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00273_Script_273
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Text File
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1995-09-26
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448b
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20 lines
on mouseDown
puppetsprite the clickon, 1
set mySprite = the clickon
set the locV of sprite mySprite = the locV of sprite mySprite + 2
set the locH of sprite mySprite = the locH of sprite mySprite + 2
updateStage
if not(soundBusy(1)) then
sfx "buzzer.aif"
end if
repeat while the mouseDown and rollover(mySprite)
nothing
end repeat
puppetsprite the clickon, 0
end
on mouseUp
go frame "boing"
end