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bcwin.mak
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1996-09-28
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# Copyright (C) 1989, 1992, 1993 Aladdin Enterprises. All rights reserved.
#
# This file is part of Ghostscript.
#
# Ghostscript is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY. No author or distributor accepts responsibility
# to anyone for the consequences of using it or for whether it serves any
# particular purpose or works at all, unless he says so in writing. Refer
# to the Ghostscript General Public License for full details.
#
# Everyone is granted permission to copy, modify and redistribute
# Ghostscript, but only under the conditions described in the Ghostscript
# General Public License. A copy of this license is supposed to have been
# given to you along with Ghostscript so you can know your rights and
# responsibilities. It should be in a file named COPYING. Among other
# things, the copyright notice and this notice must be preserved on all
# copies.
# makefile for Ghostscript, MS-Windows 3.n/Borland C++ 3.0 or 3.1 platform.
# ------------------------------- Options ------------------------------- #
###### This section is the only part of the file you should need to edit.
# ------ Generic options ------ #
# Define the default directory/ies for the runtime
# initialization and font files. Separate multiple directories with \;.
# Use / to indicate directories, not a single \.
GS_LIB_DEFAULT=c:/gs\;c:/gs/fonts
# Define the name of the Ghostscript initialization file.
# (There is no reason to change this.)
GS_INIT=gs_init.ps
# Choose generic configuration options.
# Setting DEBUG=1 includes debugging features (-Z switch) in the code.
# Code runs substantially slower even if no debugging switches are set,
# and also takes about another 25K of memory.
DEBUG=0
# Setting TDEBUG=1 includes symbol table information for the Borland debugger.
# No execution time or space penalty, just larger .OBJ and .EXE files
# and slower linking.
TDEBUG=0
# Setting NOPRIVATE=1 makes private (static) procedures and variables public,
# so they are visible to the debugger and profiler.
# No execution time or space penalty, just larger .OBJ and .EXE files.
NOPRIVATE=0
# Define the name of the executable file.
GS=gswin
# ------ Platform-specific options ------ #
# If you don't have an assembler, set USE_ASM=0. Otherwise, set USE_ASM=1,
# and set ASM to the name of the assembler you are using. This can be
# a full path name if you want. Normally it will be masm or tasm.
USE_ASM=1
ASM=tasm
# Define the drive, directory, and compiler name for the Turbo C files.
# COMP is the compiler name (tcc for Turbo C++, bcc for Borland C++).
# COMPDIR contains the compiler and linker (normally \bc\bin).
# INCDIR contains the include files (normally \bc\include).
# LIBDIR contains the library files (normally \bc\lib).
# Note that these prefixes are always followed by a \,
# so if you want to use the current directory, use an explicit '.'.
COMP=bcc
COMPDIR=c:\bc\bin
INCDIR=c:\bc\include
LIBDIR=c:\bc\lib
# Define the Windows directory.
WINDIR=c:\windows
# Windows 3.n requires a 286 CPU or higher.
CPU_TYPE=286
# Don't rely on FPU for Windows: Options are -1 (optimize for no FPU) or
# 0 (optimize for FPU present, but do not require a FPU).
FPU_TYPE=0
# ---------------------------- End of options ---------------------------- #
# Swapping `make' out of memory makes linking much faster.
.swap
# Define the platform name.
PLATFORM=bcwin_
# Define the name of the makefile -- used in dependencies.
MAKEFILE=bcwin.mak
# Define the ANSI-to-K&R dependency. Turbo C accepts ANSI syntax,
# but we need to preconstruct ccf.tr to get around the limit on
# the maximum length of a command line.
AK=ccf.tr
# Define the compilation flags for an 80286.
# This is void because we handle -2 and -3 in ccf.tr (see below).
F286=
# Figure out which version of Borland C++ we are running.
# In the MAKE program that comes with Borland C++ 2.0, __MAKE__ is 0x300;
# in the MAKE that comes with Borland C++ 3.0 and 3.1, it is 0x360.
# We care because 3.0 has additional optimization features.
# There are also some places below where we distinguish BC++ 3.1 from 3.0
# by testing whether $(INCDIR)\win30.h exists (true in 3.1, false in 3.0).
EXIST_BC3_1=exist $(INCDIR)\win30.h
# Figure out which version of Windows we are running, 3.0 or 3.1.
# I *think* 3.0 doesn't have the 256COLOR.BMP file.
WINDOWS_3_1=exist $(WINDIR)\256color.bmp
!if $(__MAKE__) >= 0x360
CO=-Obe -Z
!else
CO=-O
!endif
!include "tccommon.mak"
# Define the compilation flags.
!if $(NOPRIVATE)
CP=-DNOPRIVATE
!else
CP=
!endif
!if $(DEBUG) | $(TDEBUG)
CS=-N
!else
CS=
!endif
!if $(DEBUG)
CD=-DDEBUG
!else
CD=
!endif
!if $(TDEBUG)
CT=-v
LCT=/v
!else
CT=-y
LCT=/m /l
!endif
GENOPT=$(CP) $(CS) $(CD) $(CT)
CCFLAGS0=$(GENOPT) $(PLATOPT) $(FPFLAGS)
CCFLAGS=$(CCFLAGS0) -m$(MM)
CC=$(COMPDIR)\$(COMP) -m$(MM) -zEGS_FAR_DATA @ccf.tr
# We want a Windows executable with only selected functions exported:
WX=-WE
CCC=$(CC) $(WX) $(CO) -c
CCD=$(CC) $(WX) -O -c
CCCF=$(CCC)
CCINT=$(CC) $(WX) -c
.c.obj:
