home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Gold Fish 3
/
goldfish_volume_3.bin
/
files
/
util
/
cdity
/
runlist3
/
src
/
runlist3.c
< prev
next >
Wrap
C/C++ Source or Header
|
1995-04-24
|
22KB
|
810 lines
/*
* Source machine generated by GadToolsBox V2.0b
* which is (c) Copyright 1991-1993 Jaba Development
*
* GUI Designed by : -- Heinz Reinert --
*/
#include <exec/types.h>
#include <intuition/intuition.h>
#include <intuition/classes.h>
#include <intuition/classusr.h>
#include <intuition/imageclass.h>
#include <intuition/gadgetclass.h>
#include <libraries/gadtools.h>
#include <graphics/displayinfo.h>
#include <graphics/gfxbase.h>
#include <clib/exec_protos.h>
#include <clib/intuition_protos.h>
#include <clib/gadtools_protos.h>
#include <clib/graphics_protos.h>
#include <clib/utility_protos.h>
#include <proto/intuition.h>
#include <proto/graphics.h>
#include <proto/exec.h>
#include <proto/dos.h>
#include <proto/gadtools.h>
#include <exec/memory.h>
#include <string.h>
#define GetString( g ) ((( struct StringInfo * )g->SpecialInfo )->Buffer )
#define GetNumber( g ) ((( struct StringInfo * )g->SpecialInfo )->LongInt )
#define GD_list 0
#define GD_new 1
#define GD_del 2
#define GD_descr 3
#define GD_command1 4
#define GD_command2 5
#define GD_command3 6
#define GD_save 7
#define GD_runa 8
#define GD_run3 9
#define GD_run2 10
#define GD_run1 11
#define GDX_list 0
#define GDX_new 1
#define GDX_del 2
#define GDX_descr 3
#define GDX_command1 4
#define GDX_command2 5
#define GDX_command3 6
#define GDX_save 7
#define GDX_runa 8
#define GDX_run3 9
#define GDX_run2 10
#define GDX_run1 11
#define Project0_CNT 12
UBYTE *vers = "\0$VER: RunList 3";
extern struct IntuitionBase *IntuitionBase;
extern struct Library *GadToolsBase;
extern struct Screen *Scr;
extern UBYTE *PubScreenName;
extern APTR VisualInfo;
extern struct Window *Project0Wnd;
extern struct Gadget *Project0GList;
extern struct Gadget *Project0Gadgets[12];
extern UWORD Project0Left;
extern UWORD Project0Top;
extern UWORD Project0Width;
extern UWORD Project0Height;
extern UBYTE *Project0Wdt;
extern struct TextAttr topaz8;
extern UWORD Project0GTypes[];
extern struct NewGadget Project0NGad[];
extern ULONG Project0GTags[];
extern int SetupScreen( void );
extern void CloseDownScreen( void );
extern int OpenProject0Window( void );
extern void CloseProject0Window( void );
struct Screen *Scr = NULL;
UBYTE *PubScreenName = NULL;
APTR VisualInfo = NULL;
struct Window *Project0Wnd = NULL;
struct Gadget *Project0GList = NULL;
struct Gadget *Project0Gadgets[12];
UWORD Project0Left = 323;
UWORD Project0Top = 10;
UWORD Project0Width = 325;
UWORD Project0Height = 0;
UBYTE *Project0Wdt = (UBYTE *)"RunList 3";
struct TextAttr topaz8 = {
( STRPTR )"topaz.font", 8, 0x00, 0x01 };
UWORD Project0GTypes[] = {
LISTVIEW_KIND,
BUTTON_KIND,
BUTTON_KIND,
STRING_KIND,
STRING_KIND,
STRING_KIND,
STRING_KIND,
