock'
This is a GUI interface for the CLI programm 'lock'. You can
lock or allow writing to partitions via gadgets or hotkeys.
You can configure it to your own needs and it should work
with other (CLI-)lock programs, too.
Author: Thomas Wagner
Path: BBS/Mar94/os20/cdity/DeviceLock.lha
==========
SunWindows 2.0.030 A virtual screen/window manager
A virtual screen/window manager, which makes it a lot easier to
control windows on (virtual) public screens. The whole screen with
its windows can be controlled via a little window which re-displays
the whole screen. Lots of hotkeys offer you great control over
windows and screens. Requires the reqtools.library (provided).
Author: Bernhard Scholz
Path: BBS/Mar94/os20/cdity/SunWindow.lha
==========
Man 1.9 A simple MAN cmd, recognizes guide files
A simple MAN command, known from UNIX systems. The advantage is that
it recognizes .guide files to be AmigaGuide documents. MAN then uses
a different viewer in order to display the AmigaGuide document. You
may configure MAN using environment variables. Configuration can be
done for: Directories, where to look for man pages (either ".doc" or
".man" or ".guide"), ASCII Textviewer, AmigaGuide Textviewer.
Author: Kai Iske
Path: BBS/Mar94/os20/cli/Man.lha
==========
Move 1.8 UNIX style move command
Moves files from here to there. You may give as many source files as
will fit on one command line, even including patterns. Issuing
directory names will cause Move to create a directory of the same name
within the destination directory (if not already present) and move all
the files from the source directory to the destination, with all
subdirectories. Several command line options for specifying cloning,
verbosity, replace existing, etc.
Author: Kai Iske
Path: BBS/Mar94/os20/cli/Move.lha
==========
FastLife 2.7 Conway's Life game with 200+ patterns
A fast life program featuring an Intuition interface
and 200+ patterns in text file format.
Features include support for all screen modes, screens
up to 16384 by 16384, run for a specified number of
generations, stop at a specific generation, CLI and
ToolTypes support for file name filter and "ON" character
within Picture files, Tomas Rokicki's ultra-fast life
routines, a torus option, and random field generation.
Author: Ron Charlton
Path: BBS/Mar94/os20/gfx/FastLife.lha
==========
MCalc 1.2 A MUI-based calculator
MUIProCalc is a MUI-based calculator much like Jimmy Yang's Calc 3.0.
It still lacks the plotter, but it offers a quite flexible history
facility for inserting previously entered expressions. Different
output formats offered and plenty of functions the user may choose
from. Furthermore the look of the calculator may be customized. It
offers an ARexx port, which may be used to let MUIProCalc calc from
within an editor for example. MUIProCalc may return a TeX compa-
tible output, which may be used within a mathematical TeX environment.
Results or inputs may be copied to the Clip- board.
Author: Kai Iske
Path: BBS/Mar94/os20/util/MCalc.lha
==========
ForceIcon 1.2 Forces Disk.info to position/image
ForceIcon is an utility mainly for users of CD-ROM drives. One cannot
snapshot the position of a volume's icon, nor replace it by a
user-defined one. ForceIcon allows you to set the position of a
disk`s icon and/or replace it by a different image/icon which doesn't
have to be a disk.info file. All types of ".info" files may be
selected.
Author: Kai Iske
Path: BBS/Mar94/os20/wb/ForceIcon.lha
==========
IconMonger 2.0 Make global changes to icons
CLI-only utility for making changes to icons. Can work on single
icons or selected icons within a single directory or on an entire
directory tree or disk. Select icons by name, image, type, stack size
and/or default tool, and change their image, colors, stacksize,
default tool and/or posi- tion.
Author: Todd M. Lewis
Path: BBS/Mar94/os20/wb/IconMonger.lha
==========
ToolType 37.210 Edit tooltypes in icon with text editor
A program to make it easier to edit tooltypes in icons. ToolType will
read the tooltypes from an icon file and let you use your favorite
text editor to change or add to the tooltypes. ToolType can be run
from shell, Workbench, or set up as an appicon. Includes an option to
sort the tooltypes alphabetically.
Author: Michael J Barsoom
Path: BBS/Mar94/os20/wb/ToolType.lha
==========
SCR 1.01 AGA Screen Color Requester
The standard Amiga 3.0 Preferences Palette Requester is
very limited in that it only operates on the first eight
screen colors. Screen Color Requester solves this prob-
lem for AGA Amigas by providing palette controls that
allow you to change, copy, swap, spread, and cycle all
individual colors of the workbench or any public screen.
You can also load and save modified screen palettes for
various applications. If you are a programmer, you can
link the included object file with your own programs and
save yourself the work of programming a color requester
of your own.
Author: Richard Horne
Path: BBS/Mar94/os30/util/ColorRequester.lha
==========
SwazInfo 1.0 Replaces WorkBench information window
SwazInfo replaces the workbench.library (V39+) icon information
function giving the user greater control when editing the icon
information. It is now possible to set protection bits for owner,
group and others. The icon image may be changed by simply dropping an
alternative icon into the window.
Author: David Swasbrook
Path: BBS/Mar94/os30/util/SwazInfo.lha
==========
HubblePics ?.? Misc pictures from Hubble project
Miscellaneous scanned pictures from the Hubble project.
Includes pictures of the shuttle crew fixing Hubble,
and some images that it took after it was fixed.
Author: NASA
Path: BBS/Mar94/pix/misc/HubblePics.lha
==========
AmigaFAQ 94.01.28 "Frequently Asked Questions" about Amiga
Author: Jochen Wiedmann
Path: BBS/Mar94/text/docs/AmigaFAQ.lha
==========
AII 2.0 A GUI interface for most avail archivers
The Archiving Intuition Interface is a program that makes using
archiving software infinitely easier by adding a GUI (mouse base
interface). Supports Lha, Zoo, Arc, UnArj, Zip, DMS, LhWarp and
Shrink.
Author: Paul Mclachlan
Path: BBS/Mar94/util/arc/AII.lha
==========
S-Pack 1.1 Archiver w/multivol, selfextract, & more
One program for all your file-packing requirements including
HD-backup, archiving, data transfer.
Unbeatable compression, self-unpacking, multi-volume packs.
Needs no special libraries or handlers.
Author: Chas A.Wyndham.
Path: BBS/Mar94/util/arc/S-Pack.lha
==========
A-Kwic 2.00 Allows fast keyword search of text data
The A-Kwic system provides a facility where users can do keyword searches
of text data.\n
A-Kwic creates a database of text records. Each record is scanned for
keywords.\n
Once the database is created, the user uses a search program to do keyword
searches to find, and optionally display, records that match the specified
keyword(s).\n
Multiple keywords can be specified. They can be "anded" or "ored", and
"wildcard" specifiers can also be used.\n
The A-Kwic was originally developed to index "Fish Disk" content listings.
It is also handy for indexing the contents of CD-ROMs. Another use is
for companys to index customer files, based on various keywords, or to
index customer support trouble reports or product fix descriptions.
Author: David W. Lowrey
Path: BBS/Mar94/util/dbase/A-Kwic.lha
==========
Genie 2.56 A GUI based genealogy data manager
A GUI-based genealogy data manager and report generator. Can generate
Ahnentafel, family group record, pedigree, and descendancy charts plus
listings of all people and spouses. Can handle 32K+ people, unlimited
spouses and children. GEDCOM output has been validated by LDS Church
for Ancestral File submission.
Author: Everett M. Greene
Path: BBS/Mar94/util/dbase/Genie.lha
==========
Vim 2.0 A clone of the UNIX "vi" text editor
Vi IMproved. A clone of the UNIX text editor "vi". Very useful for
editing programs and other plain ASCII text. Full Vi compatibility
(except Q command) and includes most "ex" commands. Extra features
above Vi: Multilevel undo, command line history, improved command line
editing, command typeahead display, command to display yank buffers,
possi- bility to edit binary files, file name stack, support for Manx
QuickFix, shows current file name in window title, on-line help, text
block operations, etc.
Includes a few bug fixes and new features like tag stack, file marks,
jump list, visual (first select area, then operator), use of cursor
keys in insert mode, column mode copy/cut/paste, macro programming by
example, text formatting, termcap support, etc. Also runs under UNIX
and MSDOS.
Author: Bram Moolenaar, et. al.
Path: BBS/Mar94/util/edit/Vim.lha
==========
ReqTools 2.2 Very useful shared requester library
A standard Amiga shared runtime library which makes it a lot quicker
and easier to build standard requesters into your programs. Designed
with CBM's style guidelines in mind, so that the resulting requesters
have the look and feel of AmigaDOS 2.0. Includes a demo and glue/demo
sources.
Author: Nico Francois
Path: BBS/Mar94/util/libs/ReqTools.lha
==========
AudioScope 3.0 Realtime audio spectrum analyzer w/FFT
AudioScope is a real-time audio spectrum analyzer for the
Amiga which uses a 512 point Fast Fourier Transform (FFT)
to process audio data received through your audio digitizer.
AudioScope provides a high resolution display of audio
signal amplitude vs frequency and can be used to evaluate
the frequency content of sounds of all kinds.
Now, in addition to the real-time display of signal amplitude
vs. frequency, a display option providing a continuous
scrolling color display of audio signal amplitude vs. time
vs. frequency is available.
Author: Richard Horne
Path: BBS/Mar94/util/misc/AudioScope.lha
==========
BioRhythm 3.0 Shows your 3 basic BioRhythms & average
An intuition based easy-to-use program that shows your 3 basic
BioRhythms plus the average-"rhythm". Take a look, dump it to your
printer and make your plans for "when to do what".
Author: Thomas Arnfeldt
Path: BBS/Mar94/util/misc/BioRhythm.lha
==========
Flush 1.2 Flushes unused libs, devices, and fonts
Flushes unused libraries, devices and fonts from RAM. Options include
flush all, flush one type, report but don't flush, report which got
flushed, and amount of memory regained. Runs from CLI, under AmigaDOS
2.04 or later.
Author: Gary Duncan
Path: BBS/Mar94/util/misc/Flush.lha
==========
Kalender 2.1 A small calendar program
A small but powerful calendar program.
Author: Kai Hofmann
Path: BBS/Mar94/util/misc/Kalender.lha
==========
VCLI 7.04 Control CLI by voice commands
Voice Command Line Interface (VCLI) will execute CLI commands, ARexx
commands, or ARexx scripts by voice command. VCLI allows you to launch
multiple applications or control any program with an ARexx capability
entirely by spoken voice command. VCLI is multitasking and will run in
the background, listening for your voice command even while other
programs may be running. VCLI also has its own ARexx port so that
internal functions and options can be controlled by ARexx command.
This new version fixes a few bugs, plugs a memory leak, improves
gadget functions by providing keyboard alternatives, and increases the
sensitivity of the voice.library recognition functions so that you don't
always have to speak so loudly. Documentation is provided for both
AmigaGuide and Multiview. This is the fastest and most accurate version
of VCLI yet, and it fully supports DSS 8, Perfect Sound 3, Sound Magic
(Sound Master) and many generic audio digitizers.
Author: Richard Horne
Path: BBS/Mar94/util/misc/VCLI.lha
==========
PackIt 37.110 CLI only PowerPacker cruncher/decruncher
A CLI only PowerPacker data file cruncher/decruncher.
Will automatically determine if a file is PowerPacked or
not and then either unpack or pack it. Allows use of
wild card to pack/unpack whole directories.
Author: Michael Barsoom
Path: BBS/Mar94/util/pack/PackIt.lha
==========
AFile 2.21 GUI-based datafile manager
A data file manager, allows you to define records and gives you access
to the data via an Intuition interface. The program offers the standard
printing, sorting, importing/exporting functions. You can also define
input masks and run AREXX scripts to process your files.
Author: Denis Gounelle
Path: BBS/May94/biz/dbase/AFile.lha
==========
bBaseII 5.6 Easily stores and retrieves information.
A simple database program using a graphical interface. Stores, sorts
and searches for information. Limited to 9 fields in each record.
Features include FAST sorting, search in any field, mailing label
support, and best of all, it's really easy to use! This version fixes
all bugs reported since V5.5, which were mainly printing problems.
Binary only.
Author: Robert Bromley
Path: BBS/May94/biz/dbase/bBaseII.lha
==========
CarCosts 3.03 Keep track of automobile expenses
Version 3 of the program "AutoKosten", now called CarCosts. This
version uses MUI and supports locale.library, if available. Without
locale.library, the interface uses german text. An english catalog
and all needed files are included. A program to convert 2.0 data
files to version 3 data files is also included. This version fixes
a serious bug in version 3.00 on the FreshFish-Dec93 CDRom, Binary only.
Author: Rüdiger Dreier
Path: BBS/May94/biz/dbase/CarCosts.lha
==========
db 1.0 Small and fast database program
db is a small and fast database program that I wrote after having tested
numerous other PD database programs and always found something lacking or
irritating me. They might have dozens of features not found in db, but
they lacked font sensitivity and a standard GUI look and OS 3.0 behaviour.
My main need was to keep record on addresses and telephone numbers of friends
and companies. Currently in this FreeWare release, db is fixed to be just an
address and telephone database, but this will change. The program is designed
to handle information of your choice, but that ability will probably only be
included in a commercial product I plan to call REG.
A partial list of db's features include:
o Dynamic memory handling. Number of records and fields only limited by
free memory.
o GadTool based, gives a standard look and feel.
o Mouse and keyboard driven.
o ASL requesters for flexible loads and saves.
o Commodore's Clipboard for flexible interaction with other programs.
o Font sensitivity.
o AppWindow -just drag and drop database icons on db to load.
o Online MenuHelp -Press HELP key when selecting a menu item.
o Fast and flexible find function using AmigaDOS patterns.
o Fast and flexible sort function. Multiple sort orders can be specified.
o Label and standard ASCII export feature.
Author: David Ekholm, Datadosen
Path: BBS/May94/biz/dbase/db.lha
==========
DFA 2.0 Address database with many features
DFA is the ultimate address utility for every AMIGA computer that
runs at least Workbench 2.0. Native languages are supported as soon
as one has installed Workbench 2.1 and above; Workbench 3.0 will be
supported, if is available.
DFA is not like any other address tool. It is an ideal combination
of a lot of features and an easy to use program. Inspite of this
combination it tries to use even less RAM than former versions of
DFA
DFA has an Arexx port that understands many commands. They give you
full access to DFA out of every other programm with an Arexx port.
Especially import and export of addresses can be done very easily
using the Arexx port. Arexx scripts may be called directly out of
DFA. You may assign an Arexx script to every function key.
DFA supports up to three email addresses - you can even call an
external mail editor and DFA gives the desired email address to it
(using Arexx).
DFA can dial the stored telefone numbers - even more than one
number per entry is possible.
DFA can print the addresses using different formats: Long list,
short list, telephone list, address labels and address cards.
DFA's windows are all fully font sensitive and the main window is
adjustable via the sizing gadget! All functions can not only be
invoked by mouse but by keyboard also.
DFA supports the locale library that is included in Workbench 2.1
and above. Supported languages are Danish, Dutch, English, Finnish,
French, German, Italian, Swedish up to now. All shortcuts are
localized as well!
DFA supports some new "features" if running under OS 3.0 and above
("New Look" menus, scaled MX/Checkbox gadgets, nicer listview,...).
DFA supplies context sensitive online help, which gives you the
proper help text out of every DFA related window.
DFA comes along with comprehensive AMIGAGUIDE and TEX
documentation; both english and german
Registered users will get a keyfile that enables saving of the
DFA-Preferences, which is disabled in the public release.
DFA should be installed using the provided install script. The
installer program ((c) Commodore) is included!
NEW FEATURES
- Extended client server mechanism. DFA consists of a server, an
editor and a preferences program.
- All program parts that are used by more than one of the programs
mentioned above have been exported into a shared library, the
'dfa.library'.
- Every address can get up to 8 group flags, which makes it
possible to select the addresses you want to get displayed.
- The Arexx port has been rewritten from scratch, using the
Arexxbox V1.12 by M. Balzer. Several new functions have been added
and some of the existing ones have been improved.
- The main window is no longer closed and opened again, if you
resize it. The layout calculation in this window has been optimized
as well, so it looks much better now.
- The buttons at the right side of the main window (V1.2x) have
been put into a toolbox, i.e. a separate small window. This window
may be closed. All these functions can be reached via menu items
additionally.
- The listview that displayes the address list can be configured in
several ways: You can not only tell DFA which fields you want to
get displayed, but you may even tell how much of the available
space you want to use for this field AND and in which of the up to
8 columns this field has to be displayed
- The text gadgets near the buttom of the main window (V1.2x) have
been replaced with a listview, called the panel listview. This
solution is much more flexible than the text gadgets. You can not
only tell DFA which fields you want to see within the up to 16
lines, you may even change the lines' title to fit your needs.
- Two new fields have been added: c/o and state. Especially the
state field may be very useful in countries that either need this
particular information OR are used to place their ZIP/PC behind the
city name.
- Every address item now may have one external file attached to it!
This may be used to store additional information that would not
have enough space within the usual address fields.
- The search function got improved funtionality: Now you may toggle
each field to be searched through.
- The dial function was rewritten from scratch and has much better
functionality now: You may dial the active or all marked entries,
you may use programs like the 'getty' at the same time, as DFA now
supports the 'OwnDevUnit' library, The dial function got its own
window (no longer a simple requester) that give you much more
information. You may set the number of retries and a redial delay.
The modem status as e.g. 'BUSY', 'NO DIALTOME', etc. is detected as
well.
- The load and most of all the save routine have been rewritten
from scratch and are much faster now.
- The internal memory usage for the storage of address data has
been optimzed, which means that you now need less RAM to store your
addresses than in DFA V1.2x, in spite of the new address fields!
- The usage of memory pools sped up some parts of DFA noticably and
decreases memory fragmentation.
- DFA is able to supply a simple network mechanism that makes sure
that several people that use the same address file within a LAN do
not overwrite each other's changes of the address file.
- The one preferences window of DFA V1.2 was replaced by a separate
DFA preferences program (10 windows). This does not only mean that
you may start this program seperately (even if no other part of DFA
is running), but there are much more settings you may change:
-*- Autosave behaviour
-*- Icon generation can be toggled
-*- The address listview (see above)
-*- The panel listview (see above)
-*- The groups' names and shortcuts
-*- The fonts, i.e. you may either use the system's default fonts or
select the fonts of your choice.
-*- Additional modem settings, incl. the possiblility to toggle the
usage of the 'OwnDevUnit' library.
-*- Important path and file names used by DFA: I.e. the default
address file, the directory for the external files as well as the
ASCII editor and the ASCII viewer used for the external files.
-*- The arexx commands that are bound to the function keys.
-*- The sorting. I.e. your address can be sorted by any field you wish
now.
- Last but not least the complete DFA distribution comes along with
8-color MagicWB icons by Martin 'XEN' Huttenloher.
Author: Dirk Federlein
Path: BBS/May94/biz/dbase/DFA.lha
==========
VideoMaxe 4.33 A video database for private video users
A video database that satisfies all needs of a private video user.
With full OS 2.1+ and environmental support (localization, application
icon, installer, font-sensitive runtime gadget layout, layout saving,
guide documentation, ...) the program handles record suggestions, spool
informations, free amount of additional data per tape or title, comfortable
search routines, printing, etc. Binary only.
Author: Stephan Suerken
Path: BBS/May94/biz/dbase/VideoMaxe.lha
==========
ADPro25PR 2.5 ADPro 2.5 screenshots & press release
Some nice screen shots of the all new user interface and press release
information on the new Art Department Professional version 2.5 from ASDG,
Inc.
Author: ASDG, Incorporated
Path: BBS/May94/biz/demo/ADPro25PR.lha
==========
PGS3Preview 3.0 Preview and screenshots of PageStream 3
Some screen shots and preview information on the upcoming PageStream
version 3.0.
Author: Soft-Logik Publishing
Path: BBS/May94/biz/demo/PGS3Preview.lha
==========
Amortize 1.16 Calculate loan amortizations/payments
A loan amortization utility. The program will: Determine the maximum allowable
borrowed principle (based on your gross monthly income); Calculate monthly
payments for a given principle; Output each payment & outstanding balance;
Set payment schedule to bi-weekly, bi-monthly or monthly; Set a payment on
an anniversary date. Binary only.
Author: Michael Mantel
Path: BBS/May94/biz/misc/Amortize.lha
==========
ASC 6.21 Amiga port of the UNIX spreadsheet SC
An amiga port of the UNIX spreadsheet SC
Author: Many!, Amiga Port by Simon Raybould
Path: BBS/May94/biz/misc/ASC.lha
==========
Banker 2.0beta Home accounting program w/MUI interface
Lets you easily maintain the balance of your bank account. Main features:
MUI interface (MUI not included); automatic entries (i.e. credits that
happen once a month, or every week); localization; User-definable autosave;
Flexible entries, "Amount" and "Date" are the only fields absolutely
required; Export data.
Author: Cédric Beust
Path: BBS/May94/biz/misc/Banker.lha
==========
FINANCA 1.4 Calculate MORTGAGES, ANNUITIES, INTEREST
A useful financial program that makes it easy for the user to calculate
MORTGAGES, ANNUITIES, and COMPOUND INTEREST. The program provides the
user with financial tables of COMPOUND INTEREST and MORTGAGES over several
different time periods and deposits/loans with user-specified interest
rates. In addition, FINANCA contains a SIMPLEX routine which is very
useful for numerous business applications. Our SIMPLEX computes the
maximum/minimum value of a linear function of several nonnegative variables
subject to various equality/inequality constraints. It handles up to 30
variables and 30 constraints. Includes normal and 68882 versions.
Author: A. G. Kartsatos
Path: BBS/May94/biz/misc/FINANCA.lha
==========
BBBBS 7.2 BaudBandit BBS, V7.2
Baud Bandit Bulletin Board System. Written entirely in ARexx using the
commercial terminal program "BaudBandit". Features include up to 99 file
libraries with extended filenotes, up to 99 fully threaded message
conferences, number of users, files, messages, etc. are only limited by
storage space, controlled file library and message conference access for
users and sysops, interface to extra devices like CD-ROM and others, all
treated as read only, complete Email with binary mail and multiple
forwarding, user statistics including messages written, files uploaded or
downloaded, time, etc, plus much more. Now includes a complete offline
reader/answer called bbsQUICK.rexx, and Call Back Verification for local
callers.
Author: Richard Lee Stockton
Path: BBS/May94/comm/bbs/BBBBS.lha
==========
BBDoors 7.2 rexxDoor games and diversions for BBBBS
19 rexxDoor games and diversions adjusted to work with BBBBS version 7.2
Included:
Amiga_List..........update 6.6
BlackJack...........update 6.4
Chicago.............update 6.6
FilmFlubs...........
Hollywood_Squares...update 6.4
Horse_Racing........new! 6.2
MatchMaker..........update 6.2
Number_guesser......new! 6.2
One_Armed_Bandit....update 6.2
Ship_Hunt...........update 6.2
StarTrek............update 6.3
Steven_Wright.......new! 6.3
Stock_Market........update 6.5
StoryBoard..........update 6.2
Quote_Music.........new! 7.1
Quote_Zen...........new! 7.1
Wheel_Of_Fortune....update 6.2
Yacht_C.............update 6.6
YuppieWars..........update 6.3
Author: Richard Lee Stockton
Path: BBS/May94/comm/bbs/BBDoors.lha
==========
CatEdit 1.1b A GUI catalog editor/translator
A GUI catalog editor/translator, allows you to translate localized
programs. You can also remove errors in the translation of a program
or even the Workbench. All you need to translate a program is a
catalog file in a language that you understand.
Author: Rafael D'Halleweyn
Path: BBS/May94/dev/misc/CatEdit.lha
==========
fd2pragma 2.0 Pragmas/LVOs for Aztec, Dice, SAS, Maxon
A small utility to create prototypes for the Aztec C compiler or the
Aztec Assembler from FD files as they are distributed from Commodore
with the Include files. This new version introduces support of tag
functions, either by using the SAS pragma "tagcall" or by creating
stub routines automatically.
Author: Jochen Wiedmann
Path: BBS/May94/dev/misc/fd2pragma.lha
==========
FlexCat 1.2 Creates catalogs & source to handle them
A utility like CatComp, KitCat or MakeCat, which creates catalogs and
source to handle them. The goal in writing FlexCat was to be flexible
in the source that is created. This is done by using external template
files (so called source descriptions) which can be edited by the programmer.
Any programming language or individual needs can be satisfied. Examples
for Assembler, C, E and Oberon, an example for handling catalogs in
Workbench 2.0, german, french and italian catalogs, source and docs in
AmigaGuide, Ascii and DVI format are included.
Author: Jochen Wiedmann
Path: BBS/May94/dev/misc/FlexCat.lha
==========
DropBox 1.1 Source for (yet unreleased) DropBox v1.1
Source only for a WorkBench AppIcon Commodity that examines the filename
of the file dropped in it, then searches a configurable database for an
action to perform on it, such as read, display, edit, unarc, etc. The
author has released this source for the yet unreleased binary version 1.1,
which is not bug yet free.
Author: Steve Anichini
Path: BBS/May94/dev/src/DropBox.lha
==========
StripANSI2 ?.? Strip ANSI Sequences from a file
Strip ANSI sequences from a file. Useful for those of you that like using
a non-ANSI text viewer/editor for reading files.
Author: Jon Armstrong
Path: BBS/May94/dev/src/StripANSI2.lha
==========
BackupRexx 1.10 ARexx script for daily system backups
A little ARexx routine the author wrote to backup his BBS system each day
via a cron entry. It handles a 28 day schedule, with various levels of
backup depending on which day of the week and which week of the month it
is. Change the partition assigns and the schedule as you need for your
system. This is setup to use a QIC-525 format SCSI drive mounted with
btntape and using tar as the backup vehicle.
Author: Bill Seymour
Path: BBS/May94/disk/bakup/BackupRexx.lha
==========
PowerCache 37.115 Flexible and Powerful Disk Caching Sys
A user friendly, completely configurable disk caching system. Has tons
of featues, including a nice GUI, multiple unit caching, selectable
read-only or read/write cache mode, cache-in-a-file option, statistics
graphs, a low memory handler, a full ARexx interface and more than
120k of AmigaGuide documentation. Online AmigaGuide help is available
from within the program. Installs as a simple commodity and is of course
hotkey controllable. Requires at least Kickstart 2.04. Certain bonus
features require 3.0 or later. Localized, CatComp source included.
Binary only.
Author: Michael Berg
Path: BBS/May94/disk/cache/PowerCache.lha
==========
AmiCDROM 1.10 ISO-9660 standard CDROM filesystem
A CDROM disk filing system for the Amiga. It supports the ISO-9660
standard and the Rock Ridge Interchange Protocol. The CDROM drive is
mounted as a DOS device (e.g. CD0:). You can access files and directories
on a CDROM disk by the usual syntax, e.g. "type cd0:foo/readme.txt".
Author: Frank Munkert
Path: BBS/May94/disk/cdrom/AmiCDROM.lha
==========
AMUC_Cover ?.? Printable Cover for the AMUC CDRom
A CDRom cover for the AMUC CD-ROM (Amiga User's of Calgary. Included are
two Final Copy IIr2 documents, as well as the corresponding PostScript
equivalents for those who have access to a PostScript printer. Also
included are the DPaint brushes used to create the covers in case somebody
wishes to do a better job ;-).
Author: Geoff Seeley
Path: BBS/May94/disk/cdrom/AMUC_Cover.lha
==========
PlayCDDA 1.1 Play CD's over the Amiga's audio device
A program for owners of Toshiba 3401 CDROM drives. These drives are
capable of transferring CD-DA (digital audio) data over the SCSI bus.
PlayCDDA reads this data and reproduces the corresponding sounds on the
Amiga's audio.device. PlayCDDA communicates with the user over a simple
graphical interface.
Author: Frank Munkert
Path: BBS/May94/disk/cdrom/PlayCDDA.lha
==========
SCDPlayer 1.1 Very small CDPlayer commodity w/source
A tool for easily playing CD Audio. It's also a commodity.
Popup on public screen w/hotkey, keyboard short-cuts...
Font-adaptive.
Author: Pascal Rullier, SCSIUtil source by Gary Duncan and Heiko Rath
Path: BBS/May94/disk/cdrom/SCDPlayer.lha
==========
YADCP 1.1 Yet Another CD Player
Yet Another CD Player. Features: GUI that let's you access all basic
functions of a normal CD-Player; is a Commodity; Can display songnames
and CD title (of course you once have to enter the names); doesn't waste
memory; SCSI errors are displayed as text (190 known). If your CD-ROM
is able to send audio over SCSI bus you also get the following: Realtime
playback of audio on your Amiga, even on 68000 machines (achieved by
highly optimized assembler routines); Ability to save (parts of) songs
as IFF (8SVX). Binary only.
Author: Frank Würkner
Path: BBS/May94/disk/cdrom/YACDP.lha
==========
ClickNot 37.3 Stop your disk drives from clicking
Only 348 bytes, this anti-click program can be run on WB2 and WB3 from
the CLI, the Workbench, or from the WBStartup draw. System legal and
written in SAS/C V6.3. It will autodetect DF0: to DF3:
Author: Richard Waspe
Path: BBS/May94/disk/misc/ClickNot.lha
==========
DCmp 1.52 Compare two disks byte by byte
A utility that allows you to compare two disks block by block. Written
in order to check the reliability of the Video-Backup-System, (VBS), DCmp
can create a file containing a list of differing sectors which can be used
in conjunction with a disk-editor to correct the defects. Binary only.
Author: Tobias Ferber
Path: BBS/May94/disk/misc/DCmp.lha
==========
DiskInfoTools 1.0 Three useful disk information tools
Three Tools in one: PieChartDir - Provides an interactive pie chart of
disk usage. Includes percentages and byte values. DupFinder - Locates
duplicate files. CompareDir - Compares two disks or directories. All
three tools run via an easy to use GUI, with online help. No special
libraries, CPU, or memory requirements. Binary only.
Author: Barney Blankenship
Path: BBS/May94/disk/misc/DTools.lha
==========
WhereK 9.8 A configurable hard drive utility
A highly configurable hard drive utility. Features an automatic disk
cataloger with 3 modes, turns directories into ascii files that can be
saved and searched, allows other programs to run while continuing in the
background, creates lists with versions of the libraries on your hard
drive and disks. All files created can be saved. Features 2 help modes,
individual help for keys and a comprehensive help mode both accessible
from the program. Version 9.8 contains these additional features:
Screen blanker, database compare feature, full sound sample abilities,
icon creation for files without icons, reads memory locations, picture
cataloger, direct access to multiview, a memory restore feature and much
much more. Binary only.
Author: Kenneth J. McCormick
Path: BBS/May94/disk/misc/WhereK.lha
==========
AZap 2.14 Binary file editor w/multiple buffers
A "new generation" binary editor, able to edit files, memory or devices
like floppy or hard disks. It can open several windows at the same time,
is localized, and handles all OS3.0 file systems. Includes documentation
in French, English and German.
Author: Denis Gounelle
Path: BBS/May94/disk/moni/AZap.lha
==========
Zap 2.44 Binary file editor w/pub screen support
A binary file view/edit program. You can examine and modify the file in
hexadecimal and ASCII mode. Zap keeps the file in memory, so moving in
the file and searching is very fast but available memory limits the size
of files that zap can handle. Runnable from the CLI or WorkBench and
supports public screens. Binary only.
Author: Timo Rossi
Path: BBS/May94/disk/moni/Zap.lha
==========
DiskSalv2 11.30 Disk repair, salvage, and undelete util
A disk repair, salvage, and undelete utility for all standard disk devices
and file system types. Has a full Intuition interface and runs from
Workbench or Shell. It can fix most problems in-place, and can reverse a
partial or QUICK format. It can copy out from disks that can't be fixed
due to physical damage, with a destination going to any AmigaDOS disk
device or pipe (eg, TAPE:). Catalogs are included for Danish, French,
German, Italian, Norwegian, Finnish, Spanish, and Swedish. Short manuals
are in English, French, Spanish, and Swedish.
Author: Dave Haynie
Path: BBS/May94/disk/salv/DiskSalv2.lha
==========
ReadmeMaster 2.0 Keyword data base of AmigaLibDisks 1-975
A nifty little database for finding those programs that you know exist
somewhere (???) in the AmigaLibDisk library. Vastly improved for Workbench
2.0+ with many new features. Maintains a keyword dictionary of the
Contents descriptions that allows searching by disk number, program title,
author's name, or some other descriptive word. Currently supports disks
1-975, a complete rewrite of the version on disk number 390. Binary only.
Author: Harold T. Morash
Path: BBS/May94/fish/docs/ReadmeMaster.lha
==========
SCS 1.0 Cricket (darts) scoring utility.
For those of you unlucky enough to be able to afford an Arachnid
electronics dart game (and those of you lucky enough to have your
Amiga next to your Winmau bristleboard) comes the perfect solution...
"Synergy's Cricket Scorer" which features: Nice button driven
format for quick and easy entering of darts; Scores both Straight and
Cut Throat Cricket; Scores 1 to 4 players; Draws /'s X's & O's just
like the bar versions; Even draws little darts like the bar versions!
Author: John George
Path: BBS/May94/game/2play/SCS.lha
==========
Washer ?.? An essential screen maintenance utility
An essential screen maintenance utility, this little gem makes sure the
inside of your screen stays nice and clean! This one goes way back...
but somehow never made it into the library. Binary only, washware.
Author: Simon Butcher
Path: BBS/May94/game/gag/Washer.lha
==========
ITF 1.46 Infocom data file interpreter
Amiga port of ITF4.01. ITF stands for "Infocom Task Force"
There have been several ports of Infocom interpreters to the
Amiga, but none of this program. The interpreter supports
v1, v2, v3 (Zork1 to Stationfall), v4 (Trinity, Bureaucracy,
etc.) and v5 (Sherlock, Beyond Zork etc.) games. This is more
than any other freely distributable interpreter. With this
interpreter you can play ALL the games in the LTOI2 package
for the IBM PC, by copying the datafiles with CrossDOS or
similar, then just running this interpreter. Binary only.
Author: InfoTaskForce, amiga port by David Kinder
Path: BBS/May94/game/role/ITF.lha
==========
TimelessEmpire 1.1 Interactive non-graphical fiction game
Demo version of a classic fantasy interactive fiction game with an
excellent parser that comes close to Infocom quality. The game allows
you to control five characters with different abilities.
Author: Rüdiger Hanke
Path: BBS/May94/game/role/TimelessEmpire.lha
==========
Gladiator 1.0 Arena combat wargame, runs in WB window
Arena combat wargame that runs in WB window. Strategy game, similar to
a "chit" wargame or boardgame. You control one or more characters (which
can be magic users or fighters) and the computer controls an opposing team
of monsters. Play continues until only one side remains.
Author: Barney Blankenship
Path: BBS/May94/game/think/Gladiator.lha
==========
ImagemsDemo ?.? Slide geometric pieces into proper place
Demo version of a game that appears to be very loosely based on the game
"Wangle" by Peter Händel. The object is to group the specified geometric
pieces into proper place by "pushing" them, thereby proceeding on to the
next level. Excellent graphics, very little English documentation, but
not difficult to figure out. Binary only.
Author: Brainwave Entertainment
Path: BBS/May94/game/think/ImagemsDemo.lha
==========
Lines 2.2 OS friendly line drawing game
Tetris is dead --- Lines is the new addiction. Lines is an OS-friendly,
mouse-played game. The sole purpose is to draw as many lines as you can,
obeying the rules of course! Both PAL and NTSC versions, Documentation
in ANSI, DVI, and AmigaGuide formats.
Author: Mika Kortelainen
Path: BBS/May94/game/think/Lines.lha
==========
MineSweeper 1.1 Another feature-filled "Mines" type game
A nice little implementation of the classic MineSweeper game which offers
the following features: Can resize the grid to any arbitrary size; Four
difficulty levels (Easy, Moderate, Difficult, Impossible); Can turn timer
on or off; Can have optional debris in the mine field; Can have an optional
head start to give you somewhere to start from; Has a "smiley face" (ala
PC-Windows version) which changes its expression depending on how you are
progressing; Saves a high score table of the top 10 "sweepers"; Brief
in-game instructions on how to play the game; Can open the game window on
any public screen; Written to take advantage of GadTools. Binary only.
Author: Martin Reddy
Path: BBS/May94/game/think/MineSweeper.lha
==========
Montana 1.2 Solitaire card game for the WorkBench
A simple but rather addictive remotely "patience-like" card game.
It runs in a WB window and is perfect for those moments when you're
waiting for something else (like a modem download or a ray-trace or...)
to finish. Beware, this game is very addictive. :). Includes both
English and Finnish versions. Binary only.
Author: Mika Saastamoinen
Path: BBS/May94/game/think/Montana.lha
==========
UChess 2.83 Nicely done Amiga port of GNU chess
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and
better Amiga systems. Eval/search and clock enhancements from
original gnu port.
Fully multitasking, automatically detects and supports 640X480X256
color AGA mode machines, and does not at any time BUSY wait. Supports
a variety of standard features such as load, save, edit board,
autoplay, swap sides, force move, undo, time limits, hints, show
thinking, and a supervisor mode that will allow two humans to play
with the computer acting as a "supervisor".
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: BBS/May94/game/think/UChess.lha
==========
RDS 2.1 Single Image Random Dot Stereogram genr.
Single-Image-Random-Dot Stereogram generator. A random dot stereogram is
a picture that looks like snow on a TV. By training your eye muscles to
behave in a certain way, a 3-D image will magically appear. I do not know
the specific optical properties that cause this to work. All I know is
that it does.
Author: Ben Sutter
Path: BBS/May94/gfx/3d/RDS.lha
==========
SIRDS_GEN 3.4 Single Image Random Dot Stereogram genr.
Single-Image-Random-Dot Stereogram generator. SIRDSs are "real"
three-dimensional pictures. The dots (which seem random) are calculated
in such a way that if you focus "behind" the picture (monitor,etc), you
will see a 3D pic with a real feeling of "depth". This version features:
Function plotting, and viewing as SIRDS; Free choice of screen-mode;
Scaling of the picture; Should run on Graphics cards too (not much tested,
but Picasso II is working); Automatic correction of the eyewidth to the
displaymode; Uses datatypes for reading the picture; 32-bit color
functions used; Uses a symmetric algorithm; Generation of "SIS" possible;
Flimmering, various settings possible, 3 different pattern-modes and more!
Author: Michael Mutschler
Path: BBS/May94/gfx/3d/SIRDS_GEN.lha
==========
BabySnakes ?.? 352x440x5 anim - 5 snakes slither around
A 101 frame 352x440x5 raytraced animation of 5 small snakes that
slither around your screen in a continuous pattern.
Author: Bill Graham
Path: BBS/May94/gfx/anim/BabySnakes.lha
==========
Batworm ?.? 320x400x6 52 frame anim - winged worm
A 52 frame 320x400x6 raytraced animation of a worm with flapping wings.
Author: Bill Graham
Path: BBS/May94/gfx/anim/BatWorm.lha
==========
BumpyBalls ?.? 368x482x5 animation - flying balls
A very large (20Mb) 368x482x5 raytraced animation of several balls
flying around.
Author: Bill Graham
Path: BBS/May94/gfx/anim/BumpyBalls.lha
==========
Drip ?.? 384x482x6 42 frame anim - water drops
A 42 frame 384x482x6 raytraced animation of water dripping from a flat
surface into a puddle.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Drip.lha
==========
EggFry ?.? 160x200x6 62 frame anim - 2 eggs frying
A 62 frame 160x200x6 raytraced animation of two eggs in a frying pan.
Author: Bill Graham
Path: BBS/May94/gfx/anim/EggFry.lha
==========
FollowMe ?.? 384x482x6 86 frame anim - bouncing ball
A 86 frame 384x482x6 raytraced animation of a ball bouncing around at
a high rate of speed.
Author: Bill Graham
Path: BBS/May94/gfx/anim/FollowMe.lha
==========
FruitAnim ?.? 368x482x6 152 frame anim, morphing fruit
Author: Bill Graham
Path: BBS/May94/gfx/anim/FruitAnim.lha
==========
GotaAnim ?.? Anim of a falling drop of water
This Mike Anim is 3rd Place winner from the 1st. Animation
contest made by the Mexican Amiga Magazine 'Posibilidades'.
Author: Miguel Angel Martinez Castillo
Path: BBS/May94/gfx/anim/GotaAnim.lha
==========
GreenPeril ?.? 160x100x6 127 frame anim - tyranny peril
A 127 frame 160x100x6 raytraced animation of "tyranny".
Author: Bill Graham
Path: BBS/May94/gfx/anim/GreenPeril.lha
==========
Hinge ?.? 160x200x6 102 f. anim - concentric rings
A 102 frame 160x200x6 raytraced animation of concentric rings, each
rotating in opposite directions, around a ball.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Hinge.lha
==========
IceCube ?.? 160x200x6 77 frame anim, melting icecube
A 77 frame 160x200x6 raytraced animation of a melting icecube on a
red and white checkerboard surface.
Author: Bill Graham
Path: BBS/May94/gfx/anim/IceCube.lha
==========
JellyBoxes ?.? 384x482x6 102 frame anim, rotating cubes
A 102 frame 384x482x6 raytraced animation of 5 multicolor rotating
cubes that appear to be made out of something with the consistency
jello.
Author: Bill Graham
Path: BBS/May94/gfx/anim/JellyBoxes.lha
==========
Lens ?.? 384x482x6 102 frame anim, moving lense
A 102 frame 384x482x6 raytraced animation of a lense moving over a
multicolored background with various patterns.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Lens.lha
==========
MannyManta ?.? 384x482x6 102 frame anim - swimming ray
A 102 frame 384x482x6 raytraced animation of a swimming ray.
Author: Bill Graham
Path: BBS/May94/gfx/anim/MannyManta.lha
==========
Morph ?.? 160x200x6 302 frame anim - morphing objt
A 302 frame 160x200x6 raytraced animation of a rotating object that
morphs between several different shapes, including cylinder, cone,
and diamond.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Morph1.lha
==========
Morph2 ?.? 384x482x6 153 frame anim - morphing objt
A 153 frame 384x482x6 raytraced animation of a rotating box that morphs
into a donut shape, blows apart into six orbiting balls, and then comes
back together again as a rotating box, in a continuous loop.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Morph2.lha
==========
Morph3 ?.? 384x482x6 102 frame anim - morphing objt
A 102 frame 384x482x6 raytraced animation of a rotating donut like object
where the inside splits off like the rim of a tire, and morphs into a
ball that shrinks away to nothing.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Morph3.lha
==========
Morph4 ?.? 384x482x5 132 frame anim - donut bulge
A 132 frame 384x482x5 raytraced animation of a bulge moving around
the inside of a donut, like a snake swallowing a rat.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Morph4.lha
==========
Oinker ?.? 384x241x3 57 frame anim - feeding pigs
A 57 frame 384x241x3 animation of pigs feeding, that is a comment on
where the fruits of our labor go.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Oinker.lha
==========
Pulse ?.? 160x100x6 252 frame anim - thorny sphere
A 252 frame 160x100x6 raytraced animation of a sphere with thorns,
over a moving background. (Hey, let's see *you* come up with a
better description!)
Author: Bill Graham
Path: BBS/May94/gfx/anim/Pulse.lha
==========
Ride ?.? 352x220x4 327 frame anim - objt on belt
A 327 frame 352x220x4 raytraced animation of an object shaped somewhat
like an iron on a single wheel, rolling along a roller coaster like
beltway, while various other geometric shaped objects fly around.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Ride.lha
==========
RippleCube ?.? 384x482x6 152 frame anim - rotating cube
A 152 frame 384x482x6 raytraced animation of a rotating cube with
various shimmering surfaces with wildly colored patterns.
Author: Bill Graham
Path: BBS/May94/gfx/anim/RippleCube.lha
==========
RippleGrey ?.? 320x200x4 402 frame anim - rotating cube
A 402 frame 320x200x4 raytraced animation of a rotating greyscale
cube with various patterns on the surfaces and some other objects
surrounding it.
Author: Bill Graham
Path: BBS/May94/gfx/anim/RippleGray.lha
==========
RoundCandy ?.? 384x482x6 62 frame anim - dancing candy
A 62 frame 384x482x6 raytraced animation of two pieces of "round candy"
dancing on a disco like background.
Author: Bill Graham
Path: BBS/May94/gfx/anim/RoundCandy.lha
==========
RunnerAnim ?.? R3D v2.4 example anim of running legs
This anim shows the new Skeleton primative being used to animate a pair of
running legs. Each leg has two inverse kinematic methods acting on it.
One on the ankle and one on the toes. Setting up this kind of action
would have taken hours in older versions instead of the few minutes it
took to put this simple demonstration together. The results are by no
means perfect but it does show how powerful the new skeleton can be.
Author: Andy Jones
Path: BBS/May94/gfx/anim/RunnerAnim.lha
==========
SillyPutty ?.? 320x400x5 152 frame anim - ball of putty
A 152 frame 320x400x5 raytraced animation of an ugly looking "ball of
putty" that looks like it's trying to reproduce by dividing into two
balls.
Author: Bill Graham
Path: BBS/May94/gfx/anim/SillyPutty.lha
==========
SpaceCheezeBurger ?.? 384x482x6 101 frame anim - wierd burger
A 101 frame 384x482x6 raytraced animation of a most unappetizing
burger.