$(CCC) { $<}
# ------ Devices and features ------ #
# Choose the language feature(s) to include. See gs.mak for details.
# Since Ghostscript runs in enhanced mode, we include a fair number
# of drivers, but we can't exceed 64K of static data.
FEATURE_DEVS=filter.dev dps.dev level2.dev
# Choose the device(s) to include. See devs.mak for details.
DEVICE_DEVS=mswin.dev mswinprn.dev
DEVICE_DEVS3=deskjet.dev djet500.dev laserjet.dev ljetplus.dev ljet2p.dev ljet3.dev
DEVICE_DEVS4=cdeskjet.dev cdjcolor.dev cdjmono.dev cdj550.dev paintjet.dev pjetxl.dev
DEVICE_DEVS5=epson.dev eps9high.dev ibmpro.dev bj10e.dev
DEVICE_DEVS7=bmpmono.dev bmp16.dev bmp256.dev bmp16m.dev
DEVICE_DEVS8=bit.dev
!include "gs.mak"
!include "devs.mak"
# Build the compiler response file depending on the selected options.
ccf.tr: $(MAKEFILE) makefile
echo -2 -a -d -r -G -N -X -I$(INCDIR) $(CCFLAGS0) -DCHECK_INTERRUPTS >ccf.tr
!if $(CPU_TYPE) > 286
echo -3 -a -d -r -G -N -X -I$(INCDIR) $(CCFLAGS0) -DCHECK_INTERRUPTS >_temp_
if $(EXIST_BC3_1) copy _temp_ ccf.tr
!endif
# -------------------------------- Library -------------------------------- #
# The Turbo/Borland C(++), Microsoft Windows platform
# Using a file device resource to get the console streams re-initialized
# is bad architecture (an upward reference to zfiledev),
# but it will have to do for the moment.
bcwin__=gp_mswin.$(OBJ) gp_mswtx.$(OBJ) gp_msdos.$(OBJ) gp_nofb.$(OBJ)
bcwin_.dev: $(bcwin__)
$(SHP)gssetmod bcwin_ $(bcwin__)
$(SHP)gsaddmod bcwin_ -fdev wstdio
gp_mswin.$(OBJ): gp_mswin.c $(AK) gp_mswin.h gp_mswtx.h \
$(ctype__h) $(dos__h) $(malloc__h) $(memory__h) $(stdio__h) $(string__h) $(windows__h) \
$(gx_h) $(gp_h) $(gpcheck_h) $(gserrors_h) $(gxdevice_h)
gp_mswtx.$(OBJ): gp_mswtx.c $(AK) gp_mswtx.h \
$(ctype__h) $(dos__h) $(memory__h) $(string__h) $(windows__h)
gp_msdos.$(OBJ): gp_msdos.c $(AK) $(dos__h) $(string__h) \
$(gstypes_h) $(gp_h) $(gsutil_h)
# ----------------------------- Main program ------------------------------ #
BEGINFILES=gs*.res gs*.ico
CCBEGIN=$(CCC) *.c
# Get around the fact that the DOS shell has a rather small limit on
# the length of a command line. (sigh)
LIBCTR=libc$(MM).tr
$(LIBCTR): $(MAKEFILE) makefile
echo $(LIBDIR)\import $(LIBDIR)\mathw$(MM) $(LIBDIR)\cw$(MM) >$(LIBCTR)
LIBDOS=$(LIBGS) obj.tr
# Interpreter main program
ICONS=gsgraph.ico gstext.ico
GS_ALL=gs.$(OBJ) $(INT) $(INTASM) gsmain.$(OBJ)\
$(LIBDOS) $(LIBCTR) obj.tr lib.tr $(GS).res $(GS).def $(ICONS)
# Make the icons from their text form.
gsgraph.ico: gsgraph.icx echogs$(XE)
echogs -wb gsgraph.ico -n -X -r gsgraph.icx
gstext.ico: gstext.icx echogs$(XE)
echogs -wb gstext.ico -n -X -r gstext.icx
$(GS).res: $(GS).rc gp_mswin.h $(ICONS)
$(COMPDIR)\rc -i$(INCDIR) -r $(GS)
$(GS)$(XE): $(GS_ALL) $(ALL_DEVS)
tlink $(LCT) /Twe $(LIBDIR)\c0w$(MM) @obj.tr $(INTASM) @gs.tr ,$(GS),$(GS),@lib.tr @$(LIBCTR),$(GS).def
echo $(COMPDIR)\rc -30 -i$(INCDIR) $(GS) >_temp_.bat
echo $(COMPDIR)\rc -i$(INCDIR) $(GS) >_temp_
if not $(EXIST_BC3_1) copy _temp_ _temp_.bat
if $(WINDOWS_3_1) copy _temp_ _temp_.bat
_temp_.bat