BUTTON_KIND,
BUTTON_KIND,
BUTTON_KIND,
BUTTON_KIND,
BUTTON_KIND
};
struct NewGadget Project0NGad[] = {
9, 4, 208, 177, NULL, NULL, GD_list, 0, NULL, NULL,
223, 4, 72, 14, (UBYTE *)"NEW", NULL, GD_new, PLACETEXT_IN, NULL, NULL,
223, 19, 72, 14, (UBYTE *)"DELETE", NULL, GD_del, PLACETEXT_IN, NULL, NULL,
9, 176, 208, 12, NULL, NULL, GD_descr, 0, NULL, NULL,
9, 191, 287, 12, NULL, NULL, GD_command1, 0, NULL, NULL,
9, 203, 287, 12, NULL, NULL, GD_command2, 0, NULL, NULL,
9, 215, 287, 12, NULL, NULL, GD_command3, 0, NULL, NULL,
223, 34, 72, 14, (UBYTE *)"SAVE", NULL, GD_save, PLACETEXT_IN, NULL, NULL,
223, 49, 72, 94, (UBYTE *)"RUN ALL", NULL, GD_runa, PLACETEXT_IN, NULL, NULL,
223, 174, 72, 14, (UBYTE *)"RUN 3", NULL, GD_run3, PLACETEXT_IN, NULL, NULL,
223, 159, 72, 14, (UBYTE *)"RUN 2", NULL, GD_run2, PLACETEXT_IN, NULL, NULL,
223, 144, 72, 14, (UBYTE *)"RUN 1", NULL, GD_run1, PLACETEXT_IN, NULL, NULL
};
ULONG Project0GTags[] = {
(TAG_DONE),
(TAG_DONE),
(TAG_DONE),
(GTST_MaxChars), 256, (TAG_DONE),
(GTST_MaxChars), 256, (TAG_DONE),
(GTST_MaxChars), 256, (TAG_DONE),
(GTST_MaxChars), 256, (TAG_DONE),
(TAG_DONE),
(TAG_DONE),
(TAG_DONE),
(TAG_DONE),
(TAG_DONE)
};
int SetupScreen( void )
{
if ( ! ( Scr = LockPubScreen( PubScreenName )))
return( 1L );
if ( ! ( VisualInfo = GetVisualInfo( Scr, TAG_DONE )))
return( 2L );
return( 0L );
}
void CloseDownScreen( void )
{
if ( VisualInfo ) {
FreeVisualInfo( VisualInfo );
VisualInfo = NULL;
}
if ( Scr ) {
UnlockPubScreen( NULL, Scr );
Scr = NULL;
}
}
int OpenProject0Window( void )
{
struct NewGadget ng;
struct Gadget *g;
UWORD lc, tc;
UWORD offx = Scr->WBorLeft, offy = Scr->WBorTop + Scr->RastPort.TxHeight + 1;
if ( ! ( g = CreateContext( &Project0GList )))
return( 1L );
for( lc = 0, tc = 0; lc < Project0_CNT; lc++ ) {
CopyMem((char * )&Project0NGad[ lc ], (char * )&ng, (long)sizeof( struct NewGadget ));
ng.ng_VisualInfo = VisualInfo;
ng.ng_TextAttr = &topaz8;
ng.ng_LeftEdge += offx;
ng.ng_TopEdge += offy;
Project0Gadgets[ lc ] = g = CreateGadgetA((ULONG)Project0GTypes[ lc ], g, &ng, ( struct TagItem * )&Project0GTags[ tc ] );
while( Project0GTags[ tc ] ) tc += 2;
tc++;
if ( NOT g )
return( 2L );
}
if ( ! ( Project0Wnd = OpenWindowTags( NULL,
WA_Left, Project0Left,
WA_Top, Project0Top,
WA_Width, Project0Width,
WA_Height, Project0Height + offy,
WA_IDCMP, LISTVIEWIDCMP|
BUTTONIDCMP|
STRINGIDCMP|
IDCMP_NEWSIZE|
IDCMP_CLOSEWINDOW|
IDCMP_CHANGEWINDOW|
IDCMP_INTUITICKS |
IDCMP_MOUSEBUTTONS|
IDCMP_REFRESHWINDOW,
WA_Flags, WFLG_SIZEGADGET|
WFLG_DRAGBAR|
WFLG_DEPTHGADGET|
WFLG_CLOSEGADGET|
WFLG_SMART_REFRESH,
WA_Gadgets, Project0GList,
WA_Title, Project0Wdt,
WA_ScreenTitle, "RunList 3 © Heinz Reinert 1995",
WA_PubScreen, Scr,
WA_MinWidth, 325,
WA_MinHeight, 245,
WA_MaxWidth, 325,
WA_MaxHeight, 245,
TAG_DONE )))
return( 4L );
GT_RefreshWindow( Project0Wnd, NULL );
return( 0L );
}
void CloseProject0Window( void )
{
