home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Geek Gadgets 1
/
ADE-1.bin
/
ade-dist
/
gnat-2.06-src.tgz
/
tar.out
/
fsf
/
gnat
/
ada
/
namet.ads
< prev
next >
Wrap
Text File
|
1996-09-28
|
14KB
|
257 lines
------------------------------------------------------------------------------
-- --
-- GNAT COMPILER COMPONENTS --
-- --
-- N A M E T --
-- --
-- S p e c --
-- --
-- $Revision: 1.53 $ --
-- --
-- Copyright (c) 1992,1993,1994,1995 NYU, All Rights Reserved --
-- --
-- The GNAT library is free software; you can redistribute it and/or modify --
-- it under terms of the GNU Library General Public License as published by --
-- the Free Software Foundation; either version 2, or (at your option) any --
-- later version. The GNAT library is distributed in the hope that it will --
-- be useful, but WITHOUT ANY WARRANTY; without even the implied warranty --
-- of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU --
-- Library General Public License for more details. You should have --
-- received a copy of the GNU Library General Public License along with --
-- the GNAT library; see the file COPYING.LIB. If not, write to the Free --
-- Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. --
-- --
------------------------------------------------------------------------------
with Types; use Types;
with Table;
with System; use System;
with System.Parameters;
package Namet is
-- WARNING: There is a C version of this package. Any changes to this
-- source file must be properly reflected in the C header file namet.h
-- which is created manually from namet.ads and namet.adb.
-- This package contains routines for handling the names table. The table
-- is used to store character strings for identifiers and operator symbols,
-- as well as other string values such as unit names and file names.
-- The forms of the entries are as follows:
-- Identifiers Stored with upper case letters folded to lower case.
-- Upper half (16#80# bit set) and wide characters are
-- stored in an encoded form (Uhh for upper half and
-- Whhhh for wide characters, as provided by the routine
-- Store_Encoded_Character, where hh are hex digits for
-- the character code using lower case a-f). Other
-- internally generated names use upper case letters
-- (other than O,Q,U,W) to ensure that they do not clash
-- with identifier names in the source program. The body
-- of this package contains a catalog of the use of these
-- upper case letters.
-- Operator symbols Stored with an initial letter O, and the remainder
-- of the name is the lower case characters XXX where
-- the name is Name_Op_XXX, see Snames spec for a full
-- list of the operator names.
-- Character literals Character literals have names that are used only for
-- debugging and error message purposes. The form is a
-- upper case Q followed by a single letter, or by a Uxx
-- or Wxxxx encoding as described for identifiers. The
-- Set_Character_Literal_Name procedure should be used
-- to construct these encodings.
-- Unit names Stored with upper case letters folded to lower case,
-- using Uhh/Whhhh encoding as described for identifiers,
-- and a %s or %b suffix for specs/bodies. See package
-- Uname for further details.
-- File names Are stored in the form provided by Osint. Typically
-- they may include wide character escape sequences and
-- upper case characters (in non-encoded form). Casing
-- is also derived from the external environment. Note
-- that file names provided by Osint must generally be
-- consistent with the names from Fname.Get_File_Name.
-- Other strings The names table is also used as a convenient storage
-- location for other variable length strings such as
-- error messages etc. There are no restrictions on what
-- characters may appear for such entries.
-- Note: the encodings Uhh (upper half characters), Whhhh (wide characters),
-- and Qx (character literal names) are described in the spec, since they
-- are visible throughout the system (e.g. in debugging output). However,
-- no code should depend on these particular encodings, so it should be
-- possible to change the encodings by making changes only to the Namet
-- specification (to change these comments) and the body (which actually
-- implements the encodings).
-- The names are hashed so that a given name appears only once in the table,
-- except that names entered with Name_Enter as opposed to Name_Find are
-- omitted from the hash table.
-- The first 26 entries in the names table (with Name_Id values in the range
-- First_Name_Id .. First_Name_Id + 25) represent names which are the one
-- character lower case letters in the range a-z, and these names are created
-- and initialized by the Initialize procedure.
-- Two values, one of type Int and one of type Byte, are stored with each
-- names table entry and subprograms are provided for setting and retrieving
-- these associated values. The usage of these values is up to the client.
-- In the compiler, the Int field is used to point to a chain of potentially
-- visible entities (see Sem.Ch8 for details), and the Byte field is used
-- to hold the Token_Type value for reserved words (see Sem for details).
-- In the binder, the Byte field is unused, and the Int field is used in
-- various ways depending on the name involved (see binder documentation).
Name_Buffer : String (1 .. System.Parameters.Max_Name_Length);
-- This buffer is used to set the name to be stored in the table for the
-- Name_Find call, and to retrieve the name for the Get_Name_String call.
Name_Len : Natural;
-- Length of name stored in Name_Buffer. Used as an input parameter for
-- Name_Find, and as an output value by Get_Name_String, or Write_Name.