Author: Bill Graham
Path: BBS/May94/gfx/anim/SpaceCheezeBurger.lha
==========
TakoI ?.? 208x400x6 152 frame anim - skull & more
A 152 frame 208x400x6 raytraced animation of a rotating skull with a
waving tentacle growing out of the top of it.
Author: Bill Graham
Path: BBS/May94/gfx/anim/TakoI.lha
==========
ThanksGiving92 ?.? 160x200x6 101 frme anim, morphing turkey
A 101 frame 160x200x6 raytraced animation of a turkey that gets
beheaded and morphs into a roasted turkey, landing on a plate that
the hatchet morphs into.
Author: Bill Graham
Path: BBS/May94/gfx/anim/ThanksGiving92.lha
==========
TongueMonster ?.? 160x225x6 81 frame anim - frog monster
An 81 frame 160x225x6 raytraced animation of a frog like creature
with an oversized tongue.
Author: Bill Graham
Path: BBS/May94/gfx/anim/TongueMonster.lha
==========
Transit ?.? 160x200x6 127 frame anim - fly through
A 127 frame 160x200x6 raytraced animation of something like a ship flying
through a wormhole. Shades of Deep Space 9 ...
Author: Bill Graham
Path: BBS/May94/gfx/anim/Transit.lha
==========
TrickOrTreat ?.? 208x250x6 119 frame anim, Jack-O-Lantern
A 119 frame 208x250x6 raytraced animation of a "melting Jack-O-Lantern".
Author: Bill Graham
Path: BBS/May94/gfx/anim/TrickOrTreat.lha
==========
WarpoTheClown ?.? 240x300x6 101 frame anim - clown head
A 101 frame 240x300x6 raytraced animation of a warping clown head.
Author: Bill Graham
Path: BBS/May94/gfx/anim/WarpoTheClown.lha
==========
WavesHam ?.? HAM Anim of Soothing Twilight Waves
A HAM DIFF animation for playback with PlayDIFF, the freely distributable
player from MagicLantern. A Bit more ragged than the 24 bit version, but
nice on your monitor with the lights off. :)
Author: Chris Hurley
Path: BBS/May94/gfx/anim/WavesHam.lha
==========
Wiggle ?.? 320x400x6 53 frame anim - skull & tongue
A 53 frame 320x400x6 raytraced animation of a skull with waving tentacles
growing out of it, and a long waving tongue.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Wiggle.lha
==========
WormBall ?.? 208x250x6 76 frame anim - ball+tentacles
A 76 frame 208x250x6 raytraced animation of a rotating ball with
waving tentacles growing out of it.
Author: Bill Graham
Path: BBS/May94/gfx/anim/WormBall.lha
==========
Zapper ?.? 384x482x5 152 fr. anim - lightening ball
A 152 frame 384x482x5 raytraced animation of a rotating ball with
lightening bolts flashing between various towers on it's surface.
Includes sound.
Author: Bill Graham
Path: BBS/May94/gfx/anim/Zapper.lha
==========
CharMap 1.0 2-Color selectable font ILBM2ASCII util
Yet another ILBM2ASCII program. This one is limited to 2-color ILBMs but
it can handle any (fixed-width) font you wish. You can also allow CharMap
to use ANSI's Reverse On/Off command for better results.
Author: Hanns Holger Rutz
Path: BBS/May94/gfx/conv/CharMap.lha
==========
PicCon 2.20 Image Conversion utility for programmers
Short for "Picture Converter". This is a utility made for programmers,
which will convert IFF ILBMs (plus any picture format you've got support
for in your datatypes library) to an appropriate image format. This is
an essential stage mainly in the development of games, but is also useful
in development of other software (like demos, applications, etc.). Not
only whole pictures can be converted, but also parts of pictures can be
cut out to be saved as e.g. sprites or small bitplanes.
Author: Morten Eriksen
Path: BBS/May94/gfx/conv/PicCon.lha
==========
Iconian 1.97ß Icon editor that supports OS3.0 funcs.
An icon editor with all the functions of IconEdit under OS3.0, plus more.
Features: Support for sizable windows and custom fonts; Multiple undos;
Appwindows; Custom magnification levels; Up to 256 colors; 3.x palette
sharing; RGB color editing; Integer scaling of oversized brushes; Optional
remapping of IFFs to screen colors; Can save 8 plane icons which stay
"normal" regardless of screen depth; Full range of drawing tools including
beveled boxes; Recolors 1.3 icons; Clipboard support; Extensive keyboard
support; Ability to cut and paste brushes; Drawing with text, including
selectable font and styles; 100% system supported, no external libraries
required.
Author: Chad Randall
Path: BBS/May94/gfx/edit/Iconian.lha
==========
Mand2000D 1.200 Demo of a revolutionary fractal program
Demo version of a revolutionary fractal program that makes it far easier
to explore the Mandelbrot set. Mand2000 is compatible with all Amigas.
It has separate calc routines that have been optimized for the 68000,
68020, 68030, 68040 & 68881 processors respectively. It automatically
detects these to ensure maximum performance. Mand2000 also makes full
use of AGA graphics when available. A number of enhancements since the
original demo version. Because of its release on CDROM, this version
also contains many more examples, demos, and animations than previously
released floppy disk distributions.
Author: Cygnus Software
Path: BBS/May94/gfx/fract/Mand2000D.lha
==========
VideoTitler 1.15 Create Title/Credits for your own video
Generates professional looking TV titles and credits for your own
videos. Outstanding abilities are very smooth scrolling, color slides
(AGA-support), and usage of colorfonts. Binary only,
Author: Andreas Ackermann
Path: BBS/May94/gfx/misc/VideoTitler.lha
==========
SuperView 2.1 Graphics Viewer/Converter/ScreenGrabber
A localized Graphics Viewer for the superview.library, with ARexx-Support,
GUI, Online-Help and many other features. Converting of graphics and
"Screen-Grabbing" is also possible. When used with the superview.library
V3.6 the following file formats and graphic displays are supported:
File Formats - IFF-ILBM, IFF-ACBM, PCX, GIF, BMP (Windows), TIFF, FBM
(Unix), IMG (GEM), WPG (WordPerfect), C64 (Koala,Doodle), SVO (own Format)
and all OS3-Datatypes! Displays: - ECS, AGA, EGS-Cards.
Author: Andreas Ralph Kleinert
Path: BBS/May94/gfx/show/SuperView.lha
==========
SuperViewLib 3.6 Lib for graphics loading/saving/display
A shared library system for loading, saving and displaying of various
(potentially unlimited) Graphic File Formats via Datatype like sub
libraries (SVObjects). Supports Graphic Cards/Framebuffers via various
(potentially unlimited) external Driver-Libraries (SVObjects). Included
SVObjects: - IFF-ILBM, IFF-ACBM, PCX, GIF, BMP (Windows), TIFF, FBM (Unix),
IMG (GEM), WPG (WordPerfect), C64 (Koala,Doodle), SVO (own Format) and all
OS3-Datatypes! Included SVDrivers: - ECS, AGA, EGS-Cards.
Author: Andreas Ralph Kleinert
Path: BBS/May94/gfx/show/SuperViewLib.lha
==========
CVTS 1.0 The Complete Video Test System
"The Complete Video Test System" is a collection of 20 test patterns
(displayable with any IFF animation viewer) that can be used to evaluate
monitors, TV sets, VCRs, and other NTSC video equipment. CVTS is easy to
use, with the documentation presented in clear, non-technical language.
Many of the tests are unique, and can be found nowhere else. A shareware
contribution of only $5 gets you a viewing filter which is used with the
Colorbars test signal to precisely adjust TVs and monitors.
Author: Dave Muse
Path: BBS/May94/hard/test/CVTS.lha
==========
Apple2000 ?.? Premier Apple ][ emulator for the Amiga
"Apple 2000" is the premier Apple ][ emulator for the Amiga computer.
At its current level it accurately emulates a 64K Apple ][+, including:
6502 CPU; ALL video modes (Text, LoRes, HiRes, Mixed modes, etc); 16k RAM
card (64k computer); 5¼" disk drive (via disk images); Two button joystick;
Keyboard; Sound. The emulation also runs in a completely system friendly
manner, multitasking properly with other programs. The two main goals were
speed and accuracy. This was accomplished by hand coding the emulator in
100% machine language, optimization via instruction cycle analysis, and
painstaking attention to Apple hardware details. Requires Apple ][ ROM
image & disk controller ROM image.
Author: Kevin Kralian
Path: BBS/May94/misc/emu/Apple2000.lha
==========
cP 4.2 Data plotting program for 2D data
A data plotting program capable of plotting two dimensional data in both
linear or log space. The program runs from either the CLI or Workbench.
There is no limit to the number of points that the program can load except
the amount of ram on your system. There is also no limit to the number of
sets. cP creates a public screen, so you can open other applications on
its' screen. This version of cP also sports an AREXX interface for almost
any function.
Author: Chris Conger
Path: BBS/May94/misc/math/cP.lha
==========
PowerCalc 1.50 Optimized WB 2D graphing calculator
A workbench 2D graphing calculator optimized for 68040 systems. It
basically graphs functions of the form y=f(x). The program features
grab and drag type realtime scrolling, just click with the left mousebutton
on the graph paper and drag the page around to view different areas of the
graph.
Author: Roger Uzun
Path: BBS/May94/misc/math/PowerCalc.lha
==========
HD_Frequency 38.076 Record sound samples to hard drive
Release 2 of a harddisk recording system for 8 bit samplers. Many new
brilliant features, new modular GUI conception. Improved FourTrack cpu
replay routine (68030+) for best results. Replay now works >30 kHz.
68020+ specific versions included. Binary only
Author: Michael Bock
Path: BBS/May94/mus/misc/HD_Frequency.lha
==========
DeliTracker 2.01 Flexible soundplayer for many formats
A highly flexible soundplayer which supports many sound formats. The
replay routines for the common formats ProTracker, NoiseTracker,
SoundTracker 15 and 31 inst. and StarTrekker without AM sounds, are
built within DeliTracker. Additional players can be loaded from disk.
DeliTracker is NOT a Sampler, Digitizer, MIDI sequencer nor a song
editor. It is only meant to play music modules in a very comfortable
way. Here are some reasons for using DeliTracker: System friendly and
multitasks happily; Highly expandable due to modular concept; Allocates
the sound channels; Supports xpkmaster.library for decrunching; Correct
play speed in PAL/NTSC (uses timerdevice); Works well with serial.device;
Modulelists; ARexx; PubScreen support; Hotkey (Commodity); Appwindow,
modules can be played by simply dropping the module icon (or even a hole
directory) into the mainwindow; Written in 100% Assembler. Binary only.
Author: Peter Kunath, Frank Riffel
Path: BBS/May94/mus/play/DeliTracker.lha
==========
SpeakTimeCX 1.2 Have the system time spoken by hotkey
A simple commodity, that once activated, will allow you to have the
system time spoken through the narrator.device at the touch of a hotkey.
Author: Gary Walker
Path: BBS/May94/os20/cdity/SpeakTimeCX.lha
==========
SummaDriver 2.01 Driver for Summagraphic digitizer tablet
This Commodity enables you to use the Summagraphic digitizer tablet
with your Commodore Amiga. The tablet can be used together with the
mouse (or without it) as a direct input medium. Therefore, the
driver can be used together with (nearly) any software.
Author: Joop van de Wege
Path: BBS/May94/os20/cdity/SummaDriver.lha
==========
Wacom 1.10 Wacom tablet driver, controls Amigamouse
This Commodity enables you to use a pressure sensitive digitizer tablet
from Wacom with your Commodore Amiga. The tablet can be used together
with the mouse (or without it) as a direct input medium. Therefore, the
driver can be used together with (nearly) any software. Furthermore the
(pressure-sensitive) data provided by the tablet can be exported in custom
applications using a documented software interface. Now directly supports
the complete Wacom IV comandset and lets you define your own working area
on the tablet. Includes german localization.
Author: Roland Schwingel
Path: BBS/May94/os20/cdity/Wacom.lha
==========
BreakName 37.1 Send break to processes by filename
An addition to the well known C:Break command. It may break CLI processes
by issuing either the complete path+filename, or simply the filename of the
process to break. Useful for breaking from within scripts.
Author: Kai Iske
Path: BBS/May94/os20/cli/BreakName.lha
==========
CLIExchange 1.4 A CLI version of standard Exchange util
A 584 byte CLI replacement for the standard CBM Exchange utility. The
only difference is that Exchange has a graphical user interface while
CLIExchange has been designed to be called from CLI so it can be used
within scripts, menus, docks or hotkeys.
Author: Gaël Marziou
Path: BBS/May94/os20/cli/CLIExchange.lha
==========
ClockTool 1.1 Manipulate battery and/or system clocks
A simple CLI utility to perform operations on the battery-backed-up and/or
system clock, e.g. set date/time of either, display either/both, set one
from the other, increment, and log. Most of these features, particularly
those accessing the battery-backed-up clock, are not available using
current AmigaDos commands.
Author: Gary Duncan
Path: BBS/May94/os20/cli/ClockTool.lha
==========
MonitorInfo 37.4 Inspect various properties of a monitor
A small utility that lets you inspect various properties of a monitor
in the AMIGA's monitor database, such as scan rates, sync timings and
polarity, and much more. CLI only.
Author: Gregor S. M. Kuhlmann
Path: BBS/May94/os20/cli/MonitorInfo.lha
==========
Move 1.10 Unix type Move command
This is not just another Move command it features
more: Recursive directory movements (including
creation of destination dir), pattern support, and
command line flags like those known from e.g.
C:Rename...and many, many more
Author: Kai Iske
Path: BBS/May94/os20/cli/Move.lha
==========
MPatch 37.4 Inspect various properties of a monitor
A small utility to change timing and polarity of the sync signals in the
AMIGA's monitor database. Can make the DoublePAL, DoubleNTSC and Super72
monitors a bit more useful, and fixes some sync'ing problems with the C=
1960 and older VGA multiscans. CLI only.
Author: Gregor S. M. Kuhlmann
Path: BBS/May94/os20/cli/MPatch.lha
==========
SSearch 1.3 Fast replacement for AmigaDOS 'search'
Does nearly the same thing as the AmigaDOS's search command but faster.
Example: searching for "foobar" in the C= Autodocs (plus some other
Autodocs, 82 files, 1937 KBytes) requires 73 seconds with search and
15 seconds with ssearch on the author's machine (A3000/030-25). SSearch
has two additional features compared to search: you can search case
sensitive, which is even faster than case insensitive, and you can switch
off printing of file names.
Author: Stefan Sticht
Path: BBS/May94/os20/cli/SSearch.lha
==========
SSplit 1.3 Split large files in smaller ones
A small utility that allows you to split one big file into several small
files. Useful for splitting up large files for transporting or storing
on floppies. Includes templates to split files to the exact size for
storing on OFS, FFS, and low and high density MSDOS disks.
Author: Stefan Sticht
Path: BBS/May94/os20/cli/SSplit.lha
==========
Usage 1.06 Extended "du" (disk usage) type command
Similar to the UNIX "du" (disk usage) command, this program has more options,
mainly the ability to make comparisons and return WARN if the given amount has
been exceeded. Supports wildcards.
Author: Janne Kiiskilä
Path: BBS/May94/os20/cli/Usage.lha
==========
FDB 1.3 Quickly locate files/dirs with database.
UDB generates a database of your files at different places, e.g. your
hardisks, CD-ROMs, network machines, ...
FDB is able to scan this database to find dirs/files very fast.
LDB lists a database.
Based on the same databases of FindDB, UpdateDB
V2.1 © 1989 - 1992 by Larry Phillips & Martin Steppler,
but enhanced:
- multi databases
- amiga style pattern
- amiga template arguments
- more commands
Changes to 1.3:
- bugs corrected
- udb: new option "AV=AvoidPaths", define paths, which are not scanned
- new program 'ldb' to list a database
- documentation: .guide & .doc
- german documentation
- fdb: 'DB=DataBase/K' can contain a pattern to select several databases
Author: Klaus Melchior
Path: BBS/May94/os20/util/FDB.lha
==========
Recall 2.2 Utility to help you remember events
Do you keep forgetting about birthdays, anniversaries and other important
events? Well, there are plenty of public domain products on the market
that will prevent that from happening. But, do you also want to: Keep
track of the remaining days to important events? Keep track of the days
since important events happened? Autostart certain programs depending on
the date and time? Be reminded every # day (eg. every 14th day)? Be
reminded # days in advance or after the event? Be reminded with
requesters, alerts or practically anything that can be displayed on an
Amiga monitor? Display unlimited lines of text in the same requester/
alert? Recall does all this plus much more!
Author: Ketil Hunn
Path: BBS/May94/os20/util/Recall.lha
==========
WB2Stuff ?.? WB2 icons, presets, and IFF Images.
Some miscellaneous WorkBench stuff. Includes a couple of IFF pictures,
some pattern presets and some 4-color icons. The icons are similar to
the standard WB2.0 icons but meant to have their purpose more "intuitively
obvious".
Author: John E. Perry, ///
Path: BBS/May94/os20/wb/WB2Stuff.lha
==========
WBFlash 2.1 Color-cycle active window or WorkBench
A small program that allows you to easily create nice colourcycles
on the Workbench screen. WBFlash now also supports AGA chipset for
greatly improved performance. Both Swedish and English versions are
included. Binary only.
Author: Thomas Pettersson
Path: BBS/May94/os20/wb/WBFlash.lha
==========
Adrift ?.? Ray traced 736x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Adrift.lha
==========
AlienBladder ?.? Ray traced 768x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/AlienBladder.lha
==========
Batworm ?.? Ray traced 768x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Batworm.lha
==========
Bills_World ?.? Ray traced 768x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Bills_World.lha
==========
Braids ?.? Ray traced jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Braids.lha
==========
Brainship ?.? Ray traced jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Brainship.lha
==========
Butterfly ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Buttrfly.lha
==========
Candy1 ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Candy1.lha
==========
Candy2 ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Candy2.lha
==========
CaptainNed ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/CaptainNed.lha
==========
Chamber ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Chamber.lha
==========
Crossing ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Crossing.lha
==========
Dandelion ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Dandelion.lha
==========
Escape ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Escape.lha
==========
Fingercows ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Fingercows.lha
==========
Gardenwalk ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Gardenwalk.lha
==========
Guardian ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Guardian.lha
==========
Heads ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Heads.lha
==========
Jumble ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Jumble.lha
==========
Lilypond ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Lilypond.lha
==========
Lurker ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Lurker.lha
==========
Marbles ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Marbles.lha
==========
Metalpuddle ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Metalpuddle.lha
==========
Moodswing ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Moodswing.lha
==========
NewArrival ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/NewArrival.lha
==========
Oddjob ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Oddjob.lha
==========
ParfumBttls ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/ParfumBttls.lha
==========
Pinkscape ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Pinkscape.lha
==========
Pods ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Pods.lha
==========
RunePort ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/RunePort.lha
==========
SeaGlow ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/SeaGlow.lha
==========
SeaSnouts ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/SeaSnouts.lha
==========
SnakeRoom ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/SnakeRoom.lha
==========
SpaceDragon ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/SpaceDragon.lha
==========
Spellbound ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Spellbound.lha
==========
Spinners ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Spinners.lha
==========
StrangeBrew ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/StrangeBrew.lha
==========
Summertime ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Summertime.lha
==========
T2Cow ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/T2Cow.lha
==========
Tadpoles ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Tadpoles.lha
==========
Tako ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Tako.lha
==========
Throneroom ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Throneroom.lha
==========
Tigership ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Tigership.lha
==========
TongueMonster ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/TongueMonster.lha
==========
TrickOrTreat ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/TrickOrTreat.lha
==========
Visitation ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: BBS/May94/pix/bill/Visitation.lha
==========
AdmitOneHAM ?.? HAM raytrace of TRex going to the movies
It's the end of 93 and I had a good Xmas. Things are fun, my
motorcycle is happily aproaching the 150,000 mile mark and Life is good
<accept i still have no par.. i gotta get one> Anyway I re rendered
this image tons of times, trying to get the reflection right...lots of
input from people, and NO the dinosaur isnt INSIDE the building...
This is my new T Rex and ive added lots of details, you cant see most of
them but ive got a great little rendering popping around in my head ill
have done soon... BTW Jurrassic park is copyright steven speilberg and
amblin entertainment i believe... DONT SUE!!! Im not trying to make money
on this one B) hehehheeh Special thanx to Scotte for the Fonts and the jpark
logo. Also comments from steve/Dax and thb...
Once again, i model everything i make,and I Dont release my models..
Also look for IceAge,SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,Milano,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke, StefanB, spamgod, elecwnch, redwine and
-=-=>THB<=-=-
<long story but he better notice this>
B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/AdmitOne.ham.lha
==========
AdmitOneJPG ?.? JPG raytrace of TRex going to the movies
AdmitOne.JPG and this AdmitOneJPG.readme
It's the end of 93 and I had a good Xmas. Things are fun, my
motorcycle is happily aproaching the 150,000 mile mark and Life is good
<accept i still have no par.. i gotta get one> Anyway I re rendered
this image tons of times, trying to get the reflection right...lots of
input from people, and NO the dinosaur isnt INSIDE the building...
This is my new T Rex and ive added lots of details, you cant see most of
them but ive got a great little rendering popping around in my head ill
have done soon... BTW Jurrassic park is copyright steven speilberg and
amblin entertainment i believe... DONT SUE!!! Im not trying to make money
on this one B) hehehheeh Special thanx to Scotte for the Fonts and the jpark
logo. Also comments from steve/Dax and thb...
Once again, i model everything i make,and I Dont release my models..
Also look for IceAge,SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,Milano,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke, StefanB, spamgod, elecwnch, redwine and
-=-=>THB<=-=-
<long story but he better notice this>
B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/AdmitOne.jpg.lha
==========
AlienHAM ?.? HAM of raytraced Alien
Okay, so I liked the movie, okay?!?!?! Anyway... this was a cool
ting to model, only took a day, but was real fun to play with... I do so
hopeif H.R. Giger ever see's this he likes it.. And i hope you like it also!
It took 16 hours to raytrace, and 18 megs of ram.. i need Vmem for
the 040!!! ahem...
Included: Alien.HAM and this AlienHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Alien.ham.lha
==========
AlienJPG ?.? JPG of raytrace Alien
Okay, so I liked the movie, okay?!?!?! Anyway... this was a cool
ting to model, only took a day, but was real fun to play with... I do so
hopeif H.R. Giger ever see's this he likes it.. And i hope you like it also!
It took 16 hours to raytrace, and 18 megs of ram.. i need Vmem for
the 040!!! ahem...
Included: Alien.jpg and this AlienJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Alien.jpg.lha
==========
Alien3HAM ?.? HAM raytrace of a profile of the Alien
I got several requests of more views of my Alien... so here they are!
Included: Alien3.HAM and this Alien3HAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Alien3.ham.lha
==========
Alien3JPG ?.? JPG raytrace of a profile of the Alien
I got several requests of more views of my Alien... so here they are!
Included: Alien3.jpg and this Alien3JPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Alien3.jpg.lha
==========
AnguishHAM ?.? HAM raytraced dragon and moon
Yes.. the dragons juuust keep coming.. hehehehe ooh well..
I'm not sick of them juuust yet.... altho some new whales,
neat seahorses etc are comeing up soon... anyway hope you like
em take care!
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish.HAM and this Anguish.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Anguish.ham.lha
==========
AnguishJPG ?.? JPG raytraced dragon and moon
Yes.. the dragons juuust keep coming.. hehehehe ooh well..
I'm not sick of them juuust yet.... altho some new whales,
neat seahorses etc are comeing up soon... anyway hope you like
em take care!
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish.jpg and this Anguish.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Anguish.jpg.lha
==========
Anguish2HAM ?.? HAM of a raytraced dragon and Earth
The original Anguish got alot of praise, and i fooled with it and made
some changes... and I asked for a vote on IRC and well... Here it is,
I hope at least one person likes it, if so, then it's served its purpose.
SPECIAL Thanx to NASA for the image of the earth and ILL for finding it
and giving it to me... also Steve Worleys ESSENCE for the rock bumps and
the neato Earth clouds..B)
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish2.HAM and this Anguish2HAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish,Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Anguish2.ham.lha
==========
Anguish2JPG ?.? JPG of a raytrace dragon and Earth
The original Anguish got alot of praise, and i fooled with it and made
some changes... and I asked for a vote on IRC and well... Here it is,
I hope at least one person likes it, if so, then it's served its purpose.
SPECIAL Thanx to NASA for the image of the earth and ILL for finding it
and giving it to me... also Steve Worleys ESSENCE for the rock bumps and
the neato Earth clouds..B)
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish2.jpg and this Anguish2JPEG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish,Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Anguish2.jpg.lha
==========
AvariceHAM ?.? HAM raytrace of dragon
So I like Dragons!!! So what!! dont get on my case about it.. B)
well this baby took a while.... but i had the time this time... cause
While I made it, and while I'm writeing this Ive got doctors orders
to stay put.. but he didnt say i couldnt work on my raytraces B) B)
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Avarice.ham.lha
==========
AvariceJPG ?.? JPEG raytrace of dragon
So I like Dragons!!! So what!! dont get on my case about it.. B)
well this baby took a while.... but i had the time this time... cause
While I made it, and while I'm writeing this Ive got doctors orders
to stay put.. but he didnt say i couldnt work on my raytraces B) B)
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Avarice.jpg.lha
==========
Avarice2HAM ?.? JPEG and HAM raytraced dragon closeup
I got several.. well.. 12 requests for a closeup of my dragon...
So hear it is!!! Avarice2, the revenge of Avarice.... Ahem...
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
I Want VMEM for the 040!!!!!!!
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Avarice2.ham.lha
==========
Avarice2JPG ?.? JPEG raytraced dragon closeup
I got several.. well.. 12 requests for a closeup of my dragon...
So hear it is!!! Avarice2, the revenge of Avarice.... Ahem...
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
I Want VMEM for the 040!!!!!!!
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Avarice2.jpg.lha
==========
AwakeningHAM ?.? HAM raytrace, clean and well lit
This ones a keeper! hahhaha.. Im rendering it for posters also.. well
this one was MADE for posters, but i figured why not let some people see
what their missing? hahhahaha... this one i traced like 30 times to get the
dang lighting correct... it even looks okay in HAM... hehehehe
Included: Awakeing.HAM and this AwakeningHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Awakening.ham.lha
==========
AwakeningJPG ?.? JPEG raytrace, clean and well lit
This ones a keeper! hahhaha.. Im rendering it for posters also.. well
this one was MADE for posters, but i figured why not let some people see
what their missing? hahhahaha... this one i traced like 30 times to get the
dang lighting correct... it even looks okay in HAM... hehehehe
Included: Awakeing.jpg and this AwakeningJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Awakening.jpg.lha
==========
BattleHAM ?.? HAM fight avarice VS firebreather
Yea haw! this frame has been rendered in Outrageous size
along with others for long awaited posters!!! now if i can just find
a place for cheap 4 color sperations and printing.. <i can Dream cant i?>
So if you can help me there, Ide greatly apreciate it!!!!! hope you like
this one!!!!
Included: Battle.HAM and this BattleHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Battle.ham.lha
==========
BattleJPG ?.? JPEG fight avarice VS firebreather
Yea haw! this frame has been rendered in Outrageous size
along with others for long awaited posters!!! now if i can just find
a place for cheap 4 color sperations and printing.. <i can Dream cant i?>
So if you can help me there, Ide greatly apreciate it!!!!! hope you like
this one!!!!
Included: Battle.jpg and this BattleJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Battle.jpg.lha
==========
BeautifulBlueHAM ?.? 768x482 HAM Imagine raytrace
Thats it.. im INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: BeautifulBlue.jpeg, BeautifulBlue.ham and this
BeautifulBlue.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. These Whales inspired me when i was watching
the Killer whales eat a mother and pup off the coast a couple miles from my
home... These were Humbacks, BUT It got me thinking of whales..
Thanx and love To my girlfriend Trena for Nameing thise piece
So here are my blue whales... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BookLamp DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/BeautifulBlue.ham.lha
==========
BeautifulBlueJPG ?.? 768x482 HAM Imagine raytrace
Thats it.. im INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: BeautifulBlue.jpeg, BeautifulBlue.ham and this
BeautifulBlue.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. These Whales inspired me when i was watching
the Killer whales eat a mother and pup off the coast a couple miles from my
home... These were Humbacks, BUT It got me thinking of whales..
Thanx and love To my girlfriend Trena for Nameing thise piece
So here are my blue whales... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BookLamp DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/BeautifulBlue.jpg.lha
==========
BookLampHAM ?.? 384x482 HAM raytrace
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Booklamp.jpeg, Booklamp.ham and this Booklamp.readme
Well here i am, once again flooding the new with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. This is my shot for more realism...
Watch out for my Demon images, Ive been experimenting with hell,
nightmarish raytraces with evil undertones... Look for em in the near
future!!!! Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/BookLamp.ham.lha
==========
BookLampJPG ?.? 768x482 JPEG raytrace
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Booklamp.jpeg, Booklamp.ham and this Booklamp.readme
Well here i am, once again flooding the new with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. This is my shot for more realism...
Watch out for my Demon images, Ive been experimenting with hell,
nightmarish raytraces with evil undertones... Look for em in the near
future!!!! Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/BookLamp.jpg.lha
==========
CastlRok ?.? Imagine rendered picture
Well... Some people call me nuts....
This File Castlrok.lzh Includes 2 files... the Jpeg'd image,
and this file Castlrok.txt Please dont change,convert,or do anything
to the text file or the images... Thanx!!! Its not nice to call
other people art your own <Ive had this problembefore>
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'> or on usenet Guardian@Netcom.com
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Well, please keep these files intact! dont convert them and re spread
them in any other versions, and Leave me a message at the mission if you
like my work!!!!
take care,
Andrew Denton
Guardian@Netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/CastlRok.jpg.lha
==========
CheckMateHAM ?.? HAM raytrace of a twisted chess board
Well alot of people do chess sets, this is my version.. hehehehe
sure beats standard old lathed pieces!!! hehehhe Anyway, I hope my humor
isnt lost, and that everyone realizes just what a sick puppy I am B)
Included: CheckMate.HAM and this CheckMateHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/CheckMate.ham.lha
==========
CheckMateJPG ?.? JPEG raytrace of a twisted chess board
Well alot of people do chess sets, this is my version.. hehehehe
sure beats standard old lathed pieces!!! hehehhe Anyway, I hope my humor
isnt lost, and that everyone realizes just what a sick puppy I am B)
Included: CheckMate.jpg and this CheckMateJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/CheckMate.jpg.lha
==========
ChimeraHAM ?.? HAM raytrace of dragon in jungle
Alright... So i like dragons, okay? anyway, this is a frame from
an animation... the dragon snores and looks up as a dragonfly buzzes
buy.... then goes pack to sleep... ive been working on morphing the body
into the correct version of breathing...
I Want VMEM for the 040!!!!!!!
Included: Chimera.jpg, Chimera.ham and this Chimera.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice2.jpg,Avarice.jpg,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Chimera.ham.lha
==========
ChimeraJPG ?.? JPEG raytrace of dragon in jungle
Alright... So i like dragons, okay? anyway, this is a frame from
an animation... the dragon snores and looks up as a dragonfly buzzes
buy.... then goes pack to sleep... ive been working on morphing the body
into the correct version of breathing...
I Want VMEM for the 040!!!!!!!
Included: Chimera.jpg, Chimera.ham and this Chimera.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice2.jpg,Avarice.jpg,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Chimera.jpg.lha
==========
Chimera2HAM ?.? HAM trace, dragon over mystic sea
Well everyone liked chimera so much, as i work my butt off on this
huge animation... why? why? im releasing another frame from the anim
I Want VMEM for the 040!!!!!!!
Included: Chimera2.jpg, Chimera2.ham and this Chimera2.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Chimera2.ham.lha
==========
Chimera2JPG ?.? JPEG trace, dragon over mystic sea
Well everyone liked chimera so much, as i work my butt off on this
huge animation... why? why? im releasing another frame from the anim
I Want VMEM for the 040!!!!!!!
Included: Chimera2.jpg, Chimera2.ham and this Chimera2.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Chimera2.jpg.lha
==========
DragonDreamsHAM ?.? 768x482 HAM Imagine rendered picture
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Dragondreams.jpeg, Dragondreams.ham and this Dragondreams.readme
It was rendered under Imagine 2.0 with tons of love of and insanity...
<those of you that have tried to make truly organic shapes can feel for that
statement> BUT anyhow, DragonDreams.jpeg is a 768X482 image, 24 bit...
DragonDreams.ham is a scalled down version for those that have been complain
ing about the fact they cant read jpeg... <get adpro 2.0 guys, its worth
the bucks!> Anyhow the dragon itself is an object that takes close to 10
megs of ram in my 040 ITSELF and that damn thing is still growing in detail.
<Alright, ive already admited insanity> Well there will be better versions
in the near future, but under many demands from people on IRC and Netmail
I released this one... Its already one of my favorites.. and if you like it,
SEND ME MAIL! Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams.lzh <Amilek,amico,ill,xanadude,ubyte and
all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/DragonDreams.ham.lha
==========
DragonDreamsJPG ?.? 768x482 JPEG Imagine rendered picture
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Dragondreams.jpeg, Dragondreams.ham and this Dragondreams.readme
It was rendered under Imagine 2.0 with tons of love of and insanity...
<those of you that have tried to make truly organic shapes can feel for that
statement> BUT anyhow, DragonDreams.jpeg is a 768X482 image, 24 bit...
DragonDreams.ham is a scalled down version for those that have been complain
ing about the fact they cant read jpeg... <get adpro 2.0 guys, its worth
the bucks!> Anyhow the dragon itself is an object that takes close to 10
megs of ram in my 040 ITSELF and that damn thing is still growing in detail.
<Alright, ive already admited insanity> Well there will be better versions
in the near future, but under many demands from people on IRC and Netmail
I released this one... Its already one of my favorites.. and if you like it,
SEND ME MAIL! Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams.lzh <Amilek,amico,ill,xanadude,ubyte and
all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/DragonDreams.jpg.lha
==========
DragonDreams2HAM ?.? HAM raytraced dragon
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: DragonDreams2.jpeg, DragonDreams2.ham and this DragonDreams2.readme
Well here i am, once again flooding the new with my artwork...
Everyone seems to enjoy my dragons.. and so do I.. and hear is another
shot of the same dragon.. but if you notice some strange striations,
look at DragonDreams the original.. youll notice from this new shot
the camera is inside one of the water pyramids... I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams2.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/DragonDreams2.ham.lha
==========
DragonDreams2JPG ?.? JPEG raytraced dragon
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: DragonDreams2.jpeg, DragonDreams2.ham and this DragonDreams2.readme
Well here i am, once again flooding the new with my artwork...
Everyone seems to enjoy my dragons.. and so do I.. and hear is another
shot of the same dragon.. but if you notice some strange striations,
look at DragonDreams the original.. youll notice from this new shot
the camera is inside one of the water pyramids... I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams2.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/DragonDreams2.jpg.lha
==========
DragonSongHAM ?.? HAM Lightwave 3.0 dragon anim frame
Included: DragonSong.HAM and this DragonSongHAM.readme
Yeeeaha!!!!! This if my first release useing Lightwave 3.0 and
I love it!!! Altho i might use imagine for more modeling, I like the
forms editor, and to model while my other machines are rendering. Now
I have an older toaster in my 3000/040 and a Toaster 4000 in a 4000!
now if i can just get the older toaster version, anims will be much
faster in apearence.. a tiny mpeg of this will soon be out, with the
help of the briliant and lovable mlelstv/Michael van Elst.
I uses these new toys... Motion blur+lensflare+fast moving light= comets!
also the depth of field, shadowmaping and this wasnt traced! Yea!!!!
All and all, the image took no time at all to generate, but the super
hi antialiasing took things down alot. Anyway, Take care!!!!!!!!
Once again, i model everything i make,and I Dont release my models..
Also look for Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,GutterWar
Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/DragonSong.ham.lha
==========
DragonSongJPG ?.? JPEG Lightwave 3.0 dragon anim frame
Included: DragonSong.jpg and this DragonSongJPG.readme
Yeeeaha!!!!! This if my first release useing Lightwave 3.0 and
I love it!!! Altho i might use imagine for more modeling, I like the
forms editor, and to model while my other machines are rendering. Now
I have an older toaster in my 3000/040 and a Toaster 4000 in a 4000!
now if i can just get the older toaster version, anims will be much
faster in apearence.. a tiny mpeg of this will soon be out, with the
help of the briliant and lovable mlelstv/Michael van Elst.
I uses these new toys... Motion blur+lensflare+fast moving light= comets!
also the depth of field, shadowmaping and this wasnt traced! Yea!!!!
All and all, the image took no time at all to generate, but the super
hi antialiasing took things down alot. Anyway, Take care!!!!!!!!
Once again, i model everything i make,and I Dont release my models..
Also look for Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,GutterWar
Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/DragonSong.jpg.lha
==========
EmbraceHAM ?.? HAM raytrace of a loving embrace
Included: Embrace.HAM and this EmbraceHAM.readme
Ahem... my monitor is still in the shop, 7 weeks now, and my syquest
just blew up... ooh well.. but thanx to parnet, i was able to use some
of the Hard drives on my 2000... Ahhh life is good... Soon i hope to
have a toaster and Lightwave 3.0 in my 3000... <dream dream dream> If
you like this or any previous traces, please write.. its nice to feel
loved/appreciated ... ahem... no hate mail please.. I try to keep up
and reply to all my Email...
Once again, i model everything i make,and I Dont release my models..
Also look for Power,Awakening,TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Embrace.ham.lha
==========
EmbraceJPG ?.? JPEG raytrace of a loving embrace
Included: Embrace.jpg and this EmbraceJPG.readme
Ahem... my monitor is still in the shop, 7 weeks now, and my syquest
just blew up... ooh well.. but thanx to parnet, i was able to use some
of the Hard drives on my 2000... Ahhh life is good... Soon i hope to
have a toaster and Lightwave 3.0 in my 3000... <dream dream dream> If
you like this or any previous traces, please write.. its nice to feel
loved/appreciated ... ahem... no hate mail please.. I try to keep up
and reply to all my Email...
Once again, i model everything i make,and I Dont release my models..
Also look for Power, Awakening, TempleFinal, Temples, GreatWhite,
GutterWar.Battle, MegaPtera, CheckMate, Kiss, Alien, Orca, Knowledge,
Anguish2, Anguish, Chimera2, Chimera, Avarice2, Avarice, LivingRoom,
DragonDreams2, DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it, SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Embrace.jpg.lha
==========
EmeraldHAM ?.? HAM raytrace of dragon on Emerald Isle
Dragons and more dragons? when will the madness end??? B)
Included: Emerald.HAM and this EmeraldHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Emerald.ham.lha
==========
EmeraldJPG ?.? JPEG raytrace of dragon on Emerald Isle
Dragons and more dragons? when will the madness end??? B)
Included: Emerald.jpg and this EmeraldJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Emerald.jpg.lha
==========
FireBreatherHAM ?.? HAM raytrace of fire breathing dragon
So another dragon...So?!? B) this is going to be a cool anim, once i get
the DMI card <and they finish the software for the damn thing> ill be able to
record the jpegs at 30 frames a sec! Joy!!! ahem...Donations to cover the 2,500
dollar card would be appreciated, but not expected.. hehehe
Included: FireBreather.HAM and this FireBreatherHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/FireBreather.ham.lha
==========
FireBreatherJPG ?.? JPEG raytrace of a fire breathing dragon
So another dragon...So?!? B) this is going to be a cool anim, once i get
the DMI card <and they finish the software for the damn thing> ill be able to
record the jpegs at 30 frames a sec! Joy!!! ahem...Donations to cover the 2,500
dollar card would be appreciated, but not expected.. hehehe
Included: FireBreather.jpg and this FireBreatherJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/FireBreather.jpg.lha
==========
GreatWhiteHAM ?.? HAM raytrace of great white shark
and 72 hours later it was done.. thats right, 72 hours to raytrace
on an 040... sheesh.. fractel waves take a looong time.. i called
steve worley and bitched at him.. so then i felt better. B)
<altho steve has mentioned that there is a new ESSENCE update in
the works that will make things FASTER and better.. yea!>
Included: GreatWhite.HAM and this GreatWhiteHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,
Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/GreatWhite.ham.lha
==========
GreatWhiteJPG ?.? JPEG raytrace of great white shark
and 72 hours later it was done.. thats right, 72 hours to raytrace
on an 040... sheesh.. fractel waves take a looong time.. i called
steve worley and bitched at him.. so then i felt better. B)
<altho steve has mentioned that there is a new ESSENCE update in
the works that will make things FASTER and better.. yea!>
Included: GreatWhite.jpg and this GreatWhiteJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,
Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/GreatWhite.jpg.lha
==========
GutterWarHAM ?.? HAM raytraced spider and scorpion
*Warning* this file looks terrible in HAM! but in 24 bit, it looks much
better... This file just DIDNT want to get raytraced, Crashes, Power outage,
and file problems just gave me a headache.. This experiment in reflection,
shaddow and fog did turn out nice, and i hope you like it.
Included: GutterWar.HAM and this GutterWarHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/GutterWar.ham.lha
==========
GutterWarJPG ?.? JPEG raytraced spider and scorpion
*Warning* this file looks terrible in HAM! but in 24 bit, it looks much
better... This file just DIDNT want to get raytraced, Crashes, Power outage,
and file problems just gave me a headache.. This experiment in reflection,
shaddow and fog did turn out nice, and i hope you like it.
Included: GutterWar.jpg and this GutterWarJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/GutterWar.jpg.lha
==========
HellSpawnHAM ?.? 768x482 HAM Imagine raytrace
Let me start out in saying i dont believe in Hell or heaven...
but it makes a great idea for a rendering..Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: HellSpawn.jpeg, HellSpawn.ham and this
HellSpawn.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. But the demon is a sweet looking creature
that has vague resembelance to Bush.. <Hmm.. maybe barbra>
Things will get better... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BeautifulBlue,BookLamp,
DragonDreams, Tyrell, Nghtprey, Nghtwind,Castlrok on the net..
and if you like it,SEND ME MAIL! Either say hi on IRC or Mail me at
Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, HellSpawn.lha <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/HellSpawn.ham.lha
==========
HellSpawnJPG ?.? 768x482 JPEG Imagine raytrace
Let me start out in saying i dont believe in Hell or heaven...
but it makes a great idea for a rendering..Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: HellSpawn.jpeg, HellSpawn.ham and this
HellSpawn.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. But the demon is a sweet looking creature
that has vague resembelance to Bush.. <Hmm.. maybe barbra>
Things will get better... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BeautifulBlue,BookLamp,
DragonDreams, Tyrell, Nghtprey, Nghtwind,Castlrok on the net..
and if you like it,SEND ME MAIL! Either say hi on IRC or Mail me at
Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, HellSpawn.lha <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/HellSpawn.jpg.lha
==========
HuntHAM ?.? HAM 3D T. Rex night hunting
Included: Hunt.HAM and this HuntHAM.readme
This one is Dark, i know.. but i wasnt realy after brightly lit...
mind you have a problem setting the right color for images, I guess
as best as i can.. anyway, its night and i wanted the T Rex's outline
Anyone have a PAR board for sale? i REALY want to get one soon..<sigh>
Once again, i model everything i make,and I Dont release my models..
Also look for Parasaur,Thunder,Sealife,Pleasure,DragonSong,Embrace,
Power,Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Hunt.ham.lha
==========
HuntJPG ?.? JPEG 3D T. Rex night hunting
Included: Hunt.jpg and this HuntJPG.readme
This one is Dark, i know.. but i wasnt realy after brightly lit...
mind you have a problem setting the right color for images, I guess
as best as i can.. anyway, its night and i wanted the T Rex's outline
Anyone have a PAR board for sale? i REALY want to get one soon..<sigh>
Once again, i model everything i make,and I Dont release my models..
Also look for Parasaur,Thunder,Sealife,Pleasure,DragonSong,Embrace,
Power,Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Hunt.jpg.lha
==========
IceAgeHAM ?.? HAM raytraced dinosaurs and icebergs
Included: Iceage.HAM and this IceageHAM.readme
I Realy dig my Triceratops.. its a fun object.. anyway... ideas? loves?
Hates? <Forget about the hates, i hate hates> hmmmm... You know, places
like wuarchive,nic.funet.fi are getting full of my stuff... ive been at
this for years! this is madness!!! ahem... now i need a PAR board still
sigh... I realy whana play this frames at 30fps at home, instead of
renting a single frame recorder... hmmm ahh well.. maybe soon... keep
rendering!
Once again, i model everything i make,and I Dont release my models..
Also look for SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/IceAge.ham.lha
==========
IceAgeJPG ?.? JPEG raytraced dinosaurs and iceburgs
Included: Iceage.JPG and this IceageJPG.readme
I Realy dig my Triceratops.. its a fun object.. anyway... ideas? loves?
Hates? <Forget about the hates, i hate hates> hmmmm... You know, places
like wuarchive,nic.funet.fi are getting full of my stuff... ive been at
this for years! this is madness!!! ahem... now i need a PAR board still
sigh... I realy whana play this frames at 30fps at home, instead of
renting a single frame recorder... hmmm ahh well.. maybe soon... keep
rendering!