if ( Project0Wnd ) {
CloseWindow( Project0Wnd );
Project0Wnd = NULL;
}
if ( Project0GList ) {
FreeGadgets( Project0GList );
Project0GList = NULL;
}
}
/*
* Struktur für einen Datenbankeintrag
*/
struct VDB {
char Name[30];
char list[256];
USHORT new;
USHORT del;
char command1[81], command2[81], command3[81];
USHORT save;
USHORT runa;
USHORT run3;
USHORT run2;
USHORT run1;
};
struct VDBnode {
struct Node n; /*** Für Liste ***/
struct VDB d; /*** VDB-Struktur ***/
};
/*
* Flags
*/
#define VDBF_STEREO 1
/*
*
* In dieser Liste befinden sich die VDB-Nodes
*
*/
struct List vdblist;
/*
* Der aktuelle Eintrag
*/
struct VDBnode *currentprj;
/*
* Die von der Gadtoolsbox erzeugten Header
*/
/*
*
* Die Hilfsroutinen
*
*/
/*
* Allgemeine Gadgets
*/
/*
* Gadtools-Gadget einschalten
*/
void gt_OnGadget( struct Gadget *gad,
struct Window *w )
{
GT_SetGadgetAttrs( gad, w, NULL, GA_DISABLED, FALSE, TAG_DONE );
}
/*
* ...und wieder aus...
*/
void gt_OffGadget( struct Gadget *gad,
struct Window *w )
{
GT_SetGadgetAttrs( gad, w, NULL, GA_DISABLED, TRUE, TAG_DONE );
}
/*
* String-Gadgets
*/
void gt_SetString( struct Gadget *gad,
struct Window *w,
char *string )
{
GT_SetGadgetAttrs( gad, w, NULL, GTST_String, string, TAG_DONE );
}
char * gt_GetString( struct Gadget *gad )
{
struct StringInfo *si = gad->SpecialInfo;
if( si )
return( ( char * ) si->Buffer );
else
return( NULL );
}
/*
* Listenverwaltung für Listview-Gadgets
*/
/*
* Liste anhängen
* "list" kann ~0 (-1) sein, dann ist kein Listenzugriff möglich
*/
void gt_AttachList( struct Gadget *lv,
struct Window *w,
struct List *list )
{
GT_SetGadgetAttrs( lv, w, NULL, GTLV_Labels, list, TAG_DONE );
}
/*
* Aktuellen Eintrag setzen
*/
void gt_SetLV( struct Gadget *gad,
struct Window *w,
ULONG value)
{
GT_SetGadgetAttrs( gad, w, NULL, GTLV_Selected, value, TAG_DONE );
}
/*
* x-ten Eintrag aus einer Exec-Liste holen
*/
struct Node * gt_GetListEntry( struct List *l,
int num )
{
int count = 0;
struct Node *n = l->lh_Head;
while( n->ln_Succ )
{
if( num==count ) return( n );
n = n->ln_Succ;
count++;
}
return( NULL );
}
/*
* Nummer einer Node aus einer Liste feststellen
* -1 falls nicht in Liste
*/
int gt_GetListEntryNum( struct List *l,
struct Node *n )
{
int count = 0;
struct Node *r = l->lh_Head;
while( r->ln_Succ )
{
if( r==n ) return( count );
r = r->ln_Succ;
count++;
}
return( -1 );
}
/*
* Anzahl Einträge einer Liste zählen
*/
int gt_GetListNumEntries( struct List *l )
{
int count = 0;
struct Node *n = l->lh_Head;
while( n->ln_Succ )
{
n = n->ln_Succ;
count++;
}
return( count );
}
/************************************************************************/
/*
*
* Liste laden
*
*/
void loadprjlist( void )
{
struct VDB new;
struct VDBnode *n;
BPTR f;
/*** Liste initialisieren ***/
NewList( &vdblist );
currentprj = NULL;
/*** Datei öffnen ***/
f = Open( "S:List.DAT", MODE_OLDFILE );
if( !f )
return;
/*** Einträge einlesen */
