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1995-03-03
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MartinSoft Pengo ?.? Demo Game based on old Pengo game.
Pengo is a maze-game. The maze is made up of blocks of ice, which you can
push or melt. Blocks are melted by pushing a block that has another block
directly in front of it. If that sounds confusing (and it probably does),
play the game, and you'll understand what I meant.
The ice blocks that form the "border" around the maze can't be pushed or
melted.
Also, on some levels there are special gold blocks, which can't be moved.
On each level there are four enemies.
If an enemy catches you, you lose one life. Your weapon against the enemies
is the ice blocks; push an ice block onto an enemy, and the enemy will be
squashed (but it will re-appear after a while). If the level layout
makes it possible, try to "trap" the enemies into small spaces; that will
make it a piece of cake to squash them. Generally, trying to limit the ways
that the enemies can take (by pushing blocks to the right places) is a good
tactic. Learning the different movement patterns for the enemies is also
essential; the yellow ones are pretty easy to outsmart without understanding
how they move, but the red ones are professional escape artists, and
almost impossible to hit if you don't understand their "AI".
If you spend too much time on one level, a ghost will appear and start to
home in on you. The ghost can't be killed - but it will disappear as soon
as you get to the next level. If it catches you, you will lose one life, and
it will disappear for a while (the ghost, not the life :) ).
If it catches you while you're "invisible" to the enemies, it will simply
remove the invisibility and disappear - but it will re-appear very quickly.
The aim of the game is to defeat the evil Sarvebuk who awaits you on level
64. So the big question is: how do you get to the next level?
Getting to the next level can be achieved by either:
1. Squashing all enemies on the level with ice blocks.
2. Pushing the three ruby blocks together so that they form a horizontal or
vertical line.
3. Getting a warp bonus of some sort.
Method nr 1 is recommended, as it's the most fun.
Squashing many enemies with one block will give more score than squashing
them one by one.
There are also lots of bonuses and bonus systems in the game, but I won't
reveal them here (which would spoil the surprise). Find out about them
yourself!
Author: Martin Rebas
Path: AmigaLibDisk1017:Programs/MSoft-Pengo/
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