Once again, i model everything i make,and I Dont release my models..
Also look for SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/IceAge.jpg.lha
==========
KissHAM ?.? HAM raytraced closeup of Alien
This is that lovable Closeup of cute and cudley creature...
Isnt it juuuuust lovable? Take it home, Caress it! Love it! ahem...
Well here it is, jaws and everything... im working on slime...
Included: Kiss.HAM and this KissHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Kiss.ham.lha
==========
KissJPG ?.? JPEG raytraced closeup of Alien
This is that lovable Closeup of cute and cudley creature...
Isnt it juuuuust lovable? Take it home, Caress it! Love it! ahem...
Well here it is, jaws and everything... im working on slime...
Included: Kiss.JPG and this KissJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Kiss.jpg.lha
==========
KnowledgeHAM ?.? HAM of an abstract raytrace
I made this in one evening with lots of strange intent.. but thats okay
It has been sitting with the countless hundreds of my other raytraces, and
I thought it would be okay to release... Its a little more abstract compared
to my others, but what the hey...
One other thing, I am rather sick of people telling me that they could do
it if they had the time... Well I do know that Memory is probably the largest
limitation tward raytraceing, but time? If you must create Art, you have that
compulsion in you trying to find its way out. Michaelangelo didnt create
his David in spare time, he made time, mind you Im certainly not comparing
myself to any of the masters of fine arts, but I do know that what i create
is for myself and others second, Its that need to express whats inside ones
self, ones feelings, needs and most of all, Dreams... I certainly hope you
find your own way of expressing your dreams, and im sure youll make the time
to do just that.
Included: Knowledge.HAM and this KnowledgeHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Knowledge.ham.lha
==========
KnowledgeJPG ?.? JPEG of an abstract raytrace
I made this in one evening with lots of strange intent.. but thats okay
It has been sitting with the countless hundreds of my other raytraces, and
I thought it would be okay to release... Its a little more abstract compared
to my others, but what the hey...
One other thing, I am rather sick of people telling me that they could do
it if they had the time... Well I do know that Memory is probably the largest
limitation tward raytraceing, but time? If you must create Art, you have that
compulsion in you trying to find its way out. Michaelangelo didnt create
his David in spare time, he made time, mind you Im certainly not comparing
myself to any of the masters of fine arts, but I do know that what i create
is for myself and others second, Its that need to express whats inside ones
self, ones feelings, needs and most of all, Dreams... I certainly hope you
find your own way of expressing your dreams, and im sure youll make the time
to do just that.
Included: Knowledge.jpg and this KnowledgeJPEG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish2,Anguish,Chimera2,Chimera,Avarice2.jpg,
Avarice.jpg,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Knowledge.jpg.lha
==========
LivingRoomHAM ?.? HAM of raytraced livingroom
I did this one evening just fooling around.. it came out neat...
I was bored, stuck at home, doctors orders... and i was so bored i
raytraced my livingroom... even got the exact look for the shag rug,
bigscreen and my JSE 1000 watt speakers... I might take a picture sometime
and release it, but its pretty close.. hehehe... take care!
<Ohh yea... I'm a juggler, cant you tell???>
Included: LivingRoom.jpg, LivingRoom.ham and this LivingRoom.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice,DragonDreams2,DragonDreams, Tyrell,
Nghtprey,Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, LivingRoom.lha <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/LivingRoom.ham.lha
==========
LivingRoomJPG ?.? JPEG of raytraced livingroom
I did this one evening just fooling around.. it came out neat...
I was bored, stuck at home, doctors orders... and i was so bored i
raytraced my livingroom... even got the exact look for the shag rug,
bigscreen and my JSE 1000 watt speakers... I might take a picture sometime
and release it, but its pretty close.. hehehe... take care!
<Ohh yea... I'm a juggler, cant you tell???>
Included: LivingRoom.jpg, LivingRoom.ham and this LivingRoom.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice,DragonDreams2,DragonDreams, Tyrell,
Nghtprey,Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, LivingRoom.lha <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/LivingRoom.jpg.lha
==========
MegaPteraHAM ?.? HAM raytrace of humpback whale
Well after being bugged for months by mlelstv on IRC, here is a
Megaptera Novaeangliae... err.. Humpback Whale... Mlelstv liked them so
much he has digitizations of their songs... <neat ones too, bug him for
them as revenge for his bugging me B) B) B)> Ahem... Well, im makeing all
the Whales anyhow, have Blue,Grey,Humpback and killers done, hmmm.. think
ill do sharks also... Take care! hope you like this B)
Ps... This one REALY looses it in the HAM conversion... I screwed with
it for an hour to try to make it look good in HAM... so if you can see it
in HAM8 or anything higher, do so please B)
Included: MegaPtera.HAM and this MegaPteraHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/MegaPtera.ham.lha
==========
MegaPteraJPG ?.? JPEG raytrace of a humpback whale
Well after being bugged for months by mlelstv on IRC, here is a
Megaptera Novaeangliae... err.. Humpback Whale... Mlelstv liked them so
much he has digitizations of their songs... <neat ones too, bug him for
them as revenge for his bugging me B) B) B)> Ahem... Well, im makeing all
the Whales anyhow, have Blue,Grey,Humpback and killers done, hmmm.. think
ill do sharks also... Take care! hope you like this B)
Included: MegaPtera.jpg and this MegaPteraJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/MegaPtera.jpg.lha
==========
NghtPrey ?.? JPEG raytrace, Imagine rendered picture
Well... Some people call me nuts....
This File NghtPrey.lzh Includes 2 files... the Jpeg'd image,
and this file NightPrey.txt Please dont change,convert,or do anything
to the text file or the images... Thanx!!! Its not nice to call
other people art your own <Ive had this problembefore>
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'> or on usenet Guardian@Netcom.com
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Well, please keep these files intact! dont convert them and re spread
them in any other versions, and Leave me a message at the mission if you
like my work!!!!
take care,
Andrew Denton
Guardian@Netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/NightPrey.jpg.lha
==========
NghtWind ?.? JPEG raytrace, Imagine rendered picture
Well... Some people call me nuts....
This File NghtWind.lzh Includes 2 files... the Jpeg'd image,
and this file NghtWind.txt Please dont change,convert,or do anything
to the text file or the images... Thanx!!! Its not nice to call
other people art your own <Ive had this problembefore>
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'> or on usenet Guardian@Netcom.com
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Well, please keep these files intact! dont convert them,modify them,
crush them, spindle them and re spread them in any other forn them in
any other versions, and Leave me a message at the mission or EMAIL if
you like my work!!!!
take care,
Andrew Denton
Guardian@Netcom.com
P.S.. <Thanx Steve Worley for giving me the bumpmap for the moon!>
Author: Andrew Denton
Path: BBS/May94/pix/guard/NightWind.jpg.lha
==========
OrcaHAM ?.? HAM raytrace, killer whales & coral reef
This one bogged down my 040 for 50 hours just cause I wanted to be
fancy and throw in fractal waves and lightsources above the waves....
I dont realy think it was worth that time, but at least the lighting
and seafog and everything else made it look like underwater...
Included: Orca.HAM and this OrcaHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Orca.ham.lha
==========
OrcaJPG ?.? JPEG raytrace, killer whales, coral reef
This one bogged down my 040 for 50 hours just cause I wanted to be
fancy and throw in fractal waves and lightsources above the waves....
I dont realy think it was worth that time, but at least the lighting
and seafog and everything else made it look like underwater...
Included: Orca.jpg and this OrcaJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Orca.jpg.lha
==========
ParasaurHAM ?.? HAM 3D Lightwave 3.0, parasaurolophus
Included: Parasaur.HAM and this ParasaurHAM.readme
You love me!!!!!! Well, sorta... but I got over 250 Responses!!!
Ill try to respond to all the Questions, and thanx for all the
compliments... Hope you like my parasaur! And ill continute to
Release my private art... Im still working on Getting a PAR board...
can you imagine these creatures running around at 30 fps? JOY!!!!!!!
Im makeing a bunch of Dinosaurs, all ready to run the open planes B)
Once again, i model everything i make,and I Dont release my models..
Also look for Thunder,Sealife,Pleasure,DragonSong,Embrace,Power,
Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Parasaur.ham.lha
==========
ParasaurJPG ?.? JPEG 3D Lightwave 3.0, parasaurolophus
Included: Parasaur.jpg and this ParasaurJPG.readme
You love me!!!!!! Well, sorta... but I got over 250 Responses!!!
Ill try to respond to all the Questions, and thanx for all the
compliments... Hope you like my parasaur! And ill continute to
Release my private art... Im still working on Getting a PAR board...
can you imagine these creatures running around at 30 fps? JOY!!!!!!!
Im makeing a bunch of Dinosaurs, all ready to run the open planes B)
Once again, i model everything i make,and I Dont release my models..
Also look for Thunder,Sealife,Pleasure,DragonSong,Embrace,Power,
Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Parasaur.jpg.lha
==========
PleasureHAM ?.? HAM Lightwave 2.0 3D rendering
Included: Pleasure.HAM and this PleasureHAM.readme
A while ago i released an image called "Embrace" that got a large Amount
of complaints, they didnt like the thought of an alien and a female in such
a position... one memorable quote was "Makeing a pure art Impure".. hmmm
Well i thought ide make it even more impure with this trace. Have Fun.
Once again, i model everything i make,and I Dont release my models..
Also look for DragonSong,Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Pleasure.ham.lha
==========
PleasureJPG ?.? JPEG Lightwave 3.0 3D rendering
Included: Pleasure.jpg and this PleasureJPG.readme
A while ago i released an image called "Embrace" that got a large Amount
of complaints, they didnt like the thought of an alien and a female in such
a position... one memorable quote was "Makeing a pure art Impure".. hmmm
Well i thought ide make it even more impure with this trace. Have Fun.
Once again, i model everything i make,and I Dont release my models..
Also look for DragonSong,Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Pleasure.jpg.lha
==========
PowerHAM ?.? HAM raytrace of a floating female
In a weird way, this one was a Team effort... in a weird sort of way..
1: Thanx VERRY much to Marc Macenzie, who loaned me a monitor while mine
has been in the shop.. for almost 5 weeks now. <I gotta get a new monitor>
2: Steve Worley, for some suggestions and also nameing this piece.
3: Steve Teitze, for his totaly cool suggestions... <it was his idea to have
her kneel... altho i think there is something freudian there B)>
Included: Power.HAM and this PowerHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Awakening,TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Power.ham.lha
==========
PowerJPG ?.? JPEG raytrace of a floating female
In a weird way, this one was a Team effort... in a weird sort of way..
1: Thanx VERRY much to Marc Macenzie, who loaned me a monitor while mine
has been in the shop.. for almost 5 weeks now. <I gotta get a new monitor>
2: Steve Worley, for some suggestions and also nameing this piece.
3: Steve Teitze, for his totaly cool suggestions... <it was his idea to have
her kneel... altho i think there is something freudian there B)>
Included: Power.jpg and this PowerJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Awakening,TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Power.jpg.lha
==========
SeaLifeHAM ?.? HAM raytraces, dolphin & whale
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: SeaLife.jpg, SeaLife.ham and this Sealife.readme
Well here i am, once again flooding the new with my artwork...
The Dolphins I did a while ago, I saw somone else had made one
and i loved em... He even gave me a copy, but me being the stupid
idiot i am, i had to make my own just so i could say... I made my own
heheheh... Anyway, i added my blue whale, and generated this image more
then 40 times, trying to get the light straight... Well it finaly is over
and the anim is being craked out on my 040 while i type this... But i love
releasing these images because so many people love them. <and some hate,
but i cant please em all, can i?> the moon is a bump,image on a sphere,
and believe me, you dont want to try this to often, its a bitch.
I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/SeaLife.ham.lha
==========
SeaLifeJPG ?.? JPEG raytraces, dolphin & whale
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: SeaLife.jpg, SeaLife.ham and this Sealife.readme
Well here i am, once again flooding the new with my artwork...
The Dolphins I did a while ago, I saw somone else had made one
and i loved em... He even gave me a copy, but me being the stupid
idiot i am, i had to make my own just so i could say... I made my own
heheheh... Anyway, i added my blue whale, and generated this image more
then 40 times, trying to get the light straight... Well it finaly is over
and the anim is being craked out on my 040 while i type this... But i love
releasing these images because so many people love them. <and some hate,
but i cant please em all, can i?> the moon is a bump,image on a sphere,
and believe me, you dont want to try this to often, its a bitch.
I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/SeaLife.jpg.lha
==========
SunSetHAM ?.? JPEG whale anim frame with particles
Included: SunSet.jpg and this SunSetJPG.readme
Well as i delve deeper and deeper into my Lightwave, youll notice
the virtual bones from this Anim frame. Im getting ready for lightning
to strike and i get my PAR board.. <drool> But since the Trany/Clutch
in my car just went out, my motorcycle is in the shop, funds dont look
that grande.. ahhwell... ooh yea, August 8th 1993 ill be 29, the last
of my 20's, send me a bday greeting, or perhaps a par board.. better yet!
Write the charming people that make the Personal Animation Recorder and
beg them for me! Ahem... now back to the real world, just send me a Happy
Bday email B)
Once again, i model everything i make,and I Dont release my models..
Also look for Pleasure,DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,
GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/SunSet.ham.lha
==========
SunSetJPG ?.? JPEG whale anim frame with particles
Included: SunSet.jpg and this SunSetJPG.readme
Well as i delve deeper and deeper into my Lightwave, youll notice
the virtual bones from this Anim frame. Im getting ready for lightning
to strike and i get my PAR board.. <drool> But since the Trany/Clutch
in my car just went out, my motorcycle is in the shop, funds dont look
that grande.. ahhwell... ooh yea, August 8th 1993 ill be 29, the last
of my 20's, send me a bday greeting, or perhaps a par board.. better yet!
Write the charming people that make the Personal Animation Recorder and
beg them for me! Ahem... now back to the real world, just send me a Happy
Bday email B)
Once again, i model everything i make,and I Dont release my models..
Also look for Pleasure,DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,
GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/SunSet.jpg.lha
==========
TempleHAM ?.? HAM raytraced temple scene
I Modled the temple in a day, had a blastmakeing all the cool little detailes
then spent the next day playing with the lighting...Hope you like it!
Included: TempleOfTheWinds.HAM and this TempleOfTheWindsHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Temple.ham.lha
==========
TempleJPG ?.? JPEG raytraced temple scene
I Modeled the temple in a day, had a blastmakeing all the cool little detailes
then spent the next day playing with the lighting...Hope you like it!
Included: TempleOfTheWinds.JPG and this TempleOfTheWindsJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Temple.jpg.lha
==========
TempleFINALHAM ?.? HAM final traced temple scene
Well for posters Ive rendered these in 6K X 4K res... and ive taken
several of them <Chimera,Anguish,MegaPtera,Battle,CheckMate and this
trace> and have added details, generated them in huge size and ended up
useing ImageFX <Best 250 bucks ive spent so far> touched em up and the
output is great... hopefully soon if all goes well, posters will be available
to the masses.. who knows, maybe a calendar. B)
Included: TempleOfTheWindsFinal.HAM and this TempleOfTheWindsFinalHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/TempleFINAL.ham.lha
==========
TempleFINALJPG ?.? JPEG final traced temple scene
Well for posters Ive rendered these in 6K X 4K res... and ive taken
several of them <Chimera,Anguish,MegaPtera,Battle,CheckMate and this
trace> and have added details, generated them in huge size and ended up
useing ImageFX <Best 250 bucks ive spent so far> touched em up and the
output is great... hopefully soon if all goes well, posters will be available
to the masses.. who knows, maybe a calendar. B)
Included: TempleOfTheWindsFinal.Jpg and this TempleOfTheWindsFinalJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/TempleFINAL.jpg.lha
==========
ThunderHAM ?.? HAM 3D raytrace of Tyrannosaurus Rex
Included: Thunder.HAM and this ThunderHAM.readme
Alright, so i liked the movie... got a problem with it?!?!?
Ide have added more detail, but this damn thing already takes up
16megs of ram!! sheesh... <The object itself> This might be one
of my last Releases on Internet. Either my artwork isnt that popular
anymore, or the public has grown complacent with it. Either stinks,
I used to get about 40-100 email messages for an image, Now my latest
SunSet got 3. <Thankyou to the 3.> I dont ask for money, I just
your acnowledgment! <At least of my terrible spelling>.
EMAIL ME IF YOU LOVE ME!!!!!!!!!! <Artists need love>
btw this isnt a contest on who's artwork is better then whos.. Im glad
others are releasing their artwork on the Internet... Ive had had an
argument with another artist that states releasing on the internet cheapens
the image, spreading it like so much cheap chewinggum. Show you appreciation
and prove him wrong! take care, Hope you like this.
Once again, i model everything i make,and I Dont release my models..
Also look for Sealife,Pleasure,DragonSong,Embrace,Power,Awakening,
TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,
Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,
Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Thunder.ham.lha
==========
ThunderJPG ?.? JPEG 3D raytrace of Tyrannosaurus Rex
Included: Thunder.jpg and this ThunderJPG.readme
Alright, so i liked the movie... got a problem with it?!?!?
Ide have added more detail, but this damn thing already takes up
16megs of ram!! sheesh... <The object itself> This might be one
of my last Releases on Internet. Either my artwork isnt that popular
anymore, or the public has grown complacent with it. Either stinks,
I used to get about 40-100 email messages for an image, Now my latest
SunSet got 3. <Thankyou to the 3.> I dont ask for money, I just
your acnowledgment! <At least of my terrible spelling>.
EMAIL ME IF YOU LOVE ME!!!!!!!!!! <Artists need love>
btw this isnt a contest on who's artwork is better then whos.. Im glad
others are releasing their artwork on the Internet... Ive had had an
argument with another artist that states releasing on the internet cheapens
the image, spreading it like so much cheap chewinggum. Show you appreciation
and prove him wrong! take care, Hope you like this.
Once again, i model everything i make,and I Dont release my models..
Also look for Sealife,Pleasure,DragonSong,Embrace,Power,Awakening,
TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,
Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,
Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: BBS/May94/pix/guard/Thunder.jpg.lha
==========
Tyrell ?.? JPEG Imagine rendered bladerunner pic
Well... Some people call me nuts....
In this file, Tyrell.Lzh Are two files... This one "Readme.TXT"
and "Tyrell.Jpeg"
The Jpeg is 768X482 but was originaly 1024X482 for my firecracker
BUT ive had a complaint that people didnt have enough RAM for the
1K across images.. So If your in dire need for the 1K version,
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'>
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Most of you have seen the Toaster demo tape,Well i liked the
Tyrell building done buy that genius Allen Hastings. <I want lightwave!
But cant afford the toaster :( ) Well Being a blade runner fan myself,
I thought ide make a version myself... The animation along with others
I was thinking of makeing available as soon as i find a good deal on a
single frame recorder. The flame from the smokestack is even better
looking in the animation.. hehehehhe
Well, please keep these files intact! dont convert them and re spread
them in any other versions, and Leave me a message at the mission if you
like my work!!!!
take care,
Andrew Denton
Author: Andrew Denton
Path: BBS/May94/pix/guard/Tyrell.jpg.lha
==========
bismarkplus ?.? Schlachtschiff Bismarck raytrace
> Jan Van Overbeke, 3-DEE <
presents:
##### __ |
##### L__||
##@# _TT___
%# | __|
| __ _-| T T_
||__J | l | _|
TT__ | \ | |
\__ _-- | | \| l-_ __/
\ __ |__|| | | | | |__| __/
___|__|_TT_|___|_|_____|______|__TT_|__|___
\ _____________________________ /
\ ooo o oo /
\ /
~~~~~~~~~~~~~\ /~~~~~~~~~~~~~
\______________________________JVO/
> Schlachtschiff Bismarck <
As she must have looked like before she entered
Grimstadtfjord near Bergen from the 18th to the 21st of may 1941
while executing "Operation Rheinübung"
Included all batteries ranging from 20mm to 380mm
A compilation of history and images 53 years in the making
Yet unsurpassed 3-dimensional reality
Consists of some 130,668 polygons
Rendered on a 10Mb Amiga3000
"We're fools to make war on the brothers in arms"
Dire Straits
Author: Jamn Van Overbeke
Path: BBS/May94/pix/trace/BismarkPlus.lha
==========
BitART-City ?.? Rendered scene of a future city.
This archive includes a rendered scene of a 'strange' looking Future
City. In this picture we tried to do something different to normal
logo presentations. So this is the result. It was done with the
Raytracing Program "Reflections 2.0" and with Opal Paint on an Amiga
3000/25. This picture was entirely created by BitART DESIGN
Productions and can by freely distributed as far as no changes are
made. It is not allowed to make any profit using this image!
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/BitART-City.jpg.lha
==========
BitART-Toys ?.? Rendered scene of a children's room
This picture shows a rendered scene of a children's room. It was done
with the Raytracing Program "Reflections 2.0" and with Opal Paint on
an Amiga 3000/25. This picture was entirely created by BitART DESIGN
Productions (further Code Factory Design) and can by freely
distributed as far as no changes are made. It is not allowed to make
any profit using this image!
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/BitART-Toys.jpg.lha
==========
cam ?.? 640x512x24 JPEG raytrace using Imagine 2
This picture was made with Imagine 2.0 for illustrating the stand of
BUGSS (French Amiga Users Club) at the ATACOM'93 exhibition. There
are my first real pictures with Imagine. I have made this one for the
CAM Collection. I use Icoons to build the leave.
There are common objects in the 3 pictures :
- The ground, mirrored checker.
- The base of the main object, mirrored blue.
- The 2 mirrors doing 135° angle
- The same sky (extracted from TSiWF 3D Collection)
Here, the leave is mirrored red.
It's raytraced picture and the rendering time is 3 hours
for a 640x512 Hires Lace 24bit picture on an A3000 16Mhz
Author: Pascal Rullier
Path: BBS/May94/pix/trace/CAM.jpg.lha
==========
CFD-BladeRunner ?.? Rendered scene from Bladerunner movie
Rendered scene from the movie Bladerunner.
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/CFD-BladeRunner.ham.lha
==========
CFD-BladeRunner ?.? Rendered scene from Bladerunner movie
Rendered scene from the movie Bladerunner.
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/CFD-BladeRunner.jpg.lha
==========
CFD-Fantasy ?.? 704x566x24 JPEG virtual world scene
JPEG raytrace (704x566x24) of virtual world scene.
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/CFD-Fantasy.jpg.lha
==========
CFD-ModernRoom ?.? 704x566x24 JPEG virtual world scene
JPEG raytrace (704x566x24) of virtual world scene.
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/CFD-ModernRoom.jpg.lha
==========
CFD-ThreeCans ?.? 352x566x6 HAM raytrace of softdrink cans
352x566x6 HAM raytrace of softdrink cans.
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/CFD-ThreeCans.ham.lha
==========
CFD-TwoCans ?.? 352x566x6 HAM raytrace of softdrink cans
352x566x6 HAM raytrace of softdrink cans.
Author: Armin Kleinschmidt
Path: BBS/May94/pix/trace/CFD-TwoCans.ham.lha
==========
Cyber_Express ?.? 746x484x24 cybernetic expressions poster
This is a poster/flyer I created using Imagine 2.9 with both 2.9 and
modified Essence Textures. If features my title, Cybernetic
Expressions. 746x484x24 IFF, aspect ratio: 6:7
Author: Jason Koszarsky
Path: BBS/May94/pix/trace/Cyber_Express.iff.lha
==========
Delivrance ?.? JPEG of raytraced surealistic picture
This picture was made with Imagine 2.0. The objects are Shareware
included the body of the woman with her cycle. Disk is available from
author for 10 US$ or 20DM, containing 2 objects, 2 Cycles, mappings,
and ornemental objects such as flowers and a tree.
Author: Eric Martinez
Path: BBS/May94/pix/trace/Delivrance.jpg.lha
==========
f1 ?.? 948x428x24 JPEG raytrace, formula 1 car
This is the formula one car I uploaded on january. I finished it
!... I scanned the logos, mapped them on the car, and finally had pbs
to render it. (some brushmaps disappeared, and were rendered only
under a specific angle, and in the detail editor-quickrender...)
I know, this year, the Williams-Renault has changed. But finding,
scanning and redrawing the logos is boring and long. (as I don't own a
scanner, I have to use a mac or a PC) Any suggestion, notes, or any
object to exchange, e-mail me.
My configuration:
A4000/040 14MB/340+120MB HD Imagine2.9 (waiting for 3.0)
and ... 3D computer grafx addicted !!!
Author: Stanis HUMEZ
Path: BBS/May94/pix/trace/f1.jpg.lha
==========
FunkyBike ?.? 704x482x24 raytraced pic of a motorcycle
This is a 704x482, 24-bit, ray-traced image of a futuristic motorcycle. It
was dubbed 'funkybike' by its creator, Ernesto Rodriguez. He rendered it
with Imagine 2.0 as part of a project for a graphics course at PSU. I'm
posting this as a favour to him since he doesn't have an account of his
own.
Author: Ernesto Rodriguez
Path: BBS/May94/pix/trace/FunkyBike.jpg.lha
==========
hornlife ?.? Imagine rendered still-life
This is a musical/autobiographical rendering. All objects are by the
author.
Author: Robert Dickow
Path: BBS/May94/pix/trace/HornLife.iff.lha
==========
landed ?.? 1024x768 JPEG image of probe on venus
This image was created using Imagine 2.0 for the Amiga. A variety of
Essence textures were used, thanks go to Steve Worley for those. The
image is a larger render of one scene from an animation that was done
for Penn State Aerospace Engineers.
Author: Jason Koszarsky
Path: BBS/May94/pix/trace/Landed.jpg.lha
==========
Medieval_Castle_1 ?.? 896x628x8 HAM raytrace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing the entire front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: BBS/May94/pix/trace/Medieval_Castle_1.ham.lha
==========
Medieval_Castle_1 ?.? 1280x1024x24 JPEG trace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing the entire front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: BBS/May94/pix/trace/Medieval_Castle_1.jpg.lha
==========
Medieval_Castle_2 ?.? 896x628x8 HAM raytrace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing part of the front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: BBS/May94/pix/trace/Medieval_Castle_2.ham.lha
==========
Medieval_Castle_2 ?.? 1280x1024x24 JPEG trace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing part of the front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: BBS/May94/pix/trace/Medieval_Castle_2.jpg.lha
==========
PICS3D ?.? 8 3D pictures for DCTV and Xspecs-3D
Here's a bunch of 3d pictures made with Caligari 2. To view these
pictures you must have a DCTV and Xspecs-3D or equivalent LCD glasses.
Just use your favorite show program and something like the flipglas
program by Ed Tannenbaum to view them.
The pictures were created by creating 2 separate images in Caligari
and then combining them into a single interlaced image with ADpro.
Included in the archive is an AREXX script that interlaces the two
images together. It is called f3.adpro so that it can be easily run
from ADpro. You can rename it to anything you want.
Making 3d pictures with Caligari is really easy. Just render the same
scene twice with slightly different camera positions for each
image. The way that you should move the camera or eye position is to
select screen mode and lock out y movement and then move the eye to
the left or right. If you move it to the left then this rendering
should be the left image. Make sure to save both images with different
names such as pic.l and pic.r so that you can tell them apart later
when you load them into ADpro. Be careful to not move the eye position
too much or the scene will be hard to view with the Xspecs glasses.
I hope you enjoy the pictures and if you have any comments or
questions please let me know.
included pictures:
barrel.3d
beethoven.3d
porche.3d
ship.3d
teapot.3d
tracbot.3d
tribot.3d
zero-gbot.3d
Some of these picture use lightwave objects or robots from the Antic
Microbot design pack for Sculpt3d.
Author: Mike Danielsen
Path: BBS/May94/pix/trace/pics3d.lha
==========
Road2Nowhere ?.? 752x480x24 JPEG raytrace, abrupt ending
This picture was generated in Lightwave 3.0 (using standard objects)
and touched up in Imagemaster. It was rendered by The Rendering
Plant.
About The Rendering Plant: This is the graphics subsidiary of
VideoGraphics Images in Lincoln, NE. We are just starting out, and
are a Toaster-based video production and computer graphics company.
This picture is freely distributable as long as no money is charged
(except for the cost of the disk), nor can it be used in any
production without the written consent of The Rendering Plant. Watch
for future posts from The Rendering Plant (a subsidiary of VGI)
Author: Eric Richard Elliott
Path: BBS/May94/pix/trace/Road2Nowhere.jpg.lha
==========
Simulator ?.? JPEG, Flight Simulator, Delft Markt Sq.
Size: scaled to 704x512 (square pixels) from 1990x1360
This image shows a flight simulator, being build by the Faculty of
Aerospace Engineering of the Delft University of Technology in the
Netherlands. It's going to be used for basic research of stability and
control of civil airliners, helicopters, cars and ships (in order of
importancy). It's nice to know for us Amiga fans that the basic design and
visualisation is done in Imagine, by the project leader and me on my
A4000/040. I'm busy with a animation of the simulator motion with the data
directly out off the control software of the platform. This for checking
the boundaries and interference of the actuators (the hydraulic tubes) with
the fuselage, which center of gravity is very low in this simulator (the
first of its kind).
The picture was taken on the Markt of Delft in Holland, I live behind the
Townhouse. It was scanned with a HP ScanJet and composited with an Imagine
trace in PhotoShop. With the new perspective-edit mode of Imagine2.9 you
can place things much more accurate in real photos (vectorized first) than
before. Once you have the right angles and lens focal length you can place
your object anywhere by translating over the local axis and that
interactively. Cool.
The picture was 1990x1360 pixels (enough for rasterizing 150 lines/inch to
separate color-plates for printing a fullcolor card) so I scaled it down to
704x512 en JPEG'ed it. It has square pixels, it's no NTSC picture, PAL
however is close enough.
Author: Erwin Zwart
Path: BBS/May94/pix/trace/Simulator.jpg.lha
==========
SpaceScape ?.? 352x440x6 IFF raytrace view of Jupiter
This is an imagine rendered image of a fanciful view of Jupiter from
one of its moons, with relics of intelligent life.
Author: Robert Dickow
Path: BBS/May94/pix/trace/SpaceScape.iff.lha
==========
submarine ?.? Photorealistic undersea rendering
This is a photorealistic undersea rendering. Submarine object is by
the author.
Author: Robert Dickow
Path: BBS/May94/pix/trace/Submarine.iff.lha
==========
Tall_Ships_Passage ?.? 1025x768x8 GIF of raytrace from anim
This is a still frame taken from an animation I'm working on called
"Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0
and the Essence algorithmic texture package. The picture may be freely
distributed provided it is not modified in any way and this text file is
included.\n
This is a 256 color 1024x768 GIF file. The HAM8 version looks better due
to the larger number of available colors, but this one uses larger
resolution for those with display cards that can handle 1024x768x8.\n
I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of
the details of the flag and ship even on the most "loss free" setting. The
GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures
really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6
makes for an absolutely horrible looking image, so there is really no point
to providing a conversion in that format. Feel free to convert one of
these if you like, but the results won't be much to look at.\n
The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768
with the highest degree of antialiasing. The animation frames in 640x400
with slightly less anti-aliasing took about 55 minutes each. Essence
textures were used for the weathered brick on the lighthouses & the
patterns in the lighthouse light beams. Imagine global fog was used to
give a feeling of depth and character.\n
The final 250 frame animation is the result of 90 Mb of data and about
14000 CPU-minutes of rendering time. I'll upload the animation to an FTP
site in a few weeks (after my Dpaint/AGA gets here!). It will require at
least 14 Mb of RAM to play, or an HD animation player which supports AGA
graphics modes. You will also need an AGA equipped Amiga, obviously.
Author: Steve Koren
Path: BBS/May94/pix/trace/Tall_Ships_Passage.gif.lha
==========
Tall_Ships_Passage ?.? 896x628x8 HAM raytrace from anim
This is a still frame taken from an animation I'm working on called
"Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0
and the Essence algorithmic texture package. The picture may be freely
distributed provided it is not modified in any way and this text file is
included.\n
A 896x628 HAM8 picture. The default viewmode is SUPER72. Using anything
else will produce a slighty wrong aspect ratio (SUPER72 has roughly square
pixels, while those in 640x400 modes are not). You may have to adjust your
monitor or overscan prefs to see the entire overscanned SUPER72 picture.\n
I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of
the details of the flag and ship even on the most "loss free" setting. The
GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures
really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6
makes for an absolutely horrible looking image, so there is really no point
to providing a conversion in that format. Feel free to convert one of
these if you like, but the results won't be much to look at.\n
The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768
with the highest degree of antialiasing. The animation frames in 640x400
with slightly less anti-aliasing took about 55 minutes each. Essence
textures were used for the weathered brick on the lighthouses & the
patterns in the lighthouse light beams. Imagine global fog was used to
give a feeling of depth and character.\n
The final 250 frame animation is the result of 90 Mb of data and about
14000 CPU-minutes of rendering time. I'll upload the animation to an FTP
site in a few weeks (after my Dpaint/AGA gets here!). It will require at
least 14 Mb of RAM to play, or an HD animation player which supports AGA
graphics modes. You will also need an AGA equipped Amiga, obviously.
Author: Steve Koren
Path: BBS/May94/pix/trace/Tall_Ships_Passage.ham.lha
==========
tsiwf ?.? JPEG Imagine 2.0 raytraced image.
This picture was made with Imagine 2.0 for illustrating the stand of
BUGSS (French Amiga Users Club) at the ATACOM'93 exhibition. There
are my first real pictures with Imagine. I have made this one for the
TSiWF Collection.
There are common objects in the 3 pictures :
- The ground, mirrored checker.
- The base of the main object, mirrored blue.
- The 2 mirrors doing 135° angle
- The same sky (extracted from TSiWF 3D Collection)
Here, the main object is a mirrored spongeri fractal 3D triangle
extracted from TSiWF Collection, of course *8) with a sphere inside
with a snail mapping and the same mapping of it in black & white
(bump).
We can notice the "FGP" logo at the bottom of the base.
It's raytraced picture and the rendering time is 8 hours
for a 640x512 Hires Lace 24bit picture on an A3000 16Mhz
Author: Pascal Rullier
Path: BBS/May94/pix/trace/TSiWF.jpg.lha
==========
Twisted_City ?.? 896x628x8 HAM pic of a twisted city
I got the idea for this picture after playing around with Imagine's
"Conform to Path" feature using some old building objects I had. This
feature lets you take an arbitrary object and bend it in a shape defined by
a splined path. This was used to make the twisted buildings, radio tower,
and bridge supports. The water, galaxy, gas planet, and pits on the bridge
road are Essence II textures. Most others are Essence I textures,
including the clouds and a lot of other subtler ones.\n
Some things didn't turn out quite as I had hoped: the windows on the
buildings don't quite follow the buildings' twists in quite the manner that
I had wanted them to. The alleged glass elevator on the side of the
nearest tall building isn't very convincing; it looked OK close up with the
light at the right angle, but it doesn't really come across as glass from
this viewpoint. I had also wanted to make things like the airport runway
twisted, but it is a bitmap, and aligning objects (for the blue runway
lights) with a particular feature in the middle of a brushmap is not very
easy in Imagine. The city could also stand to have a little more detail,
but I got tired of making objects for it.\n
My initial attempt at this image used motion-blurring for the aircraft, but
I decided I didn't like that. Too much detail goes away.\n
Viewing this image in anything less than 640x400x8-bit is a waste of time;
too much detail is lost at lower resolutions to make it worthwhile. I've
supplied the image in two resolutions (896x628 & 1280x1024), both of which
look pretty good. Don't even *think* about 320x400 or 640x400x4-bit. The
image is also (intentionally) dim, so you might have to crank up your
monitor brightness a little bit.\n
As always, please don't modify the image in ways other than resolution
conversion, or claim credit for it, or use it for commercial purposes
without permission of the author. Thanks.\n
(PS - if you like it, you might drop me a note... :-)\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
Deluxe Paint IV (brushmaps for the roads, airport, signs, etc.\n
ImageFX (post-render 24-bit image processing)\n
Author: Steve Koren
Path: BBS/May94/pix/trace/Twisted_City.ham.lha
==========
Twisted_City ?.? 1280x1024x24 JPEG pic of a twisted city
I got the idea for this picture after playing around with Imagine's
"Conform to Path" feature using some old building objects I had. This
feature lets you take an arbitrary object and bend it in a shape defined by
a splined path. This was used to make the twisted buildings, radio tower,
and bridge supports. The water, galaxy, gas planet, and pits on the bridge
road are Essence II textures. Most others are Essence I textures,
including the clouds and a lot of other subtler ones.\n
Some things didn't turn out quite as I had hoped: the windows on the
buildings don't quite follow the buildings' twists in quite the manner that
I had wanted them to. The alleged glass elevator on the side of the
nearest tall building isn't very convincing; it looked OK close up with the
light at the right angle, but it doesn't really come across as glass from
this viewpoint. I had also wanted to make things like the airport runway
twisted, but it is a bitmap, and aligning objects (for the blue runway
lights) with a particular feature in the middle of a brushmap is not very
easy in Imagine. The city could also stand to have a little more detail,
but I got tired of making objects for it.\n
My initial attempt at this image used motion-blurring for the aircraft, but
I decided I didn't like that. Too much detail goes away.\n
Viewing this image in anything less than 640x400x8-bit is a waste of time;
too much detail is lost at lower resolutions to make it worthwhile. I've
supplied the image in two resolutions (896x628 & 1280x1024), both of which
look pretty good. Don't even *think* about 320x400 or 640x400x4-bit. The
image is also (intentionally) dim, so you might have to crank up your
monitor brightness a little bit.\n
As always, please don't modify the image in ways other than resolution
conversion, or claim credit for it, or use it for commercial purposes
without permission of the author. Thanks.\n
(PS - if you like it, you might drop me a note... :-)\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
Deluxe Paint IV (brushmaps for the roads, airport, signs, etc.\n
ImageFX (post-render 24-bit image processing)\n
Author: Steve Koren
Path: BBS/May94/pix/trace/Twisted_City.jpg.lha
==========
PoolRachel 1.0 Cartoon picture for use as WB backdrop
A HAM-8, 16 colour, and 8 colour IFF picture of "Rachel Raccoon"
relaxing in the pool. These pictures are suitable as Workbench
backdrops with the right software.
Author: Les Dietz
Path: BBS/May94/pix/wb/PoolRachel.lha
==========
RachelMascot 1.0 Cartoon picture for use as WB backdrop
A HAM-8 and 16 colour IFF picture of "Rachel Raccoon" accepting the
"AmiCUE mascot of the year" award, suitable for use as a Workbench
backdrop with the right software.
Author: Les Dietz
Path: BBS/May94/pix/wb/RachelMascot.lha
==========
DeviceGuide 1.0 AmigaGuide list/desc of common .devices
A list of (almost) all xxx.device-files/drivers for the Amiga in
"AmigaGuide" format, containing info on Versions, Authors, Purpose,
where to get it, etc. etc. etc.
Author: Dan Elgaard
Path: BBS/May94/text/hyper/DeviceGuide.lha
==========
HandlerGuide 1.0 AmigaGuide list/desc of common handlers
A list of (almost) all Handler-files for the Amiga in "AmigaGuide"-format,
containing info on Versions, Authors, Purpose, where to get it, etc. etc.
etc.
Author: Dan Elgaard
Path: BBS/May94/text/hyper/HandlerGuide.lha
==========
LibraryGuide 1.4 AmigaGuide list/desc of common libraries
A list of (almost) all shared Libraries of the Amiga in "AmigaGuide"
format, containing info on Versions, Authors, Purpose, Where to get it,
etc. etc. etc. Contains 234 Libraries and 57 Sub-Libraries.
Author: Dan Elgaard
Path: BBS/May94/text/hyper/LibraryGuide.lha
==========
Text2Guide 3.01 Convert ASCII text to AmigaGuide format.
Converts plain ASCII text into AmigaGuide (c) format. Sticking to some
simple organization of the text file, one can have a well structured
guide file while still having an easily readable text file.
Author: Stephan Sürken
Path: BBS/May94/text/hyper/Text2Guide.lha
==========
Banner 1.5 Create banners from any font
A smart character rendering utility for - surprise - banners. It can only be
used from within the command line of a CLI or a SHELL. By default BANNER will
print your string into the SHELL using an internal font which contains the ASCII
characters from 32 (space) to 126 (overscore). If you don't like them you can
also tell BANNER to render the characters out of any other font that is accessible
via the diskfont.library.
Author: Tobias Ferber
Path: BBS/May94/text/print/Banner.lha
==========
DviDvi 1.1 Modify the contents of a dvi file
A small utility to modify the contents of a dvi file. For example,
you could put two or 4 pages on one sheet of paper, print one of them
reversed and much else.
Author: Thomas Rockicki, Amiga-Port by Thomas Baetzler and Jochen Wiedmann
Path: BBS/May94/text/tex/DviDvi.lha
==========
ChangeIcon 1.0 Give files specified icon, uses WhatIs
A Workbench AppIcon/MenuItem/Window tool that will give dropped files a
(new) icon - depending on their filetypes which ChangeIcon will detect
using the WhatIs library (included). New types and default icons can be
easily defined. Localized for Workbench 2.1, (German and French catalogs
included).
Author: Hanns Holger Rutz
WhatIs library by Sylvain Rougier and Pierre Carette
Path: BBS/May94/util/app/ChangeIcon.lha
==========
ClipHistory 1.0 Adds a history to the clipboard device
A commodity that adds a history to the clipboard. From a window you can
select which clip to re-paste to the clipboard. Lots of options, both to
control the history (size, number of clips, amount of memory to use,
filtering, etc.) and the window (size, position, open on non-public
screens, etc.). Binary only.
Author: Magnus Holmgren
Path: BBS/May94/util/cdity/ClipHistory.lha
==========
FlipIt 1.1 Flip through screens via hotkeys.
Commodity that lets you install hotkeys for flipping through screens.
FlipIt lets you specify a hotkey to push the frontmost screen to the back,
and a hotkey to bring the rearmost screen to the front. This is useful
when using programs that do not have depth gadgets on their screens.
Author: Michael J Barsoom
Path: BBS/May94/util/cdity/FlipIt.lha
==========
AcmaUtils ?.? Misc useful CLI/script utilities
Some miscellaneous CLI/script utilities, includes: CheckLeftButton - Checks
whether the left mouse button is pressed and returns WARN if so. Also flashes
the screen when the button is down; DiskBooter - Lets you to boot a disk from
DF0: without resetting the machine; FileChanged - Returns WARN if the specified
file has been changed (the `a' archiveflag is clear); ListLibs - List the
libraries currently in memory; Palshell - Make the boot Shell-window PAL-sized
(640x256 instead of 640x200); VerCheck - a utility for 2.04 hard drive users
with 1.3 ROM sharer/ReloKick who need to use their hard disk in both 2.04/1.3
modes.
Author: Jan Hagqvist
Path: BBS/May94/util/cli/AcmaUtils.lha
==========
DirKING 3.00 Powerful 'List' and 'Dir' replacement
DirKing is a very powerful replacement for the AmigaDOS 'List' and 'Dir'
commands. It gives full control over formatting of the listing. Batch
(script) files can also be generated, which can be executed from within
DirKing. The directory can be sorted on one or more items (e.g. size,
date, comment, data type,..), and in a user defined order. DirKing also
supports numerous directory filters (e.g. name, date, comment, datatype...).
All these filters can be made effective on files only, on directories only
or on both. One can even define patterns for each directory level.
Multiple scan paths may be given, also supported are multiple assigns,
links, datatypes and locale value formats. Unique is the feature to
monitor the directory scanning process. If you have cataloged your disk
collection, then you can insert the disk ID in the listing. Very useful
are the listing fields which inform you how many files and dirs each
directory contains. The actual blocks and bytes used by a directory can
be shown, thus allowing to see if it would fit on a certain disk. DirKing
offers a lot more than can be presented in this short space, so check it
out! DirKing currently supports AmigaDOS v1.2 upto v3.1. Binary only.
Author: Chris P. Vandierendonck
Path: BBS/May94/util/cli/DirKING.lha
==========
MSplit 1.3 Multi-Platform split/join file utility
A utility to split large files into several smaller ones in order to put
them onto a floppy disk and recover the large file on another system.
Optimized for speed and memory usage. Includes executables for Amiga,
MS-DOS, Sun Sparc, Convex, Vax-VMS, Acorn Archimedes, DEC-Station (ULTRIX).
Author: Rene Tschirley
Path: BBS/May94/util/cli/MSplit.lha
==========
PARex 3.10 Text filter/converter/utility
PARex is a program which allows you to process files, mostly
textfiles, whereby strings can be replaced by another, text
between two strings can be stripped, strings put in lower or
upper case. PARex supports normal text searching, wildcard
searching, context remembering and word-only searching.
Using data scripts enables the use of an unlimited number of
such replace commands. Each replace command can be individually
controlled. All ASCII codes can be used in the search and
replace strings, even entrire files, dates, times,... can be
inserted in such strings. Custom formatted hexadecimal output
is also supported. Over twenty ready to use program scripts
are included to perform simple tasks as: converting files
between different computer systems, stripping comments from
source files, finding strings in files, converting AmigaGuide
files to normal text files,... even automatic version updating
of source files! (By the way v3.xx is about two to more than
twenty times faster than the previous versions, and is
supplied in english, german, french, and dutch!)