while( Read( f, &new, sizeof( new ) ) == sizeof( new ) )
{
/*** newe Node ***/
n = AllocVec( sizeof( *n ), 0 );
if( !n )
break;
/*** Struktur kopieren und an Liste anhängen ***/
n->d = new;
n->n.ln_Name = n->d.Name;
n->n.ln_Pri = - n->d.Name[0];
Enqueue( &vdblist, (struct Node *) n );
}
Close( f );
}
/*
* Liste speichern und freigeben
*/
void save_and_freeprjlist(void )
{
struct VDBnode *n;
BPTR f;
f = Open( "S:List.DAT", MODE_NEWFILE );
while( ( n = (struct VDBnode * ) RemHead( &vdblist ) ) )
{
/*** Node speichern... ***/
if( f )
Write( f, &n->d, sizeof( struct VDB ) );
/*** ...und freigeben ***/
FreeVec( n );
}
if( f )
Close( f );
}
/************************************************************************/
/*
* Schaltet die Gadgets mit Ausnahme der Liste ein oder aus
* abhängig davon, ob gerade ein Listeneintrag aktiviert ist
* oder nicht
*
*/
void checkonoff( void )
{
int c;
if( currentprj )
{
for( c = GD_del; c < Project0_CNT; c++ )
gt_OnGadget( Project0Gadgets[c], Project0Wnd );
}
else
{
for( c = GD_del; c < Project0_CNT; c++ )
gt_OffGadget( Project0Gadgets[c], Project0Wnd );
}
}
/*
*
* Trägt die Werte aus der aktuellen Struktur in die
* Gadgets ein
*
*/
void setgadvals( void )
{
if( !currentprj )
return;
gt_SetString( Project0Gadgets[ GD_descr ], Project0Wnd,
currentprj->d.Name );
gt_SetString( Project0Gadgets[ GD_command1 ], Project0Wnd,
currentprj->d.command1 );
gt_SetString( Project0Gadgets[ GD_command2 ], Project0Wnd,
currentprj->d.command2 );
gt_SetString( Project0Gadgets[ GD_command3 ], Project0Wnd,
currentprj->d.command3 );
}
/*
*
* Erzeugt einen neuen, leeren Eintrag
*
*/
void newvdb( void )
{
struct VDBnode *new;
new = AllocVec( sizeof( *new ), MEMF_CLEAR );
if( !new )
return;
currentprj = new;
new->n.ln_Name = new->d.Name;
strcpy( new->d.Name, "new" );
gt_AttachList( Project0Gadgets[GD_list], Project0Wnd, (struct List *) ~0 );
new->n.ln_Pri = - new->d.Name[0];
Enqueue( &vdblist, (struct Node *) new );
gt_AttachList( Project0Gadgets[GD_list], Project0Wnd, &vdblist );
gt_SetLV( Project0Gadgets[GD_list], Project0Wnd, gt_GetListEntryNum( &vdblist, new ) );
checkonoff();
setgadvals();
}
/*
* Gadget-Event bearbeiten
*/
void dogadup( struct IntuiMessage *im )
{
struct Gadget *g = im->IAddress;
switch( g->GadgetID )
{
/*** Ein Listeneintrag ***/
case GD_list:
currentprj = (struct VDBnode *) gt_GetListEntry( &vdblist, im->Code );
checkonoff();
setgadvals();
break;
/*** new ***/
case GD_new:
newvdb();
break;
/*** Löschen ***/
case GD_del:
if( currentprj )
{
gt_AttachList( Project0Gadgets[ GD_list ], Project0Wnd, (struct List *) ~0 );
Remove( currentprj );
FreeVec( currentprj );
currentprj = FALSE;
checkonoff();
gt_AttachList( Project0Gadgets[ GD_list ], Project0Wnd, &vdblist );
gt_SetLV( Project0Gadgets[ GD_list ], Project0Wnd, ~0 );
}
break;
/*** KassettenName ***/
case GD_descr:
if( currentprj )
{
gt_AttachList( Project0Gadgets[ GD_list ], Project0Wnd, (struct List *) ~0 );