-----------------
-- Subprograms --
-----------------
procedure Finalize;
-- Called at the end of a use of the Namet package (before a subsequent
-- call to Initialize). Currently this routine is only used to generate
-- debugging output.
procedure Get_Name_String (Id : Name_Id);
-- Get_Name_String is used to retrieve the string associated with an entry
-- in the names table. The resulting string is stored in Name_Buffer
-- and Name_Len is set. It is an error to call Get_Name_String with one
-- of the special name Id values (No_Name, Error_Name, or Child_Name).
procedure Get_Decoded_Name_String (Id : Name_Id);
-- Same calling sequence an interface as Get_Name_String, except that the
-- result is decoded, so that upper half characters and wide characters
-- appear as originally found in the source program text, operators have
-- their source forms (special characters and enclosed in quotes), and
-- character literals appear surrounded by apostrophes.
function Get_Name_Table_Byte (Id : Name_Id) return Byte;
pragma Inline (Get_Name_Table_Byte);
function Get_Name_Table_Info (Id : Name_Id) return Int;
pragma Inline (Get_Name_Table_Info);
-- Fetches the Int value associated with the given name
-- Fetches the Byte value associated with the given name
procedure Initialize;
-- Initializes the names table, including initializing the first 26
-- entries in the table (for the 1-character lower case names a-z)
-- Note that Initialize must not be called if Tree_Read is used.
function Length_Of_Name (Id : Name_Id) return Nat;
pragma Inline (Length_Of_Name);
-- Returns length of given name in characters (this is the length of the
-- encoded name, as stored in the names table, the result is equivalent to
-- calling Get_Name_String and reading Name_Len, except that a call to
-- Length_Of_Name does not affect the contents of Name_Len and Name_Buffer.
function Name_Chars_Address return System.Address;
-- Return starting address of name characters table (used in Back_End
-- call to Gigi).
function Name_Enter return Name_Id;
-- Name_Enter has the same calling interface as Name_Find. The difference
-- is that it does not search the table for an existing match, and also
-- subsequent Name_Find calls using the same name will not locate the
-- entry created by this call. Thus multiple calls to Name_Enter with the
-- same name will create multiple entries in the name table with different
-- Name_Id values. This is useful in the case of created names, which are
-- never expected to be looked up. Note: Name_Enter should never be used
-- for one character names, since these are efficiently located without
-- hashing by Name_Find in any case.
function Name_Entries_Address return System.Address;
-- Return starting address of names table. Used in Back_End call to Gigi.
function Name_Entries_Count return Nat;
-- Return current number of entries in the names table. Used in Back_End
-- call to Gigi.
function Name_Find return Name_Id;
-- Name_Find is called with a string stored in Name_Buffer whose length
-- is in Name_Len (i.e. the characters of the name are in subscript
-- positions 1 to Name_Len in Name_Buffer). It searches the names
-- table to see if the string has already been stored. If so the Id of
-- the existing entry is returned. Otherwise a new entry is created with
-- its Name_Table_Info field set to zero.
function Is_OK_Internal_Letter (C : Character) return Boolean;
pragma Inline (Is_OK_Internal_Letter);
-- Returns true if C is a suitable character for using as a prefix or a
-- suffix of an internally generated name, i.e. it is an upper case letter
-- other than one of the ones used for encoding source names (currently
-- the set of reserved letters is O, Q, U, W)
function Is_Internal_Name (Id : Name_Id) return Boolean;
-- Returns True if the name is an internal name (i.e. contains a character
-- for which Is_OK_Internal_Letter is true, or starts or has an invalid
-- underscore character). This call destroys the value of Name_Len and
-- Name_Buffer (it loads these as for Get_Name_String).
procedure Reset_Name_Table;
-- This procedure is used when there are multiple source files to reset
-- the name table info entries associated with current entries in the
-- names table. There is no harm in keeping the names entries themselves
-- from one compilation to another, but we can't keep the entity info,
-- since this refers to tree nodes, which are destroyed between each
-- main source file.
procedure Set_Character_Literal_Name (C : Char_Code);
-- This procedure sets the proper encoded name for the character literal
-- for the given character code. On return Name_Buffer and Name_Len are
-- set to reflect the stored name.
procedure Set_Name_Table_Info (Id : Name_Id; Val : Int);
pragma Inline (Set_Name_Table_Info);
-- Sets the Int value associated with the given name
procedure Set_Name_Table_Byte (Id : Name_Id; Val : Byte);
pragma Inline (Set_Name_Table_Byte);
-- Sets the Byte value associated with the given name
procedure Store_Encoded_Character (C : Char_Code);
-- Stores given character code at the end of Name_Buffer, updating the
-- value in Name_Len appropriately. Lower case letters and digits are
-- stored unchanged. Other 8-bit characters are stored using the Uhh
-- encoding (hh = hex code), and other 16-bit wide-character values
-- are stored using the Whhhh (hhhh = hex code) encoding. Note that
-- this procedure does not fold upper case letters (they are stored
-- using the Uhh encoding). If folding is required, it must be done
-- by the caller prior to the call.
procedure Tree_Read;
-- Initializes internal tables from current tree file using Tree_Read.
-- Note that Initialize should not be called if Tree_Read is used.
-- Tree_Read includes all necessary initialization.
procedure Tree_Write;
-- Writes out internal tables to current tree file using Tree_Write
procedure Write_Name (Id : Name_Id);
-- Write_Name writes the characters of the specified name using the
-- standard output procedures in package Output. No end of line is
-- written, just the characters of the name. On return Name_Buffer and
-- Name_Len are set as for a call to Get_Name_String. The name is written
-- in encoded form (i.e. including Uhh, Whhh, Qx, _op as they appear in
-- the name table). If Id is Error_Name, or No_Name, no text is output.
procedure Write_Name_Decoded (Id : Name_Id);
-- Like Write_Name, except that the name written is the decoded name, as
-- described for Name_Decode, and the resulting value stored in Name_Len
-- and Name_Buffer is the decoded name.
end Namet;