Author: Chris P. Vandierendonck
Path: BBS/May94/util/cli/PARex.lha
==========
Sort 1.23 CLI-based ascii text file sort utility
A cli-based text file sort utility. Includes options for:
Ascending/descending sort; Case-sensitivity; Delete empty
lines; Delete multiple occurences of same line; Overwrite
input file; Sort and write file in reverse order of input.
Includes both English and German binaries.
Author: Rüdiger Werner
Path: BBS/May94/util/cli/Sort.lha
==========
Sploin 1.70 Multi-platform split/join file utility
Sploin is a highly configurable file splitter and joiner. Can extract
any number of bytes from anywhere in a file, separate a file in two
(with header skipping), split a file in smaller ones (specifying the
number of chunks or the size of each) with optional auto-truncation to
MS-DOS 8.3 chars limitation, and joining with various ways of specifying
the files. The major feature is it's ability to split a big file into
smaller ones, and then automatically join them together later. Can be
compiled on practically all UNIX and VMS systems (thus ideal for bringing
home huge archives freshly FTPed).
Author: Yves Perrenoud
Path: BBS/May94/util/cli/Sploin.lha
==========
Filer 3.14 Configurable GUI-based Directory Utility
A Intuition controlled file manager featuring a font-sensitive, resizable
and Style Guide compliant GadTools GUI, an ARexx interface, configuration
by an ASCII file and much more. Includes both English and German versions.
Binary only.
Author: Matthias Scheler
Path: BBS/May94/util/dir/Filer.lha
==========
RushDemo2 37.5370 Full-featured directory utility demo
Demo version of a fast, full-featured directory utility for
AmigaDOS 2.0 or greater. It allows files and directories
to be manipulated quickly and easily. Rush uses features
of AmigaDOS 2.0, 2.1, and 3.0, and follows the Amiga User
Interface Style Guide. Some features: Easy to edit ASCII
config files; Online AmigaGuide® help; Automatic archive
format recognition for archive extracting and listing.
Automatic format recognition when double clicking on files;
Can open in any 2.0, 2.1, 3.0, or beyond screen mode, in
any available depth; Public screen support; Enforcer and
Mungwall tested!!!; Iconifies to AppIcon; Rush is also an
AppWindow; User selectable fonts; Uses ASL file and font
requester; Rush is built as a shared library so only one
copy of the code is in memory, even if multiple copies of
Rush are running; Multiple Assign support; Uses memory
pools to reduce fragmentation and increase speed; Locale
support; Plus much more!
Author: Douglas Keller
Path: BBS/May94/util/dir/RushDemo2.lha
==========
GEDScripts 1.1 Some useful ARexx scripts for GoldED
Two main directories, the first one provides scripts for use with GoldED
in conjunction with PasTeX. Includes Start_TeX.ged, StartDVIprint.ged,
GoToSDVI.ged, Quit_TeX.ged, Letterhead.ged and NextError.ged. This
package also contains a version of TeXedit.rexx that works with GoldED.
The second directory contains scripts and revamped GUIspell for using
GoldED in conjunction with ISpell and GUIspell. Requires Ispell
distribution from AmigaLibDisk774 to be of any use.
Author: René Laederach
Path: BBS/May94/util/edit/GEDScripts.lha
==========
Jade 3.0 Programmer's editor Amiga and Unix X11
A text editor primarily designed for programmers. It is easily customized
through a Lisp-style extension language and can be tailored to the user's
own requirements. Jade is designed to run under a graphical windowing
system, systems currently supported are the Commodore Amiga and the
X Window System version 11 (but only under Unix). It is the successor
to the editor `Jed 2.10' which was released for the Amiga in early 1993.
The author has decided to rename it since there is already an editor
called 'Jed' available on Unix systems (there is no connection between
the two). "Jade" is an anagram of "A Jed", if you want an acronym you
could use "Just Another Damn Editor". Jade is compatible with GNU Emacs
in terms of keystrokes and command names to a certain extent but it is
not intended as a simple copy of Emacs.
Author: John Harper
Path: BBS/May94/util/edit/Jade.lha
==========
AlertPatch 3.0 Supplies a lot more info during Alert()
A patch into the exec.library/Alert() function to display more
meaningful information to the user. This includes: Alert Type
- Software Failure or DeadEnd; Task - Task address and name;
Error - The alert error being displayed; Caused By - If the
calling routines are known then it will tell you where the
problem lies (eg. "graphics.library"); Cause - Single line
description of what the alert is all about; Task Owner - if
MultiUser FileSystem is installed then the userID and userName
are also displayed; Data Registers - A dump of the CPU data
registers d0...d7; Address Registers - A dump of the CPU address
registers a0...a7; Text Representation - A text representation of
the data and address registers.
Author: David Swasbrook
Path: BBS/May94/util/misc/AlertPatch.lha
==========
BootUte 1.2 Enable older software on A1200/A4000
Enables more older software work on the Amiga 1200 and 4000 series,
it is also useful for users with accelerators.
Author: Paul Toyne
Path: BBS/May94/util/misc/BootUte.lha
==========
CliVa 2.3 A VERY configurable Application launcher
A VERY configurable Application launcher, configurable via ordinary
textfile. Allows you to define all sorts of gadgets and menu options.
Much easier to just try the supplied examples than to explain it!
Author: Christian Warren
Path: BBS/May94/util/misc/CliVa.lha
==========
ReqChange 3.1 Makes system use Reqtools requesters
A program that makes the system use the requesters in ReqTools. Similar
to RTPatch in the ReqTools distribution, but offers a lot more, such as a
builtin "AssignWedge", sending ARexx messages when any patched requester
appears, lots of options, editable from a fancy prefs editor.
Author: Magnus Holmgren
Path: BBS/May94/util/misc/ReqChange.lha
==========
VoiceShell 1.21 Control your Amiga with voice commands.
VoiceShell is THE voice recognition program for the Amiga computer. It
allows you to start a program just by saying the program's name, actually
it allows you to control just about everything about your Amiga. VoiceShell
is a replacement project for VCLI by Richard Horne. VoiceShell however
uses the same library, also by Richard Horne, to recognize the words.
Author: Tomi Blinnikka
Path: BBS/May94/util/misc/VoiceShell.lha
==========
ARTM 2.0 GUI-Based Real-Time System Monitor
Amiga Real Time Monitor. Displays and controls system activity such as
tasks, windows, libraries, devices, resources, ports, residents,
interrupts, vectors, memory, mounts, assigns, locks, fonts, hardware,
res_cmds, a little SystemMonitor and display the last Alert.
Author: Dietmar Jansen
Franz Josef Mertens
Path: BBS/May94/util/moni/ARTM.lha
==========
Snoopy 2.0 Monitor calls to library/devs/resources
Enables you to monitor library function calls of any library you wish.
The idea of course came from SnoopDos by Eddy Carroll, but Snoopy is
different in approach and purpose. Snoopy has no specific patches for
specific functions. It is an all-purpose tool to monitor *ANY* library
call in *ANY* system library. Now allows you to also monitor *ANY*
device and *ANY* resource!
Author: Gerson Kurz
Path: BBS/May94/util/moni/Snoopy.lha
==========
VirusChecker 6.41 A memory/file/bootblock virus detector
A virus checker that can check memory, disk bootblocks, and all disk files
for signs of most known viruses. Can remember nonstandard bootblocks that
you indicate are OK and not bother you about them again. Includes an ARexx
port, supports SHI's Bootblock.library. By using this library and its
brainfile you have the ability to add new Bootblock viruses as SHI releases
new brainfiles.
Author: John Veldthuis
Path: BBS/May94/util/virus/VirusChecker.lha
==========
VirusZII 1.07 AntiVirus utility with file decrunching
Release II of this popular virus detector. The filechecker can decrunch
files for testing and the memory checker removes all known viruses
from memory without 'Guru Meditation' and checks memory for viruses
regularly. VirusZ has easy to use intuitionized menus including keycuts
for both beginners and experienced users.
Author: Georg Hörmann
Path: BBS/May94/util/virus/VirusZ.lha
==========
PicIcon 1.03 Create icons from IFF ILBM pictures
Takes an IFF image file, both ILBM and ANIM formats are supported, and
creates an icon image showing the contents of the file. This can be used
to more readily identify specific images within large collections, for
example, or simply to create an Icon in the likeness of your program.
Author: Michael J. Sheppard
Path: BBS/May94/util/wb/PicIcon.lha
==========
QDisk 2.10 WorkBench utility to monitor space usage
A WorkBench utility that will monitor the space usage of any mounted
AMIGA DOS volume, like your hard drive or your floppy drive. QDisk
will also notify you if a volume becomes too full. Comes with a
preference editor to customize QDisk to your needs.
Author: Norman Baccari
Path: BBS/May94/util/wb/QDisk.lha
==========
BTNTape 3.0 A "Better-Than-Nothing" scsi tape driver
The "Better Than Nothing" SCSI tape device handler. It provides flat-file
access to a SCSI tape drive from application programs using simple calls to
DOS or C library I/O functions. It can also be used with the Amiga TAR
utility for disk backups. It uses your existing SCSI adapter's device
driver for access to the bus. This version fixes a number of bugs and
includes several new features including file number tracking and append-only
and read-only safety modes.
Author: Robert Rethemeyer
Path: New/AmigaLibDisks/d1000/BTNtape/
==========
Enforcer 37.60 Tool to monitor illegal memory access.
A tool to monitor illegal memory access for 68020/68851, 68030, and
68040 CPUs. This is a completely new Enforcer from the original idea
by Bryce Nesbitt. It contains many new and wonderful features and
options and no longer contains any exceptions for specific software.
Enforcer can now also be used with CPU or SetCPU FASTROM or most any
other MMU-Kick- start-Mapping tool. Major new output options such as
local output, stdout, and parallel port. Highly optimized to be as
fast as possible.
Author: Michael Sinz
Path: New/AmigaLibDisks/d1000/Enforcer/
==========
FishRachel 1.0 Cartoon picture for use as WB backdrop.
This picture is a hand drawn cartoon picture of Rachel the Raccoon
"Just Fishin'" to commemorate Fred Fish's 1000th disk. It is an
NTSC-Hires-Interlace (704x480) IFF picture, and is provided in
8-color, 16-color, and 128-color versions for use on all Amigas.
Author: Les Dietz
Path: New/AmigaLibDisks/d1000/FishRachel/
==========
PolyFit 1.21 "Method of least squares" line fitting
A program to fit straight lines, polynomes and exponentional curves to sets
of points. Can fit to polynomes of degree of 16 and lower. Calculated
coefficients can be printed and saved. A graph of the points and curve can
be shown (in any screen resolution), printed and saved as an IFF file.
Supports localization. Binary only.
Author: Camiel Rouweler
Path: New/AmigaLibDisks/d1000/PolyFit/
==========
Replex 2.0 OS Patch to use substitute tools
REPLace EXecutable. This handy patch substitutes program names that are
about to be executed, e.g. if an icon default tool specifies ":c/MuchMore"
and you prefer to use "c:TextRead", you can have it defined as such. You
won't have to change the icon. This version also has a "catch" option to
automatically ask for a substitute if a tool wasn't found. Replex has a
font-sensitive intuition interface, a snapshot option and an unlimited
number of definitions.
Author: ASWare, by Ekke Verheul
Path: New/AmigaLibDisks/d976/Replex/
==========
UChess 2.78 Amiga port of GNU chess (part 1 of 2).
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and better
Amiga systems. Eval/search and clock enhancements from original gnu port.
Fully multitasking, automatically detects and supports 640X480X256 color AGA
mode machines, and does not at any time BUSY wait. Supports a variety of
standard features such as load, save, edit board, autoplay, swap sides,
force move, undo, time limits, hints, show thinking, and a supervisor mode
that will allow two humans to play with the computer acting as a
"supervisor".
This version supports 3rd party graphics cards. This is part 1 of a 2
part distribution. Part 1 contains the executables and documentation.
Part 2 contains the source and is included on disk 977.
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: New/AmigaLibDisks/d976/UChess/
==========
Forth ?.? Forth Programming language
An update to the MVP-Forth directory on AmigaLibDisk #9.
Provided is an improved, faster screen editor which uses
the keyboard cursor keys, backspace and delete keys and
function keys which allow fast moving thru the screens,
pasting from PAD and the printing of screen, triad or PAD
to the printer port prt:. F1 is the OOPs key. Control
Keys give fast editing. The control keys and Function
keys can be reprogrammed by the user if desired. Runs on
Amiga 1000 and 3000. Probably on Amiga 500 and 2000
(Untested).
Author: Glenn Tenney
Fantasia Systems, Inc
John Bos
Path: New/AmigaLibDisks/d977/Forth/
==========
KingCON 1.2 Useful replacement to CON: and RAW: devs
A console-handler that optionally replaces the standard 'CON:' and 'RAW:'
devices. It is 100% compatible, but adds some VERY useful features, such
as: Filename-completion (TAB-expansion); A review-buffer; Intuition menus;
Jump scroll (FAAST output!). Cursor-positioning using the mouse; MC68020
optimized version; And more... Binary only
Author: David Larsson
Path: New/AmigaLibDisks/d977/KingCON/
==========
LibraryGuide 1.1 AmigaGuide list/desc of common libraries
An AmigaGuide file that lists about 210 different PD, Shareware and
Commercial "libraries" often found in the LIBS: directory and a simple
description of their purpose, version info, where to get them, etc.
May help you determine whether or not you actually "need" some of these
spaceconsuming things.
Author: Dan Elgaard
Path: New/AmigaLibDisks/d977/LibraryGuide/
==========
UChess 2.78 Amiga port of GNU chess (part 2 of 2).
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and better
Amiga systems. Eval/search and clock enhancements from original gnu port.
Fully multitasking, automatically detects and supports 640X480X256 color AGA
mode machines, and does not at any time BUSY wait. Supports a variety of
standard features such as load, save, edit board, autoplay, swap sides,
force move, undo, time limits, hints, show thinking, and a supervisor mode
that will allow two humans to play with the computer acting as a
"supervisor".
This version supports 3rd party graphics cards. This is part 2 of a 2
part distribution. Part 1 contains the executables and documentation
and can be found on disk 976. Part 2 contains the source and is included
on disk 977.
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: New/AmigaLibDisks/d977/UChess/
==========
MakeCat 38.02 Makes creating locale catalog files easy
Makes creating locale catalog files easy. It makes catalog files from ASCII
files that contain the strings and ID numbers that should be included in the
catalog. Reverse operation is also possible with UnMakeCat, so that existing
catalogs can easily be translated or changed. Includes example of how to use
locale.library to read catalogs. Binary only.
Author: Camiel Rouweler
Path: New/AmigaLibDisks/d978/MakeCat/
==========
Man 1.11a Unix type Man command
This is a simple MAN command, known from UNIX systems.
The advantage is, that it recognizes .guide files to be
AmigaGuide© documents. MAN then uses a different viewer
in order to display the AmigaGuide© document. Furthermore
MAN recognizes TeX-DVI files as well, using a different
viewer to display them. You may configure MAN using
environment variables.
Author: Kai Iske
Path: New/AmigaLibDisks/d978/Man/
==========
MiserPrint 1.11 Print util for HP-Deskets and compatible
MiserPrint is a print utility that puts up to 8 normal pages of text on one
sheet of paper. You are able to save paper and time. MiserPrint uses the
small built-in fonts (Courier and Letter Gothic) of the HP-Deskjet printers.
Author: Heinz-Guenter Boettger
Path: New/AmigaLibDisks/d978/MiserPrint/
==========
MouseClock 1.22 Battery backed-up clock/calendar project
A hardware/software project of a low cost, very small external battery
backed up clock calendar for all Amigas (especially for A1200, A500, A600).
It is connected to the mouse port #2.
Author: Adriano De Minicis
Path: New/AmigaLibDisks/d978/MouseClock/
==========
NewEdit 1.8 Adds new edit functions to string gads
A commodity, that patches all string gadgets of the system (better:
it installs a global edithook for the string gadgets). Beside some new edit
functions, NewEdit supports copy and paste of text between the clipboard and
string gadgets.
Author: Uwe Roehm, based on work by Oliver Wagner
Path: New/AmigaLibDisks/d978/NewEdit/
==========
RachelValley 1.0 Cartoon picture for use as WB backdrop
A 256 colour and 16 colour IFF picture of "Rachel Raccoon"
resting after a hike. These pictures are suitable as Workbench
backdrops with the right software.
Author: Les Dietz
Path: New/AmigaLibDisks/d978/RachelValley/
==========
KeysPlease 1.3 Get RAWKEYs and ASCII codes with GUI
Displays a nice rendition of the Amiga keyboard and allows you to either
click on a key-gadget or press a key to find that key's rawcode or ascii
value. Codes are displayed in both decimal and hexidecimal.
Author: Brian Koetting
Path: New/AmigaLibDisks/d979/KeysPlease/
==========
MouseAideDEMO 9.81a Extremely versatile mouse utility
A DEMO version of a "Mouse" utility which has all the standard functions:
Acceleration with threshold, window & screen cycling by mouse & keyboard,
mouse & screen blanking, mouse & key Auto-Activation, user "hot key" command,
Keyboard "String" macros, etc... But also has many functions other "Mouse"
programs do NOT, such as: Shell-Cycling, Key Clicking, Mouse Port switching
KeyClosing, Multi-Icon-Select with Mouse, Middle Mouse Button Windowing,
EZ-Date generation, Workbench to the front function, Ez-Dragging & Sizing,
Key zipping, Freezing Mouse & Keyboard of all input, etc... Now features a
easy to use Pop-Up 2.xx style intuition interface (that functions in 1.3)
and the ability to function correctly in all the new screen modes! Written in
assembly for efficiency in size and CPU usage. Binary only.
Author: Thomas J. Czarnecki
Path: New/AmigaLibDisks/d979/MouseAideDEMO/
==========
QMouse 2.90 Small multi-functional mouse utility
An unusually small and feature-packed "mouse utility". Was inspired by,
but not derived from, the original QMouse by Lyman Epp. Features include
automatic window activation (like WindX), top-line blanking for A3000/A2320
users, system friendly mouse blanking, mouse acceleration/threshold,
"Pop-CLI", click-to-front/back, "SunMouse", "NoClick", "WildStar", Northgate
key remapping, and more. Only 3K.
Author: Dan Babcock
Path: New/AmigaLibDisks/d979/QMouse/
==========
SnoopLibs 0.9 Library function-call monitor
A clever tool for developers and others with a more-than-usual interest
in the functioning of tasks, to patch and monitor any library-function-call
from a certain task. The output-formats can be changed and the results
can be printed to a window, a file or printer. Includes six ".sl" files
(library data) and a tool (fd2sl + source) to add more. Comes with an
AmigaGuide manual. First public release.
Author: ASWare, by Ekke Verheul & Dirk Reisig
Path: New/AmigaLibDisks/d979/SnoopLibs/
==========
StartWindow ?.? Launch applications from WB zipwindow
Configurable WorkBench "launch-program" type utility. Opens a zipwindow
that when activated, presents the user with a listwindow of pre-configured
commands. Ideal for those commands used infrequently enough that you don't
want a dock-icon cluttering up your WorkBench for.
Author: Heinz Reinert
Path: New/AmigaLibDisks/d979/StartWindow/
==========
SuperDuper 3.1 High-speed disk copier and formatter
SuperDuper is an exciting, high-speed disk copier and formatter. Typical
timings are 99s for a disk-to-disk verified copy, or 38s for a four disk
non-verified format. Also available are buffering in RAM, on a hard disk
image file or on any sector-based Amiga device, like RAD:, VDO:, FMS:, etc.
Real-time compression using the Xpk standard allows to copy in one pass most
disks on 1M Amigas, especially in conjunction with a special utility which
"hides" external drives to the system (but not to SuperDuper). Bells and
whistles include high density floppy support, voice, automatic date
increment, a list of the disks copied, and automatic start of operations
based on disk insertion/ejection sensing. Works on any Amiga under 2.0 and
beyond. The changes from version 3.0 are mainly bug fixes and some new
features, namely optional simple refresh windows, the new NoStartup switch,
automatic source disk reads, and better window management.
Author: Sebastiano Vigna
Path: New/AmigaLibDisks/d979/SuperDuper/
==========
APipe-Handler 37.5 Alternative pipe handler (incl. source)
The `APipe-Handler' allows you to add the `APIPE:' DOS device to your
system. This device acts as a pipe between two programs, but in a
different manner than the standard `PIPE:' device does. This handler
interprets the text after the `APIPE:' prefix as a command line
to execute, and the process/command which opens the file indicated
by the mention of `APIPE:' can now read the standard output or write
the standard input of the program indicated by the command line
depending on whether the `APIPE:' file was opened for reading or
writing, respectively. Thus, the opening an `APIPE:' file is analogous
to the UNIX `popen()' call, but it is more widely available to the user.\n
Complete source is included and can be used as an example of a handler.
Author: Per Bojsen
Path: New/AmigaLibDisks/d980/APipe/
==========
HWGRCS 5.6pl8 GNU Revision Control Sys 5.6pl8 (1 of 3)
A three part distribution of an RCS 5.6.0.1 port to the Amiga, currently at
patch level 8. Part 1 contains the executables and documentation in
AmigaGuide and "man" format, part 2 contains the source code to RCS, and
part 3 contains the source code and binaries for patch and diffutils.
The Revision Control System (RCS) manages multiple revisions of text files.
RCS automates the storing, retrieval, logging, identification, and merging
of revisions. RCS is useful for text that is revised frequently. For
example: programs, documentation, graphics, papers, form letters, etc.
Included are RCS 5.6, GNU diffutils 2.6 and an LP utility to support paged
diff outputs.
Author: Walter Tichy
Paul Eggert
Amiga port by Heinz Wrobel
Path: New/AmigaLibDisks/d980/HWGRCS/
==========
BootUte 1.0 Allows more old pgms run on 1200/4000
Enables more older software work on the Amiga 1200 and 4000 series,
it is also useful for users with accelerators.
Author: Paul Toyne
Path: New/AmigaLibDisks/d981/BootUte/
==========
CloudsAGA 1.01 Creates random clouds in AGA resolutions
This program creates random clouds which you might use in your paint
program, as a texture in a ray tracing program or as a background for
your workbench. Uses all AGA resolutions. This is a complete rewrite
in OBERON-2. Removed more enforcer hits.
Author: Daniel Amor
Path: New/AmigaLibDisks/d981/CloudsAGA/
==========
ConPaste 37.25 Commodity to paste clipped text anywhere
ConPaste is a 2.0 commodity that allows you to paste clipped text into
anything. Paste into string gadgets. Paste into any text application. In
this new version, ConPaste drops its priority by 1 when pasting text to
allow sufficient processor time for the receiving task or window to process
the text.
When you press a user-defined key or key combination, ConPaste will take any
FTXT found in clipboard unit 0, convert the text back into input events, and
send the input events into the input stream. The output will go to the
active window or string gadget.
The built-in default key combination for pasting with ConPaste is now
RightAmiga-j (previously RightAmiga-i which was not a great combination
since that is supposed to bring up Info). You can define a different
combination with the KEY= tooltype by supplying a commodities-type key
description such as:
KEY=RCOMMAND j (RightAmiga-j)
KEY=LALT p (LeftAlt-p)
KEY=f1 (function key f1)
NOTE: You must first clip the console text to the clipboard via the normal
2.0 drag select and RightAmiga-C, or by using a text editor which supports
clipping or copying of text to the clipboard. You can also use
SYS:Utilities/More to display and clip text from any plain ASCII text file.
Author: Carolyn Scheppner
Path: New/AmigaLibDisks/d981/ConPaste/
==========
HuntWindows 3.3 Finds active window on oversize screens
Starting with 2.0 you can make screens bigger than the visual size of your
monitor. On a double-size workbench, catching windows like requesters etc.
can be quite annoying at times. This little utility hangs itself on the VBI
(Vertical Blank Interrupt) to find out which window is being activated and
moves the screen to show the window in full view.
Author: Jörg Bublath
Path: New/AmigaLibDisks/d981/HuntWindows/
==========
HWGRCS 5.6pl8 GNU Revision Control Sys 5.6pl8 (2 of 3)
A three part distribution of an RCS 5.6.0.1 port to the Amiga, currently at
patch level 8. Part 1 contains the executables and documentation in
AmigaGuide and "man" format, part 2 contains the source code to RCS, and
part 3 contains the source code and binaries for patch and diffutils.
The Revision Control System (RCS) manages multiple revisions of text files.
RCS automates the storing, retrieval, logging, identification, and merging
of revisions. RCS is useful for text that is revised frequently. For
example: programs, documentation, graphics, papers, form letters, etc.
Included are RCS 5.6, GNU diffutils 2.6 and an LP utility to support paged
diff outputs.
Author: Walter Tichy
Paul Eggert
Amiga port by Heinz Wrobel
Path: New/AmigaLibDisks/d981/HWGRCS/
==========
Bin2Hunk 2.2 Create a linkable hunk from any file
Convert any binary file to an AmigaDOS hunk (or object file) that can be
linked with your linker into your program. This is most useful when you
wish some form of data to be a part of your executable. This data can be
sound samples, images, text, or whatever. Sports a ReadArgs() CLI
interface, as well as a GadTools Intuition interface. Memory type options
include ANY, CHIP, and FAST. Allows naming of your hunks. An optional data
item containing the size of your data can also be specified.
Author: Brian Koetting
Path: New/AmigaLibDisks/d982/Bin2Hunk/
==========
HWGRCS 5.6pl8 GNU Revision Control Sys 5.6pl8 (3 of 3)
A three part distribution of an RCS 5.6.0.1 port to the Amiga, currently at
patch level 8. Part 1 contains the executables and documentation in
AmigaGuide and "man" format, part 2 contains the source code to RCS, and
part 3 contains the source code and binaries for patch and diffutils.
The Revision Control System (RCS) manages multiple revisions of text files.
RCS automates the storing, retrieval, logging, identification, and merging
of revisions. RCS is useful for text that is revised frequently. For
example: programs, documentation, graphics, papers, form letters, etc.
Included are RCS 5.6, GNU diffutils 2.6 and an LP utility to support paged
diff outputs.
Author: Walter Tichy
Paul Eggert
Amiga port by Heinz Wrobel
Path: New/AmigaLibDisks/d982/HWGRCS/
==========
JoyRide 1.0 Intuition front-end for joystick events.
JoyRide is a commodity that provides an intuition front-end for joystick
events. This has some nice advantages for both users and programmers.
There are three (3) basic features you get: a) A simple joystick interface
through a window's IDCMP port. No joystick-specific code has to be used,
JoyRide initializes and handles all the trigger-setting and reading of the
joystick. The joystick events are passed to your application in the same
manner as all other intuition events through your window's IDCMP, just like
IDCMP_RAWKEY and IDCMP_MOUSEBUTTON. b) Application shareable joystick
events. Normally, only one application can allocate the joystick at a time.
In other words, no two applications that both use the joystick can
multitask. JoyRide handles this in the same manner the keyboard.device
handles key presses. That is, it sends them down the input.device where
they are passed to the active window (or "input focus"). In this way, many
programs can now share joystick events. c) Joystick events now pass through
the input.device stream. This is helpful because now screen blankers know
that you're using the computer and won't blank during joystick games!
Author: Brian Koetting
Path: New/AmigaLibDisks/d982/JoyRide/
==========
CapsLockExt 1.0 Extends CapsLock to ALL keys
A Commodity that extends the effect of the CapsLock key to every key on the
keyboard, and allows the Shift key to temporarily cancel the CapsLock key.
This causes CapsLock to act like a SHIFT-lock key on a typewriter.
Author: Douglas Nelson
Path: New/AmigaLibDisks/d983/CapsLockExt/
==========
FastJPEG 1.10 JPEG viewer, both fast and good quality.
FastJPEG is a fast JPEG picture viewer. Besides being fast, it has
many other advantages. An important goal was to not trade quality for
speed. In fact, FastJPEG is both fast and has an excellent quality.
Most other JPEG viewers either produce ugly pictures, or need ages to
perform the conversion to HAM mode.
The key to the improved quality is a technique called `dithering',
where colors not displayable on the Amiga are approximated by giving
neighboring pixels similar colors, which the eye then mixes to the
desired one.
A common variety of this method is the `Floyd-Steinberg' error
dispersion algorithm, which is very time intensive, but produces the
best pictures.
FastJPEG does not use this method, as it would drastically reduce
performance. The dithering method used in FastJPEG, however, produces
pictures of similar quality.
Author: Christoph Feck
Path: New/AmigaLibDisks/d983/FastJPEG/
==========
Harridan 1.0 Simple "Reminder" type utility
A "Reminder" type program for your startup-sequence. Each time you boot,
Harridan will check your event list, if an event is 'due', Harridan opens
a window to remind you. If nothing is 'due', you're not bothered. Designed
under Amiga DOS 2.04 and takes advantage of all it's easy to use features.
Binary only.
Author: Andy Maxey
Path: New/AmigaLibDisks/d983/Harridan/
==========
TitleClock 3.3 Configurable clock hides in title bar
A little commodity (about 4k) that throws up a clock in the top right corner
of a screen's titlebar. It may be set up to display itself on one or more
screens without running multiple copies of the program. It may also be set
to follow your default public screen and also to always display on the frontmost
screen.
Author: Anders Hammarquist
Path: New/AmigaLibDisks/d983/TitleClock/
==========
Viewtek 2.1 Feature packed picture/animation viewer
A feature packed Picture/Animation Viewer. Shows most ILBM's (including
24-bit ILBM's), most Compuserve GIF format images, most JFIF format JPEG
images and most ANIM Op-5 format animations, with support for different
palettes for each frame. Supports SHAM, CTBL, and PCHG images, full
support of ECS/AGA display modes (ie. show 256 color GIF's directly, show
800x600 HAM animations, etc.). Supports viewing contents of clipboard.
Iconifies to a Workbench AppIcon. Includes versions for DCTV, EGS, IV-24,
Firecracker, OpalVision, Retina, and Picasso
Author: Thomas Krehbiel
Path: New/AmigaLibDisks/d983/Viewtek/
==========
Yass 2.0 Yet another Screen Selector Commodity
Yet Another Screen Selector, a commodity with several nice
features such as: Completely controllable via keyboard (of
course you can use your mouse, if you really want to); Shows
Screens and Windows (option); Shows PublicScreenname or
ScreenTitle (option); Ability to change the default Public
screen; Opens window even on non-public screens (option).
Font-sensitive; Resizeable window. Binary only.
Author: Albert Schweizer
Path: New/AmigaLibDisks/d983/Yass/
==========
AGIndex 1.04 Creates index for AmigaGuide document
Creates an index for AmigaGuide documents. Indicies are sorted
alphabetically and can be accessed (in AmigaGuide) by pressing the
'Index' button. Index entries can be extracted from the source
document using two different selecting methods: by reference or by
declaration. Binary only.
Author: Camiel Rouweler
Path: New/AmigaLibDisks/d984/AGIndex/
==========
ForceIcon 1.4 Substitute Icon images and positions
ForceIcon is an utility mainly for users of CD-ROM drives. Since one
can not snapshot the position of a volume's icon, nor replace it by a
user-defined one, this utility was written. ForceIcon allows you to
set the position of a disk's icon and/or replace it by a different
image/icon which doesn't have to be a disk.info file. All types of
".info" files may be selected.
Author: Kai Iske
Path: New/AmigaLibDisks/d984/ForceIcon/
==========
IconToClip 1.0 Copies icon name to clipboard
A link between the Workbench and the Shell. It adds an item to the Tools
menu that, when selected, puts the name of any highlighted icon into the
Clipboard, from which it can be pasted to the Shell or any other program
that uses the Amiga Clipboard. Has an option for writing the full pathname.
Can handle multiple icon selections, writing the names in row or column
format. Can also be used as an AppWindow.
Author: Douglas Nelson
Path: New/AmigaLibDisks/d984/IconToClip/
==========
Imploder 4.0 Reduce executable size using compression
The Imploder allows you to reduce the size of executable files while
having them retain their full functionality. There are other
"crunchers" or "packers" available for the Amiga, but none are as
mindful of the complexities of your Amiga system as the Imploder
(IMHO). In addition to this, its algorithms are more efficient, both
in terms of speed, and size reduction.
The FInf drawer contains a versatile directory lister and file type
recognizer. This one is bursting with options, many of which are
sorely needed but not present in any of the other listing utilities I
know of. Of course it recognizes whether files are Imploded or not.
The DImp drawer contains a disk-archiver that makes use of the
Implosion algorithm. Special features include the creation of self
extracting and explaining disk archives, support for any device with a
floppy like track layout, and the flexible selection of cylinder
ranges.
Author: Albert-Jan Brouwer
Peter Struijk
Paul van der Valk
Erwin Zwart
Path: New/AmigaLibDisks/d984/Imploder/
==========
TWA 1.4 Remembers last active window on any scr
A commodity that remembers the last active window on any screen.
If screens are shuffled, the window is automatically re-activated
when that screen is brought to front. This version fixes a problem
which made it impossible to autoscroll on a screen which is partially
in the background. Binary only.
Author: Matthias Scheler
Path: New/AmigaLibDisks/d984/TWA/
==========
WindowDaemon 1.6 Extended control to intuition windows
Window Daemon gives extended control to intuition windows
and screens through HotKeys and Arexx. In addition there
is better workbench drawer manipulation, you can close
the current drawer window when opening another drawer,
and when closing a drawer can open its parent
automatically. Using a hotkey you can manage the task
priority owning the current window and even suspend the
task. Also the active window can be brought to the front
or pushed to the back by simply holding down both mouse
buttons.
Author: David Swasbrook
Path: New/AmigaLibDisks/d984/WindowDaemon/
==========
AGAiff 1.0 An IFF-to-RAW converter
An IFF-to-RAW converter which can load all ILBM graphics supported
by the AGA chipset. It is also able to save 24 Bit colors and
sprites wider than 16 pixels. Some features make this program
quite attractive: Coded as a Commodity; Coded completely in fast
Assembler; Font-sensitive User Interface; <MANY> different save
formats; Powerful ARexx-Port, supporting all stuff from the GUI;
Runs even from small Assembler Workdisks if you don't need ARexx,
Hotkey and all Displaymodes; ... and more !
Author: Michael Krause
Path: New/AmigaLibDisks/d985/AGAiff/
==========
ILBMKiller 1.0 An IFF/AGA ILBM file viewer w/delete
An IFF/AGA ILBM file viewer. Has optional delete facility
that allows you to sift though large collections of pictures,
keeping only the ones you want.
Author: David and Coralie Tucker
Path: New/AmigaLibDisks/d985/ILBMKiller/
==========
Lines 2.4 OS friendly game where you draw lines.
An OS friendly game, played with the mouse, where the goal is to draw as
many lines as you can, obeying the rules. The basic rules are that only
eight directions (horizontal, vertical, and diagonal) are allowed, a line
is exactly five points long, and each new line can include at most one
point that was used in a previous line. Includes both PAL and NTSC
versions.
Author: Mika Kortelainen
Path: New/AmigaLibDisks/d985/Lines/
==========
NewIFF 39.11 New IFF code modules and examples
Commodore IFF code modules and examples for OS 1.3 through 3.x. Code
requires V39+ includes to compile, and under 1.3 requires the V37
iffparse.library to run. Examples include handling AA display, brush
loading, 8SVX playing, clipboard FTXT reading/writing, etc.
Author: Submitted by Carolyn Scheppner
Path: New/AmigaLibDisks/d985/NewIFF/
==========
NewTool 2.6 Replace default tool in project icons.
A program that will quickly replace the default tool in project icons.
NewTool allows you to specify the default tool to use, use a file
requester to pick the default tool, or it will automatically choose
the proper tool depending on the file type using WhatIs library. This
version is a complete rewrite from v37.203 which appeared on disk 947.
Now more style guide compliant. Also included is NewToolPrefs v1.1
which is a GUI to quickly and easily edit your NewTools.prefs file.
Author: Michael J Barsoom
Path: New/AmigaLibDisks/d985/NewTool/
==========
SmallPlayer 1.0a Small module player
A small player for those really big modules. The file is less than 10k.
Plays powerpacked Protracker modules. First public release. Binary only.
Author: Hallvard Korsgaard
Path: New/AmigaLibDisks/d985/SmallPlayer/
==========
FDPro2Demo 2.0 Very realistic flight simulator
Demo of Jaeger Software Inc's WWII flight simulator for the Amiga. It has
full support for analog joystick and rudder pedals and runs in Hi-res
Interlace or in DBL NTSC/PAL on AGA machines.
Author: Bill Manders
Matt Shaw
Drew Dorman
Ted Jump
Path: New/AmigaLibDisks/d986/FDPro2Demo/
==========
MeMon 1.1 Dec/HEX/bin/ASCII conv & mem monitor
An intuition-based utility that allows you to monitor or change specific
memory addresses. User may select byte, word, or long word alignment.
Displays in binary, hex, and signed or unsigned decimal. Also useful for
displaying ascii codes of various character key mappings and/or as a
hex/binary/decimal converter. Binary only.
MeMon is designed to be so neat and pretty that all programmers will want to
have It on their harddisk. Why?\n
-MeMon is mouse- and FULLY keyboard driven.\n
-MeMon uses 2.0 gadgets\n
-MeMon reads its settings from the ToolType field.\n
-MeMon adjust gadgets to the system font.\n
-MeMon has a small icon and program size.\n
MeMon is a nice tool for every programmer in need of converting numbers
between different bases, needing to know what code the © character has etc.
MeMon is also a perfect tool to help in debugging or just to learn how
the hardware registers on the Amiga work.
Author: David Ekholm, Datadosen
Path: New/AmigaLibDisks/d986/MeMon/
==========
PhoneDir 2.0 Personal Phone Directory
Personal Phonedirectory is a database for addresses and phone numbers.
It can also dial the numbers automatically. Its window can be hidden,
and shown again by selecting from the Workbench Tools menu. Binary only.
Author: Hallvard Korsgaard
Path: New/AmigaLibDisks/d986/PhoneDir/
==========
WBrain v2.1a A thinking game for the WorkBench
A thinking game for the WorkBench. The player must reproduce a random
pattern by filling in a grid in the correct order. The difficulty ranges
from moderately easy to impossible. Uses very little CPU time and very
little memory, so is ideal for playing while raytracing, etc.
Author: Sean Russell
Path: New/AmigaLibDisks/d986/WBrain/
==========
XFD 1.00 Utilities/shared library for decrunching
This software package allows you to decrunch nearly every crunched file
known to the Amiga. It consists of the xfdmaster.library as the brain
and a couple of programs that offer certain functions to the user. The
xfdmaster.library, successor of the decrunch.library, is a standard
Amiga shared runtime library. It works with Kickstart V33+, and offers
applications the possibility to directly support crunched files of any
kind. Binary only.
Author: Georg Hörmann
Path: New/AmigaLibDisks/d986/XFD/
==========
Calc v2.0 An RPN calculator with a stack window
An RPN (Reverse Polish Notation) calculator with a 7-element stack window.
Includes the standard arithmetic operators, plus swap, drop, power, root,
natural log, exponential, sin, cos, tan, arcsin, arccos, arctan and hex /
decimal display modes. Binary only.
Author: Sean Russell
Path: New/AmigaLibDisks/d987/Calc/
==========
History 37.5 List and control shell command history.
This is a 2.04/3.0/3.1 compatible version of the history command. It
allows listing, saving, loading, and execution of the standard
con-handler command line history.
Author: Andy Finkel
Path: New/AmigaLibDisks/d987/History/
==========
LhSFX 1.5 Creates self-extracting Lh archives.
An oldie, but goodie, that somehow missed getting included in the AmigaLibDisks.
LhSFX is a self-extracting archive creator. Update from the original program
written by Mike Kennedy. Now uses a file requester. Many bugs fixed.
Author: Ralf Thanner and Mike Kennedy
Crunch/decrunch routines by Holger P. Krekel & Olaf `Olsen' Barthel
Path: New/AmigaLibDisks/d987/LhSFX/
==========
LoanCalc 2.0 A mortgage/loan calculation utility
A mortgage/loan calculation utility. Although similar programs exist,
this one is unique in that it is designed to track 'Open' mortgages that
allow any size payment to be made at any time, as well as providing a
printed Amortization Table for Fixed mortgages with monthly, semi-monthly,
bi-weekly and weekly payment re-schedules. Binary only.
Author: Robert Bromley
Path: New/AmigaLibDisks/d987/LoanCalc/
==========
MCalc 1.3 A powerful MUI-based calculator.
MUIProCalc is a MUI-based calculator much like Jimmy Yang`s Calc 3.0.
It still lacks the plotter, but it offers a quite flexible history
facility for inserting previously entered expressions. Different
output formats offered and plenty of functions the user may choose
from. Furthermore the look of the calculator may be customized. ARexx
Port for ease of calculating from within an editor. Some functions are
able to return TeX compatible output. Results or inputs may be copied
to the Clipboard.
MUIProCalc comes with a fancy GUI you may configure to your needs.
Function gadgets may be flipped through using pages so that they don`t
eat up too much of space. MUIProCalc supports an input/output history
you may configure so that you may re-insert previously entered
expressions/results. History entries may be copied to a
userdefiniable clipboard unit. It features various display/output
bases such as decimal, hexadecimal, octal, and binary and of course
calculation sizes ranging from 8 Bit to 32 Bit width. Angles may be
displayed as radians or degrees. MUIProCalc offers an ARexx port you
may use to calc expressions externally. These commands are able to
return TeX compatible output such as "1\cdot 10^{-5}". It comes with
two example scripts for use with CED Pro.
Author: Kai Iske
Path: New/AmigaLibDisks/d987/MCalc/
==========
DQua 1.00 GUI-based Quadratic equation solver
A simple utility that solves quadratic equations.
Author: Lee Kindness
Path: New/AmigaLibDisks/d988/DQua/
==========
MegaBall 3.0 Amiga action game with AGA support.
Classic amiga action game! Comes with two graphics files, one that lets it
run on older Amigas (even ones running WB 1.2!), and another that lets it
take advantage of dazzling 24-bit AGA graphics if ya got 'em! Packed with
a whole bunch of exciting new features, music and boards. Documentation in
AmigaGuide format.
Author: Ed Mackey
with new music by Al Mackey
Path: New/AmigaLibDisks/d988/MegaBall/
==========
MemClear 1.8 Fill unused memory with selected byte
A tool for programmers which fills unused memory chunks with zeros or any
other byte value. In addition to that, it is a pure replacement for 'Avail'
and can flush unused system resources, such as libraries, devices, and fonts.
The memory type to be filled can be selected (chipmem, fastmem, both). It
also warns if a defective memory structure is recognized. Binary only.
Author: Ralf Thanner
Path: New/AmigaLibDisks/d988/MemClear/
==========
AntiCicloVir 2.1 Link/File/BB/Validator/Memory virus elim
A link virus detector and exterminator. Also detects other types of viri.
This version can detect: 126 Bootblock; 17 Link; 28 File; 7 Disk-Validator;
14 Trojans; and 8 Bombs; Automatically checks each inserted disk for boot
block and disk-validator viruses. Can scan all files of a specified directory
for known link viruses, and constantly monitors memory and system vectors.
Author: Matthias Gutt
Path: New/AmigaLibDisks/d989/AntiCicloVir/
==========
FlipIt 1.0 Flip through screens via hotkeys.
Commodity that lets you install hotkeys for flipping through screens.
FlipIt lets you specify a hotkey to push the frontmost screen to the back,
and a hotkey to bring the rearmost screen to the front. This is useful
when using programs that do not have depth gadgets on their screens.
Author: Michael J Barsoom
Path: New/AmigaLibDisks/d989/FlipIt/
==========
PicCon 2.01 Image converter for programmers.
PicCon is a program to aid developers of Amiga software for including
graphical images in their own programs.\n\n
In a full featured GUI you are able to cut out any portion of a loaded
picture and save it back to disk in a variety of formats. Supported formats
include: ordinary bitplanes, interleaved bitplanes, chunkypixels,
blittermasks, Amiga sprites, IFF ILBMs, workbench icons and lots of
variations on these main formats.\n
You can also save the picture's palette in a variety of formats, including
ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists, IFF ILBM and more.\n
All saves can be done in either binary, as linkmodules (objectfiles), or in
sourcecode (assembler, C or Pascal).\n\n
The pictures which contain your images can be stored in IFF ILBM or any
format you've got datatypes' support for as the datatypes.library supplied
with OS3.0 is used (if present) by PicCon. RAW images and workbench icons
can also be loaded (for e.g. reediting).\n\n
Some simple (but, in this context, useful) imageprocessing tools have been
included in version 2 of PicCon, like pen remapping, palette compression
and pen usage statitics. Other features that have proved very handy for
time-saving purposes are the "gridsave", "autocrop" and "autoscan" functions.
The "autoscan" function makes it possible to process a whole picture full
of images in one operation. The "gridsave" feature lets you save hundreds
of e.g. maptiles for backgroundgraphics in a game in a single command.\n\n
Author: Morten Eriksen
Path: New/AmigaLibDisks/d989/PicCon/
==========
VirusZII 1.03 AntiVirus utility with file decrunching
Release II of this popular virus detector that now recognizes 279 boot and
145 file viruses. The filechecker can also decrunch files for testing. The
memory checker removes all known viruses from memory without 'Guru Meditation'
and checks memory for viruses regularly. VirusZ has easy to use intuitionized
menus including keycuts for both beginners and experienced users. Binary only.