strcpy( currentprj->d.Name, gt_GetString( Project0Gadgets[ GD_descr ] ) );
gt_AttachList( Project0Gadgets[ GD_list ], Project0Wnd, &vdblist );
}
checkonoff();
break;
case GD_command1:
if( currentprj )
{
strcpy( currentprj->d.command1, gt_GetString( Project0Gadgets[ GD_command1 ] ) );
}
checkonoff();
break;
case GD_command2:
if( currentprj )
{
strcpy( currentprj->d.command2, gt_GetString( Project0Gadgets[ GD_command2 ] ) );
}
checkonoff();
break;
case GD_command3:
if( currentprj )
{
strcpy( currentprj->d.command3, gt_GetString( Project0Gadgets[ GD_command3 ] ) );
}
checkonoff();
break;
case GD_runa:
{
Execute(currentprj->d.command1, NULL, Output());
Execute(currentprj->d.command2, NULL, Output());
Execute(currentprj->d.command3, NULL, Output());
}
checkonoff();
break;
case GD_run1:
{
Execute(currentprj->d.command1, NULL, Output());
}
checkonoff();
break;
case GD_run2:
{
Execute(currentprj->d.command2, NULL, Output());
}
checkonoff();
break;
case GD_run3:
{
Execute(currentprj->d.command3, NULL, Output());
}
checkonoff();
break;
case GD_save:
{
save_and_freeprjlist();
loadprjlist();
}
checkonoff();
break;
}
}
/*
* Programmstart
*/
int main( void )
{
struct IntuiMessage *im,imsg;
BOOL Done = FALSE;
USHORT code; /* Code. */
ULONG seconds, micros; /* Time. */
/* Declare and initialize the time stamps: */
ULONG sec1 = 0;
ULONG mic1 = 0;
ULONG sec2 = 0;
ULONG mic2 = 0;
/*** Bildschirm und Fenster öffnen ***/
SetupScreen();
OpenProject0Window();
/*** Liste laden ***/
loadprjlist();
/*** Liste anzeigen ***/
gt_AttachList( Project0Gadgets[GD_list], Project0Wnd, &vdblist );
/*** Gadgets setzen ***/
checkonoff();
/*** Hauptschleife ***/
while( !Done )
{
/*** Auf IntuiMessage warten ***/
while( !( im=GT_GetIMsg( Project0Wnd->UserPort ) ) )
WaitPort( Project0Wnd->UserPort );
code = im->Code;
seconds = im->Seconds;
micros = im->Micros;
/*** Kopieren ***/
imsg = *im;
GT_ReplyIMsg( im );
switch( imsg.Class )
{
/*** CLOSEWINDOW: Fenster schließen? ***/
case IDCMP_CLOSEWINDOW:
Done = TRUE;
break;
/*** Gadgetup; ein Gadget wurde ausgewählt ***/
/*** Wir bearbeiten Gadget-Events in einer ***/
/*** eigenen Routine ***/
case GADGETUP:
dogadup( &imsg );
break;
case IDCMP_MOUSEBUTTONS: /* The user pressed/released a mouse button. */
if( code == SELECTDOWN )
{
/* Left button pressed. */
/* Save the old time: */
sec2 = sec1;
mic2 = mic1;
/* Get the new time: */
sec1 = seconds;
mic1 = micros;
/* Check if it was a double-click or not: */
if( DoubleClick( sec2, mic2, sec1, mic1 ) )
{
Execute("RUN >NIL: Shellwin ", NULL, Output());
/* Reset the values: */
sec1 = 0;
mic1 = 0;
}
}
break;
/*** REFRESH: Grafikobjekte (Boxen) neu zeichnen ***/
case IDCMP_REFRESHWINDOW:
GT_BeginRefresh( Project0Wnd );
GT_EndRefresh( Project0Wnd, TRUE );
break;
}
}
/*** Fenster und Bildschirm wieder schließen ***/
CloseProject0Window();
CloseDownScreen();
return(0);
}