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Product-Info
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Fred Fish's Product-Info
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1994-10-06
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.name
MartinSoft Pengo
.type
Strategy Game
.short
Demo Game based on old Pengo game.
.description
Pengo is a maze-game. The maze is made up of blocks of ice, which you can
push or melt. Blocks are melted by pushing a block that has another block
directly in front of it. If that sounds confusing (and it probably does),
play the game, and you'll understand what I meant.
The ice blocks that form the "border" around the maze can't be pushed or
melted.
Also, on some levels there are special gold blocks, which can't be moved.
On each level there are four enemies.
If an enemy catches you, you lose one life. Your weapon against the enemies
is the ice blocks; push an ice block onto an enemy, and the enemy will be
squashed (but it will re-appear after a while). If the level layout
makes it possible, try to "trap" the enemies into small spaces; that will
make it a piece of cake to squash them. Generally, trying to limit the ways
that the enemies can take (by pushing blocks to the right places) is a good
tactic. Learning the different movement patterns for the enemies is also
essential; the yellow ones are pretty easy to outsmart without understanding
how they move, but the red ones are professional escape artists, and
almost impossible to hit if you don't understand their "AI".
If you spend too much time on one level, a ghost will appear and start to
home in on you. The ghost can't be killed - but it will disappear as soon
as you get to the next level. If it catches you, you will lose one life, and
it will disappear for a while (the ghost, not the life :) ).
If it catches you while you're "invisible" to the enemies, it will simply
remove the invisibility and disappear - but it will re-appear very quickly.
The aim of the game is to defeat the evil Sarvebuk who awaits you on level
64. So the big question is: how do you get to the next level?
Getting to the next level can be achieved by either:
1. Squashing all enemies on the level with ice blocks.
2. Pushing the three ruby blocks together so that they form a horizontal or
vertical line.
3. Getting a warp bonus of some sort.
Method nr 1 is recommended, as it's the most fun.
Squashing many enemies with one block will give more score than squashing
them one by one.
There are also lots of bonuses and bonus systems in the game, but I won't
reveal them here (which would spoil the surprise). Find out about them
yourself!
.author
Martin Rebas
.requirements
Just make sure you've got enough chip memory available when you try to
start it; to run Pengo, you need about 770k of free chipmem.
If you can't start Pengo, try disconnecting extra drives and other
peripherals; then reboot - that should free some memory.
.distribution
Shareware
.price
$9 (US), £6 (GBP), 60 kr (SEK)
.address
Gyllenkrooksgatan 1
412 82 GOTEBORG
SWEDEN
.tested
MartinSoft Pengo has been tested on the following computers:
Amiga 500
Amiga 1200
Amiga 1200 with '020 accelerator
Amiga 1200 with '030 accelerator
Amiga 2000 with '030 accelerator
Amiga 4000/030
Amiga 4000/040
Much to my surprise, it actually worked on some of them. :)
.docs
MPengo.doc
.described-by
Richard Fish
.submittal
Downloaded via ftp from Aminet.