Author: Georg Hörmann
Path: New/AmigaLibDisks/d989/VirusZII/
==========
BootWriter 1.2 A bootblock installer with many features
A bootblock installer with many features. You can install either
an official bootblock, an inbuilt one with the possibility to enter
some text, or any other bootblock of your choice. Bootblocks can be
saved and loaded as either normal or powerpacked files. Bootblock
files and disks' bootblocks are checked for viruses using the
recognition code of VirusZ, and, if available, the bootblock.library
and brainfile (BBBF). There are about 550 different bootblocks
recognized. All filing systems are supported. This package also
contains the assembler includes for the Bootblock.library which were
missing on AmigaLibDisk919. Binary only.
Author: Ralf Thanner
Bootblock recognition code by Georg Hörmann
Bootblock.library by Johan Eliasson
Inbuild bootblock by Timm Mueller
Path: New/AmigaLibDisks/d990/BootWriter/
==========
SCSIutil 2.02 Do low-level operations on a SCSI dev.
CLI utility to issue commands to a SCSI disk using a specific SCSI id
number. Commands include inquiry, seek, start/stop motor, read
sector(s), play audio CD sectors, insert, eject, read capacity, etc.
Author: Gary Duncan
Heiko Rath
Path: New/AmigaLibDisks/d990/SCSIUtil/
==========
Stocks 3.04a Comprehensive stocks analysis program.
Demo version of a stocks analysis program. Provides powerful technical
analysis using numerous studies including Candlesticks, traditional bar
charts, 3 moving averages, MACD, Stochastics, Gann, TrendLines,%R, Average
Volume and more. It generates buy/sell signals based on customizable
trading rules and graphs daily, weekly, and monthly charts using a simple
ASCII data file format compatable with CompuServe historical data.
Displays on Workbench or Custom Public Screen. Includes on-line AmigaGuide
help text.
Author: James Philippou, Bug-Free Development
Path: New/AmigaLibDisks/d990/Stocks/
==========
ASwarmII 2.0 Screenblanker Commodity, funny graphics
A "high security" Screenblanker commodity (will not burn-in the
phosphor even when the CPU is really busy). Based loosely upon Jeff
Buterworth's "xswarm" for X11 Windowing System, it shows from 1-10
"wasps" being chased by 1-500 "bees". Screen will blank entirely
under periods of high CPU usage.
Author: Markus Illenseer
Matthias Scheler
Path: New/AmigaLibDisks/d991/ASwarmII/
==========
CopColEd 1.2 Programmers Copper color editor
An editor for colors that can be displayed using the Amiga's COPPER.
This program was made for PROGRAMMERS.
Author: Ludwig Huber
Path: New/AmigaLibDisks/d991/CopColEd/
==========
Iconian 1.90ß Icon editor using OS 3.x & AGA features.
An icon editor that supports OS 3.x functions, AGA display modes such
as palette sharing, and 256 colors. Iconian should do everything
IconEdit can, and more. IFF brushes are remapped to the current
Workbench screen colors, using the new palette sharing functions under
KickStart 3.x. All common drawing tools are present, including bevel
boxes. Several resizable windows are used. Other features include
multiple undos, font and text support, cut and paste brushes, and
16 levels of magnification.
Author: Chad Randall
Path: New/AmigaLibDisks/d991/Iconian/
==========
MMBCommodity 1.0 Define actions for middle mouse button
THE ultimate utility for the 3-buttonmouse-owner. Near free
definition for the midbutton, more qualifiers in conjunction
with the right button etc. Binary only.
Author: Roland Janus
Path: New/AmigaLibDisks/d991/MMBCommodity/
==========
PrtSc 1.75 Utilize PrtSc key for screen/file dump
Have you ever noticed that there is a PrtSc key on the numeric keypad?
This program makes it work! By pressing the PrtSc key on your keypad,
you get a screen dump to your printer. Now includes a GadTools interface
for better looks and the ability to dump the screen to a file instead of
the printer if desired.
Author: Jan Hagqvist
Path: New/AmigaLibDisks/d991/PrtSc/
==========
SmartCache 1.77a Floppy disk caching program
A small (about 3K) 100% assembly language program that patches itself
into the 'trackdisk.device' to provide a whole cylinder 'Caching'
mechanism for all the floppy disk drives (including the new HD floppy
drives) that you have connected to your Amiga. This program has been
designed to boost the floppy performance by using your excess memory
in a shared cache scheme. This program is a must for floppy based
systems, that have the free memory! Tested under 1.3 through 2.1.
Author: Thomas J. Czarnecki
Path: New/AmigaLibDisks/d991/SmartCache/
==========
Csh 5.37 Replacement for the shell, like UN*X csh
Replacement for the Amiga shell, similar to UN*X csh. Main features
include over 100 built in commands, 70 functions, new system variables,
file name completion, freely programmable command line editing, file
classes, auto cd, lazy cd, intuition menus for the shell window, automatic
RX-ing, local variables, $( ), statement blocks, high speed, plus much
more.
Author: Andreas M. Kirchwitz
Urban Dominik Mueller
C Borreo
Steve Drew
Matt Dillon
Path: New/AmigaLibDisks/d992/Csh/
==========
CyberPager 1.4 Send alpha-numeric messages to pagers.
Allows one to send alpha-numeric (i.e., full text) messages to a pager from
an Amiga. This is accomplished by dialing into an IXO protocol compliant
pager central and uploading messages. Features include: Alias file for
commonly paged people to be referred to by name rather than cryptic PIN
numbers; "Groups" file allowing messages to be easily sent to many people
working on the same project, in the same department, etc; Supports multiple
pager centrals through a services configuration file; Full logging of
messages spooled, dialout attempts, etc. Includes sample rexx scripts to
generating automatic messages, paging the current person on duty, etc.
Version 1.4 incorporates a couple bug fixes from the last released version
(1.2). It also provides support for services which require a real password
at login time. This support will require you to update your services file.
Author: Christopher A. Wichura
Path: New/AmigaLibDisks/d992/CyberPager/
==========
KMI ?.? Some more 8-color MagicWB Icons
Kochtopfs MagicWB Icons (KMI) are some new icons for MagicWB by
Martin Huttenloher, includes some Directory Icons, some Prefs Icons,
WBStartup Icons, and many Toolmanager Dock Icons.
Author: Christian Scholz
Path: New/AmigaLibDisks/d992/KMI/
==========
Wbsm 1.2 Enable/Disable WBStartup progs at boot
Activates or deactivates programs that are run from the WBStartup drawer.
When run from the user-startup script holding down the LEFTMOUSEBUTTON
during boot up will popup the Workbench Startup Manager GUI. Since the
user-startup script is executed before the programs in the WBStartup
drawer are run, your selection will be valid in that very session.
Binary only.
Author: Herbie van Staveren
Path: New/AmigaLibDisks/d992/Wbsm/
==========
Fleuch 3.0 Scrolling, shoot-em-up, gravity game
A little game with 29 extra large stages. The object is to pickup up your
cargo and climb safely to the next stage, without being shot or running into
anything, (including your cargo!). Scrolling, shooting, some gravitation,
similar to Thrust (C64). Binary only.
Author: Karsten Goetze
Andreas Spreen
Path: New/AmigaLibDisks/d993/Fleuch/
==========
IRMaster 2.2 Replace IR remote controls with Amiga.
Software/hardware project to control devices with an infra-red remote
control (tv set, cd player etc.) with the amiga. Using the IR-editor
you can build a remote control and learn the IR commands. The
projects are launched by the IR-runner. That means you can control
e.g. your tv set from the Workbench.
Author: Jürgen Frank
Michael Watzl
Path: New/AmigaLibDisks/d993/IRMaster/
==========
MUIFFR 1.1 GUI for selecting files of Fidonet boxes
MUI Fido File Request is a GUI for selecting files from a filelist,
which almost every Fidonet mailbox provides for download. The list of
selected files is written to a .REQ-file in your outbound directory.
The next time you call up your Fido Boss these files are automatically
downloaded by your Fidonet communications software.
Author: Martin Steppler
Path: New/AmigaLibDisks/d993/MUIFFR/
==========
AddPower 37.14 Multi-Purpose OS Commodity
A utility that adds some miscellaneous useful features to the 2.0+ OS.
Includes: file requesters in any program, stop drive clicking, fix menus
and pen colors of pre-2.0 programs, wildcard * = #?, make screen borders
black, open any window on front screen. All features are independantly
configurable. Workbench and AmigaDOS interfaces with online AmigaGuide
documentation. Binary only.
Author: Ian J. Einman
Path: New/AmigaLibDisks/d994/AddPower/
==========
JukeBox 1.2530 GUI-based audio CDROM disk player
A program to play compact digital audio discs by emulating
a graphical user interface similar to common CD players. Supports
various vendor's SCSI-CDROM-player, CDTV and A570. It provides a
command line oriented, fully programmable ARexx user interface,
as well.
Author: Franz-Josef Reichert
Path: New/AmigaLibDisks/d994/JukeBox/
==========
TheGuru 2.3 Explain specific GURU numbers.
The Guru is a program that helps you to understand the strange GURU
message numbers like 8000000B. This is the first public release.
Author: E.Lensink
Path: New/AmigaLibDisks/d994/TheGuru/
==========
ToolType 37.210 Edit ToolTypes easily.
A program to make it easier to edit tooltypes in icons. ToolType will
read the tooltypes from an icon file and let you use your favorite
text editor to change or add to the tooltypes. ToolType can be run
from shell, Workbench, or set up as an appicon. Includes an option to
sort the tooltypes alphabetically.
Author: Michael J Barsoom
Path: New/AmigaLibDisks/d994/ToolType/
==========
BrowserII 2.41 Directory maintenance utility
A "Programmer's Workbench". Allows you to easily and conveniently move, copy,
rename, and delete files & directories using the mouse. Also provides a method to
execute either Workbench or CLI programs by double-clicking them or by selecting
them from a ParM like Menu with lots of arguments. Uses whatis.library to detect
file types and executes commands based on these. Binary only.
Author: Pierre Carrette, Sylvain Rougier
Path: New/AmigaLibDisks/d995/BrowserII/
==========
ParM 4.5 Create menus to run your favorite tools
Parametrable Menu. ParM allows you to build menus to run your favorite tools.
ParM can run programs either in workbench or CLI mode. ParM can have it's own
little window, can attach menus to the CLI window you are running it from, or
to the WB menus. It has a builtin mouse accelerator, screen blanker,...
Available languages: english, french, deutsch, italiano, norsk, svenska, dansk
Author: Pierre Carrette, Sylvain Rougier
Path: New/AmigaLibDisks/d995/ParM/
==========
WhatIs 4.0 Shared lib that recognizes file types
WhatIs.library can detect file types and is fully parametrable
by an ascii file. You can describe file types and they will be
recognized by the library. Includes a few tools (w/source) for
the manipulation of filenames.
Author: Sylvain Rougier, Pierre Carrette
Path: New/AmigaLibDisks/d995/WhatIs/
==========
XprKermit 2.35 XPR-compatible file transfer protocol
An Amiga shared library which provides Kermit file transfer capability
to any XPR-compatible communications program. Supports version 2.0 of
the XPR Protocol specification. In addition to fixing known bugs in
XPR Kermit 1.111, it adds: sliding windows support, attribute packets,
full update of download status (# bytes transferred, time elapsed, time
left) and many other features.
Author: Stephen R. Walton
Frank da Cruz
Marco Papa
Path: New/AmigaLibDisks/d995/XprKermit/
==========
Aren 1.2 An extension of the DOS Rename command
An extension of the C= Rename command. It allows you to change a part
of filename, or either to remove a prefix/suffix. Wildcards are
supported.
Author: Marc Mendez
Path: New/AmigaLibDisks/d996/Aren/
==========
ECopy 1.10 Copy files from HD to min # of floppies
ECopy is a utility to copy files from mass storage devices
onto floppy disks, so that it takes the minimum number of
disks. Files can be optionally moved. Uncopied files can
have their names saved to a file and be used for copying
at a later time. Great for picture and music collectors.
Author: Sam Yee
Path: New/AmigaLibDisks/d996/ECopy/
==========
NewExt 1.0 Replaces or removes file extensions
A CLI command which renames files, retaining the original name minus
the extension and adding on the specified extension. Supports
wildcards.
Author: Lee Kindness
Path: New/AmigaLibDisks/d996/NewExt/
==========
StartUp-Menu 1.00 Customizable startup utility
This utility produces a decisive menu (ie one choice then it quits) on
start-up which is fully customizable and offers an unlimited number of
gadgets/choices. Also includes a small script file utility call
GetOption, with Pascal source.
Author: Lee Kindness
Path: New/AmigaLibDisks/d996/Startup-Menu/
==========
TauIcons 1.5 Third release of MagicWB style icons
Third release of these icons for MagicWB users. Includes several new
and many updated icons to that of the first release. Also includes step
by step documentation on how to install the icons retaining the tooltypes
of the originals.
Author: Osma Ahvenlampi
Path: New/AmigaLibDisks/d996/TauIcons/
==========
MTool 2.0a Directory utility resembling DMaster.
MultiTool II is a directory utility resembling DMaster V1.4 (cosmetically
only). It offers all basic functions (copy, delete,...), special features
can be configured using external programs. LH-Archives can be double
clicked like directories causing MTool to display the archive contents in
the directory list. Now you can copy files into the archive (add), out of
the archive (extract) or delete them. MTool supports different
screenmodes, localization, fonts, it opens an appwindow and works as a
commodity. Everything is set up with a very user friendly prefs editor.
MTool needs OS2.0 (or higher).
Author: Boris Jakubaschk
Path: New/AmigaLibDisks/d997/MTool/
==========
bBaseIII 1.43 Full-Featured database program
An easy to use, versatile, yet full featured database program that will
run on any Amiga with WB1.3 or subsequent. Search or sort on any field,
print mailing labels, (un)delete records, mail merge, get reports in many
formats, scramble files, flag records, and more. Fields are user
configurable, so bBase can be used to keep track of addresses, tape or
video collections, recipe files, or anything else you can think of.
One program does it all! bBaseIII is a greatly enhanced successor to
bBaseII. Binary only.
Author: Robert Bromley
Path: New/AmigaLibDisks/d998/bBaseIII/
==========
ScreenSelect 2.2 Change screen order with listview
A commodity to change screen order by selecting a screen name from a
listview. Also allows binding of hotkeys to any screen with a proper name.
Supports automatic activation of windows (remembers last activations) when
changing to new screen, is configurable with Preferences program, has a full
intuition interface and is font sensitive (including proportional fonts).
Documentation in AmigaGuide, ASCII and DVI formats.
Author: Markus Aalto
Path: New/AmigaLibDisks/d998/ScreenSelect/
==========
TexPrt 3.0 Front-end for DVI printer drivers
A front-end for DVI printer drivers based on Stefan Stuntz's MUI. It is
highly configurable and can be used with various DVI printer drivers.
Configuration files for Georg Hessmann's DVIPrint (PasTeX), DVILJP (AmigaTeX)
and DVILJ2P (Gustaf Neumann) are included. TeXPrt has an ARexx port and
interprets 17 ARexx commands. TeXPrt opens an AppWindow and supports an
(optional) AppIcon for selecting DVI files.
Author: Richard A. Bödi
Path: New/AmigaLibDisks/d998/TeXPrt/
==========
Touch 1.3 Unix type Touch command
Touch is another Unix style Touch command for the
Amiga. For every given file (including patterns)
it will set the time and date to the current
system time and date. If a given file does not
exist it will be created then, just the way Unix
Touch handles non existent files.
Author: Kai Iske
Path: New/AmigaLibDisks/d998/Touch/
==========
ADAM_V3 3 Calculates to 1000's of decimal places
ADAM_V3 is the third version of a calculation program that is able
to calculate numbers to a length of some thousand digits before
and after the decimal point.
Author: Michael Lorek
Path: New/AmigaLibDisks/d999/ADAM/
==========
Asplit 2.0 Split large files into definable sizes
A command to split binary/text file under Shell, to be transfered on
removable storage units. It looks like 'split' under Unix., but this
version allows you to specify the size in bytes (instead of lines).
Source are in ANSI C, so can be compiled on any machine.
Author: Marc Mendez
Path: New/AmigaLibDisks/d999/ASplit/
==========
DBB 1.1.9 DBB is a digital logic circuit simulator
Digital Breadboard is a full GUI digital circuit simulator. Digital
Breadboard currently supports 2 and 3 input AND, OR, NAND, and NOR
gates, NOT and XOR gates, D, JK, and SR edge-triggered flip-flops,
multiple independant clocks, switched and pulsed inputs, outputs, Vcc,
GND, independant 4-channel trace scope, event counters, variable speed
timer, preferences printing, and more. Includes combinational logic
design utilities.
Author: Dan Griffin
Path: New/AmigaLibDisks/d999/DBB/
==========
HQMM 1.14 MapMaker for Hero Quest
Hero Quest MapMaker. With HQMM, you can create your own missions
for Hero Quest, the board game. You can place all objects that are
in the Hero Quest set (doors, traps, furniture, monsters etc.) on
the map and you can write your own story to go with it. All this
will be printed out in the same style as the original Hero Quest
missions.
Author: Camiel Rouweler
Path: New/AmigaLibDisks/d999/HQMM/
==========
QuadraComp 2.03 Protracker and EMOD music tracker
A music tracker which uses the internal Amiga sound capabilities.
Features: Uses standard intuition windows; Handles the Protracker and
Extended Module (EMOD) formats; Built-in synth in the sample editor;
More and longer samples can be used than in normal trackers; Amusing
realtime sample displays. Binary only. Package also includes QuadraPlayer,
a relatively small, freeware module player, that handles both Protracker
modules and Extended Modules (EMOD's). The music is shown visually in
the Monoscope, VU-Meters and SpectraScope. Version 1.0, binary only.
Author: Bo Lincoln & Calle Englund
Path: New/AmigaLibDisks/d999/QuadraComp/
==========
AFile 2.21 GUI-based datafile manager
A data file manager, allows you to define records and gives you access
to the data via an Intuition interface. The program offers the standard
printing, sorting, importing/exporting functions. You can also define
input masks and run AREXX scripts to process your files.
Author: Denis Gounelle
Path: New/biz/dbase/AFile/
==========
bBaseII 5.6 Easily stores and retrieves information.
A simple database program using a graphical interface. Stores, sorts
and searches for information. Limited to 9 fields in each record.
Features include FAST sorting, search in any field, mailing label
support, and best of all, it's really easy to use! This version fixes
all bugs reported since V5.5, which were mainly printing problems.
Binary only.
Author: Robert Bromley
Path: New/biz/dbase/bBaseII/
==========
CarCosts 3.03 Keep track of automobile expenses
Version 3 of the program "AutoKosten", now called CarCosts. This
version uses MUI and supports locale.library, if available. Without
locale.library, the interface uses german text. An english catalog
and all needed files are included. A program to convert 2.0 data
files to version 3 data files is also included. This version fixes
a serious bug in version 3.00 on the FreshFish-Dec93 CDRom, Binary only.
Author: Rüdiger Dreier
Path: New/biz/dbase/CarCosts/
==========
db 1.0 Small and fast database program
db is a small and fast database program that I wrote after having tested
numerous other PD database programs and always found something lacking or
irritating me. They might have dozens of features not found in db, but
they lacked font sensitivity and a standard GUI look and OS 3.0 behaviour.
My main need was to keep record on addresses and telephone numbers of friends
and companies. Currently in this FreeWare release, db is fixed to be just an
address and telephone database, but this will change. The program is designed
to handle information of your choice, but that ability will probably only be
included in a commercial product I plan to call REG.
A partial list of db's features include:
o Dynamic memory handling. Number of records and fields only limited by
free memory.
o GadTool based, gives a standard look and feel.
o Mouse and keyboard driven.
o ASL requesters for flexible loads and saves.
o Commodore's Clipboard for flexible interaction with other programs.
o Font sensitivity.
o AppWindow -just drag and drop database icons on db to load.
o Online MenuHelp -Press HELP key when selecting a menu item.
o Fast and flexible find function using AmigaDOS patterns.
o Fast and flexible sort function. Multiple sort orders can be specified.
o Label and standard ASCII export feature.
Author: David Ekholm, Datadosen
Path: New/biz/dbase/db/
==========
DFA 2.0 Address database with many features
DFA is the ultimate address utility for every AMIGA computer that
runs at least Workbench 2.0. Native languages are supported as soon
as one has installed Workbench 2.1 and above; Workbench 3.0 will be
supported, if is available.
DFA is not like any other address tool. It is an ideal combination
of a lot of features and an easy to use program. Inspite of this
combination it tries to use even less RAM than former versions of
DFA
DFA has an Arexx port that understands many commands. They give you
full access to DFA out of every other programm with an Arexx port.
Especially import and export of addresses can be done very easily
using the Arexx port. Arexx scripts may be called directly out of
DFA. You may assign an Arexx script to every function key.
DFA supports up to three email addresses - you can even call an
external mail editor and DFA gives the desired email address to it
(using Arexx).
DFA can dial the stored telefone numbers - even more than one
number per entry is possible.
DFA can print the addresses using different formats: Long list,
short list, telephone list, address labels and address cards.
DFA's windows are all fully font sensitive and the main window is
adjustable via the sizing gadget! All functions can not only be
invoked by mouse but by keyboard also.
DFA supports the locale library that is included in Workbench 2.1
and above. Supported languages are Danish, Dutch, English, Finnish,
French, German, Italian, Swedish up to now. All shortcuts are
localized as well!
DFA supports some new "features" if running under OS 3.0 and above
("New Look" menus, scaled MX/Checkbox gadgets, nicer listview,...).
DFA supplies context sensitive online help, which gives you the
proper help text out of every DFA related window.
DFA comes along with comprehensive AMIGAGUIDE and TEX
documentation; both english and german
Registered users will get a keyfile that enables saving of the
DFA-Preferences, which is disabled in the public release.
DFA should be installed using the provided install script. The
installer program ((c) Commodore) is included!
NEW FEATURES
- Extended client server mechanism. DFA consists of a server, an
editor and a preferences program.
- All program parts that are used by more than one of the programs
mentioned above have been exported into a shared library, the
'dfa.library'.
- Every address can get up to 8 group flags, which makes it
possible to select the addresses you want to get displayed.
- The Arexx port has been rewritten from scratch, using the
Arexxbox V1.12 by M. Balzer. Several new functions have been added
and some of the existing ones have been improved.
- The main window is no longer closed and opened again, if you
resize it. The layout calculation in this window has been optimized
as well, so it looks much better now.
- The buttons at the right side of the main window (V1.2x) have
been put into a toolbox, i.e. a separate small window. This window
may be closed. All these functions can be reached via menu items
additionally.
- The listview that displayes the address list can be configured in
several ways: You can not only tell DFA which fields you want to
get displayed, but you may even tell how much of the available
space you want to use for this field AND and in which of the up to
8 columns this field has to be displayed
- The text gadgets near the buttom of the main window (V1.2x) have
been replaced with a listview, called the panel listview. This
solution is much more flexible than the text gadgets. You can not
only tell DFA which fields you want to see within the up to 16
lines, you may even change the lines' title to fit your needs.
- Two new fields have been added: c/o and state. Especially the
state field may be very useful in countries that either need this
particular information OR are used to place their ZIP/PC behind the
city name.
- Every address item now may have one external file attached to it!
This may be used to store additional information that would not
have enough space within the usual address fields.
- The search function got improved funtionality: Now you may toggle
each field to be searched through.
- The dial function was rewritten from scratch and has much better
functionality now: You may dial the active or all marked entries,
you may use programs like the 'getty' at the same time, as DFA now
supports the 'OwnDevUnit' library, The dial function got its own
window (no longer a simple requester) that give you much more
information. You may set the number of retries and a redial delay.
The modem status as e.g. 'BUSY', 'NO DIALTOME', etc. is detected as
well.
- The load and most of all the save routine have been rewritten
from scratch and are much faster now.
- The internal memory usage for the storage of address data has
been optimzed, which means that you now need less RAM to store your
addresses than in DFA V1.2x, in spite of the new address fields!
- The usage of memory pools sped up some parts of DFA noticably and
decreases memory fragmentation.
- DFA is able to supply a simple network mechanism that makes sure
that several people that use the same address file within a LAN do
not overwrite each other's changes of the address file.
- The one preferences window of DFA V1.2 was replaced by a separate
DFA preferences program (10 windows). This does not only mean that
you may start this program seperately (even if no other part of DFA
is running), but there are much more settings you may change:
-*- Autosave behaviour
-*- Icon generation can be toggled
-*- The address listview (see above)
-*- The panel listview (see above)
-*- The groups' names and shortcuts
-*- The fonts, i.e. you may either use the system's default fonts or
select the fonts of your choice.
-*- Additional modem settings, incl. the possiblility to toggle the
usage of the 'OwnDevUnit' library.
-*- Important path and file names used by DFA: I.e. the default
address file, the directory for the external files as well as the
ASCII editor and the ASCII viewer used for the external files.
-*- The arexx commands that are bound to the function keys.
-*- The sorting. I.e. your address can be sorted by any field you wish
now.
- Last but not least the complete DFA distribution comes along with
8-color MagicWB icons by Martin 'XEN' Huttenloher.
Author: Dirk Federlein
Path: New/biz/dbase/DFA/
==========
VideoMaxe 4.33 A video database for private video users
A video database that satisfies all needs of a private video user.
With full OS 2.1+ and environmental support (localization, application
icon, installer, font-sensitive runtime gadget layout, layout saving,
guide documentation, ...) the program handles record suggestions, spool
informations, free amount of additional data per tape or title, comfortable
search routines, printing, etc. Binary only.
Author: Stephan Suerken
Path: New/biz/dbase/VideoMaxe/
==========
ADPro25PR 2.5 ADPro 2.5 screenshots & press release
Some nice screen shots of the all new user interface and press release
information on the new Art Department Professional version 2.5 from ASDG,
Inc.
Author: ASDG, Incorporated
Path: New/biz/demo/ADPro25PR/
==========
PGS3Preview 3.0 Preview and screenshots of PageStream 3
Some screen shots and preview information on the upcoming PageStream
version 3.0.
Author: Soft-Logik Publishing
Path: New/biz/demo/PGS3Preview/
==========
Amortize 1.16 Calculate loan amortizations/payments
A loan amortization utility. The program will: Determine the maximum allowable
borrowed principle (based on your gross monthly income); Calculate monthly
payments for a given principle; Output each payment & outstanding balance;
Set payment schedule to bi-weekly, bi-monthly or monthly; Set a payment on
an anniversary date. Binary only.
Author: Michael Mantel
Path: New/biz/misc/Amortize/
==========
ASC 6.21 Amiga port of the UNIX spreadsheet SC
An amiga port of the UNIX spreadsheet SC
Author: Many!, Amiga Port by Simon Raybould
Path: New/biz/misc/ASC/
==========
Banker 2.0beta Home accounting program w/MUI interface
Lets you easily maintain the balance of your bank account. Main features:
MUI interface (MUI not included); automatic entries (i.e. credits that
happen once a month, or every week); localization; User-definable autosave;
Flexible entries, "Amount" and "Date" are the only fields absolutely
required; Export data.
Author: Cédric Beust
Path: New/biz/misc/Banker/
==========
FINANCA 1.4 Calculate MORTGAGES, ANNUITIES, INTEREST
A useful financial program that makes it easy for the user to calculate
MORTGAGES, ANNUITIES, and COMPOUND INTEREST. The program provides the
user with financial tables of COMPOUND INTEREST and MORTGAGES over several
different time periods and deposits/loans with user-specified interest
rates. In addition, FINANCA contains a SIMPLEX routine which is very
useful for numerous business applications. Our SIMPLEX computes the
maximum/minimum value of a linear function of several nonnegative variables
subject to various equality/inequality constraints. It handles up to 30
variables and 30 constraints. Includes normal and 68882 versions.
Author: A. G. Kartsatos
Path: New/biz/misc/FINANCA/
==========
BBBBS 7.2 BaudBandit BBS, V7.2
Baud Bandit Bulletin Board System. Written entirely in ARexx using the
commercial terminal program "BaudBandit". Features include up to 99 file
libraries with extended filenotes, up to 99 fully threaded message
conferences, number of users, files, messages, etc. are only limited by
storage space, controlled file library and message conference access for
users and sysops, interface to extra devices like CD-ROM and others, all
treated as read only, complete Email with binary mail and multiple
forwarding, user statistics including messages written, files uploaded or
downloaded, time, etc, plus much more. Now includes a complete offline
reader/answer called bbsQUICK.rexx, and Call Back Verification for local
callers.
Author: Richard Lee Stockton
Path: New/comm/bbs/BBBBS/
==========
BBDoors 7.2 rexxDoor games and diversions for BBBBS
19 rexxDoor games and diversions adjusted to work with BBBBS version 7.2
Included:
Amiga_List..........update 6.6
BlackJack...........update 6.4
Chicago.............update 6.6
FilmFlubs...........
Hollywood_Squares...update 6.4
Horse_Racing........new! 6.2
MatchMaker..........update 6.2
Number_guesser......new! 6.2
One_Armed_Bandit....update 6.2
Ship_Hunt...........update 6.2
StarTrek............update 6.3
Steven_Wright.......new! 6.3
Stock_Market........update 6.5
StoryBoard..........update 6.2
Quote_Music.........new! 7.1
Quote_Zen...........new! 7.1
Wheel_Of_Fortune....update 6.2
Yacht_C.............update 6.6
YuppieWars..........update 6.3
Author: Richard Lee Stockton
Path: New/comm/bbs/BBDoors/
==========
CatEdit 1.1b A GUI catalog editor/translator
A GUI catalog editor/translator, allows you to translate localized
programs. You can also remove errors in the translation of a program
or even the Workbench. All you need to translate a program is a
catalog file in a language that you understand.
Author: Rafael D'Halleweyn
Path: New/dev/misc/CatEdit/
==========
fd2pragma 2.0 Pragmas/LVOs for Aztec, Dice, SAS, Maxon
A small utility to create prototypes for the Aztec C compiler or the
Aztec Assembler from FD files as they are distributed from Commodore
with the Include files. This new version introduces support of tag
functions, either by using the SAS pragma "tagcall" or by creating
stub routines automatically.
Author: Jochen Wiedmann
Path: New/dev/misc/fd2pragma/
==========
FlexCat 1.2 Creates catalogs & source to handle them
A utility like CatComp, KitCat or MakeCat, which creates catalogs and
source to handle them. The goal in writing FlexCat was to be flexible
in the source that is created. This is done by using external template
files (so called source descriptions) which can be edited by the programmer.
Any programming language or individual needs can be satisfied. Examples
for Assembler, C, E and Oberon, an example for handling catalogs in
Workbench 2.0, german, french and italian catalogs, source and docs in
AmigaGuide, Ascii and DVI format are included.
Author: Jochen Wiedmann
Path: New/dev/misc/FlexCat/
==========
DropBox 1.1 Source for (yet unreleased) DropBox v1.1
Source only for a WorkBench AppIcon Commodity that examines the filename
of the file dropped in it, then searches a configurable database for an
action to perform on it, such as read, display, edit, unarc, etc. The
author has released this source for the yet unreleased binary version 1.1,
which is not bug yet free.
Author: Steve Anichini
Path: New/dev/src/DropBox/
==========
StripANSI2 ?.? Strip ANSI Sequences from a file
Strip ANSI sequences from a file. Useful for those of you that like using
a non-ANSI text viewer/editor for reading files.
Author: Jon Armstrong
Path: New/dev/src/StripANSI2/
==========
BackupRexx 1.10 ARexx script for daily system backups
A little ARexx routine the author wrote to backup his BBS system each day
via a cron entry. It handles a 28 day schedule, with various levels of
backup depending on which day of the week and which week of the month it
is. Change the partition assigns and the schedule as you need for your
system. This is setup to use a QIC-525 format SCSI drive mounted with
btntape and using tar as the backup vehicle.
Author: Bill Seymour
Path: New/disk/bakup/BackupRexx/
==========
PowerCache 37.115 Flexible and Powerful Disk Caching Sys
A user friendly, completely configurable disk caching system. Has tons
of featues, including a nice GUI, multiple unit caching, selectable
read-only or read/write cache mode, cache-in-a-file option, statistics
graphs, a low memory handler, a full ARexx interface and more than
120k of AmigaGuide documentation. Online AmigaGuide help is available
from within the program. Installs as a simple commodity and is of course
hotkey controllable. Requires at least Kickstart 2.04. Certain bonus
features require 3.0 or later. Localized, CatComp source included.
Binary only.
Author: Michael Berg
Path: New/disk/cache/PowerCache/
==========
AmiCDROM 1.10 ISO-9660 standard CDROM filesystem
A CDROM disk filing system for the Amiga. It supports the ISO-9660
standard and the Rock Ridge Interchange Protocol. The CDROM drive is
mounted as a DOS device (e.g. CD0:). You can access files and directories
on a CDROM disk by the usual syntax, e.g. "type cd0:foo/readme.txt".
Author: Frank Munkert
Path: New/disk/cdrom/AmiCDROM/
==========
AMUC_Cover ?.? Printable Cover for the AMUC CDRom
A CDRom cover for the AMUC CD-ROM (Amiga User's of Calgary. Included are
two Final Copy IIr2 documents, as well as the corresponding PostScript
equivalents for those who have access to a PostScript printer. Also
included are the DPaint brushes used to create the covers in case somebody
wishes to do a better job ;-).
Author: Geoff Seeley
Path: New/disk/cdrom/AMUC_Cover/
==========
PlayCDDA 1.1 Play CD's over the Amiga's audio device
A program for owners of Toshiba 3401 CDROM drives. These drives are
capable of transferring CD-DA (digital audio) data over the SCSI bus.
PlayCDDA reads this data and reproduces the corresponding sounds on the
Amiga's audio.device. PlayCDDA communicates with the user over a simple
graphical interface.
Author: Frank Munkert
Path: New/disk/cdrom/PlayCDDA/
==========
SCDPlayer 1.1 Very small CDPlayer commodity w/source
A tool for easily playing CD Audio. It's also a commodity.
Popup on public screen w/hotkey, keyboard short-cuts...
Font-adaptive.
Author: Pascal Rullier, SCSIUtil source by Gary Duncan and Heiko Rath
Path: New/disk/cdrom/SCDPlayer/
==========
YADCP 1.1 Yet Another CD Player
Yet Another CD Player. Features: GUI that let's you access all basic
functions of a normal CD-Player; is a Commodity; Can display songnames
and CD title (of course you once have to enter the names); doesn't waste
memory; SCSI errors are displayed as text (190 known). If your CD-ROM
is able to send audio over SCSI bus you also get the following: Realtime
playback of audio on your Amiga, even on 68000 machines (achieved by
highly optimized assembler routines); Ability to save (parts of) songs
as IFF (8SVX). Binary only.
Author: Frank Würkner
Path: New/disk/cdrom/YACDP/
==========
ClickNot 37.3 Stop your disk drives from clicking
Only 348 bytes, this anti-click program can be run on WB2 and WB3 from
the CLI, the Workbench, or from the WBStartup draw. System legal and
written in SAS/C V6.3. It will autodetect DF0: to DF3:
Author: Richard Waspe
Path: New/disk/misc/ClickNot/
==========
DCmp 1.52 Compare two disks byte by byte
A utility that allows you to compare two disks block by block. Written
in order to check the reliability of the Video-Backup-System, (VBS), DCmp
can create a file containing a list of differing sectors which can be used
in conjunction with a disk-editor to correct the defects. Binary only.
Author: Tobias Ferber
Path: New/disk/misc/DCmp/
==========
DiskInfoTools 1.0 Three useful disk information tools
Three Tools in one: PieChartDir - Provides an interactive pie chart of
disk usage. Includes percentages and byte values. DupFinder - Locates
duplicate files. CompareDir - Compares two disks or directories. All
three tools run via an easy to use GUI, with online help. No special
libraries, CPU, or memory requirements. Binary only.
Author: Barney Blankenship
Path: New/disk/misc/DTools/
==========
WhereK 9.8 A configurable hard drive utility
A highly configurable hard drive utility. Features an automatic disk
cataloger with 3 modes, turns directories into ascii files that can be
saved and searched, allows other programs to run while continuing in the
background, creates lists with versions of the libraries on your hard
drive and disks. All files created can be saved. Features 2 help modes,
individual help for keys and a comprehensive help mode both accessible
from the program. Version 9.8 contains these additional features:
Screen blanker, database compare feature, full sound sample abilities,
icon creation for files without icons, reads memory locations, picture
cataloger, direct access to multiview, a memory restore feature and much
much more. Binary only.
Author: Kenneth J. McCormick
Path: New/disk/misc/WhereK/
==========
AZap 2.14 Binary file editor w/multiple buffers
A "new generation" binary editor, able to edit files, memory or devices
like floppy or hard disks. It can open several windows at the same time,
is localized, and handles all OS3.0 file systems. Includes documentation
in French, English and German.
Author: Denis Gounelle
Path: New/disk/moni/AZap/
==========
Zap 2.44 Binary file editor w/pub screen support
A binary file view/edit program. You can examine and modify the file in
hexadecimal and ASCII mode. Zap keeps the file in memory, so moving in
the file and searching is very fast but available memory limits the size
of files that zap can handle. Runnable from the CLI or WorkBench and
supports public screens. Binary only.
Author: Timo Rossi
Path: New/disk/moni/Zap/
==========
DiskSalv2 11.30 Disk repair, salvage, and undelete util
A disk repair, salvage, and undelete utility for all standard disk devices
and file system types. Has a full Intuition interface and runs from
Workbench or Shell. It can fix most problems in-place, and can reverse a
partial or QUICK format. It can copy out from disks that can't be fixed
due to physical damage, with a destination going to any AmigaDOS disk
device or pipe (eg, TAPE:). Catalogs are included for Danish, French,
German, Italian, Norwegian, Finnish, Spanish, and Swedish. Short manuals
are in English, French, Spanish, and Swedish.
Author: Dave Haynie
Path: New/disk/salv/DiskSalv2/
==========
ReadmeMaster 2.0 Keyword data base of AmigaLibDisks 1-975
A nifty little database for finding those programs that you know exist
somewhere (???) in the AmigaLibDisk library. Vastly improved for Workbench
2.0+ with many new features. Maintains a keyword dictionary of the
Contents descriptions that allows searching by disk number, program title,
author's name, or some other descriptive word. Currently supports disks
1-975, a complete rewrite of the version on disk number 390. Binary only.
Author: Harold T. Morash
Path: New/fish/docs/ReadmeMaster/
==========
SCS 1.0 Cricket (darts) scoring utility.
For those of you unlucky enough to be able to afford an Arachnid
electronics dart game (and those of you lucky enough to have your
Amiga next to your Winmau bristleboard) comes the perfect solution...
"Synergy's Cricket Scorer" which features: Nice button driven
format for quick and easy entering of darts; Scores both Straight and
Cut Throat Cricket; Scores 1 to 4 players; Draws /'s X's & O's just
like the bar versions; Even draws little darts like the bar versions!
Author: John George
Path: New/game/2play/SCS/
==========
Washer ?.? An essential screen maintenance utility
An essential screen maintenance utility, this little gem makes sure the
inside of your screen stays nice and clean! This one goes way back...
but somehow never made it into the library. Binary only, washware.
Author: Simon Butcher
Path: New/game/gag/Washer/
==========
ITF 1.46 Infocom data file interpreter
Amiga port of ITF4.01. ITF stands for "Infocom Task Force"
There have been several ports of Infocom interpreters to the
Amiga, but none of this program. The interpreter supports
v1, v2, v3 (Zork1 to Stationfall), v4 (Trinity, Bureaucracy,
etc.) and v5 (Sherlock, Beyond Zork etc.) games. This is more
than any other freely distributable interpreter. With this
interpreter you can play ALL the games in the LTOI2 package
for the IBM PC, by copying the datafiles with CrossDOS or
similar, then just running this interpreter. Binary only.
Author: InfoTaskForce, amiga port by David Kinder
Path: New/game/role/ITF/
==========
TimelessEmpire 1.1 Interactive non-graphical fiction game
Demo version of a classic fantasy interactive fiction game with an
excellent parser that comes close to Infocom quality. The game allows
you to control five characters with different abilities.
Author: Rüdiger Hanke
Path: New/game/role/TimelessEmpire/
==========
Gladiator 1.0 Arena combat wargame, runs in WB window
Arena combat wargame that runs in WB window. Strategy game, similar to
a "chit" wargame or boardgame. You control one or more characters (which
can be magic users or fighters) and the computer controls an opposing team
of monsters. Play continues until only one side remains.
Author: Barney Blankenship
Path: New/game/think/Gladiator/
==========
ImagemsDemo ?.? Slide geometric pieces into proper place
Demo version of a game that appears to be very loosely based on the game
"Wangle" by Peter Händel. The object is to group the specified geometric
pieces into proper place by "pushing" them, thereby proceeding on to the
next level. Excellent graphics, very little English documentation, but
not difficult to figure out. Binary only.
Author: Brainwave Entertainment
Path: New/game/think/ImagemsDemo/
==========
Lines 2.2 OS friendly line drawing game
Tetris is dead --- Lines is the new addiction. Lines is an OS-friendly,
mouse-played game. The sole purpose is to draw as many lines as you can,
obeying the rules of course! Both PAL and NTSC versions, Documentation
in ANSI, DVI, and AmigaGuide formats.
Author: Mika Kortelainen
Path: New/game/think/Lines/
==========
MineSweeper 1.1 Another feature-filled "Mines" type game
A nice little implementation of the classic MineSweeper game which offers
the following features: Can resize the grid to any arbitrary size; Four
difficulty levels (Easy, Moderate, Difficult, Impossible); Can turn timer
on or off; Can have optional debris in the mine field; Can have an optional
head start to give you somewhere to start from; Has a "smiley face" (ala
PC-Windows version) which changes its expression depending on how you are
progressing; Saves a high score table of the top 10 "sweepers"; Brief
in-game instructions on how to play the game; Can open the game window on
any public screen; Written to take advantage of GadTools. Binary only.
Author: Martin Reddy
Path: New/game/think/MineSweeper/
==========
Montana 1.2 Solitaire card game for the WorkBench
A simple but rather addictive remotely "patience-like" card game.
It runs in a WB window and is perfect for those moments when you're
waiting for something else (like a modem download or a ray-trace or...)
to finish. Beware, this game is very addictive. :). Includes both
English and Finnish versions. Binary only.
Author: Mika Saastamoinen
Path: New/game/think/Montana/
==========
UChess 2.83 Nicely done Amiga port of GNU chess
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and
better Amiga systems. Eval/search and clock enhancements from
original gnu port.
Fully multitasking, automatically detects and supports 640X480X256
color AGA mode machines, and does not at any time BUSY wait. Supports
a variety of standard features such as load, save, edit board,
autoplay, swap sides, force move, undo, time limits, hints, show
thinking, and a supervisor mode that will allow two humans to play
with the computer acting as a "supervisor".
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: New/game/think/UChess/
==========
RDS 2.1 Single Image Random Dot Stereogram genr.
Single-Image-Random-Dot Stereogram generator. A random dot stereogram is
a picture that looks like snow on a TV. By training your eye muscles to
behave in a certain way, a 3-D image will magically appear. I do not know
the specific optical properties that cause this to work. All I know is
that it does.
Author: Ben Sutter
Path: New/gfx/3d/RDS/
==========
SIRDS_GEN 3.4 Single Image Random Dot Stereogram genr.
Single-Image-Random-Dot Stereogram generator. SIRDSs are "real"
three-dimensional pictures. The dots (which seem random) are calculated
in such a way that if you focus "behind" the picture (monitor,etc), you
will see a 3D pic with a real feeling of "depth". This version features:
Function plotting, and viewing as SIRDS; Free choice of screen-mode;
Scaling of the picture; Should run on Graphics cards too (not much tested,
but Picasso II is working); Automatic correction of the eyewidth to the
displaymode; Uses datatypes for reading the picture; 32-bit color
functions used; Uses a symmetric algorithm; Generation of "SIS" possible;
Flimmering, various settings possible, 3 different pattern-modes and more!
Author: Michael Mutschler
Path: New/gfx/3d/SIRDS_GEN/
==========
BabySnakes ?.? 352x440x5 anim - 5 snakes slither around
A 101 frame 352x440x5 raytraced animation of 5 small snakes that
slither around your screen in a continuous pattern.
Author: Bill Graham
Path: New/gfx/anim/Bill/BabySnakes
==========
Batworm ?.? 320x400x6 52 frame anim - winged worm
A 52 frame 320x400x6 raytraced animation of a worm with flapping wings.
Author: Bill Graham
Path: New/gfx/anim/Bill/BatWorm
==========
BumpyBalls ?.? 368x482x5 animation - flying balls
A very large (20Mb) 368x482x5 raytraced animation of several balls
flying around.
Author: Bill Graham
Path: New/gfx/anim/Bill/BumpyBalls
==========
Drip ?.? 384x482x6 42 frame anim - water drops
A 42 frame 384x482x6 raytraced animation of water dripping from a flat
surface into a puddle.
Author: Bill Graham
Path: New/gfx/anim/Bill/Drip
==========
EggFry ?.? 160x200x6 62 frame anim - 2 eggs frying
A 62 frame 160x200x6 raytraced animation of two eggs in a frying pan.
Author: Bill Graham
Path: New/gfx/anim/Bill/EggFry
==========
FollowMe ?.? 384x482x6 86 frame anim - bouncing ball
A 86 frame 384x482x6 raytraced animation of a ball bouncing around at
a high rate of speed.
Author: Bill Graham
Path: New/gfx/anim/Bill/FollowMe
==========
FruitAnim ?.? 368x482x6 152 frame anim, morphing fruit
Author: Bill Graham
Path: New/gfx/anim/Bill/FruitAnim
==========
GreenPeril ?.? 160x100x6 127 frame anim - tyranny peril
A 127 frame 160x100x6 raytraced animation of "tyranny".
Author: Bill Graham
Path: New/gfx/anim/Bill/GreenPeril
==========
Hinge ?.? 160x200x6 102 f. anim - concentric rings
A 102 frame 160x200x6 raytraced animation of concentric rings, each
rotating in opposite directions, around a ball.
Author: Bill Graham
Path: New/gfx/anim/Bill/Hinge
==========
IceCube ?.? 160x200x6 77 frame anim, melting icecube
A 77 frame 160x200x6 raytraced animation of a melting icecube on a
red and white checkerboard surface.
Author: Bill Graham
Path: New/gfx/anim/Bill/IceCube
==========
JellyBoxes ?.? 384x482x6 102 frame anim, rotating cubes
A 102 frame 384x482x6 raytraced animation of 5 multicolor rotating
cubes that appear to be made out of something with the consistency
jello.
Author: Bill Graham
Path: New/gfx/anim/Bill/JellyBoxes
==========
Lens ?.? 384x482x6 102 frame anim, moving lense
A 102 frame 384x482x6 raytraced animation of a lense moving over a
multicolored background with various patterns.
Author: Bill Graham
Path: New/gfx/anim/Bill/Lens
==========
MannyManta ?.? 384x482x6 102 frame anim - swimming ray
A 102 frame 384x482x6 raytraced animation of a swimming ray.
Author: Bill Graham
Path: New/gfx/anim/Bill/MannyManta
==========
Morph ?.? 160x200x6 302 frame anim - morphing objt
A 302 frame 160x200x6 raytraced animation of a rotating object that
morphs between several different shapes, including cylinder, cone,
and diamond.
Author: Bill Graham
Path: New/gfx/anim/Bill/Morph1
==========
Morph2 ?.? 384x482x6 153 frame anim - morphing objt
A 153 frame 384x482x6 raytraced animation of a rotating box that morphs
into a donut shape, blows apart into six orbiting balls, and then comes
back together again as a rotating box, in a continuous loop.
Author: Bill Graham
Path: New/gfx/anim/Bill/Morph2
==========
Morph3 ?.? 384x482x6 102 frame anim - morphing objt
A 102 frame 384x482x6 raytraced animation of a rotating donut like object
where the inside splits off like the rim of a tire, and morphs into a
ball that shrinks away to nothing.
Author: Bill Graham
Path: New/gfx/anim/Bill/Morph3
==========
Morph4 ?.? 384x482x5 132 frame anim - donut bulge
A 132 frame 384x482x5 raytraced animation of a bulge moving around
the inside of a donut, like a snake swallowing a rat.
Author: Bill Graham
Path: New/gfx/anim/Bill/Morph4
==========
Oinker ?.? 384x241x3 57 frame anim - feeding pigs
A 57 frame 384x241x3 animation of pigs feeding, that is a comment on
where the fruits of our labor go.
Author: Bill Graham
Path: New/gfx/anim/Bill/Oinker
==========
Pulse ?.? 160x100x6 252 frame anim - thorny sphere
A 252 frame 160x100x6 raytraced animation of a sphere with thorns,
over a moving background. (Hey, let's see *you* come up with a
better description!)
Author: Bill Graham
Path: New/gfx/anim/Bill/Pulse
==========
Ride ?.? 352x220x4 327 frame anim - objt on belt
A 327 frame 352x220x4 raytraced animation of an object shaped somewhat
like an iron on a single wheel, rolling along a roller coaster like
beltway, while various other geometric shaped objects fly around.
Author: Bill Graham
Path: New/gfx/anim/Bill/Ride
==========
RippleCube ?.? 384x482x6 152 frame anim - rotating cube
A 152 frame 384x482x6 raytraced animation of a rotating cube with
various shimmering surfaces with wildly colored patterns.
Author: Bill Graham
Path: New/gfx/anim/Bill/RippleCube
==========
RippleGrey ?.? 320x200x4 402 frame anim - rotating cube
A 402 frame 320x200x4 raytraced animation of a rotating greyscale
cube with various patterns on the surfaces and some other objects
surrounding it.
Author: Bill Graham
Path: New/gfx/anim/Bill/RippleGray
==========
RoundCandy ?.? 384x482x6 62 frame anim - dancing candy
A 62 frame 384x482x6 raytraced animation of two pieces of "round candy"
dancing on a disco like background.
Author: Bill Graham
Path: New/gfx/anim/Bill/RoundCandy
==========
SillyPutty ?.? 320x400x5 152 frame anim - ball of putty
A 152 frame 320x400x5 raytraced animation of an ugly looking "ball of
putty" that looks like it's trying to reproduce by dividing into two
balls.
Author: Bill Graham
Path: New/gfx/anim/Bill/SillyPutty
==========
SpaceCheezeBurger ?.? 384x482x6 101 frame anim - wierd burger
A 101 frame 384x482x6 raytraced animation of a most unappetizing
burger.
Author: Bill Graham
Path: New/gfx/anim/Bill/SpaceCheezeBurger
==========
TakoI ?.? 208x400x6 152 frame anim - skull & more
A 152 frame 208x400x6 raytraced animation of a rotating skull with a
waving tentacle growing out of the top of it.
Author: Bill Graham
Path: New/gfx/anim/Bill/TakoI
==========
ThanksGiving92 ?.? 160x200x6 101 frme anim, morphing turkey
A 101 frame 160x200x6 raytraced animation of a turkey that gets
beheaded and morphs into a roasted turkey, landing on a plate that
the hatchet morphs into.
Author: Bill Graham
Path: New/gfx/anim/Bill/ThanksGiving92
==========
TongueMonster ?.? 160x225x6 81 frame anim - frog monster
An 81 frame 160x225x6 raytraced animation of a frog like creature
with an oversized tongue.
Author: Bill Graham
Path: New/gfx/anim/Bill/TongueMonster
==========
Transit ?.? 160x200x6 127 frame anim - fly through
A 127 frame 160x200x6 raytraced animation of something like a ship flying
through a wormhole. Shades of Deep Space 9 ...
Author: Bill Graham
Path: New/gfx/anim/Bill/Transit
==========
TrickOrTreat ?.? 208x250x6 119 frame anim, Jack-O-Lantern
A 119 frame 208x250x6 raytraced animation of a "melting Jack-O-Lantern".
Author: Bill Graham
Path: New/gfx/anim/Bill/TrickOrTreat
==========
WarpoTheClown ?.? 240x300x6 101 frame anim - clown head
A 101 frame 240x300x6 raytraced animation of a warping clown head.
Author: Bill Graham
Path: New/gfx/anim/Bill/WarpoTheClown
==========
Wiggle ?.? 320x400x6 53 frame anim - skull & tongue
A 53 frame 320x400x6 raytraced animation of a skull with waving tentacles
growing out of it, and a long waving tongue.
Author: Bill Graham
Path: New/gfx/anim/Bill/Wiggle
==========
WormBall ?.? 208x250x6 76 frame anim - ball+tentacles
A 76 frame 208x250x6 raytraced animation of a rotating ball with
waving tentacles growing out of it.
Author: Bill Graham
Path: New/gfx/anim/Bill/WormBall
==========
Zapper ?.? 384x482x5 152 fr. anim - lightening ball
A 152 frame 384x482x5 raytraced animation of a rotating ball with
lightening bolts flashing between various towers on it's surface.
Includes sound.
Author: Bill Graham
Path: New/gfx/anim/Bill/Zapper
==========
GotaAnim ?.? Anim of a falling drop of water
This Mike Anim is 3rd Place winner from the 1st. Animation
contest made by the Mexican Amiga Magazine 'Posibilidades'.
Author: Miguel Angel Martinez Castillo
Path: New/gfx/anim/GotaAnim/
==========
RunnerAnim ?.? R3D v2.4 example anim of running legs
This anim shows the new Skeleton primative being used to animate a pair of
running legs. Each leg has two inverse kinematic methods acting on it.
One on the ankle and one on the toes. Setting up this kind of action
would have taken hours in older versions instead of the few minutes it
took to put this simple demonstration together. The results are by no
means perfect but it does show how powerful the new skeleton can be.
Author: Andy Jones
Path: New/gfx/anim/RunnerAnim/
==========
WavesHam ?.? HAM Anim of Soothing Twilight Waves
A HAM DIFF animation for playback with PlayDIFF, the freely distributable
player from MagicLantern. A Bit more ragged than the 24 bit version, but
nice on your monitor with the lights off. :)
Author: Chris Hurley
Path: New/gfx/anim/WavesHam/
==========
CharMap 1.0 2-Color selectable font ILBM2ASCII util
Yet another ILBM2ASCII program. This one is limited to 2-color ILBMs but
it can handle any (fixed-width) font you wish. You can also allow CharMap
to use ANSI's Reverse On/Off command for better results.
Author: Hanns Holger Rutz
Path: New/gfx/conv/CharMap/
==========
PicCon 2.20 Image Conversion utility for programmers
Short for "Picture Converter". This is a utility made for programmers,
which will convert IFF ILBMs (plus any picture format you've got support
for in your datatypes library) to an appropriate image format. This is
an essential stage mainly in the development of games, but is also useful
in development of other software (like demos, applications, etc.). Not
only whole pictures can be converted, but also parts of pictures can be
cut out to be saved as e.g. sprites or small bitplanes.
Author: Morten Eriksen
Path: New/gfx/conv/PicCon/
==========
Iconian 1.97ß Icon editor that supports OS3.0 funcs.
An icon editor with all the functions of IconEdit under OS3.0, plus more.
Features: Support for sizable windows and custom fonts; Multiple undos;
Appwindows; Custom magnification levels; Up to 256 colors; 3.x palette
sharing; RGB color editing; Integer scaling of oversized brushes; Optional
remapping of IFFs to screen colors; Can save 8 plane icons which stay
"normal" regardless of screen depth; Full range of drawing tools including
beveled boxes; Recolors 1.3 icons; Clipboard support; Extensive keyboard
support; Ability to cut and paste brushes; Drawing with text, including
selectable font and styles; 100% system supported, no external libraries
required.
Author: Chad Randall
Path: New/gfx/edit/Iconian/
==========
Mand2000D 1.200 Demo of a revolutionary fractal program
Demo version of a revolutionary fractal program that makes it far easier
to explore the Mandelbrot set. Mand2000 is compatible with all Amigas.
It has separate calc routines that have been optimized for the 68000,
68020, 68030, 68040 & 68881 processors respectively. It automatically
detects these to ensure maximum performance. Mand2000 also makes full
use of AGA graphics when available. A number of enhancements since the
original demo version. Because of its release on CDROM, this version
also contains many more examples, demos, and animations than previously
released floppy disk distributions.
Author: Cygnus Software
Path: New/gfx/fract/Mand2000D/
==========
VideoTitler 1.15 Create Title/Credits for your own video
Generates professional looking TV titles and credits for your own
videos. Outstanding abilities are very smooth scrolling, color slides
(AGA-support), and usage of colorfonts. Binary only,
Author: Andreas Ackermann
Path: New/gfx/misc/VideoTitler/
==========
SuperView 2.1 Graphics Viewer/Converter/ScreenGrabber
A localized Graphics Viewer for the superview.library, with ARexx-Support,
GUI, Online-Help and many other features. Converting of graphics and
"Screen-Grabbing" is also possible. When used with the superview.library
V3.6 the following file formats and graphic displays are supported:
File Formats - IFF-ILBM, IFF-ACBM, PCX, GIF, BMP (Windows), TIFF, FBM
(Unix), IMG (GEM), WPG (WordPerfect), C64 (Koala,Doodle), SVO (own Format)
and all OS3-Datatypes! Displays: - ECS, AGA, EGS-Cards.
Author: Andreas Ralph Kleinert
Path: New/gfx/show/SuperView/
==========
SuperViewLib 3.6 Lib for graphics loading/saving/display
A shared library system for loading, saving and displaying of various
(potentially unlimited) Graphic File Formats via Datatype like sub
libraries (SVObjects). Supports Graphic Cards/Framebuffers via various
(potentially unlimited) external Driver-Libraries (SVObjects). Included
SVObjects: - IFF-ILBM, IFF-ACBM, PCX, GIF, BMP (Windows), TIFF, FBM (Unix),
IMG (GEM), WPG (WordPerfect), C64 (Koala,Doodle), SVO (own Format) and all
OS3-Datatypes! Included SVDrivers: - ECS, AGA, EGS-Cards.
Author: Andreas Ralph Kleinert
Path: New/gfx/show/SuperViewLib/
==========
CVTS 1.0 The Complete Video Test System
"The Complete Video Test System" is a collection of 20 test patterns
(displayable with any IFF animation viewer) that can be used to evaluate
monitors, TV sets, VCRs, and other NTSC video equipment. CVTS is easy to
use, with the documentation presented in clear, non-technical language.
Many of the tests are unique, and can be found nowhere else. A shareware
contribution of only $5 gets you a viewing filter which is used with the
Colorbars test signal to precisely adjust TVs and monitors.
Author: Dave Muse
Path: New/hard/test/CVTS/
==========
Apple2000 ?.? Premier Apple ][ emulator for the Amiga
"Apple 2000" is the premier Apple ][ emulator for the Amiga computer.
At its current level it accurately emulates a 64K Apple ][+, including:
6502 CPU; ALL video modes (Text, LoRes, HiRes, Mixed modes, etc); 16k RAM
card (64k computer); 5¼" disk drive (via disk images); Two button joystick;
Keyboard; Sound. The emulation also runs in a completely system friendly
manner, multitasking properly with other programs. The two main goals were
speed and accuracy. This was accomplished by hand coding the emulator in
100% machine language, optimization via instruction cycle analysis, and
painstaking attention to Apple hardware details. Requires Apple ][ ROM
image & disk controller ROM image.
Author: Kevin Kralian
Path: New/misc/emu/Apple2000/
==========
cP 4.2 Data plotting program for 2D data
A data plotting program capable of plotting two dimensional data in both
linear or log space. The program runs from either the CLI or Workbench.
There is no limit to the number of points that the program can load except
the amount of ram on your system. There is also no limit to the number of
sets. cP creates a public screen, so you can open other applications on
its' screen. This version of cP also sports an AREXX interface for almost
any function.
Author: Chris Conger
Path: New/misc/math/cP/
==========
PowerCalc 1.50 Optimized WB 2D graphing calculator
A workbench 2D graphing calculator optimized for 68040 systems. It
basically graphs functions of the form y=f(x). The program features
grab and drag type realtime scrolling, just click with the left mousebutton
on the graph paper and drag the page around to view different areas of the
graph.
Author: Roger Uzun
Path: New/misc/math/PowerCalc/
==========
HD_Frequency 38.076 Record sound samples to hard drive
Release 2 of a harddisk recording system for 8 bit samplers. Many new
brilliant features, new modular GUI conception. Improved FourTrack cpu
replay routine (68030+) for best results. Replay now works >30 kHz.
68020+ specific versions included. Binary only
Author: Michael Bock
Path: New/mus/misc/HD_Frequency/
==========
DeliTracker 2.01 Flexible soundplayer for many formats
A highly flexible soundplayer which supports many sound formats. The
replay routines for the common formats ProTracker, NoiseTracker,
SoundTracker 15 and 31 inst. and StarTrekker without AM sounds, are
built within DeliTracker. Additional players can be loaded from disk.
DeliTracker is NOT a Sampler, Digitizer, MIDI sequencer nor a song
editor. It is only meant to play music modules in a very comfortable
way. Here are some reasons for using DeliTracker: System friendly and
multitasks happily; Highly expandable due to modular concept; Allocates
the sound channels; Supports xpkmaster.library for decrunching; Correct
play speed in PAL/NTSC (uses timerdevice); Works well with serial.device;
Modulelists; ARexx; PubScreen support; Hotkey (Commodity); Appwindow,
modules can be played by simply dropping the module icon (or even a hole
directory) into the mainwindow; Written in 100% Assembler. Binary only.
Author: Peter Kunath, Frank Riffel
Path: New/mus/play/DeliTracker/
==========
SpeakTimeCX 1.2 Have the system time spoken by hotkey
A simple commodity, that once activated, will allow you to have the
system time spoken through the narrator.device at the touch of a hotkey.
Author: Gary Walker
Path: New/os20/cdity/SpeakTimeCX/
==========
SummaDriver 2.01 Driver for Summagraphic digitizer tablet
This Commodity enables you to use the Summagraphic digitizer tablet
with your Commodore Amiga. The tablet can be used together with the
mouse (or without it) as a direct input medium. Therefore, the
driver can be used together with (nearly) any software.
Author: Joop van de Wege
Path: New/os20/cdity/SummaDriver/
==========
Wacom 1.10 Wacom tablet driver, controls Amigamouse
This Commodity enables you to use a pressure sensitive digitizer tablet
from Wacom with your Commodore Amiga. The tablet can be used together
with the mouse (or without it) as a direct input medium. Therefore, the
driver can be used together with (nearly) any software. Furthermore the
(pressure-sensitive) data provided by the tablet can be exported in custom
applications using a documented software interface. Now directly supports
the complete Wacom IV comandset and lets you define your own working area
on the tablet. Includes german localization.
Author: Roland Schwingel
Path: New/os20/cdity/Wacom/
==========
BreakName 37.1 Send break to processes by filename
An addition to the well known C:Break command. It may break CLI processes
by issuing either the complete path+filename, or simply the filename of the
process to break. Useful for breaking from within scripts.
Author: Kai Iske
Path: New/os20/cli/BreakName/
==========
CLIExchange 1.4 A CLI version of standard Exchange util
A 584 byte CLI replacement for the standard CBM Exchange utility. The
only difference is that Exchange has a graphical user interface while
CLIExchange has been designed to be called from CLI so it can be used
within scripts, menus, docks or hotkeys.
Author: Gaël Marziou
Path: New/os20/cli/CLIExchange/
==========
ClockTool 1.1 Manipulate battery and/or system clocks
A simple CLI utility to perform operations on the battery-backed-up and/or
system clock, e.g. set date/time of either, display either/both, set one
from the other, increment, and log. Most of these features, particularly
those accessing the battery-backed-up clock, are not available using
current AmigaDos commands.
Author: Gary Duncan
Path: New/os20/cli/ClockTool/
==========
MonitorInfo 37.4 Inspect various properties of a monitor
A small utility that lets you inspect various properties of a monitor
in the AMIGA's monitor database, such as scan rates, sync timings and
polarity, and much more. CLI only.
Author: Gregor S. M. Kuhlmann
Path: New/os20/cli/MonitorInfo/
==========
Move 1.10 Unix type Move command
This is not just another Move command it features
more: Recursive directory movements (including
creation of destination dir), pattern support, and
command line flags like those known from e.g.
C:Rename...and many, many more
Author: Kai Iske
Path: New/os20/cli/Move/
==========
MPatch 37.4 Inspect various properties of a monitor
A small utility to change timing and polarity of the sync signals in the
AMIGA's monitor database. Can make the DoublePAL, DoubleNTSC and Super72
monitors a bit more useful, and fixes some sync'ing problems with the C=
1960 and older VGA multiscans. CLI only.
Author: Gregor S. M. Kuhlmann
Path: New/os20/cli/MPatch/
==========
SSearch 1.3 Fast replacement for AmigaDOS 'search'
Does nearly the same thing as the AmigaDOS's search command but faster.
Example: searching for "foobar" in the C= Autodocs (plus some other
Autodocs, 82 files, 1937 KBytes) requires 73 seconds with search and
15 seconds with ssearch on the author's machine (A3000/030-25). SSearch
has two additional features compared to search: you can search case
sensitive, which is even faster than case insensitive, and you can switch
off printing of file names.
Author: Stefan Sticht
Path: New/os20/cli/SSearch/
==========
SSplit 1.3 Split large files in smaller ones
A small utility that allows you to split one big file into several small
files. Useful for splitting up large files for transporting or storing
on floppies. Includes templates to split files to the exact size for
storing on OFS, FFS, and low and high density MSDOS disks.
Author: Stefan Sticht
Path: New/os20/cli/SSplit/
==========
Usage 1.06 Extended "du" (disk usage) type command
Similar to the UNIX "du" (disk usage) command, this program has more options,
mainly the ability to make comparisons and return WARN if the given amount has
been exceeded. Supports wildcards.
Author: Janne Kiiskilä
Path: New/os20/cli/Usage/
==========
FDB 1.3 Quickly locate files/dirs with database.
UDB generates a database of your files at different places, e.g. your
hardisks, CD-ROMs, network machines, ...
FDB is able to scan this database to find dirs/files very fast.
LDB lists a database.
Based on the same databases of FindDB, UpdateDB
V2.1 © 1989 - 1992 by Larry Phillips & Martin Steppler,
but enhanced:
- multi databases
- amiga style pattern
- amiga template arguments
- more commands
Changes to 1.3:
- bugs corrected
- udb: new option "AV=AvoidPaths", define paths, which are not scanned
- new program 'ldb' to list a database
- documentation: .guide & .doc
- german documentation
- fdb: 'DB=DataBase/K' can contain a pattern to select several databases
Author: Klaus Melchior
Path: New/os20/util/FDB/
==========
Recall 2.2 Utility to help you remember events
Do you keep forgetting about birthdays, anniversaries and other important
events? Well, there are plenty of public domain products on the market
that will prevent that from happening. But, do you also want to: Keep
track of the remaining days to important events? Keep track of the days
since important events happened? Autostart certain programs depending on
the date and time? Be reminded every # day (eg. every 14th day)? Be
reminded # days in advance or after the event? Be reminded with
requesters, alerts or practically anything that can be displayed on an
Amiga monitor? Display unlimited lines of text in the same requester/
alert? Recall does all this plus much more!
Author: Ketil Hunn
Path: New/os20/util/Recall/
==========
WB2Stuff ?.? WB2 icons, presets, and IFF Images.
Some miscellaneous WorkBench stuff. Includes a couple of IFF pictures,
some pattern presets and some 4-color icons. The icons are similar to
the standard WB2.0 icons but meant to have their purpose more "intuitively
obvious".
Author: John E. Perry, ///
Path: New/os20/wb/WB2Stuff/
==========
WBFlash 2.1 Color-cycle active window or WorkBench
A small program that allows you to easily create nice colourcycles
on the Workbench screen. WBFlash now also supports AGA chipset for
greatly improved performance. Both Swedish and English versions are
included. Binary only.
Author: Thomas Pettersson
Path: New/os20/wb/WBFlash/
==========
Adrift ?.? Ray traced 736x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Adrift.jpg
==========
AlienBladder ?.? Ray traced 768x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/AlienBladder.jpg
==========
Batworm ?.? Ray traced 768x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Batworm.jpg
==========
Bills_World ?.? Ray traced 768x482 jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Bills_World.jpg
==========
Braids ?.? Ray traced jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Braids.jpg
==========
Brainship ?.? Ray traced jpeg by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Brainship.jpg
==========
Butterfly ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Buttrfly.jpg
==========
Candy1 ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Candy1.jpg
==========
Candy2 ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Candy2.jpg
==========
CaptainNed ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/CaptainNed.jpg
==========
Chamber ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Chamber.jpg
==========
Crossing ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Crossing.jpg
==========
Dandelion ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Dandelion.jpg
==========
Escape ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Escape.jpg
==========
Fingercows ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Fingercows.jpg
==========
Gardenwalk ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Gardenwalk.jpg
==========
Guardian ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Guardian.jpg
==========
Heads ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Heads.jpg
==========
Jumble ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Jumble.jpg
==========
Lilypond ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Lilypond.jpg
==========
Lurker ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Lurker.jpg
==========
Marbles ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Marbles.jpg
==========
Metalpuddle ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Metalpuddle.jpg
==========
Moodswing ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Moodswing.jpg
==========
NewArrival ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/NewArrival.jpg
==========
Oddjob ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Oddjob.jpg
==========
ParfumBttls ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/ParfumBttls.jpg
==========
Pinkscape ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Pinkscape.jpg
==========
Pods ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Pods.jpg
==========
RunePort ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/RunePort.jpg
==========
SeaGlow ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/SeaGlow.jpg
==========
SeaSnouts ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/SeaSnouts.jpg
==========
SnakeRoom ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/SnakeRoom.jpg
==========
SpaceDragon ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/SpaceDragon.jpg
==========
Spellbound ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Spellbound.jpg
==========
Spinners ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Spinners.jpg
==========
StrangeBrew ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/StrangeBrew.jpg
==========
Summertime ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Summertime.jpg
==========
T2Cow ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/T2Cow.jpg
==========
Tadpoles ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Tadpoles.jpg
==========
Tako ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Tako.jpg
==========
Throneroom ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Throneroom.jpg
==========
Tigership ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Tigership.jpg
==========
TongueMonster ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/TongueMonster.jpg
==========
TrickOrTreat ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/TrickOrTreat.jpg
==========
Visitation ?.? Ray traced jpeg picture by Bill Graham.
A ray traced picture by Bill Graham, in jpeg format.
Author: Bill Graham
Path: New/pix/bill/Visitation.jpg
==========
AdmitOneHAM ?.? HAM raytrace of TRex going to the movies
It's the end of 93 and I had a good Xmas. Things are fun, my
motorcycle is happily aproaching the 150,000 mile mark and Life is good
<accept i still have no par.. i gotta get one> Anyway I re rendered
this image tons of times, trying to get the reflection right...lots of
input from people, and NO the dinosaur isnt INSIDE the building...
This is my new T Rex and ive added lots of details, you cant see most of
them but ive got a great little rendering popping around in my head ill
have done soon... BTW Jurrassic park is copyright steven speilberg and
amblin entertainment i believe... DONT SUE!!! Im not trying to make money
on this one B) hehehheeh Special thanx to Scotte for the Fonts and the jpark
logo. Also comments from steve/Dax and thb...
Once again, i model everything i make,and I Dont release my models..
Also look for IceAge,SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,Milano,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke, StefanB, spamgod, elecwnch, redwine and
-=-=>THB<=-=-
<long story but he better notice this>
B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/AdmitOne.ham
==========
AdmitOneJPG ?.? JPG raytrace of TRex going to the movies
AdmitOne.JPG and this AdmitOneJPG.readme
It's the end of 93 and I had a good Xmas. Things are fun, my
motorcycle is happily aproaching the 150,000 mile mark and Life is good
<accept i still have no par.. i gotta get one> Anyway I re rendered
this image tons of times, trying to get the reflection right...lots of
input from people, and NO the dinosaur isnt INSIDE the building...
This is my new T Rex and ive added lots of details, you cant see most of
them but ive got a great little rendering popping around in my head ill
have done soon... BTW Jurrassic park is copyright steven speilberg and
amblin entertainment i believe... DONT SUE!!! Im not trying to make money
on this one B) hehehheeh Special thanx to Scotte for the Fonts and the jpark
logo. Also comments from steve/Dax and thb...
Once again, i model everything i make,and I Dont release my models..
Also look for IceAge,SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,Milano,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke, StefanB, spamgod, elecwnch, redwine and
-=-=>THB<=-=-
<long story but he better notice this>
B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/AdmitOne.jpg
==========
AlienHAM ?.? HAM of raytraced Alien
Okay, so I liked the movie, okay?!?!?! Anyway... this was a cool
ting to model, only took a day, but was real fun to play with... I do so
hopeif H.R. Giger ever see's this he likes it.. And i hope you like it also!
It took 16 hours to raytrace, and 18 megs of ram.. i need Vmem for
the 040!!! ahem...
Included: Alien.HAM and this AlienHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Alien.ham
==========
AlienJPG ?.? JPG of raytrace Alien
Okay, so I liked the movie, okay?!?!?! Anyway... this was a cool
ting to model, only took a day, but was real fun to play with... I do so
hopeif H.R. Giger ever see's this he likes it.. And i hope you like it also!
It took 16 hours to raytrace, and 18 megs of ram.. i need Vmem for
the 040!!! ahem...
Included: Alien.jpg and this AlienJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Alien.jpg
==========
Alien3HAM ?.? HAM raytrace of a profile of the Alien
I got several requests of more views of my Alien... so here they are!
Included: Alien3.HAM and this Alien3HAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Alien3.ham
==========
Alien3JPG ?.? JPG raytrace of a profile of the Alien
I got several requests of more views of my Alien... so here they are!
Included: Alien3.jpg and this Alien3JPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Alien3.jpg
==========
AnguishHAM ?.? HAM raytraced dragon and moon
Yes.. the dragons juuust keep coming.. hehehehe ooh well..
I'm not sick of them juuust yet.... altho some new whales,
neat seahorses etc are comeing up soon... anyway hope you like
em take care!
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish.HAM and this Anguish.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Anguish.ham
==========
AnguishJPG ?.? JPG raytraced dragon and moon
Yes.. the dragons juuust keep coming.. hehehehe ooh well..
I'm not sick of them juuust yet.... altho some new whales,
neat seahorses etc are comeing up soon... anyway hope you like
em take care!
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish.jpg and this Anguish.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Anguish.jpg
==========
Anguish2HAM ?.? HAM of a raytraced dragon and Earth
The original Anguish got alot of praise, and i fooled with it and made
some changes... and I asked for a vote on IRC and well... Here it is,
I hope at least one person likes it, if so, then it's served its purpose.
SPECIAL Thanx to NASA for the image of the earth and ILL for finding it
and giving it to me... also Steve Worleys ESSENCE for the rock bumps and
the neato Earth clouds..B)
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish2.HAM and this Anguish2HAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish,Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Anguish2.ham
==========
Anguish2JPG ?.? JPG of a raytrace dragon and Earth
The original Anguish got alot of praise, and i fooled with it and made
some changes... and I asked for a vote on IRC and well... Here it is,
I hope at least one person likes it, if so, then it's served its purpose.
SPECIAL Thanx to NASA for the image of the earth and ILL for finding it
and giving it to me... also Steve Worleys ESSENCE for the rock bumps and
the neato Earth clouds..B)
Ive started spliting the jpegs and the HAM's in seperate lha
files to keep the files dloadable for people with under 9600 baud
Included: Anguish2.jpg and this Anguish2JPEG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish,Chimera2,Chimera,Avarice2.jpg,Avarice.jpg,
LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Stargazer,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all
the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Anguish2.jpg
==========
AvariceHAM ?.? HAM raytrace of dragon
So I like Dragons!!! So what!! dont get on my case about it.. B)
well this baby took a while.... but i had the time this time... cause
While I made it, and while I'm writeing this Ive got doctors orders
to stay put.. but he didnt say i couldnt work on my raytraces B) B)
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Avarice.ham
==========
AvariceJPG ?.? JPEG raytrace of dragon
So I like Dragons!!! So what!! dont get on my case about it.. B)
well this baby took a while.... but i had the time this time... cause
While I made it, and while I'm writeing this Ive got doctors orders
to stay put.. but he didnt say i couldnt work on my raytraces B) B)
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Avarice.jpg
==========
Avarice2HAM ?.? JPEG and HAM raytraced dragon closeup
I got several.. well.. 12 requests for a closeup of my dragon...
So hear it is!!! Avarice2, the revenge of Avarice.... Ahem...
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
I Want VMEM for the 040!!!!!!!
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Avarice2.ham
==========
Avarice2JPG ?.? JPEG raytraced dragon closeup
I got several.. well.. 12 requests for a closeup of my dragon...
So hear it is!!! Avarice2, the revenge of Avarice.... Ahem...
The dragon is the most detailed life form object ive made yet,
and takes over 1.4 meg's of disk space to store... <the anims show
more of the muscles i added from diffrent angles, or maybe i will trace
this beast some nice single frames from diffrent dirrections...>
Anyway i wanted to add more detail.. but when my machine started
traceing on only 120K free i thought ide reached its limits.. heheh
I Want VMEM for the 040!!!!!!!
Special thanx go to Steve Worley and his great Essence textures..
<The dragon is viened marble>
And Stargazer for the great name suggestion... B)
Included: Avarice.jpg, Avarice.ham and this Avarice.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Avarice2.jpg
==========
AwakeningHAM ?.? HAM raytrace, clean and well lit
This ones a keeper! hahhaha.. Im rendering it for posters also.. well
this one was MADE for posters, but i figured why not let some people see
what their missing? hahhahaha... this one i traced like 30 times to get the
dang lighting correct... it even looks okay in HAM... hehehehe
Included: Awakeing.HAM and this AwakeningHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Awakening.ham
==========
AwakeningJPG ?.? JPEG raytrace, clean and well lit
This ones a keeper! hahhaha.. Im rendering it for posters also.. well
this one was MADE for posters, but i figured why not let some people see
what their missing? hahhahaha... this one i traced like 30 times to get the
dang lighting correct... it even looks okay in HAM... hehehehe
Included: Awakeing.jpg and this AwakeningJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Awakening.jpg
==========
BattleHAM ?.? HAM fight avarice VS firebreather
Yea haw! this frame has been rendered in Outrageous size
along with others for long awaited posters!!! now if i can just find
a place for cheap 4 color sperations and printing.. <i can Dream cant i?>
So if you can help me there, Ide greatly apreciate it!!!!! hope you like
this one!!!!
Included: Battle.HAM and this BattleHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Battle.ham
==========
BattleJPG ?.? JPEG fight avarice VS firebreather
Yea haw! this frame has been rendered in Outrageous size
along with others for long awaited posters!!! now if i can just find
a place for cheap 4 color sperations and printing.. <i can Dream cant i?>
So if you can help me there, Ide greatly apreciate it!!!!! hope you like
this one!!!!
Included: Battle.jpg and this BattleJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Battle.jpg
==========
BeautifulBlueHAM ?.? 768x482 HAM Imagine raytrace
Thats it.. im INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: BeautifulBlue.jpeg, BeautifulBlue.ham and this
BeautifulBlue.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. These Whales inspired me when i was watching
the Killer whales eat a mother and pup off the coast a couple miles from my
home... These were Humbacks, BUT It got me thinking of whales..
Thanx and love To my girlfriend Trena for Nameing thise piece
So here are my blue whales... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BookLamp DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/BeautifulBlue.ham
==========
BeautifulBlueJPG ?.? 768x482 HAM Imagine raytrace
Thats it.. im INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: BeautifulBlue.jpeg, BeautifulBlue.ham and this
BeautifulBlue.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. These Whales inspired me when i was watching
the Killer whales eat a mother and pup off the coast a couple miles from my
home... These were Humbacks, BUT It got me thinking of whales..
Thanx and love To my girlfriend Trena for Nameing thise piece
So here are my blue whales... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BookLamp DragonDreams, Tyrell, Nghtprey,
Nghtwind,Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/BeautifulBlue.jpg
==========
BookLampHAM ?.? 384x482 HAM raytrace
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Booklamp.jpeg, Booklamp.ham and this Booklamp.readme
Well here i am, once again flooding the new with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. This is my shot for more realism...
Watch out for my Demon images, Ive been experimenting with hell,
nightmarish raytraces with evil undertones... Look for em in the near
future!!!! Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/BookLamp.ham
==========
BookLampJPG ?.? 768x482 JPEG raytrace
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Booklamp.jpeg, Booklamp.ham and this Booklamp.readme
Well here i am, once again flooding the new with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. This is my shot for more realism...
Watch out for my Demon images, Ive been experimenting with hell,
nightmarish raytraces with evil undertones... Look for em in the near
future!!!! Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, BookLamp.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/BookLamp.jpg
==========
CastlRok ?.? Imagine rendered picture
Well... Some people call me nuts....
This File Castlrok.lzh Includes 2 files... the Jpeg'd image,
and this file Castlrok.txt Please dont change,convert,or do anything
to the text file or the images... Thanx!!! Its not nice to call
other people art your own <Ive had this problembefore>
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'> or on usenet Guardian@Netcom.com
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Well, please keep these files intact! dont convert them and re spread
them in any other versions, and Leave me a message at the mission if you
like my work!!!!
take care,
Andrew Denton
Guardian@Netcom.com
Author: Andrew Denton
Path: New/pix/guard/CastlRok.jpg
==========
CheckMateHAM ?.? HAM raytrace of a twisted chess board
Well alot of people do chess sets, this is my version.. hehehehe
sure beats standard old lathed pieces!!! hehehhe Anyway, I hope my humor
isnt lost, and that everyone realizes just what a sick puppy I am B)
Included: CheckMate.HAM and this CheckMateHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/CheckMate.ham
==========
CheckMateJPG ?.? JPEG raytrace of a twisted chess board
Well alot of people do chess sets, this is my version.. hehehehe
sure beats standard old lathed pieces!!! hehehhe Anyway, I hope my humor
isnt lost, and that everyone realizes just what a sick puppy I am B)
Included: CheckMate.jpg and this CheckMateJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/CheckMate.jpg
==========
ChimeraHAM ?.? HAM raytrace of dragon in jungle
Alright... So i like dragons, okay? anyway, this is a frame from
an animation... the dragon snores and looks up as a dragonfly buzzes
buy.... then goes pack to sleep... ive been working on morphing the body
into the correct version of breathing...
I Want VMEM for the 040!!!!!!!
Included: Chimera.jpg, Chimera.ham and this Chimera.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice2.jpg,Avarice.jpg,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Chimera.ham
==========
ChimeraJPG ?.? JPEG raytrace of dragon in jungle
Alright... So i like dragons, okay? anyway, this is a frame from
an animation... the dragon snores and looks up as a dragonfly buzzes
buy.... then goes pack to sleep... ive been working on morphing the body
into the correct version of breathing...
I Want VMEM for the 040!!!!!!!
Included: Chimera.jpg, Chimera.ham and this Chimera.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice2.jpg,Avarice.jpg,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Chimera.jpg
==========
Chimera2HAM ?.? HAM trace, dragon over mystic sea
Well everyone liked chimera so much, as i work my butt off on this
huge animation... why? why? im releasing another frame from the anim
I Want VMEM for the 040!!!!!!!
Included: Chimera2.jpg, Chimera2.ham and this Chimera2.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Chimera2.ham
==========
Chimera2JPG ?.? JPEG trace, dragon over mystic sea
Well everyone liked chimera so much, as i work my butt off on this
huge animation... why? why? im releasing another frame from the anim
I Want VMEM for the 040!!!!!!!
Included: Chimera2.jpg, Chimera2.ham and this Chimera2.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 3 files is this orginial file, Chimera.lzh
<Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf and all the other irc'ers
hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Chimera2.jpg
==========
DragonDreamsHAM ?.? 768x482 HAM Imagine rendered picture
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Dragondreams.jpeg, Dragondreams.ham and this Dragondreams.readme
It was rendered under Imagine 2.0 with tons of love of and insanity...
<those of you that have tried to make truly organic shapes can feel for that
statement> BUT anyhow, DragonDreams.jpeg is a 768X482 image, 24 bit...
DragonDreams.ham is a scalled down version for those that have been complain
ing about the fact they cant read jpeg... <get adpro 2.0 guys, its worth
the bucks!> Anyhow the dragon itself is an object that takes close to 10
megs of ram in my 040 ITSELF and that damn thing is still growing in detail.
<Alright, ive already admited insanity> Well there will be better versions
in the near future, but under many demands from people on IRC and Netmail
I released this one... Its already one of my favorites.. and if you like it,
SEND ME MAIL! Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams.lzh <Amilek,amico,ill,xanadude,ubyte and
all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/DragonDreams.ham
==========
DragonDreamsJPG ?.? 768x482 JPEG Imagine rendered picture
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: Dragondreams.jpeg, Dragondreams.ham and this Dragondreams.readme
It was rendered under Imagine 2.0 with tons of love of and insanity...
<those of you that have tried to make truly organic shapes can feel for that
statement> BUT anyhow, DragonDreams.jpeg is a 768X482 image, 24 bit...
DragonDreams.ham is a scalled down version for those that have been complain
ing about the fact they cant read jpeg... <get adpro 2.0 guys, its worth
the bucks!> Anyhow the dragon itself is an object that takes close to 10
megs of ram in my 040 ITSELF and that damn thing is still growing in detail.
<Alright, ive already admited insanity> Well there will be better versions
in the near future, but under many demands from people on IRC and Netmail
I released this one... Its already one of my favorites.. and if you like it,
SEND ME MAIL! Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams.lzh <Amilek,amico,ill,xanadude,ubyte and
all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/DragonDreams.jpg
==========
DragonDreams2HAM ?.? HAM raytraced dragon
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: DragonDreams2.jpeg, DragonDreams2.ham and this DragonDreams2.readme
Well here i am, once again flooding the new with my artwork...
Everyone seems to enjoy my dragons.. and so do I.. and hear is another
shot of the same dragon.. but if you notice some strange striations,
look at DragonDreams the original.. youll notice from this new shot
the camera is inside one of the water pyramids... I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams2.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/DragonDreams2.ham
==========
DragonDreams2JPG ?.? JPEG raytraced dragon
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: DragonDreams2.jpeg, DragonDreams2.ham and this DragonDreams2.readme
Well here i am, once again flooding the new with my artwork...
Everyone seems to enjoy my dragons.. and so do I.. and hear is another
shot of the same dragon.. but if you notice some strange striations,
look at DragonDreams the original.. youll notice from this new shot
the camera is inside one of the water pyramids... I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, DragonDreams2.lzh <Amilek,amico,ill,xanadude,ubyte,zop
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/DragonDreams2.jpg
==========
DragonSongHAM ?.? HAM Lightwave 3.0 dragon anim frame
Included: DragonSong.HAM and this DragonSongHAM.readme
Yeeeaha!!!!! This if my first release useing Lightwave 3.0 and
I love it!!! Altho i might use imagine for more modeling, I like the
forms editor, and to model while my other machines are rendering. Now
I have an older toaster in my 3000/040 and a Toaster 4000 in a 4000!
now if i can just get the older toaster version, anims will be much
faster in apearence.. a tiny mpeg of this will soon be out, with the
help of the briliant and lovable mlelstv/Michael van Elst.
I uses these new toys... Motion blur+lensflare+fast moving light= comets!
also the depth of field, shadowmaping and this wasnt traced! Yea!!!!
All and all, the image took no time at all to generate, but the super
hi antialiasing took things down alot. Anyway, Take care!!!!!!!!
Once again, i model everything i make,and I Dont release my models..
Also look for Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,GutterWar
Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/DragonSong.ham
==========
DragonSongJPG ?.? JPEG Lightwave 3.0 dragon anim frame
Included: DragonSong.jpg and this DragonSongJPG.readme
Yeeeaha!!!!! This if my first release useing Lightwave 3.0 and
I love it!!! Altho i might use imagine for more modeling, I like the
forms editor, and to model while my other machines are rendering. Now
I have an older toaster in my 3000/040 and a Toaster 4000 in a 4000!
now if i can just get the older toaster version, anims will be much
faster in apearence.. a tiny mpeg of this will soon be out, with the
help of the briliant and lovable mlelstv/Michael van Elst.
I uses these new toys... Motion blur+lensflare+fast moving light= comets!
also the depth of field, shadowmaping and this wasnt traced! Yea!!!!
All and all, the image took no time at all to generate, but the super
hi antialiasing took things down alot. Anyway, Take care!!!!!!!!
Once again, i model everything i make,and I Dont release my models..
Also look for Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,GutterWar
Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,
Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/DragonSong.jpg
==========
EmbraceHAM ?.? HAM raytrace of a loving embrace
Included: Embrace.HAM and this EmbraceHAM.readme
Ahem... my monitor is still in the shop, 7 weeks now, and my syquest
just blew up... ooh well.. but thanx to parnet, i was able to use some
of the Hard drives on my 2000... Ahhh life is good... Soon i hope to
have a toaster and Lightwave 3.0 in my 3000... <dream dream dream> If
you like this or any previous traces, please write.. its nice to feel
loved/appreciated ... ahem... no hate mail please.. I try to keep up
and reply to all my Email...
Once again, i model everything i make,and I Dont release my models..
Also look for Power,Awakening,TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Embrace.ham
==========
EmbraceJPG ?.? JPEG raytrace of a loving embrace
Included: Embrace.jpg and this EmbraceJPG.readme
Ahem... my monitor is still in the shop, 7 weeks now, and my syquest
just blew up... ooh well.. but thanx to parnet, i was able to use some
of the Hard drives on my 2000... Ahhh life is good... Soon i hope to
have a toaster and Lightwave 3.0 in my 3000... <dream dream dream> If
you like this or any previous traces, please write.. its nice to feel
loved/appreciated ... ahem... no hate mail please.. I try to keep up
and reply to all my Email...
Once again, i model everything i make,and I Dont release my models..
Also look for Power, Awakening, TempleFinal, Temples, GreatWhite,
GutterWar.Battle, MegaPtera, CheckMate, Kiss, Alien, Orca, Knowledge,
Anguish2, Anguish, Chimera2, Chimera, Avarice2, Avarice, LivingRoom,
DragonDreams2, DragonDreams, Tyrell, Nghtprey, Nghtwind, Castlrok,
Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it, SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Embrace.jpg
==========
EmeraldHAM ?.? HAM raytrace of dragon on Emerald Isle
Dragons and more dragons? when will the madness end??? B)
Included: Emerald.HAM and this EmeraldHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Emerald.ham
==========
EmeraldJPG ?.? JPEG raytrace of dragon on Emerald Isle
Dragons and more dragons? when will the madness end??? B)
Included: Emerald.jpg and this EmeraldJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Emerald.jpg
==========
FireBreatherHAM ?.? HAM raytrace of fire breathing dragon
So another dragon...So?!? B) this is going to be a cool anim, once i get
the DMI card <and they finish the software for the damn thing> ill be able to
record the jpegs at 30 frames a sec! Joy!!! ahem...Donations to cover the 2,500
dollar card would be appreciated, but not expected.. hehehe
Included: FireBreather.HAM and this FireBreatherHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/FireBreather.ham
==========
FireBreatherJPG ?.? JPEG raytrace of a fire breathing dragon
So another dragon...So?!? B) this is going to be a cool anim, once i get
the DMI card <and they finish the software for the damn thing> ill be able to
record the jpegs at 30 frames a sec! Joy!!! ahem...Donations to cover the 2,500
dollar card would be appreciated, but not expected.. hehehe
Included: FireBreather.jpg and this FireBreatherJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/FireBreather.jpg
==========
GreatWhiteHAM ?.? HAM raytrace of great white shark
and 72 hours later it was done.. thats right, 72 hours to raytrace
on an 040... sheesh.. fractel waves take a looong time.. i called
steve worley and bitched at him.. so then i felt better. B)
<altho steve has mentioned that there is a new ESSENCE update in
the works that will make things FASTER and better.. yea!>
Included: GreatWhite.HAM and this GreatWhiteHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,
Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/GreatWhite.ham
==========
GreatWhiteJPG ?.? JPEG raytrace of great white shark
and 72 hours later it was done.. thats right, 72 hours to raytrace
on an 040... sheesh.. fractel waves take a looong time.. i called
steve worley and bitched at him.. so then i felt better. B)
<altho steve has mentioned that there is a new ESSENCE update in
the works that will make things FASTER and better.. yea!>
Included: GreatWhite.jpg and this GreatWhiteJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,
Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/GreatWhite.jpg
==========
GutterWarHAM ?.? HAM raytraced spider and scorpion
*Warning* this file looks terrible in HAM! but in 24 bit, it looks much
better... This file just DIDNT want to get raytraced, Crashes, Power outage,
and file problems just gave me a headache.. This experiment in reflection,
shaddow and fog did turn out nice, and i hope you like it.
Included: GutterWar.HAM and this GutterWarHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/GutterWar.ham
==========
GutterWarJPG ?.? JPEG raytraced spider and scorpion
*Warning* this file looks terrible in HAM! but in 24 bit, it looks much
better... This file just DIDNT want to get raytraced, Crashes, Power outage,
and file problems just gave me a headache.. This experiment in reflection,
shaddow and fog did turn out nice, and i hope you like it.
Included: GutterWar.jpg and this GutterWarJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,
DragonDreams,Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/GutterWar.jpg
==========
HellSpawnHAM ?.? 768x482 HAM Imagine raytrace
Let me start out in saying i dont believe in Hell or heaven...
but it makes a great idea for a rendering..Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: HellSpawn.jpeg, HellSpawn.ham and this
HellSpawn.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. But the demon is a sweet looking creature
that has vague resembelance to Bush.. <Hmm.. maybe barbra>
Things will get better... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BeautifulBlue,BookLamp,
DragonDreams, Tyrell, Nghtprey, Nghtwind,Castlrok on the net..
and if you like it,SEND ME MAIL! Either say hi on IRC or Mail me at
Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, HellSpawn.lha <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/HellSpawn.ham
==========
HellSpawnJPG ?.? 768x482 JPEG Imagine raytrace
Let me start out in saying i dont believe in Hell or heaven...
but it makes a great idea for a rendering..Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: HellSpawn.jpeg, HellSpawn.ham and this
HellSpawn.readme
Well here i am, once again flooding the net with my artwork...
I am now including ham's with all my artwork, mostly to help those
with no ram,power for Jpeg... Once again, i model everything i make,
and I Dont release my models.. But the demon is a sweet looking creature
that has vague resembelance to Bush.. <Hmm.. maybe barbra>
Things will get better... once i get steve worleys new Essence package
<if thats the name he keeps> GET IT!! Im going to use it for the fractel waves
etc etc that is included... Also look for BeautifulBlue,BookLamp,
DragonDreams, Tyrell, Nghtprey, Nghtwind,Castlrok on the net..
and if you like it,SEND ME MAIL! Either say hi on IRC or Mail me at
Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, HellSpawn.lha <Amilek,amico,ill,xanadude,ubyte,zop
cwolf, Stargazer, ScottE and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/HellSpawn.jpg
==========
HuntHAM ?.? HAM 3D T. Rex night hunting
Included: Hunt.HAM and this HuntHAM.readme
This one is Dark, i know.. but i wasnt realy after brightly lit...
mind you have a problem setting the right color for images, I guess
as best as i can.. anyway, its night and i wanted the T Rex's outline
Anyone have a PAR board for sale? i REALY want to get one soon..<sigh>
Once again, i model everything i make,and I Dont release my models..
Also look for Parasaur,Thunder,Sealife,Pleasure,DragonSong,Embrace,
Power,Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Hunt.ham
==========
HuntJPG ?.? JPEG 3D T. Rex night hunting
Included: Hunt.jpg and this HuntJPG.readme
This one is Dark, i know.. but i wasnt realy after brightly lit...
mind you have a problem setting the right color for images, I guess
as best as i can.. anyway, its night and i wanted the T Rex's outline
Anyone have a PAR board for sale? i REALY want to get one soon..<sigh>
Once again, i model everything i make,and I Dont release my models..
Also look for Parasaur,Thunder,Sealife,Pleasure,DragonSong,Embrace,
Power,Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Hunt.jpg
==========
IceAgeHAM ?.? HAM raytraced dinosaurs and icebergs
Included: Iceage.HAM and this IceageHAM.readme
I Realy dig my Triceratops.. its a fun object.. anyway... ideas? loves?
Hates? <Forget about the hates, i hate hates> hmmmm... You know, places
like wuarchive,nic.funet.fi are getting full of my stuff... ive been at
this for years! this is madness!!! ahem... now i need a PAR board still
sigh... I realy whana play this frames at 30fps at home, instead of
renting a single frame recorder... hmmm ahh well.. maybe soon... keep
rendering!
Once again, i model everything i make,and I Dont release my models..
Also look for SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/IceAge.ham
==========
IceAgeJPG ?.? JPEG raytraced dinosaurs and iceburgs
Included: Iceage.JPG and this IceageJPG.readme
I Realy dig my Triceratops.. its a fun object.. anyway... ideas? loves?
Hates? <Forget about the hates, i hate hates> hmmmm... You know, places
like wuarchive,nic.funet.fi are getting full of my stuff... ive been at
this for years! this is madness!!! ahem... now i need a PAR board still
sigh... I realy whana play this frames at 30fps at home, instead of
renting a single frame recorder... hmmm ahh well.. maybe soon... keep
rendering!
Once again, i model everything i make,and I Dont release my models..
Also look for SummerMoss,Hunt,Parasaur,Thunder,Sealife,Pleasure,
DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,
Anguish2,Anguish,Chimera2,Chimera,<This list is getting to long>
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire,jacho, mAu and to all the other IRC'ers and net runners>
SpWorley, LadyHawke and ->StefanB<- B)
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/IceAge.jpg
==========
KissHAM ?.? HAM raytraced closeup of Alien
This is that lovable Closeup of cute and cudley creature...
Isnt it juuuuust lovable? Take it home, Caress it! Love it! ahem...
Well here it is, jaws and everything... im working on slime...
Included: Kiss.HAM and this KissHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Kiss.ham
==========
KissJPG ?.? JPEG raytraced closeup of Alien
This is that lovable Closeup of cute and cudley creature...
Isnt it juuuuust lovable? Take it home, Caress it! Love it! ahem...
Well here it is, jaws and everything... im working on slime...
Included: Kiss.JPG and this KissJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Kiss.jpg
==========
KnowledgeHAM ?.? HAM of an abstract raytrace
I made this in one evening with lots of strange intent.. but thats okay
It has been sitting with the countless hundreds of my other raytraces, and
I thought it would be okay to release... Its a little more abstract compared
to my others, but what the hey...
One other thing, I am rather sick of people telling me that they could do
it if they had the time... Well I do know that Memory is probably the largest
limitation tward raytraceing, but time? If you must create Art, you have that
compulsion in you trying to find its way out. Michaelangelo didnt create
his David in spare time, he made time, mind you Im certainly not comparing
myself to any of the masters of fine arts, but I do know that what i create
is for myself and others second, Its that need to express whats inside ones
self, ones feelings, needs and most of all, Dreams... I certainly hope you
find your own way of expressing your dreams, and im sure youll make the time
to do just that.
Included: Knowledge.HAM and this KnowledgeHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Knowledge.ham
==========
KnowledgeJPG ?.? JPEG of an abstract raytrace
I made this in one evening with lots of strange intent.. but thats okay
It has been sitting with the countless hundreds of my other raytraces, and
I thought it would be okay to release... Its a little more abstract compared
to my others, but what the hey...
One other thing, I am rather sick of people telling me that they could do
it if they had the time... Well I do know that Memory is probably the largest
limitation tward raytraceing, but time? If you must create Art, you have that
compulsion in you trying to find its way out. Michaelangelo didnt create
his David in spare time, he made time, mind you Im certainly not comparing
myself to any of the masters of fine arts, but I do know that what i create
is for myself and others second, Its that need to express whats inside ones
self, ones feelings, needs and most of all, Dreams... I certainly hope you
find your own way of expressing your dreams, and im sure youll make the time
to do just that.
Included: Knowledge.jpg and this KnowledgeJPEG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Anguish2,Anguish,Chimera2,Chimera,Avarice2.jpg,
Avarice.jpg,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Knowledge.jpg
==========
LivingRoomHAM ?.? HAM of raytraced livingroom
I did this one evening just fooling around.. it came out neat...
I was bored, stuck at home, doctors orders... and i was so bored i
raytraced my livingroom... even got the exact look for the shag rug,
bigscreen and my JSE 1000 watt speakers... I might take a picture sometime
and release it, but its pretty close.. hehehe... take care!
<Ohh yea... I'm a juggler, cant you tell???>
Included: LivingRoom.jpg, LivingRoom.ham and this LivingRoom.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice,DragonDreams2,DragonDreams, Tyrell,
Nghtprey,Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, LivingRoom.lha <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/LivingRoom.ham
==========
LivingRoomJPG ?.? JPEG of raytraced livingroom
I did this one evening just fooling around.. it came out neat...
I was bored, stuck at home, doctors orders... and i was so bored i
raytraced my livingroom... even got the exact look for the shag rug,
bigscreen and my JSE 1000 watt speakers... I might take a picture sometime
and release it, but its pretty close.. hehehe... take care!
<Ohh yea... I'm a juggler, cant you tell???>
Included: LivingRoom.jpg, LivingRoom.ham and this LivingRoom.readme
I am now including ham's with all my artwork, mostly to help those with
no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
Also look for Avarice,DragonDreams2,DragonDreams, Tyrell,
Nghtprey,Nghtwind,Castlrok,Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, LivingRoom.lha <Amilek,amico,ill,xanadude,ubyte,zop,
FlyGuyD,cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/LivingRoom.jpg
==========
MegaPteraHAM ?.? HAM raytrace of humpback whale
Well after being bugged for months by mlelstv on IRC, here is a
Megaptera Novaeangliae... err.. Humpback Whale... Mlelstv liked them so
much he has digitizations of their songs... <neat ones too, bug him for
them as revenge for his bugging me B) B) B)> Ahem... Well, im makeing all
the Whales anyhow, have Blue,Grey,Humpback and killers done, hmmm.. think
ill do sharks also... Take care! hope you like this B)
Ps... This one REALY looses it in the HAM conversion... I screwed with
it for an hour to try to make it look good in HAM... so if you can see it
in HAM8 or anything higher, do so please B)
Included: MegaPtera.HAM and this MegaPteraHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/MegaPtera.ham
==========
MegaPteraJPG ?.? JPEG raytrace of a humpback whale
Well after being bugged for months by mlelstv on IRC, here is a
Megaptera Novaeangliae... err.. Humpback Whale... Mlelstv liked them so
much he has digitizations of their songs... <neat ones too, bug him for
them as revenge for his bugging me B) B) B)> Ahem... Well, im makeing all
the Whales anyhow, have Blue,Grey,Humpback and killers done, hmmm.. think
ill do sharks also... Take care! hope you like this B)
Included: MegaPtera.jpg and this MegaPteraJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell, Nghtprey, Nghtwind,Castlrok, Hellspawn, BeautifulBlue,
SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/MegaPtera.jpg
==========
NghtPrey ?.? JPEG raytrace, Imagine rendered picture
Well... Some people call me nuts....
This File NghtPrey.lzh Includes 2 files... the Jpeg'd image,
and this file NightPrey.txt Please dont change,convert,or do anything
to the text file or the images... Thanx!!! Its not nice to call
other people art your own <Ive had this problembefore>
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'> or on usenet Guardian@Netcom.com
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Well, please keep these files intact! dont convert them and re spread
them in any other versions, and Leave me a message at the mission if you
like my work!!!!
take care,
Andrew Denton
Guardian@Netcom.com
Author: Andrew Denton
Path: New/pix/guard/NightPrey.jpg
==========
NghtWind ?.? JPEG raytrace, Imagine rendered picture
Well... Some people call me nuts....
This File NghtWind.lzh Includes 2 files... the Jpeg'd image,
and this file NghtWind.txt Please dont change,convert,or do anything
to the text file or the images... Thanx!!! Its not nice to call
other people art your own <Ive had this problembefore>
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'> or on usenet Guardian@Netcom.com
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Well, please keep these files intact! dont convert them,modify them,
crush them, spindle them and re spread them in any other forn them in
any other versions, and Leave me a message at the mission or EMAIL if
you like my work!!!!
take care,
Andrew Denton
Guardian@Netcom.com
P.S.. <Thanx Steve Worley for giving me the bumpmap for the moon!>
Author: Andrew Denton
Path: New/pix/guard/NightWind.jpg
==========
OrcaHAM ?.? HAM raytrace, killer whales & coral reef
This one bogged down my 040 for 50 hours just cause I wanted to be
fancy and throw in fractal waves and lightsources above the waves....
I dont realy think it was worth that time, but at least the lighting
and seafog and everything else made it look like underwater...
Included: Orca.HAM and this OrcaHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Orca.ham
==========
OrcaJPG ?.? JPEG raytrace, killer whales, coral reef
This one bogged down my 040 for 50 hours just cause I wanted to be
fancy and throw in fractal waves and lightsources above the waves....
I dont realy think it was worth that time, but at least the lighting
and seafog and everything else made it look like underwater...
Included: Orca.jpg and this OrcaJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok, Hellspawn, BeautifulBlue, SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Orca.jpg
==========
ParasaurHAM ?.? HAM 3D Lightwave 3.0, parasaurolophus
Included: Parasaur.HAM and this ParasaurHAM.readme
You love me!!!!!! Well, sorta... but I got over 250 Responses!!!
Ill try to respond to all the Questions, and thanx for all the
compliments... Hope you like my parasaur! And ill continute to
Release my private art... Im still working on Getting a PAR board...
can you imagine these creatures running around at 30 fps? JOY!!!!!!!
Im makeing a bunch of Dinosaurs, all ready to run the open planes B)
Once again, i model everything i make,and I Dont release my models..
Also look for Thunder,Sealife,Pleasure,DragonSong,Embrace,Power,
Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Parasaur.ham
==========
ParasaurJPG ?.? JPEG 3D Lightwave 3.0, parasaurolophus
Included: Parasaur.jpg and this ParasaurJPG.readme
You love me!!!!!! Well, sorta... but I got over 250 Responses!!!
Ill try to respond to all the Questions, and thanx for all the
compliments... Hope you like my parasaur! And ill continute to
Release my private art... Im still working on Getting a PAR board...
can you imagine these creatures running around at 30 fps? JOY!!!!!!!
Im makeing a bunch of Dinosaurs, all ready to run the open planes B)
Once again, i model everything i make,and I Dont release my models..
Also look for Thunder,Sealife,Pleasure,DragonSong,Embrace,Power,
Awakening,TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,
Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Parasaur.jpg
==========
PleasureHAM ?.? HAM Lightwave 2.0 3D rendering
Included: Pleasure.HAM and this PleasureHAM.readme
A while ago i released an image called "Embrace" that got a large Amount
of complaints, they didnt like the thought of an alien and a female in such
a position... one memorable quote was "Makeing a pure art Impure".. hmmm
Well i thought ide make it even more impure with this trace. Have Fun.
Once again, i model everything i make,and I Dont release my models..
Also look for DragonSong,Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Pleasure.ham
==========
PleasureJPG ?.? JPEG Lightwave 3.0 3D rendering
Included: Pleasure.jpg and this PleasureJPG.readme
A while ago i released an image called "Embrace" that got a large Amount
of complaints, they didnt like the thought of an alien and a female in such
a position... one memorable quote was "Makeing a pure art Impure".. hmmm
Well i thought ide make it even more impure with this trace. Have Fun.
Once again, i model everything i make,and I Dont release my models..
Also look for DragonSong,Embrace,Power,Awakening,TempleFinal,Temples,GreatWhite,
GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,
Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,
Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Pleasure.jpg
==========
PowerHAM ?.? HAM raytrace of a floating female
In a weird way, this one was a Team effort... in a weird sort of way..
1: Thanx VERRY much to Marc Macenzie, who loaned me a monitor while mine
has been in the shop.. for almost 5 weeks now. <I gotta get a new monitor>
2: Steve Worley, for some suggestions and also nameing this piece.
3: Steve Teitze, for his totaly cool suggestions... <it was his idea to have
her kneel... altho i think there is something freudian there B)>
Included: Power.HAM and this PowerHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Awakening,TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Power.ham
==========
PowerJPG ?.? JPEG raytrace of a floating female
In a weird way, this one was a Team effort... in a weird sort of way..
1: Thanx VERRY much to Marc Macenzie, who loaned me a monitor while mine
has been in the shop.. for almost 5 weeks now. <I gotta get a new monitor>
2: Steve Worley, for some suggestions and also nameing this piece.
3: Steve Teitze, for his totaly cool suggestions... <it was his idea to have
her kneel... altho i think there is something freudian there B)>
Included: Power.jpg and this PowerJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for Awakening,TempleFinal,Temples,GreatWhite,GutterWar.Battle,MegaPtera,
CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,
Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,laire <who realy wanted his name on this list but I dont have
the slightest idea WHY> and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Power.jpg
==========
SeaLifeHAM ?.? HAM raytraces, dolphin & whale
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: SeaLife.jpg, SeaLife.ham and this Sealife.readme
Well here i am, once again flooding the new with my artwork...
The Dolphins I did a while ago, I saw somone else had made one
and i loved em... He even gave me a copy, but me being the stupid
idiot i am, i had to make my own just so i could say... I made my own
heheheh... Anyway, i added my blue whale, and generated this image more
then 40 times, trying to get the light straight... Well it finaly is over
and the anim is being craked out on my 040 while i type this... But i love
releasing these images because so many people love them. <and some hate,
but i cant please em all, can i?> the moon is a bump,image on a sphere,
and believe me, you dont want to try this to often, its a bitch.
I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/SeaLife.ham
==========
SeaLifeJPG ?.? JPEG raytraces, dolphin & whale
I must be INSANE!!!!!!!!!!! Well you probably arnt going to read
this readme.. BUT Im going to type it out just for the pure masochism
that i enjoy so verry much. B)
Included: SeaLife.jpg, SeaLife.ham and this Sealife.readme
Well here i am, once again flooding the new with my artwork...
The Dolphins I did a while ago, I saw somone else had made one
and i loved em... He even gave me a copy, but me being the stupid
idiot i am, i had to make my own just so i could say... I made my own
heheheh... Anyway, i added my blue whale, and generated this image more
then 40 times, trying to get the light straight... Well it finaly is over
and the anim is being craked out on my 040 while i type this... But i love
releasing these images because so many people love them. <and some hate,
but i cant please em all, can i?> the moon is a bump,image on a sphere,
and believe me, you dont want to try this to often, its a bitch.
I am now including ham's
with all my artwork, mostly to help those with no ram,power for Jpeg...
Once again, i model everything i make,and I Dont release my models..
This is my shot for more realism...
Also look for DragonDreams2,DragonDreams, Tyrell, Nghtprey, Nghtwind,
Castlrok,Hellspawn, BeautifulBlue on the net.. and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! <I know that sounds kinda
odd, but believe it or not, ive had it happen...> And keep all 3 files in
this orginial file, SeaLife.lzh <Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD
cwolf and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/SeaLife.jpg
==========
SunSetHAM ?.? JPEG whale anim frame with particles
Included: SunSet.jpg and this SunSetJPG.readme
Well as i delve deeper and deeper into my Lightwave, youll notice
the virtual bones from this Anim frame. Im getting ready for lightning
to strike and i get my PAR board.. <drool> But since the Trany/Clutch
in my car just went out, my motorcycle is in the shop, funds dont look
that grande.. ahhwell... ooh yea, August 8th 1993 ill be 29, the last
of my 20's, send me a bday greeting, or perhaps a par board.. better yet!
Write the charming people that make the Personal Animation Recorder and
beg them for me! Ahem... now back to the real world, just send me a Happy
Bday email B)
Once again, i model everything i make,and I Dont release my models..
Also look for Pleasure,DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,
GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/SunSet.ham
==========
SunSetJPG ?.? JPEG whale anim frame with particles
Included: SunSet.jpg and this SunSetJPG.readme
Well as i delve deeper and deeper into my Lightwave, youll notice
the virtual bones from this Anim frame. Im getting ready for lightning
to strike and i get my PAR board.. <drool> But since the Trany/Clutch
in my car just went out, my motorcycle is in the shop, funds dont look
that grande.. ahhwell... ooh yea, August 8th 1993 ill be 29, the last
of my 20's, send me a bday greeting, or perhaps a par board.. better yet!
Write the charming people that make the Personal Animation Recorder and
beg them for me! Ahem... now back to the real world, just send me a Happy
Bday email B)
Once again, i model everything i make,and I Dont release my models..
Also look for Pleasure,DragonSong,Embrace,Power,Awakening,TempleFinal,Temple,
GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,Kiss,Alien,Orca,Knowledge,Anguish2,
Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,DragonDreams2,DragonDreams,
Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/SunSet.jpg
==========
TempleHAM ?.? HAM raytraced temple scene
I Modled the temple in a day, had a blastmakeing all the cool little detailes
then spent the next day playing with the lighting...Hope you like it!
Included: TempleOfTheWinds.HAM and this TempleOfTheWindsHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Temple.ham
==========
TempleJPG ?.? JPEG raytraced temple scene
I Modeled the temple in a day, had a blastmakeing all the cool little detailes
then spent the next day playing with the lighting...Hope you like it!
Included: TempleOfTheWinds.JPG and this TempleOfTheWindsJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Temple.jpg
==========
TempleFINALHAM ?.? HAM final traced temple scene
Well for posters Ive rendered these in 6K X 4K res... and ive taken
several of them <Chimera,Anguish,MegaPtera,Battle,CheckMate and this
trace> and have added details, generated them in huge size and ended up
useing ImageFX <Best 250 bucks ive spent so far> touched em up and the
output is great... hopefully soon if all goes well, posters will be available
to the masses.. who knows, maybe a calendar. B)
Included: TempleOfTheWindsFinal.HAM and this TempleOfTheWindsFinalHAM.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/TempleFINAL.ham
==========
TempleFINALJPG ?.? JPEG final traced temple scene
Well for posters Ive rendered these in 6K X 4K res... and ive taken
several of them <Chimera,Anguish,MegaPtera,Battle,CheckMate and this
trace> and have added details, generated them in huge size and ended up
useing ImageFX <Best 250 bucks ive spent so far> touched em up and the
output is great... hopefully soon if all goes well, posters will be available
to the masses.. who knows, maybe a calendar. B)
Included: TempleOfTheWindsFinal.Jpg and this TempleOfTheWindsFinalJPG.readme
Once again, i model everything i make,and I Dont release my models..
Also look for GreatWhite,GutterWar.Battle,MegaPtera,CheckMate,Kiss,Alien,
Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,Avarice,LivingRoom,
DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,Castlrok,Hellspawn,
BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf
and all the other irc'ers hope ya like this one>
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/TempleFINAL.jpg
==========
ThunderHAM ?.? HAM 3D raytrace of Tyrannosaurus Rex
Included: Thunder.HAM and this ThunderHAM.readme
Alright, so i liked the movie... got a problem with it?!?!?
Ide have added more detail, but this damn thing already takes up
16megs of ram!! sheesh... <The object itself> This might be one
of my last Releases on Internet. Either my artwork isnt that popular
anymore, or the public has grown complacent with it. Either stinks,
I used to get about 40-100 email messages for an image, Now my latest
SunSet got 3. <Thankyou to the 3.> I dont ask for money, I just
your acnowledgment! <At least of my terrible spelling>.
EMAIL ME IF YOU LOVE ME!!!!!!!!!! <Artists need love>
btw this isnt a contest on who's artwork is better then whos.. Im glad
others are releasing their artwork on the Internet... Ive had had an
argument with another artist that states releasing on the internet cheapens
the image, spreading it like so much cheap chewinggum. Show you appreciation
and prove him wrong! take care, Hope you like this.
Once again, i model everything i make,and I Dont release my models..
Also look for Sealife,Pleasure,DragonSong,Embrace,Power,Awakening,
TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,
Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,
Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Thunder.ham
==========
ThunderJPG ?.? JPEG 3D raytrace of Tyrannosaurus Rex
Included: Thunder.jpg and this ThunderJPG.readme
Alright, so i liked the movie... got a problem with it?!?!?
Ide have added more detail, but this damn thing already takes up
16megs of ram!! sheesh... <The object itself> This might be one
of my last Releases on Internet. Either my artwork isnt that popular
anymore, or the public has grown complacent with it. Either stinks,
I used to get about 40-100 email messages for an image, Now my latest
SunSet got 3. <Thankyou to the 3.> I dont ask for money, I just
your acnowledgment! <At least of my terrible spelling>.
EMAIL ME IF YOU LOVE ME!!!!!!!!!! <Artists need love>
btw this isnt a contest on who's artwork is better then whos.. Im glad
others are releasing their artwork on the Internet... Ive had had an
argument with another artist that states releasing on the internet cheapens
the image, spreading it like so much cheap chewinggum. Show you appreciation
and prove him wrong! take care, Hope you like this.
Once again, i model everything i make,and I Dont release my models..
Also look for Sealife,Pleasure,DragonSong,Embrace,Power,Awakening,
TempleFinal,Temple,GreatWhite,GutterWar,Battle,MegaPtera,CheckMate,
Kiss,Alien,Orca,Knowledge,Anguish2,Anguish,Chimera2,Chimera,Avarice2,
Avarice,LivingRoom,DragonDreams2,DragonDreams,Tyrell,Nghtprey,Nghtwind,
Castlrok,Hellspawn,BeautifulBlue,SeaLife on the net..
and if you like it,SEND ME MAIL!
Either say hi on IRC or Mail me at Guardian@netcom.com
PLEASE PLEASE keep the images in their original form! Do not fold,
spindle, mutilate or put your own name on it! These are NOT ment to be
used for INTRO's or any other comercial or private use... other then viewing
and showing to friends...<I know that sounds kindaodd, but believe it or not,
ive had it happen...> And keep all 2 files is this orginal file.
<Stargazer,Mlelstv,Gateway,Amilek,amico,ill,xanadude,ubyte,zop,FlyGuyD,cwolf,
mtk,jor,pjotr,Laire,jacho, ->mAu<- and to all the other IRC'ers and net runners>
Legal MumboJumbo: These Images are ©91-93 Andrew Denton, Engulf and Devoure
Graphics Blah blah blah dont touch or i sue blah blah blah and then you wont
be able to afford bus money blah blah blah and so on..
Take care
Andrew Denton
Guardian@netcom.com
Author: Andrew Denton
Path: New/pix/guard/Thunder.jpg
==========
Tyrell ?.? JPEG Imagine rendered bladerunner pic
Well... Some people call me nuts....
In this file, Tyrell.Lzh Are two files... This one "Readme.TXT"
and "Tyrell.Jpeg"
The Jpeg is 768X482 but was originaly 1024X482 for my firecracker
BUT ive had a complaint that people didnt have enough RAM for the
1K across images.. So If your in dire need for the 1K version,
Leave a message for me at my friend's BBS.. The lovable Jay Miner's
The Mission BBS 415-967-2021. <Thanx for being the papa of the amiga,
Padre'>
This was rendered under Imagine on the my amiga 3000 with the
Progressive 040 <Boy now i want to get the mercury, but i love my
040!!!> with 10 megs of ram<I need more!!!!> Ahem... Alot of my objects
were modeled on my Amiga 2000/030 GVP 33mhz with 13 megs of ram...
<Ohh how i love PARNET!!!>
Most of you have seen the Toaster demo tape,Well i liked the
Tyrell building done buy that genius Allen Hastings. <I want lightwave!
But cant afford the toaster :( ) Well Being a blade runner fan myself,
I thought ide make a version myself... The animation along with others
I was thinking of makeing available as soon as i find a good deal on a
single frame recorder. The flame from the smokestack is even better
looking in the animation.. hehehehhe
Well, please keep these files intact! dont convert them and re spread
them in any other versions, and Leave me a message at the mission if you
like my work!!!!
take care,
Andrew Denton
Author: Andrew Denton
Path: New/pix/guard/Tyrell.jpg
==========
PICS3D ?.? 8 3D pictures for DCTV and Xspecs-3D
Here's a bunch of 3d pictures made with Caligari 2. To view these
pictures you must have a DCTV and Xspecs-3D or equivalent LCD glasses.
Just use your favorite show program and something like the flipglas
program by Ed Tannenbaum to view them.
The pictures were created by creating 2 separate images in Caligari
and then combining them into a single interlaced image with ADpro.
Included in the archive is an AREXX script that interlaces the two
images together. It is called f3.adpro so that it can be easily run
from ADpro. You can rename it to anything you want.
Making 3d pictures with Caligari is really easy. Just render the same
scene twice with slightly different camera positions for each
image. The way that you should move the camera or eye position is to
select screen mode and lock out y movement and then move the eye to
the left or right. If you move it to the left then this rendering
should be the left image. Make sure to save both images with different
names such as pic.l and pic.r so that you can tell them apart later
when you load them into ADpro. Be careful to not move the eye position
too much or the scene will be hard to view with the Xspecs glasses.
I hope you enjoy the pictures and if you have any comments or
questions please let me know.
included pictures:
barrel.3d
beethoven.3d
porche.3d
ship.3d
teapot.3d
tracbot.3d
tribot.3d
zero-gbot.3d
Some of these picture use lightwave objects or robots from the Antic
Microbot design pack for Sculpt3d.
Author: Mike Danielsen
Path: New/pix/trace/Danielsen/
==========
hornlife ?.? Imagine rendered still-life
This is a musical/autobiographical rendering. All objects are by the
author.
Author: Robert Dickow
Path: New/pix/trace/Dickow/HornLife.iff
==========
SpaceScape ?.? 352x440x6 IFF raytrace view of Jupiter
This is an imagine rendered image of a fanciful view of Jupiter from
one of its moons, with relics of intelligent life.
Author: Robert Dickow
Path: New/pix/trace/Dickow/SpaceScape.iff
==========
submarine ?.? Photorealistic undersea rendering
This is a photorealistic undersea rendering. Submarine object is by
the author.
Author: Robert Dickow
Path: New/pix/trace/Dickow/Submarine.iff
==========
Road2Nowhere ?.? 752x480x24 JPEG raytrace, abrupt ending
This picture was generated in Lightwave 3.0 (using standard objects)
and touched up in Imagemaster. It was rendered by The Rendering
Plant.
About The Rendering Plant: This is the graphics subsidiary of
VideoGraphics Images in Lincoln, NE. We are just starting out, and
are a Toaster-based video production and computer graphics company.
This picture is freely distributable as long as no money is charged
(except for the cost of the disk), nor can it be used in any
production without the written consent of The Rendering Plant. Watch
for future posts from The Rendering Plant (a subsidiary of VGI)
Author: Eric Richard Elliott
Path: New/pix/trace/Elliot/Road2Nowhere.jpg
==========
f1 ?.? 948x428x24 JPEG raytrace, formula 1 car
This is the formula one car I uploaded on january. I finished it
!... I scanned the logos, mapped them on the car, and finally had pbs
to render it. (some brushmaps disappeared, and were rendered only
under a specific angle, and in the detail editor-quickrender...)
I know, this year, the Williams-Renault has changed. But finding,
scanning and redrawing the logos is boring and long. (as I don't own a
scanner, I have to use a mac or a PC) Any suggestion, notes, or any
object to exchange, e-mail me.
My configuration:
A4000/040 14MB/340+120MB HD Imagine2.9 (waiting for 3.0)
and ... 3D computer grafx addicted !!!
Author: Stanis HUMEZ
Path: New/pix/trace/Humez/f1.jpg
==========
BitART-City ?.? Rendered scene of a future city.
This archive includes a rendered scene of a 'strange' looking Future
City. In this picture we tried to do something different to normal
logo presentations. So this is the result. It was done with the
Raytracing Program "Reflections 2.0" and with Opal Paint on an Amiga
3000/25. This picture was entirely created by BitART DESIGN
Productions and can by freely distributed as far as no changes are
made. It is not allowed to make any profit using this image!
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/BitART-City.jpg
==========
BitART-Toys ?.? Rendered scene of a children's room
This picture shows a rendered scene of a children's room. It was done
with the Raytracing Program "Reflections 2.0" and with Opal Paint on
an Amiga 3000/25. This picture was entirely created by BitART DESIGN
Productions (further Code Factory Design) and can by freely
distributed as far as no changes are made. It is not allowed to make
any profit using this image!
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/BitART-Toys.jpg
==========
CFD-BladeRunner ?.? Rendered scene from Bladerunner movie
Rendered scene from the movie Bladerunner.
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/CFD-BladeRunner.ham
==========
CFD-BladeRunner ?.? Rendered scene from Bladerunner movie
Rendered scene from the movie Bladerunner.
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/CFD-BladeRunner.jpg
==========
CFD-Fantasy ?.? 704x566x24 JPEG virtual world scene
JPEG raytrace (704x566x24) of virtual world scene.
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/CFD-Fantasy.jpg
==========
CFD-ModernRoom ?.? 704x566x24 JPEG virtual world scene
JPEG raytrace (704x566x24) of virtual world scene.
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/CFD-ModernRoom.jpg
==========
CFD-ThreeCans ?.? 352x566x6 HAM raytrace of softdrink cans
352x566x6 HAM raytrace of softdrink cans.
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/CFD-ThreeCans.ham
==========
CFD-TwoCans ?.? 352x566x6 HAM raytrace of softdrink cans
352x566x6 HAM raytrace of softdrink cans.
Author: Armin Kleinschmidt
Path: New/pix/trace/Kleinschmidt/CFD-TwoCans.ham
==========
Medieval_Castle_1 ?.? 896x628x8 HAM raytrace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing the entire front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: New/pix/trace/Koren/Medieval_Castle_1.ham
==========
Medieval_Castle_1 ?.? 1280x1024x24 JPEG trace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing the entire front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: New/pix/trace/Koren/Medieval_Castle_1.jpg
==========
Medieval_Castle_2 ?.? 896x628x8 HAM raytrace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing part of the front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: New/pix/trace/Koren/Medieval_Castle_2.ham
==========
Medieval_Castle_2 ?.? 1280x1024x24 JPEG trace, medieval castle
This is a picture of a Medieval style castle built on two small islands,
set against a backdrop of mountains belonging to a much larger island. The
castle in the picture isn't modeled after a real one; I just made it up.\n
This is a view showing part of the front face of the castle on a somewhat
cloudy and rainy day. Mountains are visible in the background along with a
lava flow descending into the ocean.\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
VistaPro 3.0 (landscape generation)\n
Deluxe Paint 4.5 (brushmaps for flags, etc.)\n
ImageFX (rain effects & other post processing)\n
Notes:\n
First, viewing these images in anything less than 800x600x8-bit is a waste
of time - too much detail is lost at lower resolutions to make it
worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024),
both of which look pretty good. Don't even *think* about 320x400xanything
or 640x400x4-bit.\n
In the image, Essence textures were used for the water, the brick and stone
textures on the castle walls, and the lava & steam in the background.
VistaPro was used to create the landscape (which is actually quite a bit
larger than is visible in the picture). The landscape was imported into
Imagine & cleaned up with some Essence bump textures to make it look
reasonable without using too many polygons.\n
As always, please don't modify the image in ways other than resolution
conversion, claim credit for it, or use it for commercial purposes without
permission of the author. Thanks.
Author: Steve Koren
Path: New/pix/trace/Koren/Medieval_Castle_2.jpg
==========
Tall_Ships_Passage ?.? 1025x768x8 GIF of raytrace from anim
This is a still frame taken from an animation I'm working on called
"Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0
and the Essence algorithmic texture package. The picture may be freely
distributed provided it is not modified in any way and this text file is
included.\n
This is a 256 color 1024x768 GIF file. The HAM8 version looks better due
to the larger number of available colors, but this one uses larger
resolution for those with display cards that can handle 1024x768x8.\n
I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of
the details of the flag and ship even on the most "loss free" setting. The
GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures
really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6
makes for an absolutely horrible looking image, so there is really no point
to providing a conversion in that format. Feel free to convert one of
these if you like, but the results won't be much to look at.\n
The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768
with the highest degree of antialiasing. The animation frames in 640x400
with slightly less anti-aliasing took about 55 minutes each. Essence
textures were used for the weathered brick on the lighthouses & the
patterns in the lighthouse light beams. Imagine global fog was used to
give a feeling of depth and character.\n
The final 250 frame animation is the result of 90 Mb of data and about
14000 CPU-minutes of rendering time. I'll upload the animation to an FTP
site in a few weeks (after my Dpaint/AGA gets here!). It will require at
least 14 Mb of RAM to play, or an HD animation player which supports AGA
graphics modes. You will also need an AGA equipped Amiga, obviously.
Author: Steve Koren
Path: New/pix/trace/Koren/Tall_Ships_Passage.gif
==========
Tall_Ships_Passage ?.? 896x628x8 HAM raytrace from anim
This is a still frame taken from an animation I'm working on called
"Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0
and the Essence algorithmic texture package. The picture may be freely
distributed provided it is not modified in any way and this text file is
included.\n
A 896x628 HAM8 picture. The default viewmode is SUPER72. Using anything
else will produce a slighty wrong aspect ratio (SUPER72 has roughly square
pixels, while those in 640x400 modes are not). You may have to adjust your
monitor or overscan prefs to see the entire overscanned SUPER72 picture.\n
I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of
the details of the flag and ship even on the most "loss free" setting. The
GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures
really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6
makes for an absolutely horrible looking image, so there is really no point
to providing a conversion in that format. Feel free to convert one of
these if you like, but the results won't be much to look at.\n
The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768
with the highest degree of antialiasing. The animation frames in 640x400
with slightly less anti-aliasing took about 55 minutes each. Essence
textures were used for the weathered brick on the lighthouses & the
patterns in the lighthouse light beams. Imagine global fog was used to
give a feeling of depth and character.\n
The final 250 frame animation is the result of 90 Mb of data and about
14000 CPU-minutes of rendering time. I'll upload the animation to an FTP
site in a few weeks (after my Dpaint/AGA gets here!). It will require at
least 14 Mb of RAM to play, or an HD animation player which supports AGA
graphics modes. You will also need an AGA equipped Amiga, obviously.
Author: Steve Koren
Path: New/pix/trace/Koren/Tall_Ships_Passage.ham
==========
Twisted_City ?.? 896x628x8 HAM pic of a twisted city
I got the idea for this picture after playing around with Imagine's
"Conform to Path" feature using some old building objects I had. This
feature lets you take an arbitrary object and bend it in a shape defined by
a splined path. This was used to make the twisted buildings, radio tower,
and bridge supports. The water, galaxy, gas planet, and pits on the bridge
road are Essence II textures. Most others are Essence I textures,
including the clouds and a lot of other subtler ones.\n
Some things didn't turn out quite as I had hoped: the windows on the
buildings don't quite follow the buildings' twists in quite the manner that
I had wanted them to. The alleged glass elevator on the side of the
nearest tall building isn't very convincing; it looked OK close up with the
light at the right angle, but it doesn't really come across as glass from
this viewpoint. I had also wanted to make things like the airport runway
twisted, but it is a bitmap, and aligning objects (for the blue runway
lights) with a particular feature in the middle of a brushmap is not very
easy in Imagine. The city could also stand to have a little more detail,
but I got tired of making objects for it.\n
My initial attempt at this image used motion-blurring for the aircraft, but
I decided I didn't like that. Too much detail goes away.\n
Viewing this image in anything less than 640x400x8-bit is a waste of time;
too much detail is lost at lower resolutions to make it worthwhile. I've
supplied the image in two resolutions (896x628 & 1280x1024), both of which
look pretty good. Don't even *think* about 320x400 or 640x400x4-bit. The
image is also (intentionally) dim, so you might have to crank up your
monitor brightness a little bit.\n
As always, please don't modify the image in ways other than resolution
conversion, or claim credit for it, or use it for commercial purposes
without permission of the author. Thanks.\n
(PS - if you like it, you might drop me a note... :-)\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
Deluxe Paint IV (brushmaps for the roads, airport, signs, etc.\n
ImageFX (post-render 24-bit image processing)\n
Author: Steve Koren
Path: New/pix/trace/Koren/Twisted_City.ham
==========
Twisted_City ?.? 1280x1024x24 JPEG pic of a twisted city
I got the idea for this picture after playing around with Imagine's
"Conform to Path" feature using some old building objects I had. This
feature lets you take an arbitrary object and bend it in a shape defined by
a splined path. This was used to make the twisted buildings, radio tower,
and bridge supports. The water, galaxy, gas planet, and pits on the bridge
road are Essence II textures. Most others are Essence I textures,
including the clouds and a lot of other subtler ones.\n
Some things didn't turn out quite as I had hoped: the windows on the
buildings don't quite follow the buildings' twists in quite the manner that
I had wanted them to. The alleged glass elevator on the side of the
nearest tall building isn't very convincing; it looked OK close up with the
light at the right angle, but it doesn't really come across as glass from
this viewpoint. I had also wanted to make things like the airport runway
twisted, but it is a bitmap, and aligning objects (for the blue runway
lights) with a particular feature in the middle of a brushmap is not very
easy in Imagine. The city could also stand to have a little more detail,
but I got tired of making objects for it.\n
My initial attempt at this image used motion-blurring for the aircraft, but
I decided I didn't like that. Too much detail goes away.\n
Viewing this image in anything less than 640x400x8-bit is a waste of time;
too much detail is lost at lower resolutions to make it worthwhile. I've
supplied the image in two resolutions (896x628 & 1280x1024), both of which
look pretty good. Don't even *think* about 320x400 or 640x400x4-bit. The
image is also (intentionally) dim, so you might have to crank up your
monitor brightness a little bit.\n
As always, please don't modify the image in ways other than resolution
conversion, or claim credit for it, or use it for commercial purposes
without permission of the author. Thanks.\n
(PS - if you like it, you might drop me a note... :-)\n
Hardware & Software used to create this image:\n
Amiga 4000/040 (of course)\n
Imagine 2.0 (rendering engine)\n
Essence I and II (indispensably cool algorithmic textures packages)\n
Deluxe Paint IV (brushmaps for the roads, airport, signs, etc.\n
ImageFX (post-render 24-bit image processing)\n
Author: Steve Koren
Path: New/pix/trace/Koren/Twisted_City.jpg
==========
Cyber_Express ?.? 746x484x24 cybernetic expressions poster
This is a poster/flyer I created using Imagine 2.9 with both 2.9 and
modified Essence Textures. If features my title, Cybernetic
Expressions. 746x484x24 IFF, aspect ratio: 6:7
Author: Jason Koszarsky
Path: New/pix/trace/Koszarsky/Cyber_Express.iff
==========
landed ?.? 1024x768 JPEG image of probe on venus
This image was created using Imagine 2.0 for the Amiga. A variety of
Essence textures were used, thanks go to Steve Worley for those. The
image is a larger render of one scene from an animation that was done
for Penn State Aerospace Engineers.
Author: Jason Koszarsky
Path: New/pix/trace/Koszarsky/Landed.jpg
==========
Delivrance ?.? JPEG of raytraced surealistic picture
This picture was made with Imagine 2.0. The objects are Shareware
included the body of the woman with her cycle. Disk is available from
author for 10 US$ or 20DM, containing 2 objects, 2 Cycles, mappings,
and ornemental objects such as flowers and a tree.
Author: Eric Martinez
Path: New/pix/trace/Martinez/Delivrance.jpg
==========
bismarkplus ?.? Schlachtschiff Bismarck raytrace
> Jan Van Overbeke, 3-DEE <
presents:
##### __ |
##### L__||
##@# _TT___
%# | __|
| __ _-| T T_
||__J | l | _|
TT__ | \ | |
\__ _-- | | \| l-_ __/
\ __ |__|| | | | | |__| __/
___|__|_TT_|___|_|_____|______|__TT_|__|___
\ _____________________________ /
\ ooo o oo /
\ /
~~~~~~~~~~~~~\ /~~~~~~~~~~~~~
\______________________________JVO/
> Schlachtschiff Bismarck <
As she must have looked like before she entered
Grimstadtfjord near Bergen from the 18th to the 21st of may 1941
while executing "Operation Rheinübung"
Included all batteries ranging from 20mm to 380mm
A compilation of history and images 53 years in the making
Yet unsurpassed 3-dimensional reality
Consists of some 130,668 polygons
Rendered on a 10Mb Amiga3000
"We're fools to make war on the brothers in arms"
Dire Straits
Author: Jamn Van Overbeke
Path: New/pix/trace/Overbeke/
==========
FunkyBike ?.? 704x482x24 raytraced pic of a motorcycle
This is a 704x482, 24-bit, ray-traced image of a futuristic motorcycle. It
was dubbed 'funkybike' by its creator, Ernesto Rodriguez. He rendered it
with Imagine 2.0 as part of a project for a graphics course at PSU. I'm
posting this as a favour to him since he doesn't have an account of his
own.
Author: Ernesto Rodriguez
Path: New/pix/trace/Rodriguez/FunkyBike.jpg
==========
cam ?.? 640x512x24 JPEG raytrace using Imagine 2
This picture was made with Imagine 2.0 for illustrating the stand of
BUGSS (French Amiga Users Club) at the ATACOM'93 exhibition. There
are my first real pictures with Imagine. I have made this one for the
CAM Collection. I use Icoons to build the leave.
There are common objects in the 3 pictures :
- The ground, mirrored checker.
- The base of the main object, mirrored blue.
- The 2 mirrors doing 135° angle
- The same sky (extracted from TSiWF 3D Collection)
Here, the leave is mirrored red.
It's raytraced picture and the rendering time is 3 hours
for a 640x512 Hires Lace 24bit picture on an A3000 16Mhz
Author: Pascal Rullier
Path: New/pix/trace/Rullier/CAM.jpg
==========
tsiwf ?.? JPEG Imagine 2.0 raytraced image.
This picture was made with Imagine 2.0 for illustrating the stand of
BUGSS (French Amiga Users Club) at the ATACOM'93 exhibition. There
are my first real pictures with Imagine. I have made this one for the
TSiWF Collection.
There are common objects in the 3 pictures :
- The ground, mirrored checker.
- The base of the main object, mirrored blue.
- The 2 mirrors doing 135° angle
- The same sky (extracted from TSiWF 3D Collection)
Here, the main object is a mirrored spongeri fractal 3D triangle
extracted from TSiWF Collection, of course *8) with a sphere inside
with a snail mapping and the same mapping of it in black & white
(bump).
We can notice the "FGP" logo at the bottom of the base.
It's raytraced picture and the rendering time is 8 hours
for a 640x512 Hires Lace 24bit picture on an A3000 16Mhz
Author: Pascal Rullier
Path: New/pix/trace/Rullier/TSiWF.jpg
==========
Simulator ?.? JPEG, Flight Simulator, Delft Markt Sq.
Size: scaled to 704x512 (square pixels) from 1990x1360
This image shows a flight simulator, being build by the Faculty of
Aerospace Engineering of the Delft University of Technology in the
Netherlands. It's going to be used for basic research of stability and
control of civil airliners, helicopters, cars and ships (in order of
importancy). It's nice to know for us Amiga fans that the basic design and
visualisation is done in Imagine, by the project leader and me on my
A4000/040. I'm busy with a animation of the simulator motion with the data
directly out off the control software of the platform. This for checking
the boundaries and interference of the actuators (the hydraulic tubes) with
the fuselage, which center of gravity is very low in this simulator (the
first of its kind).
The picture was taken on the Markt of Delft in Holland, I live behind the
Townhouse. It was scanned with a HP ScanJet and composited with an Imagine
trace in PhotoShop. With the new perspective-edit mode of Imagine2.9 you
can place things much more accurate in real photos (vectorized first) than
before. Once you have the right angles and lens focal length you can place
your object anywhere by translating over the local axis and that
interactively. Cool.
The picture was 1990x1360 pixels (enough for rasterizing 150 lines/inch to
separate color-plates for printing a fullcolor card) so I scaled it down to
704x512 en JPEG'ed it. It has square pixels, it's no NTSC picture, PAL
however is close enough.
Author: Erwin Zwart
Path: New/pix/trace/Zwart/Simulator.jpg
==========
PoolRachel 1.0 Cartoon picture for use as WB backdrop
A HAM-8, 16 colour, and 8 colour IFF picture of "Rachel Raccoon"
relaxing in the pool. These pictures are suitable as Workbench
backdrops with the right software.
Author: Les Dietz
Path: New/pix/wb/PoolRachel/
==========
RachelMascot 1.0 Cartoon picture for use as WB backdrop
A HAM-8 and 16 colour IFF picture of "Rachel Raccoon" accepting the
"AmiCUE mascot of the year" award, suitable for use as a Workbench
backdrop with the right software.
Author: Les Dietz
Path: New/pix/wb/RachelMascot/
==========
DeviceGuide 1.0 AmigaGuide list/desc of common .devices
A list of (almost) all xxx.device-files/drivers for the Amiga in
"AmigaGuide" format, containing info on Versions, Authors, Purpose,
where to get it, etc. etc. etc.
Author: Dan Elgaard
Path: New/text/hyper/DeviceGuide/
==========
HandlerGuide 1.0 AmigaGuide list/desc of common handlers
A list of (almost) all Handler-files for the Amiga in "AmigaGuide"-format,
containing info on Versions, Authors, Purpose, where to get it, etc. etc.
etc.
Author: Dan Elgaard
Path: New/text/hyper/HandlerGuide/
==========
LibraryGuide 1.4 AmigaGuide list/desc of common libraries
A list of (almost) all shared Libraries of the Amiga in "AmigaGuide"
format, containing info on Versions, Authors, Purpose, Where to get it,
etc. etc. etc. Contains 234 Libraries and 57 Sub-Libraries.
Author: Dan Elgaard
Path: New/text/hyper/LibraryGuide/
==========
Text2Guide 3.01 Convert ASCII text to AmigaGuide format.
Converts plain ASCII text into AmigaGuide (c) format. Sticking to some
simple organization of the text file, one can have a well structured
guide file while still having an easily readable text file.
Author: Stephan Sürken
Path: New/text/hyper/Text2Guide/
==========
Banner 1.5 Create banners from any font
A smart character rendering utility for - surprise - banners. It can only be
used from within the command line of a CLI or a SHELL. By default BANNER will
print your string into the SHELL using an internal font which contains the ASCII
characters from 32 (space) to 126 (overscore). If you don't like them you can
also tell BANNER to render the characters out of any other font that is accessible
via the diskfont.library.
Author: Tobias Ferber
Path: New/text/print/Banner/
==========
DviDvi 1.1 Modify the contents of a dvi file
A small utility to modify the contents of a dvi file. For example,
you could put two or 4 pages on one sheet of paper, print one of them
reversed and much else.
Author: Thomas Rockicki, Amiga-Port by Thomas Baetzler and Jochen Wiedmann
Path: New/text/tex/DviDvi/
==========
ChangeIcon 1.0 Give files specified icon, uses WhatIs
A Workbench AppIcon/MenuItem/Window tool that will give dropped files a
(new) icon - depending on their filetypes which ChangeIcon will detect
using the WhatIs library (included). New types and default icons can be
easily defined. Localized for Workbench 2.1, (German and French catalogs
included).
Author: Hanns Holger Rutz
WhatIs library by Sylvain Rougier and Pierre Carette
Path: New/util/app/ChangeIcon/
==========
ClipHistory 1.0 Adds a history to the clipboard device
A commodity that adds a history to the clipboard. From a window you can
select which clip to re-paste to the clipboard. Lots of options, both to
control the history (size, number of clips, amount of memory to use,
filtering, etc.) and the window (size, position, open on non-public
screens, etc.). Binary only.
Author: Magnus Holmgren
Path: New/util/cdity/ClipHistory/
==========
FlipIt 1.1 Flip through screens via hotkeys.
Commodity that lets you install hotkeys for flipping through screens.
FlipIt lets you specify a hotkey to push the frontmost screen to the back,
and a hotkey to bring the rearmost screen to the front. This is useful
when using programs that do not have depth gadgets on their screens.
Author: Michael J Barsoom
Path: New/util/cdity/FlipIt/
==========
AcmaUtils ?.? Misc useful CLI/script utilities
Some miscellaneous CLI/script utilities, includes: CheckLeftButton - Checks
whether the left mouse button is pressed and returns WARN if so. Also flashes
the screen when the button is down; DiskBooter - Lets you to boot a disk from
DF0: without resetting the machine; FileChanged - Returns WARN if the specified
file has been changed (the `a' archiveflag is clear); ListLibs - List the
libraries currently in memory; Palshell - Make the boot Shell-window PAL-sized
(640x256 instead of 640x200); VerCheck - a utility for 2.04 hard drive users
with 1.3 ROM sharer/ReloKick who need to use their hard disk in both 2.04/1.3
modes.
Author: Jan Hagqvist
Path: New/util/cli/AcmaUtils/
==========
DirKING 3.00 Powerful 'List' and 'Dir' replacement
DirKing is a very powerful replacement for the AmigaDOS 'List' and 'Dir'
commands. It gives full control over formatting of the listing. Batch
(script) files can also be generated, which can be executed from within
DirKing. The directory can be sorted on one or more items (e.g. size,
date, comment, data type,..), and in a user defined order. DirKing also
supports numerous directory filters (e.g. name, date, comment, datatype...).
All these filters can be made effective on files only, on directories only
or on both. One can even define patterns for each directory level.
Multiple scan paths may be given, also supported are multiple assigns,
links, datatypes and locale value formats. Unique is the feature to
monitor the directory scanning process. If you have cataloged your disk
collection, then you can insert the disk ID in the listing. Very useful
are the listing fields which inform you how many files and dirs each
directory contains. The actual blocks and bytes used by a directory can
be shown, thus allowing to see if it would fit on a certain disk. DirKing
offers a lot more than can be presented in this short space, so check it
out! DirKing currently supports AmigaDOS v1.2 upto v3.1. Binary only.
Author: Chris P. Vandierendonck
Path: New/util/cli/DirKING/
==========
MSplit 1.3 Multi-Platform split/join file utility
A utility to split large files into several smaller ones in order to put
them onto a floppy disk and recover the large file on another system.
Optimized for speed and memory usage. Includes executables for Amiga,
MS-DOS, Sun Sparc, Convex, Vax-VMS, Acorn Archimedes, DEC-Station (ULTRIX).
Author: Rene Tschirley
Path: New/util/cli/MSplit/
==========
PARex 3.10 Text filter/converter/utility
PARex is a program which allows you to process files, mostly
textfiles, whereby strings can be replaced by another, text
between two strings can be stripped, strings put in lower or
upper case. PARex supports normal text searching, wildcard
searching, context remembering and word-only searching.
Using data scripts enables the use of an unlimited number of
such replace commands. Each replace command can be individually
controlled. All ASCII codes can be used in the search and
replace strings, even entrire files, dates, times,... can be
inserted in such strings. Custom formatted hexadecimal output
is also supported. Over twenty ready to use program scripts
are included to perform simple tasks as: converting files
between different computer systems, stripping comments from
source files, finding strings in files, converting AmigaGuide
files to normal text files,... even automatic version updating
of source files! (By the way v3.xx is about two to more than
twenty times faster than the previous versions, and is
supplied in english, german, french, and dutch!)
Author: Chris P. Vandierendonck
Path: New/util/cli/PARex/
==========
Sort 1.23 CLI-based ascii text file sort utility
A cli-based text file sort utility. Includes options for:
Ascending/descending sort; Case-sensitivity; Delete empty
lines; Delete multiple occurences of same line; Overwrite
input file; Sort and write file in reverse order of input.
Includes both English and German binaries.
Author: Rüdiger Werner
Path: New/util/cli/Sort/
==========
Sploin 1.70 Multi-platform split/join file utility
Sploin is a highly configurable file splitter and joiner. Can extract
any number of bytes from anywhere in a file, separate a file in two
(with header skipping), split a file in smaller ones (specifying the
number of chunks or the size of each) with optional auto-truncation to
MS-DOS 8.3 chars limitation, and joining with various ways of specifying
the files. The major feature is it's ability to split a big file into
smaller ones, and then automatically join them together later. Can be
compiled on practically all UNIX and VMS systems (thus ideal for bringing
home huge archives freshly FTPed).
Author: Yves Perrenoud
Path: New/util/cli/Sploin/
==========
Filer 3.14 Configurable GUI-based Directory Utility
A Intuition controlled file manager featuring a font-sensitive, resizable
and Style Guide compliant GadTools GUI, an ARexx interface, configuration
by an ASCII file and much more. Includes both English and German versions.
Binary only.
Author: Matthias Scheler
Path: New/util/dir/Filer/
==========
RushDemo2 37.5370 Full-featured directory utility demo
Demo version of a fast, full-featured directory utility for
AmigaDOS 2.0 or greater. It allows files and directories
to be manipulated quickly and easily. Rush uses features
of AmigaDOS 2.0, 2.1, and 3.0, and follows the Amiga User
Interface Style Guide. Some features: Easy to edit ASCII
config files; Online AmigaGuide® help; Automatic archive
format recognition for archive extracting and listing.
Automatic format recognition when double clicking on files;
Can open in any 2.0, 2.1, 3.0, or beyond screen mode, in
any available depth; Public screen support; Enforcer and
Mungwall tested!!!; Iconifies to AppIcon; Rush is also an
AppWindow; User selectable fonts; Uses ASL file and font
requester; Rush is built as a shared library so only one
copy of the code is in memory, even if multiple copies of
Rush are running; Multiple Assign support; Uses memory
pools to reduce fragmentation and increase speed; Locale
support; Plus much more!
Author: Douglas Keller
Path: New/util/dir/RushDemo2/
==========
GEDScripts 1.1 Some useful ARexx scripts for GoldED
Two main directories, the first one provides scripts for use with GoldED
in conjunction with PasTeX. Includes Start_TeX.ged, StartDVIprint.ged,
GoToSDVI.ged, Quit_TeX.ged, Letterhead.ged and NextError.ged. This
package also contains a version of TeXedit.rexx that works with GoldED.
The second directory contains scripts and revamped GUIspell for using
GoldED in conjunction with ISpell and GUIspell. Requires Ispell
distribution from AmigaLibDisk774 to be of any use.
Author: René Laederach
Path: New/util/edit/GEDScripts/
==========
Jade 3.0 Programmer's editor Amiga and Unix X11
A text editor primarily designed for programmers. It is easily customized
through a Lisp-style extension language and can be tailored to the user's
own requirements. Jade is designed to run under a graphical windowing
system, systems currently supported are the Commodore Amiga and the
X Window System version 11 (but only under Unix). It is the successor
to the editor `Jed 2.10' which was released for the Amiga in early 1993.
The author has decided to rename it since there is already an editor
called 'Jed' available on Unix systems (there is no connection between
the two). "Jade" is an anagram of "A Jed", if you want an acronym you
could use "Just Another Damn Editor". Jade is compatible with GNU Emacs
in terms of keystrokes and command names to a certain extent but it is
not intended as a simple copy of Emacs.
Author: John Harper
Path: New/util/edit/Jade/
==========
AlertPatch 3.0 Supplies a lot more info during Alert()
A patch into the exec.library/Alert() function to display more
meaningful information to the user. This includes: Alert Type
- Software Failure or DeadEnd; Task - Task address and name;
Error - The alert error being displayed; Caused By - If the
calling routines are known then it will tell you where the
problem lies (eg. "graphics.library"); Cause - Single line
description of what the alert is all about; Task Owner - if
MultiUser FileSystem is installed then the userID and userName
are also displayed; Data Registers - A dump of the CPU data
registers d0...d7; Address Registers - A dump of the CPU address
registers a0...a7; Text Representation - A text representation of
the data and address registers.
Author: David Swasbrook
Path: New/util/misc/AlertPatch/
==========
BootUte 1.2 Enable older software on A1200/A4000
Enables more older software work on the Amiga 1200 and 4000 series,
it is also useful for users with accelerators.
Author: Paul Toyne
Path: New/util/misc/BootUte/
==========
CliVa 2.3 A VERY configurable Application launcher
A VERY configurable Application launcher, configurable via ordinary
textfile. Allows you to define all sorts of gadgets and menu options.
Much easier to just try the supplied examples than to explain it!
Author: Christian Warren
Path: New/util/misc/CliVa/
==========
ReqChange 3.1 Makes system use Reqtools requesters
A program that makes the system use the requesters in ReqTools. Similar
to RTPatch in the ReqTools distribution, but offers a lot more, such as a
builtin "AssignWedge", sending ARexx messages when any patched requester
appears, lots of options, editable from a fancy prefs editor.
Author: Magnus Holmgren
Path: New/util/misc/ReqChange/
==========
VoiceShell 1.21 Control your Amiga with voice commands.
VoiceShell is THE voice recognition program for the Amiga computer. It
allows you to start a program just by saying the program's name, actually
it allows you to control just about everything about your Amiga. VoiceShell
is a replacement project for VCLI by Richard Horne. VoiceShell however
uses the same library, also by Richard Horne, to recognize the words.
Author: Tomi Blinnikka
Path: New/util/misc/VoiceShell/
==========
ARTM 2.0 GUI-Based Real-Time System Monitor
Amiga Real Time Monitor. Displays and controls system activity such as
tasks, windows, libraries, devices, resources, ports, residents,
interrupts, vectors, memory, mounts, assigns, locks, fonts, hardware,
res_cmds, a little SystemMonitor and display the last Alert.
Author: Dietmar Jansen
Franz Josef Mertens
Path: New/util/moni/ARTM/
==========
Snoopy 2.0 Monitor calls to library/devs/resources
Enables you to monitor library function calls of any library you wish.
The idea of course came from SnoopDos by Eddy Carroll, but Snoopy is
different in approach and purpose. Snoopy has no specific patches for
specific functions. It is an all-purpose tool to monitor *ANY* library
call in *ANY* system library. Now allows you to also monitor *ANY*
device and *ANY* resource!
Author: Gerson Kurz
Path: New/util/moni/Snoopy/
==========
VirusChecker 6.41 A memory/file/bootblock virus detector
A virus checker that can check memory, disk bootblocks, and all disk files
for signs of most known viruses. Can remember nonstandard bootblocks that
you indicate are OK and not bother you about them again. Includes an ARexx
port, supports SHI's Bootblock.library. By using this library and its
brainfile you have the ability to add new Bootblock viruses as SHI releases
new brainfiles.
Author: John Veldthuis
Path: New/util/virus/VirusChecker/
==========
VirusZII 1.07 AntiVirus utility with file decrunching
Release II of this popular virus detector. The filechecker can decrunch
files for testing and the memory checker removes all known viruses
from memory without 'Guru Meditation' and checks memory for viruses
regularly. VirusZ has easy to use intuitionized menus including keycuts
for both beginners and experienced users.
Author: Georg Hörmann
Path: New/util/virus/VirusZ/
==========
PicIcon 1.03 Create icons from IFF ILBM pictures
Takes an IFF image file, both ILBM and ANIM formats are supported, and
creates an icon image showing the contents of the file. This can be used
to more readily identify specific images within large collections, for
example, or simply to create an Icon in the likeness of your program.
Author: Michael J. Sheppard
Path: New/util/wb/PicIcon/
==========
QDisk 2.10 WorkBench utility to monitor space usage
A WorkBench utility that will monitor the space usage of any mounted
AMIGA DOS volume, like your hard drive or your floppy drive. QDisk
will also notify you if a volume becomes too full. Comes with a
preference editor to customize QDisk to your needs.
Author: Norman Baccari
Path: New/util/wb/QDisk/
==========
KingFisher 2.0ß9 Aminet/FishDisk/CD-ROM Catalog Tool,BETA
A special purpose database system using a client-server architecture
to provide one or more client applications with simultaneous access to
one or more databases. The server can maintain disk catalog databases
for Fred Fish's Fish Disk Library, the Fresh Fish CD-ROM library,
Aminet, your User Group disk collection, etc.\n
Creative use of this program does not limit it to cataloging software,
however: you could store recipes or auto mechanical parts in the
database, keep track of what books or tapes are in your library, store
information on articles for your research project, etc.\n
The client-server model allows access to the server by any client that
knows the message port interface (available to programmers) wherefore
client applications can offer any desired interface to the user: the
standard GadTools, perhaps MUI, ARexx, a simple CLI, or whatever else
may be available. Likewise, BBS software may choose to implement a
direct link to the KingFisher Server.\n
Functionality of the server provides for splitting databases over
multiple (removable) volumes, allowing one client access to more than
one database at the same time, evaluating complex search expressions,
formatting a record for output based on specific criteria, parsing
arbitrary input files for embedded records to be added to a database,
maintain multiple special or general purpose flags for each record to
mark for retrieval or removal, hide from searches, rebuilding a
database index (if damaged) etc.\n
Database handling has been optimized for simultaneous multi-user
access, with access arbitration, locking, and file-sharing part of the
design.\n
Software included is the KingFisher 2.0 Database Server and client software
using a fully resizable GadTools interface. Future releases will include
clients with ARexx and MUI interfaces.\n
Registered users will receive technical support, notification of new
releases, a version without restriction on the number of simultaneous
clients, and programming information and support to access KingFisher
through its message port interface, and source code examples.
Author: Udo Schuermann
Path: Tools/KingFisher/
==========
NDUK 37 Partial CBM Native Developer Update Kit
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: Useful/dist/cbm/V37/
==========
NDUK 39 Partial CBM Native Developer Update Kit
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: Useful/dist/cbm/V39/
==========
NDUK 40 Partial CBM Native Developer Update Kit
Portions of the Commodore Native Developer Update Kit that can be
licensed for separate distribution. Includes the "fd" files,
libraries, startups, "C include" files, and tools. Does not include
the autodocs. This material copyright by Commodore-Amiga Inc, is
included under license from Commodore, and has restricted distribution
conditions. It is allowed to make copies from the CD-ROM for personal
use but not for redistribution. See the files included with the
distribution for further details.
Author: Commodore-Amiga Inc.
Path: Useful/dist/cbm/V40/
==========
CManual 3.0 Amiga programming documents and examples
A 5 disk distribution of one of the largest collections of documents,
examples, and utilities in C for the Amiga. It consists of six
manuals, with more than 40 chapters, 175 fully executable examples
complete with source code, and several utilities and other goodies.
The manuals describe how to open and work with Screens, Windows,
Graphics, Gadgets, Requesters, Alerts, Menus, IDCMP, Sprites,
VSprites, AmigaDOS, Low Level Graphics Routines, etc. They also
explain how to use your C Compiler and give you important information
about how the Amiga works and how your programs should be designed.
When unpacked, the manuals and examples nearly fill up twelve standard
Amiga floppies.
Author: Anders Bjerin
Path: Useful/dist/dev/c/CManual/
==========
RKRM ?.? Source and executables from 3rd ed. RKM
A distribution of complete source code and executables of all the
examples in the third edition Amiga ROM Kernel Reference Manuals,
published by Addison-Wesley.
Author: Commodore CATS
Path: Useful/dist/dev/c/RKRM/
==========
Enforcer 37.55 Monitor for illegal memory accesses
A tool to monitor illegal memory access for 68020/68851, 68030, and
68040 CPUs. This is a completely new Enforcer from the original idea
by Bryce Nesbitt. It contains many new and wonderful features and
options and no longer contains any exceptions for specific software.
Enforcer can now also be used with CPU or SetCPU FASTROM or most any
other MMU-Kick-start-Mapping tool. Major new output options such as
local output, stdout, and parallel port. Highly optimized to be as
fast as possible. Requires V37 of the OS or better and an MMU.
Author: Michael Sinz
Path: Useful/dist/dev/debug/Enforcer/
==========
MungWall 37.64 Watches for illegal FreeMem's
Munges memory and watches for illegal FreeMem's. Especially useful in
combination with Enforcer. The output can go to either the serial or
parallel port. Includes a new MungList program that examines used
memory areas for MungWall tag info, and outputs a list of who owns the
various pieces of allocated memory, their sizes, etc. Can even
identify the owner of the memory by task name.
Author: Commodore Amiga; submitted by Carolyn Scheppner
Path: Useful/dist/dev/debug/MungWall/
==========
Sushi 37.10 Intercept and display output of KPrintf
A tool to intercept the raw serial output of Enforcer 2.8b, MungWall,
Enforcer.megastack 26.f, and all other tool and application debugging
output that uses kprintf. This makes it possible to use serial
debugging on a single Amiga, without interfering with attached serial
hardware such as modems and serial printers. Sushi also provides
optional signalling and buffer access to an external display/watcher
program.
Author: Carolyn Scheppner
Path: Useful/dist/dev/debug/Sushi/
==========
AmigaE 2.1b Amiga specific E compiler
An Amiga specific E compiler. E is a powerful and flexible procedural
programming language and Amiga E a very fast com- piler for it, with
features such as compilation speed of 20000 lines/minute on a 7 Mhz
amiga, inline assembler and linker integrated into compiler, large set
of integrated functions, module concept with 2.04 includes as modules,
flexible type-system, quoted expressions, immediate and typed lists,
low level polymorphism, exception handling and much, much more.
Written in Assembly and E.
Author: Wouter van Oortmerssen
Path: Useful/dist/dev/e/Amiga_E/
==========
MUI 2.0 Object oriented graphical user interface
An object oriented system to create and maintain graphical user
interfaces. From a programmer's point of view, using MUI saves a lot
of time and makes life much easier. Thinking about complicated terms
like window resizing or font sensitivity is simply not neccesary. On
the other hand, users of MUI based applications have the ability to
customize nearly every pixel of a program's interface according to
their personal taste. Includes developers support package and several
demos.
Author: Stefan Stuntz
Path: Useful/dist/dev/gui/MUI/
==========
ACE 2.0 FreeWare Amiga BASIC compiler + extras
ACE is a FreeWare Amiga BASIC compiler which, in conjunction with A68K
and Blink produces standalone executables.
The language defines a large subset of AmigaBASIC but also has many
features not found in the latter such as: turtle graphics, recursion,
SUBs with return values, structures, arguments, include files, a
better WAVE command which allows for large waveforms, external
references, named constants and a variety of other commands and
functions not found in AmigaBASIC.
New features in version 2.0 include: gadgets, three standard requester
types, serial I/O and menus (with optional command-keys for menu
items). New commands and functions for this version include EXIT FOR,
PTAB, SPC, DEF FN, ON ERROR and ERR (these last two handle file and
serial I/O at present). INPUT and PRINT can now be used transparently
for all screen/window combinations.
All user-defined windows are now fully-configurable and may be used in
conjunction with screens as per AmigaBASIC. Window close event
trapping is also a new feature.
In addition to event trapping, ACE now supports WAITing for both menus
and gadgets. Waiting is more operating-system-friendly than event
trapping.
A simple graphical front-end (Integrated Development Environment) is
also provided with the archive. This is written in ACE.
Author: David Benn
Path: Useful/dist/dev/lang/ACE/
==========
AmiCDROM 1.10 ISO-9660 standard CDROM filesystem
A CDROM disk filing system for the Amiga. It supports the ISO-9660
standard and the Rock Ridge Interchange Protocol. The CDROM drive is
mounted as a DOS device (e.g. CD0:). You can access files and directories
on a CDROM disk by the usual syntax, e.g. "type cd0:foo/readme.txt".
Author: Frank Munkert
Path: Useful/dist/disk/cdrom/AmiCDROM/
==========
SuperDuper 3.0 Very fast disk copier and formatter
A very fast disk copier and formatter. Can make up to four unverified
copies from a ram buffer in 36 seconds. Verified copies from a ram
buffer take 67 seconds for one destination drive, plus 34 seconds for
each additional destination. Includes a program to fine tune some
fields in the trackdisk device, and a "no click" type program.
Author: Sebastiano Vigna
Path: Useful/dist/disk/copy/SuperDuper/
==========
BTNTape 3.0 A "Better-Than-Nothing" scsi tape driver
The "Better Than Nothing" SCSI tape device handler. It provides flat-file
access to a SCSI tape drive from application programs using simple calls to
DOS or C library I/O functions. It can also be used with the Amiga TAR
utility for disk backups. It uses your existing SCSI adapter's device
driver for access to the bus. This version fixes a number of bugs and
includes several new features including file number tracking and append-only
and read-only safety modes.
Author: Robert Rethemeyer
Path: Useful/dist/disk/misc/BTNtape/
==========
Flat 1.3 Handler for block-mapped filing devices
A filing system handler which implements block-mapped filing devices
such as available under Un*x. Read and write calls are mapped to
low-level system IO operations which allow to treat devices such as
df0:, dh0:, rad:, etc. as big data files. These `virtual' files can
be copied, read and written just like any standard AmigaDOS file. It
is even possible to copy a whole disk with the CLI `Copy' command or
to archive disks with LhArc and the like. Written as a supplement for
the Amiga `tar' program.
Author: Olaf `Olsen' Barthel
Path: Useful/dist/disk/misc/Flat/
==========
AZap 2.14 Binary editor for files, mem, or devices
A "new generation" binary editor, able to edit files, memory or
devices like floppy or hard disks. It can open several windows at the
same time, is localized, and handles all OS 3.0 file systems.
Includes both French and English documentation.
Author: Denis Gounelle
Path: Useful/dist/disk/moni/AZap/
==========
NewZAP 3.3 Multipurpose file sector editing utility
A third-generation multi-purpose file sector editing utility, from the
author of FileZAP. Displays and edits full 512-byte sectors via a 106
character wide internal font. Includes a search feature to find
specific strings or hex digits, forwards or backwards.
User-customizable, with new printing feature added.
Author: Dallas J. Hodgson
Path: Useful/dist/disk/moni/NewZAP/
==========
DiskSalv2 11.27 Disk repair, salvage, and undelete util
A disk repair, salvage, and undelete utility for all standard disk
devices and file system types. Has a full Intuition interface and
runs from Workbench or Shell. It can fix most problems in-place, and
can reverse a partial or QUICK format. It can copy out from disks
that can't be fixed due to physical damage, with a destination going
to any AmigaDOS disk device or pipe (eg, TAPE:). In English, locale
catalogs included for Danish, French, German, Italian, Norwegian,
Finnish, and Swedish, short manuals in English and Swedish.
Author: Dave Haynie
Path: Useful/dist/disk/salv/DiskSalv2/
==========
UChess 2.83 Nicely done Amiga port of GNU chess
A powerful version of the program GnuChess version 4PL66 for the Amiga.
Plays a very strong game of chess. Code has been rewritten and data
structures reorganized for optimal efficiency on 32 bit 68020 and
better Amiga systems. Eval/search and clock enhancements from
original gnu port.
Fully multitasking, automatically detects and supports 640X480X256
color AGA mode machines, and does not at any time BUSY wait. Supports
a variety of standard features such as load, save, edit board,
autoplay, swap sides, force move, undo, time limits, hints, show
thinking, and a supervisor mode that will allow two humans to play
with the computer acting as a "supervisor".
Author: FSF
Roger Uzun (amiga port + many enhancements)
Path: Useful/dist/game/think/UChess/
==========
Viewtek 2.1.378 Feature packed picture/animation viewer
A feature packed Picture/Animation Viewer. Shows most ILBM's (including
24-bit ILBM's), most Compuserve GIF format images, most JFIF format JPEG
images and most ANIM Op-5 format animations, with support for different
palettes for each frame. Supports SHAM, CTBL, and PCHG images, full
support of ECS/AGA display modes (ie. show 256 color GIF's directly, show
800x600 HAM animations, etc.). Supports viewing contents of clipboard.
Iconifies to a Workbench AppIcon. Includes versions for DCTV, EGS, IV-24,
Firecracker, OpalVision, Retina, and Picasso
Author: Thomas Krehbiel
Path: Useful/dist/gfx/show/Viewtek/
==========
DeviceLock 1.2 GUI interface for CLI command 'lock'
This is a GUI interface for the CLI programm 'lock'. You can
lock or allow writing to partitions via gadgets or hotkeys.
You can configure it to your own needs and it should work
with other (CLI-)lock programs, too.
Author: Thomas Wagner
Path: Useful/dist/os20/cdity/DeviceLock/
==========
PowerSnap 2.2a Commodity to cut and paste text
PowerSnap is a utility that allows you to use the mouse to mark
characters anywhere on the screen and paste them somewhere else, like
in the CLI or in a string gadget. PowerSnap will check what font is
used in the window you snap from and will look for the position of the
characters automatically. It recognizes all non proportional fonts of
up to 24 pixels wide and of any height so this should cover most fonts
used. Snapping and pasting text is done using the mouse, making
PowerSnap fast and easy to use.
Author: Nico François
Path: Useful/dist/os20/cdity/PowerSnap/
==========
AmigaGuide 34.6 Commodore AmigaGuide hypertext utility
Archive distribution of the AmigaGuide hypertext utility direct from
Commodore. Contains developer examples and tools for AmigaGuide under
V34/V37 and V39, plus a new free print/sign/send-in distribution
license for AmigaGuide, amigaguide.library, WDisplay, and their icons.
Author: Commodore Business Machines
Path: Useful/dist/text/hyper/AmigaGuide/
==========
Less 1.6Z Amiga port of UNIX text file reader
A text file reader, descended from Unix "Less." Less has features
found on no other Amiga file reader; it can use pipes, accepts
multiple filenames, and has many convenient positioning commands for
forward and backward movement, marking positions, etc. This version
adds an option to suppress opening a new window, using the existing
CLI window instead (especially useful with an AUX: shell), and
includes some minor bug fixes.
Author: Ray Zarling et. al.
Path: Useful/dist/text/show/Less/
==========
MuchMore 4.3 Soft scroll text viewer with xpk-support
Another program like "more", "less", "pg", etc. This one uses its own
screen or a public screen to show the text using a slow scroll.
Includes built-in help, commands to search for text, and commands to
print the text. Supports 4 color text in bold, italic, underlined, or
inverse fonts. Can load xpk crunched files. Has a display mode
requester. Is localized with German, Italian, French, and Swedish
catalog files. Can also display in a window on a public screen and
supports pipes now.
Author: Fridtjof Siebert
Christian Stiens
Path: Useful/dist/text/show/MuchMore/
==========
PasTeX 1.3 Port of TeX, powerful typesetting system
A very well done Amiga port of the incredibly powerful TeX typesetting
system originally written by Donald Knuth at Stanford University.
Author: Donald Knuth
Georg Hessmann
Path: Useful/dist/text/tex/PasTeX/
==========
DMS 1.11 A popular disk archiver
DISK-Masher is a utility that allows users to compress and archive
entire floppy disks. Offers four different types of compression,
extended virus checking of boot blocks, and data encryption. Requires
at least 512K of memory.
Author: SDS Software
Path: Useful/dist/util/arc/dms/
==========
LhA 1.38 A fast LhArc compatible archiver
A very fast archiver that is compatible with MS-DOS LhArc V1.13 and
LHA V2.13, as well as the Amiga LhArc. LhA is very memory efficient,
has been written with stability and reliability in mind, has carefully
optimized compression and decompression routines, is multitasking
reentrant and pure, handles multiple volume archives (registered
version only), and more.
Author: Stefan Boberg
Path: Useful/dist/util/arc/LhA/
==========
LHArc 1.30 Archive program using LZHUF compression
An archive program like Arc and Zoo, with a heavy emphasis maximum
compression for minimum archive size, using LZHUF compression.
Author: Paolo Zibetti
Path: Useful/dist/util/arc/LHArc/
==========
LHWarp 1.40 Disk packer for .lhw files
A program which will read tracks directly from your floppy disk,
compress them using adaptive huffman encoding, and output them to a
file. The resulting file can be used by lhwarp to reconstruct an
image of the original disk.
Author: Jonathan Forbes
Path: Useful/dist/util/arc/LHWarp/
==========
zoo 2.1 Portable archiver with good compression
Zoo is used to create and maintain collections of files in compressed
form. It uses a Lempel-Ziv compression algorithm that gives space
savings in the range of 20% to 80% depending on the type of file data.
Zoo can store and selectively extract multiple generations of the same
file. Data can be recovered from damaged archives by skipping the
damaged portion and locating undamaged data with the help of fiz(1).
Author: Rahul Dhesi, et al.
Path: Useful/dist/util/arc/zoo/
==========
SuperDark 2.0 A very nice modular screen blanker
A screen blanker with some special features. It is similar to the
AfterDark screen blanker in the PC and Mac worlds. Features include a
lot of different screen effects via "modular" screen blankers, a
screen locker, and more.
Author: Thomas Landspurg
Path: Useful/dist/util/blank/SuperDark.old/
==========
SuperDark 2.0a A very nice modular screen blanker
A screen blanker with some special features. It is similar to the
AfterDark screen blanker in the PC and Mac worlds. Features include a
lot of different screen effects via "modular" screen blankers, a
screen locker, and more.
Author: Thomas Landspurg
Path: Useful/dist/util/blank/SuperDark/
==========
WhatIs 3.5 Can detect file types
WhatIs.library can detect file types and is fully parametrable by an
ascii file. You can describe file types and they will be recognized
by the library. A few tools are also included.
Author: Sylvain Rougier
Pierre Carrette
Path: Useful/dist/util/cli/WhatIs/
==========
mg 3b Small GNU EMACS style editor with AREXX
A public domain EMACS style editor, that uses the GNU EMACS command
set. Includes AREXX support.
Author: Mike Meyer, et al.
Path: Useful/dist/util/edit/mg/
==========
Vim 2.0 A clone of the UNIX "vi" text editor
Vi IMproved. A clone of the UNIX text editor "vi". Very useful for
editing programs and other plain ASCII text. Full Vi compatibility
(except Q command) and includes most "ex" commands. Extra features
above Vi: Multilevel undo, command line history, improved command line
editing, command typeahead display, command to display yank buffers,
possi- bility to edit binary files, file name stack, support for Manx
QuickFix, shows current file name in window title, on-line help, text
block operations, etc.
Includes a few bug fixes and new features like tag stack, file marks,
jump list, visual (first select area, then operator), use of cursor
keys in insert mode, column mode copy/cut/paste, macro programming by
example, text formatting, termcap support, etc. Also runs under UNIX
and MSDOS.
Author: Bram Moolenaar, et. al.
Path: Useful/dist/util/edit/Vim/
==========
fifolib 37.4 A general fifo library implementation
FIFO: is like PIPE: but is based on fifo.library rather than its own
implementation. Fifo.library is a general fifo library implementation
that supports named fifos, writing to a fifo from a hardware
exception, multiple readers on a fifo with each getting the same data
stream, efficient reading, and automatic or manual flow control.
Programs that require non-blocking IO can access one side of a FIFO:
connection via the fifo.library instead of the FIFO: device.
Author: Matt Dillon
Path: Useful/dist/util/libs/FifoLib/
==========
ReqTools 2.2b Very useful shared requester library
A standard Amiga shared runtime library which makes it a lot quicker
and easier to build standard requesters into your programs. Designed
with CBM's style guidelines in mind, so that the resulting requesters
have the look and feel of AmigaDOS 2.0. Includes a demo and glue/demo
sources.
Author: Nico Francois
Path: Useful/dist/util/libs/ReqTools/
==========
Brik 2.0 Compute & use CRC lists to verify files
A general purpose program that calculates both text and binary cyclic
redundancy codes (CRCs). Text mode CRCs calculated by brik are
portable across systems for files that are in the usual text format on
each system. Binary mode CRCs are portable for files that are moved
from system to system without any change. Brik can be used to verify
and update an embedded checksum header in files. It runs under
MS-DOS, UNIX system V, BSD UNIX, VAX/VMS, and AmigaDOS.
Author: Rahul Dhesi
Path: Useful/dist/util/misc/brik/
==========
bsplit 1.0 Split files into pieces by byte count
Split binary files into managable pieces as specified by a byte count.
Similar to the UNIX "split" program, which works with lines, not
bytes.
Author: P. Knoppers
Path: Useful/dist/util/misc/bsplit/
==========
chksum 1.0 SVR4 "sum" compatible checksum program
Produces a checksum of a byte stream that should be the same as the
standard SVR4 "sum" program. Note that the "sum" documentation is
misleading, the checksum is NOT simply a 16-bit checksum of all the
bytes.
Author: Fred Fish
Path: Useful/dist/util/misc/chksum/
==========
Degrader 1.30 Tries to get badly written progs to work
Degrades your machine to try and get badly written programs
to work. Allows you to block memory, add non-autoconfig
memory at reset, turn audio filter on or off, intercept
privilege violation errors, switch off cache/burst modes and
can slow down a fast machine. Also can swap the boot drive
and force 50Hz or 60Hz. Will do things straight away, after
one reset or after every reset.
Author: Chris Hames
Path: Useful/dist/util/misc/Degrader/
==========
Installer 1.26 Commodore's Amiga Installer utility
Archive distribution of the Amiga Installer utility direct from
Commodore. Contains V1.24 of the Installer, documen- tation and
examples for developers to use when developing their software. Also
contains various enhancements and fixes detailed in the documentation
enclosed. The documen- tation has also been enhanced and brought up
to date.
Author: Commodore Business Machines
Path: Useful/dist/util/misc/Installer/
==========
true 1.0 Simple versions of "true" and "false"
Trivially simple versions of "true" and "false" UNIX
like shell commands, for cases where the shell in use
has no equivalent builtin command.
Author: Fred Fish
Path: Useful/dist/util/misc/true/
==========
ARTM 2.00 Display and control system activity
Amiga Real Time Monitor. Displays and controls system activity such
as tasks, windows, libraries, devices, resources, ports, residents,
interrupts, vectors, memory, mounts, assigns, locks, fonts, hardware,
res_cmds, a little SystemMonitor and display the last Alert.
Author: F. J. Mertens
Dietmar Jansen
Path: Useful/dist/util/moni/ARTM/
==========
PerfMeter 2.2 CPU usage, load and memory meter
PerfMeter is the X's PerformanceMeter-style little meter, which shows
CPU usage, CPU load, chip, fast and public memory, and uptime. The
items can be selected from the Project menu.
Author: Juha Tuominen
Path: Useful/dist/util/moni/PerfMeter/
==========
RSys 1.3 Very comprehensive system monitor
Very comprehensive system monitor. Provides information on just about
everything you could possibly want information on! (Plus some...)
Documentation in German, but program speaks english. Version 1.3,
includes source.
Author: Rolf Böhme
Path: Useful/dist/util/moni/RSys/
==========
SnoopDOS 1.7 Monitors calls to AmigaDOS functions
Monitors calls to AmigaDOS functions. Opens a console window and
displays details of all calls made by any program on the system to the
CurrentDir(), DeleteFile(), Execute(), LoadSeg(), Lock(), and Open()
functions in the AmigaDOS library. This can be very useful for trying
to figure out what resources a failing program is attempting to find.
Author: Eddy Carroll
Path: Useful/dist/util/moni/SnoopDos/
==========
SysInfo 3.24 Gives comprehensive system information
A brand new release of this popular program. It reports interesting
information about the configuration of your Amiga, including some
speed comparisons with other configurations, versions of the OS
software, and much more. Binary only.
Author: Nic Wilson
Path: Useful/dist/util/moni/SysInfo/
==========
Xoper 2.4 Monitor and control system activity
Very comprehensive program to monitor and control system activity.
Monitor cpu, memory usage, ports, interrupts, devices. Close windows,
screens, show loaded fonts or last Guru code number. Clean up memory,
flush unused libraries, devices, fonts. etc. and a whole bunch more!
Spawns its own process. A very handy background task to have loaded.
Author: Werner Gunther
Path: Useful/dist/util/moni/Xoper/
==========
History 37.5 List and control shell command history.
This is a 2.04/3.0/3.1 compatible version of the history command. It
allows listing, saving, loading, and execution of the standard
con-handler command line history.
Author: Andy Finkel
Path: Useful/dist/util/shell/History/
==========
pdksh 4.5 A UNIX ksh compatible shell for AmigaDOS
A KSH-like shell that is compatible enough with the real UNIX ksh to
be used with most scripts that the UNIX ksh can run.
Author: Eric Gisin
Charles Forsyth
John R MacMillan
Simon J. Gerraty
Markus Wild
Path: Useful/dist/util/shell/pdksh/
==========
VirusZ rel II v1.07 Popular boot and file virus detector
Release II of this popular virus detector that recognizes many boot
and file viruses. The filechecker can also decrunch files for
testing. The memory checker removes all known viruses from memory
without 'Guru Meditation' and checks memory for viruses regularly.
VirusZ has easy to use intuitionized menus including keycuts for both
beginners and experienced users.
Author: Georg Hörmann
Path: Useful/dist/util/virus/VirusZII/